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cvarlist The Ship

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  1.  
  2. ] cvarlist A
  3. cvar list
  4. --------------
  5. addip : cmd : : Add an IP address to the ban list.
  6. adsp_alley_min : 122 : :
  7. adsp_courtyard_min : 126 : :
  8. adsp_debug : 0 : , "a" :
  9. adsp_door_height : 112 : :
  10. adsp_duct_min : 106 : :
  11. adsp_hall_min : 110 : :
  12. adsp_low_ceiling : 108 : :
  13. adsp_opencourtyard_min : 126 : :
  14. adsp_openspace_min : 130 : :
  15. adsp_openstreet_min : 118 : :
  16. adsp_openwall_min : 130 : :
  17. adsp_room_min : 102 : :
  18. adsp_street_min : 118 : :
  19. adsp_tunnel_min : 114 : :
  20. adsp_wall_height : 128 : :
  21. ai_auto_contact_solver : 1 : , "sv" :
  22. ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable
  23. ai_debug_assault : 0 : , "sv" :
  24. ai_debug_directnavprobe : 0 : , "sv" :
  25. ai_debug_doors : 0 : , "sv" :
  26. ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system.
  27. ai_debug_efficiency : 0 : , "sv" :
  28. ai_debug_enemies : 0 : , "sv" :
  29. ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs.
  30. ai_debug_follow : 0 : , "sv" :
  31. ai_debug_loners : 0 : , "sv" :
  32. ai_debug_looktargets : 0 : , "sv" :
  33. ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
  34. ai_debug_nav : 0 : , "sv" :
  35. ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
  36. ai_debug_ragdoll_magnets : 0 : , "sv" :
  37. ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" :
  38. ai_debug_speech : 0 : , "sv" :
  39. ai_debug_squads : 0 : , "sv" :
  40. ai_debug_think_ticks : 0 : , "sv" :
  41. ai_debugscriptconditions : 0 : , "sv" :
  42. ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
  43. ai_drawbattlelines : 0 : , "sv", "cheat" :
  44. ai_dump_hints : cmd : :
  45. ai_efficiency_override : 0 : , "sv" :
  46. ai_follow_use_points : 1 : , "sv" :
  47. ai_follow_use_points_when_moving : 1 : , "sv" :
  48. ai_lead_time : 0 : , "sv" :
  49. ai_LOS_mode : 0 : , "sv", "rep" :
  50. ai_moveprobe_debug : 0 : , "sv" :
  51. ai_moveprobe_jump_debug : 0 : , "sv" :
  52. ai_moveprobe_usetracelist : 0 : , "sv" :
  53. ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
  54. ai_no_local_paths : 0 : , "sv" :
  55. ai_no_node_cache : 0 : , "sv" :
  56. ai_no_select_box : 0 : , "sv" :
  57. ai_no_steer : 0 : , "sv" :
  58. ai_no_talk_delay : 0 : , "sv" :
  59. ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
  60. ai_norebuildgraph : 0 : , "sv" :
  61. ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" :
  62. ai_path_insert_pause_at_est_end : 1 : , "sv" :
  63. ai_path_insert_pause_at_obstruction : 1 : , "sv" :
  64. ai_reaction_delay_alert : 0 : , "sv" :
  65. ai_reaction_delay_idle : 0 : , "sv" :
  66. ai_rebalance_thinks : 1 : , "sv" :
  67. ai_reloadresponsesystems : cmd : : Reload all response system scripts.
  68. ai_report_task_timings_on_limit : 0 : , "a", "sv" :
  69. ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
  70. ai_sequence_debug : 0 : , "sv" :
  71. ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
  72. ai_shot_bias : 1 : , "sv" :
  73. ai_shot_bias_max : 1 : , "sv", "rep" :
  74. ai_shot_bias_min : -1 : , "sv", "rep" :
  75. ai_shot_stats : 0 : , "sv" :
  76. ai_shot_stats_term : 1000 : , "sv" :
  77. ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
  78. ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
  79. ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
  80. ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
  81. ai_show_grid : cmd : : Draw a grid on the floor where looking.
  82. ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
  83. ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
  84. ai_show_hull_attacks : 0 : , "sv" :
  85. ai_show_node : cmd : : Highlight the specified node
  86. ai_show_think_tolerance : 0 : , "sv" :
  87. ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
  88. ai_simulate_task_overtime : 0 : , "sv" :
  89. ai_spread_cone_focus_time : 0 : , "sv" :
  90. ai_spread_defocused_cone_multiplier : 3 : , "sv" :
  91. ai_spread_pattern_focus_time : 0 : , "sv" :
  92. ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
  93. ai_think_limit_label : 0 : , "a", "sv" :
  94. ai_use_clipped_paths : 1 : , "sv" :
  95. ai_use_efficiency : 1 : , "sv" :
  96. ai_use_frame_think_limits : 1 : , "sv" :
  97. ai_use_think_optimizations : 1 : , "sv" :
  98. ainet_generate_report : cmd : : Generate a report to the console.
  99. ainet_generate_report_only : cmd : : Generate a report to the console.
  100. air_density : cmd : : Changes the density of air for drag computations.
  101. alias : cmd : : Alias a command.
  102. async_mode : 0 : : Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous
  103. async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
  104. async_simulate_mixed_mode : 0 : : Simulate a mix of async load styles
  105. autosave : cmd : :
  106. --------------
  107. 101 convars/concommands for [A]
  108.  
  109.  
  110. ] cvarlist B
  111. cvar list
  112. --------------
  113. banid : cmd : : Add a user ID to the ban list.
  114. banip : cmd : : Add an IP address to the ban list.
  115. bench_end : cmd : : Ends gathering of info.
  116. bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results.
  117. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
  118. bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
  119. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
  120. bgmvolume : 1 : , "a" : CD sound playback volume.
  121. bind : cmd : : Bind a key.
  122. BindToggle : cmd : :
  123. blink_duration : 0 : , "cl" : How many seconds an eye blink will last.
  124. bloodspray : cmd : : blood
  125. box : cmd : : Draw a debug box.
  126. breakable_disable_gib_limit : 0 : , "sv" :
  127. breakable_multiplayer : 1 : , "sv" :
  128. buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
  129. budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
  130. budget_background_alpha : 128 : , "a" : how translucent the budget panel is
  131. budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
  132. budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
  133. budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
  134. budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
  135. budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
  136. budget_panel_height : 384 : , "a" : height in pixels of the budget panel
  137. budget_panel_width : 512 : , "a" : width in pixels of the budget panel
  138. budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
  139. budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
  140. budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
  141. budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
  142. budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
  143. budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
  144. bug : cmd : : Show/hide the bug reporting UI.
  145. bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
  146. bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
  147. buildcubemaps : cmd : : Rebuild cubemaps.
  148. building_cubemaps : 0 : :
  149. --------------
  150. 36 convars/concommands for [B]
  151.  
  152.  
  153. ] cvarlist C
  154. cvar list
  155. --------------
  156. c_maxdistance : 200 : , "a", "cl" :
  157. c_maxpitch : 35 : , "cheat", "rep", "cl" :
  158. c_maxyaw : 50 : , "cheat", "rep", "cl" :
  159. c_mindistance : 30 : , "a", "cl" :
  160. c_minpitch : -5 : , "cheat", "rep", "cl" :
  161. c_minyaw : -50 : , "cheat", "rep", "cl" :
  162. c_orthoheight : 100 : , "a", "cl" :
  163. c_orthowidth : 100 : , "a", "cl" :
  164. cache_print : cmd : : Print out contents of cache memory. Optionally use cache_set_print_section
  165. cache_print_lru : cmd : : Print out contents of cache memory. Optionally use cache_set_print_section
  166. cache_print_summary : cmd : : Print out a summary contents of cache memory.
  167. cache_set_print_section : 0 : :
  168. cam_command : 0 : , "cheat", "cl" :
  169. cam_idealdist : 64 : , "a", "cl" :
  170. cam_idealpitch : 0 : , "a", "cl" :
  171. cam_idealyaw : 0 : , "a", "cl" :
  172. cam_snapto : 0 : , "a", "cl" :
  173. camortho : cmd : : Switch to orthographic camera.
  174. cast_hull : cmd : : Tests hull collision detection
  175. cast_ray : cmd : : Tests collision detection
  176. cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
  177. cc_emit : cmd : : Emits a closed caption
  178. cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)
  179. cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
  180. cc_lookup_crc : cmd : : For tracking down missing CC token strings
  181. cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.
  182. cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat.
  183. cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
  184. cd : cmd : : Play or stop a cd track.
  185. centerview : cmd : :
  186. ch_createairboat : cmd : : Spawn airboat in front of the player.
  187. ch_createjeep : cmd : : Spawn jeep in front of the player.
  188. changelevel : cmd : : Change server to the specified map
  189. changelevel2 : cmd : : Transition to the specified map in single player
  190. cl_allowdownload : 1 : , "a" : Client downloads customization files
  191. cl_allowupload : 1 : , "a" : Client uploads customization files
  192. cl_anglespeedkey : 0 : , "cl" :
  193. cl_animationinfo : cmd : : Hud element to examine.
  194. cl_backspeed : 400 : , "a", "cl" :
  195. cl_bob : 0 : , "cl" :
  196. cl_bobcycle : 0 : , "cl" :
  197. cl_bobup : 0 : , "cl" :
  198. cl_class : 0 : , "a", "user", "cl" : Default class when joining a game
  199. cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
  200. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
  201. cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
  202. cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
  203. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
  204. cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
  205. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  206. cl_cmdbackup : 2 : , "a" : For each command packet, how many additional history commands are sent ( helps in case of packet loss )
  207. cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second
  208. cl_customsounds : 0 : , "cl" : Enable customized player sound playback
  209. cl_demoviewoverride : 0 : , "cl" : Override view during demo playback
  210. cl_detail_avoid_force : 0 : , "a", "cl" : force with which to avoid players ( in units, percentage of the width of the detail sprite )
  211. cl_detail_avoid_radius : 0 : , "a", "cl" : radius around detail sprite to avoid players
  212. cl_detail_avoid_recover_speed : 0 : , "a", "cl" : how fast to recover position after avoiding players
  213. cl_detail_max_sway : 0 : , "a", "cl" : Amplitude of the detail prop sway
  214. cl_detaildist : 1200 : , "matsys" :
  215. cl_detailfade : 400 : , "matsys" :
  216. cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
  217. cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud
  218. cl_drawleaf : -1 : , "cheat", "cl" :
  219. cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame
  220. cl_drawmonitors : 1 : , "cl" :
  221. cl_drawshadowtexture : 0 : , "cheat", "cl" :
  222. cl_ejectbrass : 1 : , "matsys" :
  223. cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.
  224. cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.
  225. cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.
  226. cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
  227. cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
  228. cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
  229. cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
  230. cl_forcepreload : 0 : , "a" : Whether we should force preloading.
  231. cl_forwardspeed : 400 : , "a", "cl" :
  232. cl_fullupdate : cmd : : Forces the server to send a full update packet
  233. cl_idealpitchscale : 0 : , "a", "cl" :
  234. cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
  235. cl_interp : 0 : , "user", "demo", "cl" : Interpolate object positions starting this many seconds in past
  236. cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations.
  237. cl_interp_npcs : 0 : , "user", "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
  238. cl_interpolate : 1 : , "user", "cl" : Interpolate entities on the client.
  239. cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to check for position errors.
  240. cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.
  241. cl_leveloverview : 0 : , "cheat", "cl" :
  242. cl_leveloverviewmarker : 0 : , "cheat", "cl" :
  243. cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games.
  244. cl_logofile : 0 : , "a" : Spraypoint logo decal.
  245. cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered
  246. cl_mouseenable : 1 : , "cl" :
  247. cl_mouselook : 1 : , "a", "cl" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
  248. cl_observercrosshair : 1 : , "a", "cl" :
  249. cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :
  250. cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
  251. cl_particleeffect_aabb_buffer : 2 : , "cheat", "cl" : Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft
  252. cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.
  253. cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.
  254. cl_phys_props_enable : 1 : , "cl" : Disable clientside physics props (must be set before loading a level).
  255. cl_phys_props_max : 300 : , "cl" : Maximum clientside physic props
  256. cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
  257. cl_pitchdown : 89 : , "cheat", "cl" :
  258. cl_pitchspeed : 225 : , "cl" :
  259. cl_pitchup : 89 : , "cheat", "cl" :
  260. cl_precacheinfo : cmd : : Show precache info (client).
  261. cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
  262. cl_predict : 0 : , "cheat", "user", "cl" : Perform client side prediction.
  263. cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting
  264. cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.
  265. cl_ragdoll_collide : 0 : , "cl" :
  266. cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
  267. cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
  268. cl_SetupAllBones : 0 : , "cl" :
  269. cl_ship_create_sound_emitter : cmd : : cl_ship_create_sound_emitter: Create a sound emitter where you are that will emit sounds from the client. This will emit the g
  270. cl_ship_destroy_sound_emitter : cmd : : cl_ship_destroy_sound_emitter: Destroy the client sound emitter created by cl_ship_create_sound_emitter of the given name. Arg
  271. cl_ship_security_cameras_view : 0 : , "cheat", "cl" :
  272. cl_show_rooms : cmd : : Show all room names in client database
  273. cl_show_splashes : 1 : , "cl" :
  274. cl_showanimstate : -1 : , "cheat", "cl" : Show the (client) animation state for the specified entity (-1 for none).
  275. cl_showanimstate_log : 0 : , "cheat", "cl" : 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both.
  276. cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame.
  277. cl_showents : cmd : : Dump entity list to console.
  278. cl_showerror : 0 : , "cheat", "cl" : Show prediction errors, 2 for above plus detailed field deltas.
  279. cl_showevents : 0 : , "cheat" : Print event firing info in the console
  280. cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
  281. cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused.
  282. cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
  283. cl_showpos : 0 : , "cl" : Draw current position at top of screen
  284. cl_ShowSunVectors : 0 : , "cl" :
  285. cl_sidespeed : 400 : , "cl" :
  286. cl_slist : 10 : : Number of seconds to wait for server ping responses when checking for server on your lan
  287. cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors
  288. cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds
  289. cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only)
  290. cl_soundfile : 0 : , "a" : Jingle sound file.
  291. cl_soundscape_flush : cmd : : Flushes the client side soundscapes
  292. cl_soundscape_printdebuginfo : cmd : : print soundscapes
  293. cl_spec_mode : 1 : , "a", "user", "cl" : spectator mode
  294. cl_sun_decay_rate : 0 : , "cheat", "cl" :
  295. cl_team : 0 : , "a", "user", "cl" : Default team when joining a game
  296. cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
  297. cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server
  298. cl_upspeed : 320 : , "a", "cl" :
  299. cl_view : cmd : : Set the view entity index.
  300. cl_winddir : 0 : , "cl" : Weather effects wind direction angle
  301. cl_windspeed : 0 : , "cl" : Weather effects wind speed scalar
  302. cl_wpn_sway_interp : 0 : , "cl" :
  303. cl_wpn_sway_scale : 1 : , "cl" :
  304. cl_yawspeed : 210 : , "cl" :
  305. clear : cmd : : Clear all console output.
  306. clear_debug_overlays : cmd : : clears debug overlays
  307. clientport : 27005 : : Host game client port
  308. closecaption : 1 : , "a", "user", "cl" : Enable close captioning.
  309. cmd : cmd : : Forward command to server.
  310. collision_shake_amp : 0 : , "sv" :
  311. collision_shake_freq : 0 : , "sv" :
  312. collision_shake_time : 0 : , "sv" :
  313. colorcorrectionui : cmd : : Show/hide the color correction tools UI.
  314. commentary : 0 : , "a", "sv" : Desired commentary mode state.
  315. commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map.
  316. commentary_cvarsnotchanging : cmd : :
  317. commentary_finishnode : cmd : :
  318. commentary_firstrun : 0 : , "a", "cl" :
  319. commentary_testfirstrun : cmd : :
  320. con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
  321. con_enable : 1 : , "a" : Allows the console to be activated.
  322. con_notifytime : 8 : : How long to display recent console text to the upper part of the game window
  323. con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
  324. con_nprint_bgborder : 5 : : Con_NPrint border size.
  325. con_trace : 0 : : Print console text to low level printout.
  326. condump : cmd : : dump the text currently in the console to condumpXX.log
  327. connect : cmd : : Connect to specified server.
  328. contimes : 8 : : Number of console lines to overlay for debugging.
  329. coop : 0 : , "nf" : Cooperative play.
  330. CreateHairball : cmd : :
  331. creditsdone : cmd : :
  332. crosshair : 1 : , "a", "cl" :
  333. csi_menu_1 : cmd : : Activates csi menu with 1 item
  334. csi_menu_2 : cmd : : Activates csi menu with 2 items
  335. csi_menu_3 : cmd : : Activates csi menu with 3 items
  336. csi_menu_4 : cmd : : Activates csi menu with 4 items
  337. csi_menu_5 : cmd : : Activates csi menu with 5 items
  338. csi_menu_6 : cmd : : Activates csi menu with 6 items
  339. csi_menu_7 : cmd : : Activates csi menu with 7 items
  340. csi_menu_8 : cmd : : Activates csi menu with 8 items
  341. csianim_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran
  342. cvarlist : cmd : : Show the list of convars/concommands.
  343. --------------
  344. 187 convars/concommands for [C]
  345.  
  346.  
  347. ] cvarlist D
  348. cvar list
  349. --------------
  350. deathmatch : 0 : , "nf" : Running a deathmatch server.
  351. debug_physimpact : 0 : , "sv" :
  352. decalfrequency : 10 : , "sv", "nf" :
  353. deckplan_generate_all_decks : cmd : : Generates an HTML deckplan file for each deck.
  354. deckplan_generate_deck : cmd : : Generates an HTML deckplan file for the specified deck.
  355. default_fov : 90 : , "cheat", "cl" :
  356. demo_debug : 0 : : Demo debug info.
  357. demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
  358. demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
  359. demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
  360. demo_gototick : cmd : : Skips to a tick in demo.
  361. demo_interpolateview : 1 : : Do view interpolation during dem playback.
  362. demo_pause : cmd : : Pauses demo playback.
  363. demo_pauseatservertick : 0 : : Pauses demo playback at server tick
  364. demo_quitafterplayback : 0 : : Quits game after demo playback.
  365. demo_recordcommands : 1 : : Record commands typed at console into .dem files.
  366. demo_resume : cmd : : Resumes demo playback.
  367. demo_timescale : cmd : : Sets demo replay speed.
  368. demo_togglepause : cmd : : Toggles demo playback.
  369. demolist : cmd : : Print demo sequence list.
  370. demos : cmd : : Demo demo file sequence.
  371. demoui : cmd : : Show/hide the demo player UI.
  372. developer : 0 : : Show developer messages.
  373. devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
  374. devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
  375. differences : cmd : : Show all convars which are not at their default values.
  376. disconnect : cmd : : Disconnect game from server.
  377. disp_dynamic : 0 : :
  378. disp_modlimit : 80 : :
  379. disp_modlimit_down : 20 : :
  380. disp_modlimit_up : 80 : :
  381. disp_numiterations : 1 : , "cheat" :
  382. dispcoll_drawplane : 0 : , "sv" :
  383. displaysoundlist : 0 : , "sv" :
  384. drawcross : cmd : : Draws a cross at the given location Arguments: x y z
  385. drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
  386. dsp_automatic : 0 : , "demo" :
  387. dsp_db_min : 80 : , "demo" :
  388. dsp_db_mixdrop : 0 : , "demo" :
  389. dsp_dist_max : 1440 : , "a", "demo" :
  390. dsp_dist_min : 0 : , "a", "demo" :
  391. dsp_enhance_stereo : 0 : , "a" :
  392. dsp_facingaway : 0 : , "demo" :
  393. dsp_mix_max : 0 : , "demo" :
  394. dsp_mix_min : 0 : , "demo" :
  395. dsp_off : 0 : , "cheat" :
  396. dsp_player : 0 : , "demo" :
  397. dsp_reload : cmd : :
  398. dsp_room : 0 : , "demo" :
  399. dsp_slow_cpu : 0 : , "a", "demo" :
  400. dsp_spatial : 40 : , "demo" :
  401. dsp_speaker : 50 : , "demo" :
  402. dsp_vol_2ch : 1 : , "demo" :
  403. dsp_vol_4ch : 0 : , "demo" :
  404. dsp_vol_5ch : 0 : , "demo" :
  405. dsp_volume : 1 : , "a", "demo" :
  406. dsp_water : 14 : , "demo" :
  407. dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
  408. dtwarning : 0 : : Print data table warnings?
  409. dtwatchent : -1 : : Watch this entities data table encoding.
  410. dtwatchvar : 0 : : Watch the named variable.
  411. dump_globals : cmd : : Dump all global entities/states
  412. dump_panels : cmd : : Dump Panel Tree
  413. dump_terrain : cmd : : Dump physics info about virtual terrains
  414. dump_terrain : cmd : : Dump physics info about virtual terrains
  415. dumpstringtables : cmd : : Print string tables to console.
  416. --------------
  417. 66 convars/concommands for [D]
  418.  
  419.  
  420. ] cvarlist E
  421. cvar list
  422. --------------
  423. echo : cmd : : Echo text to console.
  424. editdemo : cmd : : Edit a recorded demo file (.dem ).
  425. editor_toggle : cmd : : Disables the simulation and returns focus to the editor
  426. endmovie : cmd : : Stop recording movie frames.
  427. english : 1 : , "user", "cl" : If set to 1, running the english language set of assets.
  428. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
  429. ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
  430. ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
  431. ent_debugkeys : 0 : , "sv" :
  432. ent_dump : cmd : : Usage: ent_dump <entity name>
  433. ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
  434. ent_info : cmd : : Usage: ent_info <class name>
  435. ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
  436. ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
  437. ent_name : cmd : :
  438. ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
  439. ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
  440. ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
  441. ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  442. ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
  443. ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
  444. ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
  445. ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
  446. ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
  447. envmap : cmd : :
  448. escape : cmd : : Escape key pressed.
  449. exec : cmd : : Execute script file.
  450. exit : cmd : : Exit the engine.
  451. --------------
  452. 28 convars/concommands for [E]
  453.  
  454.  
  455. ] cvarlist F
  456. cvar list
  457. --------------
  458. fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
  459. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
  460. fake_primary : cmd : : Show a dummy primary HUD message
  461. fake_secondary : cmd : : Show a dummy secondary HUD message
  462. filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
  463. find : cmd : : Find concommands with the specified string in their name/help text.
  464. fire_absorbrate : 3 : , "sv" :
  465. fire_dmgbase : 1 : , "sv" :
  466. fire_dmginterval : 1 : , "sv" :
  467. fire_dmgscale : 0 : , "sv" :
  468. fire_extabsorb : 5 : , "sv" :
  469. fire_extscale : 12 : , "sv" :
  470. fire_growthrate : 1 : , "sv" :
  471. fire_heatscale : 1 : , "sv" :
  472. fire_incomingheatscale : 0 : , "sv" :
  473. fire_maxabsorb : 50 : , "sv" :
  474. firetarget : cmd : :
  475. firstperson : cmd : : Switch to firstperson camera.
  476. flex_expression : 0 : , "sv" :
  477. flex_looktime : 5 : , "sv" :
  478. flex_maxawaytime : 1 : , "sv" :
  479. flex_maxplayertime : 7 : , "sv" :
  480. flex_minawaytime : 0 : , "sv" :
  481. flex_minplayertime : 5 : , "sv" :
  482. flex_rules : 1 : , "cl" : Allow flex animation rules to run.
  483. flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes.
  484. flex_talk : 0 : , "sv" :
  485. flush : cmd : : Flush cache memory.
  486. flush_unlocked : cmd : : Flush unlocked cache memory.
  487. fog_color : -1 : , "cl" :
  488. fog_colorskybox : -1 : , "cl" :
  489. fog_enable : 1 : , "cl" :
  490. fog_enable_water_fog : 1 : :
  491. fog_enableskybox : 1 : , "cl" :
  492. fog_end : -1 : , "cl" :
  493. fog_endskybox : -1 : , "cl" :
  494. fog_override : 0 : , "cheat", "cl" :
  495. fog_start : -1 : , "cl" :
  496. fog_startskybox : -1 : , "cl" :
  497. force_centerview : cmd : :
  498. fov : cmd : : Change players FOV
  499. fps_max : 300 : : Frame rate limiter
  500. free_pass_peek_debug : 0 : , "sv" :
  501. fs_printopenfiles : cmd : : Show all files currently opened by the engine.
  502. fs_warning_level : cmd : : Set the filesystem warning level.
  503. func_break_max_pieces : 15 : , "a", "sv", "rep" :
  504. func_breakdmg_bullet : 0 : , "sv" :
  505. func_breakdmg_club : 1 : , "sv" :
  506. func_breakdmg_explosive : 1 : , "sv" :
  507. --------------
  508. 49 convars/concommands for [F]
  509.  
  510. ] cvarlist G
  511. cvar list
  512. --------------
  513. g_debug_angularsensor : 0 : , "sv", "cheat" :
  514. g_debug_doors : 0 : , "sv" :
  515. g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" :
  516. g_debug_ragdoll_visualize : 0 : , "cheat", "cl" :
  517. g_debug_trackpather : 0 : , "sv", "cheat" :
  518. g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
  519. g_debug_vehiclebase : 0 : , "sv", "cheat" :
  520. g_debug_vehicledriver : 0 : , "sv", "cheat" :
  521. g_debug_vehicleexit : 0 : , "sv", "cheat" :
  522. g_debug_vehiclesound : 0 : , "sv", "cheat" :
  523. g_Language : 0 : , "sv", "rep" :
  524. g_ragdoll_fadespeed : 600 : , "cl" :
  525. g_ragdoll_lvfadespeed : 100 : , "cl" :
  526. g_ragdoll_maxcount : 8 : , "sv", "rep" :
  527. gameui_activate : cmd : :
  528. gameui_allowescape : cmd : :
  529. gameui_hide : cmd : :
  530. gameui_preventescape : cmd : :
  531. getpos : cmd : : dump position and angles to the console
  532. give : cmd : : Give item to player. Arguments: <item_name>
  533. gl_clear : 0 : , "cl" :
  534. global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
  535. god : cmd : : Toggle. Player becomes invulnerable.
  536. groundlist : cmd : : Display ground entity list <index>
  537. --------------
  538. 24 convars/concommands for [G]
  539.  
  540.  
  541. ] cvarlist H
  542. cvar list
  543. --------------
  544. heartbeat : cmd : :
  545. help : cmd : : Find help about a convar/concommand.
  546. hideconsole : cmd : : Hide the console.
  547. hidehud : 128 : , "cl" :
  548. hidepanel : cmd : : Hides a viewport panel <name>
  549. hl2_episodic : 0 : , "sv", "rep" :
  550. holster : cmd : :
  551. host_framerate : 0 : : Set to lock per-frame time elapse.
  552. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
  553. host_map : 0 : : Current map name.
  554. host_profile : 0 : :
  555. host_runofftime : cmd : : Run off some time without rendering/updating sounds
  556. host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
  557. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
  558. host_speeds : 0 : : Show general system running times.
  559. host_timescale : 1 : , "rep" : Prescale the clock by this amount.
  560. host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
  561. hostip : 0 : : Host game server ip
  562. hostname : 0 : : Hostname for server.
  563. hostport : 27015 : : Host game server port
  564. hotitem1 : cmd : :
  565. hotitem2 : cmd : :
  566. hotitem3 : cmd : :
  567. hotitem4 : cmd : :
  568. hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran
  569. hud_drawhistory_time : 0 : , "cl" :
  570. hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
  571. hud_saytext_time : 12 : , "cl" :
  572. hudanim : cmd : : Play a hud element animation. Arguments: <anim name>
  573. hurtme : cmd : : Hurts the player. Arguments: <health to lose>
  574. --------------
  575. 30 convars/concommands for [H]
  576.  
  577.  
  578. ] cvarlist I
  579. cvar list
  580. --------------
  581. impulse : cmd : :
  582. incrementvar : cmd : : Increment specified convar value.
  583. ip : 0 : : Overrides IP for multihomed hosts
  584. --------------
  585. 3 convars/concommands for [I]
  586.  
  587. ] cvarlist J
  588. cvar list
  589. --------------
  590. joy_advanced : 0 : , "cl" :
  591. joy_advaxisr : 0 : , "cl" :
  592. joy_advaxisu : 0 : , "cl" :
  593. joy_advaxisv : 0 : , "cl" :
  594. joy_advaxisx : 0 : , "cl" :
  595. joy_advaxisy : 0 : , "cl" :
  596. joy_advaxisz : 0 : , "cl" :
  597. joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick
  598. joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too.
  599. joy_forwardsensitivity : -1 : , "a", "cl" :
  600. joy_forwardthreshold : 0 : , "a", "cl" :
  601. joy_name : 0 : , "a", "cl" :
  602. joy_pitchsensitivity : 1 : , "a", "cl" :
  603. joy_pitchthreshold : 0 : , "a", "cl" :
  604. joy_sidesensitivity : -1 : , "a", "cl" :
  605. joy_sidethreshold : 0 : , "a", "cl" :
  606. joy_wingmanwarrier_centerhack : 0 : , "a", "cl" : Wingman warrior centering hack.
  607. joy_wingmanwarrier_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes.
  608. joy_yawsensitivity : -1 : , "a", "cl" :
  609. joy_yawthreshold : 0 : , "a", "cl" :
  610. joyadvancedupdate : cmd : :
  611. joystick : 0 : , "a", "cl" :
  612. jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
  613. jpeg_quality : 90 : : jpeg screenshot quality.
  614. --------------
  615. 24 convars/concommands for [J]
  616.  
  617.  
  618. ] cvarlist K
  619. cvar list
  620. --------------
  621. kdtree_test : cmd : : Tests spatial partition for entities queries.
  622. key_findbinding : cmd : : Find key bound to specified command string.
  623. key_listboundkeys : cmd : : List bound keys with bindings.
  624. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
  625. kick : cmd : : Kick a player by name.
  626. kickid : cmd : : Kick a player by userid or uniqueid, with a message.
  627. kill : cmd : : kills the player after ship_manual_suicide_delay seconds.
  628. killserver : cmd : : Shutdown the server.
  629. --------------
  630. 8 convars/concommands for [K]
  631.  
  632.  
  633. ] cvarlist L
  634. cvar list
  635. --------------
  636. light_crosshair : cmd : : Show texture color at crosshair
  637. linefile : cmd : : Parses map leak data from .lin file
  638. list : cmd : : List cached servers.
  639. listdemo : cmd : : List demo file contents.
  640. listid : cmd : : Lists banned users.
  641. listip : cmd : : List IP addresses on the ban list.
  642. listmodels : cmd : : List loaded models.
  643. load : cmd : : Load a saved game.
  644. lod_Enable : 1 : , "cl" :
  645. lod_TransitionDist : 800 : , "cl" :
  646. log : cmd : : Enables logging to file, console, and udp < on | off >.
  647. logaddress_add : cmd : : Set address and port for remote host <ip:port>.
  648. logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
  649. logaddress_delall : cmd : : Remove all udp addresses being logged to
  650. logaddress_list : cmd : : List all addresses currently being used by logaddress.
  651. lookspring : 0 : , "a", "cl" :
  652. lookstrafe : 0 : , "a", "cl" :
  653. lservercfgfile : 0 : , "sv" :
  654. --------------
  655. 18 convars/concommands for [L]
  656.  
  657. ] cvarlist M
  658. cvar list
  659. --------------
  660. m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
  661. m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor.
  662. m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit
  663. m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.
  664. m_filter : 0 : , "a", "cl" : Mouse filtering (set this to 1 to average the mouse over 2 frames).
  665. m_forward : 1 : , "a", "cl" : Mouse forward factor.
  666. m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement).
  667. m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement).
  668. m_mousespeed : 1 : , "a", "cl" : Windows mouse speed factor (range 1 to 20).
  669. m_pitch : 0 : , "a", "cl" : Mouse pitch factor.
  670. m_side : 0 : , "a", "cl" : Mouse side factor.
  671. m_yaw : 0 : , "a", "cl" : Mouse yaw factor.
  672. map : cmd : : Start playing on specified map.
  673. map_background : cmd : : Runs a map as the background to the main menu.
  674. map_commentary : cmd : : Start playing, with commentary, on a specified map.
  675. map_edit : cmd : :
  676. map_noareas : 0 : : Disable area to area connection testing.
  677. mapcyclefile : 0 : , "sv" :
  678. maps : cmd : : Displays list of maps.
  679. mat_antialias : 0 : , "matsys" :
  680. mat_autoexposure_max : 2 : , "cl" :
  681. mat_autoexposure_min : 0 : , "cl" :
  682. mat_bloomamount_rate : 0 : , "cl" :
  683. mat_bloomscale : 1 : , "cl" :
  684. mat_bufferprimitives : 1 : , "matsys" :
  685. mat_bumpbasis : 0 : :
  686. mat_bumpmap : 1 : , "matsys" :
  687. mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" :
  688. mat_clipz : 1 : , "cl" :
  689. mat_colorcorrection : 1 : , "matsys" :
  690. mat_compressedtextures : 1 : , "matsys" :
  691. mat_configcurrent : cmd : : show the current video control panel config for the material system
  692. mat_crosshair : cmd : :
  693. mat_debug : cmd : :
  694. mat_debug_autoexposure : 0 : , "cl" :
  695. mat_debug_postprocessing_effects : 0 : , "cl" :
  696. mat_debug_process_halfscreen : 0 : , "cl" :
  697. mat_debugalttab : 0 : :
  698. mat_debugdepth : 0 : , "matsys" :
  699. mat_debugdepthmode : 0 : , "matsys" :
  700. mat_debugdepthval : 128 : , "matsys" :
  701. mat_debugdepthvalmax : 256 : , "matsys" :
  702. mat_depthbias_decal : -262144 : , "matsys" :
  703. mat_depthbias_normal : 0 : , "cheat" :
  704. mat_diffuse : 1 : , "matsys" :
  705. mat_disable_bloom : 0 : , "cl" :
  706. mat_drawflat : 0 : , "cheat", "matsys" :
  707. mat_drawwater : 1 : , "cheat", "cl" :
  708. mat_dxlevel : 95 : , "matsys" :
  709. mat_dynamic_tonemapping : 1 : , "cheat" :
  710. mat_edit : cmd : :
  711. mat_envmapsize : 128 : :
  712. mat_envmaptgasize : 32 : :
  713. mat_fastnobump : 0 : , "matsys" :
  714. mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
  715. mat_fillrate : 0 : , "cheat", "matsys" :
  716. mat_filterlightmaps : 1 : , "matsys" :
  717. mat_filtertextures : 1 : , "matsys" :
  718. mat_force_bloom : 0 : , "cl" :
  719. mat_force_tonemap_scale : 0 : , "cheat" :
  720. mat_forceaniso : 1 : , "matsys" :
  721. mat_forcedynamic : 0 : , "cheat" :
  722. mat_forcehardwaresync : 1 : , "matsys" :
  723. mat_forcemanagedtextureintohardware : 0 : , "matsys" :
  724. mat_frame_sync_enable : 1 : , "cheat", "matsys" :
  725. mat_frame_sync_force_texture : 0 : , "cheat", "matsys" : Force frame syncing to lock a managed texture.
  726. mat_framebuffercopyoverlaysize : 128 : , "cl" :
  727. mat_fullbright : 0 : , "cheat" :
  728. mat_hdr_enabled : 0 : :
  729. mat_hdr_level : 0 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
  730. mat_hdr_manual_tonemap_rate : 1 : , "matsys" :
  731. mat_hdr_tonemapscale : 1 : , "cheat", "matsys" :
  732. mat_hdr_tonemapscale_max : 16 : , "sv" :
  733. mat_hdroverbrightrange : 16 : , "matsys" :
  734. mat_hsv : 0 : , "cl" :
  735. mat_info : cmd : : Shows material system info
  736. mat_leafvis : 0 : : Draw wireframe of current leaf
  737. mat_levelflush : 1 : :
  738. mat_loadtextures : 1 : :
  739. mat_luxels : 0 : , "cheat" :
  740. mat_maxframelatency : 1 : :
  741. mat_measurefillrate : 0 : , "cheat", "matsys" :
  742. mat_mipmaptextures : 1 : , "matsys" :
  743. mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  744. mat_norendering : 0 : :
  745. mat_normalmaps : 0 : , "cheat", "matsys" :
  746. mat_normals : 0 : , "cheat" :
  747. mat_parallaxmap : 0 : , "matsys" :
  748. mat_picmip : 2 : , "matsys" :
  749. mat_proxy : 0 : , "cheat", "matsys" :
  750. mat_reducefillrate : 1 : , "matsys" :
  751. mat_reloadallmaterials : cmd : :
  752. mat_reloadmaterial : cmd : :
  753. mat_reloadtextures : cmd : :
  754. mat_reversedepth : 0 : , "cheat", "matsys" :
  755. mat_savechanges : cmd : : saves current video configuration to the registry
  756. mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
  757. mat_shadowstate : 1 : :
  758. mat_show_ab_hdr : 0 : :
  759. mat_show_histogram : 0 : , "cl" :
  760. mat_show_texture_memory_usage : 0 : , "numeric" : Display the texture memory usage on the HUD.
  761. mat_showcamerarendertarget : 0 : , "cheat", "cl" :
  762. mat_showenvmapmask : 0 : , "matsys" :
  763. mat_showframebuffertexture : 0 : , "cheat", "cl" :
  764. mat_showlightmapcomponent : 0 : , "matsys" : 0: show normal-mapped lightmap 1: show component 1 1: show component 2 1: show component 3
  765. mat_showlightmappage : -1 : :
  766. mat_showlowresimage : 0 : , "matsys" :
  767. mat_showmaterials : cmd : : Show materials.
  768. mat_showmaterialsverbose : cmd : :
  769. mat_showmiplevels : 0 : , "matsys" :
  770. mat_showtextures : cmd : : Show textures.
  771. mat_showwatertextures : 0 : , "cheat", "cl" :
  772. mat_slopescaledepthbias_decal : 0 : , "cheat", "matsys" :
  773. mat_slopescaledepthbias_normal : 0 : , "cheat", "matsys" :
  774. mat_softwarelighting : 0 : , "matsys" :
  775. mat_softwareskin : 0 : :
  776. mat_specular : 1 : , "matsys" : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
  777. mat_spewvertexandpixelshaders : cmd : : print all vertex and pixel shaders currently loaded to the console
  778. mat_stub : 0 : , "cheat", "cl" :
  779. mat_suppress : cmd : : Supress a material from drawing
  780. mat_surfaceid : 0 : :
  781. mat_surfacemat : 0 : :
  782. mat_texture_limit : -1 : , "numeric", "matsys" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
  783. mat_texture_list : 0 : : For debugging, show a list of used textures per frame
  784. mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures.
  785. mat_texturelist_directories : 0 : , "numeric" :
  786. mat_texturelist_files : 1 : , "numeric" :
  787. mat_tonemapping_occlusion_use_stencil : 1 : , "cl" :
  788. mat_trilinear : 0 : , "matsys" :
  789. mat_viewportscale : 1 : , "cheat", "cl" :
  790. mat_vsync : 0 : , "matsys" : Force sync to vertical retrace
  791. mat_wateroverlaysize : 128 : , "cl" :
  792. mat_wireframe : 0 : , "cheat" :
  793. mat_yuv : 0 : , "cl" :
  794. maxplayers : cmd : : Change the maximum number of players allowed on this server.
  795. mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
  796. mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc
  797. memory : cmd : : Print memory stats.
  798. mfk_max_tickup : 1500 : , "sv" : Maximum amount by which a weapon will increase in value each tickup. Increase will be a value between this and mfk_min_tickup
  799. mfk_max_value : 20000 : , "sv" : Absolute cap on MFK value for any given weapon
  800. mfk_min_tickup : 500 : , "sv" : Minimum amount by which a weapon will increase in value each tickup. Increase will be a value between this and mfk_max_tickup
  801. mfk_min_value : 100 : , "sv", "rep" : Minimum MFK value for any given weapon
  802. mfk_num_weapons : 72 : , "sv" : Number of weapons which offer Money for Kills
  803. mfk_pick_function : 1 : , "sv" : When a weapon is dropped from MFK table, what replaces it? 0 = random weapon 1 = all weapons are MFK
  804. mfk_tickup_function : 0 : , "sv" : How do weapon MFK $ values increase? 0 = when another weapon is used for a kill
  805. mfk_tickup_percent : 25 : , "sv" : Percentage of all weapons which will increase in value each tickup
  806. mfk_usage_function : 1 : , "sv" : What happens when a weapon is used in a kill? 0 = Remove, replace and penalise 1 = penalise
  807. mfk_usage_penalty : 50 : , "sv" : % of a weapon's MFK value removed for the rest of a round after it is used
  808. minisave : cmd : : Saves game (for current level only!)
  809. mod_forcedata : 1 : : Forces all model file data into cache on model load.
  810. mod_load_async : 0 : :
  811. mod_test_mesh_not_available : 0 : :
  812. mod_test_not_available : 0 : :
  813. mod_test_verts_not_available : 0 : :
  814. mod_trace_load : 0 : :
  815. motdfile : 0 : , "sv" : The MOTD file to load.
  816. mp3 : cmd : : Show/hide mp3 player UI.
  817. mp_allowNPCs : 1 : , "sv", "nf" :
  818. mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not
  819. mp_autocrosshair : 1 : , "sv", "nf" :
  820. mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over
  821. mp_decals : 200 : , "a" :
  822. mp_defaultteam : 0 : , "sv" :
  823. mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
  824. mp_facefronttime : 3 : , "sv", "rep" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
  825. mp_falldamage : 0 : , "sv", "nf" :
  826. mp_feetyawrate : 720 : , "sv", "rep" : How many degrees per second that we can turn our feet or upper body.
  827. mp_flashlight : 0 : , "sv", "nf" :
  828. mp_footsteps : 1 : , "sv", "nf" :
  829. mp_forcecamera : 0 : , "sv", "rep" : Restricts spectator modes for dead players
  830. mp_forcerespawn : 1 : , "sv", "nf" :
  831. mp_fraglimit : 0 : , "sv", "nf" :
  832. mp_friendlyfire : 1 : , "sv", "nf", "rep" :
  833. mp_ik : 1 : , "sv", "rep" : Use IK on in-place turns.
  834. mp_teamlist : 0 : , "sv", "nf" :
  835. mp_teamoverride : 1 : , "sv" :
  836. mp_teamplay : 0 : , "sv", "nf" :
  837. mp_timelimit : 0 : , "sv", "nf", "rep" : game time per map in minutes
  838. mp_weaponstay : 0 : , "sv", "nf" :
  839. msg1_fade_time : 0 : , "a", "cl" : Seconds to fade out primary HUD messages
  840. msg1_osolete_time : 7 : , "a", "cl" : Messages older than this will get pruned
  841. msg1_show_time : 3 : , "a", "cl" : Seconds to display primary HUD messages before fading
  842. msg2_fade_time : 0 : , "a", "cl" : Seconds to fade out secondary HUD messages
  843. msg2_show_time : 3 : , "a", "cl" : Seconds to display secondary HUD messages before fading
  844. msg_disable_quarry_reminder : 0 : , "cl" : If enabled, no primary messages reminding you to kill your quarry during end of round
  845. muzzleflash_light : 1 : , "a", "cl" :
  846. --------------
  847. 186 convars/concommands for [M]
  848.  
  849. ] cvarlist N
  850. cvar list
  851. --------------
  852. name : 0 : , "a", "user", "print" : Current user name
  853. nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
  854. nav_area_bgcolor : 0 : , "sv" : RGBA color to draw as the background color for nav areas while editing.
  855. nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
  856. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
  857. nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
  858. nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
  859. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
  860. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
  861. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
  862. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
  863. nav_coplanar_slope_limit : 0 : , "sv" :
  864. nav_corner_adjust_adjacent : 18 : , "sv" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
  865. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
  866. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
  867. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
  868. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
  869. nav_create_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when created by hand.
  870. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
  871. nav_delete : cmd : : Deletes the currently highlighted Area.
  872. nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
  873. nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
  874. nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
  875. nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
  876. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
  877. nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
  878. nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
  879. nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
  880. nav_ladder_flip : cmd : : Flips the selected ladder's direction.
  881. nav_load : cmd : : Loads the Navigation Mesh for the current map.
  882. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
  883. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
  884. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
  885. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
  886. nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
  887. nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
  888. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
  889. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
  890. nav_place_list : cmd : : Lists all place names used in the map.
  891. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
  892. nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
  893. nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
  894. nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
  895. nav_remove_unused_jump_areas : cmd : : Removes jump areas with at most 1 connection to a ladder or non-jump area.
  896. nav_restart_after_analysis : 1 : , "sv" : When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm
  897. nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
  898. nav_save : cmd : : Saves the current Navigation Mesh to disk.
  899. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
  900. nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
  901. nav_show_area_info : 0 : , "sv" : Duration in seconds to show nav area ID and attributes while editing
  902. nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
  903. nav_show_ladder_bounds : cmd : : Draws the bounding boxes of all func_ladders in the map.
  904. nav_show_nodes : 0 : , "sv" :
  905. nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
  906. nav_slope_limit : 0 : , "sv" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
  907. nav_snap_to_grid : 0 : , "sv" : Snap to the nav generation grid when creating new nav areas
  908. nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
  909. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
  910. nav_split_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when split.
  911. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
  912. nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
  913. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
  914. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
  915. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
  916. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
  917. nav_unmark : cmd : : Clears the marked Area or Ladder.
  918. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
  919. nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
  920. nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
  921. nav_warp_to_mark : cmd : : Warps the player to the marked area.
  922. needs_add_events : cmd : : needs_add_events: adds the given need events to the specified player. Need event id's can be numbers or strings i.e. 22 or NEED
  923. needs_pause : cmd : : needs_pause: pauses the needs of the specified player. If no id given pauses all players needs.e.g. needs_pause 1 -1 = pause
  924. needs_set_need : cmd : : needs_set_need: sets the specified need for the specified player to the specified value. e.g. needs_set_need 1 NEED_TYPE_HUNGER
  925. needs_set_needs : cmd : : needs_set_needs: sets all needs for the specified player to the specified value. e.g. needs_set_needs 1 45 Arguments: <player
  926. needs_spew : cmd : : needs_spew: prints current need events and values for the specified player. If no player it prints everyone's needs. e.g. needs
  927. net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
  928. net_channels : cmd : : Shows net channel info
  929. net_chokeloop : 0 : : Apply bandwidth choke to loopback packets
  930. net_drawslider : 0 : : Draw completion slider during signon
  931. net_droppackets : 0 : , "cheat" : Drops next n packets on client
  932. net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
  933. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
  934. net_graph : 0 : , "a", "cl" : Draw the network usage graph
  935. net_graphheight : 64 : , "cl" :
  936. net_graphpos : 1 : , "a", "cl" :
  937. net_graphsolid : 1 : , "a", "cl" :
  938. net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB
  939. net_maxfragments : 1280 : : Max fragment bytes per packet
  940. net_scale : 5 : , "a", "cl" :
  941. net_showdrop : 0 : : Show dropped packets in console
  942. net_showevents : 0 : : Dump game events to console (1=client only, 2=all).
  943. net_showfragments : 0 : : Show netchannel fragments
  944. net_showmsg : 0 : : Show incoming message: <0|1|name>
  945. net_showpeaks : 0 : : Show messages for large packets only: <size>
  946. net_showsplits : 0 : : Show info about packet splits
  947. net_showtcp : 0 : : Dump TCP stream summary to console
  948. net_showudp : 0 : : Dump UPD packets summary to console
  949. net_start : cmd : : Inits multiplayer network sockets
  950. next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
  951. nextdemo : cmd : : Play next demo in sequence.
  952. nextweapon : cmd : :
  953. noclip : cmd : : Toggle. Player becomes non-solid and flies.
  954. notarget : cmd : : Toggle. Player becomes hidden to NPCs.
  955. npc_ammo_deplete : cmd : : Subtracts half of the target's ammo
  956. npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
  957. npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
  958. npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
  959. npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that
  960. npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
  961. npc_create_equipment : 0 : , "sv" :
  962. npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
  963. npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected
  964. npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
  965. npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
  966. npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
  967. npc_gameendally_deathmessage : 1 : , "sv", "cheat" :
  968. npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
  969. npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go
  970. npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none-
  971. npc_heal : cmd : : Heals the target back to full health
  972. npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
  973. npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
  974. npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
  975. npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
  976. npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none-
  977. npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
  978. npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
  979. npc_sentences : 0 : , "sv" :
  980. npc_speakall : cmd : : Force the npc to try and speak all thier responses
  981. npc_squads : cmd : : Obsolete. Replaced by npc_combat
  982. npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
  983. npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance)
  984. npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
  985. npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
  986. npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
  987. npc_thinknow : cmd : : Trigger NPC to think
  988. npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
  989. npc_vphysics : 0 : , "sv" :
  990. --------------
  991. 138 convars/concommands for [N]
  992.  
  993.  
  994. ] cvarlist O
  995. cvar list
  996. --------------
  997. ol_csimenu_1_force_exit : cmd : : Exits csi menu with 1 item
  998. ol_csimenu_2_force_exit : cmd : : Exits csi menu with 2 items
  999. ol_csimenu_3_force_exit : cmd : : Exits csi menu with 3 items
  1000. ol_csimenu_4_force_exit : cmd : : Exits csi menu with 4 items
  1001. ol_csimenu_5_force_exit : cmd : : Exits csi menu with 5 items
  1002. ol_csimenu_6_force_exit : cmd : : Exits csi menu with 6 items
  1003. ol_csimenu_7_force_exit : cmd : : Exits csi menu with 7 items
  1004. ol_csimenu_8_force_exit : cmd : : Exits csi menu with 8 items
  1005. old_radiusdamage : 0 : , "sv", "rep" :
  1006. overview_alpha : 1 : , "a", "cl" : Overview map translucency.
  1007. overview_health : 1 : , "a", "cl" : Show player's health in map overview.
  1008. overview_locked : 1 : , "a", "cl" : Locks map angle, doesn't follow view angle.
  1009. overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2>
  1010. overview_names : 1 : , "a", "cl" : Show player's names in map overview.
  1011. overview_tracks : 1 : , "a", "cl" : Show player's tracks in map overview.
  1012. overview_zoom : cmd : : Sets overview map zoom: <zoom> [<time>] [rel]
  1013. --------------
  1014. 16 convars/concommands for [O]
  1015.  
  1016.  
  1017. ] cvarlist P
  1018. cvar list
  1019. --------------
  1020. particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles.
  1021. password : 0 : , "a" : Current server access password
  1022. path : cmd : : Show the engine filesystem path.
  1023. pause : cmd : : Toggle the server pause state.
  1024. perfui : cmd : : Show/hide the level performance tools UI.
  1025. perfvisualbenchmark : cmd : :
  1026. perfvisualbenchmark_abort : cmd : :
  1027. phonemedelay : 0 : , "cl" : Phoneme delay to account for sound system latency.
  1028. phonemefilter : 0 : , "cl" : Time duration of box filter to pass over phonemes.
  1029. phonemesnap : 1 : , "cl" : Don't force visemes to always consider two phonemes, regardless of duration.
  1030. phys_impactforcescale : 1 : , "sv" :
  1031. phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes.
  1032. phys_pushscale : 1 : , "sv", "rep" :
  1033. phys_speeds : 0 : , "sv" :
  1034. phys_stressbodyweights : 5 : , "sv" :
  1035. phys_swap : cmd : : Automatically swaps the current weapon for the physcannon and back again.
  1036. phys_timescale : 1 : , "sv" : Scale time for physics
  1037. phys_upimpactforcescale : 0 : , "sv" :
  1038. physics_budget : cmd : : Times the cost of each active object
  1039. physics_debug_entity : cmd : : Dumps debug info for an entity
  1040. physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
  1041. physics_report_active : cmd : : Lists all active physics objects
  1042. physics_select : cmd : : Dumps debug info for an entity
  1043. physicsshadowupdate_render : 0 : , "sv" :
  1044. picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
  1045. ping : cmd : : Display ping to server.
  1046. piranha_appear_time : 7 : , "sv", "cheat" :
  1047. piranha_bite_interval : 1 : , "sv", "cheat" :
  1048. piranha_delay : 3 : , "sv", "cheat" :
  1049. piranha_max_damage : 10 : , "sv", "cheat" :
  1050. pixelvis_debug : cmd : : Dump debug info
  1051. play : cmd : : Play a sound.
  1052. playdemo : cmd : : Play a recorded demo file (.dem ).
  1053. player_old_armor : 0 : , "sv" :
  1054. playflush : cmd : : Play a sound, reloading from disk in case of changes.
  1055. playgamesound : cmd : : Play a sound from the game sounds txt file
  1056. playsoundscape : cmd : : Forces a soundscape to play
  1057. playvol : cmd : : Play a sound at a specified volume.
  1058. plugin_load : cmd : : plugin_load <filename> : loads a plugin
  1059. plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
  1060. plugin_pause_all : cmd : : pauses all loaded plugins
  1061. plugin_print : cmd : : Prints details about loaded plugins
  1062. plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
  1063. plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
  1064. plugin_unpause_all : cmd : : unpauses all disabled plugins
  1065. prevweapon : cmd : :
  1066. progress_enable : cmd : :
  1067. prop_crosshair : cmd : : Shows name for prop looking at
  1068. prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
  1069. props_break_max_pieces : -1 : , "matsys" :
  1070. props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per frame (-1 = model default)
  1071. pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes.
  1072. pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
  1073. --------------
  1074. 53 convars/concommands for [P]
  1075.  
  1076. ] cvarlist Q
  1077. cvar list
  1078. --------------
  1079. quit : cmd : : Exit the engine.
  1080. quti : cmd : : Exit the engine.
  1081. --------------
  1082. 2 convars/concommands for [Q]
  1083.  
  1084.  
  1085. ] cvarlist R
  1086. cvar list
  1087. --------------
  1088. r_3dnow : cmd : :
  1089. r_3dsky : 1 : , "cheat", "cl" : Enable the rendering of 3d sky boxes
  1090. r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
  1091. r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
  1092. r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" :
  1093. r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
  1094. r_aspectratio : 0 : , "cheat" :
  1095. r_avglight : 1 : :
  1096. r_avglightmap : 0 : :
  1097. r_cheapwaterend : cmd : :
  1098. r_cheapwaterstart : cmd : :
  1099. r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
  1100. r_ClipAreaPortals : 1 : , "cheat" :
  1101. r_colorstaticprops : 0 : , "cheat" :
  1102. r_debugcheapwater : 0 : , "cheat", "cl" :
  1103. r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to make all static lighting red for debugging. Must restart for change to take affect.
  1104. r_decal_cullsize : 5 : : Decals under this size in pixels are culled
  1105. r_decals : 2048 : :
  1106. r_decalstaticprops : 1 : : Decal static props test
  1107. r_DispBuildable : 0 : , "cheat" :
  1108. r_DispDrawAxes : 0 : :
  1109. r_DispWalkable : 0 : , "cheat" :
  1110. r_DoCovertTransitions : 0 : , "numeric", "cl" :
  1111. r_dopixelvisibility : 1 : , "cl" :
  1112. r_drawbatchdecals : 1 : : Render decals batched.
  1113. r_DrawBeams : 1 : , "cheat", "cl" :
  1114. r_drawbrushmodels : 1 : , "cheat" : Render brush models.
  1115. r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes
  1116. r_drawdecals : 1 : , "cheat" : Render decals.
  1117. r_drawdetailprops : 1 : , "matsys" :
  1118. r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
  1119. r_drawentities : 1 : , "cheat" :
  1120. r_drawflecks : 1 : , "matsys" :
  1121. r_drawfullskybox : 1 : , "cheat" :
  1122. r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
  1123. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
  1124. r_drawlightinfo : 0 : , "cheat" :
  1125. r_drawlights : 0 : , "cheat" :
  1126. r_drawmodeldecals : 1 : :
  1127. r_DrawModelLightOrigin : 0 : , "cheat" :
  1128. r_drawmodelstatsoverlay : 0 : , "cheat" :
  1129. r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
  1130. r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  1131. r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  1132. r_drawopaquerenderables : 1 : , "cheat", "cl" :
  1133. r_drawopaqueworld : 1 : , "cheat", "cl" :
  1134. r_drawothermodels : 1 : , "cheat", "cl" :
  1135. r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering
  1136. r_drawpixelvisibility : 0 : , "cl" : Show the occlusion proxies
  1137. r_DrawPortals : 0 : , "cheat" :
  1138. r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering.
  1139. r_drawrenderboxes : 0 : , "cheat", "cl" :
  1140. r_drawropes : 1 : , "cheat", "cl" :
  1141. r_drawskybox : 1 : , "cheat" :
  1142. r_DrawSpecificStaticProp : -1 : :
  1143. r_drawsprites : 1 : , "cheat", "cl" :
  1144. r_drawstaticprops : 1 : , "cheat" :
  1145. r_drawtranslucentrenderables : 1 : , "cheat", "cl" :
  1146. r_drawtranslucentworld : 1 : , "cheat" :
  1147. r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
  1148. r_drawviewmodel : 1 : , "cheat", "cl" :
  1149. r_drawworld : 1 : , "cheat" : Render the world.
  1150. r_dscale_basefov : 90 : , "cheat" :
  1151. r_dscale_fardist : 2000 : , "cheat" :
  1152. r_dscale_farscale : 4 : , "cheat" :
  1153. r_dscale_neardist : 100 : , "cheat" :
  1154. r_dscale_nearscale : 1 : , "cheat" :
  1155. r_dynamic : 1 : :
  1156. r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
  1157. r_eyegloss : 1 : , "a" :
  1158. r_eyemove : 1 : , "a" :
  1159. r_eyes : 1 : :
  1160. r_eyeshift_x : 0 : , "a" :
  1161. r_eyeshift_y : 0 : , "a" :
  1162. r_eyeshift_z : 0 : , "a" :
  1163. r_eyesize : 0 : , "a" :
  1164. r_eyewaterepsilon : 7 : , "cheat", "cl" :
  1165. r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller.
  1166. r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
  1167. r_flashlightconstant : 0 : , "cheat", "cl" :
  1168. r_flashlightdrawfrustum : 0 : , "cl" :
  1169. r_flashlightdrawfrustumbbox : 0 : :
  1170. r_flashlightdrawsweptbbox : 0 : :
  1171. r_flashlightfar : 750 : , "cheat", "cl" :
  1172. r_flashlightfov : 45 : , "cheat", "cl" :
  1173. r_flashlightlinear : 100 : , "cheat", "cl" :
  1174. r_flashlightlockposition : 0 : , "cheat", "cl" :
  1175. r_flashlightmodels : 1 : , "cl" :
  1176. r_flashlightnear : 1 : , "cheat", "cl" :
  1177. r_flashlightnodraw : 0 : :
  1178. r_flashlightoffsetx : 10 : , "cheat", "cl" :
  1179. r_flashlightoffsety : -20 : , "cheat", "cl" :
  1180. r_flashlightoffsetz : 24 : , "cheat", "cl" :
  1181. r_flashlightquadratic : 0 : , "cheat", "cl" :
  1182. r_flashlightvisualizetrace : 0 : , "cheat", "cl" :
  1183. r_flex : 1 : :
  1184. r_flushlod : cmd : : Flush and reload LODs.
  1185. r_ForceRestore : 0 : :
  1186. r_ForceWaterLeaf : 1 : , "cl" : Enable for optimization to water - considers view in leaf under water for purposes of culling
  1187. r_frustumcullworld : 1 : :
  1188. r_JeepFOV : 90 : , "cheat", "cl" :
  1189. r_JeepViewBlendTo : 1 : , "cheat", "cl" :
  1190. r_JeepViewBlendToScale : 0 : , "cheat", "cl" :
  1191. r_JeepViewBlendToTime : 1 : , "cheat", "cl" :
  1192. r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
  1193. r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
  1194. r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" :
  1195. r_lightaverage : 1 : : Activates/deactivate light averaging
  1196. r_lightcache_numambientsamples : 162 : : number of random directions to fire rays when computing ambient lighting
  1197. r_lightcachecenter : 1 : , "cheat" :
  1198. r_lightinterp : 5 : : Controls the speed of light interpolation, 0 turns off interpolation
  1199. r_lightmap : -1 : :
  1200. r_lightstyle : -1 : :
  1201. r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
  1202. r_lod : -1 : :
  1203. r_lod_noupdate : 0 : :
  1204. r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane
  1205. r_maxdlights : 32 : :
  1206. r_maxmodeldecal : 50 : :
  1207. r_maxnewsamples : 6 : :
  1208. r_maxsampledist : 128 : :
  1209. r_minnewsamples : 3 : :
  1210. r_mmx : cmd : :
  1211. r_modellodscale : 1 : , "studio" : 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
  1212. r_modelwireframedecal : 0 : , "cheat" :
  1213. r_newflashlight : 1 : , "cheat", "cl" :
  1214. r_newproplighting : 0 : :
  1215. r_nohw : 0 : , "cheat" :
  1216. r_norefresh : 0 : :
  1217. r_nosw : 0 : , "cheat" :
  1218. r_novis : 0 : , "cheat" : Turn off the PVS.
  1219. r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
  1220. r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
  1221. r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
  1222. r_occlusion : 1 : : Activate/deactivate the occlusion system.
  1223. r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
  1224. r_overlayfadeenable : 0 : :
  1225. r_overlayfademax : 2000 : :
  1226. r_overlayfademin : 1750 : :
  1227. r_overlaywireframe : 0 : :
  1228. r_PhysPropStaticLighting : 1 : , "cl" :
  1229. r_pixelvis_partial : 1 : , "cl" :
  1230. r_portalscloseall : 0 : :
  1231. r_portalsopenall : 0 : :
  1232. r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums.
  1233. r_printdecalinfo : cmd : :
  1234. r_propsmaxdist : 1200 : , "cl" : Maximum visible distance
  1235. r_radiosity : 4 : : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
  1236. r_rainalpha : 0 : , "cl" :
  1237. r_rainalphapow : 0 : , "cl" :
  1238. r_raindensity : 0 : , "cl" :
  1239. r_RainHack : 0 : , "cl" :
  1240. r_rainlength : 0 : , "cl" :
  1241. r_RainProfile : 0 : , "cl" : Enable/disable rain profiling.
  1242. r_RainRadius : 1500 : , "cl" :
  1243. r_RainSideVel : 130 : , "cl" : How much sideways velocity rain gets.
  1244. r_RainSimulate : 1 : , "cl" : Enable/disable rain simulation.
  1245. r_rainspeed : 600 : , "cl" :
  1246. r_RainSplashPercentage : 20 : , "cl" :
  1247. r_rainwidth : 0 : , "cl" :
  1248. r_renderoverlayfragment : 1 : :
  1249. r_rootlod : 1 : : Root LOD
  1250. r_ropebatch : 1 : , "cl" :
  1251. r_ropetranslucent : 1 : , "cl" :
  1252. r_screenfademaxsize : 0 : , "matsys" :
  1253. r_screenfademinsize : 0 : , "matsys" :
  1254. r_screenoverlay : cmd : :
  1255. r_sequence_debug : 0 : , "cl" :
  1256. r_shadowangles : cmd : : Set shadow angles
  1257. r_shadowblobbycutoff : cmd : : some shadow stuff
  1258. r_shadowcolor : cmd : : Set shadow color
  1259. r_shadowdir : cmd : : Set shadow direction
  1260. r_shadowdist : cmd : : Set shadow distance
  1261. r_shadowids : 0 : , "cheat" :
  1262. r_shadowmaxrendered : 32 : , "cl" :
  1263. r_shadowrendertotexture : 0 : :
  1264. r_shadows : 1 : :
  1265. r_shadowwireframe : 0 : , "cheat" :
  1266. r_showenvcubemap : 0 : , "cheat" :
  1267. r_ShowViewerArea : 0 : :
  1268. r_skin : 0 : :
  1269. r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes
  1270. r_snapportal : -1 : :
  1271. r_spewleaf : 0 : :
  1272. r_spray_lifetime : 2 : : Number of rounds player sprays are visible
  1273. r_sse : cmd : :
  1274. r_sse2 : cmd : :
  1275. r_staticpropinfo : 0 : :
  1276. r_teeth : 1 : :
  1277. r_TransitionSensitivity : 6 : , "cl" : Controls when LODs are changed. Lower numbers cause more overt LOD transitions.
  1278. r_updaterefracttexture : 1 : , "cl" :
  1279. r_vehicleBrakeRate : 1 : , "sv", "cheat" :
  1280. r_vehicleDrawDebug : 0 : , "sv", "cheat" :
  1281. r_VehicleViewClamp : 1 : , "cheat", "cl" :
  1282. r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" :
  1283. r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
  1284. r_visualizelighttraces : 0 : , "cheat" :
  1285. r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
  1286. r_visualizeproplightcaching : 0 : , "cl" :
  1287. r_visualizetraces : 0 : , "cheat" :
  1288. r_WaterDrawReflection : 1 : , "cl" : Enable water reflection
  1289. r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction
  1290. r_waterforceexpensive : 0 : :
  1291. r_waterforcereflectentities : 0 : :
  1292. r_worldlightmin : 0 : :
  1293. r_worldlights : 2 : : number of world lights to use per vertex
  1294. rate : 20000 : , "user" : Max bytes/sec the host can receive data
  1295. rcon : cmd : : Issue an rcon command.
  1296. rcon_address : 0 : : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
  1297. rcon_password : 0 : : remote console password.
  1298. recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
  1299. record : cmd : : Record a demo.
  1300. reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
  1301. removeid : cmd : : Remove a user ID from the ban list.
  1302. removeip : cmd : : Remove an IP address from the ban list.
  1303. replicated_ship_round_countdown : 15 : , "rep", "cl" : Countdown time in seconds between rounds of the current game mode
  1304. replicated_ship_round_end_countdown : 90 : , "rep", "cl" : Countdown time in seconds before a round of the Hunt ends following a quarry kill
  1305. replicated_ship_witness_time_limit : 1 : , "sv", "rep" : Time in seconds before player is arrested while being witnessed.
  1306. report_entities : cmd : : Lists all entities
  1307. report_simthinklist : cmd : : Lists all simulating/thinking entities
  1308. report_soundpatch : cmd : : reports sound patch count
  1309. report_soundpatch : cmd : : reports sound patch count
  1310. report_touchlinks : cmd : : Lists all touchlinks
  1311. reset_interaction_costs : cmd : : Reset default interaction costs using default script
  1312. restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
  1313. retry : cmd : : Retry connection to last server.
  1314. revert : cmd : : Revert convars to their default values.
  1315. room_type : 0 : , "demo" :
  1316. rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity.
  1317. rope_collide : 1 : , "cl" : Collide rope with the world
  1318. rope_drawlines : 0 : , "cl" :
  1319. rope_shake : 0 : , "cl" :
  1320. rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes
  1321. rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect
  1322. rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect
  1323. rope_smooth_maxalphawidth : 1 : , "cl" :
  1324. rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect
  1325. rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to
  1326. rope_subdiv : 2 : , "cl" : Rope subdivision amount
  1327. rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance.
  1328. --------------
  1329. 240 convars/concommands for [R]
  1330.  
  1331.  
  1332. ] cvarlist S
  1333. cvar list
  1334. --------------
  1335. satchel_slide_height : 20 : , "sv", "cheat" :
  1336. satchel_slide_vel : 370 : , "sv", "cheat" :
  1337. save : cmd : : Saves current game.
  1338. say : cmd : : Chat command for the ship
  1339. scene_allowoverrides : 1 : , "sv" : When playing back a choreographed scene, allow per-model expression overrides.
  1340. scene_flatturn : 1 : , "sv" :
  1341. scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
  1342. scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english.
  1343. scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
  1344. scene_print : 0 : , "sv" : When playing back a scene, print timing and event info to console.
  1345. scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
  1346. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
  1347. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
  1348. scr_centertime : 2 : , "cl" :
  1349. screenshot : cmd : : Take a screenshot.
  1350. sensitivity : 3 : , "a", "cl" : Mouse sensitivity.
  1351. servercfgfile : 0 : , "sv" :
  1352. set_bank_cost : cmd : : Set the cost from a player's bank account of a named interaction
  1353. set_cash_cost : cmd : : Set the cost from a player's cash of a named interaction
  1354. setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
  1355. setinfo : cmd : : Addes a new user info value
  1356. setmaster : cmd : :
  1357. setmodel : cmd : : Changes's player's model
  1358. setpause : cmd : : Set the pause state of the server.
  1359. setpos : cmd : : Move player to specified origin (must have sv_cheats).
  1360. shake : cmd : : Shake the screen.
  1361. shake_show : 0 : , "cl" : Displays a list of the active screen shakes.
  1362. shake_stop : cmd : : Stops all active screen shakes.
  1363. ship_ai_fatigue_drug_fall_asleep_level : 10 : , "sv" : Number of times the sleeping drug has to damage this AI before they fall asleep.
  1364. ship_ai_set_health_is_player_inflicted : 1 : , "sv" : If 1, any SetHealth inputs to an NPC which reduce the health of that NPC will be treated as damage inflicted by the player
  1365. ship_arcade_mode : 0 : : Enables arcade mode.
  1366. ship_arrest_time_limit : 0 : , "sv", "cheat" : Time to wait before arresting someone after they enter a security zone.
  1367. ship_autopushangle : 315 : , "sv" :
  1368. ship_autopushforce : 150 : , "sv" :
  1369. ship_bodyyawlimit : 120 : , "sv", "rep" :
  1370. ship_catchuptime : 5 : , "sv", "rep" :
  1371. ship_cl_bonemerge_fast_cull_origin_offset : 29 : , "cheat", "cl" :
  1372. ship_cl_change_view_target : cmd : : ship_cl_change_view_target: sets the view target to a place where the client is looking
  1373. ship_cl_debug_db_net : 0 : , "cl" : For debugging, print database networking info to console on client.
  1374. ship_cl_debuglookcontrol : 0 : , "cl" :
  1375. ship_cl_deckplan_debug : 0 : , "cl" : Set to 1 and use ship_cl_reload_deckplan to reload the deckplan with debugging info
  1376. ship_cl_deckplan_opacity : 128 : , "cl" : Maximum opacity for pulsing deckplan areas
  1377. ship_cl_deckplan_pulse : 1 : , "cl" : Interval in seconds at which the selected deckplan room pulses
  1378. ship_cl_deckplan_reload : cmd : : Forces the inventory map page to reload the deckplan script file for the current map
  1379. ship_cl_hurt_sway_duck_factor : 0 : , "cheat", "cl" :
  1380. ship_cl_hurt_sway_health_factor : 0 : , "cheat", "cl" :
  1381. ship_cl_hurt_sway_health_threshold : 99 : , "cheat", "cl" :
  1382. ship_cl_hurt_sway_move_penalty : 2 : , "cheat", "cl" :
  1383. ship_cl_hurt_sway_zoom_factor : 0 : , "cheat", "cl" :
  1384. ship_cl_show_all_player_userids : cmd : : ship_cl_show_all_player_userids: Shows the user IDs on the client for all players.
  1385. ship_cl_show_money : cmd : : ship_cl_show_money: Shows the money for the player on the client.
  1386. ship_cl_show_needs : cmd : : ship_cl_show_needs: Shows the needs for the player on the client.
  1387. ship_cl_show_player_data : cmd : : ship_cl_show_player_data: Shows the money for the player on the client.
  1388. ship_cl_show_player_items : cmd : : ship_cl_show_player_items: Shows the inventory for the player on the client.
  1389. ship_cl_show_weapon_status : cmd : : ship_cl_show_weapon_status: Shows status of the player's active weapon.
  1390. ship_cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen.
  1391. ship_cl_use_third_person_cam : 0 : , "cheat", "cl" : If set to 1, the camera will always be third person.
  1392. ship_clear_inventory : cmd : : ship_clear_inventory: Wipes a player's inventory. Arguments: <player id>
  1393. ship_console_chat_identity : 0 : , "sv" : Who the console chats as
  1394. ship_container_timeout : 30 : , "a", "sv" : Period of inactivity after which a container will kick its user
  1395. ship_containerinfo : cmd : : Dumps info about all containers to the console
  1396. ship_crawlratio : 0 : , "sv", "rep" : The fraction of speed when ducked vs standing
  1397. ship_debug_db_net : 0 : , "sv" : For debugging, print database networking info to console on server.
  1398. ship_debug_player_attachments : 0 : , "cheat", "cl" : If set to 1, messages will be output when player attachments are created and removed.
  1399. ship_draw_all_boxes_on_everything : 0 : , "cheat", "cl" :
  1400. ship_drawscreencamera : 0 : , "sv" :
  1401. ship_eyepitchlimit : 20 : , "sv", "rep" :
  1402. ship_eyeyawlimit : 20 : , "sv", "rep" :
  1403. ship_force_show_all_room_numbers : 0 : , "cheat", "cl" :
  1404. ship_forcetrespassstart : cmd : : Tutorial only: pretend that the player has started trespassing
  1405. ship_forcetrespassstop : cmd : : Tutorial only: pretend that the player has stopped trespassing
  1406. ship_game_mode : 0 : , "sv" : Game rules to load - Hunt = 0, Elimination = 1
  1407. ship_give_all_outfits : cmd : : ship_give_all_outfits: Give a player all outfits. Arguments: <player id>
  1408. ship_give_all_weapons_bludgeon : cmd : : ship_give_all_weapons_bludgeon: Give a player all the bludgeon weapons. Arguments: <player id>
  1409. ship_give_all_weapons_shoot : cmd : : ship_give_all_weapons_shoot: Give a player all the shooting weapons. Arguments: <player id>
  1410. ship_give_all_weapons_slash : cmd : : ship_give_all_weapons_slash: Give a player all the slashing weapons. Arguments: <player id>
  1411. ship_give_all_weapons_stab : cmd : : ship_give_all_weapons_stab: Give a player all the stabbing weapons. Arguments: <player id>
  1412. ship_give_item : cmd : : ship_give_item: Give a player the item with ID matching the given class name. Arguments: <player id> <item name> e.g. ship_giv
  1413. ship_give_weapon : cmd : : ship_give_weapon: Give a player the weapon with ID matching the given class name. Arguments: <player id> <weapon name> e.g. sh
  1414. ship_headpitchlimit : 90 : , "sv", "rep" :
  1415. ship_headyawlimit : 70 : , "sv", "rep" :
  1416. ship_hover_time : 0 : , "sv", "cheat" : Hover time over entity before crosshair changes
  1417. ship_infinite_ammo : 0 : , "sv", "cheat", "rep" : If set to 1, bullets won't be taken from clip.
  1418. ship_item_spawn_prevention_distance_sq : 32400 : , "sv", "cheat" :
  1419. ship_justice_brig_room_wait : 0 : , "sv", "cheat" : Minimum time to wait before moving player to the release room if small or no sentence given.
  1420. ship_justice_court_room_wait : 100 : , "sv", "cheat" : Minimum time to wait before moving player to the brig room or release room if no sentence given.
  1421. ship_justice_crime_fine_attempted_murder : 1500 : , "sv", "cheat" : Amount of money to add to fine for attempted murder crimes.
  1422. ship_justice_crime_fine_murder : 2000 : , "sv", "cheat" : Amount of money to add to fine for murder crimes.
  1423. ship_justice_crime_fine_possession_deadly_weapon : 500 : , "sv", "cheat" : Amount of money to add to fine for possession of deadly weapon crimes.
  1424. ship_justice_crime_fine_theft : 100 : , "sv", "cheat" : Amount of money to add to fine for theft crimes.
  1425. ship_justice_crime_fine_trespass : 500 : , "sv", "cheat" : Amount of money to add to fine for trespass crimes.
  1426. ship_justice_crime_sentence_attempted_murder : 30 : , "sv", "cheat" : Amount of time to add to sentence for attempted murder crimes.
  1427. ship_justice_crime_sentence_escape : 10 : , "sv", "cheat" : Amount of time to add to sentence for disconnecting.
  1428. ship_justice_crime_sentence_murder : 60 : , "sv", "cheat" : Amount of time to add to sentence for murder crimes.
  1429. ship_justice_crime_sentence_possession_deadly_weapon : 20 : , "sv", "cheat" : Amount of time to add to sentence for possession of deadly weapon crimes.
  1430. ship_justice_crime_sentence_theft : 10 : , "sv", "cheat" : Amount of time to add to sentence for theft crimes.
  1431. ship_justice_crime_sentence_trespass : 10 : , "sv", "cheat" : Amount of time to add to sentence for trespass crimes.
  1432. ship_justice_freeze_time_before_arrest : 30 : , "sv", "cheat" : Minimum time to wait before moving player to holding room before their arrest, the player will be frozen during this time.
  1433. ship_justice_holding_room_wait : 0 : , "sv", "cheat" : Minimum time to wait before moving player to the court room.
  1434. ship_justice_jail_break : 0 : , "sv", "cheat" : If set to 1, you will not spend any time in prison.
  1435. ship_justice_sentence_the_poor : 0 : , "sv", "cheat" : Set this to 1 to increase the sentence of people who don't have enough money to pay for their crimes instead of giving them an
  1436. ship_limit_player_models : 0 : , "sv", "cheat", "rep" : If set to 1 there will only be one set of male and female models used in the game.
  1437. ship_load_compass_offset : cmd : : Refresh the compass offset for the current map
  1438. ship_manual_suicide_delay : 60 : , "a", "sv" : Delay in seconds between 'kill' command and it actually taking effect
  1439. ship_min_energy_for_jump : 0 : , "sv", "rep" : Number of seconds of the sprint meter required before the player is allowed to jump
  1440. ship_mrxspecials_enable : 0 : , "sv" :
  1441. ship_mrxspecials_reload : cmd : : Reload data for and reset the special item spawner
  1442. ship_needs_disable : 0 : , "sv", "cheat" : If set to 1, needs will be ignored.
  1443. ship_needs_player_bg_tickup : 0 : , "sv" : Tickup rate for player needs - possible values are 'NEED_ID_BG_DEFAULT_HIGH' (fastest), 'NEED_ID_BG_DEFAULT_MEDIUM' and 'NEED_I
  1444. ship_needs_shipmate_bg_tickup : 0 : , "sv" : Tickup rate for AI needs - possible values are 'NEED_ID_BG_DEFAULT_HIGH' (fastest), 'NEED_ID_BG_DEFAULT_MEDIUM' and 'NEED_ID_BG
  1445. ship_normspeed : 85 : , "sv", "rep" :
  1446. ship_playanim : cmd : : Get a player to play an animation sequence
  1447. ship_player_is_bot : 0 : , "user", "cl" :
  1448. ship_player_throwforce : 1000 : , "sv" :
  1449. ship_poisonplayer : cmd : : Posion the given player as if by injection.
  1450. ship_push_force_scale : 1 : , "sv", "rep" : Applies a scale to the force applied when a person is pushed.
  1451. ship_quarry_name_highlight : 0 : , "rep", "cl" : If set, quarry name appears in red on crosshair over
  1452. ship_recognition_hull_size : 1 : , "sv", "cheat", "rep" : Min value for hull (X, Y, Z) that is used for player recognition.
  1453. ship_recognition_zoom_factor : 1 : , "sv", "cheat", "rep" : Multiplier for recognition when zooming (greater values mean a player will recognise things quicker when zooming).
  1454. ship_rejump_time : 0 : , "sv", "cheat", "rep" :
  1455. ship_restrict_player_chat : 0 : , "sv" : If 0, anyone can chat as player instead of identity. Otherwise, only passengers can hear it.
  1456. ship_security_cameras_accurate : 1 : , "sv", "cheat" : If set to 1, cameras will perform an additional ray trace to do a more accurate test.
  1457. ship_security_cameras_view : 0 : , "sv", "cheat" :
  1458. ship_security_disable : 0 : , "sv", "cheat" : If set to 1, all security will be ignored.
  1459. ship_security_guards_accurate : 1 : , "sv", "cheat" : If set to 1, guards will perform an additional ray trace to do a more accurate test.
  1460. ship_set_features : cmd : : ship_set_features: Sets the features for a player. Arguments: <player id> <sex> <race> <head type> <flesh type> <hair style> <
  1461. ship_setfemaleduckviewoffset : cmd : : Set the height of the Female players' eyes relative to the ground when ducking
  1462. ship_setfemaleviewoffset : cmd : : Set the height of the female players' eyes relative to the ground
  1463. ship_setjumpheight : cmd : : Set the jump height in units for all players
  1464. ship_setmaleduckviewoffset : cmd : : Set the height of the male players' eyes relative to the ground when ducking
  1465. ship_setmaleviewoffset : cmd : : Set the height of the male players' eyes relative to the ground
  1466. ship_shop_timeout : -1 : , "sv" : Period of inactivity before a player gets kicked from a shop
  1467. ship_show_all_needs : 0 : , "cl" :
  1468. ship_show_all_player_data : cmd : : ship_show_all_player_data: Shows the data for all the players on the server.
  1469. ship_show_all_player_userids : cmd : : ship_show_all_player_userids: Shows the server user IDs for all the players on the server.
  1470. ship_show_entity_count : cmd : : Shows the number of Entitys allocated (Edicts)
  1471. ship_show_round_summary_time : 15 : , "sv" :
  1472. ship_show_sleeping : 0 : , "sv", "cheat" :
  1473. ship_sickbay_fullheal_threshold : 50 : , "cheat", "cl" : Below what health level does player need to be before a full heal is required ?
  1474. ship_sp_loadplayerstate : cmd : : Load the player state from sv_restoredatafile
  1475. ship_sp_saveplayerstate : cmd : : Save the player state into sv_restoredatafile
  1476. ship_spawnerinfo : cmd : : Dumps info about all item spawners to the console
  1477. ship_sprint_force_wait : 0 : , "sv", "rep" : After sprinting players must wait until sprint meter is fully recharged
  1478. ship_sprint_recover : 20 : , "sv", "rep" : Length of time in seconds it takes for a player to recover full sprint ability from empty
  1479. ship_sprint_time : 5 : , "sv", "rep" : Length of time in seconds for which a player can sprint without pausing to recover
  1480. ship_sprintspeed : 170 : , "sv", "rep" :
  1481. ship_test_add_money : cmd : : ship_test_add_money: Adds 100 to the given player's money cash and 200 to bank balance for testing purposes. Arguments: <playe
  1482. ship_test_aim_yaw : 0 : , "sv", "rep" : If non-zero - Overrides aim_yaw for testing purposes (sets aim_yaw in degrees).
  1483. ship_test_arrest_player : cmd : : ship_test_arrest_player: Arrests the player who has the given id. Arguments: <player id>
  1484. ship_test_change_name : cmd : : ship_test_change_name: Changes the given player's name for testing purposes. Arguments: <player id> <player name id>
  1485. ship_test_person_met : cmd : : ship_test_person_met: Sets two people have met for testing purposes, if they have met already sets they have not met. Argument
  1486. ship_test_send_quarry : cmd : : ship_test_send_quarry: Send the quarry for the given person to the Quarry HUD element. Arguments: <player id>
  1487. ship_tossweapon : cmd : : Force the player to toss away their weapon
  1488. ship_touch_player_ignite_time : 0 : , "sv", "cheat" :
  1489. ship_trespass_limit : 5 : , "sv", "cheat", "rep" : Maximum trespass fines in the same room before being arrested.
  1490. ship_trespass_time_between_fines : 5 : , "sv", "cheat", "rep" : Time in seconds before next fine is applied to player in a trespass zone.
  1491. ship_tutorial_mouse_movement_tolerance : 0 : , "sv" : Tolerance over which mouse movement triggers success condition
  1492. ship_upperpitchrate : 300 : , "sv", "rep" : rate at which upper body joints pitch
  1493. ship_upperyawrate : 1500 : , "sv", "rep" : rate at which upper body joints yaw
  1494. ship_walkspeed : 85 : , "sv", "rep" :
  1495. ship_wallet_removal_time : 30 : , "sv", "cheat", "rep" : Thrown weapon removal time.
  1496. ship_weapon_removal_time : 30 : , "sv", "cheat", "rep" : Thrown weapon removal time.
  1497. ship_witness_hunter : 1 : , "sv" : If set to 1, player's hunters will be witnessed by their quarries.
  1498. ship_witness_quarry : 1 : , "sv" : If set to 1, player's quarries will be witnessed by their hunters.
  1499. ship_witness_time_limit : 1 : , "sv" : Time in seconds before player is arrested while being witnessed.
  1500. ship_witnesses : 2 : , "sv" : The minimum number of witnesses for a player to be arrested.
  1501. shiprandommodefile : 0 : , "sv" :
  1502. show_rooms : cmd : : Show all room names in database
  1503. show_rooms_verbose : cmd : : Show all room data in database with extra data
  1504. showbudget_texture : 0 : : Enable the texture budget panel.
  1505. showconsole : cmd : : Show the console.
  1506. showhitlocation : 0 : , "sv" :
  1507. showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command>]
  1508. showpanel : cmd : : Shows a viewport panel <name>
  1509. showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame
  1510. showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
  1511. showtriggers_toggle : cmd : : Toggle show triggers
  1512. singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
  1513. sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health.
  1514. sk_auto_reload_time : 3 : , "sv", "rep" :
  1515. sk_npc_arm : 1 : , "sv" :
  1516. sk_npc_chest : 1 : , "sv" :
  1517. sk_npc_head : 2 : , "sv" :
  1518. sk_npc_leg : 1 : , "sv" :
  1519. sk_npc_stomach : 1 : , "sv" :
  1520. sk_player_arm : 1 : , "sv" :
  1521. sk_player_chest : 1 : , "sv" :
  1522. sk_player_head : 2 : , "sv" :
  1523. sk_player_leg : 1 : , "sv" :
  1524. sk_player_stomach : 1 : , "sv" :
  1525. sk_plr_dmg_grenade : 0 : , "sv", "rep" :
  1526. skill : 2 : , "a" : Game skill level (1-3).
  1527. slist : cmd : : List servers on your LAN.
  1528. smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs.
  1529. snapto : cmd : :
  1530. snd_async_fullyasync : 0 : : All playback is fully async (sound doesn't play until data arrives).
  1531. snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
  1532. snd_deck_height : 100 : , "cheat" :
  1533. snd_deck_obscured_gain_db : -10 : , "cheat" :
  1534. snd_digital_surround : 0 : , "a" :
  1535. snd_disable_mixer_duck : 0 : :
  1536. snd_duckerattacktime : 0 : , "a" :
  1537. snd_duckerreleasetime : 2 : , "a" :
  1538. snd_duckerthreshold : 0 : , "a" :
  1539. snd_ducktovolume : 0 : , "a" :
  1540. snd_flushasync : cmd : : Flush all unlocked async .wav data
  1541. snd_foliage_db_loss : 4 : :
  1542. snd_gain : 1 : :
  1543. snd_gain_max : 1 : :
  1544. snd_gain_min : 0 : :
  1545. snd_memasync : cmd : : Show async memory stats
  1546. snd_mixahead : 0 : , "a" :
  1547. snd_musicvolume : 1 : , "a" : Music volume
  1548. snd_noextraupdate : 0 : :
  1549. snd_obscured_gain_dB : -6 : , "cheat" :
  1550. snd_pitchquality : 1 : , "a" :
  1551. snd_profile : 0 : , "demo" :
  1552. snd_rebuildaudiocache : cmd : : Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
  1553. snd_refdb : 60 : :
  1554. snd_refdist : 36 : :
  1555. snd_restart : cmd : : Restart sound system.
  1556. snd_show : 0 : , "cheat" : Show sounds info
  1557. snd_showclassname : 0 : :
  1558. snd_showmixer : 0 : :
  1559. snd_showstart : 0 : , "cheat" :
  1560. snd_soundmixer : 0 : :
  1561. snd_surround_speakers : 2 : :
  1562. snd_visualize : 0 : , "cheat" : Show sounds location in world
  1563. snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
  1564. snd_vox_globaltimeout : 300 : :
  1565. snd_vox_sectimetout : 300 : :
  1566. snd_vox_seqtimetout : 300 : :
  1567. snd_wpn_addclientswithin : 300 : , "sv", "cheat" :
  1568. snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
  1569. sndplaydelay : cmd : :
  1570. soundfade : cmd : : Fade client volume.
  1571. soundinfo : cmd : : Describe the current sound device.
  1572. soundlist : cmd : : List all known sounds.
  1573. soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for.
  1574. soundscape_debug : 0 : , "sv" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
  1575. soundscape_fadetime : 1 : , "cl" : Time to crossfade sound effects between soundscapes
  1576. soundscape_flush : cmd : : Flushes the server & client side soundscapes
  1577. spawn_in_player_view : 0 : , "sv", "cheat" :
  1578. speak : cmd : : Play a constructed sentence.
  1579. spec_mode : cmd : : Set spectator mode
  1580. spec_next : cmd : : Spectate next player
  1581. spec_player : cmd : : Spectate player by name
  1582. spec_pos : cmd : : dump position and angles to the console
  1583. spec_prev : cmd : : Spectate previous player
  1584. spec_scoreboard : 0 : , "a", "cl" :
  1585. spec_track : 0 : , "cl" : Tracks an entity in spec mode
  1586. spike : cmd : : generates a fake spike
  1587. startdemos : cmd : : Play demos in demo sequence.
  1588. startmovie : cmd : : Start recording movie frames.
  1589. startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
  1590. stats : cmd : : Prints server performance variables
  1591. status : cmd : : Display map and connection status.
  1592. step_spline : 0 : , "sv" :
  1593. stop : cmd : : Finish recording demo.
  1594. stopdemo : cmd : : Stop playing back a demo.
  1595. stopsound : cmd : :
  1596. stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
  1597. stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
  1598. suitvolume : 0 : , "a", "sv" :
  1599. surfaceprop : cmd : : Reports the surface properties at the cursor
  1600. sv_accelerate : 10 : , "sv", "nf", "rep" :
  1601. sv_airaccelerate : 10 : , "sv", "nf", "rep" :
  1602. sv_allowdownload : 1 : : Allow clients to download files
  1603. sv_allowupload : 1 : : Allow clients to upload customizations files
  1604. sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions
  1605. sv_alternateticks : 0 : , "matsys" :
  1606. sv_autosave : 1 : , "sv" : Set to 1 to save game on level transition. Does not affect autosave triggers.
  1607. sv_backspeed : 0 : , "a", "sv", "rep" : How much to slow down backwards motion
  1608. sv_bounce : 0 : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects.
  1609. sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
  1610. sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
  1611. sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files
  1612. sv_contact : 0 : : Contact email for server sysop
  1613. sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
  1614. sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
  1615. sv_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
  1616. sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
  1617. sv_deltatime : 0 : : Enable profiling of CalcDelta calls
  1618. sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
  1619. sv_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart)
  1620. sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
  1621. sv_filterban : 1 : : Set packet filtering by IP mode
  1622. sv_findsoundname : cmd : : Find sound names which reference the specified wave files.
  1623. sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players
  1624. sv_forcepreload : 0 : , "a" : Force server side preloading.
  1625. sv_friction : 4 : , "sv", "nf", "rep" : World friction.
  1626. sv_gravity : 800 : , "sv", "nf", "rep" : World gravity.
  1627. sv_instancebaselines : 1 : : Enable instanced baselines. Saves network overhead.
  1628. sv_lagflushbonecache : 1 : , "sv" : Flushes entity bone cache on lag compensation
  1629. sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  1630. sv_log_onefile : 0 : , "a" : Log server information to only one file.
  1631. sv_logbans : 0 : , "a" : Log server bans in the server logs.
  1632. sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
  1633. sv_logdownloadlist : 1 : :
  1634. sv_logecho : 1 : , "a" : Echo log information to the console.
  1635. sv_logfile : 1 : , "a" : Log server information in the log file.
  1636. sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
  1637. sv_massreport : 0 : , "sv" :
  1638. sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
  1639. sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere.
  1640. sv_max_queries_window : 30 : : Window over which to average queries per second averages.
  1641. sv_max_usercmd_future_ticks : 20 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks.
  1642. sv_maxrate : 0 : : Max bandwidth rate allowed on server, 0 == unlimited
  1643. sv_maxreplay : 0 : : Maximum replay time in seconds
  1644. sv_maxspeed : 320 : , "sv", "nf", "rep" :
  1645. sv_maxunlag : 1 : , "sv" : Maximum lag compensation in seconds
  1646. sv_maxupdaterate : 60 : : Maximum updates per second that the server will allow
  1647. sv_maxvelocity : 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis.
  1648. sv_minrate : 0 : : Min bandwidth rate allowed on server, 0 == unlimited
  1649. sv_minupdaterate : 10 : : Minimum updates per second that the server will allow
  1650. sv_netvisdist : 10000 : , "sv", "cheat" : Test networking visibility distance
  1651. sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" :
  1652. sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
  1653. sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" :
  1654. sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak.
  1655. sv_packettrace : 0 : : For debugging, print entity creation/deletion info to console.
  1656. sv_password : 0 : , "nf", "prot" : Server password for entry into multiplayer games
  1657. sv_pausable : 0 : , "nf" : Is the server pausable.
  1658. sv_precacheinfo : cmd : : Show precache info.
  1659. sv_pushaway_clientside : 0 : , "sv", "rep" : Clientside physics push away (0=off, 1=only localplayer, 1=all players)
  1660. sv_pushaway_clientside_size : 15 : , "sv", "rep" : Minimum size of pushback objects
  1661. sv_pushaway_force : 30000 : , "sv", "rep" : How hard physics objects are pushed away from the players on the server.
  1662. sv_pushaway_max_force : 1000 : , "sv", "rep" : Maximum amount of force applied to physics objects by players.
  1663. sv_pushaway_max_player_force : 10000 : , "sv", "cheat", "rep" : Maximum of how hard the player is pushed away from physics objects.
  1664. sv_pushaway_min_player_speed : 75 : , "sv", "rep" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
  1665. sv_pushaway_player_force : 200000 : , "sv", "cheat", "rep" : How hard the player is pushed away from physics objects (falls off with inverse square of distance).
  1666. sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
  1667. sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
  1668. sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
  1669. sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
  1670. sv_region : -1 : : The region of the world to report this server in.
  1671. sv_restorecheckpoint : 0 : , "sv" : Whether or not to load sv_restoredatafile next time the mission changes
  1672. sv_restoredatafile : 0 : , "sv" : Path to file which will be used to restore the game on mission failure
  1673. sv_restoreplayerstate : 1 : , "sv" : Whether or not to load player data from sv_restoredatafile next time the mission changes
  1674. sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle
  1675. sv_rollspeed : 200 : , "sv", "nf", "rep" :
  1676. sv_runcmds : 1 : , "sv" :
  1677. sv_sendtables : 0 : : Force full sendtable sending path.
  1678. sv_ship_create_sound_emitter : cmd : : sv_ship_create_sound_emitter: Create a sound emitter where you are that will emit sounds from the server. This will emit the g
  1679. sv_ship_destroy_sound_emitter : cmd : : sv_ship_destroy_sound_emitter: Destroy the server sound emitter created by sv_ship_create_sound_emitter of the given name. Arg
  1680. sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
  1681. sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.)
  1682. sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture
  1683. sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files.
  1684. sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
  1685. sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
  1686. sv_soundscape_printdebuginfo : cmd : : print soundscapes
  1687. sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" :
  1688. sv_specnoclip : 1 : , "a", "sv", "nf", "rep" :
  1689. sv_specspeed : 3 : , "a", "sv", "nf", "rep" :
  1690. sv_stats : 1 : : Collect CPU usage stats
  1691. sv_stepsize : 18 : , "sv", "nf", "rep" :
  1692. sv_stopspeed : 100 : , "sv", "nf", "rep" : Minimum stopping speed when on ground.
  1693. sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
  1694. sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
  1695. sv_suppress_viewpunch : 0 : , "sv", "rep" :
  1696. sv_teststepsimulation : 1 : , "sv" :
  1697. sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
  1698. sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
  1699. sv_turbophysics : 0 : , "sv", "rep" : Turns on turbo physics
  1700. sv_unlag : 1 : , "sv" : Enables player lag compensation
  1701. sv_unlag_debug : 0 : , "sv" :
  1702. sv_unlag_fixstuck : 0 : , "sv" : Disallow backtracking a player for lag compensation if it will cause them to become stuck
  1703. sv_unlockedchapters : 10 : , "a" : Highest unlocked game chapter.
  1704. sv_unlockedobjective : 1 : , "a", "sv" :
  1705. sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
  1706. sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
  1707. sv_voiceenable : 1 : , "a", "nf" :
  1708. sv_wateraccelerate : 10 : , "sv", "nf", "rep" :
  1709. sv_waterdist : 12 : , "sv", "rep" : Vertical view fixup when eyes are near water plane.
  1710. sv_waterfriction : 1 : , "sv", "nf", "rep" :
  1711. --------------
  1712. 376 convars/concommands for [S]
  1713.  
  1714.  
  1715. ] cvarlist T
  1716. cvar list
  1717. --------------
  1718. template_debug : 0 : , "sv" :
  1719. Test_CreateEntity : cmd : :
  1720. test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
  1721. Test_EHandle : cmd : :
  1722. test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
  1723. Test_InitRandomEntitySpawner : cmd : :
  1724. Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
  1725. Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
  1726. Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
  1727. test_nav_opt : 1 : , "sv" :
  1728. Test_ProxyToggle_EnableProxy : cmd : :
  1729. Test_ProxyToggle_EnsureValue : cmd : :
  1730. Test_ProxyToggle_SetValue : cmd : :
  1731. Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
  1732. Test_RandomizeInPVS : cmd : :
  1733. Test_RandomPlayerPosition : cmd : :
  1734. Test_RemoveAllRandomEntities : cmd : :
  1735. Test_RunFrame : cmd : :
  1736. Test_SendKey : cmd : :
  1737. Test_SpawnRandomEntities : cmd : :
  1738. Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
  1739. Test_StartScript : cmd : : Start a test script running..
  1740. Test_Wait : cmd : :
  1741. Test_WaitForCheckPoint : cmd : :
  1742. testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
  1743. testscript_debug : 0 : : Debug test scripts.
  1744. texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
  1745. texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
  1746. texture_budget_panel_global : 0 : : Show global times in the texture budget panel.
  1747. texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
  1748. texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
  1749. texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
  1750. texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
  1751. think_limit : 0 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded.
  1752. thirdperson : cmd : : Switch to thirdperson camera.
  1753. timedemo : cmd : : Play a demo and report performance info.
  1754. timedemoquit : cmd : : Play a demo, report performance info, and then exit
  1755. timerefresh : cmd : : Profile the renderer.
  1756. togglecompass : cmd : : Toggles the HUD compass display on/off
  1757. toggleconsole : cmd : : Show/hide the console.
  1758. togglehelp : cmd : : togglehelp: Shows/ Hides the help.
  1759. togglemission : cmd : : togglemission: Shows/ Hides the mission help.
  1760. toggleshowneeds : cmd : :
  1761. togglethirdperson : cmd : : togglethirdperson: Toggles between 1st/3rd person view.
  1762. trace_report : 0 : , "sv" :
  1763. tracer_extra : 1 : , "cl" :
  1764. tv_autorecord : 0 : : Automatically records all games as SourceTV demos.
  1765. tv_chattimelimit : 3 : : Limits spectators to chat only every n seconds
  1766. tv_clients : cmd : : Shows list of connected SourceTV clients.
  1767. tv_debug : 0 : : SourceTV debug info.
  1768. tv_delay : 10 : , "sv" : SrcTV broadcast delay in seconds
  1769. tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete
  1770. tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
  1771. tv_enable : 0 : : Activates SourceTV on server.
  1772. tv_maxclients : 128 : : Maximum client number on SourceTVserver.
  1773. tv_maxrate : 5000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
  1774. tv_name : 0 : : SourceTV host name
  1775. tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators
  1776. tv_overrideroot : 0 : : Overrides the SourceTV master root address.
  1777. tv_password : 0 : , "nf", "prot" : SourceTV password for all clients
  1778. tv_port : 27020 : : Host SourceTV port
  1779. tv_record : cmd : : Starts SourceTV demo recording.
  1780. tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
  1781. tv_relaypassword : 0 : , "nf", "prot" : SourceTV password for relay proxies
  1782. tv_retry : cmd : : Reconnects the SourceTV relay proxy.
  1783. tv_snapshotrate : 16 : : Ticks broadcasted per second
  1784. tv_status : cmd : : Show SourceTV server status.
  1785. tv_stop : cmd : : Stops the SourceTV broadcast.
  1786. tv_stoprecord : cmd : : Stops SourceTV demo recording.
  1787. --------------
  1788. 69 convars/concommands for [T]
  1789.  
  1790.  
  1791. ] cvarlist U
  1792. cvar list
  1793. --------------
  1794. unbind : cmd : : Unbind a key.
  1795. unbindall : cmd : : Unbind all keys.
  1796. unpause : cmd : : Unpause the game.
  1797. use : cmd : : Use a particular weapon Arguments: <weapon_name>
  1798. user : cmd : : Show user data.
  1799. users : cmd : : Show user info for players on server.
  1800. --------------
  1801. 6 convars/concommands for [U]
  1802.  
  1803. ] cvarlist V
  1804. cvar list
  1805. --------------
  1806. v_centermove : 0 : , "cl" :
  1807. v_centerspeed : 500 : , "cl" :
  1808. v_ipitch_cycle : 1 : , "cheat", "rep", "cl" :
  1809. v_ipitch_level : 0 : , "cheat", "rep", "cl" :
  1810. v_iroll_cycle : 0 : , "cheat", "rep", "cl" :
  1811. v_iroll_level : 0 : , "cheat", "rep", "cl" :
  1812. v_iyaw_cycle : 2 : , "cheat", "rep", "cl" :
  1813. v_iyaw_level : 0 : , "cheat", "rep", "cl" :
  1814. vcollide_wireframe : 0 : , "cheat" :
  1815. vcollide_wireframe_axes : 0 : :
  1816. vcr_verbose : 0 : : Write extra information into .vcr file.
  1817. version : cmd : : Print version info string.
  1818. vfx_detail_level : 1 : , "matsys" :
  1819. vgui_drawfocus : 0 : : Report which panel is under the mouse.
  1820. vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
  1821. vgui_drawtree_bounds : 0 : : Show panel bounds.
  1822. vgui_drawtree_clear : cmd : :
  1823. vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
  1824. vgui_drawtree_hidden : 0 : : Draw the hidden panels.
  1825. vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
  1826. vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view.
  1827. vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
  1828. vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order.
  1829. vgui_drawtree_visible : 1 : : Draw the visible panels.
  1830. vgui_togglepanel : cmd : : show/hide vgui panel by name.
  1831. viewmodel_fov : 54 : , "cheat", "cl" :
  1832. violence_ablood : 1 : : Draw alien blood
  1833. violence_agibs : 1 : : Show alien gib entities
  1834. violence_hblood : 1 : : Draw human blood
  1835. violence_hgibs : 1 : : Show human gib entities
  1836. voice_avggain : 0 : :
  1837. voice_clientdebug : 0 : , "cl" :
  1838. voice_dsound : 0 : :
  1839. voice_enable : 1 : , "a" :
  1840. voice_fadeouttime : 0 : :
  1841. voice_forcemicrecord : 1 : , "a" :
  1842. voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
  1843. voice_loopback : 0 : , "user" :
  1844. voice_maxgain : 10 : :
  1845. voice_modenable : 1 : , "a", "cl" : Enable/disable voice in this mod.
  1846. voice_overdrive : 2 : :
  1847. voice_overdrivefadetime : 0 : :
  1848. voice_profile : 0 : :
  1849. voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  1850. voice_scale : 1 : , "a" :
  1851. voice_serverdebug : 0 : , "sv" :
  1852. voice_showchannels : 0 : :
  1853. voice_showincoming : 0 : :
  1854. voice_steal : 2 : :
  1855. volume : 1 : , "a" : Sound volume
  1856. vox_reload : cmd : : Reload sentences.txt file
  1857. voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
  1858. voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
  1859. voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
  1860. voxeltree_view : cmd : : View entities in the voxel-tree.
  1861. vprof : cmd : : Toggle VProf profiler
  1862. vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
  1863. vprof_cachemiss : cmd : : Toggle VProf cache miss checking
  1864. vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
  1865. vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
  1866. vprof_child : cmd : :
  1867. vprof_collapse_all : cmd : : Collapse the whole vprof tree
  1868. vprof_counters : 0 : :
  1869. vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
  1870. vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled.
  1871. vprof_expand_all : cmd : : Expand the whole vprof tree
  1872. vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
  1873. vprof_generate_report : cmd : : Generate a report to the console.
  1874. vprof_generate_report_AI : cmd : : Generate a report to the console.
  1875. vprof_generate_report_AI_only : cmd : : Generate a report to the console.
  1876. vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
  1877. vprof_generate_report_map_load : cmd : : Generate a report to the console.
  1878. vprof_graph : 0 : : Draw the vprof graph.
  1879. vprof_graphheight : 256 : , "a" :
  1880. vprof_graphwidth : 512 : , "a" :
  1881. vprof_nextsibling : cmd : :
  1882. vprof_off : cmd : : Turn off VProf profiler
  1883. vprof_on : cmd : : Turn on VProf profiler
  1884. vprof_parent : cmd : :
  1885. vprof_playback_average : cmd : : Average the next N frames.
  1886. vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
  1887. vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
  1888. vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
  1889. vprof_playback_stop : cmd : :
  1890. vprof_prevsibling : cmd : :
  1891. vprof_record_start : cmd : : Start recording vprof data for playback later.
  1892. vprof_record_stop : cmd : :
  1893. vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
  1894. vprof_remote_stop : cmd : : Stop an existing remote VProf data request
  1895. vprof_reset : cmd : : Reset the stats in VProf profiler
  1896. vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
  1897. vprof_scope : 0 : : Set a specific scope to start showing vprof tree
  1898. vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
  1899. vprof_verbose : 1 : , "a" : Set to one to show average and peak times
  1900. vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
  1901. vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
  1902. vtune : cmd : : Controls VTune's sampling.
  1903. --------------
  1904. 97 convars/concommands for [V]
  1905.  
  1906.  
  1907. ] cvarlist W
  1908. cvar list
  1909. --------------
  1910. wait : cmd : : Stop command parsing until next frame.
  1911. wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
  1912. wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
  1913. wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
  1914. wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
  1915. wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
  1916. wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node
  1917. wc_link_edit : cmd : :
  1918. wc_update_entity : cmd : : Updates the entity's position/angles when in edit mode
  1919. weapon_showproficiency : 0 : , "sv" :
  1920. writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
  1921. writeip : cmd : : Save the ban list to banned_ip.cfg.
  1922. --------------
  1923. 12 convars/concommands for [W]
  1924.  
  1925.  
  1926. ] cvarlist X
  1927. cvar list
  1928. --------------
  1929. --------------
  1930. 0 convars/concommands for [X]
  1931.  
  1932.  
  1933. ] cvarlist Y
  1934. cvar list
  1935. --------------
  1936. --------------
  1937. 0 convars/concommands for [Y]
  1938.  
  1939.  
  1940. ] cvarlist Z
  1941. cvar list
  1942. --------------
  1943. zoom_sensitivity_ratio : 1 : , "cl" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
  1944. --------------
  1945. 1 convars/concommands for [Z]
  1946.  
  1947.  
  1948. ] cvarlist +
  1949. cvar list
  1950. --------------
  1951. +alt1 : cmd : :
  1952. +attack : cmd : :
  1953. +attack2 : cmd : :
  1954. +back : cmd : :
  1955. +break : cmd : :
  1956. +camdistance : cmd : :
  1957. +camin : cmd : :
  1958. +cammousemove : cmd : :
  1959. +camout : cmd : :
  1960. +campitchdown : cmd : :
  1961. +campitchup : cmd : :
  1962. +camyawleft : cmd : :
  1963. +camyawright : cmd : :
  1964. +commandermousemove : cmd : :
  1965. +deckplan : cmd : :
  1966. +duck : cmd : :
  1967. +forward : cmd : :
  1968. +graph : cmd : :
  1969. +grenade1 : cmd : :
  1970. +grenade2 : cmd : :
  1971. +hints : cmd : :
  1972. +inventory : cmd : :
  1973. +jlook : cmd : :
  1974. +jump : cmd : :
  1975. +klook : cmd : :
  1976. +left : cmd : :
  1977. +lookdown : cmd : :
  1978. +lookup : cmd : :
  1979. +mat_texture_list : cmd : :
  1980. +movedown : cmd : :
  1981. +moveleft : cmd : :
  1982. +moveright : cmd : :
  1983. +moveup : cmd : :
  1984. +reload : cmd : :
  1985. +right : cmd : :
  1986. +score : cmd : :
  1987. +showbudget : cmd : :
  1988. +showbudget_texture : cmd : :
  1989. +showbudget_texture_global : cmd : :
  1990. +showmfk : cmd : :
  1991. +showneeds : cmd : :
  1992. +showscores : cmd : :
  1993. +showvprof : cmd : :
  1994. +speed : cmd : :
  1995. +strafe : cmd : :
  1996. +use : cmd : :
  1997. +vgui_drawtree : cmd : :
  1998. +voicerecord : cmd : :
  1999. +walk : cmd : :
  2000. +zoom : cmd : :
  2001. --------------
  2002. 50 convars/concommands for [+]
  2003.  
  2004.  
  2005. ] cvarlist -
  2006. cvar list
  2007. --------------
  2008. -alt1 : cmd : :
  2009. -attack : cmd : :
  2010. -attack2 : cmd : :
  2011. -back : cmd : :
  2012. -break : cmd : :
  2013. -camdistance : cmd : :
  2014. -camin : cmd : :
  2015. -cammousemove : cmd : :
  2016. -camout : cmd : :
  2017. -campitchdown : cmd : :
  2018. -campitchup : cmd : :
  2019. -camyawleft : cmd : :
  2020. -camyawright : cmd : :
  2021. -commandermousemove : cmd : :
  2022. -deckplan : cmd : :
  2023. -duck : cmd : :
  2024. -forward : cmd : :
  2025. -graph : cmd : :
  2026. -grenade1 : cmd : :
  2027. -grenade2 : cmd : :
  2028. -hints : cmd : :
  2029. -inventory : cmd : :
  2030. -jlook : cmd : :
  2031. -jump : cmd : :
  2032. -klook : cmd : :
  2033. -left : cmd : :
  2034. -lookdown : cmd : :
  2035. -lookup : cmd : :
  2036. -mat_texture_list : cmd : :
  2037. -movedown : cmd : :
  2038. -moveleft : cmd : :
  2039. -moveright : cmd : :
  2040. -moveup : cmd : :
  2041. -reload : cmd : :
  2042. -right : cmd : :
  2043. -score : cmd : :
  2044. -showbudget : cmd : :
  2045. -showbudget_texture : cmd : :
  2046. -showbudget_texture_global : cmd : :
  2047. -showmfk : cmd : :
  2048. -showneeds : cmd : :
  2049. -showscores : cmd : :
  2050. -showvprof : cmd : :
  2051. -speed : cmd : :
  2052. -strafe : cmd : :
  2053. -use : cmd : :
  2054. -vgui_drawtree : cmd : :
  2055. -voicerecord : cmd : :
  2056. -walk : cmd : :
  2057. -zoom : cmd : :
  2058. --------------
  2059. 50 convars/concommands for [-]
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