Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ] cvarlist A
- cvar list
- --------------
- addip : cmd : : Add an IP address to the ban list.
- adsp_alley_min : 122 : :
- adsp_courtyard_min : 126 : :
- adsp_debug : 0 : , "a" :
- adsp_door_height : 112 : :
- adsp_duct_min : 106 : :
- adsp_hall_min : 110 : :
- adsp_low_ceiling : 108 : :
- adsp_opencourtyard_min : 126 : :
- adsp_openspace_min : 130 : :
- adsp_openstreet_min : 118 : :
- adsp_openwall_min : 130 : :
- adsp_room_min : 102 : :
- adsp_street_min : 118 : :
- adsp_tunnel_min : 114 : :
- adsp_wall_height : 128 : :
- ai_auto_contact_solver : 1 : , "sv" :
- ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable
- ai_debug_assault : 0 : , "sv" :
- ai_debug_directnavprobe : 0 : , "sv" :
- ai_debug_doors : 0 : , "sv" :
- ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system.
- ai_debug_efficiency : 0 : , "sv" :
- ai_debug_enemies : 0 : , "sv" :
- ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs.
- ai_debug_follow : 0 : , "sv" :
- ai_debug_loners : 0 : , "sv" :
- ai_debug_looktargets : 0 : , "sv" :
- ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
- ai_debug_nav : 0 : , "sv" :
- ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
- ai_debug_ragdoll_magnets : 0 : , "sv" :
- ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" :
- ai_debug_speech : 0 : , "sv" :
- ai_debug_squads : 0 : , "sv" :
- ai_debug_think_ticks : 0 : , "sv" :
- ai_debugscriptconditions : 0 : , "sv" :
- ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
- ai_drawbattlelines : 0 : , "sv", "cheat" :
- ai_dump_hints : cmd : :
- ai_efficiency_override : 0 : , "sv" :
- ai_follow_use_points : 1 : , "sv" :
- ai_follow_use_points_when_moving : 1 : , "sv" :
- ai_lead_time : 0 : , "sv" :
- ai_LOS_mode : 0 : , "sv", "rep" :
- ai_moveprobe_debug : 0 : , "sv" :
- ai_moveprobe_jump_debug : 0 : , "sv" :
- ai_moveprobe_usetracelist : 0 : , "sv" :
- ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
- ai_no_local_paths : 0 : , "sv" :
- ai_no_node_cache : 0 : , "sv" :
- ai_no_select_box : 0 : , "sv" :
- ai_no_steer : 0 : , "sv" :
- ai_no_talk_delay : 0 : , "sv" :
- ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
- ai_norebuildgraph : 0 : , "sv" :
- ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" :
- ai_path_insert_pause_at_est_end : 1 : , "sv" :
- ai_path_insert_pause_at_obstruction : 1 : , "sv" :
- ai_reaction_delay_alert : 0 : , "sv" :
- ai_reaction_delay_idle : 0 : , "sv" :
- ai_rebalance_thinks : 1 : , "sv" :
- ai_reloadresponsesystems : cmd : : Reload all response system scripts.
- ai_report_task_timings_on_limit : 0 : , "a", "sv" :
- ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
- ai_sequence_debug : 0 : , "sv" :
- ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
- ai_shot_bias : 1 : , "sv" :
- ai_shot_bias_max : 1 : , "sv", "rep" :
- ai_shot_bias_min : -1 : , "sv", "rep" :
- ai_shot_stats : 0 : , "sv" :
- ai_shot_stats_term : 1000 : , "sv" :
- ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
- ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
- ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
- ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
- ai_show_grid : cmd : : Draw a grid on the floor where looking.
- ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
- ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
- ai_show_hull_attacks : 0 : , "sv" :
- ai_show_node : cmd : : Highlight the specified node
- ai_show_think_tolerance : 0 : , "sv" :
- ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
- ai_simulate_task_overtime : 0 : , "sv" :
- ai_spread_cone_focus_time : 0 : , "sv" :
- ai_spread_defocused_cone_multiplier : 3 : , "sv" :
- ai_spread_pattern_focus_time : 0 : , "sv" :
- ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
- ai_think_limit_label : 0 : , "a", "sv" :
- ai_use_clipped_paths : 1 : , "sv" :
- ai_use_efficiency : 1 : , "sv" :
- ai_use_frame_think_limits : 1 : , "sv" :
- ai_use_think_optimizations : 1 : , "sv" :
- ainet_generate_report : cmd : : Generate a report to the console.
- ainet_generate_report_only : cmd : : Generate a report to the console.
- air_density : cmd : : Changes the density of air for drag computations.
- alias : cmd : : Alias a command.
- async_mode : 0 : : Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous
- async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
- async_simulate_mixed_mode : 0 : : Simulate a mix of async load styles
- autosave : cmd : :
- --------------
- 101 convars/concommands for [A]
- ] cvarlist B
- cvar list
- --------------
- banid : cmd : : Add a user ID to the ban list.
- banip : cmd : : Add an IP address to the ban list.
- bench_end : cmd : : Ends gathering of info.
- bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results.
- bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
- bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
- benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
- bgmvolume : 1 : , "a" : CD sound playback volume.
- bind : cmd : : Bind a key.
- BindToggle : cmd : :
- blink_duration : 0 : , "cl" : How many seconds an eye blink will last.
- bloodspray : cmd : : blood
- box : cmd : : Draw a debug box.
- breakable_disable_gib_limit : 0 : , "sv" :
- breakable_multiplayer : 1 : , "sv" :
- buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
- budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
- budget_background_alpha : 128 : , "a" : how translucent the budget panel is
- budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
- budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
- budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
- budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
- budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
- budget_panel_height : 384 : , "a" : height in pixels of the budget panel
- budget_panel_width : 512 : , "a" : width in pixels of the budget panel
- budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
- budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
- budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
- budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
- budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
- budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
- bug : cmd : : Show/hide the bug reporting UI.
- bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
- bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
- buildcubemaps : cmd : : Rebuild cubemaps.
- building_cubemaps : 0 : :
- --------------
- 36 convars/concommands for [B]
- ] cvarlist C
- cvar list
- --------------
- c_maxdistance : 200 : , "a", "cl" :
- c_maxpitch : 35 : , "cheat", "rep", "cl" :
- c_maxyaw : 50 : , "cheat", "rep", "cl" :
- c_mindistance : 30 : , "a", "cl" :
- c_minpitch : -5 : , "cheat", "rep", "cl" :
- c_minyaw : -50 : , "cheat", "rep", "cl" :
- c_orthoheight : 100 : , "a", "cl" :
- c_orthowidth : 100 : , "a", "cl" :
- cache_print : cmd : : Print out contents of cache memory. Optionally use cache_set_print_section
- cache_print_lru : cmd : : Print out contents of cache memory. Optionally use cache_set_print_section
- cache_print_summary : cmd : : Print out a summary contents of cache memory.
- cache_set_print_section : 0 : :
- cam_command : 0 : , "cheat", "cl" :
- cam_idealdist : 64 : , "a", "cl" :
- cam_idealpitch : 0 : , "a", "cl" :
- cam_idealyaw : 0 : , "a", "cl" :
- cam_snapto : 0 : , "a", "cl" :
- camortho : cmd : : Switch to orthographic camera.
- cast_hull : cmd : : Tests hull collision detection
- cast_ray : cmd : : Tests collision detection
- cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
- cc_emit : cmd : : Emits a closed caption
- cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)
- cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
- cc_lookup_crc : cmd : : For tracking down missing CC token strings
- cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.
- cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat.
- cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
- cd : cmd : : Play or stop a cd track.
- centerview : cmd : :
- ch_createairboat : cmd : : Spawn airboat in front of the player.
- ch_createjeep : cmd : : Spawn jeep in front of the player.
- changelevel : cmd : : Change server to the specified map
- changelevel2 : cmd : : Transition to the specified map in single player
- cl_allowdownload : 1 : , "a" : Client downloads customization files
- cl_allowupload : 1 : , "a" : Client uploads customization files
- cl_anglespeedkey : 0 : , "cl" :
- cl_animationinfo : cmd : : Hud element to examine.
- cl_backspeed : 400 : , "a", "cl" :
- cl_bob : 0 : , "cl" :
- cl_bobcycle : 0 : , "cl" :
- cl_bobup : 0 : , "cl" :
- cl_class : 0 : , "a", "user", "cl" : Default class when joining a game
- cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
- cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
- cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
- cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
- cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
- cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
- cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
- cl_cmdbackup : 2 : , "a" : For each command packet, how many additional history commands are sent ( helps in case of packet loss )
- cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second
- cl_customsounds : 0 : , "cl" : Enable customized player sound playback
- cl_demoviewoverride : 0 : , "cl" : Override view during demo playback
- cl_detail_avoid_force : 0 : , "a", "cl" : force with which to avoid players ( in units, percentage of the width of the detail sprite )
- cl_detail_avoid_radius : 0 : , "a", "cl" : radius around detail sprite to avoid players
- cl_detail_avoid_recover_speed : 0 : , "a", "cl" : how fast to recover position after avoiding players
- cl_detail_max_sway : 0 : , "a", "cl" : Amplitude of the detail prop sway
- cl_detaildist : 1200 : , "matsys" :
- cl_detailfade : 400 : , "matsys" :
- cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
- cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud
- cl_drawleaf : -1 : , "cheat", "cl" :
- cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame
- cl_drawmonitors : 1 : , "cl" :
- cl_drawshadowtexture : 0 : , "cheat", "cl" :
- cl_ejectbrass : 1 : , "matsys" :
- cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.
- cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.
- cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.
- cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
- cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
- cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
- cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
- cl_forcepreload : 0 : , "a" : Whether we should force preloading.
- cl_forwardspeed : 400 : , "a", "cl" :
- cl_fullupdate : cmd : : Forces the server to send a full update packet
- cl_idealpitchscale : 0 : , "a", "cl" :
- cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
- cl_interp : 0 : , "user", "demo", "cl" : Interpolate object positions starting this many seconds in past
- cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations.
- cl_interp_npcs : 0 : , "user", "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
- cl_interpolate : 1 : , "user", "cl" : Interpolate entities on the client.
- cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to check for position errors.
- cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.
- cl_leveloverview : 0 : , "cheat", "cl" :
- cl_leveloverviewmarker : 0 : , "cheat", "cl" :
- cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games.
- cl_logofile : 0 : , "a" : Spraypoint logo decal.
- cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered
- cl_mouseenable : 1 : , "cl" :
- cl_mouselook : 1 : , "a", "cl" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
- cl_observercrosshair : 1 : , "a", "cl" :
- cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :
- cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
- cl_particleeffect_aabb_buffer : 2 : , "cheat", "cl" : Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft
- cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.
- cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.
- cl_phys_props_enable : 1 : , "cl" : Disable clientside physics props (must be set before loading a level).
- cl_phys_props_max : 300 : , "cl" : Maximum clientside physic props
- cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
- cl_pitchdown : 89 : , "cheat", "cl" :
- cl_pitchspeed : 225 : , "cl" :
- cl_pitchup : 89 : , "cheat", "cl" :
- cl_precacheinfo : cmd : : Show precache info (client).
- cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
- cl_predict : 0 : , "cheat", "user", "cl" : Perform client side prediction.
- cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting
- cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.
- cl_ragdoll_collide : 0 : , "cl" :
- cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
- cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
- cl_SetupAllBones : 0 : , "cl" :
- cl_ship_create_sound_emitter : cmd : : cl_ship_create_sound_emitter: Create a sound emitter where you are that will emit sounds from the client. This will emit the g
- cl_ship_destroy_sound_emitter : cmd : : cl_ship_destroy_sound_emitter: Destroy the client sound emitter created by cl_ship_create_sound_emitter of the given name. Arg
- cl_ship_security_cameras_view : 0 : , "cheat", "cl" :
- cl_show_rooms : cmd : : Show all room names in client database
- cl_show_splashes : 1 : , "cl" :
- cl_showanimstate : -1 : , "cheat", "cl" : Show the (client) animation state for the specified entity (-1 for none).
- cl_showanimstate_log : 0 : , "cheat", "cl" : 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both.
- cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame.
- cl_showents : cmd : : Dump entity list to console.
- cl_showerror : 0 : , "cheat", "cl" : Show prediction errors, 2 for above plus detailed field deltas.
- cl_showevents : 0 : , "cheat" : Print event firing info in the console
- cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
- cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused.
- cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
- cl_showpos : 0 : , "cl" : Draw current position at top of screen
- cl_ShowSunVectors : 0 : , "cl" :
- cl_sidespeed : 400 : , "cl" :
- cl_slist : 10 : : Number of seconds to wait for server ping responses when checking for server on your lan
- cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors
- cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds
- cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only)
- cl_soundfile : 0 : , "a" : Jingle sound file.
- cl_soundscape_flush : cmd : : Flushes the client side soundscapes
- cl_soundscape_printdebuginfo : cmd : : print soundscapes
- cl_spec_mode : 1 : , "a", "user", "cl" : spectator mode
- cl_sun_decay_rate : 0 : , "cheat", "cl" :
- cl_team : 0 : , "a", "user", "cl" : Default team when joining a game
- cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
- cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server
- cl_upspeed : 320 : , "a", "cl" :
- cl_view : cmd : : Set the view entity index.
- cl_winddir : 0 : , "cl" : Weather effects wind direction angle
- cl_windspeed : 0 : , "cl" : Weather effects wind speed scalar
- cl_wpn_sway_interp : 0 : , "cl" :
- cl_wpn_sway_scale : 1 : , "cl" :
- cl_yawspeed : 210 : , "cl" :
- clear : cmd : : Clear all console output.
- clear_debug_overlays : cmd : : clears debug overlays
- clientport : 27005 : : Host game client port
- closecaption : 1 : , "a", "user", "cl" : Enable close captioning.
- cmd : cmd : : Forward command to server.
- collision_shake_amp : 0 : , "sv" :
- collision_shake_freq : 0 : , "sv" :
- collision_shake_time : 0 : , "sv" :
- colorcorrectionui : cmd : : Show/hide the color correction tools UI.
- commentary : 0 : , "a", "sv" : Desired commentary mode state.
- commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map.
- commentary_cvarsnotchanging : cmd : :
- commentary_finishnode : cmd : :
- commentary_firstrun : 0 : , "a", "cl" :
- commentary_testfirstrun : cmd : :
- con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
- con_enable : 1 : , "a" : Allows the console to be activated.
- con_notifytime : 8 : : How long to display recent console text to the upper part of the game window
- con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
- con_nprint_bgborder : 5 : : Con_NPrint border size.
- con_trace : 0 : : Print console text to low level printout.
- condump : cmd : : dump the text currently in the console to condumpXX.log
- connect : cmd : : Connect to specified server.
- contimes : 8 : : Number of console lines to overlay for debugging.
- coop : 0 : , "nf" : Cooperative play.
- CreateHairball : cmd : :
- creditsdone : cmd : :
- crosshair : 1 : , "a", "cl" :
- csi_menu_1 : cmd : : Activates csi menu with 1 item
- csi_menu_2 : cmd : : Activates csi menu with 2 items
- csi_menu_3 : cmd : : Activates csi menu with 3 items
- csi_menu_4 : cmd : : Activates csi menu with 4 items
- csi_menu_5 : cmd : : Activates csi menu with 5 items
- csi_menu_6 : cmd : : Activates csi menu with 6 items
- csi_menu_7 : cmd : : Activates csi menu with 7 items
- csi_menu_8 : cmd : : Activates csi menu with 8 items
- csianim_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran
- cvarlist : cmd : : Show the list of convars/concommands.
- --------------
- 187 convars/concommands for [C]
- ] cvarlist D
- cvar list
- --------------
- deathmatch : 0 : , "nf" : Running a deathmatch server.
- debug_physimpact : 0 : , "sv" :
- decalfrequency : 10 : , "sv", "nf" :
- deckplan_generate_all_decks : cmd : : Generates an HTML deckplan file for each deck.
- deckplan_generate_deck : cmd : : Generates an HTML deckplan file for the specified deck.
- default_fov : 90 : , "cheat", "cl" :
- demo_debug : 0 : : Demo debug info.
- demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
- demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
- demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
- demo_gototick : cmd : : Skips to a tick in demo.
- demo_interpolateview : 1 : : Do view interpolation during dem playback.
- demo_pause : cmd : : Pauses demo playback.
- demo_pauseatservertick : 0 : : Pauses demo playback at server tick
- demo_quitafterplayback : 0 : : Quits game after demo playback.
- demo_recordcommands : 1 : : Record commands typed at console into .dem files.
- demo_resume : cmd : : Resumes demo playback.
- demo_timescale : cmd : : Sets demo replay speed.
- demo_togglepause : cmd : : Toggles demo playback.
- demolist : cmd : : Print demo sequence list.
- demos : cmd : : Demo demo file sequence.
- demoui : cmd : : Show/hide the demo player UI.
- developer : 0 : : Show developer messages.
- devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
- devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
- differences : cmd : : Show all convars which are not at their default values.
- disconnect : cmd : : Disconnect game from server.
- disp_dynamic : 0 : :
- disp_modlimit : 80 : :
- disp_modlimit_down : 20 : :
- disp_modlimit_up : 80 : :
- disp_numiterations : 1 : , "cheat" :
- dispcoll_drawplane : 0 : , "sv" :
- displaysoundlist : 0 : , "sv" :
- drawcross : cmd : : Draws a cross at the given location Arguments: x y z
- drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
- dsp_automatic : 0 : , "demo" :
- dsp_db_min : 80 : , "demo" :
- dsp_db_mixdrop : 0 : , "demo" :
- dsp_dist_max : 1440 : , "a", "demo" :
- dsp_dist_min : 0 : , "a", "demo" :
- dsp_enhance_stereo : 0 : , "a" :
- dsp_facingaway : 0 : , "demo" :
- dsp_mix_max : 0 : , "demo" :
- dsp_mix_min : 0 : , "demo" :
- dsp_off : 0 : , "cheat" :
- dsp_player : 0 : , "demo" :
- dsp_reload : cmd : :
- dsp_room : 0 : , "demo" :
- dsp_slow_cpu : 0 : , "a", "demo" :
- dsp_spatial : 40 : , "demo" :
- dsp_speaker : 50 : , "demo" :
- dsp_vol_2ch : 1 : , "demo" :
- dsp_vol_4ch : 0 : , "demo" :
- dsp_vol_5ch : 0 : , "demo" :
- dsp_volume : 1 : , "a", "demo" :
- dsp_water : 14 : , "demo" :
- dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
- dtwarning : 0 : : Print data table warnings?
- dtwatchent : -1 : : Watch this entities data table encoding.
- dtwatchvar : 0 : : Watch the named variable.
- dump_globals : cmd : : Dump all global entities/states
- dump_panels : cmd : : Dump Panel Tree
- dump_terrain : cmd : : Dump physics info about virtual terrains
- dump_terrain : cmd : : Dump physics info about virtual terrains
- dumpstringtables : cmd : : Print string tables to console.
- --------------
- 66 convars/concommands for [D]
- ] cvarlist E
- cvar list
- --------------
- echo : cmd : : Echo text to console.
- editdemo : cmd : : Edit a recorded demo file (.dem ).
- editor_toggle : cmd : : Disables the simulation and returns focus to the editor
- endmovie : cmd : : Stop recording movie frames.
- english : 1 : , "user", "cl" : If set to 1, running the english language set of assets.
- ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
- ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
- ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
- ent_debugkeys : 0 : , "sv" :
- ent_dump : cmd : : Usage: ent_dump <entity name>
- ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
- ent_info : cmd : : Usage: ent_info <class name>
- ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
- ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
- ent_name : cmd : :
- ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
- ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
- ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
- ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
- ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
- ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
- ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
- ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
- envmap : cmd : :
- escape : cmd : : Escape key pressed.
- exec : cmd : : Execute script file.
- exit : cmd : : Exit the engine.
- --------------
- 28 convars/concommands for [E]
- ] cvarlist F
- cvar list
- --------------
- fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
- fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
- fake_primary : cmd : : Show a dummy primary HUD message
- fake_secondary : cmd : : Show a dummy secondary HUD message
- filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
- find : cmd : : Find concommands with the specified string in their name/help text.
- fire_absorbrate : 3 : , "sv" :
- fire_dmgbase : 1 : , "sv" :
- fire_dmginterval : 1 : , "sv" :
- fire_dmgscale : 0 : , "sv" :
- fire_extabsorb : 5 : , "sv" :
- fire_extscale : 12 : , "sv" :
- fire_growthrate : 1 : , "sv" :
- fire_heatscale : 1 : , "sv" :
- fire_incomingheatscale : 0 : , "sv" :
- fire_maxabsorb : 50 : , "sv" :
- firetarget : cmd : :
- firstperson : cmd : : Switch to firstperson camera.
- flex_expression : 0 : , "sv" :
- flex_looktime : 5 : , "sv" :
- flex_maxawaytime : 1 : , "sv" :
- flex_maxplayertime : 7 : , "sv" :
- flex_minawaytime : 0 : , "sv" :
- flex_minplayertime : 5 : , "sv" :
- flex_rules : 1 : , "cl" : Allow flex animation rules to run.
- flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes.
- flex_talk : 0 : , "sv" :
- flush : cmd : : Flush cache memory.
- flush_unlocked : cmd : : Flush unlocked cache memory.
- fog_color : -1 : , "cl" :
- fog_colorskybox : -1 : , "cl" :
- fog_enable : 1 : , "cl" :
- fog_enable_water_fog : 1 : :
- fog_enableskybox : 1 : , "cl" :
- fog_end : -1 : , "cl" :
- fog_endskybox : -1 : , "cl" :
- fog_override : 0 : , "cheat", "cl" :
- fog_start : -1 : , "cl" :
- fog_startskybox : -1 : , "cl" :
- force_centerview : cmd : :
- fov : cmd : : Change players FOV
- fps_max : 300 : : Frame rate limiter
- free_pass_peek_debug : 0 : , "sv" :
- fs_printopenfiles : cmd : : Show all files currently opened by the engine.
- fs_warning_level : cmd : : Set the filesystem warning level.
- func_break_max_pieces : 15 : , "a", "sv", "rep" :
- func_breakdmg_bullet : 0 : , "sv" :
- func_breakdmg_club : 1 : , "sv" :
- func_breakdmg_explosive : 1 : , "sv" :
- --------------
- 49 convars/concommands for [F]
- ] cvarlist G
- cvar list
- --------------
- g_debug_angularsensor : 0 : , "sv", "cheat" :
- g_debug_doors : 0 : , "sv" :
- g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" :
- g_debug_ragdoll_visualize : 0 : , "cheat", "cl" :
- g_debug_trackpather : 0 : , "sv", "cheat" :
- g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
- g_debug_vehiclebase : 0 : , "sv", "cheat" :
- g_debug_vehicledriver : 0 : , "sv", "cheat" :
- g_debug_vehicleexit : 0 : , "sv", "cheat" :
- g_debug_vehiclesound : 0 : , "sv", "cheat" :
- g_Language : 0 : , "sv", "rep" :
- g_ragdoll_fadespeed : 600 : , "cl" :
- g_ragdoll_lvfadespeed : 100 : , "cl" :
- g_ragdoll_maxcount : 8 : , "sv", "rep" :
- gameui_activate : cmd : :
- gameui_allowescape : cmd : :
- gameui_hide : cmd : :
- gameui_preventescape : cmd : :
- getpos : cmd : : dump position and angles to the console
- give : cmd : : Give item to player. Arguments: <item_name>
- gl_clear : 0 : , "cl" :
- global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
- god : cmd : : Toggle. Player becomes invulnerable.
- groundlist : cmd : : Display ground entity list <index>
- --------------
- 24 convars/concommands for [G]
- ] cvarlist H
- cvar list
- --------------
- heartbeat : cmd : :
- help : cmd : : Find help about a convar/concommand.
- hideconsole : cmd : : Hide the console.
- hidehud : 128 : , "cl" :
- hidepanel : cmd : : Hides a viewport panel <name>
- hl2_episodic : 0 : , "sv", "rep" :
- holster : cmd : :
- host_framerate : 0 : : Set to lock per-frame time elapse.
- host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
- host_map : 0 : : Current map name.
- host_profile : 0 : :
- host_runofftime : cmd : : Run off some time without rendering/updating sounds
- host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
- host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
- host_speeds : 0 : : Show general system running times.
- host_timescale : 1 : , "rep" : Prescale the clock by this amount.
- host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
- hostip : 0 : : Host game server ip
- hostname : 0 : : Hostname for server.
- hostport : 27015 : : Host game server port
- hotitem1 : cmd : :
- hotitem2 : cmd : :
- hotitem3 : cmd : :
- hotitem4 : cmd : :
- hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran
- hud_drawhistory_time : 0 : , "cl" :
- hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
- hud_saytext_time : 12 : , "cl" :
- hudanim : cmd : : Play a hud element animation. Arguments: <anim name>
- hurtme : cmd : : Hurts the player. Arguments: <health to lose>
- --------------
- 30 convars/concommands for [H]
- ] cvarlist I
- cvar list
- --------------
- impulse : cmd : :
- incrementvar : cmd : : Increment specified convar value.
- ip : 0 : : Overrides IP for multihomed hosts
- --------------
- 3 convars/concommands for [I]
- ] cvarlist J
- cvar list
- --------------
- joy_advanced : 0 : , "cl" :
- joy_advaxisr : 0 : , "cl" :
- joy_advaxisu : 0 : , "cl" :
- joy_advaxisv : 0 : , "cl" :
- joy_advaxisx : 0 : , "cl" :
- joy_advaxisy : 0 : , "cl" :
- joy_advaxisz : 0 : , "cl" :
- joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick
- joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too.
- joy_forwardsensitivity : -1 : , "a", "cl" :
- joy_forwardthreshold : 0 : , "a", "cl" :
- joy_name : 0 : , "a", "cl" :
- joy_pitchsensitivity : 1 : , "a", "cl" :
- joy_pitchthreshold : 0 : , "a", "cl" :
- joy_sidesensitivity : -1 : , "a", "cl" :
- joy_sidethreshold : 0 : , "a", "cl" :
- joy_wingmanwarrier_centerhack : 0 : , "a", "cl" : Wingman warrior centering hack.
- joy_wingmanwarrier_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes.
- joy_yawsensitivity : -1 : , "a", "cl" :
- joy_yawthreshold : 0 : , "a", "cl" :
- joyadvancedupdate : cmd : :
- joystick : 0 : , "a", "cl" :
- jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
- jpeg_quality : 90 : : jpeg screenshot quality.
- --------------
- 24 convars/concommands for [J]
- ] cvarlist K
- cvar list
- --------------
- kdtree_test : cmd : : Tests spatial partition for entities queries.
- key_findbinding : cmd : : Find key bound to specified command string.
- key_listboundkeys : cmd : : List bound keys with bindings.
- key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
- kick : cmd : : Kick a player by name.
- kickid : cmd : : Kick a player by userid or uniqueid, with a message.
- kill : cmd : : kills the player after ship_manual_suicide_delay seconds.
- killserver : cmd : : Shutdown the server.
- --------------
- 8 convars/concommands for [K]
- ] cvarlist L
- cvar list
- --------------
- light_crosshair : cmd : : Show texture color at crosshair
- linefile : cmd : : Parses map leak data from .lin file
- list : cmd : : List cached servers.
- listdemo : cmd : : List demo file contents.
- listid : cmd : : Lists banned users.
- listip : cmd : : List IP addresses on the ban list.
- listmodels : cmd : : List loaded models.
- load : cmd : : Load a saved game.
- lod_Enable : 1 : , "cl" :
- lod_TransitionDist : 800 : , "cl" :
- log : cmd : : Enables logging to file, console, and udp < on | off >.
- logaddress_add : cmd : : Set address and port for remote host <ip:port>.
- logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
- logaddress_delall : cmd : : Remove all udp addresses being logged to
- logaddress_list : cmd : : List all addresses currently being used by logaddress.
- lookspring : 0 : , "a", "cl" :
- lookstrafe : 0 : , "a", "cl" :
- lservercfgfile : 0 : , "sv" :
- --------------
- 18 convars/concommands for [L]
- ] cvarlist M
- cvar list
- --------------
- m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
- m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor.
- m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit
- m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.
- m_filter : 0 : , "a", "cl" : Mouse filtering (set this to 1 to average the mouse over 2 frames).
- m_forward : 1 : , "a", "cl" : Mouse forward factor.
- m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement).
- m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement).
- m_mousespeed : 1 : , "a", "cl" : Windows mouse speed factor (range 1 to 20).
- m_pitch : 0 : , "a", "cl" : Mouse pitch factor.
- m_side : 0 : , "a", "cl" : Mouse side factor.
- m_yaw : 0 : , "a", "cl" : Mouse yaw factor.
- map : cmd : : Start playing on specified map.
- map_background : cmd : : Runs a map as the background to the main menu.
- map_commentary : cmd : : Start playing, with commentary, on a specified map.
- map_edit : cmd : :
- map_noareas : 0 : : Disable area to area connection testing.
- mapcyclefile : 0 : , "sv" :
- maps : cmd : : Displays list of maps.
- mat_antialias : 0 : , "matsys" :
- mat_autoexposure_max : 2 : , "cl" :
- mat_autoexposure_min : 0 : , "cl" :
- mat_bloomamount_rate : 0 : , "cl" :
- mat_bloomscale : 1 : , "cl" :
- mat_bufferprimitives : 1 : , "matsys" :
- mat_bumpbasis : 0 : :
- mat_bumpmap : 1 : , "matsys" :
- mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" :
- mat_clipz : 1 : , "cl" :
- mat_colorcorrection : 1 : , "matsys" :
- mat_compressedtextures : 1 : , "matsys" :
- mat_configcurrent : cmd : : show the current video control panel config for the material system
- mat_crosshair : cmd : :
- mat_debug : cmd : :
- mat_debug_autoexposure : 0 : , "cl" :
- mat_debug_postprocessing_effects : 0 : , "cl" :
- mat_debug_process_halfscreen : 0 : , "cl" :
- mat_debugalttab : 0 : :
- mat_debugdepth : 0 : , "matsys" :
- mat_debugdepthmode : 0 : , "matsys" :
- mat_debugdepthval : 128 : , "matsys" :
- mat_debugdepthvalmax : 256 : , "matsys" :
- mat_depthbias_decal : -262144 : , "matsys" :
- mat_depthbias_normal : 0 : , "cheat" :
- mat_diffuse : 1 : , "matsys" :
- mat_disable_bloom : 0 : , "cl" :
- mat_drawflat : 0 : , "cheat", "matsys" :
- mat_drawwater : 1 : , "cheat", "cl" :
- mat_dxlevel : 95 : , "matsys" :
- mat_dynamic_tonemapping : 1 : , "cheat" :
- mat_edit : cmd : :
- mat_envmapsize : 128 : :
- mat_envmaptgasize : 32 : :
- mat_fastnobump : 0 : , "matsys" :
- mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
- mat_fillrate : 0 : , "cheat", "matsys" :
- mat_filterlightmaps : 1 : , "matsys" :
- mat_filtertextures : 1 : , "matsys" :
- mat_force_bloom : 0 : , "cl" :
- mat_force_tonemap_scale : 0 : , "cheat" :
- mat_forceaniso : 1 : , "matsys" :
- mat_forcedynamic : 0 : , "cheat" :
- mat_forcehardwaresync : 1 : , "matsys" :
- mat_forcemanagedtextureintohardware : 0 : , "matsys" :
- mat_frame_sync_enable : 1 : , "cheat", "matsys" :
- mat_frame_sync_force_texture : 0 : , "cheat", "matsys" : Force frame syncing to lock a managed texture.
- mat_framebuffercopyoverlaysize : 128 : , "cl" :
- mat_fullbright : 0 : , "cheat" :
- mat_hdr_enabled : 0 : :
- mat_hdr_level : 0 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
- mat_hdr_manual_tonemap_rate : 1 : , "matsys" :
- mat_hdr_tonemapscale : 1 : , "cheat", "matsys" :
- mat_hdr_tonemapscale_max : 16 : , "sv" :
- mat_hdroverbrightrange : 16 : , "matsys" :
- mat_hsv : 0 : , "cl" :
- mat_info : cmd : : Shows material system info
- mat_leafvis : 0 : : Draw wireframe of current leaf
- mat_levelflush : 1 : :
- mat_loadtextures : 1 : :
- mat_luxels : 0 : , "cheat" :
- mat_maxframelatency : 1 : :
- mat_measurefillrate : 0 : , "cheat", "matsys" :
- mat_mipmaptextures : 1 : , "matsys" :
- mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
- mat_norendering : 0 : :
- mat_normalmaps : 0 : , "cheat", "matsys" :
- mat_normals : 0 : , "cheat" :
- mat_parallaxmap : 0 : , "matsys" :
- mat_picmip : 2 : , "matsys" :
- mat_proxy : 0 : , "cheat", "matsys" :
- mat_reducefillrate : 1 : , "matsys" :
- mat_reloadallmaterials : cmd : :
- mat_reloadmaterial : cmd : :
- mat_reloadtextures : cmd : :
- mat_reversedepth : 0 : , "cheat", "matsys" :
- mat_savechanges : cmd : : saves current video configuration to the registry
- mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
- mat_shadowstate : 1 : :
- mat_show_ab_hdr : 0 : :
- mat_show_histogram : 0 : , "cl" :
- mat_show_texture_memory_usage : 0 : , "numeric" : Display the texture memory usage on the HUD.
- mat_showcamerarendertarget : 0 : , "cheat", "cl" :
- mat_showenvmapmask : 0 : , "matsys" :
- mat_showframebuffertexture : 0 : , "cheat", "cl" :
- mat_showlightmapcomponent : 0 : , "matsys" : 0: show normal-mapped lightmap 1: show component 1 1: show component 2 1: show component 3
- mat_showlightmappage : -1 : :
- mat_showlowresimage : 0 : , "matsys" :
- mat_showmaterials : cmd : : Show materials.
- mat_showmaterialsverbose : cmd : :
- mat_showmiplevels : 0 : , "matsys" :
- mat_showtextures : cmd : : Show textures.
- mat_showwatertextures : 0 : , "cheat", "cl" :
- mat_slopescaledepthbias_decal : 0 : , "cheat", "matsys" :
- mat_slopescaledepthbias_normal : 0 : , "cheat", "matsys" :
- mat_softwarelighting : 0 : , "matsys" :
- mat_softwareskin : 0 : :
- mat_specular : 1 : , "matsys" : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
- mat_spewvertexandpixelshaders : cmd : : print all vertex and pixel shaders currently loaded to the console
- mat_stub : 0 : , "cheat", "cl" :
- mat_suppress : cmd : : Supress a material from drawing
- mat_surfaceid : 0 : :
- mat_surfacemat : 0 : :
- mat_texture_limit : -1 : , "numeric", "matsys" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
- mat_texture_list : 0 : : For debugging, show a list of used textures per frame
- mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures.
- mat_texturelist_directories : 0 : , "numeric" :
- mat_texturelist_files : 1 : , "numeric" :
- mat_tonemapping_occlusion_use_stencil : 1 : , "cl" :
- mat_trilinear : 0 : , "matsys" :
- mat_viewportscale : 1 : , "cheat", "cl" :
- mat_vsync : 0 : , "matsys" : Force sync to vertical retrace
- mat_wateroverlaysize : 128 : , "cl" :
- mat_wireframe : 0 : , "cheat" :
- mat_yuv : 0 : , "cl" :
- maxplayers : cmd : : Change the maximum number of players allowed on this server.
- mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
- mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc
- memory : cmd : : Print memory stats.
- mfk_max_tickup : 1500 : , "sv" : Maximum amount by which a weapon will increase in value each tickup. Increase will be a value between this and mfk_min_tickup
- mfk_max_value : 20000 : , "sv" : Absolute cap on MFK value for any given weapon
- mfk_min_tickup : 500 : , "sv" : Minimum amount by which a weapon will increase in value each tickup. Increase will be a value between this and mfk_max_tickup
- mfk_min_value : 100 : , "sv", "rep" : Minimum MFK value for any given weapon
- mfk_num_weapons : 72 : , "sv" : Number of weapons which offer Money for Kills
- mfk_pick_function : 1 : , "sv" : When a weapon is dropped from MFK table, what replaces it? 0 = random weapon 1 = all weapons are MFK
- mfk_tickup_function : 0 : , "sv" : How do weapon MFK $ values increase? 0 = when another weapon is used for a kill
- mfk_tickup_percent : 25 : , "sv" : Percentage of all weapons which will increase in value each tickup
- mfk_usage_function : 1 : , "sv" : What happens when a weapon is used in a kill? 0 = Remove, replace and penalise 1 = penalise
- mfk_usage_penalty : 50 : , "sv" : % of a weapon's MFK value removed for the rest of a round after it is used
- minisave : cmd : : Saves game (for current level only!)
- mod_forcedata : 1 : : Forces all model file data into cache on model load.
- mod_load_async : 0 : :
- mod_test_mesh_not_available : 0 : :
- mod_test_not_available : 0 : :
- mod_test_verts_not_available : 0 : :
- mod_trace_load : 0 : :
- motdfile : 0 : , "sv" : The MOTD file to load.
- mp3 : cmd : : Show/hide mp3 player UI.
- mp_allowNPCs : 1 : , "sv", "nf" :
- mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not
- mp_autocrosshair : 1 : , "sv", "nf" :
- mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over
- mp_decals : 200 : , "a" :
- mp_defaultteam : 0 : , "sv" :
- mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
- mp_facefronttime : 3 : , "sv", "rep" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
- mp_falldamage : 0 : , "sv", "nf" :
- mp_feetyawrate : 720 : , "sv", "rep" : How many degrees per second that we can turn our feet or upper body.
- mp_flashlight : 0 : , "sv", "nf" :
- mp_footsteps : 1 : , "sv", "nf" :
- mp_forcecamera : 0 : , "sv", "rep" : Restricts spectator modes for dead players
- mp_forcerespawn : 1 : , "sv", "nf" :
- mp_fraglimit : 0 : , "sv", "nf" :
- mp_friendlyfire : 1 : , "sv", "nf", "rep" :
- mp_ik : 1 : , "sv", "rep" : Use IK on in-place turns.
- mp_teamlist : 0 : , "sv", "nf" :
- mp_teamoverride : 1 : , "sv" :
- mp_teamplay : 0 : , "sv", "nf" :
- mp_timelimit : 0 : , "sv", "nf", "rep" : game time per map in minutes
- mp_weaponstay : 0 : , "sv", "nf" :
- msg1_fade_time : 0 : , "a", "cl" : Seconds to fade out primary HUD messages
- msg1_osolete_time : 7 : , "a", "cl" : Messages older than this will get pruned
- msg1_show_time : 3 : , "a", "cl" : Seconds to display primary HUD messages before fading
- msg2_fade_time : 0 : , "a", "cl" : Seconds to fade out secondary HUD messages
- msg2_show_time : 3 : , "a", "cl" : Seconds to display secondary HUD messages before fading
- msg_disable_quarry_reminder : 0 : , "cl" : If enabled, no primary messages reminding you to kill your quarry during end of round
- muzzleflash_light : 1 : , "a", "cl" :
- --------------
- 186 convars/concommands for [M]
- ] cvarlist N
- cvar list
- --------------
- name : 0 : , "a", "user", "print" : Current user name
- nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
- nav_area_bgcolor : 0 : , "sv" : RGBA color to draw as the background color for nav areas while editing.
- nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
- nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
- nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
- nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
- nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
- nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
- nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
- nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
- nav_coplanar_slope_limit : 0 : , "sv" :
- nav_corner_adjust_adjacent : 18 : , "sv" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
- nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
- nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
- nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
- nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
- nav_create_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when created by hand.
- nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
- nav_delete : cmd : : Deletes the currently highlighted Area.
- nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
- nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
- nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
- nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
- nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
- nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
- nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
- nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
- nav_ladder_flip : cmd : : Flips the selected ladder's direction.
- nav_load : cmd : : Loads the Navigation Mesh for the current map.
- nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
- nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
- nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
- nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
- nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
- nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
- nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
- nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
- nav_place_list : cmd : : Lists all place names used in the map.
- nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
- nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
- nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
- nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
- nav_remove_unused_jump_areas : cmd : : Removes jump areas with at most 1 connection to a ladder or non-jump area.
- nav_restart_after_analysis : 1 : , "sv" : When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm
- nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
- nav_save : cmd : : Saves the current Navigation Mesh to disk.
- nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
- nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
- nav_show_area_info : 0 : , "sv" : Duration in seconds to show nav area ID and attributes while editing
- nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
- nav_show_ladder_bounds : cmd : : Draws the bounding boxes of all func_ladders in the map.
- nav_show_nodes : 0 : , "sv" :
- nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
- nav_slope_limit : 0 : , "sv" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
- nav_snap_to_grid : 0 : , "sv" : Snap to the nav generation grid when creating new nav areas
- nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
- nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
- nav_split_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when split.
- nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
- nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
- nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
- nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
- nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
- nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
- nav_unmark : cmd : : Clears the marked Area or Ladder.
- nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
- nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
- nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
- nav_warp_to_mark : cmd : : Warps the player to the marked area.
- needs_add_events : cmd : : needs_add_events: adds the given need events to the specified player. Need event id's can be numbers or strings i.e. 22 or NEED
- needs_pause : cmd : : needs_pause: pauses the needs of the specified player. If no id given pauses all players needs.e.g. needs_pause 1 -1 = pause
- needs_set_need : cmd : : needs_set_need: sets the specified need for the specified player to the specified value. e.g. needs_set_need 1 NEED_TYPE_HUNGER
- needs_set_needs : cmd : : needs_set_needs: sets all needs for the specified player to the specified value. e.g. needs_set_needs 1 45 Arguments: <player
- needs_spew : cmd : : needs_spew: prints current need events and values for the specified player. If no player it prints everyone's needs. e.g. needs
- net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
- net_channels : cmd : : Shows net channel info
- net_chokeloop : 0 : : Apply bandwidth choke to loopback packets
- net_drawslider : 0 : : Draw completion slider during signon
- net_droppackets : 0 : , "cheat" : Drops next n packets on client
- net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
- net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
- net_graph : 0 : , "a", "cl" : Draw the network usage graph
- net_graphheight : 64 : , "cl" :
- net_graphpos : 1 : , "a", "cl" :
- net_graphsolid : 1 : , "a", "cl" :
- net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB
- net_maxfragments : 1280 : : Max fragment bytes per packet
- net_scale : 5 : , "a", "cl" :
- net_showdrop : 0 : : Show dropped packets in console
- net_showevents : 0 : : Dump game events to console (1=client only, 2=all).
- net_showfragments : 0 : : Show netchannel fragments
- net_showmsg : 0 : : Show incoming message: <0|1|name>
- net_showpeaks : 0 : : Show messages for large packets only: <size>
- net_showsplits : 0 : : Show info about packet splits
- net_showtcp : 0 : : Dump TCP stream summary to console
- net_showudp : 0 : : Dump UPD packets summary to console
- net_start : cmd : : Inits multiplayer network sockets
- next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
- nextdemo : cmd : : Play next demo in sequence.
- nextweapon : cmd : :
- noclip : cmd : : Toggle. Player becomes non-solid and flies.
- notarget : cmd : : Toggle. Player becomes hidden to NPCs.
- npc_ammo_deplete : cmd : : Subtracts half of the target's ammo
- npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
- npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
- npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
- npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that
- npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
- npc_create_equipment : 0 : , "sv" :
- npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
- npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected
- npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
- npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
- npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
- npc_gameendally_deathmessage : 1 : , "sv", "cheat" :
- npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
- npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go
- npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none-
- npc_heal : cmd : : Heals the target back to full health
- npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
- npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
- npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
- npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
- npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none-
- npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
- npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
- npc_sentences : 0 : , "sv" :
- npc_speakall : cmd : : Force the npc to try and speak all thier responses
- npc_squads : cmd : : Obsolete. Replaced by npc_combat
- npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
- npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance)
- npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
- npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
- npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
- npc_thinknow : cmd : : Trigger NPC to think
- npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
- npc_vphysics : 0 : , "sv" :
- --------------
- 138 convars/concommands for [N]
- ] cvarlist O
- cvar list
- --------------
- ol_csimenu_1_force_exit : cmd : : Exits csi menu with 1 item
- ol_csimenu_2_force_exit : cmd : : Exits csi menu with 2 items
- ol_csimenu_3_force_exit : cmd : : Exits csi menu with 3 items
- ol_csimenu_4_force_exit : cmd : : Exits csi menu with 4 items
- ol_csimenu_5_force_exit : cmd : : Exits csi menu with 5 items
- ol_csimenu_6_force_exit : cmd : : Exits csi menu with 6 items
- ol_csimenu_7_force_exit : cmd : : Exits csi menu with 7 items
- ol_csimenu_8_force_exit : cmd : : Exits csi menu with 8 items
- old_radiusdamage : 0 : , "sv", "rep" :
- overview_alpha : 1 : , "a", "cl" : Overview map translucency.
- overview_health : 1 : , "a", "cl" : Show player's health in map overview.
- overview_locked : 1 : , "a", "cl" : Locks map angle, doesn't follow view angle.
- overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2>
- overview_names : 1 : , "a", "cl" : Show player's names in map overview.
- overview_tracks : 1 : , "a", "cl" : Show player's tracks in map overview.
- overview_zoom : cmd : : Sets overview map zoom: <zoom> [<time>] [rel]
- --------------
- 16 convars/concommands for [O]
- ] cvarlist P
- cvar list
- --------------
- particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles.
- password : 0 : , "a" : Current server access password
- path : cmd : : Show the engine filesystem path.
- pause : cmd : : Toggle the server pause state.
- perfui : cmd : : Show/hide the level performance tools UI.
- perfvisualbenchmark : cmd : :
- perfvisualbenchmark_abort : cmd : :
- phonemedelay : 0 : , "cl" : Phoneme delay to account for sound system latency.
- phonemefilter : 0 : , "cl" : Time duration of box filter to pass over phonemes.
- phonemesnap : 1 : , "cl" : Don't force visemes to always consider two phonemes, regardless of duration.
- phys_impactforcescale : 1 : , "sv" :
- phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes.
- phys_pushscale : 1 : , "sv", "rep" :
- phys_speeds : 0 : , "sv" :
- phys_stressbodyweights : 5 : , "sv" :
- phys_swap : cmd : : Automatically swaps the current weapon for the physcannon and back again.
- phys_timescale : 1 : , "sv" : Scale time for physics
- phys_upimpactforcescale : 0 : , "sv" :
- physics_budget : cmd : : Times the cost of each active object
- physics_debug_entity : cmd : : Dumps debug info for an entity
- physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
- physics_report_active : cmd : : Lists all active physics objects
- physics_select : cmd : : Dumps debug info for an entity
- physicsshadowupdate_render : 0 : , "sv" :
- picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
- ping : cmd : : Display ping to server.
- piranha_appear_time : 7 : , "sv", "cheat" :
- piranha_bite_interval : 1 : , "sv", "cheat" :
- piranha_delay : 3 : , "sv", "cheat" :
- piranha_max_damage : 10 : , "sv", "cheat" :
- pixelvis_debug : cmd : : Dump debug info
- play : cmd : : Play a sound.
- playdemo : cmd : : Play a recorded demo file (.dem ).
- player_old_armor : 0 : , "sv" :
- playflush : cmd : : Play a sound, reloading from disk in case of changes.
- playgamesound : cmd : : Play a sound from the game sounds txt file
- playsoundscape : cmd : : Forces a soundscape to play
- playvol : cmd : : Play a sound at a specified volume.
- plugin_load : cmd : : plugin_load <filename> : loads a plugin
- plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
- plugin_pause_all : cmd : : pauses all loaded plugins
- plugin_print : cmd : : Prints details about loaded plugins
- plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
- plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
- plugin_unpause_all : cmd : : unpauses all disabled plugins
- prevweapon : cmd : :
- progress_enable : cmd : :
- prop_crosshair : cmd : : Shows name for prop looking at
- prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
- props_break_max_pieces : -1 : , "matsys" :
- props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per frame (-1 = model default)
- pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes.
- pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
- --------------
- 53 convars/concommands for [P]
- ] cvarlist Q
- cvar list
- --------------
- quit : cmd : : Exit the engine.
- quti : cmd : : Exit the engine.
- --------------
- 2 convars/concommands for [Q]
- ] cvarlist R
- cvar list
- --------------
- r_3dnow : cmd : :
- r_3dsky : 1 : , "cheat", "cl" : Enable the rendering of 3d sky boxes
- r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
- r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
- r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" :
- r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
- r_aspectratio : 0 : , "cheat" :
- r_avglight : 1 : :
- r_avglightmap : 0 : :
- r_cheapwaterend : cmd : :
- r_cheapwaterstart : cmd : :
- r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
- r_ClipAreaPortals : 1 : , "cheat" :
- r_colorstaticprops : 0 : , "cheat" :
- r_debugcheapwater : 0 : , "cheat", "cl" :
- r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to make all static lighting red for debugging. Must restart for change to take affect.
- r_decal_cullsize : 5 : : Decals under this size in pixels are culled
- r_decals : 2048 : :
- r_decalstaticprops : 1 : : Decal static props test
- r_DispBuildable : 0 : , "cheat" :
- r_DispDrawAxes : 0 : :
- r_DispWalkable : 0 : , "cheat" :
- r_DoCovertTransitions : 0 : , "numeric", "cl" :
- r_dopixelvisibility : 1 : , "cl" :
- r_drawbatchdecals : 1 : : Render decals batched.
- r_DrawBeams : 1 : , "cheat", "cl" :
- r_drawbrushmodels : 1 : , "cheat" : Render brush models.
- r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes
- r_drawdecals : 1 : , "cheat" : Render decals.
- r_drawdetailprops : 1 : , "matsys" :
- r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
- r_drawentities : 1 : , "cheat" :
- r_drawflecks : 1 : , "matsys" :
- r_drawfullskybox : 1 : , "cheat" :
- r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
- r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
- r_drawlightinfo : 0 : , "cheat" :
- r_drawlights : 0 : , "cheat" :
- r_drawmodeldecals : 1 : :
- r_DrawModelLightOrigin : 0 : , "cheat" :
- r_drawmodelstatsoverlay : 0 : , "cheat" :
- r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
- r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
- r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
- r_drawopaquerenderables : 1 : , "cheat", "cl" :
- r_drawopaqueworld : 1 : , "cheat", "cl" :
- r_drawothermodels : 1 : , "cheat", "cl" :
- r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering
- r_drawpixelvisibility : 0 : , "cl" : Show the occlusion proxies
- r_DrawPortals : 0 : , "cheat" :
- r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering.
- r_drawrenderboxes : 0 : , "cheat", "cl" :
- r_drawropes : 1 : , "cheat", "cl" :
- r_drawskybox : 1 : , "cheat" :
- r_DrawSpecificStaticProp : -1 : :
- r_drawsprites : 1 : , "cheat", "cl" :
- r_drawstaticprops : 1 : , "cheat" :
- r_drawtranslucentrenderables : 1 : , "cheat", "cl" :
- r_drawtranslucentworld : 1 : , "cheat" :
- r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
- r_drawviewmodel : 1 : , "cheat", "cl" :
- r_drawworld : 1 : , "cheat" : Render the world.
- r_dscale_basefov : 90 : , "cheat" :
- r_dscale_fardist : 2000 : , "cheat" :
- r_dscale_farscale : 4 : , "cheat" :
- r_dscale_neardist : 100 : , "cheat" :
- r_dscale_nearscale : 1 : , "cheat" :
- r_dynamic : 1 : :
- r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
- r_eyegloss : 1 : , "a" :
- r_eyemove : 1 : , "a" :
- r_eyes : 1 : :
- r_eyeshift_x : 0 : , "a" :
- r_eyeshift_y : 0 : , "a" :
- r_eyeshift_z : 0 : , "a" :
- r_eyesize : 0 : , "a" :
- r_eyewaterepsilon : 7 : , "cheat", "cl" :
- r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller.
- r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
- r_flashlightconstant : 0 : , "cheat", "cl" :
- r_flashlightdrawfrustum : 0 : , "cl" :
- r_flashlightdrawfrustumbbox : 0 : :
- r_flashlightdrawsweptbbox : 0 : :
- r_flashlightfar : 750 : , "cheat", "cl" :
- r_flashlightfov : 45 : , "cheat", "cl" :
- r_flashlightlinear : 100 : , "cheat", "cl" :
- r_flashlightlockposition : 0 : , "cheat", "cl" :
- r_flashlightmodels : 1 : , "cl" :
- r_flashlightnear : 1 : , "cheat", "cl" :
- r_flashlightnodraw : 0 : :
- r_flashlightoffsetx : 10 : , "cheat", "cl" :
- r_flashlightoffsety : -20 : , "cheat", "cl" :
- r_flashlightoffsetz : 24 : , "cheat", "cl" :
- r_flashlightquadratic : 0 : , "cheat", "cl" :
- r_flashlightvisualizetrace : 0 : , "cheat", "cl" :
- r_flex : 1 : :
- r_flushlod : cmd : : Flush and reload LODs.
- r_ForceRestore : 0 : :
- r_ForceWaterLeaf : 1 : , "cl" : Enable for optimization to water - considers view in leaf under water for purposes of culling
- r_frustumcullworld : 1 : :
- r_JeepFOV : 90 : , "cheat", "cl" :
- r_JeepViewBlendTo : 1 : , "cheat", "cl" :
- r_JeepViewBlendToScale : 0 : , "cheat", "cl" :
- r_JeepViewBlendToTime : 1 : , "cheat", "cl" :
- r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
- r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
- r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" :
- r_lightaverage : 1 : : Activates/deactivate light averaging
- r_lightcache_numambientsamples : 162 : : number of random directions to fire rays when computing ambient lighting
- r_lightcachecenter : 1 : , "cheat" :
- r_lightinterp : 5 : : Controls the speed of light interpolation, 0 turns off interpolation
- r_lightmap : -1 : :
- r_lightstyle : -1 : :
- r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
- r_lod : -1 : :
- r_lod_noupdate : 0 : :
- r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane
- r_maxdlights : 32 : :
- r_maxmodeldecal : 50 : :
- r_maxnewsamples : 6 : :
- r_maxsampledist : 128 : :
- r_minnewsamples : 3 : :
- r_mmx : cmd : :
- r_modellodscale : 1 : , "studio" : 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
- r_modelwireframedecal : 0 : , "cheat" :
- r_newflashlight : 1 : , "cheat", "cl" :
- r_newproplighting : 0 : :
- r_nohw : 0 : , "cheat" :
- r_norefresh : 0 : :
- r_nosw : 0 : , "cheat" :
- r_novis : 0 : , "cheat" : Turn off the PVS.
- r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
- r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
- r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
- r_occlusion : 1 : : Activate/deactivate the occlusion system.
- r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
- r_overlayfadeenable : 0 : :
- r_overlayfademax : 2000 : :
- r_overlayfademin : 1750 : :
- r_overlaywireframe : 0 : :
- r_PhysPropStaticLighting : 1 : , "cl" :
- r_pixelvis_partial : 1 : , "cl" :
- r_portalscloseall : 0 : :
- r_portalsopenall : 0 : :
- r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums.
- r_printdecalinfo : cmd : :
- r_propsmaxdist : 1200 : , "cl" : Maximum visible distance
- r_radiosity : 4 : : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
- r_rainalpha : 0 : , "cl" :
- r_rainalphapow : 0 : , "cl" :
- r_raindensity : 0 : , "cl" :
- r_RainHack : 0 : , "cl" :
- r_rainlength : 0 : , "cl" :
- r_RainProfile : 0 : , "cl" : Enable/disable rain profiling.
- r_RainRadius : 1500 : , "cl" :
- r_RainSideVel : 130 : , "cl" : How much sideways velocity rain gets.
- r_RainSimulate : 1 : , "cl" : Enable/disable rain simulation.
- r_rainspeed : 600 : , "cl" :
- r_RainSplashPercentage : 20 : , "cl" :
- r_rainwidth : 0 : , "cl" :
- r_renderoverlayfragment : 1 : :
- r_rootlod : 1 : : Root LOD
- r_ropebatch : 1 : , "cl" :
- r_ropetranslucent : 1 : , "cl" :
- r_screenfademaxsize : 0 : , "matsys" :
- r_screenfademinsize : 0 : , "matsys" :
- r_screenoverlay : cmd : :
- r_sequence_debug : 0 : , "cl" :
- r_shadowangles : cmd : : Set shadow angles
- r_shadowblobbycutoff : cmd : : some shadow stuff
- r_shadowcolor : cmd : : Set shadow color
- r_shadowdir : cmd : : Set shadow direction
- r_shadowdist : cmd : : Set shadow distance
- r_shadowids : 0 : , "cheat" :
- r_shadowmaxrendered : 32 : , "cl" :
- r_shadowrendertotexture : 0 : :
- r_shadows : 1 : :
- r_shadowwireframe : 0 : , "cheat" :
- r_showenvcubemap : 0 : , "cheat" :
- r_ShowViewerArea : 0 : :
- r_skin : 0 : :
- r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes
- r_snapportal : -1 : :
- r_spewleaf : 0 : :
- r_spray_lifetime : 2 : : Number of rounds player sprays are visible
- r_sse : cmd : :
- r_sse2 : cmd : :
- r_staticpropinfo : 0 : :
- r_teeth : 1 : :
- r_TransitionSensitivity : 6 : , "cl" : Controls when LODs are changed. Lower numbers cause more overt LOD transitions.
- r_updaterefracttexture : 1 : , "cl" :
- r_vehicleBrakeRate : 1 : , "sv", "cheat" :
- r_vehicleDrawDebug : 0 : , "sv", "cheat" :
- r_VehicleViewClamp : 1 : , "cheat", "cl" :
- r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" :
- r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
- r_visualizelighttraces : 0 : , "cheat" :
- r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
- r_visualizeproplightcaching : 0 : , "cl" :
- r_visualizetraces : 0 : , "cheat" :
- r_WaterDrawReflection : 1 : , "cl" : Enable water reflection
- r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction
- r_waterforceexpensive : 0 : :
- r_waterforcereflectentities : 0 : :
- r_worldlightmin : 0 : :
- r_worldlights : 2 : : number of world lights to use per vertex
- rate : 20000 : , "user" : Max bytes/sec the host can receive data
- rcon : cmd : : Issue an rcon command.
- rcon_address : 0 : : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
- rcon_password : 0 : : remote console password.
- recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
- record : cmd : : Record a demo.
- reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
- removeid : cmd : : Remove a user ID from the ban list.
- removeip : cmd : : Remove an IP address from the ban list.
- replicated_ship_round_countdown : 15 : , "rep", "cl" : Countdown time in seconds between rounds of the current game mode
- replicated_ship_round_end_countdown : 90 : , "rep", "cl" : Countdown time in seconds before a round of the Hunt ends following a quarry kill
- replicated_ship_witness_time_limit : 1 : , "sv", "rep" : Time in seconds before player is arrested while being witnessed.
- report_entities : cmd : : Lists all entities
- report_simthinklist : cmd : : Lists all simulating/thinking entities
- report_soundpatch : cmd : : reports sound patch count
- report_soundpatch : cmd : : reports sound patch count
- report_touchlinks : cmd : : Lists all touchlinks
- reset_interaction_costs : cmd : : Reset default interaction costs using default script
- restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
- retry : cmd : : Retry connection to last server.
- revert : cmd : : Revert convars to their default values.
- room_type : 0 : , "demo" :
- rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity.
- rope_collide : 1 : , "cl" : Collide rope with the world
- rope_drawlines : 0 : , "cl" :
- rope_shake : 0 : , "cl" :
- rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes
- rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect
- rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect
- rope_smooth_maxalphawidth : 1 : , "cl" :
- rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect
- rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to
- rope_subdiv : 2 : , "cl" : Rope subdivision amount
- rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance.
- --------------
- 240 convars/concommands for [R]
- ] cvarlist S
- cvar list
- --------------
- satchel_slide_height : 20 : , "sv", "cheat" :
- satchel_slide_vel : 370 : , "sv", "cheat" :
- save : cmd : : Saves current game.
- say : cmd : : Chat command for the ship
- scene_allowoverrides : 1 : , "sv" : When playing back a choreographed scene, allow per-model expression overrides.
- scene_flatturn : 1 : , "sv" :
- scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
- scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english.
- scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
- scene_print : 0 : , "sv" : When playing back a scene, print timing and event info to console.
- scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
- scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
- scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
- scr_centertime : 2 : , "cl" :
- screenshot : cmd : : Take a screenshot.
- sensitivity : 3 : , "a", "cl" : Mouse sensitivity.
- servercfgfile : 0 : , "sv" :
- set_bank_cost : cmd : : Set the cost from a player's bank account of a named interaction
- set_cash_cost : cmd : : Set the cost from a player's cash of a named interaction
- setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
- setinfo : cmd : : Addes a new user info value
- setmaster : cmd : :
- setmodel : cmd : : Changes's player's model
- setpause : cmd : : Set the pause state of the server.
- setpos : cmd : : Move player to specified origin (must have sv_cheats).
- shake : cmd : : Shake the screen.
- shake_show : 0 : , "cl" : Displays a list of the active screen shakes.
- shake_stop : cmd : : Stops all active screen shakes.
- ship_ai_fatigue_drug_fall_asleep_level : 10 : , "sv" : Number of times the sleeping drug has to damage this AI before they fall asleep.
- ship_ai_set_health_is_player_inflicted : 1 : , "sv" : If 1, any SetHealth inputs to an NPC which reduce the health of that NPC will be treated as damage inflicted by the player
- ship_arcade_mode : 0 : : Enables arcade mode.
- ship_arrest_time_limit : 0 : , "sv", "cheat" : Time to wait before arresting someone after they enter a security zone.
- ship_autopushangle : 315 : , "sv" :
- ship_autopushforce : 150 : , "sv" :
- ship_bodyyawlimit : 120 : , "sv", "rep" :
- ship_catchuptime : 5 : , "sv", "rep" :
- ship_cl_bonemerge_fast_cull_origin_offset : 29 : , "cheat", "cl" :
- ship_cl_change_view_target : cmd : : ship_cl_change_view_target: sets the view target to a place where the client is looking
- ship_cl_debug_db_net : 0 : , "cl" : For debugging, print database networking info to console on client.
- ship_cl_debuglookcontrol : 0 : , "cl" :
- ship_cl_deckplan_debug : 0 : , "cl" : Set to 1 and use ship_cl_reload_deckplan to reload the deckplan with debugging info
- ship_cl_deckplan_opacity : 128 : , "cl" : Maximum opacity for pulsing deckplan areas
- ship_cl_deckplan_pulse : 1 : , "cl" : Interval in seconds at which the selected deckplan room pulses
- ship_cl_deckplan_reload : cmd : : Forces the inventory map page to reload the deckplan script file for the current map
- ship_cl_hurt_sway_duck_factor : 0 : , "cheat", "cl" :
- ship_cl_hurt_sway_health_factor : 0 : , "cheat", "cl" :
- ship_cl_hurt_sway_health_threshold : 99 : , "cheat", "cl" :
- ship_cl_hurt_sway_move_penalty : 2 : , "cheat", "cl" :
- ship_cl_hurt_sway_zoom_factor : 0 : , "cheat", "cl" :
- ship_cl_show_all_player_userids : cmd : : ship_cl_show_all_player_userids: Shows the user IDs on the client for all players.
- ship_cl_show_money : cmd : : ship_cl_show_money: Shows the money for the player on the client.
- ship_cl_show_needs : cmd : : ship_cl_show_needs: Shows the needs for the player on the client.
- ship_cl_show_player_data : cmd : : ship_cl_show_player_data: Shows the money for the player on the client.
- ship_cl_show_player_items : cmd : : ship_cl_show_player_items: Shows the inventory for the player on the client.
- ship_cl_show_weapon_status : cmd : : ship_cl_show_weapon_status: Shows status of the player's active weapon.
- ship_cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen.
- ship_cl_use_third_person_cam : 0 : , "cheat", "cl" : If set to 1, the camera will always be third person.
- ship_clear_inventory : cmd : : ship_clear_inventory: Wipes a player's inventory. Arguments: <player id>
- ship_console_chat_identity : 0 : , "sv" : Who the console chats as
- ship_container_timeout : 30 : , "a", "sv" : Period of inactivity after which a container will kick its user
- ship_containerinfo : cmd : : Dumps info about all containers to the console
- ship_crawlratio : 0 : , "sv", "rep" : The fraction of speed when ducked vs standing
- ship_debug_db_net : 0 : , "sv" : For debugging, print database networking info to console on server.
- ship_debug_player_attachments : 0 : , "cheat", "cl" : If set to 1, messages will be output when player attachments are created and removed.
- ship_draw_all_boxes_on_everything : 0 : , "cheat", "cl" :
- ship_drawscreencamera : 0 : , "sv" :
- ship_eyepitchlimit : 20 : , "sv", "rep" :
- ship_eyeyawlimit : 20 : , "sv", "rep" :
- ship_force_show_all_room_numbers : 0 : , "cheat", "cl" :
- ship_forcetrespassstart : cmd : : Tutorial only: pretend that the player has started trespassing
- ship_forcetrespassstop : cmd : : Tutorial only: pretend that the player has stopped trespassing
- ship_game_mode : 0 : , "sv" : Game rules to load - Hunt = 0, Elimination = 1
- ship_give_all_outfits : cmd : : ship_give_all_outfits: Give a player all outfits. Arguments: <player id>
- ship_give_all_weapons_bludgeon : cmd : : ship_give_all_weapons_bludgeon: Give a player all the bludgeon weapons. Arguments: <player id>
- ship_give_all_weapons_shoot : cmd : : ship_give_all_weapons_shoot: Give a player all the shooting weapons. Arguments: <player id>
- ship_give_all_weapons_slash : cmd : : ship_give_all_weapons_slash: Give a player all the slashing weapons. Arguments: <player id>
- ship_give_all_weapons_stab : cmd : : ship_give_all_weapons_stab: Give a player all the stabbing weapons. Arguments: <player id>
- ship_give_item : cmd : : ship_give_item: Give a player the item with ID matching the given class name. Arguments: <player id> <item name> e.g. ship_giv
- ship_give_weapon : cmd : : ship_give_weapon: Give a player the weapon with ID matching the given class name. Arguments: <player id> <weapon name> e.g. sh
- ship_headpitchlimit : 90 : , "sv", "rep" :
- ship_headyawlimit : 70 : , "sv", "rep" :
- ship_hover_time : 0 : , "sv", "cheat" : Hover time over entity before crosshair changes
- ship_infinite_ammo : 0 : , "sv", "cheat", "rep" : If set to 1, bullets won't be taken from clip.
- ship_item_spawn_prevention_distance_sq : 32400 : , "sv", "cheat" :
- ship_justice_brig_room_wait : 0 : , "sv", "cheat" : Minimum time to wait before moving player to the release room if small or no sentence given.
- ship_justice_court_room_wait : 100 : , "sv", "cheat" : Minimum time to wait before moving player to the brig room or release room if no sentence given.
- ship_justice_crime_fine_attempted_murder : 1500 : , "sv", "cheat" : Amount of money to add to fine for attempted murder crimes.
- ship_justice_crime_fine_murder : 2000 : , "sv", "cheat" : Amount of money to add to fine for murder crimes.
- ship_justice_crime_fine_possession_deadly_weapon : 500 : , "sv", "cheat" : Amount of money to add to fine for possession of deadly weapon crimes.
- ship_justice_crime_fine_theft : 100 : , "sv", "cheat" : Amount of money to add to fine for theft crimes.
- ship_justice_crime_fine_trespass : 500 : , "sv", "cheat" : Amount of money to add to fine for trespass crimes.
- ship_justice_crime_sentence_attempted_murder : 30 : , "sv", "cheat" : Amount of time to add to sentence for attempted murder crimes.
- ship_justice_crime_sentence_escape : 10 : , "sv", "cheat" : Amount of time to add to sentence for disconnecting.
- ship_justice_crime_sentence_murder : 60 : , "sv", "cheat" : Amount of time to add to sentence for murder crimes.
- ship_justice_crime_sentence_possession_deadly_weapon : 20 : , "sv", "cheat" : Amount of time to add to sentence for possession of deadly weapon crimes.
- ship_justice_crime_sentence_theft : 10 : , "sv", "cheat" : Amount of time to add to sentence for theft crimes.
- ship_justice_crime_sentence_trespass : 10 : , "sv", "cheat" : Amount of time to add to sentence for trespass crimes.
- ship_justice_freeze_time_before_arrest : 30 : , "sv", "cheat" : Minimum time to wait before moving player to holding room before their arrest, the player will be frozen during this time.
- ship_justice_holding_room_wait : 0 : , "sv", "cheat" : Minimum time to wait before moving player to the court room.
- ship_justice_jail_break : 0 : , "sv", "cheat" : If set to 1, you will not spend any time in prison.
- ship_justice_sentence_the_poor : 0 : , "sv", "cheat" : Set this to 1 to increase the sentence of people who don't have enough money to pay for their crimes instead of giving them an
- ship_limit_player_models : 0 : , "sv", "cheat", "rep" : If set to 1 there will only be one set of male and female models used in the game.
- ship_load_compass_offset : cmd : : Refresh the compass offset for the current map
- ship_manual_suicide_delay : 60 : , "a", "sv" : Delay in seconds between 'kill' command and it actually taking effect
- ship_min_energy_for_jump : 0 : , "sv", "rep" : Number of seconds of the sprint meter required before the player is allowed to jump
- ship_mrxspecials_enable : 0 : , "sv" :
- ship_mrxspecials_reload : cmd : : Reload data for and reset the special item spawner
- ship_needs_disable : 0 : , "sv", "cheat" : If set to 1, needs will be ignored.
- ship_needs_player_bg_tickup : 0 : , "sv" : Tickup rate for player needs - possible values are 'NEED_ID_BG_DEFAULT_HIGH' (fastest), 'NEED_ID_BG_DEFAULT_MEDIUM' and 'NEED_I
- ship_needs_shipmate_bg_tickup : 0 : , "sv" : Tickup rate for AI needs - possible values are 'NEED_ID_BG_DEFAULT_HIGH' (fastest), 'NEED_ID_BG_DEFAULT_MEDIUM' and 'NEED_ID_BG
- ship_normspeed : 85 : , "sv", "rep" :
- ship_playanim : cmd : : Get a player to play an animation sequence
- ship_player_is_bot : 0 : , "user", "cl" :
- ship_player_throwforce : 1000 : , "sv" :
- ship_poisonplayer : cmd : : Posion the given player as if by injection.
- ship_push_force_scale : 1 : , "sv", "rep" : Applies a scale to the force applied when a person is pushed.
- ship_quarry_name_highlight : 0 : , "rep", "cl" : If set, quarry name appears in red on crosshair over
- ship_recognition_hull_size : 1 : , "sv", "cheat", "rep" : Min value for hull (X, Y, Z) that is used for player recognition.
- ship_recognition_zoom_factor : 1 : , "sv", "cheat", "rep" : Multiplier for recognition when zooming (greater values mean a player will recognise things quicker when zooming).
- ship_rejump_time : 0 : , "sv", "cheat", "rep" :
- ship_restrict_player_chat : 0 : , "sv" : If 0, anyone can chat as player instead of identity. Otherwise, only passengers can hear it.
- ship_security_cameras_accurate : 1 : , "sv", "cheat" : If set to 1, cameras will perform an additional ray trace to do a more accurate test.
- ship_security_cameras_view : 0 : , "sv", "cheat" :
- ship_security_disable : 0 : , "sv", "cheat" : If set to 1, all security will be ignored.
- ship_security_guards_accurate : 1 : , "sv", "cheat" : If set to 1, guards will perform an additional ray trace to do a more accurate test.
- ship_set_features : cmd : : ship_set_features: Sets the features for a player. Arguments: <player id> <sex> <race> <head type> <flesh type> <hair style> <
- ship_setfemaleduckviewoffset : cmd : : Set the height of the Female players' eyes relative to the ground when ducking
- ship_setfemaleviewoffset : cmd : : Set the height of the female players' eyes relative to the ground
- ship_setjumpheight : cmd : : Set the jump height in units for all players
- ship_setmaleduckviewoffset : cmd : : Set the height of the male players' eyes relative to the ground when ducking
- ship_setmaleviewoffset : cmd : : Set the height of the male players' eyes relative to the ground
- ship_shop_timeout : -1 : , "sv" : Period of inactivity before a player gets kicked from a shop
- ship_show_all_needs : 0 : , "cl" :
- ship_show_all_player_data : cmd : : ship_show_all_player_data: Shows the data for all the players on the server.
- ship_show_all_player_userids : cmd : : ship_show_all_player_userids: Shows the server user IDs for all the players on the server.
- ship_show_entity_count : cmd : : Shows the number of Entitys allocated (Edicts)
- ship_show_round_summary_time : 15 : , "sv" :
- ship_show_sleeping : 0 : , "sv", "cheat" :
- ship_sickbay_fullheal_threshold : 50 : , "cheat", "cl" : Below what health level does player need to be before a full heal is required ?
- ship_sp_loadplayerstate : cmd : : Load the player state from sv_restoredatafile
- ship_sp_saveplayerstate : cmd : : Save the player state into sv_restoredatafile
- ship_spawnerinfo : cmd : : Dumps info about all item spawners to the console
- ship_sprint_force_wait : 0 : , "sv", "rep" : After sprinting players must wait until sprint meter is fully recharged
- ship_sprint_recover : 20 : , "sv", "rep" : Length of time in seconds it takes for a player to recover full sprint ability from empty
- ship_sprint_time : 5 : , "sv", "rep" : Length of time in seconds for which a player can sprint without pausing to recover
- ship_sprintspeed : 170 : , "sv", "rep" :
- ship_test_add_money : cmd : : ship_test_add_money: Adds 100 to the given player's money cash and 200 to bank balance for testing purposes. Arguments: <playe
- ship_test_aim_yaw : 0 : , "sv", "rep" : If non-zero - Overrides aim_yaw for testing purposes (sets aim_yaw in degrees).
- ship_test_arrest_player : cmd : : ship_test_arrest_player: Arrests the player who has the given id. Arguments: <player id>
- ship_test_change_name : cmd : : ship_test_change_name: Changes the given player's name for testing purposes. Arguments: <player id> <player name id>
- ship_test_person_met : cmd : : ship_test_person_met: Sets two people have met for testing purposes, if they have met already sets they have not met. Argument
- ship_test_send_quarry : cmd : : ship_test_send_quarry: Send the quarry for the given person to the Quarry HUD element. Arguments: <player id>
- ship_tossweapon : cmd : : Force the player to toss away their weapon
- ship_touch_player_ignite_time : 0 : , "sv", "cheat" :
- ship_trespass_limit : 5 : , "sv", "cheat", "rep" : Maximum trespass fines in the same room before being arrested.
- ship_trespass_time_between_fines : 5 : , "sv", "cheat", "rep" : Time in seconds before next fine is applied to player in a trespass zone.
- ship_tutorial_mouse_movement_tolerance : 0 : , "sv" : Tolerance over which mouse movement triggers success condition
- ship_upperpitchrate : 300 : , "sv", "rep" : rate at which upper body joints pitch
- ship_upperyawrate : 1500 : , "sv", "rep" : rate at which upper body joints yaw
- ship_walkspeed : 85 : , "sv", "rep" :
- ship_wallet_removal_time : 30 : , "sv", "cheat", "rep" : Thrown weapon removal time.
- ship_weapon_removal_time : 30 : , "sv", "cheat", "rep" : Thrown weapon removal time.
- ship_witness_hunter : 1 : , "sv" : If set to 1, player's hunters will be witnessed by their quarries.
- ship_witness_quarry : 1 : , "sv" : If set to 1, player's quarries will be witnessed by their hunters.
- ship_witness_time_limit : 1 : , "sv" : Time in seconds before player is arrested while being witnessed.
- ship_witnesses : 2 : , "sv" : The minimum number of witnesses for a player to be arrested.
- shiprandommodefile : 0 : , "sv" :
- show_rooms : cmd : : Show all room names in database
- show_rooms_verbose : cmd : : Show all room data in database with extra data
- showbudget_texture : 0 : : Enable the texture budget panel.
- showconsole : cmd : : Show the console.
- showhitlocation : 0 : , "sv" :
- showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command>]
- showpanel : cmd : : Shows a viewport panel <name>
- showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame
- showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
- showtriggers_toggle : cmd : : Toggle show triggers
- singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
- sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health.
- sk_auto_reload_time : 3 : , "sv", "rep" :
- sk_npc_arm : 1 : , "sv" :
- sk_npc_chest : 1 : , "sv" :
- sk_npc_head : 2 : , "sv" :
- sk_npc_leg : 1 : , "sv" :
- sk_npc_stomach : 1 : , "sv" :
- sk_player_arm : 1 : , "sv" :
- sk_player_chest : 1 : , "sv" :
- sk_player_head : 2 : , "sv" :
- sk_player_leg : 1 : , "sv" :
- sk_player_stomach : 1 : , "sv" :
- sk_plr_dmg_grenade : 0 : , "sv", "rep" :
- skill : 2 : , "a" : Game skill level (1-3).
- slist : cmd : : List servers on your LAN.
- smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs.
- snapto : cmd : :
- snd_async_fullyasync : 0 : : All playback is fully async (sound doesn't play until data arrives).
- snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
- snd_deck_height : 100 : , "cheat" :
- snd_deck_obscured_gain_db : -10 : , "cheat" :
- snd_digital_surround : 0 : , "a" :
- snd_disable_mixer_duck : 0 : :
- snd_duckerattacktime : 0 : , "a" :
- snd_duckerreleasetime : 2 : , "a" :
- snd_duckerthreshold : 0 : , "a" :
- snd_ducktovolume : 0 : , "a" :
- snd_flushasync : cmd : : Flush all unlocked async .wav data
- snd_foliage_db_loss : 4 : :
- snd_gain : 1 : :
- snd_gain_max : 1 : :
- snd_gain_min : 0 : :
- snd_memasync : cmd : : Show async memory stats
- snd_mixahead : 0 : , "a" :
- snd_musicvolume : 1 : , "a" : Music volume
- snd_noextraupdate : 0 : :
- snd_obscured_gain_dB : -6 : , "cheat" :
- snd_pitchquality : 1 : , "a" :
- snd_profile : 0 : , "demo" :
- snd_rebuildaudiocache : cmd : : Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
- snd_refdb : 60 : :
- snd_refdist : 36 : :
- snd_restart : cmd : : Restart sound system.
- snd_show : 0 : , "cheat" : Show sounds info
- snd_showclassname : 0 : :
- snd_showmixer : 0 : :
- snd_showstart : 0 : , "cheat" :
- snd_soundmixer : 0 : :
- snd_surround_speakers : 2 : :
- snd_visualize : 0 : , "cheat" : Show sounds location in world
- snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
- snd_vox_globaltimeout : 300 : :
- snd_vox_sectimetout : 300 : :
- snd_vox_seqtimetout : 300 : :
- snd_wpn_addclientswithin : 300 : , "sv", "cheat" :
- snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
- sndplaydelay : cmd : :
- soundfade : cmd : : Fade client volume.
- soundinfo : cmd : : Describe the current sound device.
- soundlist : cmd : : List all known sounds.
- soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for.
- soundscape_debug : 0 : , "sv" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
- soundscape_fadetime : 1 : , "cl" : Time to crossfade sound effects between soundscapes
- soundscape_flush : cmd : : Flushes the server & client side soundscapes
- spawn_in_player_view : 0 : , "sv", "cheat" :
- speak : cmd : : Play a constructed sentence.
- spec_mode : cmd : : Set spectator mode
- spec_next : cmd : : Spectate next player
- spec_player : cmd : : Spectate player by name
- spec_pos : cmd : : dump position and angles to the console
- spec_prev : cmd : : Spectate previous player
- spec_scoreboard : 0 : , "a", "cl" :
- spec_track : 0 : , "cl" : Tracks an entity in spec mode
- spike : cmd : : generates a fake spike
- startdemos : cmd : : Play demos in demo sequence.
- startmovie : cmd : : Start recording movie frames.
- startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
- stats : cmd : : Prints server performance variables
- status : cmd : : Display map and connection status.
- step_spline : 0 : , "sv" :
- stop : cmd : : Finish recording demo.
- stopdemo : cmd : : Stop playing back a demo.
- stopsound : cmd : :
- stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
- stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
- suitvolume : 0 : , "a", "sv" :
- surfaceprop : cmd : : Reports the surface properties at the cursor
- sv_accelerate : 10 : , "sv", "nf", "rep" :
- sv_airaccelerate : 10 : , "sv", "nf", "rep" :
- sv_allowdownload : 1 : : Allow clients to download files
- sv_allowupload : 1 : : Allow clients to upload customizations files
- sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions
- sv_alternateticks : 0 : , "matsys" :
- sv_autosave : 1 : , "sv" : Set to 1 to save game on level transition. Does not affect autosave triggers.
- sv_backspeed : 0 : , "a", "sv", "rep" : How much to slow down backwards motion
- sv_bounce : 0 : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects.
- sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
- sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
- sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files
- sv_contact : 0 : : Contact email for server sysop
- sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
- sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
- sv_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
- sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
- sv_deltatime : 0 : : Enable profiling of CalcDelta calls
- sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
- sv_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart)
- sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
- sv_filterban : 1 : : Set packet filtering by IP mode
- sv_findsoundname : cmd : : Find sound names which reference the specified wave files.
- sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players
- sv_forcepreload : 0 : , "a" : Force server side preloading.
- sv_friction : 4 : , "sv", "nf", "rep" : World friction.
- sv_gravity : 800 : , "sv", "nf", "rep" : World gravity.
- sv_instancebaselines : 1 : : Enable instanced baselines. Saves network overhead.
- sv_lagflushbonecache : 1 : , "sv" : Flushes entity bone cache on lag compensation
- sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
- sv_log_onefile : 0 : , "a" : Log server information to only one file.
- sv_logbans : 0 : , "a" : Log server bans in the server logs.
- sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
- sv_logdownloadlist : 1 : :
- sv_logecho : 1 : , "a" : Echo log information to the console.
- sv_logfile : 1 : , "a" : Log server information in the log file.
- sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
- sv_massreport : 0 : , "sv" :
- sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
- sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere.
- sv_max_queries_window : 30 : : Window over which to average queries per second averages.
- sv_max_usercmd_future_ticks : 20 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks.
- sv_maxrate : 0 : : Max bandwidth rate allowed on server, 0 == unlimited
- sv_maxreplay : 0 : : Maximum replay time in seconds
- sv_maxspeed : 320 : , "sv", "nf", "rep" :
- sv_maxunlag : 1 : , "sv" : Maximum lag compensation in seconds
- sv_maxupdaterate : 60 : : Maximum updates per second that the server will allow
- sv_maxvelocity : 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis.
- sv_minrate : 0 : : Min bandwidth rate allowed on server, 0 == unlimited
- sv_minupdaterate : 10 : : Minimum updates per second that the server will allow
- sv_netvisdist : 10000 : , "sv", "cheat" : Test networking visibility distance
- sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" :
- sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
- sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" :
- sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak.
- sv_packettrace : 0 : : For debugging, print entity creation/deletion info to console.
- sv_password : 0 : , "nf", "prot" : Server password for entry into multiplayer games
- sv_pausable : 0 : , "nf" : Is the server pausable.
- sv_precacheinfo : cmd : : Show precache info.
- sv_pushaway_clientside : 0 : , "sv", "rep" : Clientside physics push away (0=off, 1=only localplayer, 1=all players)
- sv_pushaway_clientside_size : 15 : , "sv", "rep" : Minimum size of pushback objects
- sv_pushaway_force : 30000 : , "sv", "rep" : How hard physics objects are pushed away from the players on the server.
- sv_pushaway_max_force : 1000 : , "sv", "rep" : Maximum amount of force applied to physics objects by players.
- sv_pushaway_max_player_force : 10000 : , "sv", "cheat", "rep" : Maximum of how hard the player is pushed away from physics objects.
- sv_pushaway_min_player_speed : 75 : , "sv", "rep" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
- sv_pushaway_player_force : 200000 : , "sv", "cheat", "rep" : How hard the player is pushed away from physics objects (falls off with inverse square of distance).
- sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
- sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
- sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
- sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
- sv_region : -1 : : The region of the world to report this server in.
- sv_restorecheckpoint : 0 : , "sv" : Whether or not to load sv_restoredatafile next time the mission changes
- sv_restoredatafile : 0 : , "sv" : Path to file which will be used to restore the game on mission failure
- sv_restoreplayerstate : 1 : , "sv" : Whether or not to load player data from sv_restoredatafile next time the mission changes
- sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle
- sv_rollspeed : 200 : , "sv", "nf", "rep" :
- sv_runcmds : 1 : , "sv" :
- sv_sendtables : 0 : : Force full sendtable sending path.
- sv_ship_create_sound_emitter : cmd : : sv_ship_create_sound_emitter: Create a sound emitter where you are that will emit sounds from the server. This will emit the g
- sv_ship_destroy_sound_emitter : cmd : : sv_ship_destroy_sound_emitter: Destroy the server sound emitter created by sv_ship_create_sound_emitter of the given name. Arg
- sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
- sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.)
- sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture
- sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files.
- sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
- sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
- sv_soundscape_printdebuginfo : cmd : : print soundscapes
- sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" :
- sv_specnoclip : 1 : , "a", "sv", "nf", "rep" :
- sv_specspeed : 3 : , "a", "sv", "nf", "rep" :
- sv_stats : 1 : : Collect CPU usage stats
- sv_stepsize : 18 : , "sv", "nf", "rep" :
- sv_stopspeed : 100 : , "sv", "nf", "rep" : Minimum stopping speed when on ground.
- sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
- sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
- sv_suppress_viewpunch : 0 : , "sv", "rep" :
- sv_teststepsimulation : 1 : , "sv" :
- sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
- sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
- sv_turbophysics : 0 : , "sv", "rep" : Turns on turbo physics
- sv_unlag : 1 : , "sv" : Enables player lag compensation
- sv_unlag_debug : 0 : , "sv" :
- sv_unlag_fixstuck : 0 : , "sv" : Disallow backtracking a player for lag compensation if it will cause them to become stuck
- sv_unlockedchapters : 10 : , "a" : Highest unlocked game chapter.
- sv_unlockedobjective : 1 : , "a", "sv" :
- sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
- sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
- sv_voiceenable : 1 : , "a", "nf" :
- sv_wateraccelerate : 10 : , "sv", "nf", "rep" :
- sv_waterdist : 12 : , "sv", "rep" : Vertical view fixup when eyes are near water plane.
- sv_waterfriction : 1 : , "sv", "nf", "rep" :
- --------------
- 376 convars/concommands for [S]
- ] cvarlist T
- cvar list
- --------------
- template_debug : 0 : , "sv" :
- Test_CreateEntity : cmd : :
- test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
- Test_EHandle : cmd : :
- test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
- Test_InitRandomEntitySpawner : cmd : :
- Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
- Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
- Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
- test_nav_opt : 1 : , "sv" :
- Test_ProxyToggle_EnableProxy : cmd : :
- Test_ProxyToggle_EnsureValue : cmd : :
- Test_ProxyToggle_SetValue : cmd : :
- Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
- Test_RandomizeInPVS : cmd : :
- Test_RandomPlayerPosition : cmd : :
- Test_RemoveAllRandomEntities : cmd : :
- Test_RunFrame : cmd : :
- Test_SendKey : cmd : :
- Test_SpawnRandomEntities : cmd : :
- Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
- Test_StartScript : cmd : : Start a test script running..
- Test_Wait : cmd : :
- Test_WaitForCheckPoint : cmd : :
- testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
- testscript_debug : 0 : : Debug test scripts.
- texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
- texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
- texture_budget_panel_global : 0 : : Show global times in the texture budget panel.
- texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
- texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
- texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
- texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
- think_limit : 0 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded.
- thirdperson : cmd : : Switch to thirdperson camera.
- timedemo : cmd : : Play a demo and report performance info.
- timedemoquit : cmd : : Play a demo, report performance info, and then exit
- timerefresh : cmd : : Profile the renderer.
- togglecompass : cmd : : Toggles the HUD compass display on/off
- toggleconsole : cmd : : Show/hide the console.
- togglehelp : cmd : : togglehelp: Shows/ Hides the help.
- togglemission : cmd : : togglemission: Shows/ Hides the mission help.
- toggleshowneeds : cmd : :
- togglethirdperson : cmd : : togglethirdperson: Toggles between 1st/3rd person view.
- trace_report : 0 : , "sv" :
- tracer_extra : 1 : , "cl" :
- tv_autorecord : 0 : : Automatically records all games as SourceTV demos.
- tv_chattimelimit : 3 : : Limits spectators to chat only every n seconds
- tv_clients : cmd : : Shows list of connected SourceTV clients.
- tv_debug : 0 : : SourceTV debug info.
- tv_delay : 10 : , "sv" : SrcTV broadcast delay in seconds
- tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete
- tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
- tv_enable : 0 : : Activates SourceTV on server.
- tv_maxclients : 128 : : Maximum client number on SourceTVserver.
- tv_maxrate : 5000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
- tv_name : 0 : : SourceTV host name
- tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators
- tv_overrideroot : 0 : : Overrides the SourceTV master root address.
- tv_password : 0 : , "nf", "prot" : SourceTV password for all clients
- tv_port : 27020 : : Host SourceTV port
- tv_record : cmd : : Starts SourceTV demo recording.
- tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
- tv_relaypassword : 0 : , "nf", "prot" : SourceTV password for relay proxies
- tv_retry : cmd : : Reconnects the SourceTV relay proxy.
- tv_snapshotrate : 16 : : Ticks broadcasted per second
- tv_status : cmd : : Show SourceTV server status.
- tv_stop : cmd : : Stops the SourceTV broadcast.
- tv_stoprecord : cmd : : Stops SourceTV demo recording.
- --------------
- 69 convars/concommands for [T]
- ] cvarlist U
- cvar list
- --------------
- unbind : cmd : : Unbind a key.
- unbindall : cmd : : Unbind all keys.
- unpause : cmd : : Unpause the game.
- use : cmd : : Use a particular weapon Arguments: <weapon_name>
- user : cmd : : Show user data.
- users : cmd : : Show user info for players on server.
- --------------
- 6 convars/concommands for [U]
- ] cvarlist V
- cvar list
- --------------
- v_centermove : 0 : , "cl" :
- v_centerspeed : 500 : , "cl" :
- v_ipitch_cycle : 1 : , "cheat", "rep", "cl" :
- v_ipitch_level : 0 : , "cheat", "rep", "cl" :
- v_iroll_cycle : 0 : , "cheat", "rep", "cl" :
- v_iroll_level : 0 : , "cheat", "rep", "cl" :
- v_iyaw_cycle : 2 : , "cheat", "rep", "cl" :
- v_iyaw_level : 0 : , "cheat", "rep", "cl" :
- vcollide_wireframe : 0 : , "cheat" :
- vcollide_wireframe_axes : 0 : :
- vcr_verbose : 0 : : Write extra information into .vcr file.
- version : cmd : : Print version info string.
- vfx_detail_level : 1 : , "matsys" :
- vgui_drawfocus : 0 : : Report which panel is under the mouse.
- vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
- vgui_drawtree_bounds : 0 : : Show panel bounds.
- vgui_drawtree_clear : cmd : :
- vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
- vgui_drawtree_hidden : 0 : : Draw the hidden panels.
- vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
- vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view.
- vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
- vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order.
- vgui_drawtree_visible : 1 : : Draw the visible panels.
- vgui_togglepanel : cmd : : show/hide vgui panel by name.
- viewmodel_fov : 54 : , "cheat", "cl" :
- violence_ablood : 1 : : Draw alien blood
- violence_agibs : 1 : : Show alien gib entities
- violence_hblood : 1 : : Draw human blood
- violence_hgibs : 1 : : Show human gib entities
- voice_avggain : 0 : :
- voice_clientdebug : 0 : , "cl" :
- voice_dsound : 0 : :
- voice_enable : 1 : , "a" :
- voice_fadeouttime : 0 : :
- voice_forcemicrecord : 1 : , "a" :
- voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
- voice_loopback : 0 : , "user" :
- voice_maxgain : 10 : :
- voice_modenable : 1 : , "a", "cl" : Enable/disable voice in this mod.
- voice_overdrive : 2 : :
- voice_overdrivefadetime : 0 : :
- voice_profile : 0 : :
- voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
- voice_scale : 1 : , "a" :
- voice_serverdebug : 0 : , "sv" :
- voice_showchannels : 0 : :
- voice_showincoming : 0 : :
- voice_steal : 2 : :
- volume : 1 : , "a" : Sound volume
- vox_reload : cmd : : Reload sentences.txt file
- voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
- voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
- voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
- voxeltree_view : cmd : : View entities in the voxel-tree.
- vprof : cmd : : Toggle VProf profiler
- vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
- vprof_cachemiss : cmd : : Toggle VProf cache miss checking
- vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
- vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
- vprof_child : cmd : :
- vprof_collapse_all : cmd : : Collapse the whole vprof tree
- vprof_counters : 0 : :
- vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
- vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled.
- vprof_expand_all : cmd : : Expand the whole vprof tree
- vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
- vprof_generate_report : cmd : : Generate a report to the console.
- vprof_generate_report_AI : cmd : : Generate a report to the console.
- vprof_generate_report_AI_only : cmd : : Generate a report to the console.
- vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
- vprof_generate_report_map_load : cmd : : Generate a report to the console.
- vprof_graph : 0 : : Draw the vprof graph.
- vprof_graphheight : 256 : , "a" :
- vprof_graphwidth : 512 : , "a" :
- vprof_nextsibling : cmd : :
- vprof_off : cmd : : Turn off VProf profiler
- vprof_on : cmd : : Turn on VProf profiler
- vprof_parent : cmd : :
- vprof_playback_average : cmd : : Average the next N frames.
- vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
- vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
- vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
- vprof_playback_stop : cmd : :
- vprof_prevsibling : cmd : :
- vprof_record_start : cmd : : Start recording vprof data for playback later.
- vprof_record_stop : cmd : :
- vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
- vprof_remote_stop : cmd : : Stop an existing remote VProf data request
- vprof_reset : cmd : : Reset the stats in VProf profiler
- vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
- vprof_scope : 0 : : Set a specific scope to start showing vprof tree
- vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
- vprof_verbose : 1 : , "a" : Set to one to show average and peak times
- vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
- vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
- vtune : cmd : : Controls VTune's sampling.
- --------------
- 97 convars/concommands for [V]
- ] cvarlist W
- cvar list
- --------------
- wait : cmd : : Stop command parsing until next frame.
- wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
- wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
- wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
- wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
- wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
- wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node
- wc_link_edit : cmd : :
- wc_update_entity : cmd : : Updates the entity's position/angles when in edit mode
- weapon_showproficiency : 0 : , "sv" :
- writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
- writeip : cmd : : Save the ban list to banned_ip.cfg.
- --------------
- 12 convars/concommands for [W]
- ] cvarlist X
- cvar list
- --------------
- --------------
- 0 convars/concommands for [X]
- ] cvarlist Y
- cvar list
- --------------
- --------------
- 0 convars/concommands for [Y]
- ] cvarlist Z
- cvar list
- --------------
- zoom_sensitivity_ratio : 1 : , "cl" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
- --------------
- 1 convars/concommands for [Z]
- ] cvarlist +
- cvar list
- --------------
- +alt1 : cmd : :
- +attack : cmd : :
- +attack2 : cmd : :
- +back : cmd : :
- +break : cmd : :
- +camdistance : cmd : :
- +camin : cmd : :
- +cammousemove : cmd : :
- +camout : cmd : :
- +campitchdown : cmd : :
- +campitchup : cmd : :
- +camyawleft : cmd : :
- +camyawright : cmd : :
- +commandermousemove : cmd : :
- +deckplan : cmd : :
- +duck : cmd : :
- +forward : cmd : :
- +graph : cmd : :
- +grenade1 : cmd : :
- +grenade2 : cmd : :
- +hints : cmd : :
- +inventory : cmd : :
- +jlook : cmd : :
- +jump : cmd : :
- +klook : cmd : :
- +left : cmd : :
- +lookdown : cmd : :
- +lookup : cmd : :
- +mat_texture_list : cmd : :
- +movedown : cmd : :
- +moveleft : cmd : :
- +moveright : cmd : :
- +moveup : cmd : :
- +reload : cmd : :
- +right : cmd : :
- +score : cmd : :
- +showbudget : cmd : :
- +showbudget_texture : cmd : :
- +showbudget_texture_global : cmd : :
- +showmfk : cmd : :
- +showneeds : cmd : :
- +showscores : cmd : :
- +showvprof : cmd : :
- +speed : cmd : :
- +strafe : cmd : :
- +use : cmd : :
- +vgui_drawtree : cmd : :
- +voicerecord : cmd : :
- +walk : cmd : :
- +zoom : cmd : :
- --------------
- 50 convars/concommands for [+]
- ] cvarlist -
- cvar list
- --------------
- -alt1 : cmd : :
- -attack : cmd : :
- -attack2 : cmd : :
- -back : cmd : :
- -break : cmd : :
- -camdistance : cmd : :
- -camin : cmd : :
- -cammousemove : cmd : :
- -camout : cmd : :
- -campitchdown : cmd : :
- -campitchup : cmd : :
- -camyawleft : cmd : :
- -camyawright : cmd : :
- -commandermousemove : cmd : :
- -deckplan : cmd : :
- -duck : cmd : :
- -forward : cmd : :
- -graph : cmd : :
- -grenade1 : cmd : :
- -grenade2 : cmd : :
- -hints : cmd : :
- -inventory : cmd : :
- -jlook : cmd : :
- -jump : cmd : :
- -klook : cmd : :
- -left : cmd : :
- -lookdown : cmd : :
- -lookup : cmd : :
- -mat_texture_list : cmd : :
- -movedown : cmd : :
- -moveleft : cmd : :
- -moveright : cmd : :
- -moveup : cmd : :
- -reload : cmd : :
- -right : cmd : :
- -score : cmd : :
- -showbudget : cmd : :
- -showbudget_texture : cmd : :
- -showbudget_texture_global : cmd : :
- -showmfk : cmd : :
- -showneeds : cmd : :
- -showscores : cmd : :
- -showvprof : cmd : :
- -speed : cmd : :
- -strafe : cmd : :
- -use : cmd : :
- -vgui_drawtree : cmd : :
- -voicerecord : cmd : :
- -walk : cmd : :
- -zoom : cmd : :
- --------------
- 50 convars/concommands for [-]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement