Slicercrush

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Jan 24th, 2016
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  1.  
  2. 16:25:27: Open Broadcaster Software v0.657b - 32bit (´・ω・`)
  3. 16:25:27: -------------------------------
  4. 16:25:27: CPU Name: AMD Athlon(tm) X4 860K Quad Core Processor
  5. 16:25:27: CPU Speed: 3693MHz
  6. 16:25:27: Physical Memory: 4095MB Total, 4095MB Free
  7. 16:25:27: stepping id: 1, model 48, family 21, type 0, extmodel 1, extfamily 3, HTT 1, logical cores 4, total cores 2
  8. 16:25:27: monitor 1: pos={0, 0}, size={1920, 1080}
  9. 16:25:27: Windows Version: 10.0 Build 10586 (revision 0)
  10. 16:25:27: Aero is Enabled
  11. 16:25:27: -------------------------------
  12. 16:25:27: OBS Modules:
  13. 16:25:27: Base Address Module
  14. 16:25:27: 00B00000 OBS.exe
  15. 16:25:27: 61A90000 OBSApi.dll
  16. 16:25:27: 62270000 DShowPlugin.dll
  17. 16:25:27: 62240000 GraphicsCapture.dll
  18. 16:25:27: 618A0000 NoiseGate.dll
  19. 16:25:27: 61880000 PSVPlugin.dll
  20. 16:25:27: 61860000 scenesw.dll
  21. 16:25:27: ------------------------------------------
  22. 16:25:27: Adapter 1
  23. 16:25:27: Video Adapter: NVIDIA GeForce GTX 750 Ti
  24. 16:25:27: Video Adapter Dedicated Video Memory: 2089484288
  25. 16:25:27: Video Adapter Shared System Memory: 2205417472
  26. 16:25:27: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  27. 16:25:27: =====Stream Start: 2016-01-18, 16:25:27===============================================
  28. 16:25:27: Multithreaded optimizations: On
  29. 16:25:27: Base resolution: 1920x1080
  30. 16:25:27: Output resolution: 1920x1080
  31. 16:25:27: ------------------------------------------
  32. 16:25:27: Loading up D3D10 on NVIDIA GeForce GTX 750 Ti (Adapter 1)...
  33. 16:25:27: ------------------------------------------
  34. 16:25:27: Audio Format: 48000 Hz
  35. 16:25:27: ------------------------------------------
  36. 16:25:27: Audio Channels: 2 Ch
  37. 16:25:27: Playback device {0.0.0.00000000}.{3076ddd6-589b-4b8c-b41f-cf9b28cc23b6}
  38. 16:25:27: ------------------------------------------
  39. 16:25:27: Using desktop audio input: Headphones (High Definition Audio Device)
  40. 16:25:27: Global Audio time adjust: 0
  41. 16:25:27: ------------------------------------------
  42. 16:25:27: Using auxilary audio input: Microphone (High Definition Audio Device)
  43. 16:25:27: Mic time offset: 0
  44. 16:25:27: ------------------------------------------
  45. 16:25:27: Audio Encoding: AAC
  46. 16:25:27: bitrate: 128
  47. 16:25:27: Scene buffering time set to 700
  48. 16:25:27: Using custom x264 settings: "crf=13"
  49. 16:25:27: x264: VBV maxrate specified, but no bufsize, ignored
  50. 16:25:27: ------------------------------------------
  51. 16:25:27: Video Encoding: x264
  52. 16:25:27: fps: 30
  53. 16:25:27: width: 1920, height: 1080
  54. 16:25:27: preset: ultrafast
  55. 16:25:27: profile: high
  56. 16:25:27: keyint: 60
  57. 16:25:27: CBR: no
  58. 16:25:27: CFR: yes
  59. 16:25:27: max bitrate: 1000
  60. 16:25:27: buffer size: 0
  61. 16:25:27: quality: 19
  62. 16:25:27: ------------------------------------------
  63. 16:25:37: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  64. 16:25:37: New Scene
  65. 16:25:37: Using graphics capture
  66. 16:25:37: Trying to hook process: Unturned.exe
  67. 16:25:38: SharedTexCapture hooked
  68. 16:25:40: FlushBufferedVideo: Flushing 16 packets over 500 ms
  69. 16:25:41: Total frames encoded: 369, total frames duplicated: 1 (0.27%)
  70. 16:25:41: Total frames rendered: 378, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  71. 16:25:41:
  72. 16:25:41: Profiler time results:
  73. 16:25:41:
  74. 16:25:41: ==============================================================
  75. 16:25:41: video thread frame - [100%] [avg time: 0.81 ms] [children: 14.6%] [unaccounted: 85.4%]
  76. 16:25:41: | scene->Preprocess - [0.123%] [avg time: 0.001 ms]
  77. 16:25:41: | GPU download and conversion - [14.4%] [avg time: 0.117 ms] [children: 13.3%] [unaccounted: 1.11%]
  78. 16:25:41: | | flush - [12.3%] [avg time: 0.1 ms]
  79. 16:25:41: | | CopyResource - [0.741%] [avg time: 0.006 ms]
  80. 16:25:41: | | conversion to 4:2:0 - [0.247%] [avg time: 0.002 ms]
  81. 16:25:41: Convert444Thread - [100%] [avg time: 2.249 ms] [children: 99.4%] [unaccounted: 0.578%]
  82. 16:25:41: | Convert444toNV12 - [99.4%] [avg time: 2.236 ms]
  83. 16:25:41: encoder thread frame - [100%] [avg time: 1.857 ms] [children: 1.24%] [unaccounted: 98.8%]
  84. 16:25:41: | sending stuff out - [1.24%] [avg time: 0.023 ms]
  85. 16:25:41: ==============================================================
  86. 16:25:41:
  87. 16:25:41:
  88. 16:25:41: Profiler CPU results:
  89. 16:25:41:
  90. 16:25:41: ==============================================================
  91. 16:25:41: video thread frame - [cpu time: avg 0.578 ms, total 218.75 ms] [avg calls per frame: 1]
  92. 16:25:41: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  93. 16:25:41: | GPU download and conversion - [cpu time: avg 0.124 ms, total 46.875 ms] [avg calls per frame: 1]
  94. 16:25:41: | | flush - [cpu time: avg 0.041 ms, total 15.625 ms] [avg calls per frame: 1]
  95. 16:25:41: | | CopyResource - [cpu time: avg 0.044 ms, total 15.625 ms] [avg calls per frame: 1]
  96. 16:25:41: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  97. 16:25:41: Convert444Thread - [cpu time: avg 1.986 ms, total 703.125 ms] [avg calls per frame: 1]
  98. 16:25:41: | Convert444toNV12 - [cpu time: avg 1.942 ms, total 687.5 ms] [avg calls per frame: 1]
  99. 16:25:41: encoder thread frame - [cpu time: avg 1.637 ms, total 578.125 ms] [avg calls per frame: 1]
  100. 16:25:41: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  101. 16:25:41: ==============================================================
  102. 16:25:41:
  103. 16:25:41: =====Stream End: 2016-01-18, 16:25:41=================================================
  104. 16:25:41: =====Stream Start: 2016-01-18, 16:25:41===============================================
  105. 16:25:41: Multithreaded optimizations: On
  106. 16:25:41: Base resolution: 1920x1080
  107. 16:25:41: Output resolution: 1920x1080
  108. 16:25:41: ------------------------------------------
  109. 16:25:41: Loading up D3D10 on NVIDIA GeForce GTX 750 Ti (Adapter 1)...
  110. 16:25:41: ------------------------------------------
  111. 16:25:41: Audio Format: 48000 Hz
  112. 16:25:41: ------------------------------------------
  113. 16:25:41: Audio Channels: 2 Ch
  114. 16:25:41: Playback device {0.0.0.00000000}.{3076ddd6-589b-4b8c-b41f-cf9b28cc23b6}
  115. 16:25:41: ------------------------------------------
  116. 16:25:41: Using desktop audio input: Headphones (High Definition Audio Device)
  117. 16:25:41: Global Audio time adjust: 0
  118. 16:25:41: ------------------------------------------
  119. 16:25:41: Using auxilary audio input: Microphone (High Definition Audio Device)
  120. 16:25:41: Mic time offset: 0
  121. 16:25:41: ------------------------------------------
  122. 16:25:41: Audio Encoding: AAC
  123. 16:25:41: bitrate: 128
  124. 16:25:41: Using graphics capture
  125. 16:25:41: Trying to hook process: Unturned.exe
  126. 16:25:41: Scene buffering time set to 700
  127. 16:25:41: Using custom x264 settings: "crf=13"
  128. 16:25:41: x264: VBV maxrate specified, but no bufsize, ignored
  129. 16:25:41: ------------------------------------------
  130. 16:25:41: Video Encoding: x264
  131. 16:25:41: fps: 30
  132. 16:25:41: width: 1920, height: 1080
  133. 16:25:41: preset: ultrafast
  134. 16:25:41: profile: high
  135. 16:25:41: keyint: 60
  136. 16:25:41: CBR: no
  137. 16:25:41: CFR: yes
  138. 16:25:41: max bitrate: 1000
  139. 16:25:41: buffer size: 0
  140. 16:25:41: quality: 19
  141. 16:25:41: ------------------------------------------
  142. 16:25:42: SharedTexCapture hooked
  143. 16:28:12: FlushBufferedVideo: Flushing 16 packets over 500 ms
  144. 16:28:13: Total frames encoded: 4520, total frames duplicated: 3 (0.07%)
  145. 16:28:13: Total frames rendered: 4531, number of late frames: 1 (0.02%) (it's okay for some frames to be late)
  146. 16:28:13:
  147. 16:28:13: Profiler time results:
  148. 16:28:13:
  149. 16:28:13: ==============================================================
  150. 16:28:13: video thread frame - [100%] [avg time: 0.837 ms] [children: 17.2%] [unaccounted: 82.8%]
  151. 16:28:13: | scene->Preprocess - [0.239%] [avg time: 0.002 ms]
  152. 16:28:13: | GPU download and conversion - [17%] [avg time: 0.142 ms] [children: 15.4%] [unaccounted: 1.55%]
  153. 16:28:13: | | flush - [14.2%] [avg time: 0.119 ms]
  154. 16:28:13: | | CopyResource - [0.836%] [avg time: 0.007 ms]
  155. 16:28:13: | | conversion to 4:2:0 - [0.358%] [avg time: 0.003 ms]
  156. 16:28:13: Convert444Thread - [100%] [avg time: 2.47 ms] [children: 99.4%] [unaccounted: 0.607%]
  157. 16:28:13: | Convert444toNV12 - [99.4%] [avg time: 2.455 ms]
  158. 16:28:13: encoder thread frame - [100%] [avg time: 2.772 ms] [children: 11.4%] [unaccounted: 88.6%]
  159. 16:28:13: | sending stuff out - [11.4%] [avg time: 0.316 ms]
  160. 16:28:13: ==============================================================
  161. 16:28:13:
  162. 16:28:13:
  163. 16:28:13: Profiler CPU results:
  164. 16:28:13:
  165. 16:28:13: ==============================================================
  166. 16:28:13: video thread frame - [cpu time: avg 0.5 ms, total 2265.63 ms] [avg calls per frame: 1]
  167. 16:28:13: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  168. 16:28:13: | GPU download and conversion - [cpu time: avg 0.058 ms, total 265.625 ms] [avg calls per frame: 1]
  169. 16:28:13: | | flush - [cpu time: avg 0.041 ms, total 187.5 ms] [avg calls per frame: 1]
  170. 16:28:13: | | CopyResource - [cpu time: avg 0.003 ms, total 15.625 ms] [avg calls per frame: 1]
  171. 16:28:13: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  172. 16:28:13: Convert444Thread - [cpu time: avg 2.26 ms, total 10187.5 ms] [avg calls per frame: 1]
  173. 16:28:13: | Convert444toNV12 - [cpu time: avg 2.25 ms, total 10140.6 ms] [avg calls per frame: 1]
  174. 16:28:13: encoder thread frame - [cpu time: avg 2.195 ms, total 9890.63 ms] [avg calls per frame: 1]
  175. 16:28:13: | sending stuff out - [cpu time: avg 0.308 ms, total 1390.63 ms] [avg calls per frame: 1]
  176. 16:28:13: ==============================================================
  177. 16:28:13:
  178. 16:28:13: =====Stream End: 2016-01-18, 16:28:13=================================================
  179. 17:12:11: =====Stream Start: 2016-01-18, 17:12:11===============================================
  180. 17:12:11: Multithreaded optimizations: On
  181. 17:12:11: Base resolution: 1920x1080
  182. 17:12:11: Output resolution: 1920x1080
  183. 17:12:11: ------------------------------------------
  184. 17:12:11: Loading up D3D10 on NVIDIA GeForce GTX 750 Ti (Adapter 1)...
  185. 17:12:11: ------------------------------------------
  186. 17:12:11: Audio Format: 48000 Hz
  187. 17:12:11: ------------------------------------------
  188. 17:12:11: Audio Channels: 2 Ch
  189. 17:12:11: Playback device {0.0.0.00000000}.{3076ddd6-589b-4b8c-b41f-cf9b28cc23b6}
  190. 17:12:11: ------------------------------------------
  191. 17:12:11: Using desktop audio input: Headphones (High Definition Audio Device)
  192. 17:12:11: Global Audio time adjust: 0
  193. 17:12:11: ------------------------------------------
  194. 17:12:11: Using auxilary audio input: Microphone (High Definition Audio Device)
  195. 17:12:11: Mic time offset: 0
  196. 17:12:11: ------------------------------------------
  197. 17:12:11: Audio Encoding: AAC
  198. 17:12:11: bitrate: 128
  199. 17:12:11: Using graphics capture
  200. 17:12:11: Scene buffering time set to 700
  201. 17:12:11: Using custom x264 settings: "crf=13"
  202. 17:12:11: x264: VBV maxrate specified, but no bufsize, ignored
  203. 17:12:11: ------------------------------------------
  204. 17:12:11: Video Encoding: x264
  205. 17:12:11: fps: 30
  206. 17:12:11: width: 1920, height: 1080
  207. 17:12:11: preset: ultrafast
  208. 17:12:11: profile: high
  209. 17:12:11: keyint: 60
  210. 17:12:11: CBR: no
  211. 17:12:11: CFR: yes
  212. 17:12:11: max bitrate: 1000
  213. 17:12:11: buffer size: 0
  214. 17:12:11: quality: 19
  215. 17:12:11: ------------------------------------------
  216. 17:16:58: FlushBufferedVideo: Flushing 16 packets over 500 ms
  217. 17:16:59: Total frames encoded: 8614, total frames duplicated: 0 (0.00%)
  218. 17:16:59: Total frames rendered: 8623, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  219. 17:16:59:
  220. 17:16:59: Profiler time results:
  221. 17:16:59:
  222. 17:16:59: ==============================================================
  223. 17:16:59: video thread frame - [100%] [avg time: 0.33 ms] [children: 78.2%] [unaccounted: 21.8%]
  224. 17:16:59: | scene->Preprocess - [0.606%] [avg time: 0.002 ms]
  225. 17:16:59: | GPU download and conversion - [77.6%] [avg time: 0.256 ms] [children: 73%] [unaccounted: 4.55%]
  226. 17:16:59: | | flush - [69.7%] [avg time: 0.23 ms]
  227. 17:16:59: | | CopyResource - [2.12%] [avg time: 0.007 ms]
  228. 17:16:59: | | conversion to 4:2:0 - [1.21%] [avg time: 0.004 ms]
  229. 17:16:59: Convert444Thread - [100%] [avg time: 1.992 ms] [children: 99.3%] [unaccounted: 0.703%]
  230. 17:16:59: | Convert444toNV12 - [99.3%] [avg time: 1.978 ms]
  231. 17:16:59: encoder thread frame - [100%] [avg time: 2.012 ms] [children: 0.895%] [unaccounted: 99.1%]
  232. 17:16:59: | sending stuff out - [0.895%] [avg time: 0.018 ms]
  233. 17:16:59: ==============================================================
  234. 17:16:59:
  235. 17:16:59:
  236. 17:16:59: Profiler CPU results:
  237. 17:16:59:
  238. 17:16:59: ==============================================================
  239. 17:16:59: video thread frame - [cpu time: avg 0.038 ms, total 328.125 ms] [avg calls per frame: 1]
  240. 17:16:59: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  241. 17:16:59: | GPU download and conversion - [cpu time: avg 0.018 ms, total 156.25 ms] [avg calls per frame: 1]
  242. 17:16:59: | | flush - [cpu time: avg 0.016 ms, total 140.625 ms] [avg calls per frame: 1]
  243. 17:16:59: | | CopyResource - [cpu time: avg 0.001 ms, total 15.625 ms] [avg calls per frame: 1]
  244. 17:16:59: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  245. 17:16:59: Convert444Thread - [cpu time: avg 1.9 ms, total 16343.8 ms] [avg calls per frame: 1]
  246. 17:16:59: | Convert444toNV12 - [cpu time: avg 1.9 ms, total 16343.8 ms] [avg calls per frame: 1]
  247. 17:16:59: encoder thread frame - [cpu time: avg 1.739 ms, total 14953.1 ms] [avg calls per frame: 1]
  248. 17:16:59: | sending stuff out - [cpu time: avg 0.009 ms, total 78.125 ms] [avg calls per frame: 1]
  249. 17:16:59: ==============================================================
  250. 17:16:59:
  251. 17:16:59: =====Stream End: 2016-01-18, 17:16:59=================================================
  252. 17:20:11: =====Stream Start: 2016-01-18, 17:20:11===============================================
  253. 17:20:11: Multithreaded optimizations: On
  254. 17:20:11: Base resolution: 1920x1080
  255. 17:20:11: Output resolution: 1920x1080
  256. 17:20:11: ------------------------------------------
  257. 17:20:11: Loading up D3D10 on NVIDIA GeForce GTX 750 Ti (Adapter 1)...
  258. 17:20:11: ------------------------------------------
  259. 17:20:11: Audio Format: 48000 Hz
  260. 17:20:11: ------------------------------------------
  261. 17:20:11: Audio Channels: 2 Ch
  262. 17:20:11: Playback device {0.0.0.00000000}.{3076ddd6-589b-4b8c-b41f-cf9b28cc23b6}
  263. 17:20:11: ------------------------------------------
  264. 17:20:11: Using desktop audio input: Headphones (High Definition Audio Device)
  265. 17:20:11: Global Audio time adjust: 0
  266. 17:20:11: ------------------------------------------
  267. 17:20:11: Using auxilary audio input: Microphone (High Definition Audio Device)
  268. 17:20:11: Mic time offset: 0
  269. 17:20:11: ------------------------------------------
  270. 17:20:11: Audio Encoding: AAC
  271. 17:20:11: bitrate: 128
  272. 17:20:11: Using graphics capture
  273. 17:20:11: Trying to hook process: TheForest.exe
  274. 17:20:11: Scene buffering time set to 700
  275. 17:20:11: Using custom x264 settings: "crf=13"
  276. 17:20:11: x264: VBV maxrate specified, but no bufsize, ignored
  277. 17:20:12: ------------------------------------------
  278. 17:20:12: Video Encoding: x264
  279. 17:20:12: fps: 30
  280. 17:20:12: width: 1920, height: 1080
  281. 17:20:12: preset: ultrafast
  282. 17:20:12: profile: high
  283. 17:20:12: keyint: 60
  284. 17:20:12: CBR: no
  285. 17:20:12: CFR: yes
  286. 17:20:12: max bitrate: 1000
  287. 17:20:12: buffer size: 0
  288. 17:20:12: quality: 19
  289. 17:20:12: ------------------------------------------
  290. 17:20:16: SharedTexCapture hooked
  291. 17:20:22: GraphicsCaptureSource::NewCapture: eliminating old capture
  292. 17:20:22: SharedTexCapture hooked
  293. 17:38:19: FlushBufferedVideo: Flushing 17 packets over 534 ms
  294. 17:38:19: Total frames encoded: 32602, total frames duplicated: 4674 (14.34%)
  295. 17:38:19: Number of frames skipped due to encoder lag: 4062 (12.46%)
  296. 17:38:19: Total frames rendered: 28525, number of late frames: 145 (0.51%) (it's okay for some frames to be late)
  297. 17:38:19:
  298. 17:38:19: Profiler time results:
  299. 17:38:19:
  300. 17:38:19: ==============================================================
  301. 17:38:19: video thread frame - [100%] [avg time: 1.236 ms] [children: 48.9%] [unaccounted: 51.1%]
  302. 17:38:19: | scene->Preprocess - [0.324%] [avg time: 0.004 ms]
  303. 17:38:19: | GPU download and conversion - [48.6%] [avg time: 0.601 ms] [children: 14.4%] [unaccounted: 34.2%]
  304. 17:38:19: | | flush - [12%] [avg time: 0.148 ms]
  305. 17:38:19: | | CopyResource - [2.1%] [avg time: 0.026 ms]
  306. 17:38:19: | | conversion to 4:2:0 - [0.324%] [avg time: 0.004 ms]
  307. 17:38:19: Convert444Thread - [100%] [avg time: 2.597 ms] [children: 99.3%] [unaccounted: 0.732%]
  308. 17:38:19: | Convert444toNV12 - [99.3%] [avg time: 2.578 ms]
  309. 17:38:19: encoder thread frame - [100%] [avg time: 11.254 ms] [children: 25.9%] [unaccounted: 74.1%]
  310. 17:38:19: | sending stuff out - [25.9%] [avg time: 2.918 ms]
  311. 17:38:19: ==============================================================
  312. 17:38:19:
  313. 17:38:19:
  314. 17:38:19: Profiler CPU results:
  315. 17:38:19:
  316. 17:38:19: ==============================================================
  317. 17:38:19: video thread frame - [cpu time: avg 0.369 ms, total 10531.3 ms] [avg calls per frame: 1]
  318. 17:38:19: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  319. 17:38:19: | GPU download and conversion - [cpu time: avg 0.13 ms, total 3718.75 ms] [avg calls per frame: 1]
  320. 17:38:19: | | flush - [cpu time: avg 0.1 ms, total 2859.38 ms] [avg calls per frame: 1]
  321. 17:38:19: | | CopyResource - [cpu time: avg 0.009 ms, total 281.25 ms] [avg calls per frame: 1]
  322. 17:38:19: | | conversion to 4:2:0 - [cpu time: avg 0.007 ms, total 203.125 ms] [avg calls per frame: 1]
  323. 17:38:19: Convert444Thread - [cpu time: avg 2.144 ms, total 61109.4 ms] [avg calls per frame: 1]
  324. 17:38:19: | Convert444toNV12 - [cpu time: avg 2.135 ms, total 60859.4 ms] [avg calls per frame: 1]
  325. 17:38:19: encoder thread frame - [cpu time: avg 3.863 ms, total 125891 ms] [avg calls per frame: 1]
  326. 17:38:19: | sending stuff out - [cpu time: avg 0.971 ms, total 31671.9 ms] [avg calls per frame: 1]
  327. 17:38:19: ==============================================================
  328. 17:38:19:
  329. 17:38:19: =====Stream End: 2016-01-18, 17:38:19=================================================
  330. 17:38:40: Terminating 0x1c4
  331. 17:38:40: Terminating 0x256c
  332. 17:38:40: Terminating 0x1510
  333. 17:38:40: Terminating 0x1214
  334.  
  335.  
  336. Last game capture log:
  337. 2016-01-18, 17:20:11: we're booting up:
  338. 17:20:11: CaptureThread: attached to process TheForest.exe
  339. 17:20:12: D3D9 Present
  340. 17:20:12: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  341. 17:20:12: GL Present
  342. 17:20:12: DirectDraw capture: Windows 8 not supported yet
  343. 17:20:12: (half life scientist) everything.. seems to be in order
  344. 17:20:16: D3D9EndScene called
  345. 17:20:16: D3DPRESENT_PARAMETERS {
  346. 17:20:16: BackBufferWidth: 1920
  347. 17:20:16: BackBufferHeight: 1080
  348. 17:20:16: BackBufferFormat: D3DFMT_A8R8G8B8
  349. 17:20:16: BackBufferCount: 1
  350. 17:20:16: MultiSampleType: D3DMULTISAMPLE_NONE
  351. 17:20:16: MultiSampleQuality: 0
  352. 17:20:16: SwapEffect: D3DSWAPEFFECT_DISCARD
  353. 17:20:16: hDeviceWindow: 983786
  354. 17:20:16: Windowed: false
  355. 17:20:16: EnableAutoDepthStencil: false
  356. 17:20:16: AutoDepthStencilFormat: D3DFMT_D24S8
  357. 17:20:16: Flags: None
  358. 17:20:16: FullScreen_RefreshRateInHz: 60
  359. 17:20:16: PresentationInterval: 2147483648
  360. 17:20:16: };
  361. 17:20:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  362. 17:20:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  363. 17:20:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  364. 17:20:16: successfully set up d3d9 hooks
  365. 17:20:16: D3D9Present called
  366. 17:20:16: DoD3D9GPUHook: success
  367. 17:20:16: D3DSURFACE_DESC {
  368. 17:20:16: Format: D3DFMT_A8R8G8B8
  369. 17:20:16: Type: D3DRTYPE_SURFACE
  370. 17:20:16: Usage: D3DUSAGE_RENDERTARGET
  371. 17:20:16: Pool: D3DPOOL_DEFAULT
  372. 17:20:16: MultiSampleType: D3DMULTISAMPLE_NONE
  373. 17:20:16: MultiSampleQuality: 0
  374. 17:20:16: Width: 1920
  375. 17:20:16: Height: 1080
  376. 17:20:16: };
  377. 17:20:16: successfully capturing d3d9 frames via GPU
  378. 17:20:20: D3D9Reset called
  379. 17:20:20: ---------------------- Cleared D3D9 Capture ----------------------
  380. 17:20:21: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  381. 17:20:21: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  382. 17:20:21: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  383. 17:20:21: successfully set up d3d9 hooks
  384. 17:20:22: D3D9EndScene called
  385. 17:20:22: D3D9Present called
  386. 17:20:22: DoD3D9GPUHook: success
  387. 17:20:22: D3DSURFACE_DESC {
  388. 17:20:22: Format: D3DFMT_A8R8G8B8
  389. 17:20:22: Type: D3DRTYPE_SURFACE
  390. 17:20:22: Usage: D3DUSAGE_RENDERTARGET
  391. 17:20:22: Pool: D3DPOOL_DEFAULT
  392. 17:20:22: MultiSampleType: D3DMULTISAMPLE_NONE
  393. 17:20:22: MultiSampleQuality: 0
  394. 17:20:22: Width: 1920
  395. 17:20:22: Height: 1080
  396. 17:20:22: };
  397. 17:20:22: successfully capturing d3d9 frames via GPU
  398. 17:20:24: DirectDraw capture: Windows 8 not supported yet
  399. 17:38:19: ---------------------- Cleared D3D9 Capture ----------------------
  400. 17:38:19: received restart event, capturing
  401. 17:38:19: DirectDraw capture: Windows 8 not supported yet
  402. 17:38:19: DoD3D9GPUHook: success
  403. 17:38:19: D3D9EndScene called
  404. 17:38:19: D3D9Present called
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