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configuration.txt

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Jul 24th, 2014
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  1. # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
  2.  
  3. # All map templates are defined in the templates directory
  4. # To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres
  5. # The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt
  6. # To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres
  7. # The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt
  8. # To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires
  9. # The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt
  10. # To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi
  11. # The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt
  12. # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi
  13. # The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt
  14. # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi
  15. # The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt
  16. deftemplatesuffix: hires
  17.  
  18. components:
  19. - class: org.dynmap.ClientConfigurationComponent
  20.  
  21. - class: org.dynmap.InternalClientUpdateComponent
  22. sendhealth: true
  23. sendposition: true
  24. allowwebchat: true
  25. webchat-interval: 5
  26. hidewebchatip: false
  27. trustclientname: false
  28. includehiddenplayers: false
  29. # (optional) if true, color codes in player display names are used
  30. use-name-colors: false
  31. # (optional) if true, player login IDs will be used for web chat when their IPs match
  32. use-player-login-ip: true
  33. # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
  34. require-player-login-ip: false
  35. # (optional) block player login IDs that are banned from chatting
  36. block-banned-player-chat: true
  37. # Require login for web-to-server chat (requires login-enabled: true)
  38. webchat-requires-login: false
  39. # If set to true, users must have dynmap.webchat permission in order to chat
  40. webchat-permissions: false
  41. # Limit length of single chat messages
  42. chatlengthlimit: 256
  43. # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
  44. # hideifshadow: 4
  45. # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
  46. # hideifundercover: 14
  47. # # (Optional) if true, players that are crouching/sneaking will be hidden
  48. hideifsneaking: false
  49. # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
  50. protected-player-info: false
  51. # If true, hide players with invisibility potion effects active
  52. hide-if-invisiblity-potion: true
  53. # If true, player names are not shown on map, chat, list
  54. hidenames: false
  55. #- class: org.dynmap.JsonFileClientUpdateComponent
  56. # writeinterval: 1
  57. # sendhealth: true
  58. # sendposition: true
  59. # allowwebchat: true
  60. # webchat-interval: 5
  61. # hidewebchatip: false
  62. # includehiddenplayers: false
  63. # use-name-colors: false
  64. # use-player-login-ip: false
  65. # require-player-login-ip: false
  66. # block-banned-player-chat: true
  67. # hideifshadow: 0
  68. # hideifundercover: 0
  69. # hideifsneaking: false
  70. # # Require login for web-to-server chat (requires login-enabled: true)
  71. # webchat-requires-login: false
  72. # # If set to true, users must have dynmap.webchat permission in order to chat
  73. # webchat-permissions: false
  74. # # Limit length of single chat messages
  75. # chatlengthlimit: 256
  76. # hide-if-invisiblity-potion: true
  77. # hidenames: false
  78.  
  79. - class: org.dynmap.SimpleWebChatComponent
  80. allowchat: true
  81. # If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true.
  82. allowurlname: false
  83.  
  84. # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
  85. - class: org.dynmap.MarkersComponent
  86. type: markers
  87. showlabel: false
  88. enablesigns: false
  89. # (optional) add spawn point markers to standard marker layer
  90. showspawn: true
  91. spawnicon: world
  92. spawnlabel: "Spawn"
  93. # (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)
  94. showofflineplayers: false
  95. offlinelabel: "Offline"
  96. offlineicon: offlineuser
  97. offlinehidebydefault: true
  98. offlineminzoom: 0
  99. maxofflinetime: 30
  100. # (optional) layer for showing player's spawn beds
  101. showspawnbeds: false
  102. spawnbedlabel: "Spawn Beds"
  103. spawnbedicon: bed
  104. spawnbedhidebydefault: true
  105. spawnbedminzoom: 0
  106. spawnbedformat: "%name%'s bed"
  107.  
  108. - class: org.dynmap.ClientComponent
  109. type: chat
  110. allowurlname: false
  111. - class: org.dynmap.ClientComponent
  112. type: chatballoon
  113. focuschatballoons: false
  114. - class: org.dynmap.ClientComponent
  115. type: chatbox
  116. showplayerfaces: true
  117. messagettl: 5
  118. # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
  119. #scrollback: 100
  120. # Optiona; set maximum number of lines visible for chatbox
  121. #visiblelines: 10
  122. # Optional: send push button
  123. sendbutton: false
  124. - class: org.dynmap.ClientComponent
  125. type: playermarkers
  126. showplayerfaces: true
  127. showplayerhealth: true
  128. # If true, show player body too (only valid if showplayerfaces=true
  129. showplayerbody: false
  130. # Option to make player faces small - don't use with showplayerhealth
  131. smallplayerfaces: false
  132. # Optional - make player faces layer hidden by default
  133. hidebydefault: false
  134. # Optional - ordering priority in layer menu (low goes before high - default is 0)
  135. layerprio: 0
  136. # Optional - label for player marker layer (default is 'Players')
  137. label: "Players"
  138.  
  139. #- class: org.dynmap.ClientComponent
  140. # type: digitalclock
  141. - class: org.dynmap.ClientComponent
  142. type: link
  143.  
  144. - class: org.dynmap.ClientComponent
  145. type: timeofdayclock
  146. showdigitalclock: true
  147. showweather: true
  148. # Mouse pointer world coordinate display
  149. - class: org.dynmap.ClientComponent
  150. type: coord
  151. label: "Location"
  152. hidey: false
  153. show-mcr: false
  154.  
  155. # Note: more than one logo component can be defined
  156. - class: org.dynmap.ClientComponent
  157. type: logo
  158. text: "Nitrado.net"
  159. logourl: "/images/nitrado.png"
  160. linkurl: "https://server.nitrado.net/deu/gameserver-mieten?pk_campaign=DEU_Dynmap"
  161. # Valid positions: top-left, top-right, bottom-left, bottom-right
  162. position: bottom-right
  163.  
  164. #- class: org.dynmap.ClientComponent
  165. # type: inactive
  166. # timeout: 1800 # in seconds (1800 seconds = 30 minutes)
  167. # redirecturl: inactive.html
  168. # #showmessage: 'You were inactive for too long.'
  169.  
  170. #- class: org.dynmap.TestComponent
  171. # stuff: "This is some configuration-value"
  172.  
  173. # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
  174. display-whitelist: false
  175.  
  176. # How often a tile gets rendered (in seconds).
  177. renderinterval: 1
  178.  
  179. # How many tiles on update queue before accelerate render interval
  180. renderacceleratethreshold: 60
  181.  
  182. # How often to render tiles when backlog is above renderacceleratethreshold
  183. renderaccelerateinterval: 0.2
  184.  
  185. # How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
  186. tiles-rendered-at-once: 2
  187.  
  188. # If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
  189. # from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
  190. # in more competition for CPU resources with other processes
  191. usenormalthreadpriority: true
  192.  
  193. # Save and restore pending tile renders - prevents their loss on server shutdown or /reload
  194. saverestorepending: true
  195.  
  196. # Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs
  197. save-pending-period: 900
  198.  
  199. # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
  200. zoomoutperiod: 30
  201.  
  202. # Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps)
  203. initial-zoomout-validate: true
  204.  
  205. # Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
  206. # of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can
  207. # also be set on individual worlds and individual maps.
  208. tileupdatedelay: 30
  209.  
  210. # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
  211. enabletilehash: true
  212.  
  213. # Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
  214. #hideores: true
  215.  
  216. # Optional - enabled BetterGrass style rendering of grass and snow block sides
  217. #better-grass: true
  218.  
  219. # Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
  220. smooth-lighting: true
  221.  
  222. # Optional - render specific block IDs using the texures and models of another block ID: can be used to hide/disguise specific
  223. # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
  224. block-id-alias:
  225. # "14": 1
  226. # "15": 1
  227. # "16": 1
  228.  
  229. # Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100)
  230. # Has no effect on maps with explicit format settings
  231. image-format: png
  232.  
  233. # use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
  234. # correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
  235. # transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks
  236. use-generated-textures: true
  237. correct-water-lighting: true
  238. transparent-leaves: true
  239.  
  240. # ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default)
  241. ctm-support: true
  242. # custom-colors-support: if true, Custom Colors in texture packs is enabled (default)
  243. custom-colors-support: true
  244.  
  245. # Control loading of player faces (if set to false, skins are never fetched)
  246. #fetchskins: false
  247.  
  248. # Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
  249. #refreshskins: false
  250.  
  251. # Customize URL used for fetching player skins (%player% is macro for name)
  252. skin-url: "http://s3.amazonaws.com/MinecraftSkins/%player%.png"
  253.  
  254. # Control behavior for new (1.0+) compass orientation (sunrise moved 90 degrees: east is now what used to be south)
  255. # default is 'newrose' (preserve pre-1.0 maps, rotate rose)
  256. # 'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap)
  257. compass-mode: newnorth
  258.  
  259. render-triggers:
  260. #- playermove
  261. #- playerjoin
  262. - blockplaced
  263. - blockbreak
  264. - leavesdecay
  265. - blockburn
  266. - chunkgenerated
  267. - blockformed
  268. - blockfaded
  269. - blockspread
  270. - pistonmoved
  271. - explosion
  272. #- blockfromto
  273. #- blockphysics
  274. - structuregrow
  275. - blockgrow
  276. #- blockredstone
  277.  
  278. # Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
  279. #webpage-title: "My Awesome Server Map"
  280.  
  281. # The path where the tile-files are placed.
  282. tilespath: web/tiles
  283.  
  284. # The path where the web-files are located.
  285. webpath: web
  286.  
  287. # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
  288. # If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
  289.  
  290. # The TCP-port the webserver will listen on.
  291. webserver-port: 8123
  292.  
  293. # Maximum concurrent session on internal web server - limits resources used in Bukkit server
  294. max-sessions: 30
  295.  
  296. # Disables Webserver portion of Dynmap (Advanced users only)
  297. disable-webserver: false
  298.  
  299. # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
  300. allow-symlinks: true
  301.  
  302. # Enable login support
  303. login-enabled: false
  304. # Require login to access website (requires login-enabled: true)
  305. login-required: false
  306.  
  307. # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
  308. timesliceinterval: 0.0
  309.  
  310. # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
  311. maxchunkspertick: 200
  312.  
  313. # Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater
  314. progressloginterval: 100
  315.  
  316. # Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
  317. # Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
  318. # setting this to equal or exceed the number of physical cores on the system.
  319. #parallelrendercnt: 4
  320.  
  321. # Interval the browser should poll for updates.
  322. updaterate: 2000
  323.  
  324. # If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in
  325. fullrenderplayerlimit: 0
  326. # If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in
  327. updateplayerlimit: 0
  328. # Target limit on server thread use - msec per tick
  329. per-tick-time-limit: 50
  330. # If TPS of server is below this setting, update renders processing is paused
  331. update-min-tps: 18.0
  332. # If TPS of server is below this setting, full/radius renders processing is paused
  333. fullrender-min-tps: 18.0
  334. # If TPS of server is below this setting, zoom out processing is paused
  335. zoomout-min-tps: 18.0
  336.  
  337. showplayerfacesinmenu: true
  338.  
  339. # Control whether players that are hidden or not on current map are grayed out (true=yes)
  340. grayplayerswhenhidden: true
  341.  
  342. # Use player permissions to order player list: first to last, players are ordered by first permission listed that they have
  343. # That is, anyone with first listed permission goes before anyone with second, etc, with users with none of the nodes going last
  344. player-sort-permission-nodes:
  345. - bukkit.command.op
  346.  
  347. # Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
  348. #sidebaropened: true
  349.  
  350. # Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
  351. #http-response-headers:
  352. # Access-Control-Allow-Origin: "my-domain.com"
  353. # X-Custom-Header-Of-Mine: "MyHeaderValue"
  354.  
  355. # Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields
  356. trusted-proxies:
  357. - "127.0.0.1"
  358. - "0:0:0:0:0:0:0:1"
  359.  
  360. # Join/quit message format for web chat: set to "" to disable notice on web UI
  361. joinmessage: "%playername% joined"
  362. quitmessage: "%playername% quit"
  363.  
  364. spammessage: "You may only chat once every %interval% seconds."
  365. # format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
  366. webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"
  367.  
  368. # Control whether layer control is presented on the UI (default is true)
  369. showlayercontrol: true
  370.  
  371. # Enable checking for banned IPs via banned-ips.txt (internal web server only)
  372. check-banned-ips: true
  373.  
  374. # Default selection when map page is loaded
  375. defaultzoom: 0
  376. defaultworld: world
  377. defaultmap: flat
  378. # (optional) Zoom level and map to switch to when following a player, if possible
  379. #followzoom: 3
  380. #followmap: surface
  381.  
  382. # If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
  383. persist-ids-by-ip: true
  384.  
  385. # If true, map text to cyrillic
  386. cyrillic-support: false
  387.  
  388. # Messages to customize
  389. msg:
  390. maptypes: "Map Types"
  391. players: "Players"
  392. chatrequireslogin: "Chat Requires Login"
  393. chatnotallowed: "You are not permitted to send chat messages"
  394. hiddennamejoin: "Player joined"
  395. hiddennamequit: "Player quit"
  396.  
  397. # URL for client configuration (only need to be tailored for proxies or other non-standard configurations)
  398. url:
  399. # configuration URL
  400. #configuration: "up/configuration"
  401. # update URL
  402. #update: "up/world/{world}/{timestamp}"
  403. # sendmessage URL
  404. #sendmessage: "up/sendmessage"
  405. # login URL
  406. #login: "up/login"
  407. # register URL
  408. #register: "up/register"
  409. # tiles base URL
  410. #tiles: "tiles/"
  411. # markers base URL
  412. #markers: "tiles/"
  413.  
  414. # Spout support controls
  415. spout:
  416. # If false, ignore spout even if detected
  417. enabled: true
  418. # If true, previously loaded textures will be assumed to still be valid (faster startup, but
  419. # can result in stale textures if originals are updated - delete files in texturepacks/standard/spoout
  420. # to clean cached textures and force reload on next startup)
  421. use-existing-textures: true
  422.  
  423. # Customization commands - allows scripts to be run before/after certain events
  424. custom-commands:
  425. image-updates:
  426. # Command run just before any image file is written or updated: run with single parameter with fully qualified file name
  427. preupdatecommand: ""
  428. # Command run just after any image file is written or updated: run with single parameter with fully qualified file name
  429. postupdatecommand: ""
  430.  
  431. # Snapshot cache size, in chunks
  432. snapshotcachesize: 500
  433. # Snapshot cache uses soft references (true), else weak references (false)
  434. soft-ref-cache: true
  435.  
  436. # Set to true to enable verbose startup messages - can help with debugging map configuration problems
  437. # Set to false for a much quieter startup log
  438. verbose: false
  439.  
  440. # Enables debugging.
  441. #debuggers:
  442. # - class: org.dynmap.debug.LogDebugger
  443. webserver-bindaddress: 128.65.219.181
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