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Plue

For Whom the Bell Tolls RP

Aug 21st, 2014
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  1. For Whom the Bell Tolls
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  3. "Plagues, firestorms, floods. Your regular biblical shit storm of death and you ladies and gentlemen are being sent to the source. A more direct assault has already failed, and the remaining alternatives are far more abhorrent than the sacrifice of your unit. Make no mistake this is a sacrifice, you have all volunteered for this mission knowing that there is no exit strategy, no escape route. You will be marked as KIA before this mission even commences. If any of you are having second thoughts this is your last chance to step back."
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  5. You are the best of the best, each of you peerless in your own fields. I can only pray that your skills will carry you through against these monsters, and monsters they are. Entire battalions have been wiped out by only a few of them, witch craft and sorcery, but they still bleed. If you have the chance strike quickly, you won't have a second shot against them.
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  7. "Intelligence has identified a 24 hour window for the operation, the majority of their combat capable forces will be deployed in the city proper rather than inside their headquarters. During this time their leader, Lorelei Barthomeloi [image] will be the most exposed that she ever will be. Your primary mission is her death. If any other targets of opportunity present themselves you are to use your best discretion. Captain Malcom will be leading your unit and will assign further targets as he sees fit.
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  9. Insertion will take place at 0300 via the Thames River. Strike group 12 will drawing their attention further north, and resistance at this point is not expected. An old sewer will serve as your entry into the Tower. We've been provided a limited number of these, fresh from the labs. They will let you see the entrance and pass through the sorcery that they've used to hide for so long. Techies don't know what will happen if you take them off when you're inside a place your head tells you doesn't exist, so don't lose them.
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  11. Godspeed.
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  16. Character generation.
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  18. Name, gender description etc. Give me some back story that makes you more than just another cardboard cut out. I suggest you
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  20. One skill that defines you, two that you are world class level, three that you are merely excellent at. Talk with me if you want any exotic equipment, but considering that you have the military backing this heavily you've got access to a lot. Just consider that it might be hard to bluff your way if caught while toting around a rocket launcher on your back.
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