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Erkhyan

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Nov 11th, 2014
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.1
  6. Passed cmdline options:
  7. -fov .45
  8. -spec_exp 15
  9. -ogl_spec 50
  10. -spec_static 1.7
  11. -spec_point 1.2
  12. -spec_tube 1.5
  13. -ambient_factor 5
  14. -missile_lighting
  15. -nomotiondebris
  16. -no_emissive_light
  17. -3dshockwave
  18. -soft_particles
  19. -post_process
  20. -bloom_intensity 125
  21. -fxaa
  22. -fxaa_preset 9
  23. -fb_explosions
  24. -cache_bitmaps
  25. -ballistic_gauge
  26. -dualscanlines
  27. -orbradar
  28. -rearm_timer
  29. -targetinfo
  30. -3dwarp
  31. -ship_choice_3d
  32. -weapon_choice_3d
  33. -warp_flash
  34. -snd_preload
  35. -mod MediaVPs_2014
  36. -no_set_gamma
  37. Building file index...
  38. Found root pack 'E:\Games\FreeSpace2\MediaVPs_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
  39. Found root pack 'E:\Games\FreeSpace2\MediaVPs_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
  40. Found root pack 'E:\Games\FreeSpace2\MediaVPs_2014\MV_Assets.vp' with a checksum of 0x23b7997e
  41. Found root pack 'E:\Games\FreeSpace2\MediaVPs_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
  42. Found root pack 'E:\Games\FreeSpace2\MediaVPs_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
  43. Found root pack 'E:\Games\FreeSpace2\MediaVPs_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
  44. Found root pack 'E:\Games\FreeSpace2\MediaVPs_2014\MV_Music.vp' with a checksum of 0x6c8f665e
  45. Found root pack 'E:\Games\FreeSpace2\MediaVPs_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
  46. Found root pack 'E:\Games\FreeSpace2\MediaVPs_2014\MV_Root.vp' with a checksum of 0x107a739e
  47. Found root pack 'E:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  48. Found root pack 'E:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  49. Found root pack 'E:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  50. Found root pack 'E:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  51. Found root pack 'E:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  52. Found root pack 'E:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  53. Found root pack 'E:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  54. Found root pack 'E:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  55. Found root pack 'E:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  56. Searching root 'E:\Games\FreeSpace2\MediaVPs_2014\' ... 10 files
  57. Searching root pack 'E:\Games\FreeSpace2\MediaVPs_2014\MV_A-Glows.vp' ... 1735 files
  58. Searching root pack 'E:\Games\FreeSpace2\MediaVPs_2014\MV_Advanced.vp' ... 1654 files
  59. Searching root pack 'E:\Games\FreeSpace2\MediaVPs_2014\MV_Assets.vp' ... 2015 files
  60. Searching root pack 'E:\Games\FreeSpace2\MediaVPs_2014\MV_CB_ANI_1.vp' ... 32 files
  61. Searching root pack 'E:\Games\FreeSpace2\MediaVPs_2014\MV_CB_ANI_2.vp' ... 57 files
  62. Searching root pack 'E:\Games\FreeSpace2\MediaVPs_2014\MV_Effects.vp' ... 2063 files
  63. Searching root pack 'E:\Games\FreeSpace2\MediaVPs_2014\MV_Music.vp' ... 32 files
  64. Searching root pack 'E:\Games\FreeSpace2\MediaVPs_2014\MV_RadarIcons.vp' ... 24 files
  65. Searching root pack 'E:\Games\FreeSpace2\MediaVPs_2014\MV_Root.vp' ... 848 files
  66. Searching root 'E:\Games\FreeSpace2\' ... 12 files
  67. Searching root pack 'E:\Games\FreeSpace2\root_fs2.vp' ... 157 files
  68. Searching root pack 'E:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
  69. Searching root pack 'E:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
  70. Searching root pack 'E:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  71. Searching root pack 'E:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
  72. Searching root pack 'E:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
  73. Searching root pack 'E:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
  74. Searching root pack 'E:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
  75. Searching root pack 'E:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
  76. Found 20 roots and 15477 files.
  77. ERROR: Unknown Language Checksum: 589986744
  78. Using default language settings...
  79. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  80. Setting language to English
  81. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  82. Game Settings Table: Using Standard Loops For SEXP Arguments
  83. Game Settings Table: Using standard event chaining behavior
  84. Game Settings Table: External shaders are DISABLED
  85. Initializing OpenAL...
  86. OpenAL Vendor : Creative Labs Inc.
  87. OpenAL Renderer : Software
  88. OpenAL Version : 1.1
  89.  
  90. Found extension "ALC_EXT_EFX".
  91.  
  92. Sample rate: 44100 (44100)
  93. EFX version: 1.0
  94. Max auxiliary sends: 1
  95. Playback device: Generic Software on Haut-parleurs (VIA High Definition Audio)
  96. Capture device: Mixage stéréo (VIA High Definit
  97. ... OpenAL successfully initialized!
  98. Failed to init speech
  99. Initializing OpenGL graphics device at 1680x1050 with 32-bit color...
  100. Initializing WGL...
  101. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  102. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  103. OpenGL Vendor : NVIDIA Corporation
  104. OpenGL Renderer : GeForce GTX 560/PCIe/SSE2
  105. OpenGL Version : 4.4.0
  106.  
  107. Using extension "GL_EXT_fog_coord".
  108. Using extension "GL_ARB_multitexture".
  109. Using extension "GL_ARB_texture_env_add".
  110. Using extension "GL_ARB_texture_compression".
  111. Using extension "GL_EXT_texture_compression_s3tc".
  112. Using extension "GL_EXT_texture_filter_anisotropic".
  113. Using extension "GL_ARB_texture_env_combine".
  114. Using extension "GL_EXT_compiled_vertex_array".
  115. Using extension "GL_EXT_draw_range_elements".
  116. Using extension "GL_ARB_texture_mirrored_repeat".
  117. Using extension "GL_ARB_texture_non_power_of_two".
  118. Using extension "GL_ARB_vertex_buffer_object".
  119. Using extension "GL_ARB_pixel_buffer_object".
  120. Using extension "GL_SGIS_generate_mipmap".
  121. Using extension "GL_EXT_framebuffer_object".
  122. Using extension "GL_ARB_texture_rectangle".
  123. Using extension "GL_EXT_bgra".
  124. Using extension "GL_ARB_texture_cube_map".
  125. Using extension "GL_EXT_texture_lod_bias".
  126. Using extension "GL_ARB_point_sprite".
  127. Using extension "GL_ARB_shading_language_100".
  128. Using extension "GL_ARB_shader_objects".
  129. Using extension "GL_ARB_vertex_shader".
  130. Using extension "GL_ARB_fragment_shader".
  131. Using extension "GL_ARB_shader_texture_lod".
  132. Using extension "GL_ARB_texture_float".
  133. Using extension "GL_ARB_draw_elements_base_vertex".
  134. Using extension "GL_EXT_framebuffer_blit".
  135. Using extension "GL_EXT_geometry_shader4".
  136. Using extension "GL_EXT_texture_array".
  137. Using extension "GL_ARB_uniform_buffer_object".
  138. Found extension "GL_EXT_transform_feedback", but can't find the required function "glBeginTransformFeedbackEXT()". Extension will be disabled!
  139. Using extension "GL_ARB_draw_instanced".
  140. Using extension "GL_ARB_texture_buffer_object".
  141. Found special extension function "wglSwapIntervalEXT".
  142.  
  143. Compiling effect shader 1 ...
  144. Loading built-in default shader for: effect-v.sdr
  145. Loading built-in default shader for: effect-particle-f.sdr
  146. Compiling effect shader 2 ...
  147. Loading built-in default shader for: effect-v.sdr
  148. Loading built-in default shader for: effect-particle-f.sdr
  149. Loading built-in default shader for: effect-screen-g.sdr
  150. Compiling effect shader 3 ...
  151. Loading built-in default shader for: effect-v.sdr
  152. Loading built-in default shader for: effect-distort-f.sdr
  153. Compiling deferred light shader...
  154. Loading built-in default shader for: deferred-v.sdr
  155. Loading built-in default shader for: deferred-f.sdr
  156. Compiling deferred light clear shader...
  157. Loading built-in default shader for: deferred-clear-v.sdr
  158. Loading built-in default shader for: deferred-clear-f.sdr
  159.  
  160. Compiling post-processing shader 1 ...
  161. Loading built-in default shader for: post-v.sdr
  162. Loading built-in default shader for: post-f.sdr
  163. Compiling post-processing shader 2 ...
  164. Loading built-in default shader for: post-v.sdr
  165. Loading built-in default shader for: blur-f.sdr
  166. Compiling post-processing shader 3 ...
  167. Loading built-in default shader for: post-v.sdr
  168. Loading built-in default shader for: blur-f.sdr
  169. Compiling post-processing shader 4 ...
  170. Loading built-in default shader for: post-v.sdr
  171. Loading built-in default shader for: brightpass-f.sdr
  172. Compiling post-processing shader 5 ...
  173. Loading built-in default shader for: fxaa-v.sdr
  174. Loading built-in default shader for: fxaa-f.sdr
  175. Compiling post-processing shader 6 ...
  176. Loading built-in default shader for: post-v.sdr
  177. Loading built-in default shader for: fxaapre-f.sdr
  178. Compiling post-processing shader 7 ...
  179. Loading built-in default shader for: post-v.sdr
  180. Loading built-in default shader for: ls-f.sdr
  181. Compiling post-processing shader 8 ...
  182. Loading built-in default shader for: shadowdebug-v.sdr
  183. Loading built-in default shader for: shadowdebug-f.sdr
  184.  
  185. Max texture units: 4 (32)
  186. Max elements vertices: 1048576
  187. Max elements indices: 1048576
  188. Max texture size: 16384x16384
  189. Max render buffer size: 16384x16384
  190. Can use compressed textures: YES
  191. Texture compression available: YES
  192. Post-processing enabled: YES
  193. Using trilinear texture filter.
  194. OpenGL Shader Version: 4.40 NVIDIA via Cg compiler
  195. ... OpenGL init is complete!
  196. Size of bitmap info = 742 KB
  197. Size of bitmap extra info = 48 bytes
  198. ANI cursorweb with size 24x24 (25.0% wasted)
  199. GRAPHICS: Initializing default colors...
  200. SCRIPTING: Beginning initialization sequence...
  201. SCRIPTING: Beginning Lua initialization...
  202. LUA: Opening LUA state...
  203. LUA: Initializing base Lua libraries...
  204. LUA: Beginning ADE initialization
  205. ADE: Initializing enumeration constants...
  206. ADE: Assigning Lua session...
  207. SCRIPTING: Beginning main hook parse sequence....
  208. Wokka! Error opening file (scripting.tbl)!
  209. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  210. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  211. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  212. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  213. SCRIPTING: Inititialization complete.
  214. SCRIPTING: Splash screen overrides checked
  215. SCRIPTING: Splash hook has been run
  216. SCRIPTING: Splash screen conditional hook has been run
  217. Using high memory settings...
  218. Wokka! Error opening file (interface.tbl)!
  219. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  220. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  221. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  222. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  223. Windows reported 16 joysticks, we found 1
  224. Current soundtrack set to -1 in event_music_reset_choices
  225. TBM => Starting parse of 'mv_music-mus.tbm' ...
  226. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  227. Wokka! Error opening file (armor.tbl)!
  228. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  229. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  230. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  231. TBM => Starting parse of 'mv_root-wxp.tbm' ...
  232. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  233. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  234. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  235. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  236. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  237. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  238. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  239. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  240. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  241. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  242. TBM => Starting parse of 'mv_root-wep.tbm' ...
  243. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  244. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  245. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  246. TBM => Starting parse of 'mv_root-shp.tbm' ...
  247. TBM => Starting parse of 'radar-shp.tbm' ...
  248. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  249. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  250. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  251. ANI support1 with size 108x24 (25.0% wasted)
  252. ANI damage1 with size 148x25 (21.9% wasted)
  253. ANI wingman1 with size 71x53 (17.2% wasted)
  254. ANI wingman2 with size 35x53 (17.2% wasted)
  255. ANI wingman3 with size 14x53 (17.2% wasted)
  256. ANI toggle1 with size 57x20 (37.5% wasted)
  257. ANI head1 with size 164x132 (48.4% wasted)
  258. ANI weapons1 with size 126x20 (37.5% wasted)
  259. ANI weapons1_b with size 150x20 (37.5% wasted)
  260. ANI objective1 with size 149x21 (34.4% wasted)
  261. ANI netlag1 with size 29x30 (6.3% wasted)
  262. ANI targhit1 with size 31x21 (34.4% wasted)
  263. ANI time1 with size 47x23 (28.1% wasted)
  264. ANI targetview1 with size 137x156 (39.1% wasted)
  265. ANI targetview2 with size 4x96 (25.0% wasted)
  266. ANI targetview3 with size 7x20 (37.5% wasted)
  267. ANI 2_energy2 with size 86x96 (25.0% wasted)
  268. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  269. ANI 2_leftarc with size 103x252 (1.6% wasted)
  270. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  271. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  272. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  273. ANI 2_lead1 with size 26x26 (18.8% wasted)
  274. ANI 2_lock1 with size 56x53 (17.2% wasted)
  275. ANI 2_lockspin with size 100x100 (21.9% wasted)
  276. ANI energy1 with size 12x41 (35.9% wasted)
  277. ANI 2_radar1 with size 209x170 (33.6% wasted)
  278. TBM => Starting parse of 'mv_effects-str.tbm' ...
  279. loading animated cursor "cursor"
  280. ANI cursor with size 24x24 (25.0% wasted)
  281. MediaVPs: Explosions script loaded!
  282. MediaVPs: Flaming debris script loaded!
  283. Ships.tbl is : VALID
  284. Weapons.tbl is : VALID
  285. cfile_init() took 281
  286. Compiling video-processing shader ...
  287. Loading built-in default shader for: video-v.sdr
  288. Loading built-in default shader for: video-f.sdr
  289. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  290. PLR => Loading 'Vanilla.plr' with version 2...
  291. PLR => Parsing: Flags...
  292. PLR => Parsing: Info...
  293. PLR => Parsing: Scoring...
  294. PLR => Parsing: ScoringMulti...
  295. PLR => Parsing: HUD...
  296. PLR => Parsing: Variables...
  297. PLR => Parsing: Multiplayer...
  298. PLR => Parsing: Controls...
  299. PLR => Parsing: Settings...
  300. Someone passed an extension to bm_load for file 'hammer1.pcx'
  301. PLR => Loading complete!
  302. PLR => Verifying 'Dimensional eclipse.plr' with version 1...
  303. PLR => Parsing: Flags...
  304. PLR => Parsing: Info...
  305. PLR => Verifying complete!
  306. PLR => Verifying 'Vanilla.plr' with version 2...
  307. PLR => Parsing: Flags...
  308. PLR => Parsing: Info...
  309. PLR => Verifying complete!
  310. ANI cursor.ani with size 24x24 (25.0% wasted)
  311. Setting detail level to 3 because of new pilot
  312. PLR => Saving 'Test.plr' with version 2...
  313. PLR => Saving: Flags...
  314. PLR => Saving: Info...
  315. PLR => Saving: Scoring...
  316. PLR => Saving: ScoringMulti...
  317. PLR => Saving: HUD...
  318. PLR => Saving: Variables...
  319. PLR => Saving: Multiplayer...
  320. PLR => Saving: Controls...
  321. PLR => Saving: Settings...
  322. PLR => Saving complete!
  323. PLR => Verifying 'Test.plr' with version 2...
  324. PLR => Parsing: Flags...
  325. PLR => Parsing: Info...
  326. PLR => Verifying complete!
  327. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  328. PLR => Loading 'Test.plr' with version 2...
  329. PLR => Parsing: Flags...
  330. PLR => Parsing: Info...
  331. PLR => Parsing: Scoring...
  332. PLR => Parsing: ScoringMulti...
  333. PLR => Parsing: HUD...
  334. PLR => Parsing: Variables...
  335. PLR => Parsing: Multiplayer...
  336. PLR => Parsing: Controls...
  337. PLR => Parsing: Settings...
  338. PLR => Loading complete!
  339. CSG => Unable to open 'Test.FreeSpace2.csg' for reading!
  340. CSG => Unable to open 'Test.FreeSpace2.csg' for reading!
  341. CSG => Saving 'Test.FreeSpace2.csg' with version 5...
  342. CSG => Saving: Flags...
  343. CSG => Saving: Info...
  344. CSG => Saving: Missions...
  345. CSG => Saving: Techroom...
  346. CSG => Saving: Loadout...
  347. CSG => Saving: Scoring...
  348. CSG => Saving: RedAlert...
  349. CSG => Saving: HUD...
  350. CSG => Saving: Variables...
  351. CSG => Saving: Settings...
  352. CSG => Saving: Controls...
  353. CSG => Saving: Cutscenes...
  354. CSG => Saving: Last Missions...
  355. CSG => Saving complete!
  356. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  357. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  358. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  359. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  360. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  361. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  362. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  363. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  364. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  365. Frame 0 too long!!: frametime = 0.270 (0.270)
  366. Frame 0 too long!!: frametime = 0.328 (0.328)
  367. PLR => Saving 'Test.plr' with version 2...
  368. PLR => Saving: Flags...
  369. PLR => Saving: Info...
  370. PLR => Saving: Scoring...
  371. PLR => Saving: ScoringMulti...
  372. PLR => Saving: HUD...
  373. PLR => Saving: Variables...
  374. PLR => Saving: Multiplayer...
  375. PLR => Saving: Controls...
  376. PLR => Saving: Settings...
  377. PLR => Saving complete!
  378. CSG => Saving 'Test.FreeSpace2.csg' with version 5...
  379. CSG => Saving: Flags...
  380. CSG => Saving: Info...
  381. CSG => Saving: Missions...
  382. CSG => Saving: Techroom...
  383. CSG => Saving: Loadout...
  384. CSG => Saving: Scoring...
  385. CSG => Saving: RedAlert...
  386. CSG => Saving: HUD...
  387. CSG => Saving: Variables...
  388. CSG => Saving: Settings...
  389. CSG => Saving: Controls...
  390. CSG => Saving: Cutscenes...
  391. CSG => Saving: Last Missions...
  392. CSG => Saving complete!
  393. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  394. Techroom successfully initialized, now changing tab...
  395. Loading model 'fighter01.pof'
  396. Compiling new shader:
  397. Loading built-in default shader for: main-v.sdr
  398. Loading built-in default shader for: main-f.sdr
  399. Loading built-in default shader for: main-g.sdr
  400. Shader features:
  401. Geometry Transformation
  402. Shadow Mapping
  403. Compiling new shader:
  404. Loading built-in default shader for: main-v.sdr
  405. Loading built-in default shader for: main-f.sdr
  406. Shader features:
  407. Lighting
  408. Diffuse Mapping
  409. Animated Effects
  410. Clip Plane
  411. Compiling new shader:
  412. Loading built-in default shader for: main-v.sdr
  413. Loading built-in default shader for: main-f.sdr
  414. Shader features:
  415. Lighting
  416. Fog Effect
  417. Diffuse Mapping
  418. Animated Effects
  419. Clip Plane
  420. Compiling new shader:
  421. Loading built-in default shader for: main-v.sdr
  422. Loading built-in default shader for: main-f.sdr
  423. Shader features:
  424. Lighting
  425. Diffuse Mapping
  426. Deferred lighting
  427. Clip Plane
  428. Compiling new shader:
  429. Loading built-in default shader for: main-v.sdr
  430. Loading built-in default shader for: main-f.sdr
  431. Shader features:
  432. Lighting
  433. Fog Effect
  434. Diffuse Mapping
  435. Deferred lighting
  436. Clip Plane
  437. Compiling new shader:
  438. Loading built-in default shader for: main-v.sdr
  439. Loading built-in default shader for: main-f.sdr
  440. Shader features:
  441. Lighting
  442. Diffuse Mapping
  443. Animated Effects
  444. Submodel Transforms
  445. Clip Plane
  446. Compiling new shader:
  447. Loading built-in default shader for: main-v.sdr
  448. Loading built-in default shader for: main-f.sdr
  449. Shader features:
  450. Lighting
  451. Fog Effect
  452. Diffuse Mapping
  453. Animated Effects
  454. Submodel Transforms
  455. Clip Plane
  456. Compiling new shader:
  457. Loading built-in default shader for: main-v.sdr
  458. Loading built-in default shader for: main-f.sdr
  459. Shader features:
  460. Lighting
  461. Diffuse Mapping
  462. Submodel Transforms
  463. Clip Plane
  464. Compiling new shader:
  465. Loading built-in default shader for: main-v.sdr
  466. Loading built-in default shader for: main-f.sdr
  467. Shader features:
  468. Lighting
  469. Fog Effect
  470. Diffuse Mapping
  471. Submodel Transforms
  472. Clip Plane
  473. Compiling new shader:
  474. Loading built-in default shader for: main-v.sdr
  475. Loading built-in default shader for: main-f.sdr
  476. Shader features:
  477. Lighting
  478. Diffuse Mapping
  479. Animated Effects
  480. Deferred lighting
  481. Submodel Transforms
  482. Clip Plane
  483. Compiling new shader:
  484. Loading built-in default shader for: main-v.sdr
  485. Loading built-in default shader for: main-f.sdr
  486. Shader features:
  487. Lighting
  488. Fog Effect
  489. Diffuse Mapping
  490. Animated Effects
  491. Deferred lighting
  492. Submodel Transforms
  493. Clip Plane
  494. Compiling new shader:
  495. Loading built-in default shader for: main-v.sdr
  496. Loading built-in default shader for: main-f.sdr
  497. Shader features:
  498. Lighting
  499. Diffuse Mapping
  500. Deferred lighting
  501. Submodel Transforms
  502. Clip Plane
  503. Compiling new shader:
  504. Loading built-in default shader for: main-v.sdr
  505. Loading built-in default shader for: main-f.sdr
  506. Shader features:
  507. Lighting
  508. Fog Effect
  509. Diffuse Mapping
  510. Deferred lighting
  511. Submodel Transforms
  512. Clip Plane
  513. Compiling new shader:
  514. Loading built-in default shader for: main-v.sdr
  515. Loading built-in default shader for: main-f.sdr
  516. Shader features:
  517. Lighting
  518. Diffuse Mapping
  519. Glow Mapping
  520. Specular Mapping
  521. Normal Mapping
  522. Environment Mapping
  523. Animated Effects
  524. Clip Plane
  525. Compiling new shader:
  526. Loading built-in default shader for: main-v.sdr
  527. Loading built-in default shader for: main-f.sdr
  528. Shader features:
  529. Lighting
  530. Fog Effect
  531. Diffuse Mapping
  532. Glow Mapping
  533. Specular Mapping
  534. Normal Mapping
  535. Environment Mapping
  536. Animated Effects
  537. Clip Plane
  538. Compiling new shader:
  539. Loading built-in default shader for: main-v.sdr
  540. Loading built-in default shader for: main-f.sdr
  541. Shader features:
  542. Lighting
  543. Diffuse Mapping
  544. Glow Mapping
  545. Specular Mapping
  546. Normal Mapping
  547. Environment Mapping
  548. Deferred lighting
  549. Clip Plane
  550. Compiling new shader:
  551. Loading built-in default shader for: main-v.sdr
  552. Loading built-in default shader for: main-f.sdr
  553. Shader features:
  554. Lighting
  555. Fog Effect
  556. Diffuse Mapping
  557. Glow Mapping
  558. Specular Mapping
  559. Normal Mapping
  560. Environment Mapping
  561. Deferred lighting
  562. Clip Plane
  563. Compiling new shader:
  564. Loading built-in default shader for: main-v.sdr
  565. Loading built-in default shader for: main-f.sdr
  566. Shader features:
  567. Lighting
  568. Diffuse Mapping
  569. Glow Mapping
  570. Specular Mapping
  571. Normal Mapping
  572. Environment Mapping
  573. Animated Effects
  574. Submodel Transforms
  575. Clip Plane
  576. Compiling new shader:
  577. Loading built-in default shader for: main-v.sdr
  578. Loading built-in default shader for: main-f.sdr
  579. Shader features:
  580. Lighting
  581. Fog Effect
  582. Diffuse Mapping
  583. Glow Mapping
  584. Specular Mapping
  585. Normal Mapping
  586. Environment Mapping
  587. Animated Effects
  588. Submodel Transforms
  589. Clip Plane
  590. Compiling new shader:
  591. Loading built-in default shader for: main-v.sdr
  592. Loading built-in default shader for: main-f.sdr
  593. Shader features:
  594. Lighting
  595. Diffuse Mapping
  596. Glow Mapping
  597. Specular Mapping
  598. Normal Mapping
  599. Environment Mapping
  600. Submodel Transforms
  601. Clip Plane
  602. Compiling new shader:
  603. Loading built-in default shader for: main-v.sdr
  604. Loading built-in default shader for: main-f.sdr
  605. Shader features:
  606. Lighting
  607. Fog Effect
  608. Diffuse Mapping
  609. Glow Mapping
  610. Specular Mapping
  611. Normal Mapping
  612. Environment Mapping
  613. Submodel Transforms
  614. Clip Plane
  615. Compiling new shader:
  616. Loading built-in default shader for: main-v.sdr
  617. Loading built-in default shader for: main-f.sdr
  618. Shader features:
  619. Lighting
  620. Diffuse Mapping
  621. Glow Mapping
  622. Specular Mapping
  623. Normal Mapping
  624. Environment Mapping
  625. Animated Effects
  626. Deferred lighting
  627. Submodel Transforms
  628. Clip Plane
  629. Compiling new shader:
  630. Loading built-in default shader for: main-v.sdr
  631. Loading built-in default shader for: main-f.sdr
  632. Shader features:
  633. Lighting
  634. Fog Effect
  635. Diffuse Mapping
  636. Glow Mapping
  637. Specular Mapping
  638. Normal Mapping
  639. Environment Mapping
  640. Animated Effects
  641. Deferred lighting
  642. Submodel Transforms
  643. Clip Plane
  644. Compiling new shader:
  645. Loading built-in default shader for: main-v.sdr
  646. Loading built-in default shader for: main-f.sdr
  647. Shader features:
  648. Lighting
  649. Diffuse Mapping
  650. Glow Mapping
  651. Specular Mapping
  652. Normal Mapping
  653. Environment Mapping
  654. Deferred lighting
  655. Submodel Transforms
  656. Clip Plane
  657. Compiling new shader:
  658. Loading built-in default shader for: main-v.sdr
  659. Loading built-in default shader for: main-f.sdr
  660. Shader features:
  661. Lighting
  662. Fog Effect
  663. Diffuse Mapping
  664. Glow Mapping
  665. Specular Mapping
  666. Normal Mapping
  667. Environment Mapping
  668. Deferred lighting
  669. Submodel Transforms
  670. Clip Plane
  671. Compiling new shader:
  672. Loading built-in default shader for: main-v.sdr
  673. Loading built-in default shader for: main-f.sdr
  674. Shader features:
  675. Lighting
  676. Diffuse Mapping
  677. Specular Mapping
  678. Environment Mapping
  679. Animated Effects
  680. Clip Plane
  681. Compiling new shader:
  682. Loading built-in default shader for: main-v.sdr
  683. Loading built-in default shader for: main-f.sdr
  684. Shader features:
  685. Lighting
  686. Fog Effect
  687. Diffuse Mapping
  688. Specular Mapping
  689. Environment Mapping
  690. Animated Effects
  691. Clip Plane
  692. Compiling new shader:
  693. Loading built-in default shader for: main-v.sdr
  694. Loading built-in default shader for: main-f.sdr
  695. Shader features:
  696. Lighting
  697. Diffuse Mapping
  698. Specular Mapping
  699. Environment Mapping
  700. Deferred lighting
  701. Clip Plane
  702. Compiling new shader:
  703. Loading built-in default shader for: main-v.sdr
  704. Loading built-in default shader for: main-f.sdr
  705. Shader features:
  706. Lighting
  707. Fog Effect
  708. Diffuse Mapping
  709. Specular Mapping
  710. Environment Mapping
  711. Deferred lighting
  712. Clip Plane
  713. Compiling new shader:
  714. Loading built-in default shader for: main-v.sdr
  715. Loading built-in default shader for: main-f.sdr
  716. Shader features:
  717. Lighting
  718. Diffuse Mapping
  719. Specular Mapping
  720. Environment Mapping
  721. Animated Effects
  722. Submodel Transforms
  723. Clip Plane
  724. Compiling new shader:
  725. Loading built-in default shader for: main-v.sdr
  726. Loading built-in default shader for: main-f.sdr
  727. Shader features:
  728. Lighting
  729. Fog Effect
  730. Diffuse Mapping
  731. Specular Mapping
  732. Environment Mapping
  733. Animated Effects
  734. Submodel Transforms
  735. Clip Plane
  736. Compiling new shader:
  737. Loading built-in default shader for: main-v.sdr
  738. Loading built-in default shader for: main-f.sdr
  739. Shader features:
  740. Lighting
  741. Diffuse Mapping
  742. Specular Mapping
  743. Environment Mapping
  744. Submodel Transforms
  745. Clip Plane
  746. Compiling new shader:
  747. Loading built-in default shader for: main-v.sdr
  748. Loading built-in default shader for: main-f.sdr
  749. Shader features:
  750. Lighting
  751. Fog Effect
  752. Diffuse Mapping
  753. Specular Mapping
  754. Environment Mapping
  755. Submodel Transforms
  756. Clip Plane
  757. Compiling new shader:
  758. Loading built-in default shader for: main-v.sdr
  759. Loading built-in default shader for: main-f.sdr
  760. Shader features:
  761. Lighting
  762. Diffuse Mapping
  763. Specular Mapping
  764. Environment Mapping
  765. Animated Effects
  766. Deferred lighting
  767. Submodel Transforms
  768. Clip Plane
  769. Compiling new shader:
  770. Loading built-in default shader for: main-v.sdr
  771. Loading built-in default shader for: main-f.sdr
  772. Shader features:
  773. Lighting
  774. Fog Effect
  775. Diffuse Mapping
  776. Specular Mapping
  777. Environment Mapping
  778. Animated Effects
  779. Deferred lighting
  780. Submodel Transforms
  781. Clip Plane
  782. Compiling new shader:
  783. Loading built-in default shader for: main-v.sdr
  784. Loading built-in default shader for: main-f.sdr
  785. Shader features:
  786. Lighting
  787. Diffuse Mapping
  788. Specular Mapping
  789. Environment Mapping
  790. Deferred lighting
  791. Submodel Transforms
  792. Clip Plane
  793. Compiling new shader:
  794. Loading built-in default shader for: main-v.sdr
  795. Loading built-in default shader for: main-f.sdr
  796. Shader features:
  797. Lighting
  798. Fog Effect
  799. Diffuse Mapping
  800. Specular Mapping
  801. Environment Mapping
  802. Deferred lighting
  803. Submodel Transforms
  804. Clip Plane
  805. IBX: Found a good IBX to read for 'fighter01.pof'.
  806. IBX-DEBUG => POF checksum: 0xc6f91c19, IBX checksum: 0xde0e1dd6 -- "fighter01.pof"
  807. Frame 0 too long!!: frametime = 1.770 (1.770)
  808. Compiling new shader:
  809. Loading built-in default shader for: main-v.sdr
  810. Loading built-in default shader for: main-f.sdr
  811. Loading built-in default shader for: main-g.sdr
  812. Shader features:
  813. Geometry Transformation
  814. Shadow Mapping
  815. Submodel Transforms
  816. Clip Plane
  817. Compiling new shader:
  818. Loading built-in default shader for: main-v.sdr
  819. Loading built-in default shader for: main-f.sdr
  820. Loading built-in default shader for: main-g.sdr
  821. Shader features:
  822. Geometry Transformation
  823. Shadow Mapping
  824. Clip Plane
  825. Compiling new shader:
  826. Loading built-in default shader for: main-v.sdr
  827. Loading built-in default shader for: main-f.sdr
  828. Shader features:
  829. Lighting
  830. Diffuse Mapping
  831. Shadows
  832. Submodel Transforms
  833. Clip Plane
  834. Compiling new shader:
  835. Loading built-in default shader for: main-v.sdr
  836. Loading built-in default shader for: main-f.sdr
  837. Shader features:
  838. Lighting
  839. Diffuse Mapping
  840. Glow Mapping
  841. Specular Mapping
  842. Normal Mapping
  843. Environment Mapping
  844. Shadows
  845. Submodel Transforms
  846. Clip Plane
  847. Compiling new shader:
  848. Loading built-in default shader for: main-v.sdr
  849. Loading built-in default shader for: main-f.sdr
  850. Shader features:
  851. Lighting
  852. Diffuse Mapping
  853. Shadows
  854. Clip Plane
  855. Compiling new shader:
  856. Loading built-in default shader for: main-v.sdr
  857. Loading built-in default shader for: main-f.sdr
  858. Shader features:
  859. Lighting
  860. Diffuse Mapping
  861. Specular Mapping
  862. Environment Mapping
  863. Shadows
  864. Clip Plane
  865. Compiling new shader:
  866. Loading built-in default shader for: main-v.sdr
  867. Loading built-in default shader for: main-f.sdr
  868. Shader features:
  869. Lighting
  870. Diffuse Mapping
  871. Specular Mapping
  872. Environment Mapping
  873. Shadows
  874. Submodel Transforms
  875. Clip Plane
  876. TECH ROOM: Dumping excess ship textures...
  877. Loading model 'Arcadia.pof'
  878. Potential problem found: Unrecognized subsystem type 'ForkTable', believed to be in ship Arcadia.pof
  879. Potential problem found: Unrecognized subsystem type 'ForkLift', believed to be in ship Arcadia.pof
  880. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Arcadia.pof
  881. Unknown special object type $path06 while reading model Arcadia.pof
  882. Unknown special object type $path07 while reading model Arcadia.pof
  883. Found live debris model for 'communication'
  884. Found live debris model for 'communication'
  885. Found live debris model for 'fighterbay'
  886. Found live debris model for 'fighterbay'
  887. Found live debris model for 'fighterbay'
  888. Found live debris model for 'fighterbay'
  889. Found live debris model for 'weapons'
  890. Found live debris model for 'weapons'
  891. Found live debris model for 'weapons'
  892. IBX: Found a good IBX to read for 'Arcadia.pof'.
  893. IBX-DEBUG => POF checksum: 0x3df22471, IBX checksum: 0x15612e25 -- "Arcadia.pof"
  894. Frame 0 too long!!: frametime = 7.144 (7.144)
  895. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_TECH_MENU (7)
  896. Freeing all existing models...
  897. CSG => Loading 'Test.FreeSpace2.csg' with version 5...
  898. CSG => Parsing: Flags...
  899. CSG => Parsing: Info...
  900. CSG => Parsing: Missions...
  901. CSG => Parsing: Techroom...
  902. CSG => Parsing: Loadout...
  903. CSG => Parsing: Scoring...
  904. CSG => Parsing: RedAlert...
  905. CSG => Parsing: HUD...
  906. CSG => Parsing: Variables...
  907. CSG => Parsing: Settings...
  908. CSG => Parsing: Controls...
  909. CSG => Parsing: Cutscenes...
  910. CSG => Parsing: Last Missions...
  911. CSG => Loading complete!
  912. Frame 0 too long!!: frametime = 0.255 (0.255)
  913. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  914. CSG => Loading 'Test.FreeSpace2.csg' with version 5...
  915. CSG => Parsing: Flags...
  916. CSG => Parsing: Info...
  917. CSG => Parsing: Missions...
  918. CSG => Parsing: Techroom...
  919. CSG => Parsing: Loadout...
  920. CSG => Parsing: Scoring...
  921. CSG => Parsing: RedAlert...
  922. CSG => Parsing: HUD...
  923. CSG => Parsing: Variables...
  924. CSG => Parsing: Settings...
  925. CSG => Parsing: Controls...
  926. CSG => Parsing: Cutscenes...
  927. CSG => Parsing: Last Missions...
  928. CSG => Loading complete!
  929. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  930. =================== STARTING LEVEL LOAD ==================
  931. Reassigning player to squadron 53rd Hammerheads
  932. Someone passed an extension to bm_load for file 'hammer1.pcx'
  933. ANI 2_Loading with size 824x43 (32.8% wasted)
  934. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  935. Starting model page in...
  936. Beginning level bitmap paging...
  937. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  938. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
  939. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  940. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  941. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  942. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  943. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  944. Loading warp model
  945. Loading model 'warp.pof'
  946. Compiling new shader:
  947. Loading built-in default shader for: main-v.sdr
  948. Loading built-in default shader for: main-f.sdr
  949. Shader features:
  950. Lighting
  951. Animated Effects
  952. Clip Plane
  953. Compiling new shader:
  954. Loading built-in default shader for: main-v.sdr
  955. Loading built-in default shader for: main-f.sdr
  956. Shader features:
  957. Lighting
  958. Fog Effect
  959. Animated Effects
  960. Clip Plane
  961. Compiling new shader:
  962. Loading built-in default shader for: main-v.sdr
  963. Loading built-in default shader for: main-f.sdr
  964. Shader features:
  965. Lighting
  966. Deferred lighting
  967. Clip Plane
  968. Compiling new shader:
  969. Loading built-in default shader for: main-v.sdr
  970. Loading built-in default shader for: main-f.sdr
  971. Shader features:
  972. Lighting
  973. Fog Effect
  974. Deferred lighting
  975. Clip Plane
  976. Compiling new shader:
  977. Loading built-in default shader for: main-v.sdr
  978. Loading built-in default shader for: main-f.sdr
  979. Shader features:
  980. Lighting
  981. Animated Effects
  982. Submodel Transforms
  983. Clip Plane
  984. Compiling new shader:
  985. Loading built-in default shader for: main-v.sdr
  986. Loading built-in default shader for: main-f.sdr
  987. Shader features:
  988. Lighting
  989. Fog Effect
  990. Animated Effects
  991. Submodel Transforms
  992. Clip Plane
  993. Compiling new shader:
  994. Loading built-in default shader for: main-v.sdr
  995. Loading built-in default shader for: main-f.sdr
  996. Shader features:
  997. Lighting
  998. Submodel Transforms
  999. Clip Plane
  1000. Compiling new shader:
  1001. Loading built-in default shader for: main-v.sdr
  1002. Loading built-in default shader for: main-f.sdr
  1003. Shader features:
  1004. Lighting
  1005. Fog Effect
  1006. Submodel Transforms
  1007. Clip Plane
  1008. Compiling new shader:
  1009. Loading built-in default shader for: main-v.sdr
  1010. Loading built-in default shader for: main-f.sdr
  1011. Shader features:
  1012. Lighting
  1013. Animated Effects
  1014. Deferred lighting
  1015. Submodel Transforms
  1016. Clip Plane
  1017. Compiling new shader:
  1018. Loading built-in default shader for: main-v.sdr
  1019. Loading built-in default shader for: main-f.sdr
  1020. Shader features:
  1021. Lighting
  1022. Fog Effect
  1023. Animated Effects
  1024. Deferred lighting
  1025. Submodel Transforms
  1026. Clip Plane
  1027. Compiling new shader:
  1028. Loading built-in default shader for: main-v.sdr
  1029. Loading built-in default shader for: main-f.sdr
  1030. Shader features:
  1031. Lighting
  1032. Deferred lighting
  1033. Submodel Transforms
  1034. Clip Plane
  1035. Compiling new shader:
  1036. Loading built-in default shader for: main-v.sdr
  1037. Loading built-in default shader for: main-f.sdr
  1038. Shader features:
  1039. Lighting
  1040. Fog Effect
  1041. Deferred lighting
  1042. Submodel Transforms
  1043. Clip Plane
  1044. IBX: Found a good IBX to read for 'warp.pof'.
  1045. IBX-DEBUG => POF checksum: 0x966cb914, IBX checksum: 0x8899b070 -- "warp.pof"
  1046. 900
  1047. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  1048. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  1049. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  1050. SHOCKWAVE => Loading default shockwave model...
  1051. Loading model 'shockwave.pof'
  1052. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  1053. Compiling new shader:
  1054. Loading built-in default shader for: main-v.sdr
  1055. Loading built-in default shader for: main-f.sdr
  1056. Shader features:
  1057. Lighting
  1058. Diffuse Mapping
  1059. Glow Mapping
  1060. Animated Effects
  1061. Clip Plane
  1062. Compiling new shader:
  1063. Loading built-in default shader for: main-v.sdr
  1064. Loading built-in default shader for: main-f.sdr
  1065. Shader features:
  1066. Lighting
  1067. Fog Effect
  1068. Diffuse Mapping
  1069. Glow Mapping
  1070. Animated Effects
  1071. Clip Plane
  1072. Compiling new shader:
  1073. Loading built-in default shader for: main-v.sdr
  1074. Loading built-in default shader for: main-f.sdr
  1075. Shader features:
  1076. Lighting
  1077. Diffuse Mapping
  1078. Glow Mapping
  1079. Deferred lighting
  1080. Clip Plane
  1081. Compiling new shader:
  1082. Loading built-in default shader for: main-v.sdr
  1083. Loading built-in default shader for: main-f.sdr
  1084. Shader features:
  1085. Lighting
  1086. Fog Effect
  1087. Diffuse Mapping
  1088. Glow Mapping
  1089. Deferred lighting
  1090. Clip Plane
  1091. Compiling new shader:
  1092. Loading built-in default shader for: main-v.sdr
  1093. Loading built-in default shader for: main-f.sdr
  1094. Shader features:
  1095. Lighting
  1096. Diffuse Mapping
  1097. Glow Mapping
  1098. Animated Effects
  1099. Submodel Transforms
  1100. Clip Plane
  1101. Compiling new shader:
  1102. Loading built-in default shader for: main-v.sdr
  1103. Loading built-in default shader for: main-f.sdr
  1104. Shader features:
  1105. Lighting
  1106. Fog Effect
  1107. Diffuse Mapping
  1108. Glow Mapping
  1109. Animated Effects
  1110. Submodel Transforms
  1111. Clip Plane
  1112. Compiling new shader:
  1113. Loading built-in default shader for: main-v.sdr
  1114. Loading built-in default shader for: main-f.sdr
  1115. Shader features:
  1116. Lighting
  1117. Diffuse Mapping
  1118. Glow Mapping
  1119. Submodel Transforms
  1120. Clip Plane
  1121. Compiling new shader:
  1122. Loading built-in default shader for: main-v.sdr
  1123. Loading built-in default shader for: main-f.sdr
  1124. Shader features:
  1125. Lighting
  1126. Fog Effect
  1127. Diffuse Mapping
  1128. Glow Mapping
  1129. Submodel Transforms
  1130. Clip Plane
  1131. Compiling new shader:
  1132. Loading built-in default shader for: main-v.sdr
  1133. Loading built-in default shader for: main-f.sdr
  1134. Shader features:
  1135. Lighting
  1136. Diffuse Mapping
  1137. Glow Mapping
  1138. Animated Effects
  1139. Deferred lighting
  1140. Submodel Transforms
  1141. Clip Plane
  1142. Compiling new shader:
  1143. Loading built-in default shader for: main-v.sdr
  1144. Loading built-in default shader for: main-f.sdr
  1145. Shader features:
  1146. Lighting
  1147. Fog Effect
  1148. Diffuse Mapping
  1149. Glow Mapping
  1150. Animated Effects
  1151. Deferred lighting
  1152. Submodel Transforms
  1153. Clip Plane
  1154. Compiling new shader:
  1155. Loading built-in default shader for: main-v.sdr
  1156. Loading built-in default shader for: main-f.sdr
  1157. Shader features:
  1158. Lighting
  1159. Diffuse Mapping
  1160. Glow Mapping
  1161. Deferred lighting
  1162. Submodel Transforms
  1163. Clip Plane
  1164. Compiling new shader:
  1165. Loading built-in default shader for: main-v.sdr
  1166. Loading built-in default shader for: main-f.sdr
  1167. Shader features:
  1168. Lighting
  1169. Fog Effect
  1170. Diffuse Mapping
  1171. Glow Mapping
  1172. Deferred lighting
  1173. Submodel Transforms
  1174. Clip Plane
  1175. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1176. IBX: Found a good IBX to read for 'shockwave.pof'.
  1177. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  1178. SHOCKWAVE => Default model load: SUCCEEDED!!
  1179. SHOCKWAVE => Loading default shockwave animation...
  1180. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  1181. SHOCKWAVE => Default animation load: SUCCEEDED!!
  1182. MISSION LOAD: 'Training-1.fs2'
  1183. Hmmm... Extension passed to mission_load...
  1184. Reassigning player to squadron 53rd Hammerheads
  1185. Someone passed an extension to bm_load for file 'hammer1.pcx'
  1186. Starting mission message count : 205
  1187. Ending mission message count : 242
  1188. Current soundtrack set to -1 in event_music_reset_choices
  1189. Current soundtrack set to -1 in event_music_set_soundtrack
  1190. Loading model 'fighter2t-05.pof'
  1191. IBX: Found a good IBX to read for 'fighter2t-05.pof'.
  1192. IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
  1193. Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use).
  1194. Loading model 'Drone01.pof'
  1195. Compiling new shader:
  1196. Loading built-in default shader for: main-v.sdr
  1197. Loading built-in default shader for: main-f.sdr
  1198. Shader features:
  1199. Lighting
  1200. Diffuse Mapping
  1201. Specular Mapping
  1202. Normal Mapping
  1203. Environment Mapping
  1204. Animated Effects
  1205. Clip Plane
  1206. Compiling new shader:
  1207. Loading built-in default shader for: main-v.sdr
  1208. Loading built-in default shader for: main-f.sdr
  1209. Shader features:
  1210. Lighting
  1211. Fog Effect
  1212. Diffuse Mapping
  1213. Specular Mapping
  1214. Normal Mapping
  1215. Environment Mapping
  1216. Animated Effects
  1217. Clip Plane
  1218. Compiling new shader:
  1219. Loading built-in default shader for: main-v.sdr
  1220. Loading built-in default shader for: main-f.sdr
  1221. Shader features:
  1222. Lighting
  1223. Diffuse Mapping
  1224. Specular Mapping
  1225. Normal Mapping
  1226. Environment Mapping
  1227. Deferred lighting
  1228. Clip Plane
  1229. Compiling new shader:
  1230. Loading built-in default shader for: main-v.sdr
  1231. Loading built-in default shader for: main-f.sdr
  1232. Shader features:
  1233. Lighting
  1234. Fog Effect
  1235. Diffuse Mapping
  1236. Specular Mapping
  1237. Normal Mapping
  1238. Environment Mapping
  1239. Deferred lighting
  1240. Clip Plane
  1241. Compiling new shader:
  1242. Loading built-in default shader for: main-v.sdr
  1243. Loading built-in default shader for: main-f.sdr
  1244. Shader features:
  1245. Lighting
  1246. Diffuse Mapping
  1247. Specular Mapping
  1248. Normal Mapping
  1249. Environment Mapping
  1250. Animated Effects
  1251. Submodel Transforms
  1252. Clip Plane
  1253. Compiling new shader:
  1254. Loading built-in default shader for: main-v.sdr
  1255. Loading built-in default shader for: main-f.sdr
  1256. Shader features:
  1257. Lighting
  1258. Fog Effect
  1259. Diffuse Mapping
  1260. Specular Mapping
  1261. Normal Mapping
  1262. Environment Mapping
  1263. Animated Effects
  1264. Submodel Transforms
  1265. Clip Plane
  1266. Compiling new shader:
  1267. Loading built-in default shader for: main-v.sdr
  1268. Loading built-in default shader for: main-f.sdr
  1269. Shader features:
  1270. Lighting
  1271. Diffuse Mapping
  1272. Specular Mapping
  1273. Normal Mapping
  1274. Environment Mapping
  1275. Submodel Transforms
  1276. Clip Plane
  1277. Compiling new shader:
  1278. Loading built-in default shader for: main-v.sdr
  1279. Loading built-in default shader for: main-f.sdr
  1280. Shader features:
  1281. Lighting
  1282. Fog Effect
  1283. Diffuse Mapping
  1284. Specular Mapping
  1285. Normal Mapping
  1286. Environment Mapping
  1287. Submodel Transforms
  1288. Clip Plane
  1289. Compiling new shader:
  1290. Loading built-in default shader for: main-v.sdr
  1291. Loading built-in default shader for: main-f.sdr
  1292. Shader features:
  1293. Lighting
  1294. Diffuse Mapping
  1295. Specular Mapping
  1296. Normal Mapping
  1297. Environment Mapping
  1298. Animated Effects
  1299. Deferred lighting
  1300. Submodel Transforms
  1301. Clip Plane
  1302. Compiling new shader:
  1303. Loading built-in default shader for: main-v.sdr
  1304. Loading built-in default shader for: main-f.sdr
  1305. Shader features:
  1306. Lighting
  1307. Fog Effect
  1308. Diffuse Mapping
  1309. Specular Mapping
  1310. Normal Mapping
  1311. Environment Mapping
  1312. Animated Effects
  1313. Deferred lighting
  1314. Submodel Transforms
  1315. Clip Plane
  1316. Compiling new shader:
  1317. Loading built-in default shader for: main-v.sdr
  1318. Loading built-in default shader for: main-f.sdr
  1319. Shader features:
  1320. Lighting
  1321. Diffuse Mapping
  1322. Specular Mapping
  1323. Normal Mapping
  1324. Environment Mapping
  1325. Deferred lighting
  1326. Submodel Transforms
  1327. Clip Plane
  1328. Compiling new shader:
  1329. Loading built-in default shader for: main-v.sdr
  1330. Loading built-in default shader for: main-f.sdr
  1331. Shader features:
  1332. Lighting
  1333. Fog Effect
  1334. Diffuse Mapping
  1335. Specular Mapping
  1336. Normal Mapping
  1337. Environment Mapping
  1338. Deferred lighting
  1339. Submodel Transforms
  1340. Clip Plane
  1341. IBX: Found a good IBX to read for 'Drone01.pof'.
  1342. IBX-DEBUG => POF checksum: 0xa2f72c45, IBX checksum: 0x6f1bb182 -- "Drone01.pof"
  1343. OpenGL: Created 512x512 FBO!
  1344. Loading model 'Starfield.pof'
  1345. Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1346. IBX: Found a good IBX to read for 'Starfield.pof'.
  1347. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "Starfield.pof"
  1348. =================== STARTING LEVEL DATA LOAD ==================
  1349. Loading model 'support2t-01.pof'
  1350. IBX: Found a good IBX to read for 'support2t-01.pof'.
  1351. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  1352. Submodel 'bodyb' is detail level 1 of 'bodya'
  1353. Submodel 'bodyc' is detail level 2 of 'bodya'
  1354. Submodel 'bodyd' is detail level 3 of 'bodya'
  1355. Loading model 'Nephthys.pof'
  1356. IBX: Found a good IBX to read for 'Nephthys.pof'.
  1357. IBX-DEBUG => POF checksum: 0x10846167, IBX checksum: 0x853c6cdf -- "Nephthys.pof"
  1358. About to page in ships!
  1359. ANI shieldft-05 with size 112x93 (27.3% wasted)
  1360. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  1361. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  1362. Loading model 'rockeye.pof'
  1363. IBX: Found a good IBX to read for 'rockeye.pof'.
  1364. IBX-DEBUG => POF checksum: 0x4d87a860, IBX checksum: 0xef94b81e -- "rockeye.pof"
  1365. Loading model 'Tempest.pof'
  1366. IBX: Found a good IBX to read for 'Tempest.pof'.
  1367. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  1368. Loading model 'bombardier.pof'
  1369. IBX: Found a good IBX to read for 'bombardier.pof'.
  1370. IBX-DEBUG => POF checksum: 0x4181e059, IBX checksum: 0xd8629386 -- "bombardier.pof"
  1371. Loading model 'cmeasure01.pof'
  1372. Compiling new shader:
  1373. Loading built-in default shader for: main-v.sdr
  1374. Loading built-in default shader for: main-f.sdr
  1375. Shader features:
  1376. Lighting
  1377. Diffuse Mapping
  1378. Glow Mapping
  1379. Specular Mapping
  1380. Environment Mapping
  1381. Animated Effects
  1382. Clip Plane
  1383. Compiling new shader:
  1384. Loading built-in default shader for: main-v.sdr
  1385. Loading built-in default shader for: main-f.sdr
  1386. Shader features:
  1387. Lighting
  1388. Fog Effect
  1389. Diffuse Mapping
  1390. Glow Mapping
  1391. Specular Mapping
  1392. Environment Mapping
  1393. Animated Effects
  1394. Clip Plane
  1395. Compiling new shader:
  1396. Loading built-in default shader for: main-v.sdr
  1397. Loading built-in default shader for: main-f.sdr
  1398. Shader features:
  1399. Lighting
  1400. Diffuse Mapping
  1401. Glow Mapping
  1402. Specular Mapping
  1403. Environment Mapping
  1404. Deferred lighting
  1405. Clip Plane
  1406. Compiling new shader:
  1407. Loading built-in default shader for: main-v.sdr
  1408. Loading built-in default shader for: main-f.sdr
  1409. Shader features:
  1410. Lighting
  1411. Fog Effect
  1412. Diffuse Mapping
  1413. Glow Mapping
  1414. Specular Mapping
  1415. Environment Mapping
  1416. Deferred lighting
  1417. Clip Plane
  1418. Compiling new shader:
  1419. Loading built-in default shader for: main-v.sdr
  1420. Loading built-in default shader for: main-f.sdr
  1421. Shader features:
  1422. Lighting
  1423. Diffuse Mapping
  1424. Glow Mapping
  1425. Specular Mapping
  1426. Environment Mapping
  1427. Animated Effects
  1428. Submodel Transforms
  1429. Clip Plane
  1430. Compiling new shader:
  1431. Loading built-in default shader for: main-v.sdr
  1432. Loading built-in default shader for: main-f.sdr
  1433. Shader features:
  1434. Lighting
  1435. Fog Effect
  1436. Diffuse Mapping
  1437. Glow Mapping
  1438. Specular Mapping
  1439. Environment Mapping
  1440. Animated Effects
  1441. Submodel Transforms
  1442. Clip Plane
  1443. Compiling new shader:
  1444. Loading built-in default shader for: main-v.sdr
  1445. Loading built-in default shader for: main-f.sdr
  1446. Shader features:
  1447. Lighting
  1448. Diffuse Mapping
  1449. Glow Mapping
  1450. Specular Mapping
  1451. Environment Mapping
  1452. Submodel Transforms
  1453. Clip Plane
  1454. Compiling new shader:
  1455. Loading built-in default shader for: main-v.sdr
  1456. Loading built-in default shader for: main-f.sdr
  1457. Shader features:
  1458. Lighting
  1459. Fog Effect
  1460. Diffuse Mapping
  1461. Glow Mapping
  1462. Specular Mapping
  1463. Environment Mapping
  1464. Submodel Transforms
  1465. Clip Plane
  1466. Compiling new shader:
  1467. Loading built-in default shader for: main-v.sdr
  1468. Loading built-in default shader for: main-f.sdr
  1469. Shader features:
  1470. Lighting
  1471. Diffuse Mapping
  1472. Glow Mapping
  1473. Specular Mapping
  1474. Environment Mapping
  1475. Animated Effects
  1476. Deferred lighting
  1477. Submodel Transforms
  1478. Clip Plane
  1479. Compiling new shader:
  1480. Loading built-in default shader for: main-v.sdr
  1481. Loading built-in default shader for: main-f.sdr
  1482. Shader features:
  1483. Lighting
  1484. Fog Effect
  1485. Diffuse Mapping
  1486. Glow Mapping
  1487. Specular Mapping
  1488. Environment Mapping
  1489. Animated Effects
  1490. Deferred lighting
  1491. Submodel Transforms
  1492. Clip Plane
  1493. Compiling new shader:
  1494. Loading built-in default shader for: main-v.sdr
  1495. Loading built-in default shader for: main-f.sdr
  1496. Shader features:
  1497. Lighting
  1498. Diffuse Mapping
  1499. Glow Mapping
  1500. Specular Mapping
  1501. Environment Mapping
  1502. Deferred lighting
  1503. Submodel Transforms
  1504. Clip Plane
  1505. Compiling new shader:
  1506. Loading built-in default shader for: main-v.sdr
  1507. Loading built-in default shader for: main-f.sdr
  1508. Shader features:
  1509. Lighting
  1510. Fog Effect
  1511. Diffuse Mapping
  1512. Glow Mapping
  1513. Specular Mapping
  1514. Environment Mapping
  1515. Deferred lighting
  1516. Submodel Transforms
  1517. Clip Plane
  1518. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  1519. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  1520. Loading model 'VasudanCM.pof'
  1521. IBX: Found a good IBX to read for 'VasudanCM.pof'.
  1522. IBX-DEBUG => POF checksum: 0xd34373aa, IBX checksum: 0xe4136763 -- "VasudanCM.pof"
  1523. Loading model 'debris01.pof'
  1524. IBX: Found a good IBX to read for 'debris01.pof'.
  1525. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  1526. Loading model 'debris02.pof'
  1527. IBX: Found a good IBX to read for 'debris02.pof'.
  1528. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  1529. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  1530. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  1531. Paging in mission messages
  1532. Stopping model page in...
  1533. ANI support1.ani with size 108x24 (25.0% wasted)
  1534. ANI damage1.ani with size 148x25 (21.9% wasted)
  1535. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1536. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1537. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1538. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1539. ANI head1.ani with size 164x132 (48.4% wasted)
  1540. ANI weapons1.ani with size 126x20 (37.5% wasted)
  1541. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  1542. ANI objective1.ani with size 149x21 (34.4% wasted)
  1543. ANI netlag1.ani with size 29x30 (6.3% wasted)
  1544. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1545. ANI time1.ani with size 47x23 (28.1% wasted)
  1546. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1547. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1548. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1549. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1550. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  1551. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1552. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1553. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1554. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1555. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1556. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1557. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1558. ANI energy1.ani with size 12x41 (35.9% wasted)
  1559. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1560. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1561. ANI shieldft-05.ani with size 112x93 (27.3% wasted)
  1562. User bitmap 'TMP512x512+8'
  1563. User bitmap 'TMP512x512+8'
  1564. User bitmap 'TMP256x256+8'
  1565. Bmpman: 1502/4750 bitmap slots in use.
  1566. Ending level bitmap paging...
  1567. =================== ENDING LOAD ================
  1568. Real count = 374, Estimated count = 425
  1569. ================================================
  1570. SCRIPTING: Starting flashy deaths script loading
  1571.  
  1572. Class: gtf ulysses
  1573. DRM: 0.25
  1574. DE: 3
  1575. DM: 1
  1576.  
  1577. Class: gtf hercules
  1578. DRM: 0.25
  1579. DE: 3
  1580. DM: 1
  1581.  
  1582. Class: gtf hercules mark ii
  1583. DRM: 0.25
  1584. DE: 3
  1585. DM: 1
  1586.  
  1587. Class: gtf ares
  1588. DRM: 0.25
  1589. DE: 3
  1590. DM: 1
  1591.  
  1592. Class: gtf erinyes
  1593. DRM: 0.25
  1594. DE: 3
  1595. DM: 1
  1596.  
  1597. Class: gtf loki
  1598. DRM: 0.25
  1599. DE: 3
  1600. DM: 1
  1601.  
  1602. Class: gtf pegasus
  1603. DRM: 0.25
  1604. DE: 3
  1605. DM: 1
  1606.  
  1607. Class: gtf perseus
  1608. DRM: 0.25
  1609. DE: 3
  1610. DM: 1
  1611.  
  1612. Class: gtf myrmidon
  1613. DRM: 0.25
  1614. DE: 3
  1615. DM: 1
  1616.  
  1617. Class: sf mara (terrans)
  1618. DRM: 0.25
  1619. DE: 3
  1620. DM: 1
  1621.  
  1622. Class: gtb artemis
  1623. DRM: 0.25
  1624. DE: 3
  1625. DM: 1
  1626.  
  1627. Class: gtb artemis d.h.
  1628. DRM: 0.25
  1629. DE: 3
  1630. DM: 1
  1631.  
  1632. Class: gtb medusa
  1633. DRM: 0.25
  1634. DE: 3
  1635. DM: 1
  1636.  
  1637. Class: gtb ursa
  1638. DRM: 0.25
  1639. DE: 3
  1640. DM: 1
  1641.  
  1642. Class: gtb zeus
  1643. DRM: 0.25
  1644. DE: 3
  1645. DM: 1
  1646.  
  1647. Class: gtb boanerges
  1648. DRM: 0.25
  1649. DE: 3
  1650. DM: 1
  1651.  
  1652. Class: gtdr amazon
  1653. DRM: 0.25
  1654. DE: 3
  1655. DM: 1
  1656.  
  1657. Class: gtdr amazon advanced
  1658. DRM: 0.25
  1659. DE: 3
  1660. DM: 1
  1661. FRM: 1
  1662. FE: 6
  1663. BE: 0.45
  1664. BEDu: 5000
  1665. BEDM: 2.5
  1666.  
  1667. Class: gts hygeia
  1668. DRM: 0.25
  1669. DE: 3
  1670. DM: 1
  1671. FRM: 1
  1672. FE: 6
  1673.  
  1674. Class: gtfr triton
  1675. DRM: 0.25
  1676. DE: 3
  1677. DM: 1
  1678. FRM: 1
  1679. FE: 6
  1680. BE: 0.45
  1681. BEDu: 5000
  1682. BEDM: 2.5
  1683.  
  1684. Class: tc-tri
  1685. DRM: 0.25
  1686. DE: 3
  1687. DM: 1
  1688. FRM: 1
  1689. FE: 6
  1690. BE: 0.4
  1691. BEDu: 4000
  1692. BEDM: 2.5
  1693.  
  1694. Class: gtfr poseidon
  1695. DRM: 0.25
  1696. DE: 3
  1697. DM: 1
  1698. FRM: 1
  1699. FE: 6
  1700.  
  1701. Class: tc 2
  1702. DRM: 0.25
  1703. DE: 3
  1704. DM: 1
  1705.  
  1706. Class: tsc 2
  1707. DRM: 0.25
  1708. DE: 3
  1709. DM: 1
  1710.  
  1711. Class: tac 1
  1712. DRM: 0.25
  1713. DE: 3
  1714. DM: 1
  1715.  
  1716. Class: ttc 1
  1717. DRM: 0.25
  1718. DE: 3
  1719. DM: 1
  1720.  
  1721. Class: gtc fenris
  1722. DRM: 0.25
  1723. DE: 3
  1724. DM: 1
  1725. FRM: 2
  1726. FE: 6
  1727. BE: 0.6
  1728. BEDu: 8000
  1729. BEDM: 2.5
  1730.  
  1731. Class: gtm hippocrates
  1732. DRM: 0.25
  1733. DE: 3
  1734. DM: 1
  1735. FRM: 1
  1736. FE: 6
  1737. BE: 0.6
  1738. BEDu: 8000
  1739. BEDM: 2.5
  1740.  
  1741. Class: gtc leviathan
  1742. DRM: 0.25
  1743. DE: 3
  1744. DM: 1
  1745. FRM: 2
  1746. FE: 6
  1747. BE: 0.6
  1748. BEDu: 8000
  1749. BEDM: 2.5
  1750.  
  1751. Class: gtsc faustus
  1752. DRM: 0.25
  1753. DE: 3
  1754. DM: 1
  1755. FRM: 1
  1756. FE: 6
  1757. BE: 0.6
  1758. BEDu: 8000
  1759. BEDM: 2.5
  1760.  
  1761. Class: gtg zephyrus
  1762. DRM: 0.25
  1763. DE: 3
  1764. DM: 1
  1765. FRM: 1
  1766. FE: 6
  1767. BE: 0.55
  1768. BEDu: 7000
  1769. BEDM: 2.5
  1770.  
  1771. Class: gta charybdis
  1772. DRM: 0.25
  1773. DE: 3
  1774. DM: 1
  1775. FRM: 1
  1776. FE: 6
  1777. BE: 0.5
  1778. BEDu: 6000
  1779. BEDM: 2.5
  1780.  
  1781. Class: gtd orion
  1782. DRM: 0.25
  1783. DE: 3
  1784. DM: 1
  1785. FRM: 2
  1786. FE: 6
  1787. BE: 0.7
  1788. BEDu: 10000
  1789. BEDM: 2.5
  1790.  
  1791. Class: gtd hecate
  1792. DRM: 0.25
  1793. DE: 3
  1794. DM: 1
  1795. FRM: 2
  1796. FE: 6
  1797. BE: 0.7
  1798. BEDu: 10000
  1799. BEDM: 2.5
  1800.  
  1801. Class: gtd orion#2 (bastion)
  1802. DRM: 0.25
  1803. DE: 3
  1804. DM: 1
  1805. FRM: 2
  1806. FE: 6
  1807. BE: 0.7
  1808. BEDu: 10000
  1809. BEDM: 2.5
  1810.  
  1811. Class: gtd hades
  1812. DRM: 0.25
  1813. DE: 3
  1814. DM: 1
  1815. FRM: 2
  1816. FE: 6
  1817. BE: 0.7
  1818. BEDu: 10000
  1819. BEDM: 2.5
  1820.  
  1821. Class: gti arcadia
  1822. DRM: 0.25
  1823. DE: 3
  1824. DM: 1
  1825. FRM: 2
  1826. FE: 6
  1827. BE: 0.7
  1828. BEDu: 10000
  1829. BEDM: 2.5
  1830.  
  1831. Class: gtva colossus
  1832. DRM: 0.25
  1833. DE: 3
  1834. DM: 1
  1835. FRM: 5
  1836. FE: 6
  1837. BE: 0.75
  1838. BEDu: 11000
  1839. BEDM: 2.5
  1840.  
  1841. Class: gtcv deimos
  1842. DRM: 0.25
  1843. DE: 3
  1844. DM: 1
  1845. FRM: 2
  1846. FE: 6
  1847. BE: 0.65
  1848. BEDu: 9000
  1849. BEDM: 2.5
  1850.  
  1851. Class: gtc aeolus
  1852. DRM: 0.25
  1853. DE: 3
  1854. DM: 1
  1855. FRM: 2
  1856. FE: 6
  1857. BE: 0.6
  1858. BEDu: 8000
  1859. BEDM: 2.5
  1860.  
  1861. Class: ntf iceni
  1862. DRM: 0.25
  1863. DE: 3
  1864. DM: 1
  1865. FRM: 2
  1866. FE: 6
  1867. BE: 0.65
  1868. BEDu: 9000
  1869. BEDM: 2.5
  1870.  
  1871. Class: ntf boadicea
  1872. DRM: 0.25
  1873. DE: 3
  1874. DM: 1
  1875. FRM: 2
  1876. FE: 6
  1877. BE: 0.6
  1878. BEDu: 8000
  1879. BEDM: 2.5
  1880.  
  1881. Class: gtt elysium
  1882. DRM: 0.25
  1883. DE: 3
  1884. DM: 1
  1885.  
  1886. Class: gtt argo
  1887. DRM: 0.25
  1888. DE: 3
  1889. DM: 1
  1890. FRM: 1
  1891. FE: 6
  1892. BE: 0.4
  1893. BEDu: 4000
  1894. BEDM: 2.5
  1895.  
  1896. Class: gti ganymede
  1897. DRM: 0.25
  1898. DE: 3
  1899. DM: 1
  1900. FRM: 2
  1901. FE: 6
  1902. BE: 0.7
  1903. BEDu: 10000
  1904. BEDM: 2.5
  1905.  
  1906. Class: knossos
  1907. DRM: 0.25
  1908. DE: 3
  1909. DM: 1
  1910. FRM: 5
  1911. FE: 6
  1912. BE: 0.8
  1913. BEDu: 12000
  1914. BEDM: 2.5
  1915.  
  1916. Class: gtsg watchdog
  1917. DRM: 0.25
  1918. DE: 3
  1919. DM: 1
  1920.  
  1921. Class: gtsg cerberus
  1922. DRM: 0.25
  1923. DE: 3
  1924. DM: 1
  1925.  
  1926. Class: gtsg alastor
  1927. DRM: 0.25
  1928. DE: 3
  1929. DM: 1
  1930.  
  1931. Class: gtep hermes
  1932. DRM: 0.25
  1933. DE: 3
  1934. DM: 1
  1935.  
  1936. Class: tc-meson bomb
  1937. FRM: 4
  1938. FE: 6
  1939. BE: 0.8
  1940. BEDu: 10000
  1941. BEDM: 10
  1942.  
  1943. Class: gtsg mjolnir
  1944. DRM: 0.25
  1945. DE: 3
  1946. DM: 1
  1947. FRM: 2
  1948. FE: 6
  1949. BE: 0.6
  1950. BEDu: 8000
  1951. BEDM: 2.5
  1952.  
  1953. Class: gtsg mjolnir#home
  1954. DRM: 0.25
  1955. DE: 3
  1956. DM: 1
  1957. FRM: 2
  1958. FE: 6
  1959. BE: 0.6
  1960. BEDu: 8000
  1961. BEDM: 2.5
  1962.  
  1963. Class: gvf seth
  1964. DRM: 0.25
  1965. DE: 3
  1966. DM: 1
  1967.  
  1968. Class: gvf horus
  1969. DRM: 0.25
  1970. DE: 3
  1971. DM: 1
  1972.  
  1973. Class: gvf thoth
  1974. DRM: 0.25
  1975. DE: 3
  1976. DM: 1
  1977.  
  1978. Class: gvf serapis
  1979. DRM: 0.25
  1980. DE: 3
  1981. DM: 1
  1982.  
  1983. Class: gvf tauret
  1984. DRM: 0.25
  1985. DE: 3
  1986. DM: 1
  1987.  
  1988. Class: gvb sekhmet
  1989. DRM: 0.25
  1990. DE: 3
  1991. DM: 1
  1992.  
  1993. Class: gvb osiris
  1994. DRM: 0.25
  1995. DE: 3
  1996. DM: 1
  1997.  
  1998. Class: gvb bakha
  1999. DRM: 0.25
  2000. DE: 3
  2001. DM: 1
  2002.  
  2003. Class: gvf ptah
  2004. DRM: 0.25
  2005. DE: 3
  2006. DM: 1
  2007.  
  2008. Class: gvs nephthys
  2009. DRM: 0.25
  2010. DE: 3
  2011. DM: 1
  2012. FRM: 1
  2013. FE: 6
  2014.  
  2015. Class: gvt isis
  2016. DRM: 0.25
  2017. DE: 3
  2018. DM: 1
  2019.  
  2020. Class: pvfr ma'at
  2021. DRM: 0.25
  2022. DE: 3
  2023. DM: 1
  2024. FRM: 1
  2025. FE: 6
  2026.  
  2027. Class: gvfr bes
  2028. DRM: 0.25
  2029. DE: 3
  2030. DM: 1
  2031. FRM: 1
  2032. FE: 6
  2033.  
  2034. Class: vac 5
  2035. DRM: 0.25
  2036. DE: 3
  2037. DM: 1
  2038.  
  2039. Class: vac 4
  2040. DRM: 0.25
  2041. DE: 3
  2042. DM: 1
  2043.  
  2044. Class: gvfr satis
  2045. DRM: 0.25
  2046. DE: 3
  2047. DM: 1
  2048. FRM: 1
  2049. FE: 6
  2050. BE: 0.45
  2051. BEDu: 5000
  2052. BEDM: 2.5
  2053.  
  2054. Class: gvg anuket
  2055. DRM: 0.25
  2056. DE: 3
  2057. DM: 1
  2058. FRM: 1
  2059. FE: 6
  2060. BE: 0.55
  2061. BEDu: 7000
  2062. BEDM: 2.5
  2063.  
  2064. Class: gvc aten
  2065. DRM: 0.25
  2066. DE: 3
  2067. DM: 1
  2068. FRM: 2
  2069. FE: 6
  2070. BE: 0.6
  2071. BEDu: 8000
  2072. BEDM: 2.5
  2073.  
  2074. Class: gvc mentu
  2075. DRM: 0.25
  2076. DE: 3
  2077. DM: 1
  2078. FRM: 2
  2079. FE: 6
  2080. BE: 0.6
  2081. BEDu: 8000
  2082. BEDM: 2.5
  2083.  
  2084. Class: gvcv sobek
  2085. DRM: 0.25
  2086. DE: 3
  2087. DM: 1
  2088. FRM: 2
  2089. FE: 6
  2090. BE: 0.65
  2091. BEDu: 9000
  2092. BEDM: 2.5
  2093.  
  2094. Class: gvd typhon
  2095. DRM: 0.25
  2096. DE: 3
  2097. DM: 1
  2098. FRM: 2
  2099. FE: 6
  2100. BE: 0.7
  2101. BEDu: 10000
  2102. BEDM: 2.5
  2103.  
  2104. Class: gvsg ankh
  2105. DRM: 0.25
  2106. DE: 3
  2107. DM: 1
  2108.  
  2109. Class: gvsg edjo
  2110. DRM: 0.25
  2111. DE: 3
  2112. DM: 1
  2113.  
  2114. Class: gvep ra
  2115. DRM: 0.25
  2116. DE: 3
  2117. DM: 1
  2118.  
  2119. Class: gva setekh
  2120. DRM: 0.25
  2121. DE: 3
  2122. DM: 1
  2123. FRM: 1
  2124. FE: 6
  2125. BE: 0.5
  2126. BEDu: 6000
  2127. BEDM: 2.5
  2128.  
  2129. Class: gvd hatshepsut
  2130. DRM: 0.25
  2131. DE: 3
  2132. DM: 1
  2133. FRM: 2
  2134. FE: 6
  2135. BE: 0.7
  2136. BEDu: 10000
  2137. BEDM: 2.5
  2138.  
  2139. Class: sf dragon
  2140. DRM: 0.25
  2141. DE: 3
  2142. DM: 1
  2143.  
  2144. Class: sf basilisk
  2145. DRM: 0.25
  2146. DE: 3
  2147. DM: 1
  2148.  
  2149. Class: sf manticore
  2150. DRM: 0.25
  2151. DE: 3
  2152. DM: 1
  2153.  
  2154. Class: sf aeshma
  2155. DRM: 0.25
  2156. DE: 3
  2157. DM: 1
  2158.  
  2159. Class: sf mara
  2160. DRM: 0.25
  2161. DE: 3
  2162. DM: 1
  2163.  
  2164. Class: sf astaroth
  2165. DRM: 0.25
  2166. DE: 3
  2167. DM: 1
  2168.  
  2169. Class: sb nephilim
  2170. DRM: 0.25
  2171. DE: 3
  2172. DM: 1
  2173.  
  2174. Class: sb taurvi
  2175. DRM: 0.25
  2176. DE: 3
  2177. DM: 1
  2178.  
  2179. Class: sb nahema
  2180. DRM: 0.25
  2181. DE: 3
  2182. DM: 1
  2183.  
  2184. Class: sb seraphim
  2185. DRM: 0.25
  2186. DE: 3
  2187. DM: 1
  2188.  
  2189. Class: st azrael
  2190. DRM: 0.25
  2191. DE: 3
  2192. DM: 1
  2193.  
  2194. Class: sfr dis
  2195. DRM: 0.25
  2196. DE: 3
  2197. DM: 1
  2198. FRM: 1
  2199. FE: 6
  2200. BE: 0.45
  2201. BEDu: 5000
  2202. BEDM: 2.5
  2203.  
  2204. Class: sac 3
  2205. DRM: 0.25
  2206. DE: 3
  2207. DM: 1
  2208. FRM: 1
  2209. FE: 6
  2210. BE: 0.4
  2211. BEDu: 4000
  2212. BEDM: 2.5
  2213.  
  2214. Class: sfr mephisto
  2215. DRM: 0.25
  2216. DE: 3
  2217. DM: 1
  2218. FRM: 1
  2219. FE: 6
  2220.  
  2221. Class: sc 5
  2222. DRM: 0.25
  2223. DE: 3
  2224. DM: 1
  2225.  
  2226. Class: sfr asmodeus
  2227. DRM: 0.25
  2228. DE: 3
  2229. DM: 1
  2230. FRM: 1
  2231. FE: 6
  2232. BE: 0.45
  2233. BEDu: 5000
  2234. BEDM: 2.5
  2235.  
  2236. Class: sac 2
  2237. DRM: 0.25
  2238. DE: 3
  2239. DM: 1
  2240.  
  2241. Class: sc lilith
  2242. DRM: 0.25
  2243. DE: 3
  2244. DM: 1
  2245. FRM: 2
  2246. FE: 6
  2247. BE: 0.6
  2248. BEDu: 8000
  2249. BEDM: 2.5
  2250.  
  2251. Class: sc rakshasa
  2252. DRM: 0.25
  2253. DE: 3
  2254. DM: 1
  2255. FRM: 2
  2256. FE: 6
  2257. BE: 0.6
  2258. BEDu: 8000
  2259. BEDM: 2.5
  2260.  
  2261. Class: sd demon
  2262. DRM: 0.25
  2263. DE: 3
  2264. DM: 1
  2265. FRM: 2
  2266. FE: 6
  2267. BE: 0.7
  2268. BEDu: 10000
  2269. BEDM: 2.5
  2270.  
  2271. Class: sd ravana
  2272. DRM: 0.25
  2273. DE: 3
  2274. DM: 1
  2275. FRM: 2
  2276. FE: 6
  2277. BE: 0.7
  2278. BEDu: 10000
  2279. BEDM: 2.5
  2280.  
  2281. Class: sd lucifer
  2282. DRM: 0.25
  2283. DE: 3
  2284. DM: 1
  2285. FRM: 2
  2286. FE: 6
  2287. BE: 0.7
  2288. BEDu: 10000
  2289. BEDM: 2.5
  2290.  
  2291. Class: ssg trident
  2292. DRM: 0.25
  2293. DE: 3
  2294. DM: 1
  2295.  
  2296. Class: ssg belial
  2297. DRM: 0.25
  2298. DE: 3
  2299. DM: 1
  2300.  
  2301. Class: ssg rahu
  2302. DRM: 0.25
  2303. DE: 3
  2304. DM: 1
  2305. FRM: 1
  2306. FE: 6
  2307. BE: 0.55
  2308. BEDu: 7000
  2309. BEDM: 2.5
  2310.  
  2311. Class: scv moloch
  2312. DRM: 0.25
  2313. DE: 3
  2314. DM: 1
  2315. FRM: 2
  2316. FE: 6
  2317. BE: 0.65
  2318. BEDu: 9000
  2319. BEDM: 2.5
  2320.  
  2321. Class: sj sathanas
  2322. DRM: 0.25
  2323. DE: 3
  2324. DM: 1
  2325. FRM: 5
  2326. FE: 6
  2327. BE: 0.75
  2328. BEDu: 11000
  2329. BEDM: 2.5
  2330.  
  2331. Class: shivan comm node
  2332. DRM: 0.25
  2333. DE: 3
  2334. DM: 1
  2335. FRM: 1
  2336. FE: 6
  2337. BE: 0.65
  2338. BEDu: 9000
  2339. BEDM: 2.5
  2340.  
  2341. Class: sred
  2342. BEI: 0.2
  2343. BEDu: 200
  2344. BEDi: 100
  2345.  
  2346. Class: lred
  2347. BEI: 0.2
  2348. BEDu: 600
  2349. BEDi: 300
  2350.  
  2351. Class: bfred
  2352. BEI: 0.2
  2353. BEDu: 2100
  2354. BEDi: 1050
  2355.  
  2356. Class: terslash
  2357. BEI: 0.2
  2358. BEDu: 350
  2359. BEDi: 175
  2360.  
  2361. Class: lterslash
  2362. BEI: 0.2
  2363. BEDu: 150
  2364. BEDi: 75
  2365.  
  2366. Class: bfgreen
  2367. BEI: 0.2
  2368. BEDu: 1900
  2369. BEDi: 950
  2370.  
  2371. Class: lrbgreen
  2372. BEI: 0.2
  2373. BEDu: 1900
  2374. BEDi: 950
  2375.  
  2376. Class: bgreen
  2377. BEI: 0.2
  2378. BEDu: 1200
  2379. BEDi: 650
  2380.  
  2381. Class: sgreen
  2382. BEI: 0.2
  2383. BEDu: 210
  2384. BEDi: 105
  2385.  
  2386. Class: svas
  2387. BEI: 0.2
  2388. BEDu: 350
  2389. BEDi: 175
  2390.  
  2391. Class: bvas
  2392. BEI: 0.2
  2393. BEDu: 1100
  2394. BEDi: 550
  2395.  
  2396. Class: vslash
  2397. BEI: 0.2
  2398. BEDu: 750
  2399. BEDi: 375
  2400.  
  2401. Class: green beam
  2402. BEI: 0.2
  2403. BEDu: 200
  2404. BEDi: 100
  2405.  
  2406. Class: mjolnirbeam
  2407. BEI: 0.2
  2408. BEDu: 750
  2409. BEDi: 375
  2410.  
  2411. Class: mjolnirbeam#home
  2412. BEI: 0.2
  2413. BEDu: 400
  2414. BEDi: 200
  2415.  
  2416. Class: cyclops
  2417. FR: 100
  2418. FE: 6
  2419. BEI: 0.6
  2420. BEDu: 2000
  2421. BEDi: 1000
  2422.  
  2423. Class: cyclops#short
  2424. FR: 100
  2425. FE: 6
  2426. BEI: 0.6
  2427. BEDu: 2000
  2428. BEDi: 1000
  2429.  
  2430. Class: rebel bomb
  2431. FR: 100
  2432. FE: 6
  2433. BEI: 0.6
  2434. BEDu: 400
  2435. BEDi: 200
  2436.  
  2437. Class: helios
  2438. FR: 100
  2439. FE: 6
  2440. BEI: 0.6
  2441. BEDu: 6800
  2442. BEDi: 3400
  2443.  
  2444. Class: unknown bomb
  2445. FR: 100
  2446. FE: 6
  2447. BEI: 0.6
  2448. BEDu: 1500
  2449. BEDi: 750
  2450.  
  2451. Class: unknown megabomb
  2452. FR: 100
  2453. FE: 6
  2454. BEI: 0.6
  2455. BEDu: 3200
  2456. BEDi: 1600
  2457.  
  2458. Class: shivan bomb
  2459. FR: 100
  2460. FE: 6
  2461. BEI: 0.6
  2462. BEDu: 2000
  2463. BEDi: 1000
  2464.  
  2465. Class: shivan bomb#short
  2466. FR: 100
  2467. FE: 6
  2468. BEI: 0.6
  2469. BEDu: 2000
  2470. BEDi: 1000
  2471.  
  2472. Class: shivan weak bomb
  2473. FR: 100
  2474. FE: 6
  2475. BEI: 0.6
  2476. BEDu: 400
  2477. BEDi: 200
  2478.  
  2479. Class: shivan megabomb
  2480. FR: 100
  2481. FE: 6
  2482. BEI: 0.6
  2483. BEDu: 6800
  2484. BEDi: 3400
  2485.  
  2486. Class: fusion mortar
  2487. FR: 20
  2488. FE: 6
  2489. BEI: 0.2
  2490. BEDu: 80
  2491. BEDi: 40
  2492.  
  2493. Class: vasudan flux cannon
  2494. FR: 20
  2495. FE: 6
  2496. BEI: 0.4
  2497. BEDu: 500
  2498. BEDi: 250
  2499. MediaVPs: Flaming debris script ACTIVE!
  2500. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  2501. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (51)
  2502. ANI 2_cb_train-01_a.ani with size 660x300 (41.4% wasted)
  2503. Frame 0 too long!!: frametime = 18.891 (18.891)
  2504. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  2505. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  2506. ANI iconwing01 with size 32x28 (12.5% wasted)
  2507. Loading model 'wep_subach_tech.pof'
  2508. Model wep_subach_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2509. IBX: Found a good IBX to read for 'wep_subach_tech.pof'.
  2510. IBX-DEBUG => POF checksum: 0x1a6b868a, IBX checksum: 0xa188cbb2 -- "wep_subach_tech.pof"
  2511. ANI iconT-fighter with size 24x29 (9.4% wasted)
  2512. ANI FadeiconT-fighter with size 24x29 (9.4% wasted)
  2513. ANI FadeiconT-fighter.ani with size 24x29 (9.4% wasted)
  2514. Frame 0 too long!!: frametime = 2.665 (2.665)
  2515. ANI iconT-fighter.ani with size 24x29 (9.4% wasted)
  2516. Unloading in mission messages
  2517. CSG => Saving 'Test.FreeSpace2.csg' with version 5...
  2518. CSG => Saving: Flags...
  2519. CSG => Saving: Info...
  2520. CSG => Saving: Missions...
  2521. CSG => Saving: Techroom...
  2522. CSG => Saving: Loadout...
  2523. CSG => Saving: Scoring...
  2524. CSG => Saving: RedAlert...
  2525. CSG => Saving: HUD...
  2526. CSG => Saving: Variables...
  2527. CSG => Saving: Settings...
  2528. CSG => Saving: Controls...
  2529. CSG => Saving: Cutscenes...
  2530. CSG => Saving: Last Missions...
  2531. CSG => Saving complete!
  2532. Got event GS_EVENT_START_GAME (1) in state GS_STATE_BRIEFING (10)
  2533. =================== STARTING LEVEL LOAD ==================
  2534. Reassigning player to squadron 53rd Hammerheads
  2535. Someone passed an extension to bm_load for file 'hammer1.pcx'
  2536. ANI 2_Loading with size 824x43 (32.8% wasted)
  2537. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  2538. Starting model page in...
  2539. Beginning level bitmap paging...
  2540. Loading warp model
  2541. 900
  2542. MISSION LOAD: 'Training-2.fs2'
  2543. Hmmm... Extension passed to mission_load...
  2544. Reassigning player to squadron 53rd Hammerheads
  2545. Someone passed an extension to bm_load for file 'hammer1.pcx'
  2546. Starting mission message count : 205
  2547. Ending mission message count : 249
  2548. Current soundtrack set to -1 in event_music_reset_choices
  2549. Current soundtrack set to -1 in event_music_set_soundtrack
  2550. Loading model 'fighter2t-02.pof'
  2551. IBX: Found a good IBX to read for 'fighter2t-02.pof'.
  2552. IBX-DEBUG => POF checksum: 0xb0d6f2dc, IBX checksum: 0xf1d6ccc4 -- "fighter2t-02.pof"
  2553. Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use).
  2554. Loading model 'freighter2t-01.pof'
  2555. IBX: Found a good IBX to read for 'freighter2t-01.pof'.
  2556. IBX-DEBUG => POF checksum: 0x6b7f2453, IBX checksum: 0x6f75af70 -- "freighter2t-01.pof"
  2557. Loading model 'Arcadia.pof'
  2558. Potential problem found: Unrecognized subsystem type 'ForkTable', believed to be in ship Arcadia.pof
  2559. Potential problem found: Unrecognized subsystem type 'ForkLift', believed to be in ship Arcadia.pof
  2560. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Arcadia.pof
  2561. Unknown special object type $path06 while reading model Arcadia.pof
  2562. Unknown special object type $path07 while reading model Arcadia.pof
  2563. Found live debris model for 'communication'
  2564. Found live debris model for 'communication'
  2565. Found live debris model for 'fighterbay'
  2566. Found live debris model for 'fighterbay'
  2567. Found live debris model for 'fighterbay'
  2568. Found live debris model for 'fighterbay'
  2569. Found live debris model for 'weapons'
  2570. Found live debris model for 'weapons'
  2571. Found live debris model for 'weapons'
  2572. IBX: Found a good IBX to read for 'Arcadia.pof'.
  2573. IBX-DEBUG => POF checksum: 0x3df22471, IBX checksum: 0x15612e25 -- "Arcadia.pof"
  2574. OpenGL: Reusing 512x512 FBO!
  2575. Loading model 'Starfield.pof'
  2576. Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2577. IBX: Found a good IBX to read for 'Starfield.pof'.
  2578. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "Starfield.pof"
  2579. =================== STARTING LEVEL DATA LOAD ==================
  2580. About to page in ships!
  2581. ANI shieldft-02 with size 112x93 (27.3% wasted)
  2582. Loading model 'Blip.pof'
  2583. IBX: Found a good IBX to read for 'Blip.pof'.
  2584. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  2585. Submodel 'blipb' is detail level 1 of 'blipa'
  2586. Submodel 'blipc' is detail level 2 of 'blipa'
  2587. Submodel 'blipd' is detail level 3 of 'blipa'
  2588. Loading model 'NewHornet.pof'
  2589. IBX: Found a good IBX to read for 'NewHornet.pof'.
  2590. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  2591. Loading model 'crossbow.pof'
  2592. No subsystems found for model "crossbow.pof".
  2593. IBX: Found a good IBX to read for 'crossbow.pof'.
  2594. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  2595. Loading model 'Interceptor.pof'
  2596. IBX: Found a good IBX to read for 'Interceptor.pof'.
  2597. IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof"
  2598. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  2599. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  2600. Paging in mission messages
  2601. Stopping model page in...
  2602. ANI shieldft-02.ani with size 112x93 (27.3% wasted)
  2603. User bitmap 'TMP512x512+8'
  2604. User bitmap 'TMP512x512+8'
  2605. User bitmap 'TMP256x256+8'
  2606. Bmpman: 1689/4750 bitmap slots in use.
  2607. Ending level bitmap paging...
  2608. =================== ENDING LOAD ================
  2609. Real count = 434, Estimated count = 425
  2610. ================================================
  2611. SCRIPTING: Starting flashy deaths script loading
  2612.  
  2613. Class: gtf ulysses
  2614. DRM: 0.25
  2615. DE: 3
  2616. DM: 1
  2617.  
  2618. Class: gtf hercules
  2619. DRM: 0.25
  2620. DE: 3
  2621. DM: 1
  2622.  
  2623. Class: gtf hercules mark ii
  2624. DRM: 0.25
  2625. DE: 3
  2626. DM: 1
  2627.  
  2628. Class: gtf ares
  2629. DRM: 0.25
  2630. DE: 3
  2631. DM: 1
  2632.  
  2633. Class: gtf erinyes
  2634. DRM: 0.25
  2635. DE: 3
  2636. DM: 1
  2637.  
  2638. Class: gtf loki
  2639. DRM: 0.25
  2640. DE: 3
  2641. DM: 1
  2642.  
  2643. Class: gtf pegasus
  2644. DRM: 0.25
  2645. DE: 3
  2646. DM: 1
  2647.  
  2648. Class: gtf perseus
  2649. DRM: 0.25
  2650. DE: 3
  2651. DM: 1
  2652.  
  2653. Class: gtf myrmidon
  2654. DRM: 0.25
  2655. DE: 3
  2656. DM: 1
  2657.  
  2658. Class: sf mara (terrans)
  2659. DRM: 0.25
  2660. DE: 3
  2661. DM: 1
  2662.  
  2663. Class: gtb artemis
  2664. DRM: 0.25
  2665. DE: 3
  2666. DM: 1
  2667.  
  2668. Class: gtb artemis d.h.
  2669. DRM: 0.25
  2670. DE: 3
  2671. DM: 1
  2672.  
  2673. Class: gtb medusa
  2674. DRM: 0.25
  2675. DE: 3
  2676. DM: 1
  2677.  
  2678. Class: gtb ursa
  2679. DRM: 0.25
  2680. DE: 3
  2681. DM: 1
  2682.  
  2683. Class: gtb zeus
  2684. DRM: 0.25
  2685. DE: 3
  2686. DM: 1
  2687.  
  2688. Class: gtb boanerges
  2689. DRM: 0.25
  2690. DE: 3
  2691. DM: 1
  2692.  
  2693. Class: gtdr amazon
  2694. DRM: 0.25
  2695. DE: 3
  2696. DM: 1
  2697.  
  2698. Class: gtdr amazon advanced
  2699. DRM: 0.25
  2700. DE: 3
  2701. DM: 1
  2702. FRM: 1
  2703. FE: 6
  2704. BE: 0.45
  2705. BEDu: 5000
  2706. BEDM: 2.5
  2707.  
  2708. Class: gts hygeia
  2709. DRM: 0.25
  2710. DE: 3
  2711. DM: 1
  2712. FRM: 1
  2713. FE: 6
  2714.  
  2715. Class: gtfr triton
  2716. DRM: 0.25
  2717. DE: 3
  2718. DM: 1
  2719. FRM: 1
  2720. FE: 6
  2721. BE: 0.45
  2722. BEDu: 5000
  2723. BEDM: 2.5
  2724.  
  2725. Class: tc-tri
  2726. DRM: 0.25
  2727. DE: 3
  2728. DM: 1
  2729. FRM: 1
  2730. FE: 6
  2731. BE: 0.4
  2732. BEDu: 4000
  2733. BEDM: 2.5
  2734.  
  2735. Class: gtfr poseidon
  2736. DRM: 0.25
  2737. DE: 3
  2738. DM: 1
  2739. FRM: 1
  2740. FE: 6
  2741.  
  2742. Class: tc 2
  2743. DRM: 0.25
  2744. DE: 3
  2745. DM: 1
  2746.  
  2747. Class: tsc 2
  2748. DRM: 0.25
  2749. DE: 3
  2750. DM: 1
  2751.  
  2752. Class: tac 1
  2753. DRM: 0.25
  2754. DE: 3
  2755. DM: 1
  2756.  
  2757. Class: ttc 1
  2758. DRM: 0.25
  2759. DE: 3
  2760. DM: 1
  2761.  
  2762. Class: gtc fenris
  2763. DRM: 0.25
  2764. DE: 3
  2765. DM: 1
  2766. FRM: 2
  2767. FE: 6
  2768. BE: 0.6
  2769. BEDu: 8000
  2770. BEDM: 2.5
  2771.  
  2772. Class: gtm hippocrates
  2773. DRM: 0.25
  2774. DE: 3
  2775. DM: 1
  2776. FRM: 1
  2777. FE: 6
  2778. BE: 0.6
  2779. BEDu: 8000
  2780. BEDM: 2.5
  2781.  
  2782. Class: gtc leviathan
  2783. DRM: 0.25
  2784. DE: 3
  2785. DM: 1
  2786. FRM: 2
  2787. FE: 6
  2788. BE: 0.6
  2789. BEDu: 8000
  2790. BEDM: 2.5
  2791.  
  2792. Class: gtsc faustus
  2793. DRM: 0.25
  2794. DE: 3
  2795. DM: 1
  2796. FRM: 1
  2797. FE: 6
  2798. BE: 0.6
  2799. BEDu: 8000
  2800. BEDM: 2.5
  2801.  
  2802. Class: gtg zephyrus
  2803. DRM: 0.25
  2804. DE: 3
  2805. DM: 1
  2806. FRM: 1
  2807. FE: 6
  2808. BE: 0.55
  2809. BEDu: 7000
  2810. BEDM: 2.5
  2811.  
  2812. Class: gta charybdis
  2813. DRM: 0.25
  2814. DE: 3
  2815. DM: 1
  2816. FRM: 1
  2817. FE: 6
  2818. BE: 0.5
  2819. BEDu: 6000
  2820. BEDM: 2.5
  2821.  
  2822. Class: gtd orion
  2823. DRM: 0.25
  2824. DE: 3
  2825. DM: 1
  2826. FRM: 2
  2827. FE: 6
  2828. BE: 0.7
  2829. BEDu: 10000
  2830. BEDM: 2.5
  2831.  
  2832. Class: gtd hecate
  2833. DRM: 0.25
  2834. DE: 3
  2835. DM: 1
  2836. FRM: 2
  2837. FE: 6
  2838. BE: 0.7
  2839. BEDu: 10000
  2840. BEDM: 2.5
  2841.  
  2842. Class: gtd orion#2 (bastion)
  2843. DRM: 0.25
  2844. DE: 3
  2845. DM: 1
  2846. FRM: 2
  2847. FE: 6
  2848. BE: 0.7
  2849. BEDu: 10000
  2850. BEDM: 2.5
  2851.  
  2852. Class: gtd hades
  2853. DRM: 0.25
  2854. DE: 3
  2855. DM: 1
  2856. FRM: 2
  2857. FE: 6
  2858. BE: 0.7
  2859. BEDu: 10000
  2860. BEDM: 2.5
  2861.  
  2862. Class: gti arcadia
  2863. DRM: 0.25
  2864. DE: 3
  2865. DM: 1
  2866. FRM: 2
  2867. FE: 6
  2868. BE: 0.7
  2869. BEDu: 10000
  2870. BEDM: 2.5
  2871.  
  2872. Class: gtva colossus
  2873. DRM: 0.25
  2874. DE: 3
  2875. DM: 1
  2876. FRM: 5
  2877. FE: 6
  2878. BE: 0.75
  2879. BEDu: 11000
  2880. BEDM: 2.5
  2881.  
  2882. Class: gtcv deimos
  2883. DRM: 0.25
  2884. DE: 3
  2885. DM: 1
  2886. FRM: 2
  2887. FE: 6
  2888. BE: 0.65
  2889. BEDu: 9000
  2890. BEDM: 2.5
  2891.  
  2892. Class: gtc aeolus
  2893. DRM: 0.25
  2894. DE: 3
  2895. DM: 1
  2896. FRM: 2
  2897. FE: 6
  2898. BE: 0.6
  2899. BEDu: 8000
  2900. BEDM: 2.5
  2901.  
  2902. Class: ntf iceni
  2903. DRM: 0.25
  2904. DE: 3
  2905. DM: 1
  2906. FRM: 2
  2907. FE: 6
  2908. BE: 0.65
  2909. BEDu: 9000
  2910. BEDM: 2.5
  2911.  
  2912. Class: ntf boadicea
  2913. DRM: 0.25
  2914. DE: 3
  2915. DM: 1
  2916. FRM: 2
  2917. FE: 6
  2918. BE: 0.6
  2919. BEDu: 8000
  2920. BEDM: 2.5
  2921.  
  2922. Class: gtt elysium
  2923. DRM: 0.25
  2924. DE: 3
  2925. DM: 1
  2926.  
  2927. Class: gtt argo
  2928. DRM: 0.25
  2929. DE: 3
  2930. DM: 1
  2931. FRM: 1
  2932. FE: 6
  2933. BE: 0.4
  2934. BEDu: 4000
  2935. BEDM: 2.5
  2936.  
  2937. Class: gti ganymede
  2938. DRM: 0.25
  2939. DE: 3
  2940. DM: 1
  2941. FRM: 2
  2942. FE: 6
  2943. BE: 0.7
  2944. BEDu: 10000
  2945. BEDM: 2.5
  2946.  
  2947. Class: knossos
  2948. DRM: 0.25
  2949. DE: 3
  2950. DM: 1
  2951. FRM: 5
  2952. FE: 6
  2953. BE: 0.8
  2954. BEDu: 12000
  2955. BEDM: 2.5
  2956.  
  2957. Class: gtsg watchdog
  2958. DRM: 0.25
  2959. DE: 3
  2960. DM: 1
  2961.  
  2962. Class: gtsg cerberus
  2963. DRM: 0.25
  2964. DE: 3
  2965. DM: 1
  2966.  
  2967. Class: gtsg alastor
  2968. DRM: 0.25
  2969. DE: 3
  2970. DM: 1
  2971.  
  2972. Class: gtep hermes
  2973. DRM: 0.25
  2974. DE: 3
  2975. DM: 1
  2976.  
  2977. Class: tc-meson bomb
  2978. FRM: 4
  2979. FE: 6
  2980. BE: 0.8
  2981. BEDu: 10000
  2982. BEDM: 10
  2983.  
  2984. Class: gtsg mjolnir
  2985. DRM: 0.25
  2986. DE: 3
  2987. DM: 1
  2988. FRM: 2
  2989. FE: 6
  2990. BE: 0.6
  2991. BEDu: 8000
  2992. BEDM: 2.5
  2993.  
  2994. Class: gtsg mjolnir#home
  2995. DRM: 0.25
  2996. DE: 3
  2997. DM: 1
  2998. FRM: 2
  2999. FE: 6
  3000. BE: 0.6
  3001. BEDu: 8000
  3002. BEDM: 2.5
  3003.  
  3004. Class: gvf seth
  3005. DRM: 0.25
  3006. DE: 3
  3007. DM: 1
  3008.  
  3009. Class: gvf horus
  3010. DRM: 0.25
  3011. DE: 3
  3012. DM: 1
  3013.  
  3014. Class: gvf thoth
  3015. DRM: 0.25
  3016. DE: 3
  3017. DM: 1
  3018.  
  3019. Class: gvf serapis
  3020. DRM: 0.25
  3021. DE: 3
  3022. DM: 1
  3023.  
  3024. Class: gvf tauret
  3025. DRM: 0.25
  3026. DE: 3
  3027. DM: 1
  3028.  
  3029. Class: gvb sekhmet
  3030. DRM: 0.25
  3031. DE: 3
  3032. DM: 1
  3033.  
  3034. Class: gvb osiris
  3035. DRM: 0.25
  3036. DE: 3
  3037. DM: 1
  3038.  
  3039. Class: gvb bakha
  3040. DRM: 0.25
  3041. DE: 3
  3042. DM: 1
  3043.  
  3044. Class: gvf ptah
  3045. DRM: 0.25
  3046. DE: 3
  3047. DM: 1
  3048.  
  3049. Class: gvs nephthys
  3050. DRM: 0.25
  3051. DE: 3
  3052. DM: 1
  3053. FRM: 1
  3054. FE: 6
  3055.  
  3056. Class: gvt isis
  3057. DRM: 0.25
  3058. DE: 3
  3059. DM: 1
  3060.  
  3061. Class: pvfr ma'at
  3062. DRM: 0.25
  3063. DE: 3
  3064. DM: 1
  3065. FRM: 1
  3066. FE: 6
  3067.  
  3068. Class: gvfr bes
  3069. DRM: 0.25
  3070. DE: 3
  3071. DM: 1
  3072. FRM: 1
  3073. FE: 6
  3074.  
  3075. Class: vac 5
  3076. DRM: 0.25
  3077. DE: 3
  3078. DM: 1
  3079.  
  3080. Class: vac 4
  3081. DRM: 0.25
  3082. DE: 3
  3083. DM: 1
  3084.  
  3085. Class: gvfr satis
  3086. DRM: 0.25
  3087. DE: 3
  3088. DM: 1
  3089. FRM: 1
  3090. FE: 6
  3091. BE: 0.45
  3092. BEDu: 5000
  3093. BEDM: 2.5
  3094.  
  3095. Class: gvg anuket
  3096. DRM: 0.25
  3097. DE: 3
  3098. DM: 1
  3099. FRM: 1
  3100. FE: 6
  3101. BE: 0.55
  3102. BEDu: 7000
  3103. BEDM: 2.5
  3104.  
  3105. Class: gvc aten
  3106. DRM: 0.25
  3107. DE: 3
  3108. DM: 1
  3109. FRM: 2
  3110. FE: 6
  3111. BE: 0.6
  3112. BEDu: 8000
  3113. BEDM: 2.5
  3114.  
  3115. Class: gvc mentu
  3116. DRM: 0.25
  3117. DE: 3
  3118. DM: 1
  3119. FRM: 2
  3120. FE: 6
  3121. BE: 0.6
  3122. BEDu: 8000
  3123. BEDM: 2.5
  3124.  
  3125. Class: gvcv sobek
  3126. DRM: 0.25
  3127. DE: 3
  3128. DM: 1
  3129. FRM: 2
  3130. FE: 6
  3131. BE: 0.65
  3132. BEDu: 9000
  3133. BEDM: 2.5
  3134.  
  3135. Class: gvd typhon
  3136. DRM: 0.25
  3137. DE: 3
  3138. DM: 1
  3139. FRM: 2
  3140. FE: 6
  3141. BE: 0.7
  3142. BEDu: 10000
  3143. BEDM: 2.5
  3144.  
  3145. Class: gvsg ankh
  3146. DRM: 0.25
  3147. DE: 3
  3148. DM: 1
  3149.  
  3150. Class: gvsg edjo
  3151. DRM: 0.25
  3152. DE: 3
  3153. DM: 1
  3154.  
  3155. Class: gvep ra
  3156. DRM: 0.25
  3157. DE: 3
  3158. DM: 1
  3159.  
  3160. Class: gva setekh
  3161. DRM: 0.25
  3162. DE: 3
  3163. DM: 1
  3164. FRM: 1
  3165. FE: 6
  3166. BE: 0.5
  3167. BEDu: 6000
  3168. BEDM: 2.5
  3169.  
  3170. Class: gvd hatshepsut
  3171. DRM: 0.25
  3172. DE: 3
  3173. DM: 1
  3174. FRM: 2
  3175. FE: 6
  3176. BE: 0.7
  3177. BEDu: 10000
  3178. BEDM: 2.5
  3179.  
  3180. Class: sf dragon
  3181. DRM: 0.25
  3182. DE: 3
  3183. DM: 1
  3184.  
  3185. Class: sf basilisk
  3186. DRM: 0.25
  3187. DE: 3
  3188. DM: 1
  3189.  
  3190. Class: sf manticore
  3191. DRM: 0.25
  3192. DE: 3
  3193. DM: 1
  3194.  
  3195. Class: sf aeshma
  3196. DRM: 0.25
  3197. DE: 3
  3198. DM: 1
  3199.  
  3200. Class: sf mara
  3201. DRM: 0.25
  3202. DE: 3
  3203. DM: 1
  3204.  
  3205. Class: sf astaroth
  3206. DRM: 0.25
  3207. DE: 3
  3208. DM: 1
  3209.  
  3210. Class: sb nephilim
  3211. DRM: 0.25
  3212. DE: 3
  3213. DM: 1
  3214.  
  3215. Class: sb taurvi
  3216. DRM: 0.25
  3217. DE: 3
  3218. DM: 1
  3219.  
  3220. Class: sb nahema
  3221. DRM: 0.25
  3222. DE: 3
  3223. DM: 1
  3224.  
  3225. Class: sb seraphim
  3226. DRM: 0.25
  3227. DE: 3
  3228. DM: 1
  3229.  
  3230. Class: st azrael
  3231. DRM: 0.25
  3232. DE: 3
  3233. DM: 1
  3234.  
  3235. Class: sfr dis
  3236. DRM: 0.25
  3237. DE: 3
  3238. DM: 1
  3239. FRM: 1
  3240. FE: 6
  3241. BE: 0.45
  3242. BEDu: 5000
  3243. BEDM: 2.5
  3244.  
  3245. Class: sac 3
  3246. DRM: 0.25
  3247. DE: 3
  3248. DM: 1
  3249. FRM: 1
  3250. FE: 6
  3251. BE: 0.4
  3252. BEDu: 4000
  3253. BEDM: 2.5
  3254.  
  3255. Class: sfr mephisto
  3256. DRM: 0.25
  3257. DE: 3
  3258. DM: 1
  3259. FRM: 1
  3260. FE: 6
  3261.  
  3262. Class: sc 5
  3263. DRM: 0.25
  3264. DE: 3
  3265. DM: 1
  3266.  
  3267. Class: sfr asmodeus
  3268. DRM: 0.25
  3269. DE: 3
  3270. DM: 1
  3271. FRM: 1
  3272. FE: 6
  3273. BE: 0.45
  3274. BEDu: 5000
  3275. BEDM: 2.5
  3276.  
  3277. Class: sac 2
  3278. DRM: 0.25
  3279. DE: 3
  3280. DM: 1
  3281.  
  3282. Class: sc lilith
  3283. DRM: 0.25
  3284. DE: 3
  3285. DM: 1
  3286. FRM: 2
  3287. FE: 6
  3288. BE: 0.6
  3289. BEDu: 8000
  3290. BEDM: 2.5
  3291.  
  3292. Class: sc rakshasa
  3293. DRM: 0.25
  3294. DE: 3
  3295. DM: 1
  3296. FRM: 2
  3297. FE: 6
  3298. BE: 0.6
  3299. BEDu: 8000
  3300. BEDM: 2.5
  3301.  
  3302. Class: sd demon
  3303. DRM: 0.25
  3304. DE: 3
  3305. DM: 1
  3306. FRM: 2
  3307. FE: 6
  3308. BE: 0.7
  3309. BEDu: 10000
  3310. BEDM: 2.5
  3311.  
  3312. Class: sd ravana
  3313. DRM: 0.25
  3314. DE: 3
  3315. DM: 1
  3316. FRM: 2
  3317. FE: 6
  3318. BE: 0.7
  3319. BEDu: 10000
  3320. BEDM: 2.5
  3321.  
  3322. Class: sd lucifer
  3323. DRM: 0.25
  3324. DE: 3
  3325. DM: 1
  3326. FRM: 2
  3327. FE: 6
  3328. BE: 0.7
  3329. BEDu: 10000
  3330. BEDM: 2.5
  3331.  
  3332. Class: ssg trident
  3333. DRM: 0.25
  3334. DE: 3
  3335. DM: 1
  3336.  
  3337. Class: ssg belial
  3338. DRM: 0.25
  3339. DE: 3
  3340. DM: 1
  3341.  
  3342. Class: ssg rahu
  3343. DRM: 0.25
  3344. DE: 3
  3345. DM: 1
  3346. FRM: 1
  3347. FE: 6
  3348. BE: 0.55
  3349. BEDu: 7000
  3350. BEDM: 2.5
  3351.  
  3352. Class: scv moloch
  3353. DRM: 0.25
  3354. DE: 3
  3355. DM: 1
  3356. FRM: 2
  3357. FE: 6
  3358. BE: 0.65
  3359. BEDu: 9000
  3360. BEDM: 2.5
  3361.  
  3362. Class: sj sathanas
  3363. DRM: 0.25
  3364. DE: 3
  3365. DM: 1
  3366. FRM: 5
  3367. FE: 6
  3368. BE: 0.75
  3369. BEDu: 11000
  3370. BEDM: 2.5
  3371.  
  3372. Class: shivan comm node
  3373. DRM: 0.25
  3374. DE: 3
  3375. DM: 1
  3376. FRM: 1
  3377. FE: 6
  3378. BE: 0.65
  3379. BEDu: 9000
  3380. BEDM: 2.5
  3381.  
  3382. Class: sred
  3383. BEI: 0.2
  3384. BEDu: 200
  3385. BEDi: 100
  3386.  
  3387. Class: lred
  3388. BEI: 0.2
  3389. BEDu: 600
  3390. BEDi: 300
  3391.  
  3392. Class: bfred
  3393. BEI: 0.2
  3394. BEDu: 2100
  3395. BEDi: 1050
  3396.  
  3397. Class: terslash
  3398. BEI: 0.2
  3399. BEDu: 350
  3400. BEDi: 175
  3401.  
  3402. Class: lterslash
  3403. BEI: 0.2
  3404. BEDu: 150
  3405. BEDi: 75
  3406.  
  3407. Class: bfgreen
  3408. BEI: 0.2
  3409. BEDu: 1900
  3410. BEDi: 950
  3411.  
  3412. Class: lrbgreen
  3413. BEI: 0.2
  3414. BEDu: 1900
  3415. BEDi: 950
  3416.  
  3417. Class: bgreen
  3418. BEI: 0.2
  3419. BEDu: 1200
  3420. BEDi: 650
  3421.  
  3422. Class: sgreen
  3423. BEI: 0.2
  3424. BEDu: 210
  3425. BEDi: 105
  3426.  
  3427. Class: svas
  3428. BEI: 0.2
  3429. BEDu: 350
  3430. BEDi: 175
  3431.  
  3432. Class: bvas
  3433. BEI: 0.2
  3434. BEDu: 1100
  3435. BEDi: 550
  3436.  
  3437. Class: vslash
  3438. BEI: 0.2
  3439. BEDu: 750
  3440. BEDi: 375
  3441.  
  3442. Class: green beam
  3443. BEI: 0.2
  3444. BEDu: 200
  3445. BEDi: 100
  3446.  
  3447. Class: mjolnirbeam
  3448. BEI: 0.2
  3449. BEDu: 750
  3450. BEDi: 375
  3451.  
  3452. Class: mjolnirbeam#home
  3453. BEI: 0.2
  3454. BEDu: 400
  3455. BEDi: 200
  3456.  
  3457. Class: cyclops
  3458. FR: 100
  3459. FE: 6
  3460. BEI: 0.6
  3461. BEDu: 2000
  3462. BEDi: 1000
  3463.  
  3464. Class: cyclops#short
  3465. FR: 100
  3466. FE: 6
  3467. BEI: 0.6
  3468. BEDu: 2000
  3469. BEDi: 1000
  3470.  
  3471. Class: rebel bomb
  3472. FR: 100
  3473. FE: 6
  3474. BEI: 0.6
  3475. BEDu: 400
  3476. BEDi: 200
  3477.  
  3478. Class: helios
  3479. FR: 100
  3480. FE: 6
  3481. BEI: 0.6
  3482. BEDu: 6800
  3483. BEDi: 3400
  3484.  
  3485. Class: unknown bomb
  3486. FR: 100
  3487. FE: 6
  3488. BEI: 0.6
  3489. BEDu: 1500
  3490. BEDi: 750
  3491.  
  3492. Class: unknown megabomb
  3493. FR: 100
  3494. FE: 6
  3495. BEI: 0.6
  3496. BEDu: 3200
  3497. BEDi: 1600
  3498.  
  3499. Class: shivan bomb
  3500. FR: 100
  3501. FE: 6
  3502. BEI: 0.6
  3503. BEDu: 2000
  3504. BEDi: 1000
  3505.  
  3506. Class: shivan bomb#short
  3507. FR: 100
  3508. FE: 6
  3509. BEI: 0.6
  3510. BEDu: 2000
  3511. BEDi: 1000
  3512.  
  3513. Class: shivan weak bomb
  3514. FR: 100
  3515. FE: 6
  3516. BEI: 0.6
  3517. BEDu: 400
  3518. BEDi: 200
  3519.  
  3520. Class: shivan megabomb
  3521. FR: 100
  3522. FE: 6
  3523. BEI: 0.6
  3524. BEDu: 6800
  3525. BEDi: 3400
  3526.  
  3527. Class: fusion mortar
  3528. FR: 20
  3529. FE: 6
  3530. BEI: 0.2
  3531. BEDu: 80
  3532. BEDi: 40
  3533.  
  3534. Class: vasudan flux cannon
  3535. FR: 20
  3536. FE: 6
  3537. BEI: 0.4
  3538. BEDu: 500
  3539. BEDi: 250
  3540. MediaVPs: Flaming debris script ACTIVE!
  3541. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  3542. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
  3543. ANI iconwing01 with size 32x28 (12.5% wasted)
  3544. Loading model 'wep_subach_tech.pof'
  3545. Model wep_subach_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3546. IBX: Found a good IBX to read for 'wep_subach_tech.pof'.
  3547. IBX-DEBUG => POF checksum: 0x1a6b868a, IBX checksum: 0xa188cbb2 -- "wep_subach_tech.pof"
  3548. Loading model 'rockeye-tech.pof'
  3549. IBX: Found a good IBX to read for 'rockeye-tech.pof'.
  3550. IBX-DEBUG => POF checksum: 0xe822c506, IBX checksum: 0x7d9a5d65 -- "rockeye-tech.pof"
  3551. Loading model 'tempest_tech.pof'
  3552. IBX: Found a good IBX to read for 'tempest_tech.pof'.
  3553. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof"
  3554. ANI FadeiconT-fighter.ani with size 24x29 (9.4% wasted)
  3555. Frame 0 too long!!: frametime = 21.484 (21.484)
  3556. ANI iconT-fighter.ani with size 24x29 (9.4% wasted)
  3557. Unloading in mission messages
  3558. CSG => Saving 'Test.FreeSpace2.csg' with version 5...
  3559. CSG => Saving: Flags...
  3560. CSG => Saving: Info...
  3561. CSG => Saving: Missions...
  3562. CSG => Saving: Techroom...
  3563. CSG => Saving: Loadout...
  3564. CSG => Saving: Scoring...
  3565. CSG => Saving: RedAlert...
  3566. CSG => Saving: HUD...
  3567. CSG => Saving: Variables...
  3568. CSG => Saving: Settings...
  3569. CSG => Saving: Controls...
  3570. CSG => Saving: Cutscenes...
  3571. CSG => Saving: Last Missions...
  3572. CSG => Saving complete!
  3573. Got event GS_EVENT_START_GAME (1) in state GS_STATE_BRIEFING (10)
  3574. =================== STARTING LEVEL LOAD ==================
  3575. Reassigning player to squadron 53rd Hammerheads
  3576. Someone passed an extension to bm_load for file 'hammer1.pcx'
  3577. ANI 2_Loading with size 824x43 (32.8% wasted)
  3578. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  3579. Starting model page in...
  3580. Beginning level bitmap paging...
  3581. Loading warp model
  3582. 900
  3583. MISSION LOAD: 'Training-3.fs2'
  3584. Hmmm... Extension passed to mission_load...
  3585. Reassigning player to squadron 53rd Hammerheads
  3586. Someone passed an extension to bm_load for file 'hammer1.pcx'
  3587. Starting mission message count : 205
  3588. Ending mission message count : 231
  3589. Current soundtrack set to -1 in event_music_reset_choices
  3590. Current soundtrack set to -1 in event_music_set_soundtrack
  3591. Loading model 'fighter2t-03.pof'
  3592. IBX: Found a good IBX to read for 'fighter2t-03.pof'.
  3593. IBX-DEBUG => POF checksum: 0x23600360, IBX checksum: 0x18b36b49 -- "fighter2t-03.pof"
  3594. Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use).
  3595. OpenGL: Reusing 512x512 FBO!
  3596. Loading model 'Starfield.pof'
  3597. Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3598. IBX: Found a good IBX to read for 'Starfield.pof'.
  3599. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "Starfield.pof"
  3600. =================== STARTING LEVEL DATA LOAD ==================
  3601. About to page in ships!
  3602. ANI shieldft-03 with size 112x93 (27.3% wasted)
  3603. Paging in mission messages
  3604. Stopping model page in...
  3605. ANI shieldft-03.ani with size 112x93 (27.3% wasted)
  3606. User bitmap 'TMP512x512+8'
  3607. User bitmap 'TMP512x512+8'
  3608. User bitmap 'TMP256x256+8'
  3609. Bmpman: 1651/4750 bitmap slots in use.
  3610. Ending level bitmap paging...
  3611. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  3612. =================== ENDING LOAD ================
  3613. Real count = 379, Estimated count = 425
  3614. ================================================
  3615. SCRIPTING: Starting flashy deaths script loading
  3616.  
  3617. Class: gtf ulysses
  3618. DRM: 0.25
  3619. DE: 3
  3620. DM: 1
  3621.  
  3622. Class: gtf hercules
  3623. DRM: 0.25
  3624. DE: 3
  3625. DM: 1
  3626.  
  3627. Class: gtf hercules mark ii
  3628. DRM: 0.25
  3629. DE: 3
  3630. DM: 1
  3631.  
  3632. Class: gtf ares
  3633. DRM: 0.25
  3634. DE: 3
  3635. DM: 1
  3636.  
  3637. Class: gtf erinyes
  3638. DRM: 0.25
  3639. DE: 3
  3640. DM: 1
  3641.  
  3642. Class: gtf loki
  3643. DRM: 0.25
  3644. DE: 3
  3645. DM: 1
  3646.  
  3647. Class: gtf pegasus
  3648. DRM: 0.25
  3649. DE: 3
  3650. DM: 1
  3651.  
  3652. Class: gtf perseus
  3653. DRM: 0.25
  3654. DE: 3
  3655. DM: 1
  3656.  
  3657. Class: gtf myrmidon
  3658. DRM: 0.25
  3659. DE: 3
  3660. DM: 1
  3661.  
  3662. Class: sf mara (terrans)
  3663. DRM: 0.25
  3664. DE: 3
  3665. DM: 1
  3666.  
  3667. Class: gtb artemis
  3668. DRM: 0.25
  3669. DE: 3
  3670. DM: 1
  3671.  
  3672. Class: gtb artemis d.h.
  3673. DRM: 0.25
  3674. DE: 3
  3675. DM: 1
  3676.  
  3677. Class: gtb medusa
  3678. DRM: 0.25
  3679. DE: 3
  3680. DM: 1
  3681.  
  3682. Class: gtb ursa
  3683. DRM: 0.25
  3684. DE: 3
  3685. DM: 1
  3686.  
  3687. Class: gtb zeus
  3688. DRM: 0.25
  3689. DE: 3
  3690. DM: 1
  3691.  
  3692. Class: gtb boanerges
  3693. DRM: 0.25
  3694. DE: 3
  3695. DM: 1
  3696.  
  3697. Class: gtdr amazon
  3698. DRM: 0.25
  3699. DE: 3
  3700. DM: 1
  3701.  
  3702. Class: gtdr amazon advanced
  3703. DRM: 0.25
  3704. DE: 3
  3705. DM: 1
  3706. FRM: 1
  3707. FE: 6
  3708. BE: 0.45
  3709. BEDu: 5000
  3710. BEDM: 2.5
  3711.  
  3712. Class: gts hygeia
  3713. DRM: 0.25
  3714. DE: 3
  3715. DM: 1
  3716. FRM: 1
  3717. FE: 6
  3718.  
  3719. Class: gtfr triton
  3720. DRM: 0.25
  3721. DE: 3
  3722. DM: 1
  3723. FRM: 1
  3724. FE: 6
  3725. BE: 0.45
  3726. BEDu: 5000
  3727. BEDM: 2.5
  3728.  
  3729. Class: tc-tri
  3730. DRM: 0.25
  3731. DE: 3
  3732. DM: 1
  3733. FRM: 1
  3734. FE: 6
  3735. BE: 0.4
  3736. BEDu: 4000
  3737. BEDM: 2.5
  3738.  
  3739. Class: gtfr poseidon
  3740. DRM: 0.25
  3741. DE: 3
  3742. DM: 1
  3743. FRM: 1
  3744. FE: 6
  3745.  
  3746. Class: tc 2
  3747. DRM: 0.25
  3748. DE: 3
  3749. DM: 1
  3750.  
  3751. Class: tsc 2
  3752. DRM: 0.25
  3753. DE: 3
  3754. DM: 1
  3755.  
  3756. Class: tac 1
  3757. DRM: 0.25
  3758. DE: 3
  3759. DM: 1
  3760.  
  3761. Class: ttc 1
  3762. DRM: 0.25
  3763. DE: 3
  3764. DM: 1
  3765.  
  3766. Class: gtc fenris
  3767. DRM: 0.25
  3768. DE: 3
  3769. DM: 1
  3770. FRM: 2
  3771. FE: 6
  3772. BE: 0.6
  3773. BEDu: 8000
  3774. BEDM: 2.5
  3775.  
  3776. Class: gtm hippocrates
  3777. DRM: 0.25
  3778. DE: 3
  3779. DM: 1
  3780. FRM: 1
  3781. FE: 6
  3782. BE: 0.6
  3783. BEDu: 8000
  3784. BEDM: 2.5
  3785.  
  3786. Class: gtc leviathan
  3787. DRM: 0.25
  3788. DE: 3
  3789. DM: 1
  3790. FRM: 2
  3791. FE: 6
  3792. BE: 0.6
  3793. BEDu: 8000
  3794. BEDM: 2.5
  3795.  
  3796. Class: gtsc faustus
  3797. DRM: 0.25
  3798. DE: 3
  3799. DM: 1
  3800. FRM: 1
  3801. FE: 6
  3802. BE: 0.6
  3803. BEDu: 8000
  3804. BEDM: 2.5
  3805.  
  3806. Class: gtg zephyrus
  3807. DRM: 0.25
  3808. DE: 3
  3809. DM: 1
  3810. FRM: 1
  3811. FE: 6
  3812. BE: 0.55
  3813. BEDu: 7000
  3814. BEDM: 2.5
  3815.  
  3816. Class: gta charybdis
  3817. DRM: 0.25
  3818. DE: 3
  3819. DM: 1
  3820. FRM: 1
  3821. FE: 6
  3822. BE: 0.5
  3823. BEDu: 6000
  3824. BEDM: 2.5
  3825.  
  3826. Class: gtd orion
  3827. DRM: 0.25
  3828. DE: 3
  3829. DM: 1
  3830. FRM: 2
  3831. FE: 6
  3832. BE: 0.7
  3833. BEDu: 10000
  3834. BEDM: 2.5
  3835.  
  3836. Class: gtd hecate
  3837. DRM: 0.25
  3838. DE: 3
  3839. DM: 1
  3840. FRM: 2
  3841. FE: 6
  3842. BE: 0.7
  3843. BEDu: 10000
  3844. BEDM: 2.5
  3845.  
  3846. Class: gtd orion#2 (bastion)
  3847. DRM: 0.25
  3848. DE: 3
  3849. DM: 1
  3850. FRM: 2
  3851. FE: 6
  3852. BE: 0.7
  3853. BEDu: 10000
  3854. BEDM: 2.5
  3855.  
  3856. Class: gtd hades
  3857. DRM: 0.25
  3858. DE: 3
  3859. DM: 1
  3860. FRM: 2
  3861. FE: 6
  3862. BE: 0.7
  3863. BEDu: 10000
  3864. BEDM: 2.5
  3865.  
  3866. Class: gti arcadia
  3867. DRM: 0.25
  3868. DE: 3
  3869. DM: 1
  3870. FRM: 2
  3871. FE: 6
  3872. BE: 0.7
  3873. BEDu: 10000
  3874. BEDM: 2.5
  3875.  
  3876. Class: gtva colossus
  3877. DRM: 0.25
  3878. DE: 3
  3879. DM: 1
  3880. FRM: 5
  3881. FE: 6
  3882. BE: 0.75
  3883. BEDu: 11000
  3884. BEDM: 2.5
  3885.  
  3886. Class: gtcv deimos
  3887. DRM: 0.25
  3888. DE: 3
  3889. DM: 1
  3890. FRM: 2
  3891. FE: 6
  3892. BE: 0.65
  3893. BEDu: 9000
  3894. BEDM: 2.5
  3895.  
  3896. Class: gtc aeolus
  3897. DRM: 0.25
  3898. DE: 3
  3899. DM: 1
  3900. FRM: 2
  3901. FE: 6
  3902. BE: 0.6
  3903. BEDu: 8000
  3904. BEDM: 2.5
  3905.  
  3906. Class: ntf iceni
  3907. DRM: 0.25
  3908. DE: 3
  3909. DM: 1
  3910. FRM: 2
  3911. FE: 6
  3912. BE: 0.65
  3913. BEDu: 9000
  3914. BEDM: 2.5
  3915.  
  3916. Class: ntf boadicea
  3917. DRM: 0.25
  3918. DE: 3
  3919. DM: 1
  3920. FRM: 2
  3921. FE: 6
  3922. BE: 0.6
  3923. BEDu: 8000
  3924. BEDM: 2.5
  3925.  
  3926. Class: gtt elysium
  3927. DRM: 0.25
  3928. DE: 3
  3929. DM: 1
  3930.  
  3931. Class: gtt argo
  3932. DRM: 0.25
  3933. DE: 3
  3934. DM: 1
  3935. FRM: 1
  3936. FE: 6
  3937. BE: 0.4
  3938. BEDu: 4000
  3939. BEDM: 2.5
  3940.  
  3941. Class: gti ganymede
  3942. DRM: 0.25
  3943. DE: 3
  3944. DM: 1
  3945. FRM: 2
  3946. FE: 6
  3947. BE: 0.7
  3948. BEDu: 10000
  3949. BEDM: 2.5
  3950.  
  3951. Class: knossos
  3952. DRM: 0.25
  3953. DE: 3
  3954. DM: 1
  3955. FRM: 5
  3956. FE: 6
  3957. BE: 0.8
  3958. BEDu: 12000
  3959. BEDM: 2.5
  3960.  
  3961. Class: gtsg watchdog
  3962. DRM: 0.25
  3963. DE: 3
  3964. DM: 1
  3965.  
  3966. Class: gtsg cerberus
  3967. DRM: 0.25
  3968. DE: 3
  3969. DM: 1
  3970.  
  3971. Class: gtsg alastor
  3972. DRM: 0.25
  3973. DE: 3
  3974. DM: 1
  3975.  
  3976. Class: gtep hermes
  3977. DRM: 0.25
  3978. DE: 3
  3979. DM: 1
  3980.  
  3981. Class: tc-meson bomb
  3982. FRM: 4
  3983. FE: 6
  3984. BE: 0.8
  3985. BEDu: 10000
  3986. BEDM: 10
  3987.  
  3988. Class: gtsg mjolnir
  3989. DRM: 0.25
  3990. DE: 3
  3991. DM: 1
  3992. FRM: 2
  3993. FE: 6
  3994. BE: 0.6
  3995. BEDu: 8000
  3996. BEDM: 2.5
  3997.  
  3998. Class: gtsg mjolnir#home
  3999. DRM: 0.25
  4000. DE: 3
  4001. DM: 1
  4002. FRM: 2
  4003. FE: 6
  4004. BE: 0.6
  4005. BEDu: 8000
  4006. BEDM: 2.5
  4007.  
  4008. Class: gvf seth
  4009. DRM: 0.25
  4010. DE: 3
  4011. DM: 1
  4012.  
  4013. Class: gvf horus
  4014. DRM: 0.25
  4015. DE: 3
  4016. DM: 1
  4017.  
  4018. Class: gvf thoth
  4019. DRM: 0.25
  4020. DE: 3
  4021. DM: 1
  4022.  
  4023. Class: gvf serapis
  4024. DRM: 0.25
  4025. DE: 3
  4026. DM: 1
  4027.  
  4028. Class: gvf tauret
  4029. DRM: 0.25
  4030. DE: 3
  4031. DM: 1
  4032.  
  4033. Class: gvb sekhmet
  4034. DRM: 0.25
  4035. DE: 3
  4036. DM: 1
  4037.  
  4038. Class: gvb osiris
  4039. DRM: 0.25
  4040. DE: 3
  4041. DM: 1
  4042.  
  4043. Class: gvb bakha
  4044. DRM: 0.25
  4045. DE: 3
  4046. DM: 1
  4047.  
  4048. Class: gvf ptah
  4049. DRM: 0.25
  4050. DE: 3
  4051. DM: 1
  4052.  
  4053. Class: gvs nephthys
  4054. DRM: 0.25
  4055. DE: 3
  4056. DM: 1
  4057. FRM: 1
  4058. FE: 6
  4059.  
  4060. Class: gvt isis
  4061. DRM: 0.25
  4062. DE: 3
  4063. DM: 1
  4064.  
  4065. Class: pvfr ma'at
  4066. DRM: 0.25
  4067. DE: 3
  4068. DM: 1
  4069. FRM: 1
  4070. FE: 6
  4071.  
  4072. Class: gvfr bes
  4073. DRM: 0.25
  4074. DE: 3
  4075. DM: 1
  4076. FRM: 1
  4077. FE: 6
  4078.  
  4079. Class: vac 5
  4080. DRM: 0.25
  4081. DE: 3
  4082. DM: 1
  4083.  
  4084. Class: vac 4
  4085. DRM: 0.25
  4086. DE: 3
  4087. DM: 1
  4088.  
  4089. Class: gvfr satis
  4090. DRM: 0.25
  4091. DE: 3
  4092. DM: 1
  4093. FRM: 1
  4094. FE: 6
  4095. BE: 0.45
  4096. BEDu: 5000
  4097. BEDM: 2.5
  4098.  
  4099. Class: gvg anuket
  4100. DRM: 0.25
  4101. DE: 3
  4102. DM: 1
  4103. FRM: 1
  4104. FE: 6
  4105. BE: 0.55
  4106. BEDu: 7000
  4107. BEDM: 2.5
  4108.  
  4109. Class: gvc aten
  4110. DRM: 0.25
  4111. DE: 3
  4112. DM: 1
  4113. FRM: 2
  4114. FE: 6
  4115. BE: 0.6
  4116. BEDu: 8000
  4117. BEDM: 2.5
  4118.  
  4119. Class: gvc mentu
  4120. DRM: 0.25
  4121. DE: 3
  4122. DM: 1
  4123. FRM: 2
  4124. FE: 6
  4125. BE: 0.6
  4126. BEDu: 8000
  4127. BEDM: 2.5
  4128.  
  4129. Class: gvcv sobek
  4130. DRM: 0.25
  4131. DE: 3
  4132. DM: 1
  4133. FRM: 2
  4134. FE: 6
  4135. BE: 0.65
  4136. BEDu: 9000
  4137. BEDM: 2.5
  4138.  
  4139. Class: gvd typhon
  4140. DRM: 0.25
  4141. DE: 3
  4142. DM: 1
  4143. FRM: 2
  4144. FE: 6
  4145. BE: 0.7
  4146. BEDu: 10000
  4147. BEDM: 2.5
  4148.  
  4149. Class: gvsg ankh
  4150. DRM: 0.25
  4151. DE: 3
  4152. DM: 1
  4153.  
  4154. Class: gvsg edjo
  4155. DRM: 0.25
  4156. DE: 3
  4157. DM: 1
  4158.  
  4159. Class: gvep ra
  4160. DRM: 0.25
  4161. DE: 3
  4162. DM: 1
  4163.  
  4164. Class: gva setekh
  4165. DRM: 0.25
  4166. DE: 3
  4167. DM: 1
  4168. FRM: 1
  4169. FE: 6
  4170. BE: 0.5
  4171. BEDu: 6000
  4172. BEDM: 2.5
  4173.  
  4174. Class: gvd hatshepsut
  4175. DRM: 0.25
  4176. DE: 3
  4177. DM: 1
  4178. FRM: 2
  4179. FE: 6
  4180. BE: 0.7
  4181. BEDu: 10000
  4182. BEDM: 2.5
  4183.  
  4184. Class: sf dragon
  4185. DRM: 0.25
  4186. DE: 3
  4187. DM: 1
  4188.  
  4189. Class: sf basilisk
  4190. DRM: 0.25
  4191. DE: 3
  4192. DM: 1
  4193.  
  4194. Class: sf manticore
  4195. DRM: 0.25
  4196. DE: 3
  4197. DM: 1
  4198.  
  4199. Class: sf aeshma
  4200. DRM: 0.25
  4201. DE: 3
  4202. DM: 1
  4203.  
  4204. Class: sf mara
  4205. DRM: 0.25
  4206. DE: 3
  4207. DM: 1
  4208.  
  4209. Class: sf astaroth
  4210. DRM: 0.25
  4211. DE: 3
  4212. DM: 1
  4213.  
  4214. Class: sb nephilim
  4215. DRM: 0.25
  4216. DE: 3
  4217. DM: 1
  4218.  
  4219. Class: sb taurvi
  4220. DRM: 0.25
  4221. DE: 3
  4222. DM: 1
  4223.  
  4224. Class: sb nahema
  4225. DRM: 0.25
  4226. DE: 3
  4227. DM: 1
  4228.  
  4229. Class: sb seraphim
  4230. DRM: 0.25
  4231. DE: 3
  4232. DM: 1
  4233.  
  4234. Class: st azrael
  4235. DRM: 0.25
  4236. DE: 3
  4237. DM: 1
  4238.  
  4239. Class: sfr dis
  4240. DRM: 0.25
  4241. DE: 3
  4242. DM: 1
  4243. FRM: 1
  4244. FE: 6
  4245. BE: 0.45
  4246. BEDu: 5000
  4247. BEDM: 2.5
  4248.  
  4249. Class: sac 3
  4250. DRM: 0.25
  4251. DE: 3
  4252. DM: 1
  4253. FRM: 1
  4254. FE: 6
  4255. BE: 0.4
  4256. BEDu: 4000
  4257. BEDM: 2.5
  4258.  
  4259. Class: sfr mephisto
  4260. DRM: 0.25
  4261. DE: 3
  4262. DM: 1
  4263. FRM: 1
  4264. FE: 6
  4265.  
  4266. Class: sc 5
  4267. DRM: 0.25
  4268. DE: 3
  4269. DM: 1
  4270.  
  4271. Class: sfr asmodeus
  4272. DRM: 0.25
  4273. DE: 3
  4274. DM: 1
  4275. FRM: 1
  4276. FE: 6
  4277. BE: 0.45
  4278. BEDu: 5000
  4279. BEDM: 2.5
  4280.  
  4281. Class: sac 2
  4282. DRM: 0.25
  4283. DE: 3
  4284. DM: 1
  4285.  
  4286. Class: sc lilith
  4287. DRM: 0.25
  4288. DE: 3
  4289. DM: 1
  4290. FRM: 2
  4291. FE: 6
  4292. BE: 0.6
  4293. BEDu: 8000
  4294. BEDM: 2.5
  4295.  
  4296. Class: sc rakshasa
  4297. DRM: 0.25
  4298. DE: 3
  4299. DM: 1
  4300. FRM: 2
  4301. FE: 6
  4302. BE: 0.6
  4303. BEDu: 8000
  4304. BEDM: 2.5
  4305.  
  4306. Class: sd demon
  4307. DRM: 0.25
  4308. DE: 3
  4309. DM: 1
  4310. FRM: 2
  4311. FE: 6
  4312. BE: 0.7
  4313. BEDu: 10000
  4314. BEDM: 2.5
  4315.  
  4316. Class: sd ravana
  4317. DRM: 0.25
  4318. DE: 3
  4319. DM: 1
  4320. FRM: 2
  4321. FE: 6
  4322. BE: 0.7
  4323. BEDu: 10000
  4324. BEDM: 2.5
  4325.  
  4326. Class: sd lucifer
  4327. DRM: 0.25
  4328. DE: 3
  4329. DM: 1
  4330. FRM: 2
  4331. FE: 6
  4332. BE: 0.7
  4333. BEDu: 10000
  4334. BEDM: 2.5
  4335.  
  4336. Class: ssg trident
  4337. DRM: 0.25
  4338. DE: 3
  4339. DM: 1
  4340.  
  4341. Class: ssg belial
  4342. DRM: 0.25
  4343. DE: 3
  4344. DM: 1
  4345.  
  4346. Class: ssg rahu
  4347. DRM: 0.25
  4348. DE: 3
  4349. DM: 1
  4350. FRM: 1
  4351. FE: 6
  4352. BE: 0.55
  4353. BEDu: 7000
  4354. BEDM: 2.5
  4355.  
  4356. Class: scv moloch
  4357. DRM: 0.25
  4358. DE: 3
  4359. DM: 1
  4360. FRM: 2
  4361. FE: 6
  4362. BE: 0.65
  4363. BEDu: 9000
  4364. BEDM: 2.5
  4365.  
  4366. Class: sj sathanas
  4367. DRM: 0.25
  4368. DE: 3
  4369. DM: 1
  4370. FRM: 5
  4371. FE: 6
  4372. BE: 0.75
  4373. BEDu: 11000
  4374. BEDM: 2.5
  4375.  
  4376. Class: shivan comm node
  4377. DRM: 0.25
  4378. DE: 3
  4379. DM: 1
  4380. FRM: 1
  4381. FE: 6
  4382. BE: 0.65
  4383. BEDu: 9000
  4384. BEDM: 2.5
  4385.  
  4386. Class: sred
  4387. BEI: 0.2
  4388. BEDu: 200
  4389. BEDi: 100
  4390.  
  4391. Class: lred
  4392. BEI: 0.2
  4393. BEDu: 600
  4394. BEDi: 300
  4395.  
  4396. Class: bfred
  4397. BEI: 0.2
  4398. BEDu: 2100
  4399. BEDi: 1050
  4400.  
  4401. Class: terslash
  4402. BEI: 0.2
  4403. BEDu: 350
  4404. BEDi: 175
  4405.  
  4406. Class: lterslash
  4407. BEI: 0.2
  4408. BEDu: 150
  4409. BEDi: 75
  4410.  
  4411. Class: bfgreen
  4412. BEI: 0.2
  4413. BEDu: 1900
  4414. BEDi: 950
  4415.  
  4416. Class: lrbgreen
  4417. BEI: 0.2
  4418. BEDu: 1900
  4419. BEDi: 950
  4420.  
  4421. Class: bgreen
  4422. BEI: 0.2
  4423. BEDu: 1200
  4424. BEDi: 650
  4425.  
  4426. Class: sgreen
  4427. BEI: 0.2
  4428. BEDu: 210
  4429. BEDi: 105
  4430.  
  4431. Class: svas
  4432. BEI: 0.2
  4433. BEDu: 350
  4434. BEDi: 175
  4435.  
  4436. Class: bvas
  4437. BEI: 0.2
  4438. BEDu: 1100
  4439. BEDi: 550
  4440.  
  4441. Class: vslash
  4442. BEI: 0.2
  4443. BEDu: 750
  4444. BEDi: 375
  4445.  
  4446. Class: green beam
  4447. BEI: 0.2
  4448. BEDu: 200
  4449. BEDi: 100
  4450.  
  4451. Class: mjolnirbeam
  4452. BEI: 0.2
  4453. BEDu: 750
  4454. BEDi: 375
  4455.  
  4456. Class: mjolnirbeam#home
  4457. BEI: 0.2
  4458. BEDu: 400
  4459. BEDi: 200
  4460.  
  4461. Class: cyclops
  4462. FR: 100
  4463. FE: 6
  4464. BEI: 0.6
  4465. BEDu: 2000
  4466. BEDi: 1000
  4467.  
  4468. Class: cyclops#short
  4469. FR: 100
  4470. FE: 6
  4471. BEI: 0.6
  4472. BEDu: 2000
  4473. BEDi: 1000
  4474.  
  4475. Class: rebel bomb
  4476. FR: 100
  4477. FE: 6
  4478. BEI: 0.6
  4479. BEDu: 400
  4480. BEDi: 200
  4481.  
  4482. Class: helios
  4483. FR: 100
  4484. FE: 6
  4485. BEI: 0.6
  4486. BEDu: 6800
  4487. BEDi: 3400
  4488.  
  4489. Class: unknown bomb
  4490. FR: 100
  4491. FE: 6
  4492. BEI: 0.6
  4493. BEDu: 1500
  4494. BEDi: 750
  4495.  
  4496. Class: unknown megabomb
  4497. FR: 100
  4498. FE: 6
  4499. BEI: 0.6
  4500. BEDu: 3200
  4501. BEDi: 1600
  4502.  
  4503. Class: shivan bomb
  4504. FR: 100
  4505. FE: 6
  4506. BEI: 0.6
  4507. BEDu: 2000
  4508. BEDi: 1000
  4509.  
  4510. Class: shivan bomb#short
  4511. FR: 100
  4512. FE: 6
  4513. BEI: 0.6
  4514. BEDu: 2000
  4515. BEDi: 1000
  4516.  
  4517. Class: shivan weak bomb
  4518. FR: 100
  4519. FE: 6
  4520. BEI: 0.6
  4521. BEDu: 400
  4522. BEDi: 200
  4523.  
  4524. Class: shivan megabomb
  4525. FR: 100
  4526. FE: 6
  4527. BEI: 0.6
  4528. BEDu: 6800
  4529. BEDi: 3400
  4530.  
  4531. Class: fusion mortar
  4532. FR: 20
  4533. FE: 6
  4534. BEI: 0.2
  4535. BEDu: 80
  4536. BEDi: 40
  4537.  
  4538. Class: vasudan flux cannon
  4539. FR: 20
  4540. FE: 6
  4541. BEI: 0.4
  4542. BEDu: 500
  4543. BEDi: 250
  4544. MediaVPs: Flaming debris script ACTIVE!
  4545. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  4546. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
  4547. ANI iconwing01 with size 32x28 (12.5% wasted)
  4548. Loading model 'fighter01.pof'
  4549. IBX: Found a good IBX to read for 'fighter01.pof'.
  4550. IBX-DEBUG => POF checksum: 0xc6f91c19, IBX checksum: 0xde0e1dd6 -- "fighter01.pof"
  4551. Loading model 'fighter06.pof'
  4552. IBX: Found a good IBX to read for 'fighter06.pof'.
  4553. IBX-DEBUG => POF checksum: 0x75c0997f, IBX checksum: 0xcfc0724e -- "fighter06.pof"
  4554. Loading model 'fighter13.pof'
  4555. IBX: Found a good IBX to read for 'fighter13.pof'.
  4556. IBX-DEBUG => POF checksum: 0x1da6e9d2, IBX checksum: 0x57f5d2bd -- "fighter13.pof"
  4557. Loading model 'Medusa.pof'
  4558. Potential problem found: Unrecognized subsystem type 'Flapbtmport', believed to be in ship Medusa.pof
  4559. Potential problem found: Unrecognized subsystem type 'Flapbtmstarboard', believed to be in ship Medusa.pof
  4560. Potential problem found: Unrecognized subsystem type 'Flaptopport', believed to be in ship Medusa.pof
  4561. Potential problem found: Unrecognized subsystem type 'Flaptopstarboard', believed to be in ship Medusa.pof
  4562. IBX: Found a good IBX to read for 'Medusa.pof'.
  4563. IBX-DEBUG => POF checksum: 0xe1f353db, IBX checksum: 0xfd4ef80e -- "Medusa.pof"
  4564. BMPMAN: Found EFF (thruster01.eff) with 30 frames at 15 fps.
  4565. BMPMAN: Found EFF (thruster01a.eff) with 30 frames at 15 fps.
  4566. Loading model 'bomber05.pof'
  4567. IBX: Found a good IBX to read for 'bomber05.pof'.
  4568. IBX-DEBUG => POF checksum: 0x0f57d32e, IBX checksum: 0xf0b1dcfd -- "bomber05.pof"
  4569. Loading model 'bomber09.pof'
  4570. IBX: Found a good IBX to read for 'bomber09.pof'.
  4571. IBX-DEBUG => POF checksum: 0x727fa730, IBX checksum: 0x166b26bf -- "bomber09.pof"
  4572. Loading model 'wep_subach_tech.pof'
  4573. Model wep_subach_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  4574. IBX: Found a good IBX to read for 'wep_subach_tech.pof'.
  4575. IBX-DEBUG => POF checksum: 0x1a6b868a, IBX checksum: 0xa188cbb2 -- "wep_subach_tech.pof"
  4576. Loading model 'rockeye-tech.pof'
  4577. IBX: Found a good IBX to read for 'rockeye-tech.pof'.
  4578. IBX-DEBUG => POF checksum: 0xe822c506, IBX checksum: 0x7d9a5d65 -- "rockeye-tech.pof"
  4579. Loading model 'tempest_tech.pof'
  4580. IBX: Found a good IBX to read for 'tempest_tech.pof'.
  4581. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof"
  4582. ANI FadeiconT-fighter.ani with size 24x29 (9.4% wasted)
  4583. Frame 0 too long!!: frametime = 18.047 (18.047)
  4584. ANI iconT-fighter.ani with size 24x29 (9.4% wasted)
  4585. Unloading in mission messages
  4586. CSG => Saving 'Test.FreeSpace2.csg' with version 5...
  4587. CSG => Saving: Flags...
  4588. CSG => Saving: Info...
  4589. CSG => Saving: Missions...
  4590. CSG => Saving: Techroom...
  4591. CSG => Saving: Loadout...
  4592. CSG => Saving: Scoring...
  4593. CSG => Saving: RedAlert...
  4594. CSG => Saving: HUD...
  4595. CSG => Saving: Variables...
  4596. CSG => Saving: Settings...
  4597. CSG => Saving: Controls...
  4598. CSG => Saving: Cutscenes...
  4599. CSG => Saving: Last Missions...
  4600. CSG => Saving complete!
  4601. Got event GS_EVENT_START_GAME (1) in state GS_STATE_BRIEFING (10)
  4602. =================== STARTING LEVEL LOAD ==================
  4603. Reassigning player to squadron 53rd Hammerheads
  4604. Someone passed an extension to bm_load for file 'hammer1.pcx'
  4605. ANI 2_Loading with size 824x43 (32.8% wasted)
  4606. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  4607. Starting model page in...
  4608. Beginning level bitmap paging...
  4609. Loading warp model
  4610. 900
  4611. MISSION LOAD: 'SM1-01.fs2'
  4612. Hmmm... Extension passed to mission_load...
  4613. Reassigning player to squadron 53rd Hammerheads
  4614. Someone passed an extension to bm_load for file 'hammer1.pcx'
  4615. Using alternate ship type name: NTCv Deimos
  4616. Using alternate ship type name: NTF Hercules
  4617. Using alternate ship type name: NTF Hercules
  4618. Using alternate ship type name: NTF Hercules
  4619. Using alternate ship type name: NTF Hercules
  4620. Using alternate ship type name: NTF Hercules
  4621. Using alternate ship type name: NTF Hercules
  4622. Using alternate ship type name: NTF Hercules
  4623. Using alternate ship type name: NTF Hercules
  4624. Using alternate ship type name: NTF Hercules
  4625. Using alternate ship type name: NTF Hercules
  4626. Using alternate ship type name: NTF Hercules
  4627. Using alternate ship type name: NTF Hercules
  4628. Starting mission message count : 205
  4629. Ending mission message count : 246
  4630. Current soundtrack set to -1 in event_music_reset_choices
  4631. Loading model 'freighter04.pof'
  4632. IBX: Found a good IBX to read for 'freighter04.pof'.
  4633. IBX-DEBUG => POF checksum: 0x33df5f1d, IBX checksum: 0x219b7714 -- "freighter04.pof"
  4634. Loading model 'capital2V-01.pof'
  4635. Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship capital2V-01.pof
  4636. Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship capital2V-01.pof
  4637. Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship capital2V-01.pof
  4638. Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship capital2V-01.pof
  4639. IBX: Found a good IBX to read for 'capital2V-01.pof'.
  4640. IBX-DEBUG => POF checksum: 0xe958dd8e, IBX checksum: 0xe7ebc929 -- "capital2V-01.pof"
  4641. Loading model 'Serapis.pof'
  4642. IBX: Found a good IBX to read for 'Serapis.pof'.
  4643. IBX-DEBUG => POF checksum: 0x16caeb94, IBX checksum: 0xe07fcb2e -- "Serapis.pof"
  4644. Loading model 'corvette2t-01.pof'
  4645. IBX: Found a good IBX to read for 'corvette2t-01.pof'.
  4646. IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0xef205014 -- "corvette2t-01.pof"
  4647. Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use).
  4648. OpenGL: Reusing 512x512 FBO!
  4649. Loading model 'Starfield.pof'
  4650. Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  4651. IBX: Found a good IBX to read for 'Starfield.pof'.
  4652. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "Starfield.pof"
  4653. =================== STARTING LEVEL DATA LOAD ==================
  4654. Allocating space for at least 186 new ship subsystems ... a total of 400 is now available (40 in-use).
  4655. About to page in ships!
  4656. ANI shield-f06 with size 112x93 (27.3% wasted)
  4657. ANI shieldfv-01 with size 112x93 (27.3% wasted)
  4658. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  4659. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  4660. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  4661. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  4662. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
  4663. BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
  4664. BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
  4665. Loading model 'Blip.pof'
  4666. IBX: Found a good IBX to read for 'Blip.pof'.
  4667. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  4668. Submodel 'blipb' is detail level 1 of 'blipa'
  4669. Submodel 'blipc' is detail level 2 of 'blipa'
  4670. Submodel 'blipd' is detail level 3 of 'blipa'
  4671. Loading model 'piranha.pof'
  4672. IBX: Found a good IBX to read for 'piranha.pof'.
  4673. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
  4674. Loading model 'harbinger.pof'
  4675. IBX: Found a good IBX to read for 'harbinger.pof'.
  4676. IBX-DEBUG => POF checksum: 0x18046fab, IBX checksum: 0xdfae2af9 -- "harbinger.pof"
  4677. Loading model 'hornet.pof'
  4678. IBX: Found a good IBX to read for 'hornet.pof'.
  4679. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  4680. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  4681. Paging in mission messages
  4682. Stopping model page in...
  4683. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  4684. ANI shield-f06.ani with size 112x93 (27.3% wasted)
  4685. ANI shieldfv-01.ani with size 112x93 (27.3% wasted)
  4686. User bitmap 'TMP512x512+8'
  4687. User bitmap 'TMP512x512+8'
  4688. User bitmap 'TMP256x256+8'
  4689. Bmpman: 1992/4750 bitmap slots in use.
  4690. Ending level bitmap paging...
  4691. =================== ENDING LOAD ================
  4692. Real count = 479, Estimated count = 425
  4693. ================================================
  4694. SCRIPTING: Starting flashy deaths script loading
  4695.  
  4696. Class: gtf ulysses
  4697. DRM: 0.25
  4698. DE: 3
  4699. DM: 1
  4700.  
  4701. Class: gtf hercules
  4702. DRM: 0.25
  4703. DE: 3
  4704. DM: 1
  4705.  
  4706. Class: gtf hercules mark ii
  4707. DRM: 0.25
  4708. DE: 3
  4709. DM: 1
  4710.  
  4711. Class: gtf ares
  4712. DRM: 0.25
  4713. DE: 3
  4714. DM: 1
  4715.  
  4716. Class: gtf erinyes
  4717. DRM: 0.25
  4718. DE: 3
  4719. DM: 1
  4720.  
  4721. Class: gtf loki
  4722. DRM: 0.25
  4723. DE: 3
  4724. DM: 1
  4725.  
  4726. Class: gtf pegasus
  4727. DRM: 0.25
  4728. DE: 3
  4729. DM: 1
  4730.  
  4731. Class: gtf perseus
  4732. DRM: 0.25
  4733. DE: 3
  4734. DM: 1
  4735.  
  4736. Class: gtf myrmidon
  4737. DRM: 0.25
  4738. DE: 3
  4739. DM: 1
  4740.  
  4741. Class: sf mara (terrans)
  4742. DRM: 0.25
  4743. DE: 3
  4744. DM: 1
  4745.  
  4746. Class: gtb artemis
  4747. DRM: 0.25
  4748. DE: 3
  4749. DM: 1
  4750.  
  4751. Class: gtb artemis d.h.
  4752. DRM: 0.25
  4753. DE: 3
  4754. DM: 1
  4755.  
  4756. Class: gtb medusa
  4757. DRM: 0.25
  4758. DE: 3
  4759. DM: 1
  4760.  
  4761. Class: gtb ursa
  4762. DRM: 0.25
  4763. DE: 3
  4764. DM: 1
  4765.  
  4766. Class: gtb zeus
  4767. DRM: 0.25
  4768. DE: 3
  4769. DM: 1
  4770.  
  4771. Class: gtb boanerges
  4772. DRM: 0.25
  4773. DE: 3
  4774. DM: 1
  4775.  
  4776. Class: gtdr amazon
  4777. DRM: 0.25
  4778. DE: 3
  4779. DM: 1
  4780.  
  4781. Class: gtdr amazon advanced
  4782. DRM: 0.25
  4783. DE: 3
  4784. DM: 1
  4785. FRM: 1
  4786. FE: 6
  4787. BE: 0.45
  4788. BEDu: 5000
  4789. BEDM: 2.5
  4790.  
  4791. Class: gts hygeia
  4792. DRM: 0.25
  4793. DE: 3
  4794. DM: 1
  4795. FRM: 1
  4796. FE: 6
  4797.  
  4798. Class: gtfr triton
  4799. DRM: 0.25
  4800. DE: 3
  4801. DM: 1
  4802. FRM: 1
  4803. FE: 6
  4804. BE: 0.45
  4805. BEDu: 5000
  4806. BEDM: 2.5
  4807.  
  4808. Class: tc-tri
  4809. DRM: 0.25
  4810. DE: 3
  4811. DM: 1
  4812. FRM: 1
  4813. FE: 6
  4814. BE: 0.4
  4815. BEDu: 4000
  4816. BEDM: 2.5
  4817.  
  4818. Class: gtfr poseidon
  4819. DRM: 0.25
  4820. DE: 3
  4821. DM: 1
  4822. FRM: 1
  4823. FE: 6
  4824.  
  4825. Class: tc 2
  4826. DRM: 0.25
  4827. DE: 3
  4828. DM: 1
  4829.  
  4830. Class: tsc 2
  4831. DRM: 0.25
  4832. DE: 3
  4833. DM: 1
  4834.  
  4835. Class: tac 1
  4836. DRM: 0.25
  4837. DE: 3
  4838. DM: 1
  4839.  
  4840. Class: ttc 1
  4841. DRM: 0.25
  4842. DE: 3
  4843. DM: 1
  4844.  
  4845. Class: gtc fenris
  4846. DRM: 0.25
  4847. DE: 3
  4848. DM: 1
  4849. FRM: 2
  4850. FE: 6
  4851. BE: 0.6
  4852. BEDu: 8000
  4853. BEDM: 2.5
  4854.  
  4855. Class: gtm hippocrates
  4856. DRM: 0.25
  4857. DE: 3
  4858. DM: 1
  4859. FRM: 1
  4860. FE: 6
  4861. BE: 0.6
  4862. BEDu: 8000
  4863. BEDM: 2.5
  4864.  
  4865. Class: gtc leviathan
  4866. DRM: 0.25
  4867. DE: 3
  4868. DM: 1
  4869. FRM: 2
  4870. FE: 6
  4871. BE: 0.6
  4872. BEDu: 8000
  4873. BEDM: 2.5
  4874.  
  4875. Class: gtsc faustus
  4876. DRM: 0.25
  4877. DE: 3
  4878. DM: 1
  4879. FRM: 1
  4880. FE: 6
  4881. BE: 0.6
  4882. BEDu: 8000
  4883. BEDM: 2.5
  4884.  
  4885. Class: gtg zephyrus
  4886. DRM: 0.25
  4887. DE: 3
  4888. DM: 1
  4889. FRM: 1
  4890. FE: 6
  4891. BE: 0.55
  4892. BEDu: 7000
  4893. BEDM: 2.5
  4894.  
  4895. Class: gta charybdis
  4896. DRM: 0.25
  4897. DE: 3
  4898. DM: 1
  4899. FRM: 1
  4900. FE: 6
  4901. BE: 0.5
  4902. BEDu: 6000
  4903. BEDM: 2.5
  4904.  
  4905. Class: gtd orion
  4906. DRM: 0.25
  4907. DE: 3
  4908. DM: 1
  4909. FRM: 2
  4910. FE: 6
  4911. BE: 0.7
  4912. BEDu: 10000
  4913. BEDM: 2.5
  4914.  
  4915. Class: gtd hecate
  4916. DRM: 0.25
  4917. DE: 3
  4918. DM: 1
  4919. FRM: 2
  4920. FE: 6
  4921. BE: 0.7
  4922. BEDu: 10000
  4923. BEDM: 2.5
  4924.  
  4925. Class: gtd orion#2 (bastion)
  4926. DRM: 0.25
  4927. DE: 3
  4928. DM: 1
  4929. FRM: 2
  4930. FE: 6
  4931. BE: 0.7
  4932. BEDu: 10000
  4933. BEDM: 2.5
  4934.  
  4935. Class: gtd hades
  4936. DRM: 0.25
  4937. DE: 3
  4938. DM: 1
  4939. FRM: 2
  4940. FE: 6
  4941. BE: 0.7
  4942. BEDu: 10000
  4943. BEDM: 2.5
  4944.  
  4945. Class: gti arcadia
  4946. DRM: 0.25
  4947. DE: 3
  4948. DM: 1
  4949. FRM: 2
  4950. FE: 6
  4951. BE: 0.7
  4952. BEDu: 10000
  4953. BEDM: 2.5
  4954.  
  4955. Class: gtva colossus
  4956. DRM: 0.25
  4957. DE: 3
  4958. DM: 1
  4959. FRM: 5
  4960. FE: 6
  4961. BE: 0.75
  4962. BEDu: 11000
  4963. BEDM: 2.5
  4964.  
  4965. Class: gtcv deimos
  4966. DRM: 0.25
  4967. DE: 3
  4968. DM: 1
  4969. FRM: 2
  4970. FE: 6
  4971. BE: 0.65
  4972. BEDu: 9000
  4973. BEDM: 2.5
  4974.  
  4975. Class: gtc aeolus
  4976. DRM: 0.25
  4977. DE: 3
  4978. DM: 1
  4979. FRM: 2
  4980. FE: 6
  4981. BE: 0.6
  4982. BEDu: 8000
  4983. BEDM: 2.5
  4984.  
  4985. Class: ntf iceni
  4986. DRM: 0.25
  4987. DE: 3
  4988. DM: 1
  4989. FRM: 2
  4990. FE: 6
  4991. BE: 0.65
  4992. BEDu: 9000
  4993. BEDM: 2.5
  4994.  
  4995. Class: ntf boadicea
  4996. DRM: 0.25
  4997. DE: 3
  4998. DM: 1
  4999. FRM: 2
  5000. FE: 6
  5001. BE: 0.6
  5002. BEDu: 8000
  5003. BEDM: 2.5
  5004.  
  5005. Class: gtt elysium
  5006. DRM: 0.25
  5007. DE: 3
  5008. DM: 1
  5009.  
  5010. Class: gtt argo
  5011. DRM: 0.25
  5012. DE: 3
  5013. DM: 1
  5014. FRM: 1
  5015. FE: 6
  5016. BE: 0.4
  5017. BEDu: 4000
  5018. BEDM: 2.5
  5019.  
  5020. Class: gti ganymede
  5021. DRM: 0.25
  5022. DE: 3
  5023. DM: 1
  5024. FRM: 2
  5025. FE: 6
  5026. BE: 0.7
  5027. BEDu: 10000
  5028. BEDM: 2.5
  5029.  
  5030. Class: knossos
  5031. DRM: 0.25
  5032. DE: 3
  5033. DM: 1
  5034. FRM: 5
  5035. FE: 6
  5036. BE: 0.8
  5037. BEDu: 12000
  5038. BEDM: 2.5
  5039.  
  5040. Class: gtsg watchdog
  5041. DRM: 0.25
  5042. DE: 3
  5043. DM: 1
  5044.  
  5045. Class: gtsg cerberus
  5046. DRM: 0.25
  5047. DE: 3
  5048. DM: 1
  5049.  
  5050. Class: gtsg alastor
  5051. DRM: 0.25
  5052. DE: 3
  5053. DM: 1
  5054.  
  5055. Class: gtep hermes
  5056. DRM: 0.25
  5057. DE: 3
  5058. DM: 1
  5059.  
  5060. Class: tc-meson bomb
  5061. FRM: 4
  5062. FE: 6
  5063. BE: 0.8
  5064. BEDu: 10000
  5065. BEDM: 10
  5066.  
  5067. Class: gtsg mjolnir
  5068. DRM: 0.25
  5069. DE: 3
  5070. DM: 1
  5071. FRM: 2
  5072. FE: 6
  5073. BE: 0.6
  5074. BEDu: 8000
  5075. BEDM: 2.5
  5076.  
  5077. Class: gtsg mjolnir#home
  5078. DRM: 0.25
  5079. DE: 3
  5080. DM: 1
  5081. FRM: 2
  5082. FE: 6
  5083. BE: 0.6
  5084. BEDu: 8000
  5085. BEDM: 2.5
  5086.  
  5087. Class: gvf seth
  5088. DRM: 0.25
  5089. DE: 3
  5090. DM: 1
  5091.  
  5092. Class: gvf horus
  5093. DRM: 0.25
  5094. DE: 3
  5095. DM: 1
  5096.  
  5097. Class: gvf thoth
  5098. DRM: 0.25
  5099. DE: 3
  5100. DM: 1
  5101.  
  5102. Class: gvf serapis
  5103. DRM: 0.25
  5104. DE: 3
  5105. DM: 1
  5106.  
  5107. Class: gvf tauret
  5108. DRM: 0.25
  5109. DE: 3
  5110. DM: 1
  5111.  
  5112. Class: gvb sekhmet
  5113. DRM: 0.25
  5114. DE: 3
  5115. DM: 1
  5116.  
  5117. Class: gvb osiris
  5118. DRM: 0.25
  5119. DE: 3
  5120. DM: 1
  5121.  
  5122. Class: gvb bakha
  5123. DRM: 0.25
  5124. DE: 3
  5125. DM: 1
  5126.  
  5127. Class: gvf ptah
  5128. DRM: 0.25
  5129. DE: 3
  5130. DM: 1
  5131.  
  5132. Class: gvs nephthys
  5133. DRM: 0.25
  5134. DE: 3
  5135. DM: 1
  5136. FRM: 1
  5137. FE: 6
  5138.  
  5139. Class: gvt isis
  5140. DRM: 0.25
  5141. DE: 3
  5142. DM: 1
  5143.  
  5144. Class: pvfr ma'at
  5145. DRM: 0.25
  5146. DE: 3
  5147. DM: 1
  5148. FRM: 1
  5149. FE: 6
  5150.  
  5151. Class: gvfr bes
  5152. DRM: 0.25
  5153. DE: 3
  5154. DM: 1
  5155. FRM: 1
  5156. FE: 6
  5157.  
  5158. Class: vac 5
  5159. DRM: 0.25
  5160. DE: 3
  5161. DM: 1
  5162.  
  5163. Class: vac 4
  5164. DRM: 0.25
  5165. DE: 3
  5166. DM: 1
  5167.  
  5168. Class: gvfr satis
  5169. DRM: 0.25
  5170. DE: 3
  5171. DM: 1
  5172. FRM: 1
  5173. FE: 6
  5174. BE: 0.45
  5175. BEDu: 5000
  5176. BEDM: 2.5
  5177.  
  5178. Class: gvg anuket
  5179. DRM: 0.25
  5180. DE: 3
  5181. DM: 1
  5182. FRM: 1
  5183. FE: 6
  5184. BE: 0.55
  5185. BEDu: 7000
  5186. BEDM: 2.5
  5187.  
  5188. Class: gvc aten
  5189. DRM: 0.25
  5190. DE: 3
  5191. DM: 1
  5192. FRM: 2
  5193. FE: 6
  5194. BE: 0.6
  5195. BEDu: 8000
  5196. BEDM: 2.5
  5197.  
  5198. Class: gvc mentu
  5199. DRM: 0.25
  5200. DE: 3
  5201. DM: 1
  5202. FRM: 2
  5203. FE: 6
  5204. BE: 0.6
  5205. BEDu: 8000
  5206. BEDM: 2.5
  5207.  
  5208. Class: gvcv sobek
  5209. DRM: 0.25
  5210. DE: 3
  5211. DM: 1
  5212. FRM: 2
  5213. FE: 6
  5214. BE: 0.65
  5215. BEDu: 9000
  5216. BEDM: 2.5
  5217.  
  5218. Class: gvd typhon
  5219. DRM: 0.25
  5220. DE: 3
  5221. DM: 1
  5222. FRM: 2
  5223. FE: 6
  5224. BE: 0.7
  5225. BEDu: 10000
  5226. BEDM: 2.5
  5227.  
  5228. Class: gvsg ankh
  5229. DRM: 0.25
  5230. DE: 3
  5231. DM: 1
  5232.  
  5233. Class: gvsg edjo
  5234. DRM: 0.25
  5235. DE: 3
  5236. DM: 1
  5237.  
  5238. Class: gvep ra
  5239. DRM: 0.25
  5240. DE: 3
  5241. DM: 1
  5242.  
  5243. Class: gva setekh
  5244. DRM: 0.25
  5245. DE: 3
  5246. DM: 1
  5247. FRM: 1
  5248. FE: 6
  5249. BE: 0.5
  5250. BEDu: 6000
  5251. BEDM: 2.5
  5252.  
  5253. Class: gvd hatshepsut
  5254. DRM: 0.25
  5255. DE: 3
  5256. DM: 1
  5257. FRM: 2
  5258. FE: 6
  5259. BE: 0.7
  5260. BEDu: 10000
  5261. BEDM: 2.5
  5262.  
  5263. Class: sf dragon
  5264. DRM: 0.25
  5265. DE: 3
  5266. DM: 1
  5267.  
  5268. Class: sf basilisk
  5269. DRM: 0.25
  5270. DE: 3
  5271. DM: 1
  5272.  
  5273. Class: sf manticore
  5274. DRM: 0.25
  5275. DE: 3
  5276. DM: 1
  5277.  
  5278. Class: sf aeshma
  5279. DRM: 0.25
  5280. DE: 3
  5281. DM: 1
  5282.  
  5283. Class: sf mara
  5284. DRM: 0.25
  5285. DE: 3
  5286. DM: 1
  5287.  
  5288. Class: sf astaroth
  5289. DRM: 0.25
  5290. DE: 3
  5291. DM: 1
  5292.  
  5293. Class: sb nephilim
  5294. DRM: 0.25
  5295. DE: 3
  5296. DM: 1
  5297.  
  5298. Class: sb taurvi
  5299. DRM: 0.25
  5300. DE: 3
  5301. DM: 1
  5302.  
  5303. Class: sb nahema
  5304. DRM: 0.25
  5305. DE: 3
  5306. DM: 1
  5307.  
  5308. Class: sb seraphim
  5309. DRM: 0.25
  5310. DE: 3
  5311. DM: 1
  5312.  
  5313. Class: st azrael
  5314. DRM: 0.25
  5315. DE: 3
  5316. DM: 1
  5317.  
  5318. Class: sfr dis
  5319. DRM: 0.25
  5320. DE: 3
  5321. DM: 1
  5322. FRM: 1
  5323. FE: 6
  5324. BE: 0.45
  5325. BEDu: 5000
  5326. BEDM: 2.5
  5327.  
  5328. Class: sac 3
  5329. DRM: 0.25
  5330. DE: 3
  5331. DM: 1
  5332. FRM: 1
  5333. FE: 6
  5334. BE: 0.4
  5335. BEDu: 4000
  5336. BEDM: 2.5
  5337.  
  5338. Class: sfr mephisto
  5339. DRM: 0.25
  5340. DE: 3
  5341. DM: 1
  5342. FRM: 1
  5343. FE: 6
  5344.  
  5345. Class: sc 5
  5346. DRM: 0.25
  5347. DE: 3
  5348. DM: 1
  5349.  
  5350. Class: sfr asmodeus
  5351. DRM: 0.25
  5352. DE: 3
  5353. DM: 1
  5354. FRM: 1
  5355. FE: 6
  5356. BE: 0.45
  5357. BEDu: 5000
  5358. BEDM: 2.5
  5359.  
  5360. Class: sac 2
  5361. DRM: 0.25
  5362. DE: 3
  5363. DM: 1
  5364.  
  5365. Class: sc lilith
  5366. DRM: 0.25
  5367. DE: 3
  5368. DM: 1
  5369. FRM: 2
  5370. FE: 6
  5371. BE: 0.6
  5372. BEDu: 8000
  5373. BEDM: 2.5
  5374.  
  5375. Class: sc rakshasa
  5376. DRM: 0.25
  5377. DE: 3
  5378. DM: 1
  5379. FRM: 2
  5380. FE: 6
  5381. BE: 0.6
  5382. BEDu: 8000
  5383. BEDM: 2.5
  5384.  
  5385. Class: sd demon
  5386. DRM: 0.25
  5387. DE: 3
  5388. DM: 1
  5389. FRM: 2
  5390. FE: 6
  5391. BE: 0.7
  5392. BEDu: 10000
  5393. BEDM: 2.5
  5394.  
  5395. Class: sd ravana
  5396. DRM: 0.25
  5397. DE: 3
  5398. DM: 1
  5399. FRM: 2
  5400. FE: 6
  5401. BE: 0.7
  5402. BEDu: 10000
  5403. BEDM: 2.5
  5404.  
  5405. Class: sd lucifer
  5406. DRM: 0.25
  5407. DE: 3
  5408. DM: 1
  5409. FRM: 2
  5410. FE: 6
  5411. BE: 0.7
  5412. BEDu: 10000
  5413. BEDM: 2.5
  5414.  
  5415. Class: ssg trident
  5416. DRM: 0.25
  5417. DE: 3
  5418. DM: 1
  5419.  
  5420. Class: ssg belial
  5421. DRM: 0.25
  5422. DE: 3
  5423. DM: 1
  5424.  
  5425. Class: ssg rahu
  5426. DRM: 0.25
  5427. DE: 3
  5428. DM: 1
  5429. FRM: 1
  5430. FE: 6
  5431. BE: 0.55
  5432. BEDu: 7000
  5433. BEDM: 2.5
  5434.  
  5435. Class: scv moloch
  5436. DRM: 0.25
  5437. DE: 3
  5438. DM: 1
  5439. FRM: 2
  5440. FE: 6
  5441. BE: 0.65
  5442. BEDu: 9000
  5443. BEDM: 2.5
  5444.  
  5445. Class: sj sathanas
  5446. DRM: 0.25
  5447. DE: 3
  5448. DM: 1
  5449. FRM: 5
  5450. FE: 6
  5451. BE: 0.75
  5452. BEDu: 11000
  5453. BEDM: 2.5
  5454.  
  5455. Class: shivan comm node
  5456. DRM: 0.25
  5457. DE: 3
  5458. DM: 1
  5459. FRM: 1
  5460. FE: 6
  5461. BE: 0.65
  5462. BEDu: 9000
  5463. BEDM: 2.5
  5464.  
  5465. Class: sred
  5466. BEI: 0.2
  5467. BEDu: 200
  5468. BEDi: 100
  5469.  
  5470. Class: lred
  5471. BEI: 0.2
  5472. BEDu: 600
  5473. BEDi: 300
  5474.  
  5475. Class: bfred
  5476. BEI: 0.2
  5477. BEDu: 2100
  5478. BEDi: 1050
  5479.  
  5480. Class: terslash
  5481. BEI: 0.2
  5482. BEDu: 350
  5483. BEDi: 175
  5484.  
  5485. Class: lterslash
  5486. BEI: 0.2
  5487. BEDu: 150
  5488. BEDi: 75
  5489.  
  5490. Class: bfgreen
  5491. BEI: 0.2
  5492. BEDu: 1900
  5493. BEDi: 950
  5494.  
  5495. Class: lrbgreen
  5496. BEI: 0.2
  5497. BEDu: 1900
  5498. BEDi: 950
  5499.  
  5500. Class: bgreen
  5501. BEI: 0.2
  5502. BEDu: 1200
  5503. BEDi: 650
  5504.  
  5505. Class: sgreen
  5506. BEI: 0.2
  5507. BEDu: 210
  5508. BEDi: 105
  5509.  
  5510. Class: svas
  5511. BEI: 0.2
  5512. BEDu: 350
  5513. BEDi: 175
  5514.  
  5515. Class: bvas
  5516. BEI: 0.2
  5517. BEDu: 1100
  5518. BEDi: 550
  5519.  
  5520. Class: vslash
  5521. BEI: 0.2
  5522. BEDu: 750
  5523. BEDi: 375
  5524.  
  5525. Class: green beam
  5526. BEI: 0.2
  5527. BEDu: 200
  5528. BEDi: 100
  5529.  
  5530. Class: mjolnirbeam
  5531. BEI: 0.2
  5532. BEDu: 750
  5533. BEDi: 375
  5534.  
  5535. Class: mjolnirbeam#home
  5536. BEI: 0.2
  5537. BEDu: 400
  5538. BEDi: 200
  5539.  
  5540. Class: cyclops
  5541. FR: 100
  5542. FE: 6
  5543. BEI: 0.6
  5544. BEDu: 2000
  5545. BEDi: 1000
  5546.  
  5547. Class: cyclops#short
  5548. FR: 100
  5549. FE: 6
  5550. BEI: 0.6
  5551. BEDu: 2000
  5552. BEDi: 1000
  5553.  
  5554. Class: rebel bomb
  5555. FR: 100
  5556. FE: 6
  5557. BEI: 0.6
  5558. BEDu: 400
  5559. BEDi: 200
  5560.  
  5561. Class: helios
  5562. FR: 100
  5563. FE: 6
  5564. BEI: 0.6
  5565. BEDu: 6800
  5566. BEDi: 3400
  5567.  
  5568. Class: unknown bomb
  5569. FR: 100
  5570. FE: 6
  5571. BEI: 0.6
  5572. BEDu: 1500
  5573. BEDi: 750
  5574.  
  5575. Class: unknown megabomb
  5576. FR: 100
  5577. FE: 6
  5578. BEI: 0.6
  5579. BEDu: 3200
  5580. BEDi: 1600
  5581.  
  5582. Class: shivan bomb
  5583. FR: 100
  5584. FE: 6
  5585. BEI: 0.6
  5586. BEDu: 2000
  5587. BEDi: 1000
  5588.  
  5589. Class: shivan bomb#short
  5590. FR: 100
  5591. FE: 6
  5592. BEI: 0.6
  5593. BEDu: 2000
  5594. BEDi: 1000
  5595.  
  5596. Class: shivan weak bomb
  5597. FR: 100
  5598. FE: 6
  5599. BEI: 0.6
  5600. BEDu: 400
  5601. BEDi: 200
  5602.  
  5603. Class: shivan megabomb
  5604. FR: 100
  5605. FE: 6
  5606. BEI: 0.6
  5607. BEDu: 6800
  5608. BEDi: 3400
  5609.  
  5610. Class: fusion mortar
  5611. FR: 20
  5612. FE: 6
  5613. BEI: 0.2
  5614. BEDu: 80
  5615. BEDi: 40
  5616.  
  5617. Class: vasudan flux cannon
  5618. FR: 20
  5619. FE: 6
  5620. BEI: 0.4
  5621. BEDu: 500
  5622. BEDi: 250
  5623. MediaVPs: Flaming debris script ACTIVE!
  5624. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  5625. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (51)
  5626. ANI 2_cb_sm1-01_a.ani with size 660x300 (41.4% wasted)
  5627. Frame 0 too long!!: frametime = 21.411 (21.411)
  5628. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  5629. ANI iconwing01 with size 32x28 (12.5% wasted)
  5630. Loading model 'wep_subach_tech.pof'
  5631. Model wep_subach_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5632. IBX: Found a good IBX to read for 'wep_subach_tech.pof'.
  5633. IBX-DEBUG => POF checksum: 0x1a6b868a, IBX checksum: 0xa188cbb2 -- "wep_subach_tech.pof"
  5634. Loading model 'wep_akheton_tech.pof'
  5635. Model wep_akheton_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  5636. IBX: Found a good IBX to read for 'wep_akheton_tech.pof'.
  5637. IBX-DEBUG => POF checksum: 0x58101411, IBX checksum: 0xfac60aee -- "wep_akheton_tech.pof"
  5638. Loading model 'rockeye-tech.pof'
  5639. IBX: Found a good IBX to read for 'rockeye-tech.pof'.
  5640. IBX-DEBUG => POF checksum: 0xe822c506, IBX checksum: 0x7d9a5d65 -- "rockeye-tech.pof"
  5641. Loading model 'tempest_tech.pof'
  5642. IBX: Found a good IBX to read for 'tempest_tech.pof'.
  5643. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof"
  5644. ANI iconplanet with size 183x182 (28.9% wasted)
  5645. ANI FadeiconPlanet with size 183x182 (28.9% wasted)
  5646. ANI FadeiconPlanet.ani with size 183x182 (28.9% wasted)
  5647. ANI iconv-freightercw with size 123x65 (49.2% wasted)
  5648. ANI Fadeiconv-FreighterCW with size 123x65 (49.2% wasted)
  5649. ANI Fadeiconv-FreighterCW.ani with size 123x65 (49.2% wasted)
  5650. ANI icont-fightW with size 51x54 (15.6% wasted)
  5651. ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
  5652. ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
  5653. Frame 0 too long!!: frametime = 3.537 (3.537)
  5654. ANI iconplanet.ani with size 183x182 (28.9% wasted)
  5655. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_BRIEFING (10)
  5656. Frame 0 too long!!: frametime = 0.322 (0.322)
  5657. Compiling new shader:
  5658. Loading built-in default shader for: main-v.sdr
  5659. Loading built-in default shader for: main-f.sdr
  5660. Shader features:
  5661. Lighting
  5662. Diffuse Mapping
  5663. Specular Mapping
  5664. Environment Mapping
  5665. Animated Effects
  5666. Shadows
  5667. Submodel Transforms
  5668. Clip Plane
  5669. Compiling new shader:
  5670. Loading built-in default shader for: main-v.sdr
  5671. Loading built-in default shader for: main-f.sdr
  5672. Shader features:
  5673. Diffuse Mapping
  5674. Submodel Transforms
  5675. Clip Plane
  5676. Compiling new shader:
  5677. Loading built-in default shader for: main-v.sdr
  5678. Loading built-in default shader for: main-f.sdr
  5679. Shader features:
  5680. Diffuse Mapping
  5681. Glow Mapping
  5682. Submodel Transforms
  5683. Clip Plane
  5684. ANI iconwing01.ani with size 32x28 (12.5% wasted)
  5685. ANI 2_SD4.ani with size 332x304 (40.6% wasted)
  5686. Frame 0 too long!!: frametime = 0.485 (0.485)
  5687. CSG => Saving 'Test.FreeSpace2.csg' with version 5...
  5688. CSG => Saving: Flags...
  5689. CSG => Saving: Info...
  5690. CSG => Saving: Missions...
  5691. CSG => Saving: Techroom...
  5692. CSG => Saving: Loadout...
  5693. CSG => Saving: Scoring...
  5694. CSG => Saving: RedAlert...
  5695. CSG => Saving: HUD...
  5696. CSG => Saving: Variables...
  5697. CSG => Saving: Settings...
  5698. CSG => Saving: Controls...
  5699. CSG => Saving: Cutscenes...
  5700. CSG => Saving: Last Missions...
  5701. CSG => Saving complete!
  5702. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16)
  5703. Entering game at time = 145.025
  5704. Compiling new shader:
  5705. Loading built-in default shader for: main-v.sdr
  5706. Loading built-in default shader for: main-f.sdr
  5707. Shader features:
  5708. Lighting
  5709. Diffuse Mapping
  5710. Glow Mapping
  5711. Deferred lighting
  5712. Shadows
  5713. Submodel Transforms
  5714. Clip Plane
  5715. Compiling new shader:
  5716. Loading built-in default shader for: main-v.sdr
  5717. Loading built-in default shader for: main-f.sdr
  5718. Shader features:
  5719. Lighting
  5720. Diffuse Mapping
  5721. Glow Mapping
  5722. Specular Mapping
  5723. Normal Mapping
  5724. Environment Mapping
  5725. Deferred lighting
  5726. Shadows
  5727. Submodel Transforms
  5728. Clip Plane
  5729. Frame 1 too long!!: frametime = 0.375 (0.375)
  5730. ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
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