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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>TEA WORLD</title>
- <meta charset="utf-8">
- <link href="mystyle.css" type="text/css" rel="stylesheet">
- <STYLE TYPE="text/css">
- <!--
- BODY{
- overflow-x:hidden;
- }
- .s1
- {
- position : absolute;
- font-size : 10pt;
- color : blue;
- visibility: hidden;
- }
- .s2
- {
- position : absolute;
- font-size : 18pt;
- color : red;
- visibility : hidden;
- }
- .s3
- {
- position : absolute;
- font-size : 14pt;
- color : gold;
- visibility : hidden;
- }
- .s4
- {
- position : absolute;
- font-size : 12pt;
- color : lime;
- visibility : hidden;
- }
- //-->
- </STYLE>
- </head>
- <body class="body">
- <header class="mainheader">
- <h1>TEA WORLD</h1>
- <nav><ul>
- <li class="active"><a href="index.html">Home</a></li>
- <li><a href="BlackTea.html">Black Tea</a></li>
- <li><a href="GreenTea.html">Green Tea</a></li>
- <li><a href="WhiteTea.html">White Tea</a></li>
- </ul></nav>
- </header>
- <div class="mainContent">
- <div class="content">
- <article class="topcontent">
- <header>
- <h2></h2>
- </header>
- <content>
- <p>Welcome to <b>"TEA WORLD"</b>. The internet's best place for everything tea related..</p>
- <p>Tea isn't just a comforting and pleasant beverage, it also has remarkable healing properties—so much so that it's deemed a sort of "wonder drink" that may be even healthier than drinking water. This site will explore 3 different types of tea, and their respective benefits.</p>
- <p>There are several benefits to drinking tea.
- <ul>
- <li>Health</li>
- <li>Taste</li>
- <li>And more!</li>
- </ul>
- <table border="1" style="width:100%">
- <tr>
- <td>Type of Tea</td>
- <td>mL of Hot water</td>
- </tr>
- <tr>
- <td>Green Tea</td>
- <td>250mL</td>
- </tr>
- <tr>
- <td>Black Tea</td>
- <td>600mL</td>
- </tr>
- <tr>
- <td>White Tea</td>
- <td>500mL</td>
- </tr>
- </table>
- <img src="indextea.jpg">
- <!--Image from http://www.getkombucha.com/wp-content/uploads/2013/07/different-types-of-tea1.jpg-->
- <p></p>
- </p>
- </content>
- </article>
- </div>
- </div>
- <aside class="sidebar">
- <article>
- <h3>Links</h3>
- <p><a href="http://www.t2tea.com/" target="_blank">T2 Tea</a></p>
- <p><a href="https://www.youtube.com/watch?v=aHXkmzikuI4&list=PLoEC7XKs_PunZzdPSMILWNv10Weiy8dNY">Videos</a></p>
- </article>
- </aside>
- <footer class="mainFooter">
- <p>- Andrew Kim 44646593 -</p>
- </footer>
- <SCRIPT>
- /*
- Code Written by Cory Fogliani (Email: cory@ijustdontcare.com)
- Testers: Cory Fogliani, Chris Gordon
- Featured on JavaScript Kit (http://javascriptkit.com)
- For this and over 400+ free scripts, visit http://javascriptkit.com
- */
- //if IE4/NS6, apply style
- if (document.all||document.getElementById){
- document.write('<style>.tictac{')
- document.write('width:50px;height:50px;')
- document.write('}</style>')
- }
- var sqr1
- var sqr2
- var sqr3
- var sqr4
- var sqr5
- var sqr6
- var sqr7
- var sqr8
- var sqr9
- var sqr1T = 0
- var sqr2T = 0
- var sqr3T = 0
- var sqr4T = 0
- var sqr5T = 0
- var sqr6T = 0
- var sqr7T = 0
- var sqr8T = 0
- var sqr9T = 0
- var moveCount = 0
- var turn = 0
- var mode = 1
- function vari()
- {
- sqr1 = document.tic.sqr1.value
- sqr2 = document.tic.sqr2.value
- sqr3 = document.tic.sqr3.value
- sqr4 = document.tic.sqr4.value
- sqr5 = document.tic.sqr5.value
- sqr6 = document.tic.sqr6.value
- sqr7 = document.tic.sqr7.value
- sqr8 = document.tic.sqr8.value
- sqr9 = document.tic.sqr9.value
- }
- function check()
- {
- if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")
- {
- alert("You Win!")
- reset()
- }
- else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")
- {
- alert("You Win!")
- reset()
- }
- else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")
- {
- alert("You Win!")
- reset()
- }
- else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
- {
- alert("You Win!")
- reset()
- }
- else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")
- {
- alert("You Win!")
- reset()
- }
- else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")
- {
- alert("You Win!")
- reset()
- }
- else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")
- {
- alert("You Win!")
- reset()
- }
- else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
- {
- alert("You Win!")
- reset()
- }
- else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")
- {
- alert("You Win!")
- reset()
- }
- else
- {
- winCheck()
- check2()
- drawCheck()
- }
- }
- function check2()
- {
- vari()
- drawCheck()
- if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")
- {
- alert("You Lose!")
- reset()
- }
- else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")
- {
- alert("You Lose!")
- reset()
- }
- else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")
- {
- alert("You Lose!")
- reset()
- }
- else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
- {
- alert("You Lose!")
- reset()
- }
- else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")
- {
- alert("You Lose!")
- reset()
- }
- else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")
- {
- alert("You Lose!")
- reset()
- }
- else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")
- {
- alert("You Lose!")
- reset()
- }
- else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
- {
- alert("You Lose!")
- reset()
- }
- else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")
- {
- alert("You Lose!")
- reset()
- }
- }
- function player1Check()
- {
- if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")
- {
- alert("Player 1 wins!")
- reset()
- }
- else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")
- {
- alert("Player 1 wins!")
- reset()
- }
- else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")
- {
- alert("Player 1 wins!")
- reset()
- }
- else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
- {
- alert("Player 1 wins!")
- reset()
- }
- else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")
- {
- alert("Player 1 wins!")
- reset()
- }
- else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")
- {
- alert("Player 1 wins!")
- reset()
- }
- else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")
- {
- alert("Player 1 wins!")
- reset()
- }
- else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
- {
- alert("Player 1 wins!")
- reset()
- }
- else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")
- {
- alert("Player 1 wins!")
- reset()
- }
- else
- {
- player2Check()
- drawCheck()
- }
- }
- function player2Check()
- {
- vari()
- drawCheck()
- if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")
- {
- alert("Player 2 wins!")
- reset()
- }
- else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")
- {
- alert("Player 2 wins!")
- reset()
- }
- else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")
- {
- alert("Player 2 wins!")
- reset()
- }
- else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
- {
- alert("Player 2 wins!")
- reset()
- }
- else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")
- {
- alert("Player 2 wins!")
- reset()
- }
- else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")
- {
- alert("Player 2 wins!")
- reset()
- }
- else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")
- {
- alert("Player 2 wins!")
- reset()
- }
- else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
- {
- alert("Player 2 wins!")
- reset()
- }
- else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")
- {
- alert("Player 2 wins!")
- reset()
- }
- }
- function drawCheck()
- {
- vari()
- moveCount = sqr1T + sqr2T + sqr3T + sqr4T + sqr5T + sqr6T + sqr7T + sqr8T + sqr9T
- if(moveCount == 9)
- {
- reset()
- alert("Draw")
- }
- }
- function winCheck()
- {
- check2()
- if(sqr1 == " O " && sqr2 == " O " && sqr3T == 0 && turn == 1)
- {
- document.tic.sqr3.value = " O "
- sqr3T = 1;
- turn = 0;
- }
- else if(sqr2 == " O " && sqr3 == " O " && sqr1T == 0 && turn == 1)
- {
- document.tic.sqr1.value = " O "
- sqr1T = 1;
- turn = 0;
- }
- else if(sqr4 == " O " && sqr5 == " O " && sqr6T == 0 && turn == 1)
- {
- document.tic.sqr6.value = " O "
- sqr6T = 1;
- turn = 0;
- }
- else if(sqr5 == " O " && sqr6 == " O " && sqr4T == 0 && turn == 1)
- {
- document.tic.sqr4.value = " O "
- sqr4T = 1;
- turn = 0;
- }
- else if(sqr7 == " O " && sqr8 == " O " && sqr9T == 0 && turn == 1)
- {
- document.tic.sqr9.value = " O "
- sqr9T = 1;
- turn = 0;
- }
- else if(sqr8 == " O " && sqr9 == " O " && sqr7T == 0 && turn == 1)
- {
- document.tic.sqr7.value = " O "
- sqr7T = 1;
- turn = 0;
- }
- else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)
- {
- document.tic.sqr9.value = " O "
- sqr9T = 1;
- turn = 0;
- }
- else if(sqr5 == " O " && sqr9 == " O " && sqr1T == 0 && turn == 1)
- {
- document.tic.sqr1.value = " O "
- sqr1T = 1;
- turn = 0;
- }
- else if(sqr3 == " O " && sqr5 == " O " && sqr7T == 0 && turn == 1)
- {
- document.tic.sqr7.value = " O "
- sqr7T = 1;
- turn = 0;
- }
- else if(sqr7 == " O " && sqr5 == " O " && sqr3T == 0 && turn == 1)
- {
- document.tic.sqr3.value = " O "
- sqr3T = 1;
- turn = 0;
- }
- else if(sqr1 == " O " && sqr3 == " O " && sqr2T == 0 && turn == 1)
- {
- document.tic.sqr2.value = " O "
- sqr2T = 1;
- turn = 0;
- }
- else if(sqr4 == " O " && sqr6 == " O " && sqr5T == 0 && turn == 1)
- {
- document.tic.sqr5.value = " O "
- sqr5T = 1;
- turn = 0;
- }
- else if(sqr7 == " O " && sqr9 == " O " && sqr8T == 0 && turn == 1)
- {
- document.tic.sqr8.value = " O "
- sqr8T = 1;
- turn = 0;
- }
- else if(sqr1 == " O " && sqr7 == " O " && sqr4T == 0 && turn == 1)
- {
- document.tic.sqr4.value = " O "
- sqr4T = 1;
- turn = 0;
- }
- else if(sqr2 == " O " && sqr8 == " O " && sqr5T == 0 && turn == 1)
- {
- document.tic.sqr5.value = " O "
- sqr5T = 1;
- turn = 0;
- }
- else if(sqr3 == " O " && sqr9 == " O " && sqr6T == 0 && turn == 1)
- {
- document.tic.sqr6.value = " O "
- sqr6T = 1;
- turn = 0;
- }
- else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)
- {
- document.tic.sqr9.value = " O "
- sqr9T = 1;
- turn = 0;
- }
- else if(sqr4 == " O " && sqr7 == " O " && sqr1T == 0 && turn == 1)
- {
- document.tic.sqr1.value = " O "
- sqr1T = 1;
- turn = 0;
- }
- else if(sqr5 == " O " && sqr8 == " O " && sqr2T == 0 && turn == 1)
- {
- document.tic.sqr2.value = " O "
- sqr2T = 1;
- turn = 0;
- }
- else if(sqr6 == " O " && sqr9 == " O " && sqr3T == 0 && turn == 1)
- {
- document.tic.sqr3.value = " O "
- sqr3T = 1;
- turn = 0;
- }
- else if(sqr1 == " O " && sqr4 == " O " && sqr7T == 0 && turn == 1)
- {
- document.tic.sqr7.value = " O "
- sqr7T = 1;
- turn = 0;
- }
- else if(sqr2 == " O " && sqr5 == " O " && sqr8T == 0 && turn == 1)
- {
- document.tic.sqr8.value = " O "
- sqr8T = 1;
- turn = 0;
- }
- else if(sqr3 == " O " && sqr6 == " O " && sqr9T == 0 && turn == 1)
- {
- document.tic.sqr9.value = " O "
- sqr9T = 1;
- turn = 0;
- }
- else if(sqr1 == " O " && sqr9 == " O " && sqr5T == 0 && turn == 1)
- {
- document.tic.sqr5.value = " O "
- sqr5T = 1;
- turn = 0;
- }
- else if(sqr3 == " O " && sqr7 == " O " && sqr5T == 0 && turn == 1)
- {
- document.tic.sqr5.value = " O "
- sqr5T = 1;
- turn = 0;
- }
- else
- {
- computer()
- }
- check2()
- }
- function computer()
- {
- check2()
- if(sqr1 == " X " && sqr2 == " X " && sqr3T == 0 && turn == 1)
- {
- document.tic.sqr3.value = " O "
- sqr3T = 1;
- turn = 0;
- }
- else if(sqr2 == " X " && sqr3 == " X " && sqr1T == 0 && turn == 1)
- {
- document.tic.sqr1.value = " O "
- sqr1T = 1;
- turn = 0;
- }
- else if(sqr4 == " X " && sqr5 == " X " && sqr6T == 0 && turn == 1)
- {
- document.tic.sqr6.value = " O "
- sqr6T = 1;
- turn = 0;
- }
- else if(sqr5 == " X " && sqr6 == " X " && sqr4T == 0 && turn == 1)
- {
- document.tic.sqr4.value = " O "
- sqr4T = 1;
- turn = 0;
- }
- else if(sqr7 == " X " && sqr8 == " X " && sqr9T == 0 && turn == 1)
- {
- document.tic.sqr9.value = " O "
- sqr9T = 1;
- turn = 0;
- }
- else if(sqr8 == " X " && sqr9 == " X " && sqr7T == 0 && turn == 1)
- {
- document.tic.sqr7.value = " O "
- sqr7T = 1;
- turn = 0;
- }
- else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)
- {
- document.tic.sqr9.value = " O "
- sqr9T = 1;
- turn = 0;
- }
- else if(sqr5 == " X " && sqr9 == " X " && sqr1T == 0 && turn == 1)
- {
- document.tic.sqr1.value = " O "
- sqr1T = 1;
- turn = 0;
- }
- else if(sqr3 == " X " && sqr5 == " X " && sqr7T == 0 && turn == 1)
- {
- document.tic.sqr7.value = " O "
- sqr7T = 1;
- turn = 0;
- }
- else if(sqr7 == " X " && sqr5 == " X " && sqr3T == 0 && turn == 1)
- {
- document.tic.sqr3.value = " O "
- sqr3T = 1;
- turn = 0;
- }
- else if(sqr1 == " X " && sqr3 == " X " && sqr2T == 0 && turn == 1)
- {
- document.tic.sqr2.value = " O "
- sqr2T = 1;
- turn = 0;
- }
- else if(sqr4 == " X " && sqr6 == " X " && sqr5T == 0 && turn == 1)
- {
- document.tic.sqr5.value = " O "
- sqr5T = 1;
- turn = 0;
- }
- else if(sqr7 == " X " && sqr9 == " X " && sqr8T == 0 && turn == 1)
- {
- document.tic.sqr8.value = " O "
- sqr8T = 1;
- turn = 0;
- }
- else if(sqr1 == " X " && sqr7 == " X " && sqr4T == 0 && turn == 1)
- {
- document.tic.sqr4.value = " O "
- sqr4T = 1;
- turn = 0;
- }
- else if(sqr2 == " X " && sqr8 == " X " && sqr5T == 0 && turn == 1)
- {
- document.tic.sqr5.value = " O "
- sqr5T = 1;
- turn = 0;
- }
- else if(sqr3 == " X " && sqr9 == " X " && sqr6T == 0 && turn == 1)
- {
- document.tic.sqr6.value = " O "
- sqr6T = 1;
- turn = 0;
- }
- else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)
- {
- document.tic.sqr9.value = " O "
- sqr9T = 1;
- turn = 0;
- }
- else if(sqr4 == " X " && sqr7 == " X " && sqr1T == 0 && turn == 1)
- {
- document.tic.sqr1.value = " O "
- sqr1T = 1;
- turn = 0;
- }
- else if(sqr5 == " X " && sqr8 == " X " && sqr2T == 0 && turn == 1)
- {
- document.tic.sqr2.value = " O "
- sqr2T = 1;
- turn = 0;
- }
- else if(sqr6 == " X " && sqr9 == " X " && sqr3T == 0 && turn == 1)
- {
- document.tic.sqr3.value = " O "
- sqr3T = 1;
- turn = 0;
- }
- else if(sqr1 == " X " && sqr4 == " X " && sqr7T == 0 && turn == 1)
- {
- document.tic.sqr7.value = " O "
- sqr7T = 1;
- turn = 0;
- }
- else if(sqr2 == " X " && sqr5 == " X " && sqr8T == 0 && turn == 1)
- {
- document.tic.sqr8.value = " O "
- sqr8T = 1;
- turn = 0;
- }
- else if(sqr3 == " X " && sqr6 == " X " && sqr9T == 0 && turn == 1)
- {
- document.tic.sqr9.value = " O "
- sqr9T = 1;
- turn = 0;
- }
- else if(sqr1 == " X " && sqr9 == " X " && sqr5T == 0 && turn == 1)
- {
- document.tic.sqr5.value = " O "
- sqr5T = 1;
- turn = 0;
- }
- else if(sqr3 == " X " && sqr7 == " X " && sqr5T == 0 && turn == 1)
- {
- document.tic.sqr5.value = " O "
- sqr5T = 1;
- turn = 0;
- }
- else
- {
- AI()
- }
- check2()
- }
- function AI()
- {
- vari()
- if(document.tic.sqr5.value == " " && turn == 1)
- {
- document.tic.sqr5.value = " O "
- turn = 0
- sqr5T = 1
- }
- else if(document.tic.sqr1.value == " " && turn == 1)
- {
- document.tic.sqr1.value = " O "
- turn = 0
- sqr1T = 1
- }
- else if(document.tic.sqr9.value == " " && turn == 1)
- {
- document.tic.sqr9.value = " O "
- turn = 0
- sqr9T = 1
- }
- else if(document.tic.sqr6.value == " " && turn == 1)
- {
- document.tic.sqr6.value = " O "
- turn = 0
- sqr6T = 1
- }
- else if(document.tic.sqr2.value == " " && turn == 1)
- {
- document.tic.sqr2.value = " O "
- turn = 0
- sqr2T = 1
- }
- else if(document.tic.sqr8.value == " " && turn == 1)
- {
- document.tic.sqr8.value = " O "
- turn = 0
- sqr8T = 1
- }
- else if(document.tic.sqr3.value == " " && turn == 1)
- {
- document.tic.sqr3.value = " O "
- turn = 0
- sqr3T = 1
- }
- else if(document.tic.sqr7.value == " " && turn == 1)
- {
- document.tic.sqr7.value = " O "
- turn = 0
- sqr7T = 1
- }
- else if(document.tic.sqr4.value == " " && turn == 1)
- {
- document.tic.sqr4.value = " O "
- turn = 0
- sqr4T = 1
- }
- check2()
- }
- function reset()
- {
- document.tic.sqr1.value = " "
- document.tic.sqr2.value = " "
- document.tic.sqr3.value = " "
- document.tic.sqr4.value = " "
- document.tic.sqr5.value = " "
- document.tic.sqr6.value = " "
- document.tic.sqr7.value = " "
- document.tic.sqr8.value = " "
- document.tic.sqr9.value = " "
- sqr1T = 0
- sqr2T = 0
- sqr3T = 0
- sqr4T = 0
- sqr5T = 0
- sqr6T = 0
- sqr7T = 0
- sqr8T = 0
- sqr9T = 0
- vari()
- turn = 0
- moveCount = 0
- }
- function resetter()
- {
- reset()
- }
- </SCRIPT>
- <FORM NAME="tic" method="post">
- <INPUT TYPE="button" NAME="sqr1" class="tictac" value=" " onClick="if(document.tic.sqr1.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 1; vari(); check();} else if(document.tic.sqr1.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr1.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr1.value = ' O '; sqr1T = 1; turn = 1; vari(); player1Check()} drawCheck()">
- <INPUT TYPE="button" NAME="sqr2" class="tictac" value=" " onClick="if(document.tic.sqr2.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 1; vari(); check();} else if(document.tic.sqr2.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr2.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr2.value = ' O '; sqr2T = 1; turn = 1; vari(); player1Check()} drawCheck()">
- <INPUT TYPE="button" NAME="sqr3" class="tictac" value=" " onClick="if(document.tic.sqr3.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 1; vari(); check();} else if(document.tic.sqr3.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr3.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr3.value = ' O '; sqr3T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br />
- <INPUT TYPE="button" NAME="sqr4" class="tictac" value=" " onClick="if(document.tic.sqr4.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 1; vari(); check();} else if(document.tic.sqr4.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr4.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr4.value = ' O '; sqr4T = 1; turn = 1; vari(); player1Check()} drawCheck()">
- <INPUT TYPE="button" NAME="sqr5" class="tictac" value=" " onClick="if(document.tic.sqr5.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 1; vari(); check();} else if(document.tic.sqr5.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr5.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr5.value = ' O '; sqr5T = 1; turn = 1; vari(); player1Check()} drawCheck()">
- <INPUT TYPE="button" NAME="sqr6" class="tictac" value=" " onClick="if(document.tic.sqr6.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 1; vari(); check();} else if(document.tic.sqr6.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr6.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr6.value = ' O '; sqr6T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br />
- <INPUT TYPE="button" NAME="sqr7" class="tictac" value=" " onClick="if(document.tic.sqr7.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 1; vari(); check();} else if(document.tic.sqr7.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr7.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr7.value = ' O '; sqr7T = 1; turn = 1; vari(); player1Check()} drawCheck()">
- <INPUT TYPE="button" NAME="sqr8" class="tictac" value=" " onClick="if(document.tic.sqr8.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 1; vari(); check();} else if(document.tic.sqr8.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr8.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr8.value = ' O '; sqr8T = 1; turn = 1; vari(); player1Check()} drawCheck()">
- <INPUT TYPE="button" NAME="sqr9" class="tictac" value=" " onClick="if(document.tic.sqr9.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 1; vari(); check();} else if(document.tic.sqr9.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr9.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr9.value = ' O '; sqr9T = 1; turn = 1; vari(); player1Check()} drawCheck()">
- </form>
- <DIV ID="div1" CLASS="s1">*</DIV>
- <DIV ID="div2" CLASS="s2">*</DIV>
- <DIV ID="div3" CLASS="s3">*</DIV>
- <DIV ID="div4" CLASS="s4">*</DIV>
- <p align="center"><font face="arial" size="-2">This free script provided by</font><br>
- <font face="arial, helvetica" size="-2"><a href="http://javascriptkit.com">JavaScript
- Kit</a></font></p>
- <SCRIPT LANGUAGE="javascript" TYPE="text/javascript">
- /*
- Script by Mike McGrath- http://website.lineone.net/~mike_mcgrath
- Featured on JavaScript Kit (http://javascriptkit.com)
- For this and over 400+ free scripts, visit http://javascriptkit.com
- */
- //Updated Feb 20th, 08 by JavaScriptKit.com: Script now compatible in IE7/FF
- var standardbody=(document.compatMode=="CSS1Compat")? document.documentElement : document.body //create reference to common "body" across doctypes
- var nav = (!document.all || window.opera);
- var tmr = null;
- var spd = 50;
- var x = 0;
- var x_offset = 5;
- var y = 0;
- var y_offset = 15;
- document.onmousemove = get_mouse;
- function get_mouse(e)
- {
- x = (nav) ? e.pageX : event.clientX+standardbody.scrollLeft;
- y = (nav) ? e.pageY : event.clientY+standardbody.scrollTop;
- x += x_offset;
- y += y_offset;
- beam(1);
- }
- function beam(n)
- {
- if(n<5)
- {
- document.getElementById('div'+n).style.top=y+'px'
- document.getElementById('div'+n).style.left=x+'px'
- document.getElementById('div'+n).style.visibility='visible'
- n++;
- tmr=setTimeout("beam("+n+")",spd);
- }
- else
- {
- clearTimeout(tmr);
- fade(4);
- }
- }
- function fade(n)
- {
- if(n>0)
- {
- document.getElementById('div'+n).style.visibility='hidden'
- n--;
- tmr=setTimeout("fade("+n+")",spd);
- }
- else clearTimeout(tmr);
- }
- // -->
- </SCRIPT>
- </body>
- </html>
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