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Chronos_Ouroboros

Changelog for potential S7 release?

Feb 9th, 2019
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  1. Major changes:
  2. [list]
  3. [*]Massive gameplay rebalancing.
  4. [*]New custom AI and monster movement code.
  5. [*]Rebalanced monsters' and weapons' damages - damage is now much less random.
  6. [*]Did a lot of work on the Empress - Maps with cyberdemons should be fully playable now.
  7. [*]Overhauled the berserk item.
  8. [*]Added a custom class menu.
  9. [*]Added a minimap upgrade for the radar.
  10. [*]Added the flashlight and flashlight battery to the shop.
  11. [*]Added sounds for picking up weapons, armour and backpacks.
  12. [*]Added stealth mechanics for players.
  13. [*]Added a "infrared nightvision" mode for the flashlight.
  14. [*]Made the nerve gas 50mm grenades more unique and useful.
  15. [*]The Shadowsphere now makes players harder to see.
  16. [*]Weapon projectiles and effects now spawn relative to the screen.
  17. [*]Tons of bugfixes.
  18. [/list]
  19.  
  20.  
  21. Changelog:
  22. [spoiler]
  23. [code]
  24. * Shadow Corps Troopers now drop their loaded mag.
  25. * Fixed medikits and stimpacks breaking if you tried to quick melee with the applicator selected.
  26. * Increased the maximum 7.62x39mm and .44 Magnum ammo you can carry.
  27. * Fixed some minor bugs.
  28. * Added new sprites for the backpack and made empty backpacks look different.
  29. * Grenades now bounce on actors.
  30. * Added sounds for picking up armour, backpacks and weapons.
  31. * Fixed the Ion Cannon's and the Plasma MG's reload animations.
  32. * Fixed some VM aborts.
  33. * Overhauled the berserk item.
  34. * New custom AI and monster movement code.
  35. * Updated the UaS monster searching code to a newer version.
  36. * Fixed a bug in the shop where attempting to go over the maximum amount when selling would glitch it out.
  37. * Fixed the amount of Firebrand Systems cells bought and sold in the shop.
  38. * The flashlight now lights things up further away.
  39. * Attempted to make the Shadow Corps enemies play their sight sound less.
  40. * Some changes to the Shadowsphere's effects.
  41. * Gave the medic classes and the Enforcer a new quick melee attack.
  42. * Added bouncing sounds for the grenade.
  43. * Changed the Lucifer SG's pumping animation.
  44. * Fixed missing key icons.
  45. * Added a custom class menu.
  46. * Added the flashlight and flashlight battery to the shop.
  47. * Slightly tweaked the behaviour of armour bonuses so they're less likely to completely negate damage.
  48. * Tweaked zoom levels.
  49. * Made some tweaks to make casings neater.
  50. * Added a minimap upgrade for the radar.
  51. * Rebalanced monsters' stats.
  52. * Tweaked the amount of money gained from killing enemies.
  53. * Added stealth mechanics for players.
  54. * Added a "infrared nightvision" mode for the flashlight.
  55. * Made canteen refills, Medikits and Stimpacks a bit more rare.
  56. * Added sounds to the mod's menus and replaced the menu sounds.
  57. * Made it possible to still select the health item injectors if you only have stuff in the injector but no spares.
  58. * Got rid of the weapon keys hijacking code.
  59. * Shadow Corps enemies don't raise their weapons without a clear LOF anymore.
  60. * Rebalanced monsters' and weapons' damages - damage is now much less random.
  61. * Did a lot of work on the Empress.
  62. * Made the nerve gas 50mm grenades more unique and useful.
  63. * Added sprites for the Rifleman class and its sub-loadouts.
  64. * The Shadowsphere now makes players harder to see.
  65. * Minor fix to the dodging so it doesn't mess with colormaps and palette flashes.
  66. * Weapon projectiles and effects now spawn relative to the screen.
  67. * Added a "delayed spawn" feature for things like Blanket Doom, where you stay on a single map for a long time.
  68. * Grenades can now be quick-bought.
  69. * Fixed Empresses becoming invincible sometimes.
  70. [/code]
  71. [/spoiler]
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