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- // FB Alpha v0.2.97.08 --- Main Config File
- // Don't edit this file manually unless you know what you're doing
- // FB Alpha will restore default settings when this file is deleted
- // The application version this file was saved from
- nIniVersion 0x029708
- // --- emulation --------------------------------------------------------------
- // If non-zero, use A68K for MC68000 emulation
- bBurnUseASMCPUEmulation 0
- // --- Video ------------------------------------------------------------------
- // (Horizontal Oriented) The display mode to use for fullscreen
- nVidHorWidth 640
- nVidHorHeight 480
- // (Horizontal Oriented) If non-zero, use the same fullscreen resolution as the original arcade game
- bVidArcaderesHor 0
- // (Horizontal Oriented) The preset resolutions appearing in the menu
- VidPreset[0].nWidth 400
- VidPreset[0].nHeight 300
- VidPreset[1].nWidth 640
- VidPreset[1].nHeight 480
- VidPreset[2].nWidth 1024
- VidPreset[2].nHeight 768
- VidPreset[3].nWidth 1280
- VidPreset[3].nHeight 960
- // (Horizontal Oriented) Full-screen size (0 = use display mode variables)
- nScreenSizeHor 0
- // (Vertical Oriented) The display mode to use for fullscreen
- nVidVerWidth 640
- nVidVerHeight 480
- // (Vertical Oriented) If non-zero, use the same fullscreen resolution as the original arcade game
- bVidArcaderesVer 0
- // (Vertical Oriented) The preset resolutions appearing in the menu
- VidPresetVer[0].nWidth 400
- VidPresetVer[0].nHeight 300
- VidPresetVer[1].nWidth 640
- VidPresetVer[1].nHeight 480
- VidPresetVer[2].nWidth 1024
- VidPresetVer[2].nHeight 768
- VidPresetVer[3].nWidth 1280
- VidPresetVer[3].nHeight 960
- // (Vertical Oriented) Full-screen size (0 = use display mode variables)
- nScreenSizeVer 0
- // Full-screen bit depth
- nVidDepth 16
- // Specify the refresh rate, 0 = default (changing this will not work with many video cards)
- nVidRefresh 0
- // If non-zero, do not rotate the graphics for vertical games
- nVidRotationAdjust 0
- // Initial window size (0 = autosize)
- nWindowSize 2
- // Window position
- nWindowPosX 30
- nWindowPosY 0
- // If non-zero, perform gamma correction
- bDoGamma 0
- // If non-zero, use the video hardware to correct gamma
- bVidUseHardwareGamma 1
- // If non-zero, don't fall back on software gamma correction
- bHardwareGammaOnly 1
- // Gamma to correct with
- nGamma 1.250000
- // If non-zero, auto-switch to fullscreen after loading game
- bVidAutoSwitchFull 0
- // If non-zero, allow stretching of the image to any size
- bVidFullStretch 0
- // If non-zero, stretch the image to the largest size preserving aspect ratio
- bVidCorrectAspect 1
- // If non-zero, try to use a triple buffer in fullscreen
- bVidTripleBuffer 0
- // If non-zero, try to synchronise blits with the display
- bVidVSync 0
- // Transfer method: 0 = blit from system memory / use driver/DirectX texture management;
- // 1 = copy to a video memory surface, then use bltfast();
- // -1 = autodetect for DirectDraw, equals 1 for Direct3D
- nVidTransferMethod -1
- // If non-zero, draw scanlines to simulate a low-res monitor
- bVidScanlines 0
- // Maximum scanline intensity
- nVidScanIntensity 12566463
- // If non-zero, rotate scanlines and RGB effects for rotated games
- bVidScanRotate 1
- // The selected blitter module
- nVidSelect 3
- // Options for the blitter modules
- nVidBlitterOpt[0] 0
- nVidBlitterOpt[1] 0.000000
- nVidBlitterOpt[2] 0
- nVidBlitterOpt[3] 0
- // If non-zero, attempt to auto-detect the monitor aspect ratio
- bMonitorAutoCheck 1
- // The aspect ratio of the monitor
- nVidScrnAspectX 4
- nVidScrnAspectY 3
- // If non-zero, force all games to use a 60Hz refresh rate
- bForce60Hz 0
- // If non-zero, skip frames when needed to keep the emulation running at full speed
- bAlwaysDrawFrames 0
- // If non-zero, use a placeholder image when no game is loaded
- bVidUsePlaceholder 1
- // The filename of the placeholder image to use (empty filename = use built-in)
- szPlaceHolder
- // --- DirectDraw blitter module settings -------------------------------------
- // If non-zero, draw scanlines at 50% intensity
- bVidScanHalf 1
- // --- Direct3D 7 blitter module settings -------------------------------------
- // If non-zero, use bi-linear filtering to display the image
- bVidBilinear 1
- // If non-zero, simulate slow phosphors (feedback)
- bVidScanDelay 0
- // If non-zero, use bi-linear filtering for the scanlines
- bVidScanBilinear 1
- // Feedback amount for slow phosphor simulation
- nVidFeedbackIntensity 64
- // Oversaturation amount for slow phosphor simulation
- nVidFeedbackOverSaturation 0
- // Angle at wich the emulated screen is tilted (in radians)
- fVidScreenAngle 0.174533
- // Angle of the sphere segment used for the 3D screen (in radians)
- fVidScreenCurvature 0.698132
- // If non-zero, force 16 bit emulation even in 32-bit screenmodes
- bVidForce16bit 1
- // --- DirectX Graphics 9 blitter module settings -----------------------------
- // The filter parameters for the cubic filter
- dVidCubicB 0.000000
- dVidCubicC 0.500000
- // --- Sound ------------------------------------------------------------------
- // The selected audio plugin
- nAudSelect 0
- // Number of frames in sound buffer (= sound lag)
- nAudSegCount 6
- // The order of PCM/ADPCM interpolation
- nInterpolation 1
- // The order of FM interpolation
- nFMInterpolation 0
- // --- DirectSound plugin settings --------------------------------------------
- // Sample rate
- nAudSampleRate[0] 22050
- // DSP module to use for sound enhancement: 0 = none, 1 = low-pass filter
- nAudDSPModule[0] 0
- // --- XAudio2 plugin settings ------------------------------------------------
- // Sample rate
- nAudSampleRate[1] 22050
- // DSP module to use for sound enhancement: 0 = none, 1 = low-pass filter, 2 = reverb
- nAudDSPModule[1] 0
- // --- UI ---------------------------------------------------------------------
- // Filename of the active UI translation template
- szLocalisationTemplate
- // Filename of the active game list translation template
- szGamelistLocalisationTemplate
- // 1 = display pause/record/replay/kaillera icons in the upper right corner of the display
- nVidSDisplayStatus 1
- // Minimum height (in pixels) of the font used for the Kaillera chat function (used for arcade resolution)
- nMinChatFontSize 12
- // Maximum height (in pixels) of the font used for the Kaillera chat function (used for 1280x960 or higher).
- nMaxChatFontSize 36
- // Make the menu modeless
- bModelessMenu 0
- // Minimum length of time to display the splash screen (in milliseconds)
- nSplashTime 0
- // If non-zero, load and save all ram (the state)
- bDrvSaveAll 0
- // The thread priority for the application. Do *NOT* edit this manually
- nAppThreadPriority 0
- // If non-zero, process keyboard input even when the application loses focus
- bAlwaysProcessKeyboardInput 0
- // If non-zero, pause when the application loses focus
- bAutoPause 1
- // If non-zero, save the inputs for each game
- bSaveInputs 0
- // --- Load Game Dialog -------------------------------------------------------
- // Load game dialog options
- nLoadMenuShowX 262111
- // Load game dialog board type filter options
- nLoadMenuBoardTypeFilter 0
- // Load game dialog genre filter options
- nLoadMenuGenreFilter 0
- // Load game dialog family filter options
- nLoadMenuFamilyFilter 0
- // The paths to search for rom zips (include trailing backslash)
- szAppRomPaths[0] E:\Media\Games\MAME\ROMs\
- szAppRomPaths[1]
- szAppRomPaths[2]
- szAppRomPaths[3]
- szAppRomPaths[4]
- szAppRomPaths[5]
- szAppRomPaths[6]
- szAppRomPaths[7] E:\Media\Games\MAME\FBA\
- // The paths to search for support files (include trailing backslash)
- szAppPreviewsPath E:\Media\Games\MAME\snap\
- szAppTitlesPath E:\Media\Games\MAME\titles\
- szAppSelectPath support\select\
- szAppVersusPath support\versus\
- szAppHowtoPath support\howto\
- szAppScoresPath support\scores\
- szAppBossesPath support\bosses\
- szAppGameoverPath support\gameover\
- szAppFlyersPath E:\Media\Games\MAME\flyers\
- szAppMarqueesPath E:\Media\Games\MAME\marquees\
- szAppControlsPath E:\Media\Games\MAME\cpanel\
- szAppCabinetsPath E:\Media\Games\MAME\cabinets\
- szAppPCBsPath E:\Media\Games\MAME\pcb\
- szAppCheatsPath support\cheats\
- szAppHistoryPath E:\Media\Games\MAME\
- szAppListsPath support\lists\lst\
- szAppDatListsPath support\lists\dat\
- szAppIpsPath support\ips\
- szAppIconsPath E:\Media\Games\MAME\icons\
- szAppArchivesPath support\archives\
- szAppHiscorePath support\hiscores\
- // --- miscellaneous ---------------------------------------------------------
- // If non-zero, use an image menu theme.
- nMenuUITheme 0
- // If non-zero, don't change the status of the Num Lock key.
- bNoChangeNumLock 0
- // If non-zero, write the decrypted Neo-Geo 'C' roms to disc.
- bSaveCRoms 0
- // If non-zero, enable high score saving support.
- EnableHiscores 0
- // The language index to use for the IPS Patch Manager dialog.
- nSelectedLanguage 0
- // If non-zero, display drivers icons.
- bEnableIcons 1
- // Specify icons display size, 0 = 16x16 , 1 = 24x24, 2 = 32x32.
- nIconsSize 0
- // Previous games list.
- szPrevGames[0] kof98
- szPrevGames[1] wakuwak7
- szPrevGames[2] vsavu
- szPrevGames[3] vhunt2
- szPrevGames[4] sfiii3
- szPrevGames[5] ddsomu
- szPrevGames[6] sgemf
- szPrevGames[7] sf2ce
- szPrevGames[8] svc
- szPrevGames[9] dstlku
- // Player default controls, number is the index of the configuration in the input dialog
- nPlayerDefaultControls[0] 16
- szPlayerDefaultIni[0] config\presets\
- nPlayerDefaultControls[1] 18
- szPlayerDefaultIni[1] config\presets\
- nPlayerDefaultControls[2] 2
- szPlayerDefaultIni[2]
- nPlayerDefaultControls[3] 3
- szPlayerDefaultIni[3]
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