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Roblox_Xploits

jhjhj

Feb 26th, 2017
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  1. wait(2)
  2. local function lerp(weld,beglerp,endlerp,speed)
  3. weld.C0 = beglerp:lerp(endlerp,speed)
  4. return weld.C0
  5. end
  6.  
  7. local speed = 0.2
  8. local angle = 0
  9. local anglespeed = 2
  10. local armspeed = 0.2
  11. local armangle = 0
  12. local armanglespeed = 2
  13. local legspeed = 0.2
  14. local legangle = 0
  15. local leganglespeed = 2
  16. local on = true
  17. local damen = false
  18. local enabled = true
  19. local buff = false
  20. local zenabled = 0
  21. local xenabled = 0
  22. local cenabled = 0
  23. local venabled = 0
  24. local eenabled = 0
  25. local Debounce = {}
  26. local TakeDamage = false
  27. local combo = 1
  28. local Player = game.Players.LocalPlayer
  29. local mouse = Player:GetMouse()
  30. local Char = Player.Character
  31. --[[
  32. if Char.Name ~= "CharcterKaiser" then
  33. Instance.new("Message",workspace).Text = "Nigga, you tryna steal my script?"
  34. wait(0.3)
  35. while true do
  36. print("bye o/")
  37. end
  38. end
  39. ]]
  40. local Character = Char
  41. local Human = Char.Humanoid
  42. local Sounds = {"rbxassetid://161006212","rbxassetid://161006195","rbxassetid://200633077","rbxassetid://136523485","rbxassetid://200632211","rbxassetid://240517975","rbxassetid://233856154","rbxassetid://401057781","rbxassetid://401057825","rbxassetid://401057895","rbxassetid://199149186","rbxasseid://199149269"}
  43. local Head = Char.Head
  44. local LA = Char:findFirstChild("Left Arm")
  45. local RA = Char:findFirstChild("Right Arm")
  46. local LL = Char:findFirstChild("Left Leg")
  47. local RL = Char:findFirstChild("Right Leg")
  48. local T = Char:findFirstChild("Torso")
  49. local LS = T:findFirstChild("Left Shoulder")
  50. local RS = T:findFirstChild("Right Shoulder")
  51. local LH = T:findFirstChild("Left Hip")
  52. local RH = T:findFirstChild("Right Hip")
  53. local Neck = T:findFirstChild("Neck")
  54. local HM = Char:findFirstChild("HumanoidRootPart")
  55. local RJ = Char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  56. local WLS = Instance.new("Motor", T)
  57. WLS.C0 = CFrame.new(-1.5, 0.5, 0)
  58. WLS.C1 = CFrame.new(0, 0.5, 0)
  59. WLS.Part0 = T
  60. WLS.Part1 = LA
  61. local WRS = Instance.new("Motor", T)
  62. WRS.Part0 = T
  63. WRS.Part1 = RA
  64. WRS.C0 = CFrame.new(1.5, 0.5, 0)
  65. WRS.C1 = CFrame.new(0, 0.5, 0)
  66. local WLH = LH
  67. local WRH = RH
  68. local LSC0 = WLS.C0
  69. local RSC0 = WRS.C0
  70. local LHC0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  71. local LHC1 = CFrame.new(-0.5, 1 ,0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  72. local RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  73. local RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  74. local WRJ = RJ
  75. local RJC0 = WRJ.C0
  76. local RJC1 = WRJ.C1
  77. local NC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  78. local Run = game:GetService("RunService")
  79. local noweightprop = PhysicalProperties.new(0,0.3,0.5,0,0)
  80. Anim = Char:FindFirstChild("Animate")
  81. if Anim ~= nil then
  82. Anim.Parent = nil
  83. end
  84. Animate = Human:FindFirstChild("Animator")
  85. if Animate ~= nil then
  86. Animate.Parent = nil
  87. end
  88.  
  89. m=Instance.new('Model',Character)
  90. it=Instance.new
  91. function nooutline(part)
  92. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  93. end
  94. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  95. local fp=it("Part")
  96. fp.formFactor=formfactor
  97. fp.Parent=parent
  98. fp.Reflectance=reflectance
  99. fp.Transparency=transparency
  100. fp.CanCollide=false
  101. fp.Locked=true
  102. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  103. fp.Name=name
  104. fp.Size=size
  105. fp.Position=Character.Torso.Position
  106. nooutline(fp)
  107. fp.Material=material
  108. fp:BreakJoints()
  109. return fp
  110. end
  111. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  112. local mesh=it(Mesh)
  113. mesh.Parent=part
  114. if Mesh=="SpecialMesh" then
  115. mesh.MeshType=meshtype
  116. mesh.MeshId=meshid
  117. end
  118. mesh.Offset=offset
  119. mesh.Scale=scale
  120. return mesh
  121. end
  122. function weld(parent,part0,part1,c0,c1)
  123. local weld=it("Weld")
  124. weld.Parent=parent
  125. weld.Part0=part0
  126. weld.Part1=part1
  127. weld.C0=c0
  128. weld.C1=c1
  129. return weld
  130. end
  131.  
  132. BinarySword=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  133. BinarySwordweld=weld(m,Character["Right Arm"],BinarySword,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0236103535, 1.0013144, -0.207013845, 1.00000942, 0.000695876719, 0.000372825656, 0.000384799438, -0.0172754508, -0.999846756, -0.000689331442, 0.99984926, -0.0172800496))
  134. mesh("SpecialMesh",BinarySword,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(2.5, 2, 2.5))
  135. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  136. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.84997749, -1.23977661e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  137. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  138. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  139. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.04997587, -1.31130219e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  140. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  141. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  142. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.04996824, -1.74045563e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  143. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  144. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  145. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.24996662, -1.8119812e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  146. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  147. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  148. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.152216911, -2.79985714, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  149. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  150. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  151. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.152375221, -2.99985552, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  152. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  153. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  154. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.153167248, -3.99984741, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  155. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  156. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  157. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.153325796, -4.19984579, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  158. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  159. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  160. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.147782564, -2.80009699, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  161. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  162. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  163. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, 0.147624016, -3.00009561, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  164. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  165. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  166. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, 0.146673679, -4.20008612, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  167. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  168. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  169. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, 0.146832228, -4.00008726, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  170. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  171. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  172. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.74997854, -1.1920929e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  173. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  174. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  175. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -2.94997692, -1.28746033e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  176. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  177. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  178. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -4.14996719, -1.78813934e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  179. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  180. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  181. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -3.94996905, -1.71661377e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  182. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  183. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  184. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.19996738, -1.8119812e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  185. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  186. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  187. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.99996853, -1.76429749e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  188. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  189. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  190. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.79997039, -1.6450882e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  191. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  192. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  193. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.79997039, -1.6450882e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  194. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  195. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  196. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -3.59997153, -1.54972076e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  197. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  198. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  199. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -3.59997153, -1.54972076e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  200. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  201. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  202. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.39997315, -1.47819519e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  203. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  204. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  205. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.39997315, -1.47819519e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  206. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  207. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  208. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.19997501, -1.38282776e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  209. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  210. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  211. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.19997501, -1.38282776e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  212. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  213. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  214. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.9999764, -1.31130219e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  215. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  216. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  217. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.79997802, -1.23977661e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  218. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  219. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  220. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.59997964, -1.12056732e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  221. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  222. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  223. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.59997964, -1.12056732e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  224. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  225. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  226. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.38418579e-007, -3.26051044, -1.89519262, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523))
  227. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  228. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  229. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.08499551, -1.79930758, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523))
  230. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  231. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  232. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.90948081, -1.70342255, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523))
  233. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  234. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  235. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.73396587, -1.60753751, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523))
  236. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  237. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  238. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.20742178, -1.31988192, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523))
  239. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  240. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  241. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.153008938, -3.79984903, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  242. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  243. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  244. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -0.152850628, -3.59985065, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  245. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  246. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  247. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -0.15269208, -3.3998518, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  248. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  249. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  250. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.152533531, -3.1998539, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  251. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  252. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  253. Partweld=weld(m,BinarySword,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -0.152058601, -2.59985876, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  254. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  255. Part1=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part1",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  256. Part1weld=weld(m,BinarySword,Part1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.999992251, -4.529953e-006, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  257. mesh("BlockMesh",Part1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  258. Part10=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part10",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  259. Part10weld=weld(m,BinarySword,Part10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.19996738, -1.8119812e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  260. mesh("BlockMesh",Part10,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 20, 0.200000003))
  261. Part11=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part11",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  262. Part11weld=weld(m,BinarySword,Part11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -6.69994736, 0.0099709034, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  263. mesh("SpecialMesh",Part11,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 5, 0.100000001))
  264. Part12=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part12",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  265. Part12weld=weld(m,BinarySword,Part12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.57356262e-005, -6.69994736, 0.0100288391, -0.999998808, 1.97723509e-008, 0.00159253983, 1.29509541e-008, 1, -4.2833517e-006, -0.00159253995, -4.28332532e-006, -0.999998808))
  266. mesh("SpecialMesh",Part12,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 5, 0.100000001))
  267. Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  268. Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00298476219, -0.0994845629, -0.00968122482, 0.994556487, -0.029846089, -0.0998333022, 0.0198834371, 0.994854987, -0.0993389487, 0.102284521, 0.0968131498, 0.990032971))
  269. mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
  270. Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  271. Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0298957825, -0.298501909, 0.00118780136, 0.993213713, 0.0996535048, -0.0599644296, -0.099231787, 0.99501431, 0.00997757539, 0.0606597662, -0.00395948673, 0.998150706))
  272. mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
  273. Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  274. Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0379037857, -1.88984883, -0.192296505, 0.997351527, 0.0199493766, -0.0699429363, -0.0268799774, 0.994665146, -0.0995931923, 0.0675829649, 0.101209477, 0.992567062))
  275. mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
  276. Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  277. Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.033860445, -1.69396722, 0.138865232, 0.995753586, 0.0199180972, 0.0898784846, -0.0271158721, 0.996459126, 0.0795869902, -0.0879750028, -0.0816861615, 0.992767811))
  278. mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
  279. Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  280. Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0897839069, -1.49427164, 0.0951604843, 0.99640435, 0.0598563515, 0.0599637665, -0.0634453148, 0.996188939, 0.0598518364, -0.0561527312, -0.0634410456, 0.996404588))
  281. mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
  282. Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  283. Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.116554737, -1.29190814, -0.0858004093, 0.993513644, -0.089658156, 0.0699432418, 0.0938939154, 0.993783414, -0.0598214194, -0.0641449466, 0.0660006404, 0.995755732))
  284. mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
  285. Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  286. Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0439791679, -1.09552538, -0.0887167454, 0.999000311, 0.0399812423, -0.0199988335, -0.0414583348, 0.995940149, -0.0799029693, 0.01672302, 0.0806522071, 0.996602058))
  287. mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
  288. Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  289. Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0359830856, -0.897020698, 0.0636117458, 0.999000311, -0.0399814323, -0.0199984852, 0.0412890539, 0.996697485, 0.069924593, 0.0171367545, -0.0706804097, 0.997351825))
  290. mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
  291. Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  292. Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0558950901, -0.695702553, -0.0535347462, 0.996004403, -0.0798509791, -0.0399889909, 0.0764736235, 0.993868709, -0.0798550323, 0.0461203083, 0.0764778554, 0.996004105))
  293. mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
  294. Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  295. Part13weld=weld(m,BinarySword,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0199785233, -0.499563098, -0.00579762459, 0.998400867, -0.0399571843, 0.0399895124, 0.0403869078, 0.999134183, -0.00999611709, -0.0395554677, 0.0115951858, 0.999150097))
  296. mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
  297. Part2=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  298. Part2weld=weld(m,BinarySword,Part2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.999992251, -4.529953e-006, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  299. mesh("CylinderMesh",Part2,"","",Vector3.new(0, 0, 0),Vector3.new(2, 10, 2))
  300. Part3=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part3",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  301. Part3weld=weld(m,BinarySword,Part3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  302. mesh("SpecialMesh",Part3,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(2.5, 2, 2.5))
  303. Part4=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part4",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  304. Part4weld=weld(m,BinarySword,Part4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.99998426, -8.82148743e-006, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  305. mesh("SpecialMesh",Part4,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(3, 3, 3))
  306. Part5=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part5",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  307. Part5weld=weld(m,BinarySword,Part5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.19998264, -9.77516174e-006, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  308. local Hitbox = Instance.new("Part",m)
  309. Hitbox.CanCollide = false
  310. Hitbox.Locked = true
  311. Hitbox.TopSurface = 10
  312. Hitbox.BottomSurface = 10
  313. Hitbox.Transparency = 1
  314. Hitbox.Size = Vector3.new(0.5,5,0.5)
  315. Hitbox.BrickColor = BrickColor.new("Institutional white")
  316. local Hitbox2Weld = Instance.new("Weld",Hitbox)
  317. Hitbox2Weld.Part0 = Hitbox
  318. Hitbox2Weld.Part1 = Part5
  319. mesh("SpecialMesh",Part5,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.5, 1))
  320. Part6=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0.69999998807907,0,"Institutional white","Part6",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  321. Part6weld=weld(m,BinarySword,Part6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.19996643, 0.0999815464, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  322. mesh("BlockMesh",Part6,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 20, 1))
  323. Part7=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0.69999998807907,0,"Institutional white","Part7",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  324. Part7weld=weld(m,BinarySword,Part7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.19996738, -0.100018024, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  325. mesh("BlockMesh",Part7,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 20, 1))
  326. Part8=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0.69999998807907,0,"Institutional white","Part8",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  327. Part8weld=weld(m,BinarySword,Part8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -6.69994736, 0.0999708176, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  328. mesh("SpecialMesh",Part8,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 5, 1))
  329. Part9=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0.69999998807907,0,"Institutional white","Part9",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  330. Part9weld=weld(m,BinarySword,Part9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000159025192, -6.69994831, 0.100028753, -0.999998808, 1.97723509e-008, 0.00159253983, 1.29509541e-008, 1, -4.2833517e-006, -0.00159253995, -4.28332532e-006, -0.999998808))
  331. mesh("SpecialMesh",Part9,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 5, 1))
  332. BinarySword2=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Institutional white","Handle",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  333. BinarySword2weld=weld(m,Character["Left Arm"],BinarySword2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0236091614, 1.0013144, -0.207013845, 1.00000942, 0.000695876719, 0.000372825656, 0.000384799438, -0.0172754508, -0.999846756, -0.000689331442, 0.99984926, -0.0172800496))
  334. mesh("SpecialMesh",BinarySword2,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(2.5, 2, 2.5))
  335. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  336. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -4.24996662, -1.8119812e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  337. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  338. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  339. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.04996824, -1.74045563e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  340. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  341. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  342. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -2.84997749, -1.23977661e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  343. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  344. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  345. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.04997587, -1.28746033e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  346. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  347. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  348. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -0.153325796, -4.19984579, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  349. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  350. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  351. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -0.153167486, -3.99984741, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  352. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  353. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  354. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -0.15237546, -2.99985552, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  355. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  356. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  357. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.53674316e-007, -0.152216911, -2.79985714, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  358. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  359. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  360. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, 0.146673679, -4.20008612, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  361. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  362. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  363. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.146832228, -4.00008726, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  364. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  365. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  366. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.147624016, -3.00009561, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  367. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  368. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  369. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, 0.147782326, -2.80009699, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  370. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  371. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  372. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -4.14996719, -1.78813934e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  373. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  374. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  375. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -3.94996881, -1.69277191e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  376. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  377. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  378. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -2.94997668, -1.28746033e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  379. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  380. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  381. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -2.7499783, -1.1920929e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  382. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  383. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  384. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.19996691, -1.8119812e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  385. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  386. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  387. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.99996853, -1.74045563e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  388. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  389. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  390. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -3.79997015, -1.6450882e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  391. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  392. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  393. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -3.79997015, -1.6450882e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  394. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  395. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  396. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.59997177, -1.54972076e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  397. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  398. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  399. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.59997177, -1.54972076e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  400. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  401. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  402. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -3.39997292, -1.47819519e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  403. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  404. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  405. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -3.39997292, -1.47819519e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  406. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  407. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  408. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.19997501, -1.38282776e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  409. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  410. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  411. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.19997501, -1.38282776e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  412. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  413. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  414. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -2.79997778, -1.23977661e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  415. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  416. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  417. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.99997616, -1.28746033e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  418. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  419. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  420. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.5999794, -1.12056732e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  421. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 1.5))
  422. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  423. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.5999794, -1.12056732e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  424. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  425. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  426. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -3.26051044, -1.89519238, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523))
  427. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  428. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  429. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.08499551, -1.79930735, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523))
  430. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  431. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  432. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -2.90948081, -1.70342231, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523))
  433. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  434. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  435. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -2.73396611, -1.60753751, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523))
  436. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  437. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  438. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -2.20742202, -1.31988192, 1, -1.29272451e-008, 8.38877945e-009, 1.53665241e-008, 0.877580583, -0.479429334, -1.16413057e-009, 0.479429364, 0.877580523))
  439. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  440. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  441. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -0.15269208, -3.3998518, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  442. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  443. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  444. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.15253377, -3.1998539, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  445. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  446. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  447. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.152058601, -2.59985876, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  448. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  449. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  450. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.152850628, -3.59985065, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  451. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  452. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  453. Partweld=weld(m,BinarySword2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.153008938, -3.79984903, 1, -1.29576359e-008, 8.42968717e-009, 8.43994652e-009, 0.000791989034, -0.999999702, 1.29509532e-008, 0.999999762, 0.000791988976))
  454. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.200000003, 0.5))
  455. Part1=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,1,"Black","Part1",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  456. Part1weld=weld(m,BinarySword2,Part1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.999992132, -4.529953e-006, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  457. mesh("BlockMesh",Part1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  458. Part10=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part10",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  459. Part10weld=weld(m,BinarySword2,Part10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.19996691, -1.8119812e-005, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  460. mesh("BlockMesh",Part10,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 20, 0.200000003))
  461. Part11=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part11",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  462. Part11weld=weld(m,BinarySword2,Part11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -6.69994736, 0.00997114182, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  463. mesh("SpecialMesh",Part11,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 5, 0.100000001))
  464. Part12=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part12",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  465. Part12weld=weld(m,BinarySword2,Part12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.62124634e-005, -6.69994736, 0.0100286007, -0.999998808, 1.97723509e-008, 0.00159253983, 1.29509541e-008, 1, -4.2833517e-006, -0.00159253995, -4.28332532e-006, -0.999998808))
  466. mesh("SpecialMesh",Part12,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 5, 0.100000001))
  467. Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  468. Part13weld=weld(m,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0439791679, -1.09552526, -0.0887169838, 0.999000311, 0.0399812423, -0.0199988335, -0.0414583348, 0.995940149, -0.0799029693, 0.01672302, 0.0806522071, 0.996602058))
  469. mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
  470. Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  471. Part13weld=weld(m,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0897831917, -1.49427176, 0.0951604843, 0.99640435, 0.0598563515, 0.0599637665, -0.0634453148, 0.996188939, 0.0598518364, -0.0561527312, -0.0634410456, 0.996404588))
  472. mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
  473. Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  474. Part13weld=weld(m,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0379033089, -1.88984871, -0.192296505, 0.997351527, 0.0199493766, -0.0699429363, -0.0268799774, 0.994665146, -0.0995931923, 0.0675829649, 0.101209477, 0.992567062))
  475. mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
  476. Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  477. Part13weld=weld(m,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0338602066, -1.69396722, 0.138865471, 0.995753586, 0.0199180972, 0.0898784846, -0.0271158721, 0.996459126, 0.0795869902, -0.0879750028, -0.0816861615, 0.992767811))
  478. mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
  479. Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  480. Part13weld=weld(m,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0558948517, -0.695702553, -0.0535347462, 0.996004403, -0.0798509791, -0.0399889909, 0.0764736235, 0.993868709, -0.0798550323, 0.0461203083, 0.0764778554, 0.996004105))
  481. mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
  482. Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  483. Part13weld=weld(m,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0199785233, -0.499563098, -0.00579738617, 0.998400867, -0.0399571843, 0.0399895124, 0.0403869078, 0.999134183, -0.00999611709, -0.0395554677, 0.0115951858, 0.999150097))
  484. mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
  485. Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  486. Part13weld=weld(m,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.116554737, -1.29190814, -0.0858006477, 0.993513644, -0.089658156, 0.0699432418, 0.0938939154, 0.993783414, -0.0598214194, -0.0641449466, 0.0660006404, 0.995755732))
  487. mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
  488. Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  489. Part13weld=weld(m,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0359830856, -0.897020698, 0.0636115074, 0.999000311, -0.0399814323, -0.0199984852, 0.0412890539, 0.996697485, 0.069924593, 0.0171367545, -0.0706804097, 0.997351825))
  490. mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
  491. Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  492. Part13weld=weld(m,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00298404694, -0.0994846821, -0.00968146324, 0.994556487, -0.029846089, -0.0998333022, 0.0198834371, 0.994854987, -0.0993389487, 0.102284521, 0.0968131498, 0.990032971))
  493. mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
  494. Part13=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  495. Part13weld=weld(m,BinarySword2,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0298957825, -0.298501849, 0.00118780136, 0.993213713, 0.0996535048, -0.0599644296, -0.099231787, 0.99501431, 0.00997757539, 0.0606597662, -0.00395948673, 0.998150706))
  496. mesh("CylinderMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(2.20000005, 1, 2.20000005))
  497. Part2=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  498. Part2weld=weld(m,BinarySword2,Part2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.999992132, -4.529953e-006, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  499. mesh("CylinderMesh",Part2,"","",Vector3.new(0, 0, 0),Vector3.new(2, 10, 2))
  500. Part3=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part3",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  501. Part3weld=weld(m,BinarySword2,Part3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  502. mesh("SpecialMesh",Part3,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(2.5, 2, 2.5))
  503. Part4=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part4",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  504. Part4weld=weld(m,BinarySword2,Part4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.99998415, -8.82148743e-006, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  505. mesh("SpecialMesh",Part4,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(3, 3, 3))
  506. Part5=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part5",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  507. Part5weld=weld(m,BinarySword2,Part5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.19998264, -9.53674316e-006, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  508. local Hitbox2 = Instance.new("Part",m)
  509. Hitbox2.CanCollide = false
  510. Hitbox2.Locked = true
  511. Hitbox2.TopSurface = 10
  512. Hitbox2.BottomSurface = 10
  513. Hitbox2.Transparency = 1
  514. Hitbox2.Size = Vector3.new(0.5,5,0.5)
  515. Hitbox2.BrickColor = BrickColor.new("Institutional white")
  516. local Hitbox2Weld = Instance.new("Weld",Hitbox2)
  517. Hitbox2Weld.Part0 = Hitbox2
  518. Hitbox2Weld.Part1 = Part5
  519. Hitbox2Weld.C0 = CFrame.new(0,-2.5,0)
  520. mesh("SpecialMesh",Part5,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.5, 1))
  521. Part6=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0.69999998807907,0,"Institutional white","Part6",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  522. Part6weld=weld(m,BinarySword2,Part6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.19996643, 0.0999815464, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  523. mesh("BlockMesh",Part6,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 20, 1))
  524. Part7=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0.69999998807907,0,"Institutional white","Part7",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  525. Part7weld=weld(m,BinarySword2,Part7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -4.19996738, -0.100017786, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  526. mesh("BlockMesh",Part7,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 20, 1))
  527. Part8=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0.69999998807907,0,"Institutional white","Part8",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  528. Part8weld=weld(m,BinarySword2,Part8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -6.69994736, 0.0999708176, 1, -1.29509168e-008, 8.4400007e-009, 1.29509532e-008, 1, -4.28522253e-006, -8.43994652e-009, 4.28522208e-006, 1))
  529. mesh("SpecialMesh",Part8,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 5, 1))
  530. Part9=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0.69999998807907,0,"Institutional white","Part9",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  531. Part9weld=weld(m,BinarySword2,Part9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000159740448, -6.69994831, 0.100028515, -0.999998808, 1.97723509e-008, 0.00159253983, 1.29509541e-008, 1, -4.2833517e-006, -0.00159253995, -4.28332532e-006, -0.999998808))
  532. mesh("SpecialMesh",Part9,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 5, 1))
  533. for i,v in pairs(m:GetChildren()) do
  534. if v.ClassName == "Part" then
  535. v.CustomPhysicalProperties = noweightprop
  536. end
  537. end
  538.  
  539. local HW = BinarySwordweld
  540. local hc0 = HW.C0 *CFrame.new(0,-1,0)
  541. local H2W = BinarySword2weld
  542. local h2c0 = H2W.C0 *CFrame.new(0,-1,0)
  543.  
  544. local gui = Instance.new("ScreenGui",Player.PlayerGui)
  545. local skill1 = Instance.new("TextLabel",gui)
  546. skill1.Size = UDim2.new(0,150,0,50)
  547. skill1.Position = UDim2.new(0.75,0,0.75,0)
  548. skill1.Text = ""
  549. skill1.TextWrapped = true
  550. skill1.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
  551. local skill1text = Instance.new("TextLabel",gui)
  552. skill1text.Size = UDim2.new(0,150,0,50)
  553. skill1text.Position = UDim2.new(0.75,0,0.75,0)
  554. skill1text.TextColor3 = Color3.new(1,1,1)
  555. skill1text.BackgroundTransparency = 1
  556. skill1text.Text = "[Z] \n Precise Throw"
  557. skill1text.TextWrapped = true
  558. skill1text.TextScaled = true
  559. skill1text.Font = "Antique"
  560. skill1text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
  561. skill1img = Instance.new("ImageLabel",skill1)
  562. skill1img.Size = UDim2.new(0,0,1,0)
  563. skill1img.Image = "rbxassetid://48965808"
  564. skill1img.BackgroundColor3 = BrickColor.new("Bright red").Color
  565. local skill2 = Instance.new("TextLabel",gui)
  566. skill2.Size = UDim2.new(0,150,0,50)
  567. skill2.Position = UDim2.new(0.875,0,0.75,0)
  568. skill2.Text = ""
  569. skill2.TextWrapped = true
  570. skill2.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
  571. local skill2text = Instance.new("TextLabel",gui)
  572. skill2text.Size = UDim2.new(0,150,0,50)
  573. skill2text.Position = UDim2.new(0.875,0,0.75,0)
  574. skill2text.TextColor3 = Color3.new(1,1,1)
  575. skill2text.BackgroundTransparency = 1
  576. skill2text.Text = "[X] \n Swords of Injustice"
  577. skill2text.TextWrapped = true
  578. skill2text.TextScaled = true
  579. skill2text.Font = "Antique"
  580. skill2text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
  581. skill2img = Instance.new("ImageLabel",skill2)
  582. skill2img.Size = UDim2.new(0,0,1,0)
  583. skill2img.Image = "rbxassetid://48965808"
  584. skill2img.BackgroundColor3 = BrickColor.new("Bright red").Color
  585. local skill3 = Instance.new("TextLabel",gui)
  586. skill3.Size = UDim2.new(0,150,0,50)
  587. skill3.Position = UDim2.new(0.75,0,0.85,0)
  588. skill3.Text = ""
  589. skill3.TextWrapped = true
  590. skill3.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
  591. local skill3text = Instance.new("TextLabel",gui)
  592. skill3text.Size = UDim2.new(0,150,0,50)
  593. skill3text.Position = UDim2.new(0.75,0,0.85,0)
  594. skill3text.TextColor3 = Color3.new(1,1,1)
  595. skill3text.BackgroundTransparency = 1
  596. skill3text.Text = "[C] \n Just Strike"
  597. skill3text.TextWrapped = true
  598. skill3text.TextScaled = true
  599. skill3text.Font = "Antique"
  600. skill3text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
  601. skill3img = Instance.new("ImageLabel",skill3)
  602. skill3img.Size = UDim2.new(0,0,1,0)
  603. skill3img.Image = "rbxassetid://48965808"
  604. skill3img.BackgroundColor3 = BrickColor.new("Bright red").Color
  605. local skill4 = Instance.new("TextLabel",gui)
  606. skill4.Size = UDim2.new(0,150,0,50)
  607. skill4.Position = UDim2.new(0.875,0,0.85,0)
  608. skill4.Text = ""
  609. skill4.TextWrapped = true
  610. skill4.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
  611. local skill4text = Instance.new("TextLabel",gui)
  612. skill4text.Size = UDim2.new(0,150,0,50)
  613. skill4text.Position = UDim2.new(0.875,0,0.85,0)
  614. skill4text.TextColor3 = Color3.new(1,1,1)
  615. skill4text.BackgroundTransparency = 1
  616. skill4text.Text = "[V] \n Heaven Blade"
  617. skill4text.TextWrapped = true
  618. skill4text.TextScaled = true
  619. skill4text.Font = "Antique"
  620. skill4text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
  621. skill4img = Instance.new("ImageLabel",skill4)
  622. skill4img.Size = UDim2.new(0,0,1,0)
  623. skill4img.Image = "rbxassetid://48965808"
  624. skill4img.BackgroundColor3 = BrickColor.new("Bright red").Color
  625. local skill5 = Instance.new("TextLabel",gui)
  626. skill5.Size = UDim2.new(0,150,0,50)
  627. skill5.Position = UDim2.new(0.8125,0,0.65,0)
  628. skill5.Text = ""
  629. skill5.TextWrapped = true
  630. skill5.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
  631. local skill5text = Instance.new("TextLabel",gui)
  632. skill5text.Size = UDim2.new(0,150,0,50)
  633. skill5text.Position = UDim2.new(0.8125,0,0.65,0)
  634. skill5text.TextColor3 = Color3.new(1,1,1)
  635. skill5text.BackgroundTransparency = 1
  636. skill5text.Text = "[E] \n Rush"
  637. skill5text.TextWrapped = true
  638. skill5text.TextScaled = true
  639. skill5text.Font = "Antique"
  640. skill5text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
  641. skill5img = Instance.new("ImageLabel",skill5)
  642. skill5img.Size = UDim2.new(0,0,1,0)
  643. skill5img.Image = "rbxassetid://48965808"
  644. skill5img.BackgroundColor3 = BrickColor.new("Bright red").Color
  645.  
  646. local Meshes={
  647. Blast="20329976",
  648. Crown="1323306",
  649. Ring="3270017",
  650. Claw="10681506",
  651. Crystal="9756362",
  652. Coil="9753878",
  653. Cloud="1095708",
  654. Skull="4770583",
  655. SpinyShell="1080954",
  656. }
  657.  
  658. local function nooutlines(part)
  659. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  660. end
  661.  
  662. local function getmesh(mesh)
  663. return "rbxassetid://"..mesh
  664. end
  665.  
  666.  
  667.  
  668. ArtificialHB = Instance.new("BindableEvent", script)
  669. ArtificialHB.Name = "Heartbeat"
  670.  
  671. script:WaitForChild("Heartbeat")
  672.  
  673. frame = 1 / 60
  674. tf = 0
  675. allowframeloss = false
  676. tossremainder = false
  677. lastframe = tick()
  678. script.Heartbeat:Fire()
  679.  
  680. game:GetService("RunService").Heartbeat:connect(function(s, p)
  681. tf = tf + s
  682. if tf >= frame then
  683. if allowframeloss then
  684. script.Heartbeat:Fire()
  685. lastframe = tick()
  686. else
  687. for i = 1, math.floor(tf / frame) do
  688. script.Heartbeat:Fire()
  689. end
  690. lastframe = tick()
  691. end
  692. if tossremainder then
  693. tf = 0
  694. else
  695. tf = tf - frame * math.floor(tf / frame)
  696. end
  697. end
  698. end)
  699.  
  700. local function Rwait(num)
  701. if num == 0 or num == nil then
  702. ArtificialHB.Event:wait()
  703. else
  704. for i = 0, num do
  705. ArtificialHB.Event:wait()
  706. end
  707. end
  708. end
  709.  
  710. local function effect(part,brickcolor,size,cframe,trans,transincrement,scaleby,loopwait,meshid,meshtype)
  711. local p = Instance.new("Part", part or workspace)
  712. p.Anchored = true
  713. p.CanCollide = false
  714. p.FormFactor = Enum.FormFactor.Custom
  715. p.Material = "SmoothPlastic"
  716. p.CFrame = cframe
  717. p.BrickColor = brickcolor
  718. p.Size = Vector3.new(1,1,1)
  719. p.Transparency = trans
  720. nooutlines(p)
  721. local m = Instance.new("SpecialMesh",p)
  722. if meshtype ~= nil and meshid == nil then
  723. m.MeshType = meshtype
  724. end
  725. if meshtype == nil and meshid ~= nil then
  726. m.MeshId = getmesh(meshid)
  727. end
  728. m.Scale = size
  729. coroutine.wrap(function()
  730. for i = 0,loopwait,0.1 do
  731. p.CFrame = p.CFrame
  732. p.Transparency = p.Transparency +transincrement
  733. m.Scale = m.Scale + scaleby
  734. Rwait()
  735. end
  736. p:Destroy()
  737. end)()
  738. return p
  739. end
  740.  
  741. local PlaySound = function(part,volume,pitch,id,looped)
  742. local Sound = Instance.new("Sound", part)
  743. Sound.SoundId = id
  744. Sound.Pitch = pitch
  745. Sound.Volume = volume
  746. coroutine.wrap(function()
  747. wait()
  748. Sound:Play()
  749. if looped == nil then
  750. game.Debris:AddItem(Sound,10)
  751. end
  752. end)()
  753. if looped == true then
  754. Sound.Looped = true
  755. end
  756. return Sound
  757. end
  758.  
  759. local ShowDmg = function(totake)
  760. local modl = Instance.new("Model", workspace)
  761. modl.Name = tostring(totake)
  762. local prt = Instance.new("Part", modl)
  763. prt.CanCollide = false
  764. prt.BrickColor = BrickColor.Red()
  765. prt.Name = "Head"
  766. prt.CFrame = HM.CFrame *CFrame.new(0, 1.5, 0)
  767. prt.TopSurface = 0
  768. prt.BottomSurface = 0
  769. prt.FormFactor = 3
  770. prt.Size = Vector3.new(1, 0.2, 1)
  771. local bm = Instance.new("BlockMesh", prt)
  772. local hum = Instance.new("Humanoid", modl)
  773. hum.Health = 0
  774. hum.MaxHealth = 0
  775. hum.WalkSpeed = 0
  776. bodypos = Instance.new("BodyPosition", prt)
  777. bodypos.position = Head.Position +Vector3.new(0, 1, 0)
  778. bodypos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  779. game.Debris:AddItem(modl, 1)
  780. coroutine.resume(coroutine.create(function()
  781. for i = 1, 3 do
  782. bodypos.position = bodypos.position +Vector3.new(0, 0.5, 0)
  783. Rwait()
  784. end
  785. end))
  786. end
  787.  
  788. local function ChargeAt(Strength)
  789. local BV = Instance.new("BodyVelocity",HM)
  790. BV.maxForce = Vector3.new(1e5,0,1e5)
  791. BV.velocity = HM.CFrame.lookVector *Strength
  792. game.Debris:AddItem(BV,0.1)
  793. end
  794.  
  795. local function Damage(hit,mm,knockback,knockbackvelocity)
  796. if hit ~= nil and damen == true and hit.Parent ~= Char then
  797. local hum = GetHumanoid(hit.Parent)
  798. if hum ~= nil then
  799. if TakeDamage == true then
  800. hum:TakeDamage(mm)
  801. spawn(function()
  802. ShowDmg(mm)
  803. end)
  804. elseif TakeDamage == false then
  805. hum.Health = hum.Health - mm
  806. spawn(function()
  807. ShowDmg(mm)
  808. end)
  809. end
  810. PlaySound(hum.Torso,1,1,Sounds[math.random(8,12)])
  811. if knockback ~= nil and knockback ~= 0 then
  812. if knockbackvelocity == nil then
  813. local v = Instance.new("BodyVelocity",hum.Torso)
  814. v.maxForce = Vector3.new(1e5,1e5,1e5)
  815. v.P = 1e20
  816. v.velocity = HM.CFrame.lookVector *knockback
  817. game.Debris:AddItem(v,0.3)
  818. else
  819. local v = Instance.new("BodyVelocity",hum.Torso)
  820. v.maxForce = Vector3.new(1e5,1e5,1e5)
  821. v.P = 1e20
  822. v.velocity = KnockbackVelocity *knockback
  823. game.Debris:AddItem(v,0.3)
  824. end
  825. end
  826. end
  827. damen = false
  828. end
  829. end
  830.  
  831. --darkus stuff
  832.  
  833. function GetHumanoid(Character)
  834.  
  835. assert(Character, 'bad argument #1 to Character (Model expected, got nil)')
  836.  
  837. local hum
  838.  
  839. if Character == Char then return end
  840.  
  841. if Character.ClassName == "Hat" or Character.ClassName == "Accessory" then
  842. for q,e in next, Character.Parent:children() do
  843. if e:isA'Humanoid' then
  844. hum = e
  845. end
  846. if e:isA'ForceField' then
  847. return
  848. end
  849. end
  850. else
  851. for q,e in next, Character:children() do
  852. if e:isA'Humanoid' then
  853. hum = e
  854. end
  855. if e:isA'ForceField' then
  856. return
  857. end
  858. end
  859. end
  860. return hum
  861. end
  862.  
  863. function GetNear(Object, Distance)
  864.  
  865. assert(Object, 'bad argument #1 to Object (Model expected, got nil)')
  866.  
  867. local Distance = (Distance and Distance or 25)
  868. local rtn = {}
  869.  
  870. for q,e in next, workspace:children() do
  871. local Hum = e:FindFirstChild'Humanoid'
  872. if Hum ~= nil then
  873. Tor = Hum.Torso
  874. end
  875. if Tor ~= nil then
  876. local dist = (Object.Position-Tor.Position).magnitude
  877. if dist <= Distance then
  878. rtn[#rtn+1] = e
  879. end
  880. end
  881. end
  882. return rtn
  883. end
  884.  
  885. function DamageNear(Distance, Part, Damage, Knockback, DebounceTime, KnockbackVelocity)
  886. if damen == false then return end
  887. assert(Part, 'bad argument #2 to Part (Part expected, got nil)')
  888. assert(Part:isA'BasePart', ('bad argument #2 to Part (Part expected, got %s)'):format(Part.ClassName))
  889.  
  890. local Distance = (Distance and Distance or 25)
  891. local Noobs = GetNear(Part, Distance)
  892. if DebounceTime == nil then
  893. DebounceTime = 0.5
  894. end
  895.  
  896. for nild, Character in next, Noobs do
  897.  
  898. local Human = GetHumanoid(Character)
  899. if Human and not Debounce[Character] then
  900. -- no clue why they were using spawn but ok...
  901.  
  902. Debounce[Character] = true
  903.  
  904. if TakeDamage then
  905. Human:TakeDamage(Damage)
  906. spawn(function()
  907. ShowDmg(Damage)
  908. end)
  909. else
  910. Human.Health = Human.Health - Damage
  911. spawn(function()
  912. ShowDmg(Damage)
  913. end)
  914. end
  915. PlaySound(Human.Torso,1,1,Sounds[math.random(8,12)])
  916. if Knockback then
  917. if KnockbackVelocity == nil then
  918. local v = Instance.new("BodyVelocity", Human.Torso)
  919. v.maxForce = Vector3.new(1e5,1e5,1e5)
  920. v.P = 1e20
  921. v.velocity = HM.CFrame.lookVector * Knockback
  922. spawn(function()
  923. game:service'Debris':AddItem(v,0.3)
  924. end)
  925. else
  926. local v = Instance.new("BodyVelocity", Human.Torso)
  927. v.maxForce = Vector3.new(1e5,1e5,1e5)
  928. v.P = 1e20
  929. v.velocity = KnockbackVelocity * Knockback
  930. spawn(function()
  931. game:service'Debris':AddItem(v,0.3)
  932. end)
  933. end
  934. end
  935.  
  936. coroutine.wrap(function()--spawn(function()
  937. wait(DebounceTime)
  938. Debounce[Character] = nil
  939. end)()--end)
  940.  
  941. end
  942. end
  943.  
  944. return
  945. end
  946. --
  947.  
  948. local function Slash1()
  949. for i = 1,10 do
  950. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/1.1,-math.pi/3,math.pi/4),armspeed)
  951. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/8),armspeed)
  952. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed)
  953. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed)
  954. lerp(HW,HW.C0,hc0,speed)
  955. lerp(H2W,H2W.C0,h2c0,speed)
  956. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then
  957. lerp(WLH,WLH.C0,LHC0,legspeed)
  958. lerp(WRH,WRH.C0,RHC0,legspeed)
  959. elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  960. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed)
  961. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed)
  962. end
  963. Rwait()
  964. end
  965. PlaySound(BinarySword2,1,0.9,Sounds[1])
  966. damen = true
  967. DamageNear(5,Hitbox2,math.random(10000,1000000),10)
  968. for i = 1,12 do
  969. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/5,-math.pi/10,-math.pi/7),armspeed)
  970. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/8,0,math.pi/5),armspeed)
  971. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/5),speed)
  972. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/5),speed)
  973. lerp(HW,HW.C0,hc0,speed)
  974. lerp(H2W,H2W.C0,h2c0,speed)
  975. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then
  976. lerp(WLH,WLH.C0,LHC0,legspeed)
  977. lerp(WRH,WRH.C0,RHC0,legspeed)
  978. elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  979. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed)
  980. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed)
  981. end
  982. Rwait()
  983. end
  984. damen = false
  985. end
  986.  
  987. local function Slash2()
  988. for i = 1,10 do
  989. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed)
  990. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.9,math.pi/1.9,0),armspeed)
  991. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/3),speed)
  992. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/3),speed)
  993. lerp(HW,HW.C0,hc0,speed)
  994. lerp(H2W,H2W.C0,h2c0,speed)
  995. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then
  996. lerp(WLH,WLH.C0,LHC0,legspeed)
  997. lerp(WRH,WRH.C0,RHC0,legspeed)
  998. elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  999. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed)
  1000. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed)
  1001. end
  1002. Rwait()
  1003. end
  1004. PlaySound(BinarySword,1,1.1,Sounds[1])
  1005. ChargeAt(30)
  1006. damen = true
  1007. DamageNear(5,Hitbox,math.random(10000,1000000),10)
  1008. for i = 1,12 do
  1009. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/8,0,-math.pi/8),armspeed)
  1010. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/30,math.pi/1.3),armspeed)
  1011. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/3),speed)
  1012. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/3),speed)
  1013. lerp(HW,HW.C0,hc0,speed)
  1014. lerp(H2W,H2W.C0,h2c0,speed)
  1015. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then
  1016. lerp(WLH,WLH.C0,LHC0,legspeed)
  1017. lerp(WRH,WRH.C0,RHC0,legspeed)
  1018. elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  1019. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed)
  1020. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed)
  1021. end
  1022. Rwait()
  1023. end
  1024. damen = false
  1025. end
  1026.  
  1027. local function FlipKick3()
  1028. local BV = Instance.new("BodyVelocity",HM)
  1029. BV.maxForce = Vector3.new(1/0,1/0,1/0)
  1030. BV.velocity = (HM.CFrame.lookVector *-40) +Vector3.new(0,20,0)
  1031. game.Debris:AddItem(BV,0.25)
  1032. PlaySound(RL,1,1.45,Sounds[5])
  1033. damen = true
  1034. for i = 0,1,0.05 do
  1035. DamageNear(5,RL,math.random(10000,1000000),10,0.5,Vector3.new(0,2,0))
  1036. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/4),armspeed)
  1037. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/4),armspeed)
  1038. lerp(WLH,WLH.C0,LHC0,legspeed)
  1039. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/2),legspeed)
  1040. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(-math.pi*i*2,0,0),speed)
  1041. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/7,0,0),speed)
  1042. lerp(HW,HW.C0,hc0,speed)
  1043. lerp(H2W,H2W.C0,h2c0,speed)
  1044. Rwait()
  1045. end
  1046. damen = false
  1047. end
  1048.  
  1049. local function Slash4()
  1050. for i = 1,10 do
  1051. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,math.pi/8,-math.pi/2),armspeed*1.5)
  1052. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/8),armspeed*1.5)
  1053. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/5),speed*1.5)
  1054. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/5),speed*1.5)
  1055. lerp(HW,HW.C0,hc0,speed*1.5)
  1056. lerp(H2W,H2W.C0,h2c0,speed*1.5)
  1057. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then
  1058. lerp(WLH,WLH.C0,LHC0,legspeed)
  1059. lerp(WRH,WRH.C0,RHC0,legspeed)
  1060. elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  1061. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed)
  1062. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed)
  1063. end
  1064. Rwait()
  1065. end
  1066. PlaySound(BinarySword2,1,0.7,Sounds[1])
  1067. ChargeAt(50)
  1068. damen = true
  1069. DamageNear(5,Hitbox2,math.random(10000,1000000),10)
  1070. for i = 1,12 do
  1071. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/5),armspeed*1.5)
  1072. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/8,0,math.pi/5),armspeed*1.5)
  1073. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed*1.5)
  1074. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed*1.5)
  1075. lerp(HW,HW.C0,hc0,speed)
  1076. lerp(H2W,H2W.C0,h2c0 *CFrame.new(0,-1,0.25) *CFrame.Angles(-math.pi/2,0,0),speed*1.5)
  1077. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then
  1078. lerp(WLH,WLH.C0,LHC0,legspeed)
  1079. lerp(WRH,WRH.C0,RHC0,legspeed)
  1080. elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  1081. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed)
  1082. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed)
  1083. end
  1084. Rwait()
  1085. end
  1086. for i = 1,10 do
  1087. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed*1.5)
  1088. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/8,math.pi/2),armspeed*1.5)
  1089. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed*1.5)
  1090. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed*1.5)
  1091. lerp(HW,HW.C0,hc0,speed*1.5)
  1092. lerp(H2W,H2W.C0,h2c0,speed*1.5)
  1093. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then
  1094. lerp(WLH,WLH.C0,LHC0,legspeed)
  1095. lerp(WRH,WRH.C0,RHC0,legspeed)
  1096. elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  1097. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed)
  1098. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed)
  1099. end
  1100. Rwait()
  1101. end
  1102. PlaySound(BinarySword,1,0.7,Sounds[1])
  1103. ChargeAt(50)
  1104. damen = true
  1105. DamageNear(5,Hitbox,math.random(10000,1000000),10)
  1106. for i = 1,12 do
  1107. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/8,0,-math.pi/5),armspeed*1.5)
  1108. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/5),armspeed*1.5)
  1109. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/5),speed*1.5)
  1110. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/5),speed*1.5)
  1111. lerp(HW,HW.C0,hc0 *CFrame.new(0,-1,0.25) *CFrame.Angles(-math.pi/2,0,0),speed*1.5)
  1112. lerp(H2W,H2W.C0,h2c0,speed*1.5)
  1113. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then
  1114. lerp(WLH,WLH.C0,LHC0,legspeed)
  1115. lerp(WRH,WRH.C0,RHC0,legspeed)
  1116. elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  1117. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed)
  1118. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed)
  1119. end
  1120. Rwait()
  1121. end
  1122. damen = false
  1123. end
  1124.  
  1125. local function Slash5()
  1126. for i = 1,30 do
  1127. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/1.05,0,0),armspeed)
  1128. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/1.05,0,0),armspeed)
  1129. lerp(WRJ,WRJ.C0,RJC0,speed)
  1130. lerp(Neck,Neck.C0,NC0,speed)
  1131. lerp(HW,HW.C0,hc0,speed)
  1132. lerp(H2W,H2W.C0,h2c0,speed)
  1133. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then
  1134. lerp(WLH,WLH.C0,LHC0,legspeed)
  1135. lerp(WRH,WRH.C0,RHC0,legspeed)
  1136. elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  1137. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed)
  1138. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed)
  1139. end
  1140. Rwait()
  1141. end
  1142. spawn(function()
  1143. for i = 1,2 do
  1144. PlaySound(Hitbox,1,1.15,Sounds[2])
  1145. PlaySound(Hitbox2,1,1.15,Sounds[2])
  1146. Rwait(7)
  1147. end
  1148. end)
  1149. ChargeAt(55)
  1150. Human.Jump = true
  1151. damen = true
  1152. for i = 0,1.25,0.05 do
  1153. DamageNear(5,Hitbox,math.random(10000,1000000),10)
  1154. DamageNear(5,Hitbox2,math.random(10000,1000000),10)
  1155. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/1.3,0,0),armspeed)
  1156. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.3,0,0),armspeed)
  1157. lerp(WLH,WLH.C0,LHC0,legspeed)
  1158. lerp(WRH,WRH.C0,RHC0,legspeed)
  1159. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi*i*2,0,0),speed)
  1160. lerp(Neck,Neck.C0,NC0,speed)
  1161. lerp(HW,HW.C0,hc0 *CFrame.new(0,-1,0.25) *CFrame.Angles(-math.pi/2,0,0),speed)
  1162. lerp(H2W,H2W.C0,h2c0 *CFrame.new(0,-1,0.25) *CFrame.Angles(-math.pi/2,0,0),speed)
  1163. Rwait()
  1164. end
  1165. damen = false
  1166. end
  1167.  
  1168. local function PreciseThrow()
  1169. for i = 1,15 do
  1170. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/1.05,0,0),armspeed)
  1171. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/10),armspeed)
  1172. lerp(WRJ,WRJ.C0,RJC0,speed)
  1173. lerp(Neck,Neck.C0,NC0,speed)
  1174. lerp(HW,HW.C0,hc0,speed)
  1175. lerp(H2W,H2W.C0,h2c0,speed)
  1176. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then
  1177. lerp(WLH,WLH.C0,LHC0,legspeed)
  1178. lerp(WRH,WRH.C0,RHC0,legspeed)
  1179. elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  1180. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed)
  1181. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed)
  1182. end
  1183. Rwait()
  1184. end
  1185. damen = true
  1186. for i = 1,30 do
  1187. DamageNear(10,Hitbox2,math.random(10000,1000000),10)
  1188. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,0),armspeed)
  1189. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/10),armspeed)
  1190. lerp(WRJ,WRJ.C0,RJC0,speed)
  1191. lerp(Neck,Neck.C0,NC0,speed)
  1192. lerp(HW,HW.C0,hc0,speed)
  1193. lerp(H2W,H2W.C0,h2c0 *CFrame.new(0,-20,0) *CFrame.Angles(-math.pi/2,0,0),speed*1.5)
  1194. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then
  1195. lerp(WLH,WLH.C0,LHC0,legspeed)
  1196. lerp(WRH,WRH.C0,RHC0,legspeed)
  1197. elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  1198. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed)
  1199. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed)
  1200. end
  1201. Rwait()
  1202. end
  1203. damen = false
  1204. for i = 1,20 do
  1205. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,0),armspeed)
  1206. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/10),armspeed)
  1207. lerp(WRJ,WRJ.C0,RJC0,speed)
  1208. lerp(Neck,Neck.C0,NC0,speed)
  1209. lerp(HW,HW.C0,hc0,speed)
  1210. lerp(H2W,H2W.C0,h2c0,speed*1.5)
  1211. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then
  1212. lerp(WLH,WLH.C0,LHC0,legspeed)
  1213. lerp(WRH,WRH.C0,RHC0,legspeed)
  1214. elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  1215. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed)
  1216. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed)
  1217. end
  1218. Rwait()
  1219. end
  1220. end
  1221.  
  1222. local function SwordsOfInjustice()
  1223. for i = 1,5 do
  1224. damen = true
  1225. PlaySound(Head,1,1.2,Sounds[2])
  1226. for i = 0,1,0.05 do
  1227. DamageNear(5,Hitbox,math.random(10000,1000000),10,0.5)
  1228. DamageNear(5,Hitbox2,math.random(10000,1000000),10,0.5)
  1229. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/2),armspeed)
  1230. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/2),armspeed)
  1231. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,3) *CFrame.Angles(math.pi/2,math.pi/2,math.pi*i*2),speed)
  1232. lerp(Neck,Neck.C0,NC0,speed)
  1233. lerp(HW,HW.C0,hc0 *CFrame.Angles(-math.pi/2,0,0),speed)
  1234. lerp(H2W,H2W.C0,h2c0 *CFrame.Angles(-math.pi/2,0,0),speed)
  1235. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then
  1236. lerp(WLH,WLH.C0,LHC0,legspeed)
  1237. lerp(WRH,WRH.C0,RHC0,legspeed)
  1238. elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  1239. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed)
  1240. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed)
  1241. end
  1242. Rwait()
  1243. end
  1244. damen = false
  1245. end
  1246. end
  1247.  
  1248. local click = mouse.Button1Down:connect(function()
  1249. if on == false then return end
  1250. if enabled == false then return end
  1251. if combo == 1 and enabled == true then
  1252. enabled = false
  1253. Slash1()
  1254. enabled = true
  1255. combo = 2
  1256. coroutine.wrap(function()
  1257. Rwait(400)
  1258. if combo ~= 1 and enabled == true then
  1259. combo = 1
  1260. end
  1261. end)()
  1262. elseif combo == 2 and enabled == true then
  1263. enabled = false
  1264. Slash2()
  1265. enabled = true
  1266. combo = 3
  1267. coroutine.wrap(function()
  1268. Rwait(400)
  1269. if combo ~= 1 and enabled == true then
  1270. combo = 1
  1271. end
  1272. end)()
  1273. elseif combo == 3 and enabled == true then
  1274. enabled = false
  1275. FlipKick3()
  1276. enabled = true
  1277. combo = 4
  1278. coroutine.wrap(function()
  1279. Rwait(400)
  1280. if combo ~= 1 and enabled == true then
  1281. combo = 1
  1282. end
  1283. end)()
  1284. elseif combo == 4 and enabled == true then
  1285. enabled = false
  1286. Slash4()
  1287. enabled = true
  1288. combo = 5
  1289. coroutine.wrap(function()
  1290. Rwait(400)
  1291. if combo ~= 1 and enabled == true then
  1292. combo = 1
  1293. end
  1294. end)()
  1295. elseif combo == 5 and enabled == true then
  1296. enabled = false
  1297. Slash5()
  1298. enabled = true
  1299. combo = 1
  1300. end
  1301. end)
  1302.  
  1303. local keys = mouse.KeyDown:connect(function(key)
  1304. key = key:lower()
  1305. if enabled == false then return end
  1306. if key == "z" and on == true and enabled == true and zenabled == 1 then
  1307. zenabled = 0
  1308. enabled = false
  1309. PreciseThrow()
  1310. enabled = true
  1311. elseif key == "x" and on == true and enabled == true and xenabled == 1 then
  1312. xenabled = 0
  1313. enabled = false
  1314. SwordsOfInjustice()
  1315. enabled = true
  1316. elseif key == "c" and on == true and enabled == true and cenabled == 1 then
  1317. cenabled = 0
  1318. enabled = false
  1319. --SummonMemes()
  1320. enabled = true
  1321. elseif key == "v" and on == true and enabled == true and venabled == 1 then
  1322. venabled = 0
  1323. enabled = false
  1324. --MultiSax()
  1325. enabled = true
  1326. elseif key == "e" and on == true and enabled == true and eenabled == 1 then
  1327. eenabled = 0
  1328. enabled = false
  1329. --Endure()
  1330. enabled = true
  1331. end
  1332. end)
  1333.  
  1334. local function Cast(Pos,Dir,Amp,IgnoreList)
  1335. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit*Amp), IgnoreList)
  1336. end
  1337.  
  1338. --workspace.CharcterKaiser.Parent = workspace.CurrentCamera
  1339.  
  1340. while true do
  1341. local surface = Cast(HM.Position,(CFrame.new(HM.Position,HM.Position - Vector3.new(0,1,0))).lookVector,4,Char)
  1342. if zenabled < 1 then
  1343. zenabled = zenabled +0.01 *0.25
  1344. else
  1345. zenabled = 1
  1346. end
  1347. if xenabled < 1 then
  1348. xenabled = xenabled +0.01 *0.2
  1349. else
  1350. xenabled = 1
  1351. end
  1352. if cenabled < 1 then
  1353. cenabled = cenabled +0.01 *0.15
  1354. else
  1355. cenabled = 1
  1356. end
  1357. if eenabled < 1 then
  1358. eenabled = eenabled +0.01 *0.08
  1359. else
  1360. eenabled = 1
  1361. end
  1362. if venabled < 1 then
  1363. venabled = venabled +0.01 *0.15
  1364. else
  1365. venabled = 1
  1366. end
  1367. skill1img:TweenSize(UDim2.new(zenabled,0,1,0), "Out","Quad",0.1,false,nil)
  1368. skill2img:TweenSize(UDim2.new(xenabled,0,1,0), "Out","Quad",0.1,false,nil)
  1369. skill3img:TweenSize(UDim2.new(cenabled,0,1,0), "Out","Quad",0.1,false,nil)
  1370. skill4img:TweenSize(UDim2.new(venabled,0,1,0), "Out","Quad",0.1,false,nil)
  1371. skill5img:TweenSize(UDim2.new(eenabled,0,1,0), "Out","Quad",0.1,false,nil)
  1372.  
  1373. if on == true then
  1374. angle = (angle % 100) +anglespeed/10
  1375. armangle = (armangle % 100) +armanglespeed/10
  1376. legangle = (legangle % 100) +leganglespeed/10
  1377. if action == "Idle" and enabled == true and surface ~= nil then
  1378. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/1.1,-math.pi/2,math.pi/4),armspeed)
  1379. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2.5,math.pi/2,0),armspeed)
  1380. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0.4,0.2+math.cos(legangle*0.25)*0.1,0) *CFrame.Angles(0,math.pi/4,0),legspeed)
  1381. lerp(WRH,WRH.C0,RHC0 *CFrame.new(-0.4,0.2+math.cos(legangle*0.25)*0.1,0) *CFrame.Angles(0,-math.pi/8,0),legspeed)
  1382. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2-math.cos(angle*0.25)*0.1) *CFrame.Angles(0,0,-math.pi/3.5),speed)
  1383. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.sin(angle*0.25)*0.05,0,math.pi/3.5),speed)
  1384. lerp(HW,HW.C0,hc0,speed)
  1385. lerp(H2W,H2W.C0,h2c0,speed)
  1386. end
  1387. if action == "Walk" and enabled == true and surface ~= nil then
  1388. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/4,0,-math.pi/4),armspeed)
  1389. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/4,0,math.pi/4),armspeed)
  1390. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5+math.asin(math.cos(legangle))),legspeed)
  1391. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5+math.asin(math.cos(legangle))),legspeed)
  1392. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/5,0,0) *CFrame.Angles(0,0,math.sin(angle)*0.35),speed)
  1393. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/5,0,0),speed)
  1394. lerp(HW,HW.C0,hc0,speed)
  1395. lerp(H2W,H2W.C0,h2c0,speed)
  1396. end
  1397. if HM.Velocity.Y >= 5 and enabled == true and surface == nil then
  1398. action = "Jump"
  1399. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/4,0,-math.pi/4),armspeed)
  1400. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/4,0,math.pi/4),armspeed)
  1401. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed*1.5)
  1402. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.5,0.5,0) *CFrame.Angles(0,0,-math.pi/8),legspeed*1.5)
  1403. lerp(WRJ,WRJ.C0,RJC0,speed*1.5)
  1404. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/8,0,0),speed*1.5)
  1405. lerp(HW,HW.C0,hc0,speed*1.5)
  1406. lerp(H2W,H2W.C0,h2c0,speed*1.5)
  1407. Rwait()
  1408. elseif HM.Velocity.Y <= -5 and enabled == true and surface == nil then
  1409. action = "Fall"
  1410. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/4,0,-math.pi/4),armspeed)
  1411. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/4,0,math.pi/4),armspeed)
  1412. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/3),legspeed*1.5)
  1413. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.5,0,0) *CFrame.Angles(0,0,math.pi/8),legspeed*1.5)
  1414. lerp(WRJ,WRJ.C0,RJC0,speed*1.5)
  1415. lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed*1.5)
  1416. lerp(HW,HW.C0,hc0,speed*1.5)
  1417. lerp(H2W,H2W.C0,h2c0,speed*1.5)
  1418. Rwait()
  1419. end
  1420. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude <= 2 then
  1421. action = "Idle"
  1422. elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  1423. action = "Walk"
  1424. end
  1425. end
  1426. Rwait()
  1427. end
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