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  1.  
  2. version:
  3. # This is the current version of Towny. Please do not edit.
  4. version: 0.76.3.0
  5. # This is for showing the changelog on updates. Please do not edit.
  6. last_run_version: 0.76.3.0
  7. # Minimum required version of CraftBukkit. Please do not edit.
  8. bukkit_version: '1317'
  9.  
  10. # The language file you wish to use
  11. language: english.yml
  12.  
  13. ############################################################
  14. # +------------------------------------------------------+ #
  15. # | Permission nodes | #
  16. # +------------------------------------------------------+ #
  17. ############################################################
  18.  
  19. # Possible permission nodes
  20. #
  21. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  22. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  23. # towny.town.new :User is able to create a town
  24. # towny.town.delete :User is able to delete their town
  25. # towny.town.claim : User is able to expand his town with /town claim
  26. # towny.town.plot : User is able to use the /plot commands
  27. # towny.town.resident : User is able to join towns upon invite.
  28. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  29. # towny.town.toggle.pvp
  30. # towny.town.toggle.public
  31. # towny.town.toggle.explosions
  32. # towny.town.toggle.fire
  33. # towny.town.toggle.mobs
  34. # towny.nation.new :User is able to create a nation
  35. # towny.nation.delete :User is able to delete their nation
  36. # towny.wild.*: User is able to build/destroy in wild regardless.
  37. # towny.wild.build
  38. # towny.wild.destroy
  39. # towny.wild.switch
  40. # towny.wild.item_use
  41. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  42. # towny.town.spawn.*: Grants all Spawn travel nodes
  43. # towny.town.spawn.town : Ability to spawn to your own town.
  44. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  45. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  46. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  47. #
  48. # these will be moved to permissions nodes at a later date
  49. permissions:
  50. town_creation_admin_only: 'false'
  51. nation_creation_admin_only: 'false'
  52.  
  53. ############################################################
  54. # +------------------------------------------------------+ #
  55. # | Town and Nation levels | #
  56. # +------------------------------------------------------+ #
  57. ############################################################
  58.  
  59. levels:
  60.  
  61. # default Town levels.
  62. town_level:
  63. - upkeepModifier: 1.0
  64. namePostfix: ' Ruins'
  65. mayorPrefix: 'Spirit '
  66. mayorPostfix: ''
  67. townBlockLimit: 1
  68. namePrefix: ''
  69. numResidents: 0
  70. - upkeepModifier: 1.0
  71. namePostfix: ' (Settlement)'
  72. mayorPrefix: 'Hermit '
  73. mayorPostfix: ''
  74. townBlockLimit: 16
  75. namePrefix: ''
  76. numResidents: 1
  77. - upkeepModifier: 1.0
  78. namePostfix: ' (Hamlet)'
  79. mayorPrefix: 'Chief '
  80. mayorPostfix: ''
  81. townBlockLimit: 32
  82. namePrefix: ''
  83. numResidents: 2
  84. - upkeepModifier: 1.0
  85. namePostfix: ' (Village)'
  86. mayorPrefix: 'Baron Von '
  87. mayorPostfix: ''
  88. townBlockLimit: 96
  89. namePrefix: ''
  90. numResidents: 6
  91. - upkeepModifier: 1.0
  92. namePostfix: ' (Town)'
  93. mayorPrefix: 'Viscount '
  94. mayorPostfix: ''
  95. townBlockLimit: 160
  96. namePrefix: ''
  97. numResidents: 10
  98. - upkeepModifier: 1.0
  99. namePostfix: ' (Large Town)'
  100. mayorPrefix: 'Count Von '
  101. mayorPostfix: ''
  102. townBlockLimit: 224
  103. namePrefix: ''
  104. numResidents: 14
  105. - upkeepModifier: 1.0
  106. namePostfix: ' (City)'
  107. mayorPrefix: 'Earl '
  108. mayorPostfix: ''
  109. townBlockLimit: 320
  110. namePrefix: ''
  111. numResidents: 20
  112. - upkeepModifier: 1.0
  113. namePostfix: ' (Large City)'
  114. mayorPrefix: 'Duke '
  115. mayorPostfix: ''
  116. townBlockLimit: 384
  117. namePrefix: ''
  118. numResidents: 24
  119. - upkeepModifier: 1.0
  120. namePostfix: ' (Metropolis)'
  121. mayorPrefix: 'Lord '
  122. mayorPostfix: ''
  123. townBlockLimit: 448
  124. namePrefix: ''
  125. numResidents: 28
  126.  
  127. # default Nation levels.
  128. nation_level:
  129. - capitalPostfix: ''
  130. upkeepModifier: 1.0
  131. namePostfix: ' (Nation)'
  132. kingPrefix: 'Leader '
  133. namePrefix: 'Land of '
  134. numResidents: 0
  135. capitalPrefix: ''
  136. kingPostfix: ''
  137. - capitalPostfix: ''
  138. upkeepModifier: 1.0
  139. namePostfix: ' (Nation)'
  140. kingPrefix: 'Count '
  141. namePrefix: 'Federation of '
  142. numResidents: 10
  143. capitalPrefix: ''
  144. kingPostfix: ''
  145. - capitalPostfix: ''
  146. upkeepModifier: 1.0
  147. namePostfix: ' (Nation)'
  148. kingPrefix: 'Duke '
  149. namePrefix: 'Dominion of '
  150. numResidents: 20
  151. capitalPrefix: ''
  152. kingPostfix: ''
  153. - capitalPostfix: ''
  154. upkeepModifier: 1.0
  155. namePostfix: ' (Nation)'
  156. kingPrefix: 'King '
  157. namePrefix: 'Kingdom of '
  158. numResidents: 30
  159. capitalPrefix: ''
  160. kingPostfix: ''
  161. - capitalPostfix: ''
  162. upkeepModifier: 1.0
  163. namePostfix: ' Empire'
  164. kingPrefix: 'Emperor '
  165. namePrefix: 'The '
  166. numResidents: 40
  167. capitalPrefix: ''
  168. kingPostfix: ''
  169. - capitalPostfix: ''
  170. upkeepModifier: 1.0
  171. namePostfix: ' Realm'
  172. kingPrefix: 'God Emperor '
  173. namePrefix: 'The '
  174. numResidents: 60
  175. capitalPrefix: ''
  176. kingPostfix: ''
  177.  
  178. ############################################################
  179. # +------------------------------------------------------+ #
  180. # | Town Claim/new defaults | #
  181. # +------------------------------------------------------+ #
  182. ############################################################
  183.  
  184. town:
  185. # Limits the maximum amount of bonus blocks a town can buy.
  186. max_purchased_blocks: '0'
  187. # maximum number of plots any single resident can own
  188. max_plots_per_resident: '4'
  189. # Maximum number of towns allowed on the server.
  190. town_limit: '3000'
  191.  
  192. # Minimum number of plots any towns home plot must be from the next town.
  193. # This will prevent someone founding a town right on your doorstep
  194. min_distance_from_town_homeblock: '5'
  195.  
  196. # Maximum distance between homblocks.
  197. # This will force players to build close together.
  198. max_distance_between_homeblocks: '0'
  199.  
  200. # The maximum townblocks available to a town is (numResidents * ratio).
  201. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  202. town_block_ratio: '8'
  203. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  204. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  205. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  206. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  207. town_block_size: '24'
  208.  
  209.  
  210. ############################################################
  211. # +------------------------------------------------------+ #
  212. # | Default new world settings | #
  213. # +------------------------------------------------------+ #
  214. ############################################################
  215.  
  216. # These flags are only used at the initial setp of a new world.
  217.  
  218. # Once Towny is running each world can be altered from within game
  219. # using '/townyworld toggle'
  220.  
  221. new_world_settings:
  222. # force_pvp_on is a global flag and overrides any towns flag setting
  223. force_pvp_on: 'false'
  224. # Disable players trampling crops
  225. disable_player_crop_trampling: 'true'
  226. # Disable creatures trampling crops
  227. disable_creature_crop_trampling: 'true'
  228. # world_monsters_on is a global flag setting per world.
  229. world_monsters_on: 'true'
  230. # force_explosions_on is a global flag and overrides any towns flag setting
  231. force_explosions_on: 'false'
  232. # force_town_monsters_on is a global flag and overrides any towns flag setting
  233. force_town_monsters_on: 'false'
  234. # force_fire_on is a global flag and overrides any towns flag setting
  235. force_fire_on: 'false'
  236.  
  237. # World management settings to deal with un/claiming plots
  238. plot_management:
  239.  
  240. block_delete:
  241. enabled: 'true'
  242. # These items will be deleted upon a plot being unclaimed
  243. unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
  244.  
  245. mayor_plotblock_delete:
  246. enabled: 'true'
  247. # These items will be deleted upon a mayor using /plot clear
  248. # To disable deleting replace the current entries with NONE.
  249. mayor_plot_delete: WALL_SIGN,SIGN_POST
  250.  
  251. revert_on_unclaim:
  252. # *** WARNING***
  253. # If this is enabled any town plots which become unclaimed will
  254. # slowly be reverted to a snapshot taken before the plot was claimed.
  255. #
  256. # Regeneration will only work if the plot was
  257. # claimed under version 0.76.2, or
  258. # later with this feature enabled
  259. #
  260. # If you allow players to break/build in the wild the snapshot will
  261. # include any changes made before the plot was claimed.
  262. enabled: 'true'
  263. speed: 1s
  264. # These block types will NOT be regenerated
  265. block_ignore: 21,50,52,56,63,68,89
  266. wild_revert_on_mob_explosion:
  267.  
  268. # Enabling this will slowly regenerate holes created in the
  269. # wilderness by monsters exploding.
  270. enabled: 'true'
  271. delay: 5s
  272.  
  273.  
  274. ############################################################
  275. # +------------------------------------------------------+ #
  276. # | Global town settings | #
  277. # +------------------------------------------------------+ #
  278. ############################################################
  279.  
  280. global_town_settings:
  281. # can residents/Allies harm other residents when in a town with pvp enabled?
  282. friendly_fire: 'true'
  283. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  284. health_regen:
  285. speed: 3s
  286. enable: 'true'
  287. # Allow towns to claim outposts (a townblock not connected to town).
  288. allow_outposts: 'true'
  289. # Allow the use of /town spawn
  290. allow_town_spawn: 'true'
  291. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  292. allow_town_spawn_travel: 'true'
  293. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  294. allow_town_spawn_travel_nation: 'true'
  295. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  296. allow_town_spawn_travel_ally: 'true'
  297. # If non zero it delays any spawn request by x seconds.
  298. teleport_warmup_time: '0'
  299.  
  300. # Respawn the player at his town spawn point when he/she dies
  301. town_respawn: 'false'
  302.  
  303. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  304. # Allowed options: unclaimed,enemy,neutral
  305. prevent_town_spawn_in: enemy
  306. # Enables the [~Home] message.
  307. # If false it will make it harder for enemies to find the home block during a war
  308. show_town_notifications: 'true'
  309.  
  310.  
  311. ############################################################
  312. # +------------------------------------------------------+ #
  313. # | Plugin interfacing | #
  314. # +------------------------------------------------------+ #
  315. ############################################################
  316.  
  317. plugin:
  318.  
  319. database:
  320. database_load: flatfile
  321. database_save: flatfile
  322. daily_backups: 'true'
  323. backups_are_deteleted_after: 90d
  324. flatfile_backup: zip
  325.  
  326. interfacing:
  327. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  328. using_essentials: 'false'
  329. # This will attempt to use Register (if present)
  330. # Then it will attempt to access iConomy 5.01 directly
  331. # Enable if you have either iConomy 5.01, or Register.jar to
  332. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  333. # https://github.com/iConomy/Register/tree/master/dist
  334. using_economy: 'true'
  335. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  336. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  337. using_questioner: 'true'
  338. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  339. # False to disable permission checks and rely on Towny settings.
  340. using_permissions: 'true'
  341. day_timer:
  342. # The number of hours in each "day".
  343. # You can configure for 10 hour days. Default is 24 hours.
  344. day_interval: 1d
  345. # The time each "day", when taxes will be collected.
  346. # MUST be less than day_interval. Default is 12h (midday).
  347. new_day_time: 12h
  348.  
  349. # Lots of messages to tell you what's going on in the server with time taken for events.
  350. debug_mode: 'false'
  351.  
  352. # Spams the player named in dev_name with all messages related to towny.
  353. dev_mode:
  354. enable: 'false'
  355. dev_name: ElgarL
  356.  
  357. # Record all messages to the towny.log
  358. logging: 'true'
  359. # If true this will cause the log to be wiped at every startup.
  360. reset_log_on_boot: 'true'
  361.  
  362.  
  363. ############################################################
  364. # +------------------------------------------------------+ #
  365. # | Filters colour and chat | #
  366. # +------------------------------------------------------+ #
  367. ############################################################
  368.  
  369. filters_colour_chat:
  370. # This is the name given to any NPC assigned mayor.
  371. npc_prefix: NPC
  372. # Regex fields used in validating inputs.
  373. regex:
  374. name_filter_regex: '[ /]'
  375. name_check_regex: ^[a-zA-Z0-9._-]*$
  376. name_remove_regex: '[^a-zA-Z0-9._-]'
  377.  
  378. # The format below will specify the changes made to the player name when chatting.
  379. # keys are
  380. # {nation} - Displays nation name if a member of a nation.
  381. # {town} - Displays town name if a member of a town.
  382. # {permprefix} - Permission group prefix
  383. # {townynameprefix} - Towny name prefix taken from the townLevel/nationLevels
  384. # {playername} - default player name
  385. # {modplayername} - modified player name (use if Towny is over writing some other plugins changes).
  386. # {townynamepostfix} - Towny name postfix taken from the townLevel/nationLevels.
  387. # {permsuffix} - Permission group suffix.
  388. modify_chat:
  389. enable: 'true'
  390. format: '{nation}{town}{permprefix}{townynameprefix}{playername}{townynamepostfix}{permsuffix}'
  391. max_title_length: '10'
  392.  
  393. # Text colouring
  394. # --------------
  395. # Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4
  396. # Purple = &5, Gold = &6, LightGray = &7, Gray = &8
  397. # DarkPurple = &9, LightGreen = &a, LightBlue = &b
  398. # Rose = &c, LightPurple = &d, Yellow = &e, White = &f
  399.  
  400. # Chat colours
  401. colour:
  402. king: '&6'
  403. mayor: '&b'
  404.  
  405.  
  406. ############################################################
  407. # +------------------------------------------------------+ #
  408. # | block/item/mob protection | #
  409. # +------------------------------------------------------+ #
  410. ############################################################
  411.  
  412. protection:
  413.  
  414. # Items that can be blocked within towns via town/plot flags
  415. # 259 - flint and steel
  416. # 325 - bucket
  417. # 326 - water bucket
  418. # 327 - lava bucket
  419. # 351 - bone/bonemeal
  420. item_use_ids: 259,325,326,327,351
  421.  
  422. # Items which can be blocked or enabled via town/plot flags
  423. # 25 - noteblock
  424. # 54 - chest
  425. # 61 - furnace
  426. # 62 - lit furnace
  427. # 64 - wooden door
  428. # 69 - lever
  429. # 70 - stone pressure plate
  430. # 71 - iron door
  431. # 72 - wooden pressure plate
  432. # 77 - stone button
  433. # 96 - trap door
  434. # 84 - jukebox
  435. # 93/94 - redstone repeater
  436. switch_ids: 25,54,61,62,64,69,70,71,72,77,96,84,93,94
  437.  
  438. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  439. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  440. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  441.  
  442. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  443. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  444.  
  445. # Globally remove living entities in all worlds that have their flag set.
  446. world_mob_removal_entities: WaterMob,Flying,Slime
  447.  
  448. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  449. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  450. # NEVER set below 1.
  451. mob_removal_speed: 5s
  452.  
  453. # Prevent fly and double block jump cheats.
  454. cheat_protection: 'true'
  455.  
  456. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  457. regen_delay: 0s
  458.  
  459.  
  460. ############################################################
  461. # +------------------------------------------------------+ #
  462. # | Wilderness settings | #
  463. # +------------------------------------------------------+ #
  464. ############################################################
  465.  
  466. unclaimed:
  467. unclaimed_zone_build: 'true'
  468. unclaimed_zone_destroy: 'true'
  469. unclaimed_zone_item_use: 'true'
  470. unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
  471. unclaimed_zone_switch: 'true'
  472.  
  473.  
  474. ############################################################
  475. # +------------------------------------------------------+ #
  476. # | Town Notifications | #
  477. # +------------------------------------------------------+ #
  478. ############################################################
  479.  
  480. # This is the format for the notifications sent as players move between plots.
  481. # Empty a particular format for it to be ignored.
  482.  
  483. # Example:
  484. # [notification.format]
  485. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  486. # ... [notification.plot.format]
  487. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  488. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  489.  
  490. notification:
  491. format: '&6 ~ %s'
  492. splitter: '&7 - '
  493. area_wilderness: '&2%s'
  494. area_town: '&6%s'
  495. owner: '&a%s'
  496. no_owner: '&a%s'
  497. plot:
  498. splitter: ' '
  499. format: '%s'
  500. homeblock: '&b[Home]'
  501. forsale: '&e[For Sale: %s]'
  502. type: '&6[%s]'
  503.  
  504.  
  505. ############################################################
  506. # +------------------------------------------------------+ #
  507. # | Default Town/Plot flags | #
  508. # +------------------------------------------------------+ #
  509. ############################################################
  510.  
  511.  
  512. default_perm_flags:
  513.  
  514. # Default permission flags for residents plots within a town
  515. #
  516. # Can allies/friends/outsiders perform certain actions in the town
  517. #
  518. # build - place blocks and other items
  519. # destroy - break blocks and other items
  520. # itemuse - use items such as furnaces (as defined in item_use_ids)
  521. # switch - trigger or activate switches (as defined in switch_ids)
  522. resident:
  523. friend:
  524. build: 'true'
  525. destroy: 'true'
  526. item_use: 'true'
  527. switch: 'true'
  528. ally:
  529. build: 'false'
  530. destroy: 'false'
  531. item_use: 'false'
  532. switch: 'false'
  533. outsider:
  534. build: 'false'
  535. destroy: 'false'
  536. item_use: 'false'
  537. switch: 'false'
  538.  
  539. # Default permission flags for towns
  540. # These are copied into the town data file at creation
  541. #
  542. # Can allies/outsiders/residents perform certain actions in the town
  543. #
  544. # build - place blocks and other items
  545. # destroy - break blocks and other items
  546. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  547. # switch - trigger or activate switches (as defined in switch_ids)
  548. town:
  549. resident:
  550. build: 'true'
  551. destroy: 'true'
  552. item_use: 'true'
  553. switch: 'true'
  554. ally:
  555. build: 'false'
  556. destroy: 'false'
  557. item_use: 'false'
  558. switch: 'false'
  559. outsider:
  560. build: 'false'
  561. destroy: 'false'
  562. item_use: 'false'
  563. switch: 'false'
  564.  
  565.  
  566. ############################################################
  567. # +------------------------------------------------------+ #
  568. # | Resident settings | #
  569. # +------------------------------------------------------+ #
  570. ############################################################
  571.  
  572. resident_settings:
  573. # player is flagged as inactive after 1 hour (default)
  574. inactive_after_time: 1h
  575. # if enabled old residents will be kicked and deleted from a town
  576. # after Two months (default) of not logging in
  577. delete_old_residents:
  578. enable: 'false'
  579. deleted_after_time: 60d
  580. # The name of the town a resident will automatically join when he first registers.
  581. default_town_name: ''
  582.  
  583.  
  584. ############################################################
  585. # +------------------------------------------------------+ #
  586. # | Economy settings | #
  587. # +------------------------------------------------------+ #
  588. ############################################################
  589.  
  590. economy:
  591.  
  592. spawn_travel:
  593. # Cost to use /town spawn
  594. price_town_spawn_travel: '10.0'
  595. # Cost to use '/town spawn [town]' to another town in your nation.
  596. price_town_nation_spawn_travel: '15.0'
  597. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  598. price_town_ally_spawn_travel: '10.0'
  599. # Cost to use /town spawn [town]
  600. # This is paid to the town you goto.
  601. price_town_public_spawn_travel: '10.0'
  602.  
  603. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  604. price_nation_neutrality: '1000.0'
  605.  
  606. new_expand:
  607. # How much it costs to start a nation.
  608. price_new_nation: '100000.0'
  609. # How much it costs to start a town.
  610. price_new_town: '45000.0'
  611. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  612. price_outpost: '50000.0'
  613. # The price for a town to expand one townblock.
  614. price_claim_townblock: '55000.0'
  615. # How much it costs a player to buy extra blocks.
  616. price_purchased_bonus_townblock: '100000.0'
  617.  
  618. price_death: '1.0'
  619.  
  620. price_death_wartime: '200.0'
  621.  
  622. banks:
  623. # Maximum amount of money allowed in town bank
  624. # Use 0 for no limit
  625. town_bank_cap: '0.0'
  626. # Set to true to allow withdrawls from town banks
  627. town_allow_withdrawls: 'true'
  628. # Maximum amount of money allowed in nation bank
  629. # Use 0 for no limit
  630. nation_bank_cap: '0.0'
  631. # Set to true to allow withdrawls from nation banks
  632. nation_allow_withdrawls: 'true'
  633.  
  634. daily_taxes:
  635. # Enables taxes to be collected daily by town/nation
  636. # If a town can't pay it's tax then it is kicked from the nation.
  637. # if a resident can't pay his plot tax he loses his plot.
  638. # if a resident can't pay his town tax then he is kicked from the town.
  639. # if a town or nation fails to pay it's upkeep it is deleted.
  640. enabled: 'true'
  641. # Maximum tax amount allowed when using flat taxes
  642. max_tax_amount: '1000.0'
  643. # maximum tax percentage allowed when taxing by percentages
  644. max_tax_percent: '25'
  645. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  646. # all of it's member town are kicked and the Nation is removed.
  647. price_nation_upkeep: '5000.0'
  648. # The server's daily charge on each town. If a town fails to pay this upkeep
  649. # all of it's residents are kicked and the town is removed.
  650. price_town_upkeep: '500.0'
  651. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  652. # calculated by (number of claimed plots X price_town_upkeep).
  653. town_plotbased_upkeep: 'true'
  654.  
  655.  
  656. ############################################################
  657. # +------------------------------------------------------+ #
  658. # | War settings | #
  659. # +------------------------------------------------------+ #
  660. ############################################################
  661.  
  662. war:
  663. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  664. nation_can_be_neutral: 'true'
  665.  
  666.  
  667. ############################################################
  668. # +------------------------------------------------------+ #
  669. # | War Event settings | #
  670. # +------------------------------------------------------+ #
  671. ############################################################
  672.  
  673. event:
  674. remove_on_monarch_death: 'false'
  675. warning_delay: '30'
  676. town_block_hp: '60'
  677. home_block_hp: '120'
  678. base_spoils: '100'
  679. points_townblock: '1'
  680. points_town: '10'
  681. points_nation: '100'
  682. points_kill: '1'
  683. min_height: '60'
  684. wartime_town_block_loss_price: '100'
  685. ############################################################
  686. # +------------------------------------------------------+ #
  687. # | Warring Nation Enemies settings | #
  688. # +------------------------------------------------------+ #
  689. ############################################################
  690.  
  691. enemy:
  692. #If false, players won't be able to place war flags, effectively disabling warzones.
  693. allow_attacks: 'false'
  694. #This many people must be online in target town in order to place a war flag in their domain.
  695. min_players_online_in_town: '2'
  696. #This many people must be online in target nation in order to place a war flag in their domain.
  697. min_players_online_in_nation: '3'
  698. max_active_flags_per_player: '1'
  699. flag:
  700. waiting_time: 1m
  701. #This is the block a player must place to trigger the attack event.
  702. base_block: fence
  703. #This is the block a player must place to trigger the attack event.
  704. light_block: torch
  705. beacon:
  706. #Must be smaller than half the size of town_block_size.
  707. radius: '3'
  708. draw: 'true'
  709. wireframe_block: glowstone
  710.  
  711.  
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