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- #ifndef GLOBALS_H
- #define GLOBALS_H
- #include "SDL.h"
- #include "SDL_ttf.h"
- extern SDL_Surface *skyrider;
- extern SDL_Surface *JShapeBlock;
- extern SDL_Surface *LShapeBlock;
- extern SDL_Surface *OShapeBlock;
- extern SDL_Surface *ZShapeBlock;
- extern SDL_Surface *TShapeBlock;
- extern SDL_Surface *SShapeBlock;
- extern SDL_Surface *screen;
- extern SDL_Surface *LinesClearedText;
- extern SDL_Surface *ScoreText;
- extern SDL_Surface *GameOverText;
- extern SDL_Surface *PlayAgainText;
- extern SDL_Surface *ScoreNumberText;
- extern SDL_Surface *LinesClearedNumberText;
- extern SDL_Surface *PlayAgain2Text;
- extern TTF_Font *font;
- extern SDL_Event event;
- #endif
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