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  1.  conf/battle/client.conf |  8 ++++----
  2.  conf/char-server.conf   | 12 ++++++------
  3.  conf/inter-server.conf  |  8 ++++----
  4.  conf/map-server.conf    |  8 ++++----
  5.  src/common/mmo.h        | 14 +++++++-------
  6.  src/config/renewal.h    |  2 +-
  7.  src/map/packets.h       |  2 +-
  8.  7 files changed, 27 insertions(+), 27 deletions(-)
  9.  
  10. diff --git a/conf/battle/client.conf b/conf/battle/client.conf
  11. index 5089fa4..b37bc8c 100644
  12. --- a/conf/battle/client.conf
  13. +++ b/conf/battle/client.conf
  14. @@ -13,7 +13,7 @@
  15.  // 0: disabled
  16.  // 1: optional (not recommended) -- identifies whether it is required
  17.  // 2: enabled (recommended)
  18. -packet_obfuscation: 1
  19. +packet_obfuscation: 2
  20.  
  21.  // Minimum delay between whisper/global/party/guild messages (in ms)
  22.  // Messages that break this threshold are silently omitted.
  23. @@ -21,7 +21,7 @@ min_chat_delay: 0
  24.  
  25.  // Valid range of dyes and styles on the client.
  26.  min_hair_style: 0
  27. -max_hair_style: 29
  28. +max_hair_style: 81
  29.  min_hair_color: 0
  30.  max_hair_color: 8
  31.  min_cloth_color: 0
  32. @@ -46,7 +46,7 @@ area_size: 14
  33.  
  34.  // Maximum walk path (how many cells a player can walk going to cursor)
  35.  // default: 17(official)
  36. -max_walk_path: 17
  37. +max_walk_path: 32
  38.  
  39.  // Maximum allowed 'level' value that can be sent in unit packets.
  40.  // Use together with the aura_lv setting to tell when exactly to show the aura.
  41. @@ -98,7 +98,7 @@ display_version: no
  42.  
  43.  // When affected with the "Hallucination" status effect, send the effect to client? (Note 1)
  44.  // Note: Set to 'no' if the client lags due to the "Wavy" screen effect.
  45. -display_hallucination: yes
  46. +display_hallucination: no
  47.  
  48.  // Set this to 1 if your client supports status change timers and you want to use them
  49.  // Clients from 2009 onward support this
  50. diff --git a/conf/char-server.conf b/conf/char-server.conf
  51. index aa3f769..a2baa8f 100644
  52. --- a/conf/char-server.conf
  53. +++ b/conf/char-server.conf
  54. @@ -5,14 +5,14 @@
  55.  // only as information/reference.
  56.  
  57.  // Server Communication username and password.
  58. -userid: s1
  59. -passwd: p1
  60. +userid: ragnarok
  61. +passwd: ragnarok
  62.  
  63.  // Server name, use alternative character such as ASCII 160 for spaces.
  64.  // NOTE: Do not use spaces or any of these characters which are not allowed in
  65.  //       Windows filenames \/:*?"<>|
  66.  //       ... or else guild emblems won't work client-side!
  67. -server_name: Hercules
  68. +server_name: AevaRO
  69.  
  70.  // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
  71.  wisp_server_name: Server
  72. @@ -21,7 +21,7 @@ wisp_server_name: Server
  73.  // The character server connects to the login server using this IP address.
  74.  // NOTE: This is useful when you are running behind a firewall or are on
  75.  // a machine with multiple interfaces.
  76. -//login_ip: 127.0.0.1
  77. +login_ip: 127.0.0.1
  78.  
  79.  // The character server listens on the interface with this IP address.
  80.  // NOTE: This allows you to run multiple servers on multiple interfaces
  81. @@ -34,7 +34,7 @@ login_port: 6900
  82.  // Character Server IP
  83.  // The IP address which clients will use to connect.
  84.  // Set this to what your server's public IP address is.
  85. -//char_ip: 127.0.0.1
  86. +char_ip: 127.0.0.1
  87.  
  88.  // Character Server Port
  89.  char_port: 6121
  90. @@ -166,7 +166,7 @@ db_path: db
  91.  // NOTE: Requires client 2011-03-09aragexeRE or newer.
  92.  // 0: disabled
  93.  // 1: enabled
  94. -pincode_enabled: 1
  95. +pincode_enabled: 0
  96.  
  97.  // Request Pincode only on login or on everytime char select is accessed?
  98.  // 0: only on login (default)
  99. diff --git a/conf/inter-server.conf b/conf/inter-server.conf
  100. index 2bffeb1..9e61d70 100644
  101. --- a/conf/inter-server.conf
  102. +++ b/conf/inter-server.conf
  103. @@ -30,7 +30,7 @@ sql.db_hostname: 127.0.0.1
  104.  sql.db_port: 3306
  105.  sql.db_username: ragnarok
  106.  sql.db_password: ragnarok
  107. -sql.db_database: ragnarok
  108. +sql.db_database: aevaro
  109.  sql.codepage:
  110.  
  111.  // MySQL Character SQL server
  112. @@ -38,21 +38,21 @@ char_server_ip: 127.0.0.1
  113.  char_server_port: 3306
  114.  char_server_id: ragnarok
  115.  char_server_pw: ragnarok
  116. -char_server_db: ragnarok
  117. +char_server_db: aevaro
  118.  
  119.  // MySQL Map SQL Server
  120.  map_server_ip: 127.0.0.1
  121.  map_server_port: 3306
  122.  map_server_id: ragnarok
  123.  map_server_pw: ragnarok
  124. -map_server_db: ragnarok
  125. +map_server_db: aevaro
  126.  
  127.  // MySQL Log SQL Database
  128.  log_db_ip: 127.0.0.1
  129.  log_db_port: 3306
  130.  log_db_id: ragnarok
  131.  log_db_pw: ragnarok
  132. -log_db_db: ragnarok
  133. +log_db_db: aevaro
  134.  log_codepage:
  135.  log_login_db: loginlog
  136.  
  137. diff --git a/conf/map-server.conf b/conf/map-server.conf
  138. index 7f37a05..3888798 100644
  139. --- a/conf/map-server.conf
  140. +++ b/conf/map-server.conf
  141. @@ -10,14 +10,14 @@
  142.  //                     Configuration Info
  143.  //--------------------------------------------------------------
  144.  // Interserver communication passwords, set in account.txt (or equiv.)
  145. -userid: s1
  146. -passwd: p1
  147. +userid: ragnarok
  148. +passwd: ragnarok
  149.  
  150.  // Character Server IP
  151.  // The map server connects to the character server using this IP address.
  152.  // NOTE: This is useful when you are running behind a firewall or are on
  153.  // a machine with multiple interfaces.
  154. -//char_ip: 127.0.0.1
  155. +char_ip: 127.0.0.1
  156.  
  157.  // The map server listens on the interface with this IP address.
  158.  // NOTE: This allows you to run multiple servers on multiple interfaces
  159. @@ -30,7 +30,7 @@ char_port: 6121
  160.  // Map Server IP
  161.  // The IP address which clients will use to connect.
  162.  // Set this to what your server's public IP address is.
  163. -//map_ip: 127.0.0.1
  164. +map_ip: 127.0.0.1
  165.  
  166.  // Map Server Port
  167.  map_port: 5121
  168. diff --git a/src/common/mmo.h b/src/common/mmo.h
  169. index 48eba00..d732653 100644
  170. --- a/src/common/mmo.h
  171. +++ b/src/common/mmo.h
  172. @@ -49,7 +49,7 @@
  173.  // 20120307 - 2012-03-07aRagexeRE+ - 0x970
  174.  
  175.  #ifndef PACKETVER
  176. -   #define PACKETVER 20141022
  177. +   #define PACKETVER 20131223
  178.  #endif // PACKETVER
  179.  
  180.  //Uncomment the following line if your client is ragexeRE instead of ragexe (required because of conflicting packets in ragexe vs ragexeRE).
  181. @@ -94,13 +94,13 @@
  182.  
  183.  #define MAX_INVENTORY 100
  184.  //Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
  185. -#define MAX_CHARS 9
  186. +#define MAX_CHARS 15
  187.  //Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
  188.  //Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
  189.  #define MAX_SLOTS 4
  190.  //Max amount of a single stacked item
  191.  #define MAX_AMOUNT 30000
  192. -#define MAX_ZENY 1000000000
  193. +#define MAX_ZENY 2000000000
  194.  
  195.  //Official Limit: 2.1b ( the var that stores the money doesn't go much higher than this by default )
  196.  #define MAX_BANK_ZENY INT_MAX
  197. @@ -115,10 +115,10 @@
  198.  #define DEFAULT_WALK_SPEED 150
  199.  #define MIN_WALK_SPEED 20 /* below 20 clips animation */
  200.  #define MAX_WALK_SPEED 1000
  201. -#define MAX_STORAGE 600
  202. -#define MAX_GUILD_STORAGE 600
  203. -#define MAX_PARTY 12
  204. -#define MAX_GUILD (16+10*6)     // Increased max guild members +6 per 1 extension levels [Lupus]
  205. +#define MAX_STORAGE 999
  206. +#define MAX_GUILD_STORAGE 999
  207. +#define MAX_PARTY 20
  208. +#define MAX_GUILD (39+10*6)     // Increased max guild members +6 per 1 extension levels [Lupus]
  209.  #define MAX_GUILDPOSITION 20    // Increased max guild positions to accommodate for all members [Valaris] (removed) [PoW]
  210.  #define MAX_GUILDEXPULSION 32
  211.  #define MAX_GUILDALLIANCE 16
  212. diff --git a/src/config/renewal.h b/src/config/renewal.h
  213. index 939ad9b..c9d0411 100644
  214. --- a/src/config/renewal.h
  215. +++ b/src/config/renewal.h
  216. @@ -21,7 +21,7 @@
  217.   * line, by passing --disable-renewal to the configure script:
  218.   * ./configure --disable-renewal
  219.   */
  220. -//#define DISABLE_RENEWAL
  221. +#define DISABLE_RENEWAL
  222.  
  223.  
  224.  #ifndef DISABLE_RENEWAL // Do not change this line
  225. diff --git a/src/map/packets.h b/src/map/packets.h
  226. index ccf1c28..0b877e9 100644
  227. --- a/src/map/packets.h
  228. +++ b/src/map/packets.h
  229. @@ -3051,7 +3051,7 @@ packet(0x020d,-1);
  230.  #endif
  231.  
  232.  #if PACKETVER >= 20131223
  233. -   packetKeys(0x631C511C,0x111C111C,0x111C111C);
  234. +   packetKeys(0x611B7097,0x768A0FCB,0x768A0FCB);
  235.  #endif
  236.  
  237.  #if PACKETVER >= 20131230
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