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- conf/battle/client.conf | 8 ++++----
- conf/char-server.conf | 12 ++++++------
- conf/inter-server.conf | 8 ++++----
- conf/map-server.conf | 8 ++++----
- src/common/mmo.h | 14 +++++++-------
- src/config/renewal.h | 2 +-
- src/map/packets.h | 2 +-
- 7 files changed, 27 insertions(+), 27 deletions(-)
- diff --git a/conf/battle/client.conf b/conf/battle/client.conf
- index 5089fa4..b37bc8c 100644
- --- a/conf/battle/client.conf
- +++ b/conf/battle/client.conf
- @@ -13,7 +13,7 @@
- // 0: disabled
- // 1: optional (not recommended) -- identifies whether it is required
- // 2: enabled (recommended)
- -packet_obfuscation: 1
- +packet_obfuscation: 2
- // Minimum delay between whisper/global/party/guild messages (in ms)
- // Messages that break this threshold are silently omitted.
- @@ -21,7 +21,7 @@ min_chat_delay: 0
- // Valid range of dyes and styles on the client.
- min_hair_style: 0
- -max_hair_style: 29
- +max_hair_style: 81
- min_hair_color: 0
- max_hair_color: 8
- min_cloth_color: 0
- @@ -46,7 +46,7 @@ area_size: 14
- // Maximum walk path (how many cells a player can walk going to cursor)
- // default: 17(official)
- -max_walk_path: 17
- +max_walk_path: 32
- // Maximum allowed 'level' value that can be sent in unit packets.
- // Use together with the aura_lv setting to tell when exactly to show the aura.
- @@ -98,7 +98,7 @@ display_version: no
- // When affected with the "Hallucination" status effect, send the effect to client? (Note 1)
- // Note: Set to 'no' if the client lags due to the "Wavy" screen effect.
- -display_hallucination: yes
- +display_hallucination: no
- // Set this to 1 if your client supports status change timers and you want to use them
- // Clients from 2009 onward support this
- diff --git a/conf/char-server.conf b/conf/char-server.conf
- index aa3f769..a2baa8f 100644
- --- a/conf/char-server.conf
- +++ b/conf/char-server.conf
- @@ -5,14 +5,14 @@
- // only as information/reference.
- // Server Communication username and password.
- -userid: s1
- -passwd: p1
- +userid: ragnarok
- +passwd: ragnarok
- // Server name, use alternative character such as ASCII 160 for spaces.
- // NOTE: Do not use spaces or any of these characters which are not allowed in
- // Windows filenames \/:*?"<>|
- // ... or else guild emblems won't work client-side!
- -server_name: Hercules
- +server_name: AevaRO
- // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
- wisp_server_name: Server
- @@ -21,7 +21,7 @@ wisp_server_name: Server
- // The character server connects to the login server using this IP address.
- // NOTE: This is useful when you are running behind a firewall or are on
- // a machine with multiple interfaces.
- -//login_ip: 127.0.0.1
- +login_ip: 127.0.0.1
- // The character server listens on the interface with this IP address.
- // NOTE: This allows you to run multiple servers on multiple interfaces
- @@ -34,7 +34,7 @@ login_port: 6900
- // Character Server IP
- // The IP address which clients will use to connect.
- // Set this to what your server's public IP address is.
- -//char_ip: 127.0.0.1
- +char_ip: 127.0.0.1
- // Character Server Port
- char_port: 6121
- @@ -166,7 +166,7 @@ db_path: db
- // NOTE: Requires client 2011-03-09aragexeRE or newer.
- // 0: disabled
- // 1: enabled
- -pincode_enabled: 1
- +pincode_enabled: 0
- // Request Pincode only on login or on everytime char select is accessed?
- // 0: only on login (default)
- diff --git a/conf/inter-server.conf b/conf/inter-server.conf
- index 2bffeb1..9e61d70 100644
- --- a/conf/inter-server.conf
- +++ b/conf/inter-server.conf
- @@ -30,7 +30,7 @@ sql.db_hostname: 127.0.0.1
- sql.db_port: 3306
- sql.db_username: ragnarok
- sql.db_password: ragnarok
- -sql.db_database: ragnarok
- +sql.db_database: aevaro
- sql.codepage:
- // MySQL Character SQL server
- @@ -38,21 +38,21 @@ char_server_ip: 127.0.0.1
- char_server_port: 3306
- char_server_id: ragnarok
- char_server_pw: ragnarok
- -char_server_db: ragnarok
- +char_server_db: aevaro
- // MySQL Map SQL Server
- map_server_ip: 127.0.0.1
- map_server_port: 3306
- map_server_id: ragnarok
- map_server_pw: ragnarok
- -map_server_db: ragnarok
- +map_server_db: aevaro
- // MySQL Log SQL Database
- log_db_ip: 127.0.0.1
- log_db_port: 3306
- log_db_id: ragnarok
- log_db_pw: ragnarok
- -log_db_db: ragnarok
- +log_db_db: aevaro
- log_codepage:
- log_login_db: loginlog
- diff --git a/conf/map-server.conf b/conf/map-server.conf
- index 7f37a05..3888798 100644
- --- a/conf/map-server.conf
- +++ b/conf/map-server.conf
- @@ -10,14 +10,14 @@
- // Configuration Info
- //--------------------------------------------------------------
- // Interserver communication passwords, set in account.txt (or equiv.)
- -userid: s1
- -passwd: p1
- +userid: ragnarok
- +passwd: ragnarok
- // Character Server IP
- // The map server connects to the character server using this IP address.
- // NOTE: This is useful when you are running behind a firewall or are on
- // a machine with multiple interfaces.
- -//char_ip: 127.0.0.1
- +char_ip: 127.0.0.1
- // The map server listens on the interface with this IP address.
- // NOTE: This allows you to run multiple servers on multiple interfaces
- @@ -30,7 +30,7 @@ char_port: 6121
- // Map Server IP
- // The IP address which clients will use to connect.
- // Set this to what your server's public IP address is.
- -//map_ip: 127.0.0.1
- +map_ip: 127.0.0.1
- // Map Server Port
- map_port: 5121
- diff --git a/src/common/mmo.h b/src/common/mmo.h
- index 48eba00..d732653 100644
- --- a/src/common/mmo.h
- +++ b/src/common/mmo.h
- @@ -49,7 +49,7 @@
- // 20120307 - 2012-03-07aRagexeRE+ - 0x970
- #ifndef PACKETVER
- - #define PACKETVER 20141022
- + #define PACKETVER 20131223
- #endif // PACKETVER
- //Uncomment the following line if your client is ragexeRE instead of ragexe (required because of conflicting packets in ragexe vs ragexeRE).
- @@ -94,13 +94,13 @@
- #define MAX_INVENTORY 100
- //Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
- -#define MAX_CHARS 9
- +#define MAX_CHARS 15
- //Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
- //Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
- #define MAX_SLOTS 4
- //Max amount of a single stacked item
- #define MAX_AMOUNT 30000
- -#define MAX_ZENY 1000000000
- +#define MAX_ZENY 2000000000
- //Official Limit: 2.1b ( the var that stores the money doesn't go much higher than this by default )
- #define MAX_BANK_ZENY INT_MAX
- @@ -115,10 +115,10 @@
- #define DEFAULT_WALK_SPEED 150
- #define MIN_WALK_SPEED 20 /* below 20 clips animation */
- #define MAX_WALK_SPEED 1000
- -#define MAX_STORAGE 600
- -#define MAX_GUILD_STORAGE 600
- -#define MAX_PARTY 12
- -#define MAX_GUILD (16+10*6) // Increased max guild members +6 per 1 extension levels [Lupus]
- +#define MAX_STORAGE 999
- +#define MAX_GUILD_STORAGE 999
- +#define MAX_PARTY 20
- +#define MAX_GUILD (39+10*6) // Increased max guild members +6 per 1 extension levels [Lupus]
- #define MAX_GUILDPOSITION 20 // Increased max guild positions to accommodate for all members [Valaris] (removed) [PoW]
- #define MAX_GUILDEXPULSION 32
- #define MAX_GUILDALLIANCE 16
- diff --git a/src/config/renewal.h b/src/config/renewal.h
- index 939ad9b..c9d0411 100644
- --- a/src/config/renewal.h
- +++ b/src/config/renewal.h
- @@ -21,7 +21,7 @@
- * line, by passing --disable-renewal to the configure script:
- * ./configure --disable-renewal
- */
- -//#define DISABLE_RENEWAL
- +#define DISABLE_RENEWAL
- #ifndef DISABLE_RENEWAL // Do not change this line
- diff --git a/src/map/packets.h b/src/map/packets.h
- index ccf1c28..0b877e9 100644
- --- a/src/map/packets.h
- +++ b/src/map/packets.h
- @@ -3051,7 +3051,7 @@ packet(0x020d,-1);
- #endif
- #if PACKETVER >= 20131223
- - packetKeys(0x631C511C,0x111C111C,0x111C111C);
- + packetKeys(0x611B7097,0x768A0FCB,0x768A0FCB);
- #endif
- #if PACKETVER >= 20131230
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