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  1. Using configuration source: "C:\Spiele\spring-91.0\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 124, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 1
  5. SSE 4.1: 0, SSE 4.2: 0
  6. SSE 4.0A: 0, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Microsoft Windows
  9. Microsoft Windows Vista Home Premium Edition, 32-bit Service Pack 2 (build 6002)
  10. Intel(R) Core(TM)2 CPU 6320 @ 1.86GHz; 3069MB RAM, 6351MB pagefile
  11. OS: 32bit native mode
  12. [Watchdog] Installed (HangTimeout: 10sec)
  13. Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound, LuaSocket
  14. Enabled log sections: KeyBindings(LOG_LEVEL_INFO), Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17. Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 91.0
  20. Build date/time: Aug 30 2012 21:05:51
  21. Build environment: boost-104800, GNU libstdc++ version 20100429
  22. Compiler: gcc-4.4.4
  23. Using read-only data directory: C:\Spiele\springcontent\
  24. Using read-write data directory: C:\Spiele\spring-91.0\
  25. Using read-only data directory: C:\Users\dell\Documents\My Games\Spring\
  26. Scanning: C:\Users\dell\Documents\My Games\Spring\maps
  27. [ArchiveScanner] Warning: Archive C:\Users\dell\Documents\My Games\Spring\maps\urban_skirmish_v1.sd7: The cost for reading a 2nd class meta-file is too high: features/all worlds/smothdist.tdf
  28. [ArchiveScanner] Warning: Archive C:\Users\dell\Documents\My Games\Spring\maps\urban_skirmish_v1.sd7: The cost for reading a 2nd class meta-file is too high: features/all worlds/streetlamp_1.tdf
  29. Scanning: C:\Users\dell\Documents\My Games\Spring\packages
  30. Scanning: C:\Spiele\spring-91.0\maps
  31. [ArchiveScanner] Warning: Archive C:\Spiele\spring-91.0\maps\urban_skirmish_v1.sd7: The cost for reading a 2nd class meta-file is too high: features/all worlds/smothdist.tdf
  32. [ArchiveScanner] Warning: Archive C:\Spiele\spring-91.0\maps\urban_skirmish_v1.sd7: The cost for reading a 2nd class meta-file is too high: features/all worlds/streetlamp_1.tdf
  33. Scanning: C:\Spiele\spring-91.0\base
  34. Scanning: C:\Spiele\spring-91.0\games
  35. Scanning: C:\Spiele\spring-91.0\packages
  36. Scanning: C:\Spiele\springcontent\maps
  37. Scanning: C:\Spiele\springcontent\base
  38. Scanning: C:\Spiele\springcontent\games
  39. Scanning: C:\Spiele\springcontent\mods
  40. Scanning: C:\Spiele\springcontent\packages
  41. Supported Video modes: 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 848x480, 800x600, 720x576, 720x480, 640x480
  42. Video mode set to 1280x1024/32bit (windowed)
  43. [f=0000000] SDL version: 1.2.10
  44. [f=0000000] GL version: 2.1.8545 Release
  45. [f=0000000] GL vendor: ATI Technologies Inc.
  46. [f=0000000] GL renderer: Radeon X1300/X1550 Series
  47. [f=0000000] GLSL version: 1.20
  48. [f=0000000] GLEW version: 1.5.8
  49. [f=0000000] Video RAM: total 210MB, available 210MB
  50. [f=0000000] GL info:
  51. haveARB: 1, haveGLSL: 1, ATI hacks: 1
  52. FBO support: 1, NPOT-texture support: 0, 24bit Z-buffer support: 0
  53. maximum texture size: 4096, compress MIP-map textures: 0
  54. maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 11/16
  55. maximum drawbuffers: 4, maximum recommended indices/vertices: 16384/2147483647
  56. number of UniformBufferBindings: 0 (0kB)
  57. [f=0000000] VSync disabled
  58. [f=0000000] Joysticks found: 0
  59. [f=0000000] Warning: Joystick 0 not found
  60. [f=0000000] CPU Cores: 2
  61. [f=0000000] CPU affinity not set
  62. [f=0000000] Loading startscript from: C:\Spiele\spring-91.0\script.txt
  63. [f=0000000] Connecting to local server
  64. [f=0000000] Warning: Opening socket on loopback address. Other users will not be able to connect!
  65. [f=0000000] Binding UDP socket to IP (v4) 127.0.0.1 port 0
  66. [f=0000000] [UDPListener] successfully bound socket on port 0
  67. [f=0000000] PreGame::StartServer: 20 ms
  68. [f=0000000] Using map: Tropical
  69. [f=0000000] Using game: B.A.S.P. V7.13z166
  70. [f=0000000] Using game archive: BASP_V713z166.sd7
  71. [f=0000000] recording demo: demos/20130426_155024_Tropical_91.sdf
  72. [f=0000000] PreGame::GameDataReceived: 185 ms
  73. [f=0000000] User number 0 (team 0, allyteam 0)
  74. [f=0000000] [Sound] OpenAL info:
  75. [f=0000000] [Sound] Available Devices:
  76. [f=0000000] [Sound] DirectSound Software
  77. [f=0000000] [Sound] Device: DirectSound Software
  78. [f=0000000] [Sound] Vendor: OpenAL Community
  79. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  80. [f=0000000] [Sound] Renderer: OpenAL Soft
  81. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  82. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  83. [f=0000000] [Sound] EFX Enabled: yes
  84. [f=0000000] [Sound] Max Sounds: 96
  85. [f=0000000] Loading Radar Icons
  86. [f=0000000] Loading GameData Definitions
  87. [f=0000000] Loading all definitions: 0.443000
  88. [f=0000000] Game::LoadDefs (GameData): 505 ms
  89. [f=0000000] Loading Sound Definitions
  90. [f=0000000] [Sound] parsed 25 sounds from gamedata/sounds.lua
  91. [f=0000000] Game::LoadDefs (Sound): 2 ms
  92. [f=0000000] Parsing Map Information
  93. [f=0000000] Loading SMF
  94. [f=0000000] Loading Map (145 MB)
  95. [f=0000000] Creating Smooth Height Mesh
  96. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 352 ms
  97. [f=0000000] Creating QuadField & CEGs
  98. [f=0000000] Number of damage types: 43
  99. [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  100. [f=0000000] Creating Unit Textures
  101. [f=0000000] Loading Weapon Definitions
  102. [f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
  103. [f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
  104. [f=0000000] Loading Unit Definitions
  105. [f=0000000] Warning: too many unit categories (32), skipping float
  106. [f=0000000] Warning: cortide: Given yardmap/blockmap contains 7 excess char(s)!
  107. [f=0000000] Loading Feature Definitions
  108. [f=0000000] Initializing Map Features
  109. [f=0000000] Reading Estimate PathCosts [8]
  110. [f=0000000] Reading Estimate PathCosts [32]
  111. [f=0000000] [CPathManager] pathing data checksum: d2b2e6c1
  112. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  113. [f=0000000] Creating Sky
  114. [f=0000000] Creating ShadowHandler & DecalHandler
  115. [f=0000000] Creating GroundDrawer
  116. [f=0000000] Loading Tile Files
  117. [f=0000000] Reading Tile Map
  118. [f=0000000] Loading Square Textures
  119. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 13 ms
  120. [f=0000000] Switching to ROAM Mesh Rendering
  121. [f=0000000] Creating TreeDrawer
  122. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  123. [f=0000000] Creating Projectile Textures
  124. [f=0000000] Creating Water
  125. [f=0000000] Game::LoadInterface (Camera&Mouse): 152 ms
  126. [f=0000000] Game::LoadInterface (Console): 3 ms
  127. [f=0000000] Loading LuaRules
  128. [f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
  129. [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
  130. [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
  131. [f=0000000] Loaded gadget: Balladium Map <balladiummap.lua>
  132. [f=0000000] Loaded gadget: Color Wars! <colorwars.lua>
  133. [f=0000000] Loaded gadget: Commander JailBreak <mo_comm_jailbreak.lua>
  134. [f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
  135. [f=0000000] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
  136. [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
  137. [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
  138. [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
  139. [f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
  140. [f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
  141. [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
  142. [f=0000000] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
  143. [f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
  144. [f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
  145. [f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
  146. [f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
  147. [f=0000000] Loaded gadget: ProgenitorSpawner <unit_progenitor.lua>
  148. [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
  149. [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
  150. [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
  151. [f=0000000] Loaded gadget: Spawn <game_spawn.lua>
  152. [f=0000000] Loaded gadget: Spawn Units <spawn_units.lua>
  153. [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  154. [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
  155. [f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
  156. [f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
  157. [f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
  158. [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
  159. [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
  160. [f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
  161. [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
  162. [f=0000000] Loaded gadget: DragonsDisguise/SetNeutral <unit_set_neutral.lua>
  163. [f=0000000] Loaded gadget: Pseudo Orders <pseudo_orders.lua>
  164. [f=0000000] Loaded gadget: UnitCloakChild <unit_cloak_child.lua>
  165. [f=0000000] Loaded gadget: Regenerative AI <regenai.lua>
  166. [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  167. [f=0000000] Loaded gadget: Lua hotfixes <hotfixes.lua>
  168. [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
  169. [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
  170. [f=0000000] Loaded gadget: BA Chicken Spawner <unit_spawner_defense.lua>
  171. [f=0000000] Loaded gadget: Balladium Map <balladiummap.lua>
  172. [f=0000000] Loaded gadget: Color Wars! <colorwars.lua>
  173. [f=0000000] Loaded gadget: Commander JailBreak <mo_comm_jailbreak.lua>
  174. [f=0000000] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
  175. [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
  176. [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
  177. [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
  178. [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
  179. [f=0000000] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
  180. [f=0000000] Loaded gadget: ProgenitorSpawner <unit_progenitor.lua>
  181. [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
  182. [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
  183. [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
  184. [f=0000000] Loaded gadget: Spawn Units <spawn_units.lua>
  185. [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  186. [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
  187. [f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
  188. [f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
  189. [f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
  190. [f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
  191. [f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
  192. [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
  193. [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
  194. [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
  195. [f=0000000] Loaded gadget: DragonsDisguise/SetNeutral <unit_set_neutral.lua>
  196. [f=0000000] Loaded gadget: Pseudo Orders <pseudo_orders.lua>
  197. [f=0000000] Loaded gadget: UnitCloakChild <unit_cloak_child.lua>
  198. [f=0000000] Loaded gadget: Regenerative AI <regenai.lua>
  199. [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  200. [f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
  201. [f=0000000] Loaded gadget: Lua hotfixes <hotfixes.lua>
  202. [f=0000000] Loading LuaGaia
  203. [f=0000000] Loading LuaUI
  204. [f=0000000] LuaSocketEnabled: no
  205. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  206. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  207. [f=0000000] LuaUI: bound F11 to the widget selector
  208. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  209. [f=0000000] [widgets.lua] Error: false
  210. [f=0000000] [widgets.lua] Error: Error in Initialize(): [string "LuaUI/Widgets/unit_healthbars.lua"]:136: 'for' limit must be a number
  211. [f=0000000] [widgets.lua] Error: Removed widget: HealthBars
  212. [f=0000000] <DefenseRange> Unsupported Game, shutting down...
  213. [f=0000000] LolUI is now known as RedUI: if you prefer the old LolUI this can be downloaded to your local widgets
  214. [f=0000000] LuaUI v0.3
  215. [f=0000000] Finalizing
  216. [f=0000000] Connection attempt from Player
  217. [f=0000000] -> Version: 91.0
  218. [f=0000000] -> Connection established (given id 0)
  219. [f=0000000] Warning: Bandwidth limit was reached for Player [packets delayed]
  220. [f=0000000] Saved: screenshots/screen00396.png
  221. [f=0000000] Switching to Total War style camera
  222. [f=0000000] Switching to Rotatable overhead camera
  223. [f=0000000] Switching to Smooth style camera
  224. [f=0000000] User exited
  225. [f=0000000] Error: Spring 91.0 has crashed.
  226. [f=0000000] Error: DLL information:
  227. [f=0000000] Error: 0x00400000 spring
  228. [f=0000000] Error: 0x76dc0000 ntdll
  229. [f=0000000] Error: 0x75980000 kernel32
  230. [f=0000000] Error: 0x10000000 DevIL
  231. [f=0000000] Error: 0x6e530000 MSVCP80
  232. [f=0000000] Error: 0x71700000 MSVCR80
  233. [f=0000000] Error: 0x75a60000 msvcrt
  234. [f=0000000] Error: 0x754d0000 USER32
  235. [f=0000000] Error: 0x75480000 GDI32
  236. [f=0000000] Error: 0x76cf0000 ADVAPI32
  237. [f=0000000] Error: 0x75c60000 RPCRT4
  238. [f=0000000] Error: 0x662d0000 GLU32
  239. [f=0000000] Error: 0x623b0000 OPENGL32
  240. [f=0000000] Error: 0x622c0000 DDRAW
  241. [f=0000000] Error: 0x6c7b0000 DCIMAN32
  242. [f=0000000] Error: 0x76040000 SETUPAPI
  243. [f=0000000] Error: 0x75680000 OLEAUT32
  244. [f=0000000] Error: 0x75b10000 ole32
  245. [f=0000000] Error: 0x730d0000 dwmapi
  246. [f=0000000] Error: 0x76f70000 IMAGEHLP
  247. [f=0000000] Error: 0x6fbc0000 mingwm10
  248. [f=0000000] Error: 0x761d0000 SHELL32
  249. [f=0000000] Error: 0x755a0000 SHLWAPI
  250. [f=0000000] Error: 0x75570000 WS2_32
  251. [f=0000000] Error: 0x76ef0000 NSI
  252. [f=0000000] Error: 0x62e80000 zlib1
  253. [f=0000000] Error: 0x6b600000 OpenAL32
  254. [f=0000000] Error: 0x74220000 WINMM
  255. [f=0000000] Error: 0x73d30000 OLEACC
  256. [f=0000000] Error: 0x70780000 vorbisfile
  257. [f=0000000] Error: 0x68140000 ogg
  258. [f=0000000] Error: 0x64cc0000 vorbis
  259. [f=0000000] Error: 0x66fc0000 freetype6
  260. [f=0000000] Error: 0x62aa0000 glew32
  261. [f=0000000] Error: 0x00360000 SDL
  262. [f=0000000] Error: 0x7c340000 MSVCR71
  263. [f=0000000] Error: 0x76f00000 IMM32
  264. [f=0000000] Error: 0x75f70000 MSCTF
  265. [f=0000000] Error: 0x75710000 LPK
  266. [f=0000000] Error: 0x76fa0000 USP10
  267. [f=0000000] Error: 0x74030000 comctl32
  268. [f=0000000] Error: 0x6cca0000 dsound
  269. [f=0000000] Error: 0x74780000 POWRPROF
  270. [f=0000000] Error: 0x75730000 CLBCatQ
  271. [f=0000000] Error: 0x743a0000 MMDevApi
  272. [f=0000000] Error: 0x74410000 WINTRUST
  273. [f=0000000] Error: 0x74db0000 CRYPT32
  274. [f=0000000] Error: 0x74f10000 MSASN1
  275. [f=0000000] Error: 0x75330000 USERENV
  276. [f=0000000] Error: 0x75310000 Secur32
  277. [f=0000000] Error: 0x73e10000 wdmaud
  278. [f=0000000] Error: 0x74210000 ksuser
  279. [f=0000000] Error: 0x743f0000 AVRT
  280. [f=0000000] Error: 0x70a40000 AUDIOSES
  281. [f=0000000] Error: 0x709d0000 audioeng
  282. [f=0000000] Error: 0x753e0000 PSAPI
  283. [f=0000000] Error: 0x73e00000 msacm32
  284. [f=0000000] Error: 0x6ed10000 MSACM32
  285. [f=0000000] Error: 0x709a0000 midimap
  286. [f=0000000] Error: 0x69030000 atioglxx
  287. [f=0000000] Error: 0x74b40000 VERSION
  288. [f=0000000] Error: 0x02a30000 atiadlxx
  289. [f=0000000] Error: 0x70d70000 DINPUT
  290. [f=0000000] Error: 0x73c90000 HID
  291. [f=0000000] Error: 0x74ad0000 mswsock
  292. [f=0000000] Error: 0x74b30000 wship6
  293. [f=0000000] Error: 0x65d10000 wshrm
  294. [f=0000000] Error: 0x74760000 wshtcpip
  295. [f=0000000] Error: 0x67330000 dbghelp
  296. [f=0000000] Error: Exception: Access violation (0xc0000005)
  297. [f=0000000] Error: Exception Address: 0x009bf179
  298. [f=0000000] Error: Stacktrace:
  299. [f=0000000] Error: (0) C:\Spiele\spring-91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x95e9) [0x009BF179]
  300. [f=0000000] Error: (1) C:\Spiele\spring-91.0\spring.exe [0x00999C85]
  301. [f=0000000] Error: (2) C:\Spiele\spring-91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x4361) [0x009B9EF1]
  302. [f=0000000] Error: (3) C:\Spiele\spring-91.0\spring.exe [0x00769DFC]
  303. [f=0000000] Error: (4) C:\Spiele\spring-91.0\spring.exe [0x0076BEBE]
  304. [f=0000000] Error: (5) C:\Spiele\spring-91.0\spring.exe [0x0042AF98]
  305. [f=0000000] Error: (6) C:\Spiele\spring-91.0\spring.exe [0x00936011]
  306. [f=0000000] Error: (7) C:\Spiele\spring-91.0\spring.exe [0x0093DB6D]
  307. [f=0000000] Error: (8) C:\Spiele\spring-91.0\spring.exe [0x00924261]
  308. [f=0000000] Error: (9) C:\Spiele\spring-91.0\spring.exe [0x009247C4]
  309. [f=0000000] Error: (10) C:\Spiele\spring-91.0\spring.exe [0x009248E1]
  310. [f=0000000] Error: (11) C:\Spiele\spring-91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0xc009) [0x009C1B99]
  311. [f=0000000] Error: (12) C:\Spiele\spring-91.0\spring.exe [0x004010B4]
  312. [f=0000000] Error: (13) C:\Spiele\spring-91.0\spring.exe [0x00401128]
  313. [f=0000000] Error: (14) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x759CD2E9]
  314. [f=0000000] Error: (15) C:\Windows\system32\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x76E01603]
  315. [f=0000000] Error: (16) C:\Windows\system32\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x76E015D6]
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