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serverquid.cfg

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Feb 14th, 2014
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  1. //
  2. // server.cfg
  3. //
  4. // comments are written with "//" in front of them.
  5. // 1) When you update the rconpassword, be sure to also update the BEserver.cfg file as well.
  6. // 2) When you update to the latest beta, be sure to change the requiredBuild to the current version
  7.  
  8.  
  9. // GLOBAL SETTINGS
  10. hostname = "Dead Rising (New) - Epoch Chernarus (1.0.4.2/103718) hosted by XstreamGaming.net"; // The name of the server that shall be displayed in the public server list
  11. password = "";
  12. passwordAdmin = "removed"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
  13. reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead
  14. logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
  15.  
  16.  
  17. // WELCOME MESSAGE ("message of the day")
  18. // It can be several lines, separated by comma
  19. // Empty messages "" will not be displayed at all but are only for increasing the interval
  20. motd[] = {"Welcome to an XstreamGaming.net DayZ Server"
  21. };
  22. motdInterval = 5; // Time interval (in seconds) between each message
  23.  
  24.  
  25. // JOINING RULES
  26. maxPlayers = 30; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
  27. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
  28. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
  29. equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
  30. requiredBuild = 103718; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
  31.  
  32.  
  33. // VOTING
  34. voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
  35. voteThreshold = 2; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
  36.  
  37.  
  38. // INGAME SETTINGS
  39. disableVoN = 0; // If set to 1, Voice over Net will not be available
  40. vonCodecQuality = 10; // Quality from 1 to 10
  41. persistent = 1; // If 1, missions still run on even after the last player disconnected.
  42. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
  43. BattlEye = 1; // Server to use BattlEye system
  44.  
  45.  
  46. // SCRIPTING ISSUES
  47. onUserConnected = ""; //
  48. onUserDisconnected = ""; //
  49. doubleIdDetected = ""; //
  50.  
  51. // SIGNATURE VERIFICATION
  52. onUnsignedData = "kick (_this select 0)"; // unsigned data detected
  53. onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
  54. onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
  55.  
  56.  
  57. // MISSIONS CYCLE (see below)
  58. class Missions
  59. {
  60. class DayZ {
  61. template = dayz_1.chernarus;
  62. difficulty = "regular"; // Don't edit this, edit the difficulty settings (arma2oaprofile file)
  63. };
  64. };
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