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- optional_taps= {
- NewSkinTapOptionalPart_HoldHead= {
- {
- state_map= inactive_state_map,
- actor= Def.Sprite{Texture= "Hold Head 2x1.png",
- InitCommand= function(self) self:rotationz(rots[button]) end},
- },
- {
- state_map= active_state_map,
- actor= Def.Sprite{Texture= "Hold Head 2x1.png",
- InitCommand= function(self) self:rotationz(rots[button]) end},
- },
- },
- NewSkinTapOptionalPart_RollHead= {
- {
- state_map= inactive_state_map,
- actor= Def.Sprite{Texture= "Roll Head 2x1.png",
- InitCommand= function(self) self:rotationz(rots[button]) end},
- },
- {
- state_map= active_state_map,
- actor= Def.Sprite{Texture= "Roll Head 2x1.png",
- InitCommand= function(self) self:rotationz(rots[button]) end},
- },
- },
- },
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