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  1. DataSource:
  2. # What type of database do you want to use?
  3. # Valid values: sqlite, mysql
  4. backend: sqlite
  5. # Enable database caching, should improve database performance
  6. caching: true
  7. # Database location
  8. mySQLHost: 127.0.0.1
  9. # Database Port
  10. mySQLPort: '3306'
  11. # Username about Database Connection Infos
  12. mySQLUsername: authme
  13. # Password about Database Connection Infos
  14. mySQLPassword: '12345'
  15. # Database Name, use with converters or as SQLITE database name
  16. mySQLDatabase: authme
  17. # Table of the database
  18. mySQLTablename: authme
  19. # Column of IDs to sort data
  20. mySQLColumnId: id
  21. # Column for storing or checking players nickname
  22. mySQLColumnName: username
  23. # Column for storing players passwords
  24. mySQLColumnPassword: password
  25. # Column for storing players emails
  26. mySQLColumnEmail: email
  27. # Column for Saving if a player is logged in or not
  28. mySQLColumnLogged: isLogged
  29. # Column for storing players IPs
  30. mySQLColumnIp: ip
  31. # Column for storing players lastlogins
  32. mySQLColumnLastLogin: lastlogin
  33. # Column for SaveQuitLocation - X
  34. mySQLlastlocX: x
  35. # Column for SaveQuitLocation - Y
  36. mySQLlastlocY: y
  37. # Column for SaveQuitLocation - Z
  38. mySQLlastlocZ: z
  39. # Column for SaveQuitLocation - World name
  40. mySQLlastlocWorld: world
  41. # Column for RealName
  42. mySQLRealName: realname
  43. # Enable this when you allow registration through a website
  44. mySQLWebsite: false
  45. settings:
  46. # The name shown in the help messages.
  47. helpHeader: AuthMeReloaded
  48. sessions:
  49. # Do you want to enable the session feature?
  50. # If enabled, when a player authenticates successfully,
  51. # his IP and his nickname is saved.
  52. # The next time the player joins the server, if his IP
  53. # is the same of the last time, and the timeout time
  54. # hasn't expired, he will not need to authenticate.
  55. enabled: true
  56. # After how many minutes a session should expire?
  57. # 0 for unlimited time (Very dangerous, use it at your own risk!)
  58. # Consider that session will end only after the timeout time, and
  59. # if the player's ip has changed but the timeout hasn't expired,
  60. # player will be kicked out of sever due to invalidSession!
  61. timeout: 10
  62. # Should the session expire if the player try to login with an
  63. # another IP Address?
  64. sessionExpireOnIpChange: true
  65. restrictions:
  66. # Can not authenticated players chat and see the chat log?
  67. # Care that this feature blocks also all the commands not
  68. # listed in the list below.
  69. allowChat: false
  70. # Can not authenticated players see the chat log?
  71. hideChat: false
  72. # Commands allowed when a player is not authenticated
  73. allowCommands:
  74. - /login
  75. - /register
  76. - /l
  77. - /reg
  78. - /email
  79. - /captcha
  80. - /spawn
  81. # Max number of allowed registrations per IP (default: 1)
  82. maxRegPerIp: 10
  83. # Max allowed username length
  84. maxNicknameLength: 16
  85. # When this setting is enabled, online players can't be kicked out
  86. # due to "Logged in from another Location"
  87. # This setting will prevent potetial security exploits.
  88. ForceSingleSession: true
  89. ForceSpawnLocOnJoin:
  90. # If enabled, every player will be teleported to the world spawnpoint
  91. # after successful authentication.
  92. # The quit location of the player will be overwritten.
  93. # This is different from "teleportUnAuthedToSpawn" that teleport player
  94. # back to his quit location after the authentication.
  95. enabled: false
  96. # WorldNames where we need to force the spawn location
  97. # Case-sensitive!
  98. worlds:
  99. - 'hub'
  100. - 'world_nether'
  101. - 'world_the_end'
  102. # This option will save the quit location of the players.
  103. SaveQuitLocation: false
  104. # To activate the restricted user feature you need
  105. # to enable this option and configure the
  106. # AllowedRestrctedUser field.
  107. AllowRestrictedUser: false
  108. # The restricted user feature will kick players listed below
  109. # if they don't match of the defined ip address.
  110. # Example:
  111. # AllowedRestrictedUser:
  112. # - playername;127.0.0.1
  113. AllowedRestrictedUser: []
  114. # Should unregistered players be kicked immediately?
  115. kickNonRegistered: false
  116. # Should players be kicked on wrong password?
  117. kickOnWrongPassword: false
  118. # Should not logged in players be teleported to the spawn?
  119. # After the authentication they will be teleported back to
  120. # their normal position.
  121. teleportUnAuthedToSpawn: false
  122. # Minimum allowed nick length
  123. minNicknameLength: 4
  124. # Can unregistered players walk around?
  125. allowMovement: false
  126. # Should not authenticated players have speed = 0?
  127. # This will reset the fly/walk speed to default value after the login.
  128. removeSpeed: true
  129. # After how many time players who fail to login or register
  130. # should be kicked? Set to 0 to disable.
  131. timeout: 30
  132. # Regex sintax of allowed characters in the player name.
  133. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  134. # How far can unregistered players walk? Set to 0
  135. # for unlimited radius
  136. allowedMovementRadius: 100
  137. # Enable double check of password when you register
  138. # when it's true, registration require that kind of command:
  139. # /register <password> <confirmPassword>
  140. enablePasswordConfirmation: true
  141. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  142. ProtectInventoryBeforeLogIn: true
  143. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  144. DenyTabCompleteBeforeLogin: true
  145. # Should we hide the tablist before logging in? Requires ProtocolLib.
  146. HideTablistBeforeLogin: true
  147. # Should we display all other accounts from a player when he joins?
  148. # permission: /authme.admin.accounts
  149. displayOtherAccounts: true
  150. # Ban ip when the ip is not the ip registered in database
  151. banUnsafedIP: false
  152. # Spawn Priority, Values : authme, essentials, multiverse, default
  153. spawnPriority: authme,essentials,multiverse,default
  154. # Maximum Login authorized by IP
  155. maxLoginPerIp: 0
  156. # Maximum Join authorized by IP
  157. maxJoinPerIp: 0
  158. # AuthMe will NEVER teleport players !
  159. noTeleport: false
  160. # Regex syntax for allowed Chars in passwords.
  161. allowedPasswordCharacters: '[\x21-\x7E]*'
  162. # Keeps collisions disabled for logged players
  163. # Works only with MC 1.9
  164. keepCollisionsDisabled: false
  165. GameMode:
  166. # ForceSurvivalMode to player when join ?
  167. ForceSurvivalMode: false
  168. security:
  169. # Minimum length of password
  170. minPasswordLength: 5
  171. # Maximum length of password
  172. passwordMaxLength: 30
  173. # this is very important options,
  174. # every time player join the server,
  175. # if they are registered, AuthMe will switch him
  176. # to unLoggedInGroup, this
  177. # should prevent all major exploit.
  178. # So you can set up on your Permission Plugin
  179. # this special group with 0 permissions, or permissions to chat,
  180. # or permission to
  181. # send private message or all other perms that you want,
  182. # the better way is to set up
  183. # this group with few permissions,
  184. # so if player try to exploit some account,
  185. # they can
  186. # do anything except what you set in perm Group.
  187. # After a correct logged-in player will be
  188. # moved to his correct permissions group!
  189. # Pay attention group name is case sensitive,
  190. # so Admin is different from admin,
  191. # otherwise your group will be wiped,
  192. # and player join in default group []!
  193. # Example unLoggedinGroup: NotLogged
  194. unLoggedinGroup: unLoggedinGroup
  195. # possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
  196. # MYBB, IPB3, IPB4, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
  197. # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM(for developpers only)
  198. passwordHash: SHA256
  199. # salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  200. doubleMD5SaltLength: 8
  201. # If password checking return false, do we need to check with all
  202. # other password algorithm to check an old password?
  203. # AuthMe will update the password to the new passwordHash!
  204. supportOldPasswordHash: false
  205. # Cancel unsafe passwords for being used, put them on lowercase!
  206. #unsafePasswords:
  207. #- '123456'
  208. #- 'password'
  209. unsafePasswords:
  210. - '123456'
  211. - 'password'
  212. - 'qwerty'
  213. - '12345'
  214. - '54321'
  215. registration:
  216. # enable registration on the server?
  217. enabled: true
  218. # Send every X seconds a message to a player to
  219. # remind him that he has to login/register
  220. messageInterval: 5
  221. # Only registered and logged in players can play.
  222. # See restrictions for exceptions
  223. force: true
  224. # Do we replace password registration by an email registration method?
  225. enableEmailRegistrationSystem: false
  226. # Enable double check of email when you register
  227. # when it's true, registration require that kind of command:
  228. # /register <email> <confirmEmail>
  229. doubleEmailCheck: false
  230. # Do we force kicking player after a successful registration?
  231. # Do not use with login feature below
  232. forceKickAfterRegister: false
  233. # Does AuthMe need to enforce a /login after a successful registration?
  234. forceLoginAfterRegister: false
  235. unrestrictions:
  236. # below you can list all account names that
  237. # AuthMe will ignore for registration or login, configure it
  238. # at your own risk!! Remember that if you are going to add
  239. # nickname with [], you have to delimit name with ' '.
  240. # this option add compatibility with BuildCraft and some
  241. # other mods.
  242. # It is CaseSensitive!
  243. UnrestrictedName: []
  244. # Message language, available : en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
  245. messagesLanguage: en
  246. # Force these commands after /login, without any '/', use %p for replace with player name
  247. forceCommands: []
  248. # Force these commands after /login as a server console, without any '/', use %p for replace with player name
  249. forceCommandsAsConsole: []
  250. # Force these commands after /register, without any '/', use %p for replace with player name
  251. forceRegisterCommands: []
  252. # Force these commands after /register as a server console, without any '/', use %p for replace with player name
  253. forceRegisterCommandsAsConsole: []
  254. # Do we need to display the welcome message (welcome.txt) after a login?
  255. # You can use colors in this welcome.txt + some replaced strings:
  256. # {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
  257. # {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
  258. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  259. useWelcomeMessage: true
  260. # Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
  261. broadcastWelcomeMessage: false
  262. # Should we delay the join message and display it once the player has logged in?
  263. delayJoinMessage: false
  264. # Should we remove join messages altogether?
  265. removeJoinMessage: false
  266. # Should we remove leave messages?
  267. removeLeaveMessage: false
  268. # Do we need to add potion effect Blinding before login/register?
  269. applyBlindEffect: false
  270. # Do we need to prevent people to login with another case?
  271. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  272. preventOtherCase: false
  273. ExternalBoardOptions:
  274. # MySQL column for the salt, needed for some forum/cms support
  275. mySQLColumnSalt: ''
  276. # MySQL column for the group, needed for some forum/cms support
  277. mySQLColumnGroup: ''
  278. # -1 mean disabled. If u want that only
  279. # activated player can login in your server
  280. # u can put in this options the group number
  281. # of unactivated user, needed for some forum/cms support
  282. nonActivedUserGroup: -1
  283. # Other MySQL columns where we need to put the Username (case sensitive)
  284. mySQLOtherUsernameColumns: []
  285. # How much Log to Round needed in BCrypt(do not change it if you do not know what's your doing)
  286. bCryptLog2Round: 10
  287. # phpBB prefix defined during phpbb installation process
  288. phpbbTablePrefix: 'phpbb_'
  289. # phpBB activated group id, 2 is default registered group defined by phpbb
  290. phpbbActivatedGroupId: 2
  291. # WordPress prefix defined during WordPress installation process
  292. wordpressTablePrefix: 'wp_'
  293. permission:
  294. # Take care with this options, if you dont want
  295. # to use Vault and Group Switching of
  296. # AuthMe for unloggedIn players put true
  297. # below, default is false.
  298. EnablePermissionCheck: false
  299. BackupSystem:
  300. # Enable or Disable Automatic Backup
  301. ActivateBackup: false
  302. # set Backup at every start of Server
  303. OnServerStart: false
  304. # set Backup at every stop of Server
  305. OnServerStop: true
  306. # Windows only mysql installation Path
  307. MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
  308. Security:
  309. SQLProblem:
  310. # Stop the server if we can't contact the sql database
  311. # Take care with this, if you set that to false,
  312. # AuthMe automatically disable and the server is not protected!
  313. stopServer: true
  314. ReloadCommand:
  315. # /reload support
  316. useReloadCommandSupport: true
  317. console:
  318. # Remove spam console
  319. noConsoleSpam: false
  320. # Replace passwords in the console when player type a command like /login
  321. removePassword: true
  322. # Copy AuthMe log output in a separate file as well?
  323. logConsole: true
  324. captcha:
  325. # Enable captcha when a player uses wrong password too many times
  326. useCaptcha: false
  327. # Max allowed tries before a captcha is required
  328. maxLoginTry: 5
  329. # Captcha length
  330. captchaLength: 5
  331. stop:
  332. # Kick players before stopping the server, that allow us to save position of players, and all needed
  333. # information correctly without any corruption.
  334. kickPlayersBeforeStopping: true
  335. tempban:
  336. # Tempban a user's IP address if they enter the wrong password too many times
  337. enableTempban: false
  338. # How many times a user can attempt to login before their IP being tempbanned
  339. maxLoginTries: 10
  340. # The length of time a IP address will be tempbanned in minutes
  341. # Default: 480 minutes, or 8 hours
  342. tempbanLength: 480
  343. Converter:
  344. Rakamak:
  345. # Rakamak file name
  346. fileName: users.rak
  347. # Rakamak use ip ?
  348. useIP: false
  349. # IP file name for rakamak
  350. ipFileName: UsersIp.rak
  351. CrazyLogin:
  352. # CrazyLogin database file
  353. fileName: accounts.db
  354. Email:
  355. # Email SMTP server host
  356. mailSMTP: smtp.gmail.com
  357. # Email SMTP server port
  358. mailPort: 465
  359. # Email account that send the mail
  360. mailAccount: ''
  361. # Email account password
  362. mailPassword: ''
  363. # Custom SenderName, that replace the mailAccount name in the email
  364. mailSenderName: ''
  365. # Random password length
  366. RecoveryPasswordLength: 8
  367. # Email subject of password get
  368. mailSubject: 'Your new AuthMe password'
  369. # Like maxRegPerIp but with email
  370. maxRegPerEmail: 1
  371. # Recall players to add an email?
  372. recallPlayers: false
  373. # Delay in minute for the recall scheduler
  374. delayRecall: 5
  375. # Blacklist these domains for emails
  376. emailBlacklisted:
  377. - 10minutemail.com
  378. # WhiteList only these domains for emails
  379. emailWhitelisted: []
  380. # Do we need to send new password draw in an image?
  381. generateImage: false
  382. # The email OAuth 2 token (leave empty if not used)
  383. emailOauth2Token: ''
  384. Hooks:
  385. # Do we need to hook with multiverse for spawn checking?
  386. multiverse: true
  387. # Do we need to hook with BungeeCord ?
  388. bungeecord: false
  389. # Send player to this BungeeCord server after register/login
  390. sendPlayerTo: ''
  391. # Do we need to disable Essentials SocialSpy on join?
  392. disableSocialSpy: true
  393. # Do we need to force /motd Essentials command on join?
  394. useEssentialsMotd: false
  395. # Do we need to cache custom Attributes?
  396. customAttributes: false
  397. Purge:
  398. # If enabled, AuthMe automatically purges old, unused accounts
  399. useAutoPurge: false
  400. # Number of Days an account become Unused
  401. daysBeforeRemovePlayer: 60
  402. # Do we need to remove the player.dat file during purge process?
  403. removePlayerDat: false
  404. # Do we need to remove the Essentials/users/player.yml file during purge process?
  405. removeEssentialsFile: false
  406. # World where are players.dat stores
  407. defaultWorld: 'world'
  408. # Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
  409. removeLimitedCreativesInventories: false
  410. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  411. removeAntiXRayFile: false
  412. # Do we need to remove permissions?
  413. removePermissions: false
  414. Protection:
  415. # Enable some servers protection ( country based login, antibot )
  416. enableProtection: false
  417. # Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
  418. # PLEASE USE QUOTES!
  419. countries:
  420. - 'US'
  421. - 'GB'
  422. # Countries blacklisted automatically (without any needed to enable protection)
  423. # PLEASE USE QUOTES!
  424. countriesBlacklist:
  425. - 'A1'
  426. # Do we need to enable automatic antibot system?
  427. enableAntiBot: true
  428. # Max number of player allowed to login in 5 secs before enable AntiBot system automatically
  429. antiBotSensibility: 10
  430. # Duration in minutes of the antibot automatic system
  431. antiBotDuration: 10
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