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- 1>------ Build started: Project: ZERO_CHECK, Configuration: Debug Win32 ------
- 1> Checking Build System
- 1> CMake does not need to re-run because E:/zq/src/gzq/build/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/zq/src/gzq/build/zlib/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/zq/src/gzq/build/jpeg-6b/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/zq/src/gzq/build/bzip2/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/zq/src/gzq/build/game-music-emu/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/zq/src/gzq/build/game-music-emu/gme/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/zq/src/gzq/build/lzma/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/zq/src/gzq/build/tools/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/zq/src/gzq/build/tools/lemon/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/zq/src/gzq/build/tools/re2c/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/zq/src/gzq/build/tools/fixrtext/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/zq/src/gzq/build/tools/updaterevision/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/zq/src/gzq/build/tools/zipdir/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/zq/src/gzq/build/dumb/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/zq/src/gzq/build/gdtoa/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/zq/src/gzq/build/wadsrc/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/zq/src/gzq/build/src/CMakeFiles/generate.stamp is up-to-date.
- 2>------ Build started: Project: updaterevision, Configuration: Debug Win32 ------
- 3>------ Build started: Project: bz2, Configuration: Debug Win32 ------
- 4>------ Build started: Project: dumb, Configuration: Debug Win32 ------
- 5>------ Build started: Project: gdtoa, Configuration: Debug Win32 ------
- 6>------ Build started: Project: gme, Configuration: Debug Win32 ------
- 7>------ Build started: Project: jpeg, Configuration: Debug Win32 ------
- 8>------ Build started: Project: lemon, Configuration: Debug Win32 ------
- 9>------ Build started: Project: lzma, Configuration: Debug Win32 ------
- 2> Building Custom Rule E:/zq/src/gzq/tools/updaterevision/CMakeLists.txt
- 2> CMake does not need to re-run because E:\zq\src\gzq\build\tools\updaterevision\CMakeFiles\generate.stamp is up-to-date.
- 2> updaterevision.c
- 3> Building Custom Rule E:/zq/src/gzq/bzip2/CMakeLists.txt
- 9> Building Custom Rule E:/zq/src/gzq/lzma/CMakeLists.txt
- 3> CMake does not need to re-run because E:\zq\src\gzq\build\bzip2\CMakeFiles\generate.stamp is up-to-date.
- 9> CMake does not need to re-run because E:\zq\src\gzq\build\lzma\CMakeFiles\generate.stamp is up-to-date.
- 6> Building Custom Rule E:/zq/src/gzq/game-music-emu/gme/CMakeLists.txt
- 6> CMake does not need to re-run because E:\zq\src\gzq\build\game-music-emu\gme\CMakeFiles\generate.stamp is up-to-date.
- 8> Building Custom Rule E:/zq/src/gzq/tools/lemon/CMakeLists.txt
- 5> Building Custom Rule E:/zq/src/gzq/gdtoa/CMakeLists.txt
- 3> blocksort.c
- 9> 7zBuf.c
- 5> CMake does not need to re-run because E:\zq\src\gzq\build\gdtoa\CMakeFiles\generate.stamp is up-to-date.
- 8> CMake does not need to re-run because E:\zq\src\gzq\build\tools\lemon\CMakeFiles\generate.stamp is up-to-date.
- 3> bzlib.c
- 3> compress.c
- 4> Building Custom Rule E:/zq/src/gzq/dumb/CMakeLists.txt
- 7> Building Custom Rule E:/zq/src/gzq/jpeg-6b/CMakeLists.txt
- 4> CMake does not need to re-run because E:\zq\src\gzq\build\dumb\CMakeFiles\generate.stamp is up-to-date.
- 3> crctable.c
- 6> Blip_Buffer.cpp
- 7> CMake does not need to re-run because E:\zq\src\gzq\build\jpeg-6b\CMakeFiles\generate.stamp is up-to-date.
- 3> decompress.c
- 5> dmisc.c
- 8> lemon.c
- 3> huffman.c
- 3> randtable.c
- 5> dtoa.c
- 6> Classic_Emu.cpp
- 3> Generating Code...
- 5> misc.c
- 4> unload.c
- 5> Generating Code...
- 7> jcomapi.c
- 6> Data_Reader.cpp
- 4> rendsig.c
- 7> jdapimin.c
- 4> rendduh.c
- 7> jdapistd.c
- 6> Dual_Resampler.cpp
- 5> gdtoa.vcxproj -> E:\zq\src\gzq\build\gdtoa\Debug\gdtoa.lib
- 9> 7zCrc.c
- 4> register.c
- 7> jdatasrc.c
- 6> Effects_Buffer.cpp
- 4> readduh.c
- 7> jdcoefct.c
- 4> rawsig.c
- 7> jdcolor.c
- 6> Fir_Resampler.cpp
- 4> makeduh.c
- 7> jddctmgr.c
- 4> loadduh.c
- 7> jdhuff.c
- 6> gme.cpp
- 4> dumbfile.c
- 7> jdinput.c
- 4> duhtag.c
- 6> Gme_File.cpp
- 7> jdmainct.c
- 9> 7zCrcOpt.c
- 4> duhlen.c
- 6> M3u_Playlist.cpp
- 7> jdmarker.c
- 4> atexit.c
- 4> stdfile.c
- 7> jdmaster.c
- 6> Multi_Buffer.cpp
- 4> silence.c
- 7> jdmerge.c
- 6> Music_Emu.cpp
- 4> sampbuf.c
- 7> jdphuff.c
- 4> riff.c
- 6> Ay_Apu.cpp
- 7> jdpostct.c
- 4> resample.c
- 6> Ym2612_Emu.cpp
- 7> jdsample.c
- 9> 7zDec.c
- 7> jerror.c
- 2> updaterevision.vcxproj -> E:\zq\src\gzq\build\tools\updaterevision\Debug\updaterevision.exe
- 4> memfile.c
- 7> jidctint.c
- 6> Sms_Apu.cpp
- 10>------ Build started: Project: re2c, Configuration: Debug Win32 ------
- 4> clickrem.c
- 7> jmemmgr.c
- 6> Ay_Cpu.cpp
- 4> barray.c
- 7> jutils.c
- 11>------ Build started: Project: revision_check, Configuration: Debug Win32 ------
- 4> Generating Code...
- 7> Generating Code...
- 6> Ay_Emu.cpp
- 9> 7zIn.c
- 6> Gb_Apu.cpp
- 6> Gb_Cpu.cpp
- 11> Building Custom Rule E:/zq/src/gzq/src/CMakeLists.txt
- 11> CMake does not need to re-run because E:\zq\src\gzq\build\src\CMakeFiles\generate.stamp is up-to-date.
- 6> Gb_Oscs.cpp
- 8> lemon.vcxproj -> E:\zq\src\gzq\build\tools\lemon\Debug\lemon.exe
- 11> 'git' is not recognized as an internal or external command,
- 11> operable program or batch file.
- 11> Failed to get commit info: No error
- 6> Gbs_Emu.cpp
- 12>------ Build started: Project: z, Configuration: Debug Win32 ------
- 6> Generating Code...
- 9> 7zStream.c
- 8> E:/zq/src/gzq/build/tools/lemon/Debug
- 13>------ Build started: Project: fixrtext, Configuration: Debug Win32 ------
- 12> Building Custom Rule E:/zq/src/gzq/zlib/CMakeLists.txt
- 12> CMake does not need to re-run because E:\zq\src\gzq\build\zlib\CMakeFiles\generate.stamp is up-to-date.
- 7> jpeg.vcxproj -> E:\zq\src\gzq\build\jpeg-6b\Debug\jpeg.lib
- 12> adler32.c
- 4> Compiling...
- 4> tarray.c
- 13> Building Custom Rule E:/zq/src/gzq/tools/fixrtext/CMakeLists.txt
- 12> compress.c
- 4> xmeffect.c
- 12> crc32.c
- 13> CMake does not need to re-run because E:\zq\src\gzq\build\tools\fixrtext\CMakeFiles\generate.stamp is up-to-date.
- 13> fixrtext.c
- 4> readxm2.c
- 9> Bcj2.c
- 12> deflate.c
- 12> inflate.c
- 4> readxm.c
- 12> infback.c
- 12> inftrees.c
- 4> readstm2.c
- 12> inffast.c
- 4> readstm.c
- 12> trees.c
- 12> uncompr.c
- 4> reads3m2.c
- 12> zutil.c
- 4> reads3m.c
- 12> Generating Code...
- 4> readriff.c
- 9> Bra.c
- 4> readptm.c
- 4> readpsm.c
- 4> readoldpsm.c
- 4> readokt2.c
- 4> readokt.c
- 4> readmtm.c
- 9> Bra86.c
- 4> readmod2.c
- 4> readmod.c
- 4> readdsmf.c
- 4> readasy.c
- 4> readamf2.c
- 6> Compiling...
- 6> Gym_Emu.cpp
- 4> Generating Code...
- 9> CpuArch.c
- 6> Hes_Apu.cpp
- 12> z.vcxproj -> E:\zq\src\gzq\build\zlib\Debug\zd.lib
- 6> Hes_Cpu.cpp
- 6> Hes_Emu.cpp
- 6> Kss_Cpu.cpp
- 6> Kss_Emu.cpp
- 9> LzFind.c
- 6> Kss_Scc_Apu.cpp
- 6> Nes_Apu.cpp
- 6> Nes_Cpu.cpp
- 13> fixrtext.vcxproj -> E:\zq\src\gzq\build\tools\fixrtext\Debug\fixrtext.exe
- 6> Nes_Fme7_Apu.cpp
- 6> Nes_Namco_Apu.cpp
- 9> Lzma2Dec.c
- 6> Nes_Oscs.cpp
- 4> Compiling...
- 4> readamf.c
- 6> Nes_Vrc6_Apu.cpp
- 4> readam.c
- 6> Nsf_Emu.cpp
- 4> read6692.c
- 4> read669.c
- 4> ptmeffect.c
- 6> Nsfe_Emu.cpp
- 4> loadxm2.c
- 9> LzmaDec.c
- 6> Sap_Apu.cpp
- 4> loadxm.c
- 4> loadstm2.c
- 6> Sap_Cpu.cpp
- 4> loadstm.c
- 6> Sap_Emu.cpp
- 4> loads3m2.c
- 6> Snes_Spc.cpp
- 4> loads3m.c
- 4> loadriff2.c
- 6> Spc_Cpu.cpp
- 4> loadriff.c
- 6> Generating Code...
- 4> loadptm2.c
- 9> LzmaEnc.c
- 4> loadptm.c
- 4> loadpsm2.c
- 4> loadpsm.c
- 4> loadoldpsm2.c
- 4> loadoldpsm.c
- 4> loadokt2.c
- 4> Generating Code...
- 9> LzFindMt.c
- 4> Compiling...
- 4> loadokt.c
- 4> loadmtm2.c
- 4> loadmtm.c
- 4> loadmod2.c
- 9> Threads.c
- 4> loadmod.c
- 4> loadasy2.c
- 4> loadasy.c
- 4> loadamf2.c
- 4> loadamf.c
- 4> load6692.c
- 4> load669.c
- 4> itunload.c
- 9> Generating Code...
- 4> itrender.c
- 4> itread2.c
- 4> itread.c
- 4> itorder.c
- 4> itmisc.c
- 4> itload2.c
- 4> itload.c
- 4> readany.c
- 4> Generating Code...
- 9> lzma.vcxproj -> E:\zq\src\gzq\build\lzma\Debug\lzma.lib
- 4> Compiling...
- 4> loadany2.c
- 4> loadany.c
- 4> readany2.c
- 4> resampler.c
- 4> lpc.c
- 4> Generating Code...
- 4> dumb.vcxproj -> E:\zq\src\gzq\build\dumb\Debug\dumb.lib
- 6> Compiling...
- 6> Spc_Dsp.cpp
- 6> Spc_Emu.cpp
- 6> Spc_Filter.cpp
- 6> Vgm_Emu.cpp
- 6> Vgm_Emu_Impl.cpp
- 6> Ym2413_Emu.cpp
- 6> Generating Code...
- 3> bz2.vcxproj -> E:\zq\src\gzq\build\bzip2\Debug\bz2.lib
- 14>------ Build started: Project: zipdir, Configuration: Debug Win32 ------
- 6> gme.vcxproj -> E:\zq\src\gzq\build\game-music-emu\gme\Debug\gme.lib
- 15>------ Build started: Project: zdoom, Configuration: Debug Win32 ------
- 14> Building Custom Rule E:/zq/src/gzq/tools/zipdir/CMakeLists.txt
- 14> CMake does not need to re-run because E:\zq\src\gzq\build\tools\zipdir\CMakeFiles\generate.stamp is up-to-date.
- 14> zipdir.c
- 15> Building Custom Rule E:/zq/src/gzq/src/CMakeLists.txt
- 15> CMake does not need to re-run because E:\zq\src\gzq\build\src\CMakeFiles\generate.stamp is up-to-date.
- 15> Generating sc_man_scanner.h
- 15> Generating xlat_parser.c, xlat_parser.h
- 15> __autostart.cpp
- 15> hq2x_asm.cpp
- 15> hq3x_asm.cpp
- 15> hq4x_asm.cpp
- 14> zipdir.vcxproj -> E:\zq\src\gzq\build\tools\zipdir\Debug\zipdir.exe
- 15> hqnx_asm_Image.cpp
- 15> eaxedit.cpp
- 15> hardware.cpp
- 15> helperthread.cpp
- 15> i_cd.cpp
- 15> i_crash.cpp
- 15>C:\Program Files (x86)\Windows Kits\8.1\Include\um\dbghelp.h(1544): warning C4091: 'typedef ': ignored on left of '' when no variable is declared
- 15>C:\Program Files (x86)\Windows Kits\8.1\Include\um\dbghelp.h(3190): warning C4091: 'typedef ': ignored on left of '' when no variable is declared
- 15> i_input.cpp
- 15> i_keyboard.cpp
- 15> i_mouse.cpp
- 15> i_dijoy.cpp
- 15> i_rawps2.cpp
- 15> i_xinput.cpp
- 15> i_main.cpp
- 15> i_movie.cpp
- 15> i_system.cpp
- 15>E:\zq\src\gzq\src\win32\i_system.cpp(1431): warning C4838: conversion from 'int' to 'DWORD' requires a narrowing conversion
- 15> st_start.cpp
- 15>E:\zq\src\gzq\src\win32\st_start.cpp(1584): warning C4838: conversion from 'int' to 'const BYTE' requires a narrowing conversion
- 15> Generating Code...
- 15> Compiling...
- 15> win32gliface.cpp
- 15> win32video.cpp
- 15> x86.cpp
- 15> actorptrselect.cpp
- 15> am_map.cpp
- 15> b_bot.cpp
- 15> b_func.cpp
- 15> b_game.cpp
- 15> b_move.cpp
- 15> b_think.cpp
- 15> bbannouncer.cpp
- 15> c_bind.cpp
- 15> c_cmds.cpp
- 15> c_console.cpp
- 15> c_consolebuffer.cpp
- 15> c_cvars.cpp
- 15> c_dispatch.cpp
- 15> c_expr.cpp
- 15> cmdlib.cpp
- 15> colormatcher.cpp
- 15> Generating Code...
- 15> Compiling...
- 15> compatibility.cpp
- 15>E:\zq\src\gzq\src\compatibility.cpp(151): warning C4838: conversion from '' to 'DWORD' requires a narrowing conversion
- 15> configfile.cpp
- 15> ct_chat.cpp
- 15> d_dehacked.cpp
- 15> d_iwad.cpp
- 15> d_main.cpp
- 15> d_net.cpp
- 15> d_netinfo.cpp
- 15> d_protocol.cpp
- 15> decallib.cpp
- 15> dobject.cpp
- 15> dobjgc.cpp
- 15> dobjtype.cpp
- 15> doomdef.cpp
- 15> doomstat.cpp
- 15> dsectoreffect.cpp
- 15> dthinker.cpp
- 15> f_wipe.cpp
- 15> farchive.cpp
- 15> files.cpp
- 15> Generating Code...
- 15> Compiling...
- 15> g_doomedmap.cpp
- 15> g_game.cpp
- 15> g_hub.cpp
- 15> g_level.cpp
- 15> g_mapinfo.cpp
- 15>E:\zq\src\gzq\src\g_mapinfo.cpp(1333): warning C4838: conversion from 'int' to 'DWORD' requires a narrowing conversion
- 15>E:\zq\src\gzq\src\g_mapinfo.cpp(1333): warning C4838: conversion from 'ELevelFlags' to 'DWORD' requires a narrowing conversion
- 15>E:\zq\src\gzq\src\g_mapinfo.cpp(1333): warning C4838: conversion from '' to 'DWORD' requires a narrowing conversion
- 15> g_skill.cpp
- 15> gameconfigfile.cpp
- 15> gi.cpp
- 15> gitinfo.cpp
- 15> hu_scores.cpp
- 15> i_net.cpp
- 15> info.cpp
- 15> keysections.cpp
- 15> lumpconfigfile.cpp
- 15> m_alloc.cpp
- 15> m_argv.cpp
- 15> m_bbox.cpp
- 15> m_cheat.cpp
- 15> m_joy.cpp
- 15> m_misc.cpp
- 15> Generating Code...
- 15> Compiling...
- 15> m_png.cpp
- 15> m_random.cpp
- 15> m_specialpaths.cpp
- 15> memarena.cpp
- 15> md5.cpp
- 15> name.cpp
- 15> nodebuild.cpp
- 15> nodebuild_classify_nosse2.cpp
- 15> nodebuild_events.cpp
- 15> nodebuild_extract.cpp
- 15> nodebuild_gl.cpp
- 15> nodebuild_utility.cpp
- 15> p_3dfloors.cpp
- 15> p_3dmidtex.cpp
- 15> p_acs.cpp
- 15> p_buildmap.cpp
- 15> p_ceiling.cpp
- 15> p_conversation.cpp
- 15> p_doors.cpp
- 15> p_effect.cpp
- 15> Generating Code...
- 15> Compiling...
- 15> p_enemy.cpp
- 15> p_floor.cpp
- 15> p_glnodes.cpp
- 15> p_interaction.cpp
- 15> p_lights.cpp
- 15> p_linkedsectors.cpp
- 15> p_lnspec.cpp
- 15> p_map.cpp
- 15> p_maputl.cpp
- 15> p_mobj.cpp
- 15> p_pillar.cpp
- 15> p_plats.cpp
- 15> p_pspr.cpp
- 15> p_saveg.cpp
- 15> p_sectors.cpp
- 15> p_setup.cpp
- 15> p_sight.cpp
- 15> p_slopes.cpp
- 15> p_spec.cpp
- 15> p_states.cpp
- 15> Generating Code...
- 15> Compiling...
- 15> p_switch.cpp
- 15> p_tags.cpp
- 15> p_teleport.cpp
- 15> p_terrain.cpp
- 15> p_things.cpp
- 15> p_tick.cpp
- 15> p_trace.cpp
- 15> p_udmf.cpp
- 15> p_usdf.cpp
- 15> p_user.cpp
- 15>E:\zq\src\gzq\src\p_user.cpp(1882): warning C4244: 'argument': conversion from 'float' to 'SDWORD', possible loss of data
- 15>E:\zq\src\gzq\src\p_user.cpp(1905): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
- 15>E:\zq\src\gzq\src\p_user.cpp(1911): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
- 15>E:\zq\src\gzq\src\p_user.cpp(1915): warning C4244: 'argument': conversion from 'float' to 'fixed_t', possible loss of data
- 15>E:\zq\src\gzq\src\p_user.cpp(1915): warning C4244: 'argument': conversion from 'float' to 'angle_t', possible loss of data
- 15>E:\zq\src\gzq\src\p_user.cpp(2224): warning C4244: '*=': conversion from 'double' to 'float', possible loss of data
- 15>E:\zq\src\gzq\src\p_user.cpp(2561): warning C4244: '=': conversion from 'double' to 'fixed_t', possible loss of data
- 15>E:\zq\src\gzq\src\p_user.cpp(2569): warning C4244: '+=': conversion from 'double' to 'fixed_t', possible loss of data
- 15>E:\zq\src\gzq\src\p_user.cpp(2584): warning C4244: '=': conversion from 'double' to 'fixed_t', possible loss of data
- 15>E:\zq\src\gzq\src\p_user.cpp(2614): warning C4244: '=': conversion from 'double' to 'fixed_t', possible loss of data
- 15>E:\zq\src\gzq\src\p_user.cpp(2649): warning C4244: '=': conversion from 'double' to 'fixed_t', possible loss of data
- 15>E:\zq\src\gzq\src\p_user.cpp(2657): warning C4244: '+=': conversion from 'double' to 'fixed_t', possible loss of data
- 15>E:\zq\src\gzq\src\p_user.cpp(2680): warning C4244: '=': conversion from 'double' to 'fixed_t', possible loss of data
- 15>E:\zq\src\gzq\src\p_user.cpp(2688): warning C4244: '+=': conversion from 'double' to 'fixed_t', possible loss of data
- 15> p_writemap.cpp
- 15> p_xlat.cpp
- 15> parsecontext.cpp
- 15> po_man.cpp
- 15> r_utility.cpp
- 15> r_sky.cpp
- 15> s_advsound.cpp
- 15> s_environment.cpp
- 15> s_playlist.cpp
- 15> s_sndseq.cpp
- 15> Generating Code...
- 15> Compiling...
- 15> s_sound.cpp
- 15> sc_man.cpp
- 15> st_stuff.cpp
- 15> statistics.cpp
- 15> stats.cpp
- 15> stringtable.cpp
- 15> tables.cpp
- 15> teaminfo.cpp
- 15> tempfiles.cpp
- 15> v_blend.cpp
- 15> v_collection.cpp
- 15> v_draw.cpp
- 15> v_font.cpp
- 15> v_palette.cpp
- 15> v_pfx.cpp
- 15> v_text.cpp
- 15> v_video.cpp
- 15> w_wad.cpp
- 15> wi_stuff.cpp
- 15> zstrformat.cpp
- 15> Generating Code...
- 15> Compiling...
- 15> zstring.cpp
- 15> a_doommisc.cpp
- 15> a_hereticmisc.cpp
- 15> a_hexenmisc.cpp
- 15> a_artitele.cpp
- 15> a_minotaur.cpp
- 15> a_strifestuff.cpp
- 15> strife_sbar.cpp
- 15> a_action.cpp
- 15> a_armor.cpp
- 15> a_artifacts.cpp
- 15> a_bridge.cpp
- 15> a_camera.cpp
- 15> a_debris.cpp
- 15> a_decals.cpp
- 15> a_fastprojectile.cpp
- 15> a_flashfader.cpp
- 15> a_fountain.cpp
- 15> a_hatetarget.cpp
- 15> a_keys.cpp
- 15> Generating Code...
- 15> Compiling...
- 15> a_lightning.cpp
- 15> a_mapmarker.cpp
- 15> a_morph.cpp
- 15> a_movingcamera.cpp
- 15> a_pickups.cpp
- 15> a_puzzleitems.cpp
- 15> a_quake.cpp
- 15> a_randomspawner.cpp
- 15> a_secrettrigger.cpp
- 15> a_sectoraction.cpp
- 15> a_setcolor.cpp
- 15> a_skies.cpp
- 15> a_soundenvironment.cpp
- 15> a_soundsequence.cpp
- 15> a_spark.cpp
- 15> a_specialspot.cpp
- 15> a_waterzone.cpp
- 15> a_weaponpiece.cpp
- 15> a_weapons.cpp
- 15> hudmessages.cpp
- 15> Generating Code...
- 15> Compiling...
- 15> sbarinfo.cpp
- 15> sbar_mugshot.cpp
- 15> shared_hud.cpp
- 15> shared_sbar.cpp
- 15> intermission.cpp
- 15> intermission_parse.cpp
- 15> colorpickermenu.cpp
- 15> joystickmenu.cpp
- 15>E:\zq\src\gzq\src\menu\joystickmenu.cpp(224): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
- 15> listmenu.cpp
- 15> loadsavemenu.cpp
- 15> menu.cpp
- 15> menudef.cpp
- 15> menuinput.cpp
- 15> messagebox.cpp
- 15> optionmenu.cpp
- 15> playerdisplay.cpp
- 15> playermenu.cpp
- 15> readthis.cpp
- 15> videomenu.cpp
- 15> gl_data.cpp
- 15> Generating Code...
- 15> Compiling...
- 15> gl_portaldata.cpp
- 15> gl_setup.cpp
- 15> gl_matrix.cpp
- 15> gl_vertexbuffer.cpp
- 15> a_dynlight.cpp
- 15> gl_clock.cpp
- 15> gl_cycler.cpp
- 15> gl_geometric.cpp
- 15> gl_renderer.cpp
- 15> gl_renderstate.cpp
- 15> gl_lightdata.cpp
- 15> init.cpp
- 15> hq2x.cpp
- 15> hq3x.cpp
- 15> hq4x.cpp
- 15> gl_hwtexture.cpp
- 15> gl_texture.cpp
- 15> gl_material.cpp
- 15> gl_hirestex.cpp
- 15> gl_bitmap.cpp
- 15> Generating Code...
- 15> Compiling...
- 15> gl_samplers.cpp
- 15> gl_translate.cpp
- 15> gl_hqresize.cpp
- 15> gl_skyboxtexture.cpp
- 15> gl_bsp.cpp
- 15> gl_fakeflat.cpp
- 15> gl_clipper.cpp
- 15> gl_decal.cpp
- 15> gl_drawinfo.cpp
- 15> gl_flats.cpp
- 15> gl_walls.cpp
- 15> gl_sprite.cpp
- 15> gl_skydome.cpp
- 15> gl_renderhacks.cpp
- 15> gl_weapon.cpp
- 15> gl_scene.cpp
- 15> gl_sky.cpp
- 15> gl_portal.cpp
- 15> gl_walls_draw.cpp
- 15> gl_vertex.cpp
- 15> Generating Code...
- 15> Compiling...
- 15> gl_spritelight.cpp
- 15> gl_dynlight.cpp
- 15> gl_glow.cpp
- 15> gl_dynlight1.cpp
- 15> gl_lightbuffer.cpp
- 15> gl_shader.cpp
- 15> gl_texshader.cpp
- 15> gl_interface.cpp
- 15> gl_framebuffer.cpp
- 15> gl_menu.cpp
- 15> gl_wipe.cpp
- 15> gl_models_md3.cpp
- 15> gl_models_md2.cpp
- 15> gl_models.cpp
- 15> gl_voxels.cpp
- 15> ancientzip.cpp
- 15> file_7z.cpp
- 15> file_grp.cpp
- 15> file_lump.cpp
- 15> file_rff.cpp
- 15> Generating Code...
- 15> Compiling...
- 15> file_wad.cpp
- 15> file_zip.cpp
- 15> file_pak.cpp
- 15> file_directory.cpp
- 15> resourcefile.cpp
- 15> SFMT.cpp
- 15> i_music.cpp
- 15> i_sound.cpp
- 15> mpg123_decoder.cpp
- 15> music_cd.cpp
- 15> music_dumb.cpp
- 15> music_gme.cpp
- 15> music_mus_midiout.cpp
- 15> music_smf_midiout.cpp
- 15> music_hmi_midiout.cpp
- 15> music_xmi_midiout.cpp
- 15> music_midistream.cpp
- 15> music_midi_base.cpp
- 15> music_midi_timidity.cpp
- 15> music_stream.cpp
- 15> Generating Code...
- 15> Compiling...
- 15> music_fluidsynth_mididevice.cpp
- 15> music_softsynth_mididevice.cpp
- 15> music_timidity_mididevice.cpp
- 15> music_win_mididevice.cpp
- 15>E:\zq\src\gzq\src\sound\music_win_mididevice.cpp(178): warning C4838: conversion from 'int' to 'DWORD' requires a narrowing conversion
- 15>E:\zq\src\gzq\src\sound\music_win_mididevice.cpp(190): warning C4838: conversion from 'int' to 'DWORD' requires a narrowing conversion
- 15> oalsound.cpp
- 15>E:\zq\src\gzq\src\sound\oalsound.cpp(1318): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data
- 15>E:\zq\src\gzq\src\sound\oalsound.cpp(1324): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
- 15>E:\zq\src\gzq\src\sound\oalsound.cpp(1337): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
- 15>E:\zq\src\gzq\src\sound\oalsound.cpp(1557): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data
- 15>E:\zq\src\gzq\src\sound\oalsound.cpp(1563): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
- 15>E:\zq\src\gzq\src\sound\oalsound.cpp(1571): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
- 15>E:\zq\src\gzq\src\sound\oalsound.cpp(1592): warning C4244: '=': conversion from 'double' to 'ALfloat', possible loss of data
- 15>E:\zq\src\gzq\src\sound\oalsound.cpp(1594): warning C4244: '=': conversion from 'double' to 'ALfloat', possible loss of data
- 15>E:\zq\src\gzq\src\sound\oalsound.cpp(1733): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data
- 15> commonsound.cpp
- 15> sndfile_decoder.cpp
- 15> music_pseudo_mididevice.cpp
- 15> animations.cpp
- 15> anim_switches.cpp
- 15> automaptexture.cpp
- 15> bitmap.cpp
- 15> buildtexture.cpp
- 15> canvastexture.cpp
- 15> ddstexture.cpp
- 15> flattexture.cpp
- 15> imgztexture.cpp
- 15> jpegtexture.cpp
- 15> multipatchtexture.cpp
- 15> patchtexture.cpp
- 15> Generating Code...
- 15> Compiling...
- 15> pcxtexture.cpp
- 15> pngtexture.cpp
- 15> rawpagetexture.cpp
- 15> emptytexture.cpp
- 15> texture.cpp
- 15> texturemanager.cpp
- 15> tgatexture.cpp
- 15> warptexture.cpp
- 15> olddecorations.cpp
- 15> thingdef.cpp
- 15> thingdef_codeptr.cpp
- 15> thingdef_data.cpp
- 15>E:\zq\src\gzq\src\thingdef\thingdef_data.cpp(301): warning C4838: conversion from 'ActorFlag' to 'unsigned int' requires a narrowing conversion
- 15>E:\zq\src\gzq\src\thingdef\thingdef_data.cpp(301): warning C4838: conversion from 'ActorFlag2' to 'unsigned int' requires a narrowing conversion
- 15>E:\zq\src\gzq\src\thingdef\thingdef_data.cpp(301): warning C4838: conversion from 'ActorFlag5' to 'unsigned int' requires a narrowing conversion
- 15>E:\zq\src\gzq\src\thingdef\thingdef_data.cpp(301): warning C4838: conversion from 'ActorFlag6' to 'unsigned int' requires a narrowing conversion
- 15> thingdef_exp.cpp
- 15> thingdef_expression.cpp
- 15> thingdef_function.cpp
- 15> thingdef_parse.cpp
- 15> thingdef_properties.cpp
- 15> thingdef_states.cpp
- 15> common.cpp
- 15> instrum.cpp
- 15> Generating Code...
- 15> Compiling...
- 15> instrum_dls.cpp
- 15> instrum_font.cpp
- 15> instrum_sf2.cpp
- 15> mix.cpp
- 15>E:\zq\src\gzq\src\timidity\mix.cpp(242): warning C4244: '=': conversion from 'double' to 'float', possible loss of data
- 15> playmidi.cpp
- 15>E:\zq\src\gzq\src\timidity\playmidi.cpp(99): warning C4244: '=': conversion from 'double' to 'float', possible loss of data
- 15> resample.cpp
- 15> timidity.cpp
- 15> parse_xlat.cpp
- 15> t_fspic.cpp
- 15> t_func.cpp
- 15> t_load.cpp
- 15> t_oper.cpp
- 15> t_parse.cpp
- 15> t_prepro.cpp
- 15> t_script.cpp
- 15> t_spec.cpp
- 15> t_variable.cpp
- 15> t_cmd.cpp
- 15> colormaps.cpp
- 15> sprites.cpp
- 15> Generating Code...
- 15> Compiling...
- 15> voxels.cpp
- 15> renderstyle.cpp
- 15> r_interpolate.cpp
- 15> r_translate.cpp
- 15> zzautozend.cpp
- 15> Generating Code...
- 15> nodebuild_classify_sse2.cpp
- 15> strnatcmp.c
- 15> gl_load.c
- 15> Generating Code...
- 15>OpenAL32.lib(dwpdbs00022.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00126.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00021.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00028.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00088.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00058.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00094.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00075.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00099.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00097.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00100.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00037.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00019.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00120.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00105.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00122.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00106.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00082.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00084.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00111.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00109.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00110.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00115.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00113.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00108.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00112.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00117.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00034.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00016.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00090.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00006.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00013.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00049.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00133.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00150.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00152.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00156.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00134.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00138.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00151.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00132.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00140.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00147.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00144.o) : error LNK2026: module unsafe for SAFESEH image.
- 15>OpenAL32.lib(dwpdbs00142.o) : error LNK2026: module unsafe for SAFESEH image.
- 15> Creating library E:/zq/src/gzq/build/src/Debug/gzdoom.lib and object E:/zq/src/gzq/build/src/Debug/gzdoom.exp
- 15>E:\zq\src\gzq\build\Debug\gzdoom.exe : fatal error LNK1281: Unable to generate SAFESEH image.
- 16>------ Build started: Project: gzdoom_pk3, Configuration: Debug Win32 ------
- 16> Building Custom Rule E:/zq/src/gzq/wadsrc/CMakeLists.txt
- 16> CMake does not need to re-run because E:\zq\src\gzq\build\wadsrc\CMakeFiles\generate.stamp is up-to-date.
- 16> Generating ../gzdoom.pk3
- 16> Adding actors/actor.txt 78.0% [ 4742/ 21544] Deflate
- 16> Adding actors/chex/chexammo.txt 73.2% [ 347/ 1294] Deflate
- 16> Adding actors/chex/chexdecorations.txt 68.1% [ 523/ 1638] Deflate
- 16> Adding actors/chex/chexitems.txt 67.2% [ 375/ 1144] Deflate
- 16> Adding actors/chex/chexkeys.txt 47.1% [ 145/ 274] Deflate
- 16> Adding actors/chex/chexmonsters.txt 78.4% [ 370/ 1710] Deflate
- 16> Adding actors/chex/chexplayer.txt 57.8% [ 430/ 1018] Deflate
- 16> Adding actors/chex/chexweapons.txt 66.4% [ 695/ 2069] Deflate
- 16> Adding actors/constants.txt 68.2% [ 4352/ 13666] Deflate
- 16> Adding actors/doom/arachnotron.txt 63.1% [ 539/ 1460] Deflate
- 16> Adding actors/doom/archvile.txt 63.8% [ 555/ 1535] Deflate
- 16> Adding actors/doom/bossbrain.txt 72.5% [ 558/ 2027] Deflate
- 16> Adding actors/doom/bruiser.txt 71.1% [ 638/ 2208] Deflate
- 16> Adding actors/doom/cacodemon.txt 63.0% [ 514/ 1388] Deflate
- 16> Adding actors/doom/cyberdemon.txt 59.9% [ 420/ 1047] Deflate
- 16> Adding actors/doom/deadthings.txt 71.9% [ 571/ 2032] Deflate
- 16> Adding actors/doom/demon.txt 63.9% [ 468/ 1298] Deflate
- 16> Adding actors/doom/doomammo.txt 82.6% [ 416/ 2387] Deflate
- 16> Adding actors/doom/doomarmor.txt 67.7% [ 334/ 1034] Deflate
- 16> Adding actors/doom/doomartifacts.txt 75.2% [ 830/ 3351] Deflate
- 16> Adding actors/doom/doomdecorations.txt 87.5% [ 1250/ 10005] Deflate
- 16> Adding actors/doom/doomhealth.txt 64.5% [ 275/ 774] Deflate
- 16> Adding actors/doom/doomimp.txt 62.7% [ 518/ 1388] Deflate
- 16> Adding actors/doom/doomkeys.txt 79.1% [ 329/ 1571] Deflate
- 16> Adding actors/doom/doommisc.txt 52.3% [ 765/ 1604] Deflate
- 16> Adding actors/doom/doomplayer.txt 64.6% [ 692/ 1954] Deflate
- 16> Adding actors/doom/doomweapons.txt 81.1% [ 1846/ 9751] Deflate
- 16> Adding actors/doom/fatso.txt 63.6% [ 538/ 1480] Deflate
- 16> Adding actors/doom/keen.txt 55.0% [ 296/ 658] Deflate
- 16> Adding actors/doom/lostsoul.txt 62.2% [ 498/ 1316] Deflate
- 16> Adding actors/doom/painelemental.txt 60.4% [ 346/ 874] Deflate
- 16> Adding actors/doom/possessed.txt 78.3% [ 881/ 4065] Deflate
- 16> Adding actors/doom/revenant.txt 67.5% [ 645/ 1986] Deflate
- 16> Adding actors/doom/scriptedmarine.txt 81.4% [ 1009/ 5416] Deflate
- 16> Adding actors/doom/spidermaster.txt 58.2% [ 468/ 1120] Deflate
- 16> Adding actors/doom/stealthmonsters.txt 79.5% [ 337/ 1643] Deflate
- 16> Adding actors/heretic/beast.txt 59.9% [ 707/ 1763] Deflate
- 16> Adding actors/heretic/chicken.txt 66.1% [ 972/ 2865] Deflate
- 16> Adding actors/heretic/clink.txt 47.4% [ 385/ 732] Deflate
- 16> Adding actors/heretic/dsparil.txt 73.1% [ 1243/ 4623] Deflate
- 16> Adding actors/heretic/hereticammo.txt 84.4% [ 578/ 3711] Deflate
- 16> Adding actors/heretic/hereticarmor.txt 60.5% [ 242/ 613] Deflate
- 16> Adding actors/heretic/hereticartifacts.txt 66.4% [ 605/ 1799] Deflate
- 16> Adding actors/heretic/hereticdecorations.txt 80.3% [ 434/ 2199] Deflate
- 16> Adding actors/heretic/hereticimp.txt 65.7% [ 858/ 2498] Deflate
- 16> Adding actors/heretic/heretickeys.txt 79.2% [ 422/ 2025] Deflate
- 16> Adding actors/heretic/hereticmisc.txt 72.7% [ 1059/ 3883] Deflate
- 16> Adding actors/heretic/hereticplayer.txt 63.0% [ 965/ 2611] Deflate
- 16> Adding actors/heretic/hereticweaps.txt 80.9% [ 3445/ 18063] Deflate
- 16> Adding actors/heretic/ironlich.txt 68.2% [ 800/ 2515] Deflate
- 16> Adding actors/heretic/knight.txt 63.0% [ 679/ 1833] Deflate
- 16> Adding actors/heretic/mummy.txt 66.7% [ 793/ 2384] Deflate
- 16> Adding actors/heretic/snake.txt 60.7% [ 596/ 1516] Deflate
- 16> Adding actors/heretic/wizard.txt 63.2% [ 581/ 1579] Deflate
- 16> Adding actors/hexen/baseweapons.txt 55.1% [ 218/ 486] Deflate
- 16> Adding actors/hexen/bats.txt 58.7% [ 289/ 700] Deflate
- 16> Adding actors/hexen/bishop.txt 68.3% [ 855/ 2698] Deflate
- 16> Adding actors/hexen/blastradius.txt 45.7% [ 343/ 632] Deflate
- 16> Adding actors/hexen/boostarmor.txt 39.1% [ 273/ 448] Deflate
- 16> Adding actors/hexen/centaur.txt 67.6% [ 1110/ 3430] Deflate
- 16> Adding actors/hexen/clericboss.txt 59.9% [ 543/ 1353] Deflate
- 16> Adding actors/hexen/clericflame.txt 75.2% [ 856/ 3453] Deflate
- 16> Adding actors/hexen/clericholy.txt 72.6% [ 1142/ 4163] Deflate
- 16> Adding actors/hexen/clericmace.txt 60.9% [ 371/ 950] Deflate
- 16> Adding actors/hexen/clericplayer.txt 61.4% [ 862/ 2232] Deflate
- 16> Adding actors/hexen/clericstaff.txt 62.2% [ 675/ 1788] Deflate
- 16> Adding actors/hexen/demons.txt 82.1% [ 1300/ 7268] Deflate
- 16> Adding actors/hexen/dragon.txt 65.0% [ 723/ 2065] Deflate
- 16> Adding actors/hexen/ettin.txt 59.5% [ 697/ 1721] Deflate
- 16> Adding actors/hexen/fighteraxe.txt 69.4% [ 719/ 2348] Deflate
- 16> Adding actors/hexen/fighterboss.txt 59.9% [ 540/ 1346] Deflate
- 16> Adding actors/hexen/fighterfist.txt 59.1% [ 498/ 1218] Deflate
- 16> Adding actors/hexen/fighterhammer.txt 60.7% [ 767/ 1953] Deflate
- 16> Adding actors/hexen/fighterplayer.txt 62.0% [ 993/ 2616] Deflate
- 16> Adding actors/hexen/fighterquietus.txt 70.6% [ 925/ 3146] Deflate
- 16> Adding actors/hexen/firedemon.txt 75.8% [ 874/ 3609] Deflate
- 16> Adding actors/hexen/flame.txt 75.5% [ 463/ 1890] Deflate
- 16> Adding actors/hexen/flechette.txt 72.6% [ 1138/ 4157] Deflate
- 16> Adding actors/hexen/flies.txt 38.4% [ 236/ 383] Deflate
- 16> Adding actors/hexen/fog.txt 68.5% [ 335/ 1062] Deflate
- 16> Adding actors/hexen/healingradius.txt 42.6% [ 274/ 477] Deflate
- 16> Adding actors/hexen/heresiarch.txt 72.4% [ 1517/ 5491] Deflate
- 16> Adding actors/hexen/hexenarmor.txt 73.9% [ 282/ 1079] Deflate
- 16> Adding actors/hexen/hexendecorations.txt 88.4% [ 1437/ 12383] Deflate
- 16> Adding actors/hexen/hexenkeys.txt 80.3% [ 339/ 1720] Deflate
- 16> Adding actors/hexen/hexenspecialdecs.txt 79.9% [ 1943/ 9645] Deflate
- 16> Adding actors/hexen/iceguy.txt 70.0% [ 782/ 2608] Deflate
- 16> Adding actors/hexen/korax.txt 63.9% [ 736/ 2040] Deflate
- 16> Adding actors/hexen/mageboss.txt 60.6% [ 538/ 1367] Deflate
- 16> Adding actors/hexen/magecone.txt 60.1% [ 567/ 1420] Deflate
- 16> Adding actors/hexen/magelightning.txt 70.3% [ 901/ 3038] Deflate
- 16> Adding actors/hexen/mageplayer.txt 61.2% [ 885/ 2279] Deflate
- 16> Adding actors/hexen/magestaff.txt 69.0% [ 858/ 2770] Deflate
- 16> Adding actors/hexen/magewand.txt 58.3% [ 532/ 1277] Deflate
- 16> Adding actors/hexen/mana.txt 71.2% [ 476/ 1651] Deflate
- 16> Adding actors/hexen/pig.txt 64.5% [ 846/ 2380] Deflate
- 16> Adding actors/hexen/puzzleitems.txt 84.8% [ 767/ 5053] Deflate
- 16> Adding actors/hexen/scriptprojectiles.txt 76.2% [ 427/ 1794] Deflate
- 16> Adding actors/hexen/serpent.txt 70.9% [ 1221/ 4200] Deflate
- 16> Adding actors/hexen/speedboots.txt 24.8% [ 203/ 270] Deflate
- 16> Adding actors/hexen/spike.txt 75.4% [ 430/ 1751] Deflate
- 16> Adding actors/hexen/summon.txt 55.5% [ 447/ 1005] Deflate
- 16> Adding actors/hexen/teleportother.txt 69.7% [ 531/ 1754] Deflate
- 16> Adding actors/hexen/wraith.txt 72.4% [ 950/ 3437] Deflate
- 16> Adding actors/raven/artiegg.txt 75.0% [ 563/ 2250] Deflate
- 16> Adding actors/raven/artitele.txt 43.5% [ 251/ 444] Deflate
- 16> Adding actors/raven/minotaur.txt 69.5% [ 1096/ 3592] Deflate
- 16> Adding actors/raven/ravenambient.txt 65.8% [ 181/ 530] Deflate
- 16> Adding actors/raven/ravenartifacts.txt 76.3% [ 568/ 2396] Deflate
- 16> Adding actors/raven/ravenhealth.txt 13.0% [ 141/ 162] Deflate
- 16> Adding actors/shared/action.txt 65.2% [ 302/ 867] Deflate
- 16> Adding actors/shared/blood.txt 67.1% [ 278/ 845] Deflate
- 16> Adding actors/shared/botstuff.txt 26.5% [ 139/ 189] Deflate
- 16> Adding actors/shared/bridge.txt 70.1% [ 470/ 1573] Deflate
- 16> Adding actors/shared/camera.txt 32.5% [ 156/ 231] Deflate
- 16> Adding actors/shared/damagetypes.txt 0.0% [ 37/ 37] Stored
- 16> Adding actors/shared/debris.txt 80.7% [ 635/ 3294] Deflate
- 16> Adding actors/shared/decal.txt 0.0% [ 26/ 26] Stored
- 16> Adding actors/shared/dog.txt 48.1% [ 325/ 626] Deflate
- 16> Adding actors/shared/fountain.txt 70.0% [ 167/ 556] Deflate
- 16> Adding actors/shared/hatetarget.txt 37.8% [ 153/ 246] Deflate
- 16> Adding actors/shared/inventory.txt 74.2% [ 2144/ 8309] Deflate
- 16> Adding actors/shared/mapmarker.txt 13.3% [ 124/ 143] Deflate
- 16> Adding actors/shared/morph.txt 30.4% [ 119/ 171] Deflate
- 16> Adding actors/shared/movingcamera.txt 59.2% [ 157/ 385] Deflate
- 16> Adding actors/shared/pickups.txt 60.4% [ 198/ 500] Deflate
- 16> Adding actors/shared/player.txt 46.9% [ 461/ 868] Deflate
- 16> Adding actors/shared/secrettrigger.txt 12.1% [ 80/ 91] Deflate
- 16> Adding actors/shared/sectoraction.txt 82.3% [ 293/ 1655] Deflate
- 16> Adding actors/shared/setcolor.txt 48.7% [ 96/ 187] Deflate
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- 16> Adding actors/shared/skies.txt 61.4% [ 180/ 466] Deflate
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- 16> Adding actors/shared/teleport.txt 51.5% [ 216/ 445] Deflate
- 16> Adding actors/shared/waterzone.txt 13.3% [ 72/ 83] Deflate
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- 16> Adding actors/strife/alienspectres.txt 74.1% [ 978/ 3779] Deflate
- 16> Adding actors/strife/beggars.txt 57.3% [ 537/ 1257] Deflate
- 16> Adding actors/strife/coin.txt 74.5% [ 345/ 1354] Deflate
- 16> Adding actors/strife/crusader.txt 63.9% [ 855/ 2369] Deflate
- 16> Adding actors/strife/entityboss.txt 72.8% [ 986/ 3624] Deflate
- 16> Adding actors/strife/inquisitor.txt 67.1% [ 883/ 2681] Deflate
- 16> Adding actors/strife/loremaster.txt 60.5% [ 788/ 1997] Deflate
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- 16> Adding actors/strife/merchants.txt 60.9% [ 622/ 1589] Deflate
- 16> Adding actors/strife/oracle.txt 44.3% [ 296/ 531] Deflate
- 16> Adding actors/strife/peasants.txt 71.2% [ 666/ 2314] Deflate
- 16> Adding actors/strife/programmer.txt 62.8% [ 753/ 2025] Deflate
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- 16> Adding actors/strife/ratbuddy.txt 37.0% [ 298/ 473] Deflate
- 16> Adding actors/strife/reaver.txt 52.3% [ 508/ 1064] Deflate
- 16> Adding actors/strife/rebels.txt 66.0% [ 739/ 2174] Deflate
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- 16> Adding actors/strife/spectral.txt 77.4% [ 1028/ 4551] Deflate
- 16> Adding actors/strife/stalker.txt 60.0% [ 549/ 1374] Deflate
- 16> Adding actors/strife/strifeammo.txt 81.2% [ 698/ 3717] Deflate
- 16> Adding actors/strife/strifearmor.txt 60.1% [ 275/ 689] Deflate
- 16> Adding actors/strife/strifebishop.txt 57.8% [ 794/ 1880] Deflate
- 16> Adding actors/strife/strifehumanoid.txt 58.8% [ 393/ 953] Deflate
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- 16> Adding actors/strife/strifestuff.txt 84.1% [ 3751/ 23640] Deflate
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- 16> Adding actors/strife/thingstoblowup.txt 68.9% [ 792/ 2549] Deflate
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- 16> Adding filter/game-heretic/sndinfo.txt 70.2% [ 1926/ 6465] Deflate
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- 16> Adding filter/game-hexen/sndinfo.txt 76.9% [ 1515/ 6572] Deflate
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- 16> Adding filter/game-strife/defbinds.txt 19.9% [ 117/ 146] Deflate
- 16> Adding filter/game-strife/loadacs.txt 0.0% [ 9/ 9] Stored
- 16> Adding filter/game-strife/sndinfo.txt 71.1% [ 2350/ 8145] Deflate
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- 16> Adding glstuff/mirror.png 0.4% [ 25996/ 26089] Deflate
- 16> Adding graphics/-badpatc.lmp 64.7% [ 193/ 546] Deflate
- 16> Adding graphics/artibox.png 10.9% [ 180/ 202] Deflate
- 16> Adding graphics/bal7scr1.png 0.0% [ 637/ 637] Stored
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- 16> Adding graphics/bfglite1.png 0.0% [ 1107/ 1107] Stored
- 16> Adding graphics/bfglite2.png 0.0% [ 1020/ 1020] Stored
- 16> Adding graphics/bfgscrc1.png 0.0% [ 2263/ 2263] Stored
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- 16> Adding graphics/bsplat1.png 0.0% [ 595/ 595] Stored
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- 16> Adding graphics/bsplat3.png 0.0% [ 346/ 346] Stored
- 16> Adding graphics/bsplat4.png 0.0% [ 366/ 366] Stored
- 16> Adding graphics/bsplat5.png 0.0% [ 399/ 399] Stored
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- 16> Adding graphics/bsplat7.png 3.5% [ 221/ 229] Deflate
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- 16> Adding graphics/cbalscr2.png 0.0% [ 665/ 665] Stored
- 16> Adding graphics/cbowmark.png 0.0% [ 1680/ 1680] Stored
- 16> Adding graphics/chexcurs.png 0.0% [ 264/ 264] Stored
- 16> Adding graphics/chip1.png 6.7% [ 140/ 150] Deflate
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- 16> Adding graphics/clerface.png 2.8% [ 211/ 217] Deflate
- 16> Adding graphics/cursor.png 0.0% [ 264/ 264] Stored
- 16> Adding graphics/doomcurs.png 0.0% [ 264/ 264] Stored
- 16> Adding graphics/fiteface.png 3.6% [ 217/ 225] Deflate
- 16> Adding graphics/hamoback.png 0.0% [ 831/ 831] Stored
- 16> Adding graphics/herecurs.png 0.0% [ 264/ 264] Stored
- 16> Adding graphics/hexncurs.png 0.0% [ 264/ 264] Stored
- 16> Adding graphics/invgeml1.png 87.3% [ 1956/ 15350] Deflate
- 16> Adding graphics/invgeml2.png 87.3% [ 1953/ 15351] Deflate
- 16> Adding graphics/invgemr1.png 87.3% [ 1954/ 15351] Deflate
- 16> Adding graphics/invgemr2.png 87.3% [ 1953/ 15353] Deflate
- 16> Adding graphics/m_back_d.png 2.4% [ 240/ 246] Deflate
- 16> Adding graphics/m_back_h.png 2.9% [ 238/ 245] Deflate
- 16> Adding graphics/m_back_s.png 2.8% [ 243/ 250] Deflate
- 16> Adding graphics/m_back_x.png 2.8% [ 243/ 250] Deflate
- 16> Adding graphics/mageface.png 2.0% [ 250/ 255] Deflate
- 16> Adding graphics/plasma1.png 0.0% [ 1214/ 1214] Stored
- 16> Adding graphics/plasma2.png 0.0% [ 1446/ 1446] Stored
- 16> Adding graphics/readyico.png 2.3% [ 253/ 259] Deflate
- 16> Adding graphics/scorch1.png 0.0% [ 3488/ 3488] Stored
- 16> Adding graphics/selectbo.png 13.4% [ 213/ 246] Deflate
- 16> Adding graphics/stfbany.png 7.4% [ 200/ 216] Deflate
- 16> Adding graphics/stkeys6.png 5.1% [ 187/ 197] Deflate
- 16> Adding graphics/stkeys7.png 3.9% [ 195/ 203] Deflate
- 16> Adding graphics/stkeys8.png 4.5% [ 191/ 200] Deflate
- 16> Adding graphics/stpbany.png 9.3% [ 186/ 205] Deflate
- 16> Adding graphics/strfcurs.png 0.0% [ 264/ 264] Stored
- 16> Adding graphics/twirl.png 0.0% [ 2660/ 2660] Stored
- 16> Adding graphics/xhairb1.imgz 53.3% [ 42/ 90] Deflate
- 16> Adding graphics/xhairb2.png 10.9% [ 114/ 128] Deflate
- 16> Adding graphics/xhairb3.imgz 47.4% [ 61/ 116] Deflate
- 16> Adding graphics/xhairb4.imgz 34.1% [ 54/ 82] Deflate
- 16> Adding graphics/xhairb5.imgz 44.0% [ 28/ 50] Deflate
- 16> Adding graphics/xhairb6.imgz 23.6% [ 55/ 72] Deflate
- 16> Adding graphics/xhairb7.imgz 36.4% [ 21/ 33] Deflate
- 16> Adding graphics/xhairs1.imgz 51.0% [ 24/ 49] Deflate
- 16> Adding graphics/xhairs2.imgz 51.4% [ 35/ 72] Deflate
- 16> Adding graphics/xhairs3.imgz 53.1% [ 23/ 49] Deflate
- 16> Adding graphics/xhairs4.imgz 42.9% [ 28/ 49] Deflate
- 16> Adding graphics/xhairs5.imgz 45.5% [ 18/ 33] Deflate
- 16> Adding graphics/xhairs6.imgz 16.7% [ 40/ 48] Deflate
- 16> Adding graphics/xhairs7.imgz 52.0% [ 12/ 25] Deflate
- 16> Adding maparrows/arrow.txt 62.6% [ 83/ 222] Deflate
- 16> Adding maparrows/dagger.txt 62.8% [ 141/ 379] Deflate
- 16> Adding maparrows/ddtarrow.txt 71.4% [ 156/ 545] Deflate
- 16> Adding maparrows/key.txt 66.2% [ 96/ 284] Deflate
- 16> Adding maparrows/ravenkey.txt 54.3% [ 122/ 267] Deflate
- 16> Adding mapinfo/chex.txt 64.0% [ 2036/ 5658] Deflate
- 16> Adding mapinfo/chex3.txt 28.1% [ 128/ 178] Deflate
- 16> Adding mapinfo/common.txt 75.2% [ 3027/ 12215] Deflate
- 16> Adding mapinfo/conversationids.txt 60.8% [ 2505/ 6391] Deflate
- 16> Adding mapinfo/doom1.txt 81.5% [ 1439/ 7795] Deflate
- 16> Adding mapinfo/doom2.txt 83.7% [ 1360/ 8324] Deflate
- 16> Adding mapinfo/doom2bfg.txt 59.5% [ 405/ 1001] Deflate
- 16> Adding mapinfo/doomcommon.txt 58.7% [ 1805/ 4370] Deflate
- 16> Adding mapinfo/doomitems.txt 63.7% [ 1182/ 3257] Deflate
- 16> Adding mapinfo/hacxharm.txt 11.1% [ 64/ 72] Deflate
- 16> Adding mapinfo/heretic.txt 76.2% [ 3317/ 13921] Deflate
- 16> Adding mapinfo/hereticsw.txt 20.9% [ 117/ 148] Deflate
- 16> Adding mapinfo/hexdd.txt 12.4% [ 78/ 89] Deflate
- 16> Adding mapinfo/hexen.txt 65.1% [ 3929/ 11246] Deflate
- 16> Adding mapinfo/mindefaults.txt 54.6% [ 700/ 1542] Deflate
- 16> Adding mapinfo/plutonia.txt 81.8% [ 1203/ 6613] Deflate
- 16> Adding mapinfo/strife.txt 69.3% [ 4810/ 15652] Deflate
- 16> Adding mapinfo/tnt.txt 81.9% [ 1195/ 6595] Deflate
- 16> Adding mapinfo/ultdoom.txt 25.4% [ 132/ 177] Deflate
- 16> Adding mapinfo/urbanbrawl.txt 11.1% [ 80/ 90] Deflate
- 16> Adding sbarinfo/doom.txt 72.2% [ 1203/ 4322] Deflate
- 16> Adding sbarinfo/heretic.txt 68.5% [ 1196/ 3801] Deflate
- 16> Adding sbarinfo/hexen.txt 76.8% [ 1529/ 6599] Deflate
- 16> Adding shaders/d3d/build.bat 52.1% [ 45/ 94] Deflate
- 16> Adding shaders/d3d/shaders.ps 63.2% [ 1418/ 3855] Deflate
- 16> Adding shaders/d3d/sm14/BurnWipe.pso 25.4% [ 170/ 228] Deflate
- 16> Adding shaders/d3d/sm14/GammaCorrection.pso 40.9% [ 272/ 460] Deflate
- 16> Adding shaders/d3d/sm14/InGameColormap.pso 23.0% [ 151/ 196] Deflate
- 16> Adding shaders/d3d/sm14/InGameColormapDesat.pso 30.2% [ 229/ 328] Deflate
- 16> Adding shaders/d3d/sm14/InGameColormapInv.pso 25.8% [ 190/ 256] Deflate
- 16> Adding shaders/d3d/sm14/InGameColormapInvDesat.pso 31.7% [ 235/ 344] Deflate
- 16> Adding shaders/d3d/sm14/InGameColormapPal.pso 32.4% [ 219/ 324] Deflate
- 16> Adding shaders/d3d/sm14/InGameColormapPalDesat.pso 35.6% [ 281/ 436] Deflate
- 16> Adding shaders/d3d/sm14/InGameColormapPalInv.pso 32.9% [ 247/ 368] Deflate
- 16> Adding shaders/d3d/sm14/InGameColormapPalInvDesat.pso 36.5% [ 287/ 452] Deflate
- 16> Adding shaders/d3d/sm14/NormalColor.pso 21.7% [ 141/ 180] Deflate
- 16> Adding shaders/d3d/sm14/NormalColorInv.pso 25.0% [ 180/ 240] Deflate
- 16> Adding shaders/d3d/sm14/NormalColorPal.pso 31.8% [ 210/ 308] Deflate
- 16> Adding shaders/d3d/sm14/NormalColorPalInv.pso 32.7% [ 237/ 352] Deflate
- 16> Adding shaders/d3d/sm14/RedToAlpha.pso 21.7% [ 166/ 212] Deflate
- 16> Adding shaders/d3d/sm14/RedToAlphaInv.pso 25.0% [ 192/ 256] Deflate
- 16> Adding shaders/d3d/sm14/SpecialColormap.pso 24.6% [ 208/ 276] Deflate
- 16> Adding shaders/d3d/sm14/SpecialColormapPal.pso 33.2% [ 259/ 388] Deflate
- 16> Adding shaders/d3d/sm14/VertexColor.pso 13.8% [ 100/ 116] Deflate
- 16> Adding shaders/d3d/sm14/build.bat 85.3% [ 286/ 1952] Deflate
- 16> Adding shaders/d3d/sm20/BurnWipe.pso 32.3% [ 203/ 300] Deflate
- 16> Adding shaders/d3d/sm20/GammaCorrection.pso 29.3% [ 232/ 328] Deflate
- 16> Adding shaders/d3d/sm20/InGameColormap.pso 28.1% [ 184/ 256] Deflate
- 16> Adding shaders/d3d/sm20/InGameColormapDesat.pso 34.3% [ 255/ 388] Deflate
- 16> Adding shaders/d3d/sm20/InGameColormapInv.pso 31.0% [ 218/ 316] Deflate
- 16> Adding shaders/d3d/sm20/InGameColormapInvDesat.pso 35.4% [ 261/ 404] Deflate
- 16> Adding shaders/d3d/sm20/InGameColormapPal.pso 36.9% [ 250/ 396] Deflate
- 16> Adding shaders/d3d/sm20/InGameColormapPalDesat.pso 39.8% [ 308/ 512] Deflate
- 16> Adding shaders/d3d/sm20/InGameColormapPalInv.pso 36.6% [ 279/ 440] Deflate
- 16> Adding shaders/d3d/sm20/InGameColormapPalInvDesat.pso 40.3% [ 315/ 528] Deflate
- 16> Adding shaders/d3d/sm20/NormalColor.pso 27.4% [ 183/ 252] Deflate
- 16> Adding shaders/d3d/sm20/NormalColorInv.pso 29.5% [ 220/ 312] Deflate
- 16> Adding shaders/d3d/sm20/NormalColorPal.pso 36.0% [ 251/ 392] Deflate
- 16> Adding shaders/d3d/sm20/NormalColorPalInv.pso 36.2% [ 278/ 436] Deflate
- 16> Adding shaders/d3d/sm20/RedToAlpha.pso 28.3% [ 195/ 272] Deflate
- 16> Adding shaders/d3d/sm20/RedToAlphaInv.pso 32.0% [ 223/ 328] Deflate
- 16> Adding shaders/d3d/sm20/SpecialColormap.pso 33.2% [ 243/ 364] Deflate
- 16> Adding shaders/d3d/sm20/SpecialColormapPal.pso 37.7% [ 304/ 488] Deflate
- 16> Adding shaders/d3d/sm20/VertexColor.pso 13.7% [ 107/ 124] Deflate
- 16> Adding shaders/d3d/sm20/build.bat 84.3% [ 279/ 1781] Deflate
- 16> Adding shaders/d3d/sm30/BurnWipe.pso 31.0% [ 207/ 300] Deflate
- 16> Adding shaders/d3d/sm30/GammaCorrection.pso 30.5% [ 228/ 328] Deflate
- 16> Adding shaders/d3d/sm30/InGameColormap.pso 23.8% [ 186/ 244] Deflate
- 16> Adding shaders/d3d/sm30/InGameColormapDesat.pso 30.6% [ 261/ 376] Deflate
- 16> Adding shaders/d3d/sm30/InGameColormapInv.pso 27.3% [ 221/ 304] Deflate
- 16> Adding shaders/d3d/sm30/InGameColormapInvDesat.pso 32.9% [ 263/ 392] Deflate
- 16> Adding shaders/d3d/sm30/InGameColormapPal.pso 34.4% [ 252/ 384] Deflate
- 16> Adding shaders/d3d/sm30/InGameColormapPalDesat.pso 37.0% [ 315/ 500] Deflate
- 16> Adding shaders/d3d/sm30/InGameColormapPalInv.pso 34.6% [ 280/ 428] Deflate
- 16> Adding shaders/d3d/sm30/InGameColormapPalInvDesat.pso 38.4% [ 318/ 516] Deflate
- 16> Adding shaders/d3d/sm30/NormalColor.pso 23.3% [ 184/ 240] Deflate
- 16> Adding shaders/d3d/sm30/NormalColorInv.pso 28.7% [ 214/ 300] Deflate
- 16> Adding shaders/d3d/sm30/NormalColorPal.pso 34.2% [ 250/ 380] Deflate
- 16> Adding shaders/d3d/sm30/NormalColorPalInv.pso 34.7% [ 277/ 424] Deflate
- 16> Adding shaders/d3d/sm30/RedToAlpha.pso 22.9% [ 185/ 240] Deflate
- 16> Adding shaders/d3d/sm30/RedToAlphaInv.pso 28.7% [ 214/ 300] Deflate
- 16> Adding shaders/d3d/sm30/SpecialColormap.pso 32.1% [ 239/ 352] Deflate
- 16> Adding shaders/d3d/sm30/SpecialColormapPal.pso 36.6% [ 302/ 476] Deflate
- 16> Adding shaders/d3d/sm30/VertexColor.pso 11.3% [ 110/ 124] Deflate
- 16> Adding shaders/d3d/sm30/build.bat 84.4% [ 278/ 1781] Deflate
- 16> Adding shaders/glsl/burn.fp 44.0% [ 169/ 302] Deflate
- 16> Adding shaders/glsl/fogboundary.fp 54.9% [ 250/ 554] Deflate
- 16> Adding shaders/glsl/func_brightmap.fp 35.2% [ 158/ 244] Deflate
- 16> Adding shaders/glsl/func_defaultlight.fp 12.0% [ 44/ 50] Deflate
- 16> Adding shaders/glsl/func_normal.fp 6.9% [ 54/ 58] Deflate
- 16> Adding shaders/glsl/func_notexture.fp 0.0% [ 61/ 61] Stored
- 16> Adding shaders/glsl/func_warp1.fp 41.6% [ 191/ 327] Deflate
- 16> Adding shaders/glsl/func_warp2.fp 49.8% [ 216/ 430] Deflate
- 16> Adding shaders/glsl/func_wavex.fp 26.6% [ 160/ 218] Deflate
- 16> Adding shaders/glsl/fuzz_jagged.fp 51.2% [ 316/ 647] Deflate
- 16> Adding shaders/glsl/fuzz_noise.fp 52.3% [ 298/ 625] Deflate
- 16> Adding shaders/glsl/fuzz_smooth.fp 45.5% [ 241/ 442] Deflate
- 16> Adding shaders/glsl/fuzz_smoothnoise.fp 47.5% [ 270/ 514] Deflate
- 16> Adding shaders/glsl/fuzz_smoothtranslucent.fp 44.8% [ 229/ 415] Deflate
- 16> Adding shaders/glsl/fuzz_standard.fp 50.6% [ 274/ 555] Deflate
- 16> Adding shaders/glsl/fuzz_swirly.fp 48.3% [ 241/ 466] Deflate
- 16> Adding shaders/glsl/main.fp 67.9% [ 2516/ 7829] Deflate
- 16> Adding shaders/glsl/main.vp 59.0% [ 676/ 1650] Deflate
- 16> Adding shaders/glsl/shaderdefs.i 59.7% [ 558/ 1386] Deflate
- 16> Adding shaders/glsl/stencil.fp 16.3% [ 67/ 80] Deflate
- 16> Adding sounds/DSDGACT.flac 0.0% [ 16524/ 16524] Stored
- 16> Adding sounds/DSDGATK.flac 0.0% [ 15893/ 15893] Stored
- 16> Adding sounds/DSDGDTH.flac 0.0% [ 62060/ 62060] Stored
- 16> Adding sounds/DSDGPAIN.flac 0.6% [ 17148/ 17250] Deflate
- 16> Adding sounds/DSDGSIT.flac 0.1% [ 28138/ 28170] Deflate
- 16> Adding sounds/dsempty.lmp 0.0% [ 12/ 12] Stored
- 16> Adding sounds/dsquake.flac 0.5% [ 39017/ 39213] Deflate
- 16> Adding sounds/dssecret.flac 0.9% [145029/146282] Deflate
- 16> Adding sounds/icebrk1a.flac 0.0% [ 23260/ 23260] Stored
- 16> Adding sounds/icedth1.flac 0.0% [ 29386/ 29386] Stored
- 16> Adding sounds/railgf1.flac 1.8% [ 33362/ 33984] Deflate
- 16> Adding sounds/spark1.flac 0.0% [ 14184/ 14184] Stored
- 16> Adding sounds/spark2.flac 0.0% [ 17809/ 17809] Stored
- 16> Adding sounds/spark3.flac 0.1% [ 18848/ 18862] Deflate
- 16> Adding sprites/AFLYA0.png 7.2% [ 103/ 111] Deflate
- 16> Adding sprites/AFLYB0.png 7.4% [ 88/ 95] Deflate
- 16> Adding sprites/AFLYC0.png 7.2% [ 103/ 111] Deflate
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- 16> Adding sprites/PLS1B0.png 8.7% [ 137/ 150] Deflate
- 16> Adding sprites/PLS1C0.png 9.3% [ 136/ 150] Deflate
- 16> Adding sprites/PLS1D0.png 8.7% [ 137/ 150] Deflate
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- 16> Adding sprites/PLS1F0.png 7.3% [ 139/ 150] Deflate
- 16> Adding sprites/PLS1G0.png 7.3% [ 139/ 150] Deflate
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- 16> Adding sprites/PLS2E0.png 8.7% [ 137/ 150] Deflate
- 16> Adding sprites/amrka0.png 7.3% [ 139/ 150] Deflate
- 16> Adding sprites/dogs/DOGSA1.png 7.7% [ 143/ 155] Deflate
- 16> Adding sprites/dogs/DOGSA2A8.png 7.7% [ 143/ 155] Deflate
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- 16> E:/zq/src/gzq/build/gzdoom.pk3 contains 586 files (updated 586)
- 17>------ Build started: Project: ALL_BUILD, Configuration: Debug Win32 ------
- 17> Building Custom Rule E:/zq/src/gzq/CMakeLists.txt
- 17> CMake does not need to re-run because E:\zq\src\gzq\build\CMakeFiles\generate.stamp is up-to-date.
- 18>------ Skipped Build: Project: INSTALL, Configuration: Debug Win32 ------
- 18>Project not selected to build for this solution configuration
- ========== Build: 16 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========
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