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  1. 1>------ Build started: Project: ZERO_CHECK, Configuration: Debug Win32 ------
  2. 1> Checking Build System
  3. 1> CMake does not need to re-run because E:/zq/src/gzq/build/CMakeFiles/generate.stamp is up-to-date.
  4. 1> CMake does not need to re-run because E:/zq/src/gzq/build/zlib/CMakeFiles/generate.stamp is up-to-date.
  5. 1> CMake does not need to re-run because E:/zq/src/gzq/build/jpeg-6b/CMakeFiles/generate.stamp is up-to-date.
  6. 1> CMake does not need to re-run because E:/zq/src/gzq/build/bzip2/CMakeFiles/generate.stamp is up-to-date.
  7. 1> CMake does not need to re-run because E:/zq/src/gzq/build/game-music-emu/CMakeFiles/generate.stamp is up-to-date.
  8. 1> CMake does not need to re-run because E:/zq/src/gzq/build/game-music-emu/gme/CMakeFiles/generate.stamp is up-to-date.
  9. 1> CMake does not need to re-run because E:/zq/src/gzq/build/lzma/CMakeFiles/generate.stamp is up-to-date.
  10. 1> CMake does not need to re-run because E:/zq/src/gzq/build/tools/CMakeFiles/generate.stamp is up-to-date.
  11. 1> CMake does not need to re-run because E:/zq/src/gzq/build/tools/lemon/CMakeFiles/generate.stamp is up-to-date.
  12. 1> CMake does not need to re-run because E:/zq/src/gzq/build/tools/re2c/CMakeFiles/generate.stamp is up-to-date.
  13. 1> CMake does not need to re-run because E:/zq/src/gzq/build/tools/fixrtext/CMakeFiles/generate.stamp is up-to-date.
  14. 1> CMake does not need to re-run because E:/zq/src/gzq/build/tools/updaterevision/CMakeFiles/generate.stamp is up-to-date.
  15. 1> CMake does not need to re-run because E:/zq/src/gzq/build/tools/zipdir/CMakeFiles/generate.stamp is up-to-date.
  16. 1> CMake does not need to re-run because E:/zq/src/gzq/build/dumb/CMakeFiles/generate.stamp is up-to-date.
  17. 1> CMake does not need to re-run because E:/zq/src/gzq/build/gdtoa/CMakeFiles/generate.stamp is up-to-date.
  18. 1> CMake does not need to re-run because E:/zq/src/gzq/build/wadsrc/CMakeFiles/generate.stamp is up-to-date.
  19. 1> CMake does not need to re-run because E:/zq/src/gzq/build/src/CMakeFiles/generate.stamp is up-to-date.
  20. 2>------ Build started: Project: updaterevision, Configuration: Debug Win32 ------
  21. 3>------ Build started: Project: bz2, Configuration: Debug Win32 ------
  22. 4>------ Build started: Project: dumb, Configuration: Debug Win32 ------
  23. 5>------ Build started: Project: gdtoa, Configuration: Debug Win32 ------
  24. 6>------ Build started: Project: gme, Configuration: Debug Win32 ------
  25. 7>------ Build started: Project: jpeg, Configuration: Debug Win32 ------
  26. 8>------ Build started: Project: lemon, Configuration: Debug Win32 ------
  27. 9>------ Build started: Project: lzma, Configuration: Debug Win32 ------
  28. 2> Building Custom Rule E:/zq/src/gzq/tools/updaterevision/CMakeLists.txt
  29. 2> CMake does not need to re-run because E:\zq\src\gzq\build\tools\updaterevision\CMakeFiles\generate.stamp is up-to-date.
  30. 2> updaterevision.c
  31. 3> Building Custom Rule E:/zq/src/gzq/bzip2/CMakeLists.txt
  32. 9> Building Custom Rule E:/zq/src/gzq/lzma/CMakeLists.txt
  33. 3> CMake does not need to re-run because E:\zq\src\gzq\build\bzip2\CMakeFiles\generate.stamp is up-to-date.
  34. 9> CMake does not need to re-run because E:\zq\src\gzq\build\lzma\CMakeFiles\generate.stamp is up-to-date.
  35. 6> Building Custom Rule E:/zq/src/gzq/game-music-emu/gme/CMakeLists.txt
  36. 6> CMake does not need to re-run because E:\zq\src\gzq\build\game-music-emu\gme\CMakeFiles\generate.stamp is up-to-date.
  37. 8> Building Custom Rule E:/zq/src/gzq/tools/lemon/CMakeLists.txt
  38. 5> Building Custom Rule E:/zq/src/gzq/gdtoa/CMakeLists.txt
  39. 3> blocksort.c
  40. 9> 7zBuf.c
  41. 5> CMake does not need to re-run because E:\zq\src\gzq\build\gdtoa\CMakeFiles\generate.stamp is up-to-date.
  42. 8> CMake does not need to re-run because E:\zq\src\gzq\build\tools\lemon\CMakeFiles\generate.stamp is up-to-date.
  43. 3> bzlib.c
  44. 3> compress.c
  45. 4> Building Custom Rule E:/zq/src/gzq/dumb/CMakeLists.txt
  46. 7> Building Custom Rule E:/zq/src/gzq/jpeg-6b/CMakeLists.txt
  47. 4> CMake does not need to re-run because E:\zq\src\gzq\build\dumb\CMakeFiles\generate.stamp is up-to-date.
  48. 3> crctable.c
  49. 6> Blip_Buffer.cpp
  50. 7> CMake does not need to re-run because E:\zq\src\gzq\build\jpeg-6b\CMakeFiles\generate.stamp is up-to-date.
  51. 3> decompress.c
  52. 5> dmisc.c
  53. 8> lemon.c
  54. 3> huffman.c
  55. 3> randtable.c
  56. 5> dtoa.c
  57. 6> Classic_Emu.cpp
  58. 3> Generating Code...
  59. 5> misc.c
  60. 4> unload.c
  61. 5> Generating Code...
  62. 7> jcomapi.c
  63. 6> Data_Reader.cpp
  64. 4> rendsig.c
  65. 7> jdapimin.c
  66. 4> rendduh.c
  67. 7> jdapistd.c
  68. 6> Dual_Resampler.cpp
  69. 5> gdtoa.vcxproj -> E:\zq\src\gzq\build\gdtoa\Debug\gdtoa.lib
  70. 9> 7zCrc.c
  71. 4> register.c
  72. 7> jdatasrc.c
  73. 6> Effects_Buffer.cpp
  74. 4> readduh.c
  75. 7> jdcoefct.c
  76. 4> rawsig.c
  77. 7> jdcolor.c
  78. 6> Fir_Resampler.cpp
  79. 4> makeduh.c
  80. 7> jddctmgr.c
  81. 4> loadduh.c
  82. 7> jdhuff.c
  83. 6> gme.cpp
  84. 4> dumbfile.c
  85. 7> jdinput.c
  86. 4> duhtag.c
  87. 6> Gme_File.cpp
  88. 7> jdmainct.c
  89. 9> 7zCrcOpt.c
  90. 4> duhlen.c
  91. 6> M3u_Playlist.cpp
  92. 7> jdmarker.c
  93. 4> atexit.c
  94. 4> stdfile.c
  95. 7> jdmaster.c
  96. 6> Multi_Buffer.cpp
  97. 4> silence.c
  98. 7> jdmerge.c
  99. 6> Music_Emu.cpp
  100. 4> sampbuf.c
  101. 7> jdphuff.c
  102. 4> riff.c
  103. 6> Ay_Apu.cpp
  104. 7> jdpostct.c
  105. 4> resample.c
  106. 6> Ym2612_Emu.cpp
  107. 7> jdsample.c
  108. 9> 7zDec.c
  109. 7> jerror.c
  110. 2> updaterevision.vcxproj -> E:\zq\src\gzq\build\tools\updaterevision\Debug\updaterevision.exe
  111. 4> memfile.c
  112. 7> jidctint.c
  113. 6> Sms_Apu.cpp
  114. 10>------ Build started: Project: re2c, Configuration: Debug Win32 ------
  115. 4> clickrem.c
  116. 7> jmemmgr.c
  117. 6> Ay_Cpu.cpp
  118. 4> barray.c
  119. 7> jutils.c
  120. 11>------ Build started: Project: revision_check, Configuration: Debug Win32 ------
  121. 4> Generating Code...
  122. 7> Generating Code...
  123. 6> Ay_Emu.cpp
  124. 9> 7zIn.c
  125. 6> Gb_Apu.cpp
  126. 6> Gb_Cpu.cpp
  127. 11> Building Custom Rule E:/zq/src/gzq/src/CMakeLists.txt
  128. 11> CMake does not need to re-run because E:\zq\src\gzq\build\src\CMakeFiles\generate.stamp is up-to-date.
  129. 6> Gb_Oscs.cpp
  130. 8> lemon.vcxproj -> E:\zq\src\gzq\build\tools\lemon\Debug\lemon.exe
  131. 11> 'git' is not recognized as an internal or external command,
  132. 11> operable program or batch file.
  133. 11> Failed to get commit info: No error
  134. 6> Gbs_Emu.cpp
  135. 12>------ Build started: Project: z, Configuration: Debug Win32 ------
  136. 6> Generating Code...
  137. 9> 7zStream.c
  138. 8> E:/zq/src/gzq/build/tools/lemon/Debug
  139. 13>------ Build started: Project: fixrtext, Configuration: Debug Win32 ------
  140. 12> Building Custom Rule E:/zq/src/gzq/zlib/CMakeLists.txt
  141. 12> CMake does not need to re-run because E:\zq\src\gzq\build\zlib\CMakeFiles\generate.stamp is up-to-date.
  142. 7> jpeg.vcxproj -> E:\zq\src\gzq\build\jpeg-6b\Debug\jpeg.lib
  143. 12> adler32.c
  144. 4> Compiling...
  145. 4> tarray.c
  146. 13> Building Custom Rule E:/zq/src/gzq/tools/fixrtext/CMakeLists.txt
  147. 12> compress.c
  148. 4> xmeffect.c
  149. 12> crc32.c
  150. 13> CMake does not need to re-run because E:\zq\src\gzq\build\tools\fixrtext\CMakeFiles\generate.stamp is up-to-date.
  151. 13> fixrtext.c
  152. 4> readxm2.c
  153. 9> Bcj2.c
  154. 12> deflate.c
  155. 12> inflate.c
  156. 4> readxm.c
  157. 12> infback.c
  158. 12> inftrees.c
  159. 4> readstm2.c
  160. 12> inffast.c
  161. 4> readstm.c
  162. 12> trees.c
  163. 12> uncompr.c
  164. 4> reads3m2.c
  165. 12> zutil.c
  166. 4> reads3m.c
  167. 12> Generating Code...
  168. 4> readriff.c
  169. 9> Bra.c
  170. 4> readptm.c
  171. 4> readpsm.c
  172. 4> readoldpsm.c
  173. 4> readokt2.c
  174. 4> readokt.c
  175. 4> readmtm.c
  176. 9> Bra86.c
  177. 4> readmod2.c
  178. 4> readmod.c
  179. 4> readdsmf.c
  180. 4> readasy.c
  181. 4> readamf2.c
  182. 6> Compiling...
  183. 6> Gym_Emu.cpp
  184. 4> Generating Code...
  185. 9> CpuArch.c
  186. 6> Hes_Apu.cpp
  187. 12> z.vcxproj -> E:\zq\src\gzq\build\zlib\Debug\zd.lib
  188. 6> Hes_Cpu.cpp
  189. 6> Hes_Emu.cpp
  190. 6> Kss_Cpu.cpp
  191. 6> Kss_Emu.cpp
  192. 9> LzFind.c
  193. 6> Kss_Scc_Apu.cpp
  194. 6> Nes_Apu.cpp
  195. 6> Nes_Cpu.cpp
  196. 13> fixrtext.vcxproj -> E:\zq\src\gzq\build\tools\fixrtext\Debug\fixrtext.exe
  197. 6> Nes_Fme7_Apu.cpp
  198. 6> Nes_Namco_Apu.cpp
  199. 9> Lzma2Dec.c
  200. 6> Nes_Oscs.cpp
  201. 4> Compiling...
  202. 4> readamf.c
  203. 6> Nes_Vrc6_Apu.cpp
  204. 4> readam.c
  205. 6> Nsf_Emu.cpp
  206. 4> read6692.c
  207. 4> read669.c
  208. 4> ptmeffect.c
  209. 6> Nsfe_Emu.cpp
  210. 4> loadxm2.c
  211. 9> LzmaDec.c
  212. 6> Sap_Apu.cpp
  213. 4> loadxm.c
  214. 4> loadstm2.c
  215. 6> Sap_Cpu.cpp
  216. 4> loadstm.c
  217. 6> Sap_Emu.cpp
  218. 4> loads3m2.c
  219. 6> Snes_Spc.cpp
  220. 4> loads3m.c
  221. 4> loadriff2.c
  222. 6> Spc_Cpu.cpp
  223. 4> loadriff.c
  224. 6> Generating Code...
  225. 4> loadptm2.c
  226. 9> LzmaEnc.c
  227. 4> loadptm.c
  228. 4> loadpsm2.c
  229. 4> loadpsm.c
  230. 4> loadoldpsm2.c
  231. 4> loadoldpsm.c
  232. 4> loadokt2.c
  233. 4> Generating Code...
  234. 9> LzFindMt.c
  235. 4> Compiling...
  236. 4> loadokt.c
  237. 4> loadmtm2.c
  238. 4> loadmtm.c
  239. 4> loadmod2.c
  240. 9> Threads.c
  241. 4> loadmod.c
  242. 4> loadasy2.c
  243. 4> loadasy.c
  244. 4> loadamf2.c
  245. 4> loadamf.c
  246. 4> load6692.c
  247. 4> load669.c
  248. 4> itunload.c
  249. 9> Generating Code...
  250. 4> itrender.c
  251. 4> itread2.c
  252. 4> itread.c
  253. 4> itorder.c
  254. 4> itmisc.c
  255. 4> itload2.c
  256. 4> itload.c
  257. 4> readany.c
  258. 4> Generating Code...
  259. 9> lzma.vcxproj -> E:\zq\src\gzq\build\lzma\Debug\lzma.lib
  260. 4> Compiling...
  261. 4> loadany2.c
  262. 4> loadany.c
  263. 4> readany2.c
  264. 4> resampler.c
  265. 4> lpc.c
  266. 4> Generating Code...
  267. 4> dumb.vcxproj -> E:\zq\src\gzq\build\dumb\Debug\dumb.lib
  268. 6> Compiling...
  269. 6> Spc_Dsp.cpp
  270. 6> Spc_Emu.cpp
  271. 6> Spc_Filter.cpp
  272. 6> Vgm_Emu.cpp
  273. 6> Vgm_Emu_Impl.cpp
  274. 6> Ym2413_Emu.cpp
  275. 6> Generating Code...
  276. 3> bz2.vcxproj -> E:\zq\src\gzq\build\bzip2\Debug\bz2.lib
  277. 14>------ Build started: Project: zipdir, Configuration: Debug Win32 ------
  278. 6> gme.vcxproj -> E:\zq\src\gzq\build\game-music-emu\gme\Debug\gme.lib
  279. 15>------ Build started: Project: zdoom, Configuration: Debug Win32 ------
  280. 14> Building Custom Rule E:/zq/src/gzq/tools/zipdir/CMakeLists.txt
  281. 14> CMake does not need to re-run because E:\zq\src\gzq\build\tools\zipdir\CMakeFiles\generate.stamp is up-to-date.
  282. 14> zipdir.c
  283. 15> Building Custom Rule E:/zq/src/gzq/src/CMakeLists.txt
  284. 15> CMake does not need to re-run because E:\zq\src\gzq\build\src\CMakeFiles\generate.stamp is up-to-date.
  285. 15> Generating sc_man_scanner.h
  286. 15> Generating xlat_parser.c, xlat_parser.h
  287. 15> __autostart.cpp
  288. 15> hq2x_asm.cpp
  289. 15> hq3x_asm.cpp
  290. 15> hq4x_asm.cpp
  291. 14> zipdir.vcxproj -> E:\zq\src\gzq\build\tools\zipdir\Debug\zipdir.exe
  292. 15> hqnx_asm_Image.cpp
  293. 15> eaxedit.cpp
  294. 15> hardware.cpp
  295. 15> helperthread.cpp
  296. 15> i_cd.cpp
  297. 15> i_crash.cpp
  298. 15>C:\Program Files (x86)\Windows Kits\8.1\Include\um\dbghelp.h(1544): warning C4091: 'typedef ': ignored on left of '' when no variable is declared
  299. 15>C:\Program Files (x86)\Windows Kits\8.1\Include\um\dbghelp.h(3190): warning C4091: 'typedef ': ignored on left of '' when no variable is declared
  300. 15> i_input.cpp
  301. 15> i_keyboard.cpp
  302. 15> i_mouse.cpp
  303. 15> i_dijoy.cpp
  304. 15> i_rawps2.cpp
  305. 15> i_xinput.cpp
  306. 15> i_main.cpp
  307. 15> i_movie.cpp
  308. 15> i_system.cpp
  309. 15>E:\zq\src\gzq\src\win32\i_system.cpp(1431): warning C4838: conversion from 'int' to 'DWORD' requires a narrowing conversion
  310. 15> st_start.cpp
  311. 15>E:\zq\src\gzq\src\win32\st_start.cpp(1584): warning C4838: conversion from 'int' to 'const BYTE' requires a narrowing conversion
  312. 15> Generating Code...
  313. 15> Compiling...
  314. 15> win32gliface.cpp
  315. 15> win32video.cpp
  316. 15> x86.cpp
  317. 15> actorptrselect.cpp
  318. 15> am_map.cpp
  319. 15> b_bot.cpp
  320. 15> b_func.cpp
  321. 15> b_game.cpp
  322. 15> b_move.cpp
  323. 15> b_think.cpp
  324. 15> bbannouncer.cpp
  325. 15> c_bind.cpp
  326. 15> c_cmds.cpp
  327. 15> c_console.cpp
  328. 15> c_consolebuffer.cpp
  329. 15> c_cvars.cpp
  330. 15> c_dispatch.cpp
  331. 15> c_expr.cpp
  332. 15> cmdlib.cpp
  333. 15> colormatcher.cpp
  334. 15> Generating Code...
  335. 15> Compiling...
  336. 15> compatibility.cpp
  337. 15>E:\zq\src\gzq\src\compatibility.cpp(151): warning C4838: conversion from '' to 'DWORD' requires a narrowing conversion
  338. 15> configfile.cpp
  339. 15> ct_chat.cpp
  340. 15> d_dehacked.cpp
  341. 15> d_iwad.cpp
  342. 15> d_main.cpp
  343. 15> d_net.cpp
  344. 15> d_netinfo.cpp
  345. 15> d_protocol.cpp
  346. 15> decallib.cpp
  347. 15> dobject.cpp
  348. 15> dobjgc.cpp
  349. 15> dobjtype.cpp
  350. 15> doomdef.cpp
  351. 15> doomstat.cpp
  352. 15> dsectoreffect.cpp
  353. 15> dthinker.cpp
  354. 15> f_wipe.cpp
  355. 15> farchive.cpp
  356. 15> files.cpp
  357. 15> Generating Code...
  358. 15> Compiling...
  359. 15> g_doomedmap.cpp
  360. 15> g_game.cpp
  361. 15> g_hub.cpp
  362. 15> g_level.cpp
  363. 15> g_mapinfo.cpp
  364. 15>E:\zq\src\gzq\src\g_mapinfo.cpp(1333): warning C4838: conversion from 'int' to 'DWORD' requires a narrowing conversion
  365. 15>E:\zq\src\gzq\src\g_mapinfo.cpp(1333): warning C4838: conversion from 'ELevelFlags' to 'DWORD' requires a narrowing conversion
  366. 15>E:\zq\src\gzq\src\g_mapinfo.cpp(1333): warning C4838: conversion from '' to 'DWORD' requires a narrowing conversion
  367. 15> g_skill.cpp
  368. 15> gameconfigfile.cpp
  369. 15> gi.cpp
  370. 15> gitinfo.cpp
  371. 15> hu_scores.cpp
  372. 15> i_net.cpp
  373. 15> info.cpp
  374. 15> keysections.cpp
  375. 15> lumpconfigfile.cpp
  376. 15> m_alloc.cpp
  377. 15> m_argv.cpp
  378. 15> m_bbox.cpp
  379. 15> m_cheat.cpp
  380. 15> m_joy.cpp
  381. 15> m_misc.cpp
  382. 15> Generating Code...
  383. 15> Compiling...
  384. 15> m_png.cpp
  385. 15> m_random.cpp
  386. 15> m_specialpaths.cpp
  387. 15> memarena.cpp
  388. 15> md5.cpp
  389. 15> name.cpp
  390. 15> nodebuild.cpp
  391. 15> nodebuild_classify_nosse2.cpp
  392. 15> nodebuild_events.cpp
  393. 15> nodebuild_extract.cpp
  394. 15> nodebuild_gl.cpp
  395. 15> nodebuild_utility.cpp
  396. 15> p_3dfloors.cpp
  397. 15> p_3dmidtex.cpp
  398. 15> p_acs.cpp
  399. 15> p_buildmap.cpp
  400. 15> p_ceiling.cpp
  401. 15> p_conversation.cpp
  402. 15> p_doors.cpp
  403. 15> p_effect.cpp
  404. 15> Generating Code...
  405. 15> Compiling...
  406. 15> p_enemy.cpp
  407. 15> p_floor.cpp
  408. 15> p_glnodes.cpp
  409. 15> p_interaction.cpp
  410. 15> p_lights.cpp
  411. 15> p_linkedsectors.cpp
  412. 15> p_lnspec.cpp
  413. 15> p_map.cpp
  414. 15> p_maputl.cpp
  415. 15> p_mobj.cpp
  416. 15> p_pillar.cpp
  417. 15> p_plats.cpp
  418. 15> p_pspr.cpp
  419. 15> p_saveg.cpp
  420. 15> p_sectors.cpp
  421. 15> p_setup.cpp
  422. 15> p_sight.cpp
  423. 15> p_slopes.cpp
  424. 15> p_spec.cpp
  425. 15> p_states.cpp
  426. 15> Generating Code...
  427. 15> Compiling...
  428. 15> p_switch.cpp
  429. 15> p_tags.cpp
  430. 15> p_teleport.cpp
  431. 15> p_terrain.cpp
  432. 15> p_things.cpp
  433. 15> p_tick.cpp
  434. 15> p_trace.cpp
  435. 15> p_udmf.cpp
  436. 15> p_usdf.cpp
  437. 15> p_user.cpp
  438. 15>E:\zq\src\gzq\src\p_user.cpp(1882): warning C4244: 'argument': conversion from 'float' to 'SDWORD', possible loss of data
  439. 15>E:\zq\src\gzq\src\p_user.cpp(1905): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
  440. 15>E:\zq\src\gzq\src\p_user.cpp(1911): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
  441. 15>E:\zq\src\gzq\src\p_user.cpp(1915): warning C4244: 'argument': conversion from 'float' to 'fixed_t', possible loss of data
  442. 15>E:\zq\src\gzq\src\p_user.cpp(1915): warning C4244: 'argument': conversion from 'float' to 'angle_t', possible loss of data
  443. 15>E:\zq\src\gzq\src\p_user.cpp(2224): warning C4244: '*=': conversion from 'double' to 'float', possible loss of data
  444. 15>E:\zq\src\gzq\src\p_user.cpp(2561): warning C4244: '=': conversion from 'double' to 'fixed_t', possible loss of data
  445. 15>E:\zq\src\gzq\src\p_user.cpp(2569): warning C4244: '+=': conversion from 'double' to 'fixed_t', possible loss of data
  446. 15>E:\zq\src\gzq\src\p_user.cpp(2584): warning C4244: '=': conversion from 'double' to 'fixed_t', possible loss of data
  447. 15>E:\zq\src\gzq\src\p_user.cpp(2614): warning C4244: '=': conversion from 'double' to 'fixed_t', possible loss of data
  448. 15>E:\zq\src\gzq\src\p_user.cpp(2649): warning C4244: '=': conversion from 'double' to 'fixed_t', possible loss of data
  449. 15>E:\zq\src\gzq\src\p_user.cpp(2657): warning C4244: '+=': conversion from 'double' to 'fixed_t', possible loss of data
  450. 15>E:\zq\src\gzq\src\p_user.cpp(2680): warning C4244: '=': conversion from 'double' to 'fixed_t', possible loss of data
  451. 15>E:\zq\src\gzq\src\p_user.cpp(2688): warning C4244: '+=': conversion from 'double' to 'fixed_t', possible loss of data
  452. 15> p_writemap.cpp
  453. 15> p_xlat.cpp
  454. 15> parsecontext.cpp
  455. 15> po_man.cpp
  456. 15> r_utility.cpp
  457. 15> r_sky.cpp
  458. 15> s_advsound.cpp
  459. 15> s_environment.cpp
  460. 15> s_playlist.cpp
  461. 15> s_sndseq.cpp
  462. 15> Generating Code...
  463. 15> Compiling...
  464. 15> s_sound.cpp
  465. 15> sc_man.cpp
  466. 15> st_stuff.cpp
  467. 15> statistics.cpp
  468. 15> stats.cpp
  469. 15> stringtable.cpp
  470. 15> tables.cpp
  471. 15> teaminfo.cpp
  472. 15> tempfiles.cpp
  473. 15> v_blend.cpp
  474. 15> v_collection.cpp
  475. 15> v_draw.cpp
  476. 15> v_font.cpp
  477. 15> v_palette.cpp
  478. 15> v_pfx.cpp
  479. 15> v_text.cpp
  480. 15> v_video.cpp
  481. 15> w_wad.cpp
  482. 15> wi_stuff.cpp
  483. 15> zstrformat.cpp
  484. 15> Generating Code...
  485. 15> Compiling...
  486. 15> zstring.cpp
  487. 15> a_doommisc.cpp
  488. 15> a_hereticmisc.cpp
  489. 15> a_hexenmisc.cpp
  490. 15> a_artitele.cpp
  491. 15> a_minotaur.cpp
  492. 15> a_strifestuff.cpp
  493. 15> strife_sbar.cpp
  494. 15> a_action.cpp
  495. 15> a_armor.cpp
  496. 15> a_artifacts.cpp
  497. 15> a_bridge.cpp
  498. 15> a_camera.cpp
  499. 15> a_debris.cpp
  500. 15> a_decals.cpp
  501. 15> a_fastprojectile.cpp
  502. 15> a_flashfader.cpp
  503. 15> a_fountain.cpp
  504. 15> a_hatetarget.cpp
  505. 15> a_keys.cpp
  506. 15> Generating Code...
  507. 15> Compiling...
  508. 15> a_lightning.cpp
  509. 15> a_mapmarker.cpp
  510. 15> a_morph.cpp
  511. 15> a_movingcamera.cpp
  512. 15> a_pickups.cpp
  513. 15> a_puzzleitems.cpp
  514. 15> a_quake.cpp
  515. 15> a_randomspawner.cpp
  516. 15> a_secrettrigger.cpp
  517. 15> a_sectoraction.cpp
  518. 15> a_setcolor.cpp
  519. 15> a_skies.cpp
  520. 15> a_soundenvironment.cpp
  521. 15> a_soundsequence.cpp
  522. 15> a_spark.cpp
  523. 15> a_specialspot.cpp
  524. 15> a_waterzone.cpp
  525. 15> a_weaponpiece.cpp
  526. 15> a_weapons.cpp
  527. 15> hudmessages.cpp
  528. 15> Generating Code...
  529. 15> Compiling...
  530. 15> sbarinfo.cpp
  531. 15> sbar_mugshot.cpp
  532. 15> shared_hud.cpp
  533. 15> shared_sbar.cpp
  534. 15> intermission.cpp
  535. 15> intermission_parse.cpp
  536. 15> colorpickermenu.cpp
  537. 15> joystickmenu.cpp
  538. 15>E:\zq\src\gzq\src\menu\joystickmenu.cpp(224): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
  539. 15> listmenu.cpp
  540. 15> loadsavemenu.cpp
  541. 15> menu.cpp
  542. 15> menudef.cpp
  543. 15> menuinput.cpp
  544. 15> messagebox.cpp
  545. 15> optionmenu.cpp
  546. 15> playerdisplay.cpp
  547. 15> playermenu.cpp
  548. 15> readthis.cpp
  549. 15> videomenu.cpp
  550. 15> gl_data.cpp
  551. 15> Generating Code...
  552. 15> Compiling...
  553. 15> gl_portaldata.cpp
  554. 15> gl_setup.cpp
  555. 15> gl_matrix.cpp
  556. 15> gl_vertexbuffer.cpp
  557. 15> a_dynlight.cpp
  558. 15> gl_clock.cpp
  559. 15> gl_cycler.cpp
  560. 15> gl_geometric.cpp
  561. 15> gl_renderer.cpp
  562. 15> gl_renderstate.cpp
  563. 15> gl_lightdata.cpp
  564. 15> init.cpp
  565. 15> hq2x.cpp
  566. 15> hq3x.cpp
  567. 15> hq4x.cpp
  568. 15> gl_hwtexture.cpp
  569. 15> gl_texture.cpp
  570. 15> gl_material.cpp
  571. 15> gl_hirestex.cpp
  572. 15> gl_bitmap.cpp
  573. 15> Generating Code...
  574. 15> Compiling...
  575. 15> gl_samplers.cpp
  576. 15> gl_translate.cpp
  577. 15> gl_hqresize.cpp
  578. 15> gl_skyboxtexture.cpp
  579. 15> gl_bsp.cpp
  580. 15> gl_fakeflat.cpp
  581. 15> gl_clipper.cpp
  582. 15> gl_decal.cpp
  583. 15> gl_drawinfo.cpp
  584. 15> gl_flats.cpp
  585. 15> gl_walls.cpp
  586. 15> gl_sprite.cpp
  587. 15> gl_skydome.cpp
  588. 15> gl_renderhacks.cpp
  589. 15> gl_weapon.cpp
  590. 15> gl_scene.cpp
  591. 15> gl_sky.cpp
  592. 15> gl_portal.cpp
  593. 15> gl_walls_draw.cpp
  594. 15> gl_vertex.cpp
  595. 15> Generating Code...
  596. 15> Compiling...
  597. 15> gl_spritelight.cpp
  598. 15> gl_dynlight.cpp
  599. 15> gl_glow.cpp
  600. 15> gl_dynlight1.cpp
  601. 15> gl_lightbuffer.cpp
  602. 15> gl_shader.cpp
  603. 15> gl_texshader.cpp
  604. 15> gl_interface.cpp
  605. 15> gl_framebuffer.cpp
  606. 15> gl_menu.cpp
  607. 15> gl_wipe.cpp
  608. 15> gl_models_md3.cpp
  609. 15> gl_models_md2.cpp
  610. 15> gl_models.cpp
  611. 15> gl_voxels.cpp
  612. 15> ancientzip.cpp
  613. 15> file_7z.cpp
  614. 15> file_grp.cpp
  615. 15> file_lump.cpp
  616. 15> file_rff.cpp
  617. 15> Generating Code...
  618. 15> Compiling...
  619. 15> file_wad.cpp
  620. 15> file_zip.cpp
  621. 15> file_pak.cpp
  622. 15> file_directory.cpp
  623. 15> resourcefile.cpp
  624. 15> SFMT.cpp
  625. 15> i_music.cpp
  626. 15> i_sound.cpp
  627. 15> mpg123_decoder.cpp
  628. 15> music_cd.cpp
  629. 15> music_dumb.cpp
  630. 15> music_gme.cpp
  631. 15> music_mus_midiout.cpp
  632. 15> music_smf_midiout.cpp
  633. 15> music_hmi_midiout.cpp
  634. 15> music_xmi_midiout.cpp
  635. 15> music_midistream.cpp
  636. 15> music_midi_base.cpp
  637. 15> music_midi_timidity.cpp
  638. 15> music_stream.cpp
  639. 15> Generating Code...
  640. 15> Compiling...
  641. 15> music_fluidsynth_mididevice.cpp
  642. 15> music_softsynth_mididevice.cpp
  643. 15> music_timidity_mididevice.cpp
  644. 15> music_win_mididevice.cpp
  645. 15>E:\zq\src\gzq\src\sound\music_win_mididevice.cpp(178): warning C4838: conversion from 'int' to 'DWORD' requires a narrowing conversion
  646. 15>E:\zq\src\gzq\src\sound\music_win_mididevice.cpp(190): warning C4838: conversion from 'int' to 'DWORD' requires a narrowing conversion
  647. 15> oalsound.cpp
  648. 15>E:\zq\src\gzq\src\sound\oalsound.cpp(1318): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data
  649. 15>E:\zq\src\gzq\src\sound\oalsound.cpp(1324): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
  650. 15>E:\zq\src\gzq\src\sound\oalsound.cpp(1337): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
  651. 15>E:\zq\src\gzq\src\sound\oalsound.cpp(1557): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data
  652. 15>E:\zq\src\gzq\src\sound\oalsound.cpp(1563): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
  653. 15>E:\zq\src\gzq\src\sound\oalsound.cpp(1571): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
  654. 15>E:\zq\src\gzq\src\sound\oalsound.cpp(1592): warning C4244: '=': conversion from 'double' to 'ALfloat', possible loss of data
  655. 15>E:\zq\src\gzq\src\sound\oalsound.cpp(1594): warning C4244: '=': conversion from 'double' to 'ALfloat', possible loss of data
  656. 15>E:\zq\src\gzq\src\sound\oalsound.cpp(1733): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data
  657. 15> commonsound.cpp
  658. 15> sndfile_decoder.cpp
  659. 15> music_pseudo_mididevice.cpp
  660. 15> animations.cpp
  661. 15> anim_switches.cpp
  662. 15> automaptexture.cpp
  663. 15> bitmap.cpp
  664. 15> buildtexture.cpp
  665. 15> canvastexture.cpp
  666. 15> ddstexture.cpp
  667. 15> flattexture.cpp
  668. 15> imgztexture.cpp
  669. 15> jpegtexture.cpp
  670. 15> multipatchtexture.cpp
  671. 15> patchtexture.cpp
  672. 15> Generating Code...
  673. 15> Compiling...
  674. 15> pcxtexture.cpp
  675. 15> pngtexture.cpp
  676. 15> rawpagetexture.cpp
  677. 15> emptytexture.cpp
  678. 15> texture.cpp
  679. 15> texturemanager.cpp
  680. 15> tgatexture.cpp
  681. 15> warptexture.cpp
  682. 15> olddecorations.cpp
  683. 15> thingdef.cpp
  684. 15> thingdef_codeptr.cpp
  685. 15> thingdef_data.cpp
  686. 15>E:\zq\src\gzq\src\thingdef\thingdef_data.cpp(301): warning C4838: conversion from 'ActorFlag' to 'unsigned int' requires a narrowing conversion
  687. 15>E:\zq\src\gzq\src\thingdef\thingdef_data.cpp(301): warning C4838: conversion from 'ActorFlag2' to 'unsigned int' requires a narrowing conversion
  688. 15>E:\zq\src\gzq\src\thingdef\thingdef_data.cpp(301): warning C4838: conversion from 'ActorFlag5' to 'unsigned int' requires a narrowing conversion
  689. 15>E:\zq\src\gzq\src\thingdef\thingdef_data.cpp(301): warning C4838: conversion from 'ActorFlag6' to 'unsigned int' requires a narrowing conversion
  690. 15> thingdef_exp.cpp
  691. 15> thingdef_expression.cpp
  692. 15> thingdef_function.cpp
  693. 15> thingdef_parse.cpp
  694. 15> thingdef_properties.cpp
  695. 15> thingdef_states.cpp
  696. 15> common.cpp
  697. 15> instrum.cpp
  698. 15> Generating Code...
  699. 15> Compiling...
  700. 15> instrum_dls.cpp
  701. 15> instrum_font.cpp
  702. 15> instrum_sf2.cpp
  703. 15> mix.cpp
  704. 15>E:\zq\src\gzq\src\timidity\mix.cpp(242): warning C4244: '=': conversion from 'double' to 'float', possible loss of data
  705. 15> playmidi.cpp
  706. 15>E:\zq\src\gzq\src\timidity\playmidi.cpp(99): warning C4244: '=': conversion from 'double' to 'float', possible loss of data
  707. 15> resample.cpp
  708. 15> timidity.cpp
  709. 15> parse_xlat.cpp
  710. 15> t_fspic.cpp
  711. 15> t_func.cpp
  712. 15> t_load.cpp
  713. 15> t_oper.cpp
  714. 15> t_parse.cpp
  715. 15> t_prepro.cpp
  716. 15> t_script.cpp
  717. 15> t_spec.cpp
  718. 15> t_variable.cpp
  719. 15> t_cmd.cpp
  720. 15> colormaps.cpp
  721. 15> sprites.cpp
  722. 15> Generating Code...
  723. 15> Compiling...
  724. 15> voxels.cpp
  725. 15> renderstyle.cpp
  726. 15> r_interpolate.cpp
  727. 15> r_translate.cpp
  728. 15> zzautozend.cpp
  729. 15> Generating Code...
  730. 15> nodebuild_classify_sse2.cpp
  731. 15> strnatcmp.c
  732. 15> gl_load.c
  733. 15> Generating Code...
  734. 15>OpenAL32.lib(dwpdbs00022.o) : error LNK2026: module unsafe for SAFESEH image.
  735. 15>OpenAL32.lib(dwpdbs00126.o) : error LNK2026: module unsafe for SAFESEH image.
  736. 15>OpenAL32.lib(dwpdbs00021.o) : error LNK2026: module unsafe for SAFESEH image.
  737. 15>OpenAL32.lib(dwpdbs00028.o) : error LNK2026: module unsafe for SAFESEH image.
  738. 15>OpenAL32.lib(dwpdbs00088.o) : error LNK2026: module unsafe for SAFESEH image.
  739. 15>OpenAL32.lib(dwpdbs00058.o) : error LNK2026: module unsafe for SAFESEH image.
  740. 15>OpenAL32.lib(dwpdbs00094.o) : error LNK2026: module unsafe for SAFESEH image.
  741. 15>OpenAL32.lib(dwpdbs00075.o) : error LNK2026: module unsafe for SAFESEH image.
  742. 15>OpenAL32.lib(dwpdbs00099.o) : error LNK2026: module unsafe for SAFESEH image.
  743. 15>OpenAL32.lib(dwpdbs00097.o) : error LNK2026: module unsafe for SAFESEH image.
  744. 15>OpenAL32.lib(dwpdbs00100.o) : error LNK2026: module unsafe for SAFESEH image.
  745. 15>OpenAL32.lib(dwpdbs00037.o) : error LNK2026: module unsafe for SAFESEH image.
  746. 15>OpenAL32.lib(dwpdbs00019.o) : error LNK2026: module unsafe for SAFESEH image.
  747. 15>OpenAL32.lib(dwpdbs00120.o) : error LNK2026: module unsafe for SAFESEH image.
  748. 15>OpenAL32.lib(dwpdbs00105.o) : error LNK2026: module unsafe for SAFESEH image.
  749. 15>OpenAL32.lib(dwpdbs00122.o) : error LNK2026: module unsafe for SAFESEH image.
  750. 15>OpenAL32.lib(dwpdbs00106.o) : error LNK2026: module unsafe for SAFESEH image.
  751. 15>OpenAL32.lib(dwpdbs00082.o) : error LNK2026: module unsafe for SAFESEH image.
  752. 15>OpenAL32.lib(dwpdbs00084.o) : error LNK2026: module unsafe for SAFESEH image.
  753. 15>OpenAL32.lib(dwpdbs00111.o) : error LNK2026: module unsafe for SAFESEH image.
  754. 15>OpenAL32.lib(dwpdbs00109.o) : error LNK2026: module unsafe for SAFESEH image.
  755. 15>OpenAL32.lib(dwpdbs00110.o) : error LNK2026: module unsafe for SAFESEH image.
  756. 15>OpenAL32.lib(dwpdbs00115.o) : error LNK2026: module unsafe for SAFESEH image.
  757. 15>OpenAL32.lib(dwpdbs00113.o) : error LNK2026: module unsafe for SAFESEH image.
  758. 15>OpenAL32.lib(dwpdbs00108.o) : error LNK2026: module unsafe for SAFESEH image.
  759. 15>OpenAL32.lib(dwpdbs00112.o) : error LNK2026: module unsafe for SAFESEH image.
  760. 15>OpenAL32.lib(dwpdbs00117.o) : error LNK2026: module unsafe for SAFESEH image.
  761. 15>OpenAL32.lib(dwpdbs00034.o) : error LNK2026: module unsafe for SAFESEH image.
  762. 15>OpenAL32.lib(dwpdbs00016.o) : error LNK2026: module unsafe for SAFESEH image.
  763. 15>OpenAL32.lib(dwpdbs00090.o) : error LNK2026: module unsafe for SAFESEH image.
  764. 15>OpenAL32.lib(dwpdbs00006.o) : error LNK2026: module unsafe for SAFESEH image.
  765. 15>OpenAL32.lib(dwpdbs00013.o) : error LNK2026: module unsafe for SAFESEH image.
  766. 15>OpenAL32.lib(dwpdbs00049.o) : error LNK2026: module unsafe for SAFESEH image.
  767. 15>OpenAL32.lib(dwpdbs00133.o) : error LNK2026: module unsafe for SAFESEH image.
  768. 15>OpenAL32.lib(dwpdbs00150.o) : error LNK2026: module unsafe for SAFESEH image.
  769. 15>OpenAL32.lib(dwpdbs00152.o) : error LNK2026: module unsafe for SAFESEH image.
  770. 15>OpenAL32.lib(dwpdbs00156.o) : error LNK2026: module unsafe for SAFESEH image.
  771. 15>OpenAL32.lib(dwpdbs00134.o) : error LNK2026: module unsafe for SAFESEH image.
  772. 15>OpenAL32.lib(dwpdbs00138.o) : error LNK2026: module unsafe for SAFESEH image.
  773. 15>OpenAL32.lib(dwpdbs00151.o) : error LNK2026: module unsafe for SAFESEH image.
  774. 15>OpenAL32.lib(dwpdbs00132.o) : error LNK2026: module unsafe for SAFESEH image.
  775. 15>OpenAL32.lib(dwpdbs00140.o) : error LNK2026: module unsafe for SAFESEH image.
  776. 15>OpenAL32.lib(dwpdbs00147.o) : error LNK2026: module unsafe for SAFESEH image.
  777. 15>OpenAL32.lib(dwpdbs00144.o) : error LNK2026: module unsafe for SAFESEH image.
  778. 15>OpenAL32.lib(dwpdbs00142.o) : error LNK2026: module unsafe for SAFESEH image.
  779. 15> Creating library E:/zq/src/gzq/build/src/Debug/gzdoom.lib and object E:/zq/src/gzq/build/src/Debug/gzdoom.exp
  780. 15>E:\zq\src\gzq\build\Debug\gzdoom.exe : fatal error LNK1281: Unable to generate SAFESEH image.
  781. 16>------ Build started: Project: gzdoom_pk3, Configuration: Debug Win32 ------
  782. 16> Building Custom Rule E:/zq/src/gzq/wadsrc/CMakeLists.txt
  783. 16> CMake does not need to re-run because E:\zq\src\gzq\build\wadsrc\CMakeFiles\generate.stamp is up-to-date.
  784. 16> Generating ../gzdoom.pk3
  785. 16> Adding actors/actor.txt 78.0% [ 4742/ 21544] Deflate
  786. 16> Adding actors/chex/chexammo.txt 73.2% [ 347/ 1294] Deflate
  787. 16> Adding actors/chex/chexdecorations.txt 68.1% [ 523/ 1638] Deflate
  788. 16> Adding actors/chex/chexitems.txt 67.2% [ 375/ 1144] Deflate
  789. 16> Adding actors/chex/chexkeys.txt 47.1% [ 145/ 274] Deflate
  790. 16> Adding actors/chex/chexmonsters.txt 78.4% [ 370/ 1710] Deflate
  791. 16> Adding actors/chex/chexplayer.txt 57.8% [ 430/ 1018] Deflate
  792. 16> Adding actors/chex/chexweapons.txt 66.4% [ 695/ 2069] Deflate
  793. 16> Adding actors/constants.txt 68.2% [ 4352/ 13666] Deflate
  794. 16> Adding actors/doom/arachnotron.txt 63.1% [ 539/ 1460] Deflate
  795. 16> Adding actors/doom/archvile.txt 63.8% [ 555/ 1535] Deflate
  796. 16> Adding actors/doom/bossbrain.txt 72.5% [ 558/ 2027] Deflate
  797. 16> Adding actors/doom/bruiser.txt 71.1% [ 638/ 2208] Deflate
  798. 16> Adding actors/doom/cacodemon.txt 63.0% [ 514/ 1388] Deflate
  799. 16> Adding actors/doom/cyberdemon.txt 59.9% [ 420/ 1047] Deflate
  800. 16> Adding actors/doom/deadthings.txt 71.9% [ 571/ 2032] Deflate
  801. 16> Adding actors/doom/demon.txt 63.9% [ 468/ 1298] Deflate
  802. 16> Adding actors/doom/doomammo.txt 82.6% [ 416/ 2387] Deflate
  803. 16> Adding actors/doom/doomarmor.txt 67.7% [ 334/ 1034] Deflate
  804. 16> Adding actors/doom/doomartifacts.txt 75.2% [ 830/ 3351] Deflate
  805. 16> Adding actors/doom/doomdecorations.txt 87.5% [ 1250/ 10005] Deflate
  806. 16> Adding actors/doom/doomhealth.txt 64.5% [ 275/ 774] Deflate
  807. 16> Adding actors/doom/doomimp.txt 62.7% [ 518/ 1388] Deflate
  808. 16> Adding actors/doom/doomkeys.txt 79.1% [ 329/ 1571] Deflate
  809. 16> Adding actors/doom/doommisc.txt 52.3% [ 765/ 1604] Deflate
  810. 16> Adding actors/doom/doomplayer.txt 64.6% [ 692/ 1954] Deflate
  811. 16> Adding actors/doom/doomweapons.txt 81.1% [ 1846/ 9751] Deflate
  812. 16> Adding actors/doom/fatso.txt 63.6% [ 538/ 1480] Deflate
  813. 16> Adding actors/doom/keen.txt 55.0% [ 296/ 658] Deflate
  814. 16> Adding actors/doom/lostsoul.txt 62.2% [ 498/ 1316] Deflate
  815. 16> Adding actors/doom/painelemental.txt 60.4% [ 346/ 874] Deflate
  816. 16> Adding actors/doom/possessed.txt 78.3% [ 881/ 4065] Deflate
  817. 16> Adding actors/doom/revenant.txt 67.5% [ 645/ 1986] Deflate
  818. 16> Adding actors/doom/scriptedmarine.txt 81.4% [ 1009/ 5416] Deflate
  819. 16> Adding actors/doom/spidermaster.txt 58.2% [ 468/ 1120] Deflate
  820. 16> Adding actors/doom/stealthmonsters.txt 79.5% [ 337/ 1643] Deflate
  821. 16> Adding actors/heretic/beast.txt 59.9% [ 707/ 1763] Deflate
  822. 16> Adding actors/heretic/chicken.txt 66.1% [ 972/ 2865] Deflate
  823. 16> Adding actors/heretic/clink.txt 47.4% [ 385/ 732] Deflate
  824. 16> Adding actors/heretic/dsparil.txt 73.1% [ 1243/ 4623] Deflate
  825. 16> Adding actors/heretic/hereticammo.txt 84.4% [ 578/ 3711] Deflate
  826. 16> Adding actors/heretic/hereticarmor.txt 60.5% [ 242/ 613] Deflate
  827. 16> Adding actors/heretic/hereticartifacts.txt 66.4% [ 605/ 1799] Deflate
  828. 16> Adding actors/heretic/hereticdecorations.txt 80.3% [ 434/ 2199] Deflate
  829. 16> Adding actors/heretic/hereticimp.txt 65.7% [ 858/ 2498] Deflate
  830. 16> Adding actors/heretic/heretickeys.txt 79.2% [ 422/ 2025] Deflate
  831. 16> Adding actors/heretic/hereticmisc.txt 72.7% [ 1059/ 3883] Deflate
  832. 16> Adding actors/heretic/hereticplayer.txt 63.0% [ 965/ 2611] Deflate
  833. 16> Adding actors/heretic/hereticweaps.txt 80.9% [ 3445/ 18063] Deflate
  834. 16> Adding actors/heretic/ironlich.txt 68.2% [ 800/ 2515] Deflate
  835. 16> Adding actors/heretic/knight.txt 63.0% [ 679/ 1833] Deflate
  836. 16> Adding actors/heretic/mummy.txt 66.7% [ 793/ 2384] Deflate
  837. 16> Adding actors/heretic/snake.txt 60.7% [ 596/ 1516] Deflate
  838. 16> Adding actors/heretic/wizard.txt 63.2% [ 581/ 1579] Deflate
  839. 16> Adding actors/hexen/baseweapons.txt 55.1% [ 218/ 486] Deflate
  840. 16> Adding actors/hexen/bats.txt 58.7% [ 289/ 700] Deflate
  841. 16> Adding actors/hexen/bishop.txt 68.3% [ 855/ 2698] Deflate
  842. 16> Adding actors/hexen/blastradius.txt 45.7% [ 343/ 632] Deflate
  843. 16> Adding actors/hexen/boostarmor.txt 39.1% [ 273/ 448] Deflate
  844. 16> Adding actors/hexen/centaur.txt 67.6% [ 1110/ 3430] Deflate
  845. 16> Adding actors/hexen/clericboss.txt 59.9% [ 543/ 1353] Deflate
  846. 16> Adding actors/hexen/clericflame.txt 75.2% [ 856/ 3453] Deflate
  847. 16> Adding actors/hexen/clericholy.txt 72.6% [ 1142/ 4163] Deflate
  848. 16> Adding actors/hexen/clericmace.txt 60.9% [ 371/ 950] Deflate
  849. 16> Adding actors/hexen/clericplayer.txt 61.4% [ 862/ 2232] Deflate
  850. 16> Adding actors/hexen/clericstaff.txt 62.2% [ 675/ 1788] Deflate
  851. 16> Adding actors/hexen/demons.txt 82.1% [ 1300/ 7268] Deflate
  852. 16> Adding actors/hexen/dragon.txt 65.0% [ 723/ 2065] Deflate
  853. 16> Adding actors/hexen/ettin.txt 59.5% [ 697/ 1721] Deflate
  854. 16> Adding actors/hexen/fighteraxe.txt 69.4% [ 719/ 2348] Deflate
  855. 16> Adding actors/hexen/fighterboss.txt 59.9% [ 540/ 1346] Deflate
  856. 16> Adding actors/hexen/fighterfist.txt 59.1% [ 498/ 1218] Deflate
  857. 16> Adding actors/hexen/fighterhammer.txt 60.7% [ 767/ 1953] Deflate
  858. 16> Adding actors/hexen/fighterplayer.txt 62.0% [ 993/ 2616] Deflate
  859. 16> Adding actors/hexen/fighterquietus.txt 70.6% [ 925/ 3146] Deflate
  860. 16> Adding actors/hexen/firedemon.txt 75.8% [ 874/ 3609] Deflate
  861. 16> Adding actors/hexen/flame.txt 75.5% [ 463/ 1890] Deflate
  862. 16> Adding actors/hexen/flechette.txt 72.6% [ 1138/ 4157] Deflate
  863. 16> Adding actors/hexen/flies.txt 38.4% [ 236/ 383] Deflate
  864. 16> Adding actors/hexen/fog.txt 68.5% [ 335/ 1062] Deflate
  865. 16> Adding actors/hexen/healingradius.txt 42.6% [ 274/ 477] Deflate
  866. 16> Adding actors/hexen/heresiarch.txt 72.4% [ 1517/ 5491] Deflate
  867. 16> Adding actors/hexen/hexenarmor.txt 73.9% [ 282/ 1079] Deflate
  868. 16> Adding actors/hexen/hexendecorations.txt 88.4% [ 1437/ 12383] Deflate
  869. 16> Adding actors/hexen/hexenkeys.txt 80.3% [ 339/ 1720] Deflate
  870. 16> Adding actors/hexen/hexenspecialdecs.txt 79.9% [ 1943/ 9645] Deflate
  871. 16> Adding actors/hexen/iceguy.txt 70.0% [ 782/ 2608] Deflate
  872. 16> Adding actors/hexen/korax.txt 63.9% [ 736/ 2040] Deflate
  873. 16> Adding actors/hexen/mageboss.txt 60.6% [ 538/ 1367] Deflate
  874. 16> Adding actors/hexen/magecone.txt 60.1% [ 567/ 1420] Deflate
  875. 16> Adding actors/hexen/magelightning.txt 70.3% [ 901/ 3038] Deflate
  876. 16> Adding actors/hexen/mageplayer.txt 61.2% [ 885/ 2279] Deflate
  877. 16> Adding actors/hexen/magestaff.txt 69.0% [ 858/ 2770] Deflate
  878. 16> Adding actors/hexen/magewand.txt 58.3% [ 532/ 1277] Deflate
  879. 16> Adding actors/hexen/mana.txt 71.2% [ 476/ 1651] Deflate
  880. 16> Adding actors/hexen/pig.txt 64.5% [ 846/ 2380] Deflate
  881. 16> Adding actors/hexen/puzzleitems.txt 84.8% [ 767/ 5053] Deflate
  882. 16> Adding actors/hexen/scriptprojectiles.txt 76.2% [ 427/ 1794] Deflate
  883. 16> Adding actors/hexen/serpent.txt 70.9% [ 1221/ 4200] Deflate
  884. 16> Adding actors/hexen/speedboots.txt 24.8% [ 203/ 270] Deflate
  885. 16> Adding actors/hexen/spike.txt 75.4% [ 430/ 1751] Deflate
  886. 16> Adding actors/hexen/summon.txt 55.5% [ 447/ 1005] Deflate
  887. 16> Adding actors/hexen/teleportother.txt 69.7% [ 531/ 1754] Deflate
  888. 16> Adding actors/hexen/wraith.txt 72.4% [ 950/ 3437] Deflate
  889. 16> Adding actors/raven/artiegg.txt 75.0% [ 563/ 2250] Deflate
  890. 16> Adding actors/raven/artitele.txt 43.5% [ 251/ 444] Deflate
  891. 16> Adding actors/raven/minotaur.txt 69.5% [ 1096/ 3592] Deflate
  892. 16> Adding actors/raven/ravenambient.txt 65.8% [ 181/ 530] Deflate
  893. 16> Adding actors/raven/ravenartifacts.txt 76.3% [ 568/ 2396] Deflate
  894. 16> Adding actors/raven/ravenhealth.txt 13.0% [ 141/ 162] Deflate
  895. 16> Adding actors/shared/action.txt 65.2% [ 302/ 867] Deflate
  896. 16> Adding actors/shared/blood.txt 67.1% [ 278/ 845] Deflate
  897. 16> Adding actors/shared/botstuff.txt 26.5% [ 139/ 189] Deflate
  898. 16> Adding actors/shared/bridge.txt 70.1% [ 470/ 1573] Deflate
  899. 16> Adding actors/shared/camera.txt 32.5% [ 156/ 231] Deflate
  900. 16> Adding actors/shared/damagetypes.txt 0.0% [ 37/ 37] Stored
  901. 16> Adding actors/shared/debris.txt 80.7% [ 635/ 3294] Deflate
  902. 16> Adding actors/shared/decal.txt 0.0% [ 26/ 26] Stored
  903. 16> Adding actors/shared/dog.txt 48.1% [ 325/ 626] Deflate
  904. 16> Adding actors/shared/fountain.txt 70.0% [ 167/ 556] Deflate
  905. 16> Adding actors/shared/hatetarget.txt 37.8% [ 153/ 246] Deflate
  906. 16> Adding actors/shared/inventory.txt 74.2% [ 2144/ 8309] Deflate
  907. 16> Adding actors/shared/mapmarker.txt 13.3% [ 124/ 143] Deflate
  908. 16> Adding actors/shared/morph.txt 30.4% [ 119/ 171] Deflate
  909. 16> Adding actors/shared/movingcamera.txt 59.2% [ 157/ 385] Deflate
  910. 16> Adding actors/shared/pickups.txt 60.4% [ 198/ 500] Deflate
  911. 16> Adding actors/shared/player.txt 46.9% [ 461/ 868] Deflate
  912. 16> Adding actors/shared/secrettrigger.txt 12.1% [ 80/ 91] Deflate
  913. 16> Adding actors/shared/sectoraction.txt 82.3% [ 293/ 1655] Deflate
  914. 16> Adding actors/shared/setcolor.txt 48.7% [ 96/ 187] Deflate
  915. 16> Adding actors/shared/sharedmisc.txt 68.8% [ 892/ 2855] Deflate
  916. 16> Adding actors/shared/skies.txt 61.4% [ 180/ 466] Deflate
  917. 16> Adding actors/shared/soundenvironment.txt 11.7% [ 83/ 94] Deflate
  918. 16> Adding actors/shared/soundsequence.txt 77.9% [ 223/ 1009] Deflate
  919. 16> Adding actors/shared/spark.txt 13.9% [ 68/ 79] Deflate
  920. 16> Adding actors/shared/specialspot.txt 20.9% [ 110/ 139] Deflate
  921. 16> Adding actors/shared/splashes.txt 77.3% [ 640/ 2825] Deflate
  922. 16> Adding actors/shared/teleport.txt 51.5% [ 216/ 445] Deflate
  923. 16> Adding actors/shared/waterzone.txt 13.3% [ 72/ 83] Deflate
  924. 16> Adding actors/strife/acolyte.txt 72.9% [ 902/ 3333] Deflate
  925. 16> Adding actors/strife/alienspectres.txt 74.1% [ 978/ 3779] Deflate
  926. 16> Adding actors/strife/beggars.txt 57.3% [ 537/ 1257] Deflate
  927. 16> Adding actors/strife/coin.txt 74.5% [ 345/ 1354] Deflate
  928. 16> Adding actors/strife/crusader.txt 63.9% [ 855/ 2369] Deflate
  929. 16> Adding actors/strife/entityboss.txt 72.8% [ 986/ 3624] Deflate
  930. 16> Adding actors/strife/inquisitor.txt 67.1% [ 883/ 2681] Deflate
  931. 16> Adding actors/strife/loremaster.txt 60.5% [ 788/ 1997] Deflate
  932. 16> Adding actors/strife/macil.txt 54.6% [ 685/ 1509] Deflate
  933. 16> Adding actors/strife/merchants.txt 60.9% [ 622/ 1589] Deflate
  934. 16> Adding actors/strife/oracle.txt 44.3% [ 296/ 531] Deflate
  935. 16> Adding actors/strife/peasants.txt 71.2% [ 666/ 2314] Deflate
  936. 16> Adding actors/strife/programmer.txt 62.8% [ 753/ 2025] Deflate
  937. 16> Adding actors/strife/questitems.txt 72.5% [ 706/ 2571] Deflate
  938. 16> Adding actors/strife/ratbuddy.txt 37.0% [ 298/ 473] Deflate
  939. 16> Adding actors/strife/reaver.txt 52.3% [ 508/ 1064] Deflate
  940. 16> Adding actors/strife/rebels.txt 66.0% [ 739/ 2174] Deflate
  941. 16> Adding actors/strife/sentinel.txt 59.2% [ 602/ 1476] Deflate
  942. 16> Adding actors/strife/sigil.txt 79.1% [ 647/ 3098] Deflate
  943. 16> Adding actors/strife/spectral.txt 77.4% [ 1028/ 4551] Deflate
  944. 16> Adding actors/strife/stalker.txt 60.0% [ 549/ 1374] Deflate
  945. 16> Adding actors/strife/strifeammo.txt 81.2% [ 698/ 3717] Deflate
  946. 16> Adding actors/strife/strifearmor.txt 60.1% [ 275/ 689] Deflate
  947. 16> Adding actors/strife/strifebishop.txt 57.8% [ 794/ 1880] Deflate
  948. 16> Adding actors/strife/strifehumanoid.txt 58.8% [ 393/ 953] Deflate
  949. 16> Adding actors/strife/strifeitems.txt 80.5% [ 1872/ 9598] Deflate
  950. 16> Adding actors/strife/strifekeys.txt 85.3% [ 1096/ 7463] Deflate
  951. 16> Adding actors/strife/strifeplayer.txt 65.4% [ 980/ 2836] Deflate
  952. 16> Adding actors/strife/strifestuff.txt 84.1% [ 3751/ 23640] Deflate
  953. 16> Adding actors/strife/strifeweapons.txt 78.1% [ 3042/ 13871] Deflate
  954. 16> Adding actors/strife/templar.txt 51.1% [ 536/ 1097] Deflate
  955. 16> Adding actors/strife/thingstoblowup.txt 68.9% [ 792/ 2549] Deflate
  956. 16> Adding actors/strife/zombie.txt 51.9% [ 454/ 944] Deflate
  957. 16> Adding filter/game-doomchex/sndinfo.txt 75.4% [ 3240/ 13194] Deflate
  958. 16> Adding filter/game-heretic/defbinds.txt 0.0% [ 70/ 70] Stored
  959. 16> Adding filter/game-heretic/sndinfo.txt 70.2% [ 1926/ 6465] Deflate
  960. 16> Adding filter/game-hexen/defbinds.txt 31.2% [ 161/ 234] Deflate
  961. 16> Adding filter/game-hexen/sndinfo.txt 76.9% [ 1515/ 6572] Deflate
  962. 16> Adding filter/game-strife/acs/strfhelp.o 51.1% [ 1557/ 3184] Deflate
  963. 16> Adding filter/game-strife/defbinds.txt 19.9% [ 117/ 146] Deflate
  964. 16> Adding filter/game-strife/loadacs.txt 0.0% [ 9/ 9] Stored
  965. 16> Adding filter/game-strife/sndinfo.txt 71.1% [ 2350/ 8145] Deflate
  966. 16> Adding filter/strifeteaser1/mapinfo/conversationids.txt 57.8% [ 1095/ 2597] Deflate
  967. 16> Adding filter/strifeteaser2/mapinfo/conversationids.txt 57.6% [ 1082/ 2554] Deflate
  968. 16> Adding glstuff/glpart.png 2.4% [ 13017/ 13343] Deflate
  969. 16> Adding glstuff/glpart2.png 0.0% [ 358/ 358] Stored
  970. 16> Adding glstuff/mirror.png 0.4% [ 25996/ 26089] Deflate
  971. 16> Adding graphics/-badpatc.lmp 64.7% [ 193/ 546] Deflate
  972. 16> Adding graphics/artibox.png 10.9% [ 180/ 202] Deflate
  973. 16> Adding graphics/bal7scr1.png 0.0% [ 637/ 637] Stored
  974. 16> Adding graphics/bal7scr2.png 0.0% [ 665/ 665] Stored
  975. 16> Adding graphics/bfglite1.png 0.0% [ 1107/ 1107] Stored
  976. 16> Adding graphics/bfglite2.png 0.0% [ 1020/ 1020] Stored
  977. 16> Adding graphics/bfgscrc1.png 0.0% [ 2263/ 2263] Stored
  978. 16> Adding graphics/bfgscrc2.png 0.0% [ 2602/ 2602] Stored
  979. 16> Adding graphics/blast1.png 0.0% [ 2172/ 2172] Stored
  980. 16> Adding graphics/bsmear1.png 0.0% [ 1004/ 1004] Stored
  981. 16> Adding graphics/bsmear2.png 0.0% [ 1060/ 1060] Stored
  982. 16> Adding graphics/bsplat1.png 0.0% [ 595/ 595] Stored
  983. 16> Adding graphics/bsplat2.png 0.0% [ 810/ 810] Stored
  984. 16> Adding graphics/bsplat3.png 0.0% [ 346/ 346] Stored
  985. 16> Adding graphics/bsplat4.png 0.0% [ 366/ 366] Stored
  986. 16> Adding graphics/bsplat5.png 0.0% [ 399/ 399] Stored
  987. 16> Adding graphics/bsplat6.png 0.0% [ 615/ 615] Stored
  988. 16> Adding graphics/bsplat7.png 3.5% [ 221/ 229] Deflate
  989. 16> Adding graphics/cbalscr1.png 0.0% [ 636/ 636] Stored
  990. 16> Adding graphics/cbalscr2.png 0.0% [ 665/ 665] Stored
  991. 16> Adding graphics/cbowmark.png 0.0% [ 1680/ 1680] Stored
  992. 16> Adding graphics/chexcurs.png 0.0% [ 264/ 264] Stored
  993. 16> Adding graphics/chip1.png 6.7% [ 140/ 150] Deflate
  994. 16> Adding graphics/chip2.png 7.3% [ 127/ 137] Deflate
  995. 16> Adding graphics/chip3.png 8.6% [ 128/ 140] Deflate
  996. 16> Adding graphics/chip4.png 8.3% [ 121/ 132] Deflate
  997. 16> Adding graphics/chip5.png 7.8% [ 130/ 141] Deflate
  998. 16> Adding graphics/clerface.png 2.8% [ 211/ 217] Deflate
  999. 16> Adding graphics/cursor.png 0.0% [ 264/ 264] Stored
  1000. 16> Adding graphics/doomcurs.png 0.0% [ 264/ 264] Stored
  1001. 16> Adding graphics/fiteface.png 3.6% [ 217/ 225] Deflate
  1002. 16> Adding graphics/hamoback.png 0.0% [ 831/ 831] Stored
  1003. 16> Adding graphics/herecurs.png 0.0% [ 264/ 264] Stored
  1004. 16> Adding graphics/hexncurs.png 0.0% [ 264/ 264] Stored
  1005. 16> Adding graphics/invgeml1.png 87.3% [ 1956/ 15350] Deflate
  1006. 16> Adding graphics/invgeml2.png 87.3% [ 1953/ 15351] Deflate
  1007. 16> Adding graphics/invgemr1.png 87.3% [ 1954/ 15351] Deflate
  1008. 16> Adding graphics/invgemr2.png 87.3% [ 1953/ 15353] Deflate
  1009. 16> Adding graphics/m_back_d.png 2.4% [ 240/ 246] Deflate
  1010. 16> Adding graphics/m_back_h.png 2.9% [ 238/ 245] Deflate
  1011. 16> Adding graphics/m_back_s.png 2.8% [ 243/ 250] Deflate
  1012. 16> Adding graphics/m_back_x.png 2.8% [ 243/ 250] Deflate
  1013. 16> Adding graphics/mageface.png 2.0% [ 250/ 255] Deflate
  1014. 16> Adding graphics/plasma1.png 0.0% [ 1214/ 1214] Stored
  1015. 16> Adding graphics/plasma2.png 0.0% [ 1446/ 1446] Stored
  1016. 16> Adding graphics/readyico.png 2.3% [ 253/ 259] Deflate
  1017. 16> Adding graphics/scorch1.png 0.0% [ 3488/ 3488] Stored
  1018. 16> Adding graphics/selectbo.png 13.4% [ 213/ 246] Deflate
  1019. 16> Adding graphics/stfbany.png 7.4% [ 200/ 216] Deflate
  1020. 16> Adding graphics/stkeys6.png 5.1% [ 187/ 197] Deflate
  1021. 16> Adding graphics/stkeys7.png 3.9% [ 195/ 203] Deflate
  1022. 16> Adding graphics/stkeys8.png 4.5% [ 191/ 200] Deflate
  1023. 16> Adding graphics/stpbany.png 9.3% [ 186/ 205] Deflate
  1024. 16> Adding graphics/strfcurs.png 0.0% [ 264/ 264] Stored
  1025. 16> Adding graphics/twirl.png 0.0% [ 2660/ 2660] Stored
  1026. 16> Adding graphics/xhairb1.imgz 53.3% [ 42/ 90] Deflate
  1027. 16> Adding graphics/xhairb2.png 10.9% [ 114/ 128] Deflate
  1028. 16> Adding graphics/xhairb3.imgz 47.4% [ 61/ 116] Deflate
  1029. 16> Adding graphics/xhairb4.imgz 34.1% [ 54/ 82] Deflate
  1030. 16> Adding graphics/xhairb5.imgz 44.0% [ 28/ 50] Deflate
  1031. 16> Adding graphics/xhairb6.imgz 23.6% [ 55/ 72] Deflate
  1032. 16> Adding graphics/xhairb7.imgz 36.4% [ 21/ 33] Deflate
  1033. 16> Adding graphics/xhairs1.imgz 51.0% [ 24/ 49] Deflate
  1034. 16> Adding graphics/xhairs2.imgz 51.4% [ 35/ 72] Deflate
  1035. 16> Adding graphics/xhairs3.imgz 53.1% [ 23/ 49] Deflate
  1036. 16> Adding graphics/xhairs4.imgz 42.9% [ 28/ 49] Deflate
  1037. 16> Adding graphics/xhairs5.imgz 45.5% [ 18/ 33] Deflate
  1038. 16> Adding graphics/xhairs6.imgz 16.7% [ 40/ 48] Deflate
  1039. 16> Adding graphics/xhairs7.imgz 52.0% [ 12/ 25] Deflate
  1040. 16> Adding maparrows/arrow.txt 62.6% [ 83/ 222] Deflate
  1041. 16> Adding maparrows/dagger.txt 62.8% [ 141/ 379] Deflate
  1042. 16> Adding maparrows/ddtarrow.txt 71.4% [ 156/ 545] Deflate
  1043. 16> Adding maparrows/key.txt 66.2% [ 96/ 284] Deflate
  1044. 16> Adding maparrows/ravenkey.txt 54.3% [ 122/ 267] Deflate
  1045. 16> Adding mapinfo/chex.txt 64.0% [ 2036/ 5658] Deflate
  1046. 16> Adding mapinfo/chex3.txt 28.1% [ 128/ 178] Deflate
  1047. 16> Adding mapinfo/common.txt 75.2% [ 3027/ 12215] Deflate
  1048. 16> Adding mapinfo/conversationids.txt 60.8% [ 2505/ 6391] Deflate
  1049. 16> Adding mapinfo/doom1.txt 81.5% [ 1439/ 7795] Deflate
  1050. 16> Adding mapinfo/doom2.txt 83.7% [ 1360/ 8324] Deflate
  1051. 16> Adding mapinfo/doom2bfg.txt 59.5% [ 405/ 1001] Deflate
  1052. 16> Adding mapinfo/doomcommon.txt 58.7% [ 1805/ 4370] Deflate
  1053. 16> Adding mapinfo/doomitems.txt 63.7% [ 1182/ 3257] Deflate
  1054. 16> Adding mapinfo/hacxharm.txt 11.1% [ 64/ 72] Deflate
  1055. 16> Adding mapinfo/heretic.txt 76.2% [ 3317/ 13921] Deflate
  1056. 16> Adding mapinfo/hereticsw.txt 20.9% [ 117/ 148] Deflate
  1057. 16> Adding mapinfo/hexdd.txt 12.4% [ 78/ 89] Deflate
  1058. 16> Adding mapinfo/hexen.txt 65.1% [ 3929/ 11246] Deflate
  1059. 16> Adding mapinfo/mindefaults.txt 54.6% [ 700/ 1542] Deflate
  1060. 16> Adding mapinfo/plutonia.txt 81.8% [ 1203/ 6613] Deflate
  1061. 16> Adding mapinfo/strife.txt 69.3% [ 4810/ 15652] Deflate
  1062. 16> Adding mapinfo/tnt.txt 81.9% [ 1195/ 6595] Deflate
  1063. 16> Adding mapinfo/ultdoom.txt 25.4% [ 132/ 177] Deflate
  1064. 16> Adding mapinfo/urbanbrawl.txt 11.1% [ 80/ 90] Deflate
  1065. 16> Adding sbarinfo/doom.txt 72.2% [ 1203/ 4322] Deflate
  1066. 16> Adding sbarinfo/heretic.txt 68.5% [ 1196/ 3801] Deflate
  1067. 16> Adding sbarinfo/hexen.txt 76.8% [ 1529/ 6599] Deflate
  1068. 16> Adding shaders/d3d/build.bat 52.1% [ 45/ 94] Deflate
  1069. 16> Adding shaders/d3d/shaders.ps 63.2% [ 1418/ 3855] Deflate
  1070. 16> Adding shaders/d3d/sm14/BurnWipe.pso 25.4% [ 170/ 228] Deflate
  1071. 16> Adding shaders/d3d/sm14/GammaCorrection.pso 40.9% [ 272/ 460] Deflate
  1072. 16> Adding shaders/d3d/sm14/InGameColormap.pso 23.0% [ 151/ 196] Deflate
  1073. 16> Adding shaders/d3d/sm14/InGameColormapDesat.pso 30.2% [ 229/ 328] Deflate
  1074. 16> Adding shaders/d3d/sm14/InGameColormapInv.pso 25.8% [ 190/ 256] Deflate
  1075. 16> Adding shaders/d3d/sm14/InGameColormapInvDesat.pso 31.7% [ 235/ 344] Deflate
  1076. 16> Adding shaders/d3d/sm14/InGameColormapPal.pso 32.4% [ 219/ 324] Deflate
  1077. 16> Adding shaders/d3d/sm14/InGameColormapPalDesat.pso 35.6% [ 281/ 436] Deflate
  1078. 16> Adding shaders/d3d/sm14/InGameColormapPalInv.pso 32.9% [ 247/ 368] Deflate
  1079. 16> Adding shaders/d3d/sm14/InGameColormapPalInvDesat.pso 36.5% [ 287/ 452] Deflate
  1080. 16> Adding shaders/d3d/sm14/NormalColor.pso 21.7% [ 141/ 180] Deflate
  1081. 16> Adding shaders/d3d/sm14/NormalColorInv.pso 25.0% [ 180/ 240] Deflate
  1082. 16> Adding shaders/d3d/sm14/NormalColorPal.pso 31.8% [ 210/ 308] Deflate
  1083. 16> Adding shaders/d3d/sm14/NormalColorPalInv.pso 32.7% [ 237/ 352] Deflate
  1084. 16> Adding shaders/d3d/sm14/RedToAlpha.pso 21.7% [ 166/ 212] Deflate
  1085. 16> Adding shaders/d3d/sm14/RedToAlphaInv.pso 25.0% [ 192/ 256] Deflate
  1086. 16> Adding shaders/d3d/sm14/SpecialColormap.pso 24.6% [ 208/ 276] Deflate
  1087. 16> Adding shaders/d3d/sm14/SpecialColormapPal.pso 33.2% [ 259/ 388] Deflate
  1088. 16> Adding shaders/d3d/sm14/VertexColor.pso 13.8% [ 100/ 116] Deflate
  1089. 16> Adding shaders/d3d/sm14/build.bat 85.3% [ 286/ 1952] Deflate
  1090. 16> Adding shaders/d3d/sm20/BurnWipe.pso 32.3% [ 203/ 300] Deflate
  1091. 16> Adding shaders/d3d/sm20/GammaCorrection.pso 29.3% [ 232/ 328] Deflate
  1092. 16> Adding shaders/d3d/sm20/InGameColormap.pso 28.1% [ 184/ 256] Deflate
  1093. 16> Adding shaders/d3d/sm20/InGameColormapDesat.pso 34.3% [ 255/ 388] Deflate
  1094. 16> Adding shaders/d3d/sm20/InGameColormapInv.pso 31.0% [ 218/ 316] Deflate
  1095. 16> Adding shaders/d3d/sm20/InGameColormapInvDesat.pso 35.4% [ 261/ 404] Deflate
  1096. 16> Adding shaders/d3d/sm20/InGameColormapPal.pso 36.9% [ 250/ 396] Deflate
  1097. 16> Adding shaders/d3d/sm20/InGameColormapPalDesat.pso 39.8% [ 308/ 512] Deflate
  1098. 16> Adding shaders/d3d/sm20/InGameColormapPalInv.pso 36.6% [ 279/ 440] Deflate
  1099. 16> Adding shaders/d3d/sm20/InGameColormapPalInvDesat.pso 40.3% [ 315/ 528] Deflate
  1100. 16> Adding shaders/d3d/sm20/NormalColor.pso 27.4% [ 183/ 252] Deflate
  1101. 16> Adding shaders/d3d/sm20/NormalColorInv.pso 29.5% [ 220/ 312] Deflate
  1102. 16> Adding shaders/d3d/sm20/NormalColorPal.pso 36.0% [ 251/ 392] Deflate
  1103. 16> Adding shaders/d3d/sm20/NormalColorPalInv.pso 36.2% [ 278/ 436] Deflate
  1104. 16> Adding shaders/d3d/sm20/RedToAlpha.pso 28.3% [ 195/ 272] Deflate
  1105. 16> Adding shaders/d3d/sm20/RedToAlphaInv.pso 32.0% [ 223/ 328] Deflate
  1106. 16> Adding shaders/d3d/sm20/SpecialColormap.pso 33.2% [ 243/ 364] Deflate
  1107. 16> Adding shaders/d3d/sm20/SpecialColormapPal.pso 37.7% [ 304/ 488] Deflate
  1108. 16> Adding shaders/d3d/sm20/VertexColor.pso 13.7% [ 107/ 124] Deflate
  1109. 16> Adding shaders/d3d/sm20/build.bat 84.3% [ 279/ 1781] Deflate
  1110. 16> Adding shaders/d3d/sm30/BurnWipe.pso 31.0% [ 207/ 300] Deflate
  1111. 16> Adding shaders/d3d/sm30/GammaCorrection.pso 30.5% [ 228/ 328] Deflate
  1112. 16> Adding shaders/d3d/sm30/InGameColormap.pso 23.8% [ 186/ 244] Deflate
  1113. 16> Adding shaders/d3d/sm30/InGameColormapDesat.pso 30.6% [ 261/ 376] Deflate
  1114. 16> Adding shaders/d3d/sm30/InGameColormapInv.pso 27.3% [ 221/ 304] Deflate
  1115. 16> Adding shaders/d3d/sm30/InGameColormapInvDesat.pso 32.9% [ 263/ 392] Deflate
  1116. 16> Adding shaders/d3d/sm30/InGameColormapPal.pso 34.4% [ 252/ 384] Deflate
  1117. 16> Adding shaders/d3d/sm30/InGameColormapPalDesat.pso 37.0% [ 315/ 500] Deflate
  1118. 16> Adding shaders/d3d/sm30/InGameColormapPalInv.pso 34.6% [ 280/ 428] Deflate
  1119. 16> Adding shaders/d3d/sm30/InGameColormapPalInvDesat.pso 38.4% [ 318/ 516] Deflate
  1120. 16> Adding shaders/d3d/sm30/NormalColor.pso 23.3% [ 184/ 240] Deflate
  1121. 16> Adding shaders/d3d/sm30/NormalColorInv.pso 28.7% [ 214/ 300] Deflate
  1122. 16> Adding shaders/d3d/sm30/NormalColorPal.pso 34.2% [ 250/ 380] Deflate
  1123. 16> Adding shaders/d3d/sm30/NormalColorPalInv.pso 34.7% [ 277/ 424] Deflate
  1124. 16> Adding shaders/d3d/sm30/RedToAlpha.pso 22.9% [ 185/ 240] Deflate
  1125. 16> Adding shaders/d3d/sm30/RedToAlphaInv.pso 28.7% [ 214/ 300] Deflate
  1126. 16> Adding shaders/d3d/sm30/SpecialColormap.pso 32.1% [ 239/ 352] Deflate
  1127. 16> Adding shaders/d3d/sm30/SpecialColormapPal.pso 36.6% [ 302/ 476] Deflate
  1128. 16> Adding shaders/d3d/sm30/VertexColor.pso 11.3% [ 110/ 124] Deflate
  1129. 16> Adding shaders/d3d/sm30/build.bat 84.4% [ 278/ 1781] Deflate
  1130. 16> Adding shaders/glsl/burn.fp 44.0% [ 169/ 302] Deflate
  1131. 16> Adding shaders/glsl/fogboundary.fp 54.9% [ 250/ 554] Deflate
  1132. 16> Adding shaders/glsl/func_brightmap.fp 35.2% [ 158/ 244] Deflate
  1133. 16> Adding shaders/glsl/func_defaultlight.fp 12.0% [ 44/ 50] Deflate
  1134. 16> Adding shaders/glsl/func_normal.fp 6.9% [ 54/ 58] Deflate
  1135. 16> Adding shaders/glsl/func_notexture.fp 0.0% [ 61/ 61] Stored
  1136. 16> Adding shaders/glsl/func_warp1.fp 41.6% [ 191/ 327] Deflate
  1137. 16> Adding shaders/glsl/func_warp2.fp 49.8% [ 216/ 430] Deflate
  1138. 16> Adding shaders/glsl/func_wavex.fp 26.6% [ 160/ 218] Deflate
  1139. 16> Adding shaders/glsl/fuzz_jagged.fp 51.2% [ 316/ 647] Deflate
  1140. 16> Adding shaders/glsl/fuzz_noise.fp 52.3% [ 298/ 625] Deflate
  1141. 16> Adding shaders/glsl/fuzz_smooth.fp 45.5% [ 241/ 442] Deflate
  1142. 16> Adding shaders/glsl/fuzz_smoothnoise.fp 47.5% [ 270/ 514] Deflate
  1143. 16> Adding shaders/glsl/fuzz_smoothtranslucent.fp 44.8% [ 229/ 415] Deflate
  1144. 16> Adding shaders/glsl/fuzz_standard.fp 50.6% [ 274/ 555] Deflate
  1145. 16> Adding shaders/glsl/fuzz_swirly.fp 48.3% [ 241/ 466] Deflate
  1146. 16> Adding shaders/glsl/main.fp 67.9% [ 2516/ 7829] Deflate
  1147. 16> Adding shaders/glsl/main.vp 59.0% [ 676/ 1650] Deflate
  1148. 16> Adding shaders/glsl/shaderdefs.i 59.7% [ 558/ 1386] Deflate
  1149. 16> Adding shaders/glsl/stencil.fp 16.3% [ 67/ 80] Deflate
  1150. 16> Adding sounds/DSDGACT.flac 0.0% [ 16524/ 16524] Stored
  1151. 16> Adding sounds/DSDGATK.flac 0.0% [ 15893/ 15893] Stored
  1152. 16> Adding sounds/DSDGDTH.flac 0.0% [ 62060/ 62060] Stored
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  1154. 16> Adding sounds/DSDGSIT.flac 0.1% [ 28138/ 28170] Deflate
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  1156. 16> Adding sounds/dsquake.flac 0.5% [ 39017/ 39213] Deflate
  1157. 16> Adding sounds/dssecret.flac 0.9% [145029/146282] Deflate
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  1159. 16> Adding sounds/icedth1.flac 0.0% [ 29386/ 29386] Stored
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  1162. 16> Adding sounds/spark2.flac 0.0% [ 17809/ 17809] Stored
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  1195. 16> Adding sprites/dogs/DOGSC4C6.png 7.7% [ 143/ 155] Deflate
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  1197. 16> Adding sprites/dogs/DOGSD1.png 7.7% [ 143/ 155] Deflate
  1198. 16> Adding sprites/dogs/DOGSD2D8.png 7.7% [ 143/ 155] Deflate
  1199. 16> Adding sprites/dogs/DOGSD3D7.png 7.7% [ 143/ 155] Deflate
  1200. 16> Adding sprites/dogs/DOGSD4D6.png 7.7% [ 143/ 155] Deflate
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  1244. 16> Adding sprites/minza0.png 7.3% [ 139/ 150] Deflate
  1245. 16> Adding sprites/pista0.png 8.7% [ 137/ 150] Deflate
  1246. 16> Adding sprites/plyc/plyca1.lmp 29.2% [ 34/ 48] Deflate
  1247. 16> Adding sprites/plyc/plyca2a8.lmp 29.2% [ 34/ 48] Deflate
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  1249. 16> Adding sprites/plyc/plyca4a6.lmp 29.2% [ 34/ 48] Deflate
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  1254. 16> Adding sprites/plyc/plycb4b6.lmp 29.2% [ 34/ 48] Deflate
  1255. 16> Adding sprites/plyc/plycb5.lmp 29.2% [ 34/ 48] Deflate
  1256. 16> Adding sprites/plyc/plycc1.lmp 29.2% [ 34/ 48] Deflate
  1257. 16> Adding sprites/plyc/plycc2c8.lmp 29.2% [ 34/ 48] Deflate
  1258. 16> Adding sprites/plyc/plycc3c7.lmp 29.2% [ 34/ 48] Deflate
  1259. 16> Adding sprites/plyc/plycc4c6.lmp 29.2% [ 34/ 48] Deflate
  1260. 16> Adding sprites/plyc/plycc5.lmp 29.2% [ 34/ 48] Deflate
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  1264. 16> Adding sprites/plyc/plycd4d6.lmp 29.2% [ 34/ 48] Deflate
  1265. 16> Adding sprites/plyc/plycd5.lmp 29.2% [ 34/ 48] Deflate
  1266. 16> Adding sprites/plyc/plyce1.lmp 29.2% [ 34/ 48] Deflate
  1267. 16> Adding sprites/plyc/plyce2e8.lmp 29.2% [ 34/ 48] Deflate
  1268. 16> Adding sprites/plyc/plyce3e7.lmp 29.2% [ 34/ 48] Deflate
  1269. 16> Adding sprites/plyc/plyce4e6.lmp 29.2% [ 34/ 48] Deflate
  1270. 16> Adding sprites/plyc/plyce5.lmp 29.2% [ 34/ 48] Deflate
  1271. 16> Adding sprites/plyc/plycf1.lmp 29.2% [ 34/ 48] Deflate
  1272. 16> Adding sprites/plyc/plycf2f8.lmp 33.3% [ 32/ 48] Deflate
  1273. 16> Adding sprites/plyc/plycf3f7.lmp 29.2% [ 34/ 48] Deflate
  1274. 16> Adding sprites/plyc/plycf4f6.lmp 29.2% [ 34/ 48] Deflate
  1275. 16> Adding sprites/plyc/plycf5.lmp 29.2% [ 34/ 48] Deflate
  1276. 16> Adding sprites/plyc/plycg1.lmp 29.2% [ 34/ 48] Deflate
  1277. 16> Adding sprites/plyc/plycg2g8.lmp 29.2% [ 34/ 48] Deflate
  1278. 16> Adding sprites/plyc/plycg3g7.lmp 29.2% [ 34/ 48] Deflate
  1279. 16> Adding sprites/plyc/plycg4g6.lmp 29.2% [ 34/ 48] Deflate
  1280. 16> Adding sprites/plyc/plycg5.lmp 29.2% [ 34/ 48] Deflate
  1281. 16> Adding sprites/plyc/plych0.lmp 29.2% [ 34/ 48] Deflate
  1282. 16> Adding sprites/plyc/plyci0.lmp 29.2% [ 34/ 48] Deflate
  1283. 16> Adding sprites/plyc/plycj0.lmp 29.2% [ 34/ 48] Deflate
  1284. 16> Adding sprites/plyc/plyck0.lmp 29.2% [ 34/ 48] Deflate
  1285. 16> Adding sprites/plyc/plycl0.lmp 29.2% [ 34/ 48] Deflate
  1286. 16> Adding sprites/plyc/plycm0.lmp 29.2% [ 34/ 48] Deflate
  1287. 16> Adding sprites/plyc/plycn0.lmp 29.2% [ 34/ 48] Deflate
  1288. 16> Adding sprites/plyc/plyco0.lmp 29.2% [ 34/ 48] Deflate
  1289. 16> Adding sprites/plyc/plycp0.lmp 29.2% [ 34/ 48] Deflate
  1290. 16> Adding sprites/plyc/plycq0.lmp 29.2% [ 34/ 48] Deflate
  1291. 16> Adding sprites/plyc/plycr0.lmp 29.2% [ 34/ 48] Deflate
  1292. 16> Adding sprites/plyc/plycs0.lmp 29.2% [ 34/ 48] Deflate
  1293. 16> Adding sprites/plyc/plyct0.lmp 29.2% [ 34/ 48] Deflate
  1294. 16> Adding sprites/plyc/plycu0.lmp 29.2% [ 34/ 48] Deflate
  1295. 16> Adding sprites/plyc/plycv0.lmp 29.2% [ 34/ 48] Deflate
  1296. 16> Adding sprites/plyc/plycw0.lmp 29.2% [ 34/ 48] Deflate
  1297. 16> Adding sprites/rsmka0.png 7.3% [ 139/ 150] Deflate
  1298. 16> Adding sprites/rsmkb0.png 8.0% [ 138/ 150] Deflate
  1299. 16> Adding sprites/rsmkc0.png 7.3% [ 139/ 150] Deflate
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  1306. 16> Adding sprites/sgrna8a2.png 8.7% [ 137/ 150] Deflate
  1307. 16> Adding sprites/spkra0.png 0.0% [ 525/ 525] Stored
  1308. 16> Adding sprites/tlgla0.png 6.6% [ 142/ 152] Deflate
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  1314. 16> Adding sprites/unkna0.png 5.2% [ 271/ 286] Deflate
  1315. 16> Adding textures/-noflat-.png 87.3% [ 1953/ 15334] Deflate
  1316. 16> Adding xlat/base.txt 79.9% [ 4585/ 22804] Deflate
  1317. 16> Adding xlat/defines.i 65.6% [ 1619/ 4709] Deflate
  1318. 16> Adding xlat/doom.txt 62.2% [ 485/ 1284] Deflate
  1319. 16> Adding xlat/doom_base.txt 51.5% [ 97/ 200] Deflate
  1320. 16> Adding xlat/eternity.txt 70.3% [ 2269/ 7633] Deflate
  1321. 16> Adding xlat/heretic.txt 68.9% [ 832/ 2673] Deflate
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  1323. 16> Adding xlat/strife.txt 77.9% [ 3216/ 14549] Deflate
  1324. 16> Adding xlat/strife_base.txt 40.9% [ 110/ 186] Deflate
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  1326. 16> Adding animated.lmp 66.3% [ 489/ 1450] Deflate
  1327. 16> Adding animdefs.txt 81.9% [ 2133/ 11793] Deflate
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  1329. 16> Adding confont.lmp 64.2% [ 3664/ 10239] Deflate
  1330. 16> Adding dbigfont.lmp 45.6% [ 3630/ 6671] Deflate
  1331. 16> Adding decaldef.txt 84.2% [ 2971/ 18828] Deflate
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  1336. 16> Adding etc.h.txt 51.5% [ 238/ 491] Deflate
  1337. 16> Adding fontdefs.txt 54.2% [ 474/ 1036] Deflate
  1338. 16> Adding in_epi1.txt 67.9% [ 273/ 850] Deflate
  1339. 16> Adding in_epi2.txt 66.1% [ 348/ 1026] Deflate
  1340. 16> Adding in_epi3.txt 61.2% [ 233/ 601] Deflate
  1341. 16> Adding in_htc1.txt 29.8% [ 144/ 205] Deflate
  1342. 16> Adding in_htc2.txt 29.3% [ 147/ 208] Deflate
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  1344. 16> Adding indexfont 58.9% [ 127/ 309] Deflate
  1345. 16> Adding iwadinfo.txt 80.8% [ 1662/ 8677] Deflate
  1346. 16> Adding language.eng 55.1% [ 297/ 661] Deflate
  1347. 16> Adding language.enu 64.8% [ 24564/ 69692] Deflate
  1348. 16> Adding language.fr 64.6% [ 21397/ 60400] Deflate
  1349. 16> Adding language.ita 63.9% [ 16479/ 45670] Deflate
  1350. 16> Adding language.ptb 64.0% [ 25124/ 69722] Deflate
  1351. 16> Adding lockdefs.txt 82.9% [ 1275/ 7464] Deflate
  1352. 16> Adding menudef.txt 75.1% [ 11804/ 47417] Deflate
  1353. 16> Adding menudef.z 63.3% [ 1471/ 4010] Deflate
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  1355. 16> Adding notch.dat 40.8% [ 109/ 184] Deflate
  1356. 16> Adding reverbs.txt 88.7% [ 3689/ 32586] Deflate
  1357. 16> Adding sbarinfo.txt 55.3% [ 220/ 492] Deflate
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  1362. 16> Adding spalhtic.lmp 0.0% [ 768/ 768] Stored
  1363. 16> Adding teaminfo.txt 69.7% [ 165/ 544] Deflate
  1364. 16> Adding terrain.txt 76.0% [ 797/ 3322] Deflate
  1365. 16> Adding textcolors.txt 67.0% [ 949/ 2876] Deflate
  1366. 16> Adding textures.txt 81.7% [ 292/ 1594] Deflate
  1367. 16> Adding things.h.txt 70.1% [ 1506/ 5029] Deflate
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  1369. 16> Adding x11r6rgb.txt 72.6% [ 4967/ 18135] Deflate
  1370. 16> Adding xhairs.txt 24.1% [ 60/ 79] Deflate
  1371. 16> E:/zq/src/gzq/build/gzdoom.pk3 contains 586 files (updated 586)
  1372. 17>------ Build started: Project: ALL_BUILD, Configuration: Debug Win32 ------
  1373. 17> Building Custom Rule E:/zq/src/gzq/CMakeLists.txt
  1374. 17> CMake does not need to re-run because E:\zq\src\gzq\build\CMakeFiles\generate.stamp is up-to-date.
  1375. 18>------ Skipped Build: Project: INSTALL, Configuration: Debug Win32 ------
  1376. 18>Project not selected to build for this solution configuration
  1377. ========== Build: 16 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========
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