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Oct 12th, 2016
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  1. //
  2. // server.cfg
  3. //
  4. // comments are written with "//" in front of them.
  5.  
  6.  
  7. // GLOBAL SETTINGS
  8. hostname = "LGP's Exile"; // The name of the server that shall be displayed in the public server list
  9. password = ""; // Password for joining, eg connecting to the server
  10. passwordAdmin = ""; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
  11. reportingIP = ""; // No longer reporting due to Steam update
  12. logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
  13. requiredBuild = 128075;
  14.  
  15.  
  16. // WHITELIST FILE TYPES
  17. allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216)
  18. allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323)
  19. allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715)
  20.  
  21.  
  22. // STEAM SETTINGS
  23. steamport = 3801;
  24.  
  25.  
  26. // WELCOME MESSAGE ("message of the day")
  27. // It can be several lines, separated by comma
  28. // Empty messages "" will not be displayed at all but are only for increasing the interval
  29. motd[] = {
  30. "",
  31. "",
  32. "",
  33. "",
  34. "",
  35. "",
  36. "",
  37. "",
  38. "Welcome to the server!",
  39. };
  40. motdInterval = 5; // Time interval (in seconds) between each message
  41.  
  42.  
  43. // JOINING RULES
  44. maxPlayers = 20; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
  45. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
  46. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
  47. equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
  48.  
  49.  
  50. // VOTING
  51. voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
  52. voteThreshold = 2; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
  53.  
  54.  
  55. // INGAME SETTINGS
  56. disableVoN = 0; // If set to 1, Voice over Net will not be available
  57. vonCodecQuality = 10; // Quality from 1 to 10
  58. persistent = 1; // If 1, missions still run on even after the last player disconnected.
  59. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
  60. BattlEye = 0; // Server to use BattlEye system
  61. requiredSecureId = 2; // Steam settings required
  62.  
  63.  
  64. // SCRIPTING ISSUES
  65. onUserConnected = ""; //
  66. onUserDisconnected = ""; //
  67. doubleIdDetected = ""; //
  68.  
  69.  
  70. // SIGNATURE VERIFICATION
  71. onUnsignedData = "kick (_this select 0)"; // unsigned data detected
  72. onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
  73. onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
  74.  
  75.  
  76. // MISSIONS CYCLE
  77. class Missions
  78. {
  79. class Mission {
  80. template = exile.Chernarus;
  81. difficulty = "Regular"; // change this for other difficulty settings, regular, expert is valid
  82. };
  83. };
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