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strikero

mobstacker

Nov 17th, 2015
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  1. [7:11:42 AM] Mason Grosset: I think it's going to be pretty lightweight. There are 2 ways to run this plugin, you can have it auto update every ??? seconds, and that will stack any mobs that can. The only problem with this is it needs to go through every mob on the server. If you set this to 120 seconds or so, I believe this shouldn't add any noticeable strain on the server, but I might be wrong. However, this feature is configurable, and you can make it so they will only stack immediately after spawning. If you disable this feature, it will definitely be lightweight. I believe enabling this feature may help, but it may cause so more strain on the server.
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  3. I read people said there was a ddos attack, I wasn't sure if the server was just down because you were doing something to it, or you were actually being attacked. That sucks.
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  5. Also is this ok for the nametag? Or do you want me to change it?
  6. https://gyazo.com/05d855a4e6da7cbfebbeea3b288eef7f
  7. [8:46:52 AM] Mason Grosset: The plugin's done:
  8. https://www.dropbox.com/s/ly38rneoosgts5s/Mob%20Stacker.jar?dl=0
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  10. The only command is /mobstacker reload, and its permission is mobstacker.reload
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  12. --------------------------------------
  13. The config's pretty simple:
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  15. Max Stack Size: 25
  16. - the max # of mobs that can stack on eachother
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  18. Stack Radius: 5
  19. - If the mobs are less than this far apart, they will stack
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  21. Seconds Per Update: 1
  22. - This is how fast the plugin will check if mobs are close, then stack them. On my server, I can set this to run every 1 second without lag, but I probably only have a few chunks loaded. I would start this at 120 and see if you lag. If you do, you should set it to -1, to disable this feature.
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  24. Stack:
  25. Bat: true
  26. Blaze: true
  27. - This just lets you set which mobs stack
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