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Aug 2nd, 2015
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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  5. LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  6. LocalOptions=
  7. TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
  8. MapExt=umap
  9. EXEName=ShooterGame.exe
  10. ;DebugEXEName=DEBUG-ShooterGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Dirty Bomb
  15. GameNameShort=EG
  16. DevEntryMap=Frontend.umap
  17. TestingEntryMap=FuncTest_EmptyMap.umap
  18. GameName_RUS=Dirty Bomb
  19.  
  20. [Engine.ScriptPackages]
  21. EngineNativePackages=Core
  22. EngineNativePackages=Engine
  23. EngineNativePackages=GFxUI
  24. EngineNativePackages=GameFramework
  25. NetNativePackages=IpDrv
  26. NetNativePackages=WinDrv
  27. ;EditorPackages=UnrealEd
  28. ;ScaleformEditorPackages=GFxUIEditor
  29. EngineNativePackages=SubstanceAir
  30. ;EditorPackages=SubstanceAirEd
  31. NativePackages=AkAudio
  32. NativePackages=SDEngine
  33. NativePackages=SDPCEngine
  34. NativePackages=ShooterGame
  35.  
  36. [Engine.Engine]
  37. AllowAMDEyefinity=False
  38. NetworkDevice=IpDrv.TcpNetDriver
  39. FallbackNetworkDevice=IpDrv.TcpNetDriver
  40. ServerQueryDriver=IpDrv.ServerQueryDrvUDP
  41. ConsoleClassName=ShooterGame.SGConsole
  42. GameViewportClientClassName=ShooterGame.SGGameViewportClient
  43. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  44. DataStoreClientClassName=Engine.DataStoreClient
  45. Language=INT
  46. bAllowMatureLanguage=TRUE
  47. GameEngine=ShooterGame.SGEngine
  48. ;EditorEngine=ShooterEditor.SGEditorEngine
  49. ;UnrealEdEngine=ShooterEditor.SGEditorEngine
  50. Client=WinDrv.WindowsClient
  51. Render=Render.Render
  52. Input=Engine.Input
  53. Canvas=Engine.Canvas
  54. TinyFontName=EngineFonts.TinyFont
  55. SmallFontName=EngineFonts.SmallFont
  56. MediumFontName=EngineFonts.SmallFont
  57. LargeFontName=EngineFonts.SmallFont
  58. SubtitleFontName=EngineFonts.SmallFont
  59. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  60. DefaultMaterialName=EngineMaterials.DefaultMaterial
  61. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  62. DefaultTextureName=EngineMaterials.DefaultDiffuse
  63. SkinBRDFTextureName=EngineMaterials.BeckmannMap
  64. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  65. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  66. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  67. TickMaterialName=EditorMaterials.Tick_Mat
  68. CrossMaterialName=EditorMaterials.Cross_Mat
  69. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  70. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  71. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  72. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  73. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  74. RandomAngleTextureName=EngineMaterials.RandomAngles
  75. RandomNormalTextureName=EngineMaterials.RandomNormal2
  76. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  77. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  78. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  79. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  80. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  81. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  82. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  83. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  84. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  85. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  86. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  87. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  88. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  89. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  90. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  91. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  92. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  93. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  94. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  95. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  96. DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial
  97. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  98. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  99. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  100. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  101. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  102. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  103. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  104. MaxProcBuildingLODColorTextureSize=1
  105. MaxProcBuildingLODLightingTextureSize=1
  106. UseProcBuildingLODTextureCropping=True
  107. ForcePowerOfTwoProcBuildingLODTextures=True
  108. bCombineSimilarMappings=False
  109. MaxRMSDForCombiningMappings=6.0
  110. ImageReflectionTextureSize=1
  111. TerrainMaterialMaxTextureCount=16
  112. TerrainTessellationCheckCount=6
  113. TerrainTessellationCheckBorder=2.0
  114. TerrainTessellationCheckDistance=4096.0
  115. BeginUPTryCount=200000
  116. bStaticDecalsEnabled=False
  117. bDynamicDecalsEnabled=False
  118. bForceStaticTerrain=False
  119. LightingOnlyBrightness=(R=0,G=255,B=0,A=1.0)
  120. LightComplexityColors=(R=0,G=255,B=0,A=1.0)
  121. LightComplexityColors=(R=0,G=255,B=0,A=1.0)
  122. LightComplexityColors=(R=0,G=255,B=0,A=1.0)
  123. LightComplexityColors=(R=0,G=255,B=0,A=1.0)
  124. LightComplexityColors=(R=0,G=255,B=0,A=1.0)
  125. LightComplexityColors=(R=0,G=255,B=0,A=1.0)
  126. ShaderComplexityColors=(R=0,G=255,B=0,A=1.0)
  127. ShaderComplexityColors=(R=0,G=255,B=0,A=1.0)
  128. ShaderComplexityColors=(R=0,G=255,B=0,A=1.0)
  129. ShaderComplexityColors=(R=0,G=255,B=0,A=1.0)
  130. ShaderComplexityColors=(R=0,G=255,B=0,A=1.0)
  131. ShaderComplexityColors=(R=0,G=255,B=0,A=1.0)
  132. ShaderComplexityColors=(R=0,G=255,B=0,A=1.0)
  133. ShaderComplexityColors=(R=0,G=255,B=0,A=1.0)
  134. ShaderComplexityColors=(R=0,G=255,B=0,A=1.0)
  135. MaxPixelShaderAdditiveComplexityCount=300
  136. TimeBetweenPurgingPendingKillObjects=60
  137. bUseTextureStreaming=True
  138. bUseBackgroundLevelStreaming=False
  139. bSubtitlesEnabled=True
  140. bSubtitlesForcedOff=FALSE
  141. ScoutClassName=ShooterGame.PVEScout
  142. DefaultPostProcessName=Post_Process.PPC_Default
  143. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  144. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  145. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  146. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  147. DefaultSoundName=EngineSounds.WhiteNoise
  148. bOnScreenKismetWarnings=FALSE
  149. bEnableKismetLogging=FALSE
  150. bAllowDebugViewmodesOnConsoles=FALSE
  151. CameraRotationThreshold=45.0
  152. CameraTranslationThreshold=10000
  153. PrimitiveProbablyVisibleTime=8.0
  154. PercentUnoccludedRequeries=0.125
  155. MaxOcclusionPixelsFraction=0.1
  156. MinTextureDensity=0.0
  157. IdealTextureDensity=0.0
  158. MaxTextureDensity=0.0
  159. MinLightMapDensity=0.0
  160. IdealLightMapDensity=0.0
  161. MaxLightMapDensity=0.0
  162. RenderLightMapDensityGrayscaleScale=1.0
  163. RenderLightMapDensityColorScale=1.0
  164. bRenderLightMapDensityGrayscale=false
  165. LightMapDensityVertexMappedColor=(R=0,G=255,B=0,A=1.0)
  166. LightMapDensitySelectedColor=(R=0,G=255,B=0,A=1.0)
  167. bDisablePhysXHardwareSupport=True
  168. DemoRecordingDevice=Engine.DemoRecDriver
  169. bPauseOnLossOfFocus=FALSE
  170. MaxFluidNumVerts=1
  171. FluidSimulationTimeLimit=30.0
  172. MaxParticleResize=0
  173. MaxParticleResizeWarn=0
  174. bCheckParticleRenderSize=True
  175. MaxParticleVertexMemory=1
  176. NetClientTicksPerSecond=200
  177. MaxTrackedOcclusionIncrement=0.10
  178. TrackedOcclusionStepSize=0.10
  179. MipFadeInSpeed0=0.0
  180. MipFadeOutSpeed0=0.0
  181. MipFadeInSpeed1=0.0
  182. MipFadeOutSpeed1=0.0
  183. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  184. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  185. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  186. PhysXGpuHeapSize=64
  187. PhysXMeshCacheSize=16
  188. bShouldGenerateSimpleLightmaps=FALSE
  189. bUseNormalMapsForSimpleLightMaps=FALSE
  190. bSmoothFrameRate=FALSE
  191. MinSmoothedFrameRate=5
  192. MaxSmoothedFrameRate=120
  193. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  194. NumPawnsAllowedToBeSpawnedInAFrame=2
  195. DefaultSelectedMaterialColor=(R=0,G=255,B=0,A=1.0)
  196. DefaultHoveredMaterialColor=(R=0,G=255,B=0,A=1.0)
  197. bEnableOnScreenDebugMessages=true
  198. AllowScreenDoorFade=False
  199. AllowNvidiaStereo3d=False
  200. EnableMatineePostProcessMaterialParam=False
  201. IgnoreSimulatedFuncWarnings=Tick
  202. NearClipPlane=3.0
  203. bUseStreamingPause=false
  204. bKeepAllMaterialQualityLevelsLoaded=True
  205. bUseRecastNavMesh=TRUE
  206. bEnableColorClear=TRUE
  207. DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
  208. WorldInfoClassName=ShooterGame.SGWorldInfo
  209. AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
  210. AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
  211. AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
  212.  
  213. [Engine.SeqAct_Interp]
  214. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=False,bAllowLightShafts=False)
  215.  
  216. [Engine.StreamingMovies]
  217. RenderPriorityPS3=1001
  218. SuspendGameIO=True
  219.  
  220. [Engine.ISVHacks]
  221. DisableATITextureFilterOptimizationChecks=True
  222. UseMinimalNVIDIADriverShaderOptimization=False
  223. PumpWindowMessagesWhenRenderThreadStalled=False
  224.  
  225. [Engine.GameEngine]
  226. MaxDeltaTime=0
  227. DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
  228. DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
  229.  
  230. [Engine.DemoRecDriver]
  231. AllowDownloads=True
  232. DemoSpectatorClass=ShooterGame.SGDemoController
  233. MaxClientRate=25000
  234. ConnectionTimeout=15.0
  235. InitialConnectTimeout=30.0
  236. ConnectionIssueTimeout=30.0
  237. AckTimeout=1.0
  238. KeepAliveTime=1.0
  239. SimLatency=0
  240. RelevantTimeout=5.0
  241. SpawnPrioritySeconds=1.0
  242. ServerTravelPause=4.0
  243. NetServerMaxTickRate=100
  244. LanServerMaxTickRate=100
  245. MaxRewindPoints=30
  246. RewindPointInterval=1.0
  247. NumRecentRewindPoints=7
  248.  
  249. [Engine.PackagesToAlwaysCook]
  250. Package=ShooterEntry
  251. Package=Loading
  252. Package=Frontend
  253. Package=Lobby
  254. Package=BarkEvents
  255. SeekFreePackage=LoadingScreen_default
  256. SeekFreePackage=LoadingScreen_EXE_Overground
  257. SeekFreePackage=LoadingScreen_EXE_Rebar
  258. SeekFreePackage=LoadingScreen_EXE_Sandlot
  259. SeekFreePackage=LoadingScreen_EXE_Warehouse
  260. SeekFreePackage=LoadingScreen_OBJ_Bridge
  261. SeekFreePackage=LoadingScreen_OBJ_Canal
  262. SeekFreePackage=LoadingScreen_OBJ_Battersea
  263. SeekFreePackage=LoadingScreen_OBJ_Map_6
  264. SeekFreePackage=LoadingScreen_OBJ_Victoria
  265. SeekFreePackage=LoadingScreen_OBJ_TrainyardOld
  266. SeekFreePackage=LoadingScreen_OBJ_Trainyard
  267. SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
  268. SeekFreePackage=LoadingScreen_OBJ_Whitechapel
  269. SeekFreePackage=LoadingScreen_NUF_Map01
  270. SeekFreePackage=LoadingScreen_NUF_Map02
  271. SeekFreePackage=LoadingScreen_NUF_Map03
  272. SeekFreePackage=LoadingScreen_NUF_Map04
  273. SeekFreePackage=LoadingScreen_NUF_Map05
  274.  
  275. [Engine.StartupPackages]
  276. bSerializeStartupPackagesFromMemory=TRUE
  277. bFullyCompressStartupPackages=FALSE
  278. Package=EngineMaterials
  279. Package=EngineDebugMaterials
  280. Package=EngineSounds
  281. Package=EngineFonts
  282. Package=SoundClassesAndModes
  283. Package=Soldier_01_Gameplay
  284. Package=Soldier_03_Gameplay
  285. Package=Soldier_04_Gameplay
  286. Package=Medic_01_Gameplay
  287. Package=Medic_02_Gameplay
  288. Package=Medic_04_Gameplay
  289. Package=Engineer_01_Gameplay
  290. Package=Engineer_02_Gameplay
  291. Package=Engineer_03_Gameplay
  292. Package=FieldOps_01_Gameplay
  293. Package=FieldOps_02_Gameplay
  294. Package=FieldOps_04_Gameplay
  295. Package=CovertOps_01_Gameplay
  296. Package=CovertOps_03_Gameplay
  297. Package=SharedCharacters_Gameplay
  298. Package=CharacterPreview_01_Gameplay
  299. Package=AssaultRifle_01_Gameplay
  300. Package=AssaultRifle_02_Gameplay
  301. Package=AssaultRifle_03_Gameplay
  302. Package=AssaultRifle_04_Gameplay
  303. Package=AssaultRifle_07_Gameplay
  304. Package=CricketBat_01_Gameplay
  305. Package=GrenadeLauncher_01_Gameplay
  306. Package=HeavyMachineGun_01_Gameplay
  307. Package=Knife_01_Gameplay
  308. Package=Knife_02_Gameplay
  309. Package=Knife_03_Gameplay
  310. Package=Katana_01_Gameplay
  311. Package=MachineGun_01_Gameplay
  312. Package=MachineGun_02_Gameplay
  313. Package=MachinePistol_01_Gameplay
  314. Package=MachinePistol_02_Gameplay
  315. Package=MachinePistol_03_Gameplay
  316. Package=MachinePistol_04_Gameplay
  317. Package=MountedMG_01_Gameplay
  318. Package=MountedMG_02_Gameplay
  319. Package=Pistol_01_Gameplay
  320. Package=Pistol_02_Gameplay
  321. Package=Pistol_03_Gameplay
  322. Package=Pistol_04_Gameplay
  323. Package=Pistol_05_Gameplay
  324. Package=Pistol_06_Gameplay
  325. Package=Pistol_07_Gameplay
  326. Package=Pistol_08_Gameplay
  327. Package=ReviveGun_01_Gameplay
  328. Package=RocketLauncher_01_Gameplay
  329. Package=Shotgun_01_Gameplay
  330. Package=Shotgun_02_Gameplay
  331. Package=Shotgun_03_Gameplay
  332. Package=SniperRifle_01_Gameplay
  333. Package=SniperRifle_02_Gameplay
  334. Package=SniperRifle_03_Gameplay
  335. Package=SniperRifle_04_Gameplay
  336. Package=StickyBomb_01_Gameplay
  337. Package=SubMachineGun_01_Gameplay
  338. Package=SubMachineGun_02_Gameplay
  339. Package=SubMachineGun_03_Gameplay
  340. Package=SubMachineGun_04_Gameplay
  341. Package=SubMachineGun_05_Gameplay
  342. Package=SubMachineGun_06_Gameplay
  343. Package=Ironsight_01_Gameplay
  344. Package=Ironsight_02_Gameplay
  345. Package=Ironsight_03_Gameplay
  346. Package=Ironsight_04_Gameplay
  347. Package=Ironsight_05_Gameplay
  348. Package=Ironsight_06_Gameplay
  349. Package=Ironsight_07_Gameplay
  350. Package=Ironsight_08_Gameplay
  351. Package=Magazine_01_Gameplay
  352. Package=Magazine_02_Gameplay
  353. Package=Magazine_03_Gameplay
  354. Package=Magazine_04_Gameplay
  355. Package=Magazine_05_Gameplay
  356. Package=Magazine_06_Gameplay
  357. Package=Magazine_07_Gameplay
  358. Package=Magazine_08_Gameplay
  359. Package=Magazine_09_Gameplay
  360. Package=Magazine_10_Gameplay
  361. Package=MuzzleBrake_01_Gameplay
  362. Package=MuzzleBrake_02_Gameplay
  363. Package=MuzzleBrake_03_Gameplay
  364. Package=RedDot_01_Gameplay
  365. Package=RedDot_02_Gameplay
  366. Package=RedDot_03_Gameplay
  367. Package=RedDot_04_Gameplay
  368. Package=Scope_00_Gameplay
  369. Package=Scope_01_Gameplay
  370. Package=Scope_02_Gameplay
  371. Package=Scope_03_Gameplay
  372. Package=Scope_04_Gameplay
  373. Package=Silencer_01_Gameplay
  374. Package=Silencer_02_Gameplay
  375. Package=Silencer_03_Gameplay
  376. Package=Trinket_Gameplay
  377. Package=AirStrikeMarker_01_Gameplay
  378. Package=AirStrikeMarker_02_Gameplay
  379. Package=AmmoPack_01_Gameplay
  380. Package=AmmoStation_01_Gameplay
  381. Package=C4_01_Gameplay
  382. Package=C4Wireless_01_Gameplay
  383. Package=ConcussionGrenade_01_Gameplay
  384. Package=DeployableCover_01_Gameplay
  385. Package=HackingDevice_01_Gameplay
  386. Package=HealingStation_01_Gameplay
  387. Package=HealthPack_01_Gameplay
  388. Package=HealthPack_02_Gameplay
  389. Package=HeartbeatSensor_01_Gameplay
  390. Package=Mine_01_Gameplay
  391. Package=Molotov_01_Gameplay
  392. Package=ObjectiveCarryItem_01_Gameplay
  393. Package=PDA_01_Gameplay
  394. Package=SupplyCrate_01_Gameplay
  395. Package=ThirdEyeCam_01_Gameplay
  396. Package=ThirdEyeDevice_01_Gameplay
  397. Package=Turret_01_Gameplay
  398. Package=SmokeGrenade_01_Gameplay
  399. Package=FragGrenade_01_Gameplay
  400. Package=ActiveCamo_01_Gameplay
  401. Package=ActiveHealingAura_01_Gameplay
  402. Package=Blowtorch_01_Gameplay
  403. Package=Defibs_01_Gameplay
  404. Package=Martyrdom_01_Gameplay
  405. Package=IRGoggles_01_Gameplay
  406. Package=LaserPainter_01_Gameplay
  407. Package=OrbitalLaser_01_Gameplay
  408. Package=Pliers_01_Gameplay
  409. Package=SelfRevive_01_Gameplay
  410. Package=Screwdriver_01_Gameplay
  411. Package=ArtilleryStrike_01_Gameplay
  412. Package=HelpUp_01_Gameplay
  413. Package=Perks
  414. Package=Augments
  415. NoncombinedPackage=SGVars
  416. Package=SGFonts
  417. Package=SGBitmapFonts
  418. Package=HudTextureRenderTargets
  419. Package=Post_Process
  420. Package=PhysicalMaterial
  421. Package=SGLoadingScreen
  422.  
  423. [Engine.PackagesToForceCookPerMap]
  424.  
  425. [Core.System]
  426. MaxObjectsNotConsideredByGC=33476
  427. SizeOfPermanentObjectPool=0
  428. StaleCacheDays=30
  429. MaxStaleCacheSize=10
  430. MaxOverallCacheSize=30
  431. PackageSizeSoftLimit=300
  432. AsyncIOBandwidthLimit=0
  433. CachePath=..\..\ShooterGame\Cache
  434. CacheExt=.uxx
  435. Paths=..\..\Engine\Content
  436. ScriptPaths=..\..\ShooterGame\Script
  437. FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
  438. CutdownPaths=..\..\ShooterGame\CutdownPackages
  439. CutdownPaths=..\..\ShooterGame\Script
  440. ScreenShotPath=..\..\ShooterGame\ScreenShots
  441. LocalizationPaths=..\..\Engine\Localization
  442. Extensions=upk
  443. Extensions=u
  444. Extensions=umap
  445. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  446. TextureFileCacheExtension=tfc
  447. bDisablePromptToRebuildScripts=FALSE
  448. Suppress=Dev
  449. Suppress=DevAbsorbFuncs
  450. Suppress=DevAnim
  451. Suppress=DevAssetDataBase
  452. Suppress=DevAudio
  453. Suppress=DevAudioVerbose
  454. Suppress=DevBind
  455. Suppress=DevBsp
  456. Suppress=DevCamera
  457. Suppress=DevCollision
  458. Suppress=DevCompile
  459. Suppress=DevComponents
  460. Suppress=DevConfig
  461. Suppress=DevCooking
  462. Suppress=DevCrossLevel
  463. Suppress=DevDataStore
  464. Suppress=DevDecals
  465. Suppress=DevFaceFX
  466. Suppress=DevGFxUI
  467. Suppress=DevGFxUIWarning
  468. Suppress=DevGarbage
  469. Suppress=DevKill
  470. Suppress=DevLevelTools
  471. Suppress=DevLightmassSolver
  472. Suppress=DevLoad
  473. Suppress=DevMovie
  474. Suppress=DevNavMesh
  475. Suppress=DevNavMeshWarning
  476. Suppress=DevNet
  477. Suppress=DevNetTraffic
  478. Suppress=DevOnline
  479. Suppress=DevPath
  480. Suppress=DevReplace
  481. Suppress=DevSHA
  482. Suppress=DevSave
  483. Suppress=DevSound
  484. Suppress=DevStats
  485. Suppress=DevStreaming
  486. Suppress=DevTick
  487. Suppress=DevUI
  488. Suppress=DevUIAnimation
  489. Suppress=DevUIFocus
  490. Suppress=DevUIStates
  491. Suppress=DevUIStyles
  492. Suppress=DevMCP
  493. Suppress=DevHTTP
  494. Suppress=DevBeacon
  495. Suppress=DevBeaconGame
  496. Suppress=DevOnlineGame
  497. Suppress=DevMatchmaking
  498. Suppress=DevPing
  499. Suppress=DevWebUI
  500. Suppress=DevAsyncLoad
  501. Suppress=GameStats
  502. Suppress=Input
  503. Suppress=Inventory
  504. Suppress=Localization
  505. Suppress=LocalizationWarning
  506. Suppress=PlayerManagement
  507. Suppress=PlayerMove
  508. Paths=..\..\ShooterGame\Content
  509. Paths=..\..\ShooterGame\__Trashcan
  510. LocalizationPaths=..\..\ShooterGame\Localization
  511. SavePath=..\..\ShooterGame\Save
  512. SeekFreePCPaths=..\..\ShooterGame\CookedPC
  513. SeekFreePCExtensions=xxx
  514. Suppress=DevWebUIScript
  515. Suppress=DevFireline
  516.  
  517. [Engine.Client]
  518. DisplayGamma=2.2
  519. MinDesiredFrameRate=120.000000
  520. InitialButtonRepeatDelay=0.2
  521. ButtonRepeatDelay=0.1
  522.  
  523. [WinDrv.WindowsClient]
  524. AudioDeviceClass=XAudio2.XAudio2Device
  525. MinAllowableResolutionX=720
  526. MinAllowableResolutionY=576
  527. MaxAllowableResolutionX=0
  528. MaxAllowableResolutionY=0
  529. MinAllowableRefreshRate=120
  530. MaxAllowableRefreshRate=120
  531. ParanoidDeviceLostChecking=1
  532. AllowJoystickInput=0
  533. UseRawMouseInput=1
  534.  
  535. [XAudio2.XAudio2Device]
  536. MaxChannels=32
  537. CommonAudioPoolSize=0
  538. MinCompressedDurationGame=5
  539. MinCompressedDurationEditor=4
  540. LowPassFilterResonance=0.9
  541. WorkAroundXDKRegression=TRUE
  542.  
  543. [ALAudio.ALAudioDevice]
  544. MaxChannels=32
  545. CommonAudioPoolSize=0
  546. MinCompressedDurationGame=5
  547. MinCompressedDurationEditor=4
  548. LowPassFilterResonance=0.9
  549. //DeviceName=Generic Software
  550.  
  551. [Engine.Player]
  552. ConfiguredInternetSpeed=15000
  553. ConfiguredLanSpeed=20000
  554. PP_DesaturationMultiplier=1.0
  555. PP_HighlightsMultiplier=1.0
  556. PP_MidTonesMultiplier=1.0
  557. PP_ShadowsMultiplier=1.0
  558.  
  559. [IpDrv.TcpNetDriver]
  560. AllowDownloads=True
  561. AllowPeerConnections=False
  562. AllowPeerVoice=False
  563. ConnectionTimeout=30.0
  564. InitialConnectTimeout=90.0
  565. ConnectionIssueTimeout=1.5
  566. AckTimeout=1.0
  567. KeepAliveTime=0.2
  568. MaxClientRate=15000
  569. MaxInternetClientRate=15000
  570. RelevantTimeout=5.0
  571. SpawnPrioritySeconds=1.0
  572. ServerTravelPause=4.0
  573. NetServerMaxTickRate=60.0
  574. LanServerMaxTickRate=35
  575. DownloadManagers=IpDrv.HTTPDownload
  576. DownloadManagers=Engine.ChannelDownload
  577. NetConnectionClassName=IpDrv.TcpipConnection
  578.  
  579. [IpDrv.ServerQueryDrvUDP]
  580. ServerQueryPort=7877
  581. MaxQueriesPerSecond=10
  582. ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
  583.  
  584. [IpServer.UdpServerQuery]
  585. GameName=ut
  586.  
  587. [IpDrv.UdpBeacon]
  588. DoBeacon=True
  589. BeaconTime=0.50
  590. BeaconTimeout=5.0
  591. BeaconProduct=ut
  592. ServerBeaconPort=8777
  593. BeaconPort=9777
  594.  
  595. [TextureStreaming]
  596. MinTextureResidentMipCount=7
  597. PoolSize=1024
  598. MemoryMargin=20
  599. MemoryLoss=0
  600. HysteresisLimit=20
  601. DropMipLevelsLimit=16
  602. StopIncreasingLimit=12
  603. StopStreamingLimit=8
  604. MinEvictSize=10
  605. MinFudgeFactor=1
  606. FudgeFactorIncreaseRateOfChange=0.5
  607. FudgeFactorDecreaseRateOfChange=-0.4
  608. MinRequestedMipsToConsider=11
  609. MinTimeToGuaranteeMinMipCount=2
  610. MaxTimeToGuaranteeMinMipCount=12
  611. UseTextureFileCache=FALSE
  612. LoadMapTimeLimit=20.0
  613. LightmapStreamingFactor=0.04
  614. ShadowmapStreamingFactor=0.04
  615. MaxLightmapRadius=2000.0
  616. AllowStreamingLightmaps=False
  617. TextureFileCacheBulkDataAlignment=1
  618. TextureFileCacheChunkDataAlignment=1048576
  619. UsePriorityStreaming=False
  620. bAllowSwitchingStreamingSystem=False
  621. UseDynamicStreaming=False
  622. bEnableAsyncDefrag=False
  623. bEnableAsyncReallocation=False
  624. MaxDefragRelocations=256
  625. MaxDefragDownShift=128
  626. BoostPlayerTextures=1.5
  627. TemporalAAMemoryReserve=2.0
  628.  
  629. [StreamByURL]
  630. PostLoadPause=6.0
  631.  
  632. ;[UnrealEd.EditorEngine]
  633. ;LocalPlayerClassName=ShooterGame.SGLocalPlayer
  634. ;bSubtitlesEnabled=True
  635. ;GridEnabled=True
  636. ;SnapScaleEnabled=True
  637. ;ScaleGridSize=5
  638. ;SnapVertices=False
  639. ;SnapDistance=10.000000
  640. ;GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  641. ;RotGridEnabled=True
  642. ;RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  643. ;GameCommandLine=-log
  644. ;FOVAngle=90.000000
  645. ;GodMode=True
  646. ;AutoSaveDir=..\..\ShooterGame\Autosaves
  647. ;InvertwidgetZAxis=True
  648. ;UseAxisIndicator=True
  649. ;MatineeCurveDetail=0.1
  650. ;Client=WinDrv.WindowsClient
  651. ;CurrentGridSz=4
  652. ;bUseMayaCameraControls=True
  653. ;bPrefabsLocked=True
  654. ;HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  655. ;EditorOnlyContentPackages=EditorMeshes
  656. ;EditorOnlyContentPackages=EditorMaterials
  657. ;EditorOnlyContentPackages=EditorResources
  658. ;EditPackagesInPath=..\..\Development\Src
  659. ;EditPackages=Core
  660. ;EditPackages=Engine
  661. ;EditPackages=GFxUI
  662. ;EditPackages=AkAudio
  663. ;EditPackages=GameFramework
  664. ;EditPackages=UnrealEd
  665. ;EditPackages=GFxUIEditor
  666. ;EditPackages=IpDrv
  667. ;EditPackages=WinDrv
  668. ;EditPackages=OnlineSubsystemPC
  669. ;EditPackages=OnlineSubsystemGameSpy
  670. ;EditPackages=OnlineSubsystemLive
  671. ;EditPackages=OnlineSubsystemSteamworks
  672. ;bBuildReachSpecs=FALSE
  673. ;EditPackages=SubstanceAir
  674. ;EditPackages=SubstanceAirEd
  675. ;bGroupingActive=TRUE
  676. ;bCustomCameraAlignEmitter=TRUE
  677. ;CustomCameraAlignEmitterDistance=100.0
  678. ;bDrawSocketsInGMode=FALSE
  679. ;bSmoothFrameRate=FALSE
  680. ;MinSmoothedFrameRate=5
  681. ;MaxSmoothedFrameRate=120
  682. ;FarClippingPlane=0
  683. ;TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
  684. ;EditPackagesOutPath=..\..\ShooterGame\Script
  685. ;FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
  686. ;EditPackages=SDEngine
  687. ;EditPackages=SDPCEngine
  688. ;EditPackages=SDPS3Engine
  689. ;EditPackages=SDEditor
  690. ;EditPackages=ShooterGame
  691. ;EditPackages=ShooterEditor
  692. ;EditPackages=ShooterGameContent
  693. ;InEditorGameURLOptions=
  694.  
  695. [UnrealEd.UnrealEdEngine]
  696. AutoSaveIndex=0
  697. ;PackagesToBeFullyLoadedAtStartup=EditorMaterials
  698. ;PackagesToBeFullyLoadedAtStartup=EditorMeshes
  699. ;PackagesToBeFullyLoadedAtStartup=EditorResources
  700. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  701. PackagesToBeFullyLoadedAtStartup=EngineFonts
  702. PackagesToBeFullyLoadedAtStartup=EngineResources
  703. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  704. PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
  705.  
  706. [Engine.DataStoreClient]
  707. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  708. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  709. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  710. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  711. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  712. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
  713. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
  714.  
  715. [DevOptions.Shaders]
  716. AutoReloadChangedShaders=True
  717. bAllowMultiThreadedShaderCompile=True
  718. bAllowDistributedShaderCompile=False
  719. bAllowDistributedShaderCompileForBuildPCS=True
  720. NumUnusedShaderCompilingThreads=1
  721. ThreadedShaderCompileThreshold=1
  722. MaxShaderJobBatchSize=30
  723. PrecompileShadersJobThreshold=40000
  724. bDumpShaderPDBs=True
  725. bPromptToRetryFailedShaderCompiles=True
  726.  
  727. [DevOptions.Debug]
  728. ShowSelectedLightmap=False
  729.  
  730. [StatNotifyProviders]
  731. BinaryFileStatNotifyProvider=true
  732. XmlStatNotifyProvider=false
  733. CsvStatNotifyProvider=false
  734. StatsNotifyProvider_UDP=true
  735. PIXNamedCounterProvider=false
  736.  
  737. [StatNotifyProviders.StatNotifyProvider_UDP]
  738. ListenPort=13000
  739.  
  740. [RemoteControl]
  741. SuppressRemoteControlAtStartup=False
  742.  
  743. [LogFiles]
  744. PurgeLogsDays=3
  745. LogTimes=True
  746.  
  747. [AnimationCompression]
  748. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  749. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  750. TranslationCompressionFormat=0
  751. RotationCompressionFormat=1
  752. AlternativeCompressionThreshold=1.f
  753. ForceRecompression=False
  754. bOnlyCheckForMissingSkeletalMeshes=False
  755. KeyEndEffectorsMatchName=IK
  756. KeyEndEffectorsMatchName=eye
  757. KeyEndEffectorsMatchName=weapon
  758. KeyEndEffectorsMatchName=hand
  759. KeyEndEffectorsMatchName=attach
  760. KeyEndEffectorsMatchName=camera
  761.  
  762. [IpDrv.OnlineSubsystemCommonImpl]
  763. MaxLocalTalkers=1
  764. MaxRemoteTalkers=16
  765. bIsUsingSpeechRecognition=false
  766.  
  767. [IpDrv.OnlineGameInterfaceImpl]
  768. LanAnnouncePort=14001
  769. LanQueryTimeout=5.0
  770. LanPacketPlatformMask=1
  771.  
  772. [OnlineSubsystemLive.OnlineSubsystemLive]
  773. LanAnnouncePort=14001
  774. VoiceNotificationDelta=0.2
  775.  
  776. [Engine.StaticMeshCollectionActor]
  777. bCookOutStaticMeshActors=TRUE
  778. MaxStaticMeshComponents=100
  779.  
  780. [Engine.StaticLightCollectionActor]
  781. bCookOutStaticLightActors=TRUE
  782. MaxLightComponents=100
  783.  
  784. [CpuUsage]
  785. SamplingRate=250
  786.  
  787. [LiveSock]
  788. bUseVDP=True
  789. bUseSecureConnections=true
  790. MaxDgramSockets=64
  791. MaxStreamSockets=16
  792. DefaultRecvBufsizeInK=256
  793. DefaultSendBufsizeInK=256
  794. SystemLinkPort=14000
  795.  
  796. [CustomStats]
  797. LD=Streaming fudge factor
  798. LD=FrameTime
  799. LD=Terrain Smooth Time
  800. LD=Terrain Render Time
  801. LD=Decal Render Time
  802. LD=Terrain Triangles
  803. LD=Decal Triangles
  804. LD=Decal Draw Calls
  805. LD=Static Mesh Tris
  806. LD=Skel Mesh Tris
  807. LD=Skel Verts CPU Skin
  808. LD=Skel Verts GPU Skin
  809. LD=30+ FPS
  810. LD=Total CPU rendering time
  811. LD=Total GPU rendering time
  812. LD=Occluded primitives
  813. LD=Projected shadows
  814. LD=Visible static mesh elements
  815. LD=Visible dynamic primitives
  816. LD=Texture Pool Size
  817. LD=Physical Memory Used
  818. LD=Virtual Memory Used
  819. LD=Audio Memory Used
  820. LD=Texture Memory Used
  821. LD=360 Texture Memory Used
  822. LD=Animation Memory
  823. LD=Vertex Lighting Memory
  824. LD=StaticMesh Vertex Memory
  825. LD=StaticMesh Index Memory
  826. LD=SkeletalMesh Vertex Memory
  827. LD=SkeletalMesh Index Memory
  828. LD=Decal Vertex Memory
  829. LD=Decal Index Memory
  830. LD=Decal Interaction Memory
  831. MEMLEAN=Virtual Memory Used
  832. MEMLEAN=Audio Memory Used
  833. MEMLEAN=Animation Memory
  834. MEMLEAN=FaceFX Cur Mem
  835. MEMLEAN=Vertex Lighting Memory
  836. MEMLEAN=StaticMesh Vertex Memory
  837. MEMLEAN=StaticMesh Index Memory
  838. MEMLEAN=SkeletalMesh Vertex Memory
  839. MEMLEAN=SkeletalMesh Index Memory
  840. MEMLEAN=Decal Vertex Memory
  841. MEMLEAN=Decal Index Memory
  842. MEMLEAN=Decal Interaction Memory
  843. MEMLEAN=VertexShader Memory
  844. MEMLEAN=PixelShader Memory
  845. GameThread=Async Loading Time
  846. GameThread=Audio Update Time
  847. GameThread=FrameTime
  848. GameThread=HUD Time
  849. GameThread=Input Time
  850. GameThread=Kismet Time
  851. GameThread=Move Actor Time
  852. GameThread=RHI Game Tick
  853. GameThread=RedrawViewports
  854. GameThread=Script time
  855. GameThread=Tick Time
  856. GameThread=Update Components Time
  857. GameThread=World Tick Time
  858. GameThread=Async Work Wait
  859. GameThread=PerFrameCapture
  860. GameThread=DynamicLightEnvComp Tick
  861. Mobile=ES2 Draw Calls
  862. Mobile=ES2 Draw Calls (UP)
  863. Mobile=ES2 Triangles Drawn
  864. Mobile=ES2 Triangles Drawn (UP)
  865. Mobile=ES2 Program Count
  866. Mobile=ES2 Program Count (PP)
  867. Mobile=ES2 Program Changes
  868. Mobile=ES2 Uniform Updates (Bytes)
  869. Mobile=ES2 Base Texture Binds
  870. Mobile=ES2 Detail Texture Binds
  871. Mobile=ES2 Lightmap Texture Binds
  872. Mobile=ES2 Environment Texture Binds
  873. Mobile=ES2 Bump Offset Texture Binds
  874. Mobile=Frustum Culled primitives
  875. Mobile=Statically occluded primitives
  876. SplitScreen=Processed primitives
  877. SplitScreen=Mesh draw calls
  878. SplitScreen=Mesh Particles
  879. SplitScreen=Particle Draw Calls
  880.  
  881. [MemorySplitClassesToTrack]
  882. Class=AnimSequence
  883. Class=AudioComponent
  884. Class=AudioDevice
  885. Class=BrushComponent
  886. Class=CylinderComponent
  887. Class=DecalComponent
  888. Class=DecalManager
  889. Class=DecalMaterial
  890. Class=Font
  891. Class=Level
  892. Class=Material
  893. Class=MaterialInstanceConstant
  894. Class=MaterialInstanceTimeVarying
  895. Class=Model
  896. Class=ModelComponent
  897. Class=MorphTarget
  898. Class=NavigationMeshBase
  899. Class=ParticleModule
  900. Class=ParticleSystemComponent
  901. Class=PathNode
  902. Class=ProcBuilding_SimpleLODActor
  903. Class=RB_BodyInstance
  904. Class=RB_BodySetup
  905. Class=ReachSpec
  906. Class=Sequence
  907. Class=SkeletalMesh
  908. Class=SkeletalMeshComponent
  909. Class=SoundCue
  910. Class=SoundNode
  911. Class=SoundNodeWave
  912. Class=StaticMesh
  913. Class=StaticMeshActor
  914. Class=StaticMeshCollectionActor
  915. Class=StaticMeshComponent
  916. Class=Terrain
  917. Class=TerrainComponent
  918. Class=Texture2D
  919. Class=UIRoot
  920.  
  921. [MemLeakCheckExtraExecsToRun]
  922. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  923. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  924. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  925. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  926. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  927. Cmd=lightenv list volumes
  928. Cmd=lightenv list transition
  929. Cmd=ListThreads
  930.  
  931. [ConfigCoalesceFilter]
  932. FilterOut=ShooterEngine.ini
  933. FilterOut=ShooterEditor.ini
  934. FilterOut=ShooterInput.ini
  935. FilterOut=ShooterLightmass.ini
  936. FilterOut=ShooterGame.ini
  937. FilterOut=ShooterGameDedicatedServer.ini
  938. FilterOut=ShooterUI.ini
  939. FilterOut=ShooterCompat.ini
  940. FilterOut=ShooterEngineG4WLive.ini
  941. FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
  942. FilterOut=ShooterEngineNoLive.ini
  943. FilterOut=ShooterEngineNoLiveDedicatedServer.ini
  944. FilterOut=ShooterEditorKeyBindings.ini
  945. FilterOut=ShooterEditorUserSettings.ini
  946. FilterOut=ShooterEngineGameSpy.ini
  947. FilterOut=ShooterEngineSteamworks.ini
  948. FilterOut=Descriptions.int
  949. FilterOut=Editor.int
  950. FilterOut=EditorTips.int
  951. FilterOut=UnrealEd.int
  952. FilterOut=WinDrv.int
  953. FilterOut=XWindow.int
  954. FilterOut=GfxUIEditor.int
  955. FilterOut=Properties.int
  956.  
  957. [TaskPerfTracking]
  958. bUseTaskPerfTracking=FALSE
  959. RemoteConnectionIP=10.1.20.20
  960. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
  961. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  962.  
  963. [TaskPerfMemDatabase]
  964. bUseTaskPerfMemDatabase=TRUE
  965. RemoteConnectionIP=192.168.0.39
  966. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
  967. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  968.  
  969. [MemoryPools]
  970. FLightPrimitiveInteractionInitialBlockSize=512
  971. FModShadowPrimitiveInteractionInitialBlockSize=512
  972.  
  973. [SystemSettings]
  974. bFirstRun=FALSE
  975. bUseMaxQualityMode=False
  976. StaticDecals=False
  977. DynamicDecals=True
  978. UnbatchedDecals=True
  979. DecalCullDistanceScale=1.0
  980. DynamicLights=False
  981. DynamicShadows=False
  982. LightEnvironmentShadows=False
  983. CompositeDynamicLights=False
  984. SHSecondaryLighting=False
  985. DirectionalLightmaps=False
  986. MotionBlur=False
  987. MotionBlurPause=False
  988. MotionBlurSkinning=0
  989. DepthOfField=False
  990. AmbientOcclusion=False
  991. Bloom=False
  992. bAllowLightShafts=False
  993. bUseARGB8=False
  994. Distortion=False
  995. FilteredDistortion=True
  996. DropParticleDistortion=False
  997. bAllowDownsampledTranslucency=False
  998. SpeedTreeLeaves=False
  999. SpeedTreeFronds=False
  1000. OnlyStreamInTextures=True
  1001. LensFlares=False
  1002. FogVolumes=False
  1003. FloatingPointRenderTargets=True
  1004. OneFrameThreadLag=True
  1005. UseVsync=False
  1006. UpscaleScreenPercentage=True
  1007. Borderless=False
  1008. Fullscreen=True
  1009. AllowD3D11=False
  1010. AllowOpenGL=False
  1011. AllowRadialBlur=False
  1012. AllowSubsurfaceScattering=False
  1013. AllowImageReflections=False
  1014. AllowImageReflectionShadowing=False
  1015. bAllowSeparateTranslucency=False
  1016. bAllowPostprocessMLAA=False
  1017. bAllowHighQualityMaterials=False
  1018. bAllowWeatherEffect=False
  1019. bAllowPostProcess=False
  1020. SkeletalMeshLODBias=10
  1021. ParticleLODBias=-1
  1022. DetailMode=0
  1023. MaxDrawDistanceScale=1
  1024. ShadowFilterQualityBias=0
  1025. MaxAnisotropy=0
  1026. MaxMultiSamples=0
  1027. bAllowD3D9MSAA=False
  1028. bAllowTemporalAA=False
  1029. TemporalAA_MinDepth=500
  1030. TemporalAA_StartDepthVelocityScale=100
  1031. MinShadowResolution=32
  1032. MinPreShadowResolution=8
  1033. MaxShadowResolution=64
  1034. MaxWholeSceneDominantShadowResolution=0
  1035. ShadowFadeResolution=128
  1036. PreShadowFadeResolution=16
  1037. ShadowFadeExponent=.1
  1038. ResX=1920
  1039. ResY=1080
  1040. ScreenPercentage=100.000000
  1041. SceneCaptureStreamingMultiplier=1.000000
  1042. ShadowTexelsPerPixel=0.100000
  1043. PreShadowResolutionFactor=.1
  1044. bEnableVSMShadows=False
  1045. bEnableBranchingPCFShadows=False
  1046. bAllowHardwareShadowFiltering=False
  1047. TessellationFactorMultiplier=1.0
  1048. bEnableForegroundShadowsOnWorld=False
  1049. bEnableForegroundSelfShadowing=False
  1050. bAllowWholeSceneDominantShadows=False
  1051. bUseConservativeShadowBounds=False
  1052. ShadowFilterRadius=2
  1053. ShadowDepthBias=.012
  1054. PerObjectShadowTransition=60
  1055. CSMSplitPenumbraScale=.5
  1056. CSMSplitSoftTransitionDistanceScale=4
  1057. CSMSplitDepthBiasScale=.5
  1058. CSMMinimumFOV=40
  1059. CSMFOVRoundFactor=4
  1060. UnbuiltWholeSceneDynamicShadowRadius=20000
  1061. UnbuiltNumWholeSceneDynamicShadowCascades=3
  1062. WholeSceneShadowUnbuiltInteractionThreshold=50
  1063. bAllowFracturedDamage=False
  1064. NumFracturedPartsScale=1.0
  1065. FractureDirectSpawnChanceScale=1.0
  1066. FractureRadialSpawnChanceScale=1.0
  1067. FractureCullDistanceScale=1.0
  1068. bForceCPUAccessToGPUSkinVerts=false
  1069. bDisableSkeletalInstanceWeights=false
  1070. HighPrecisionGBuffers=False
  1071. MobileFeatureLevel=0
  1072. MobileFog=True
  1073. MobileSpecular=True
  1074. MobileBumpOffset=True
  1075. MobileNormalMapping=True
  1076. MobileEnvMapping=True
  1077. MobileRimLighting=True
  1078. MobileColorBlending=True
  1079. MobileVertexMovement=True
  1080. MobileLODBias=-0.5
  1081. MobileBoneCount=75
  1082. MobileBoneWeightCount=2
  1083. MobileUsePreprocessedShaders=True
  1084. MobileFlashRedForUncachedShaders=False
  1085. MobileWarmUpPreprocessedShaders=True
  1086. MobileCachePreprocessedShaders=False
  1087. MobileProfilePreprocessedShaders=False
  1088. MobileUseCPreprocessorOnShaders=True
  1089. MobileLoadCPreprocessedShaders=True
  1090. MobileSharePixelShaders=True
  1091. MobileShareVertexShaders=True
  1092. MobileShareShaderPrograms=True
  1093. MobileEnableMSAA=False
  1094. MobileContentScaleFactor=1.0
  1095. MobileVertexScratchBufferSize=150
  1096. MobileIndexScratchBufferSize=10
  1097. ApexLODResourceBudget=1000000000000000000000.0
  1098. ApexDestructionMaxChunkIslandCount=2147483647
  1099. ApexDestructionMaxChunkSeparationLOD=1.0
  1100. bEnableParallelAPEXClothingFetch=False
  1101. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1102. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1103. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1104. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1105. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1106. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1107. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1108. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1109. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1110. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1111. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1112. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1113. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1114. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1115. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1116. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1117. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1118. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1119. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1120. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1121. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1122. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1123. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1124. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1125. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1126. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1127. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1128. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipGenSettings=TMGS_SimpleAverage,m_TrShadowLODGroup=0,m_TrTextureLODGroup=0)
  1129.  
  1130. [SystemSettingsEditor]
  1131. ResX=1152
  1132. ResY=864
  1133.  
  1134. [SystemSettingsSplitScreen2]
  1135. bAllowWholeSceneDominantShadows=False
  1136. bAllowLightShafts=False
  1137. DetailMode=0
  1138.  
  1139. [SystemSettingsMobile]
  1140. BasedOn=SystemSettings
  1141. Fullscreen=True
  1142. DirectionalLightmaps=False
  1143. DynamicLights=False
  1144. SHSecondaryLighting=False
  1145. StaticDecals=True
  1146. DynamicDecals=False
  1147. UnbatchedDecals=False
  1148. MotionBlur=FALSE
  1149. MotionBlurPause=FALSE
  1150. DepthOfField=FALSE
  1151. AmbientOcclusion=FALSE
  1152. Bloom=FALSE
  1153. Distortion=FALSE
  1154. FilteredDistortion=FALSE
  1155. DropParticleDistortion=TRUE
  1156. FloatingPointRenderTargets=FALSE
  1157. MaxAnisotropy=2
  1158. bAllowLightShafts=FALSE
  1159. DynamicShadows=False
  1160.  
  1161. [SystemSettingsMobileTextureBias]
  1162. BasedOn=SystemSettingsMobile
  1163. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1164. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1165. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1166. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1167. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1168. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1169. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1170. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1171. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1172. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1173. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1174. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1175. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1176. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1177. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1178. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1179. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1180. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1181. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1182. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1183. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1184. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1185. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1186. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1187. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1188.  
  1189. [SystemSettingsIPhone3GS]
  1190. BasedOn=SystemSettingsMobileTextureBias
  1191. MobileEnableMSAA=True
  1192.  
  1193. [SystemSettingsIPhone4]
  1194. BasedOn=SystemSettingsMobile
  1195. MobileContentScaleFactor=2.0
  1196.  
  1197. [SystemSettingsIPodTouch4]
  1198. BasedOn=SystemSettingsMobileTextureBias
  1199. MobileContentScaleFactor=2.0
  1200.  
  1201. [SystemSettingsIPad]
  1202. BasedOn=SystemSettingsMobileTextureBias
  1203. MobileFeatureLevel=1
  1204. MobileFog=False
  1205. MobileSpecular=False
  1206. MobileBumpOffset=False
  1207. MobileNormalMapping=False
  1208. MobileEnvMapping=False
  1209. MobileRimLighting=False
  1210. MobileContentScaleFactor=0.9375
  1211.  
  1212. [SystemSettingsIPad2]
  1213. BasedOn=SystemSettingsMobile
  1214. MobileEnableMSAA=True
  1215.  
  1216. [SystemSettingsAndroid]
  1217. BasedOn=SystemSettingsMobileTextureBias
  1218.  
  1219. [Engine.PhysicsLODVerticalEmitter]
  1220. ParticlePercentage=100
  1221.  
  1222. [Engine.OnlineSubsystem]
  1223. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1224. AsyncMinCompletionTime=0.0
  1225.  
  1226. [Engine.OnlineRecentPlayersList]
  1227. MaxRecentPlayers=100
  1228. MaxRecentParties=5
  1229.  
  1230. [VoIP]
  1231. VolumeThreshold=0.1
  1232. bHasVoiceEnabled=true
  1233.  
  1234. [FullScreenMovie]
  1235. bForceNoMovies=FALSE
  1236. LoadMapMovie=SGLoadingScreen.OBJLoading
  1237. bShouldStopMovieAtEndOfLoadMap=TRUE
  1238.  
  1239. [IPDrv.WebConnection]
  1240. MaxValueLength=512
  1241. MaxLineLength=4096
  1242.  
  1243. [IPDrv.WebServer]
  1244. ApplicationPaths[0]=/ServerAdmin
  1245. ApplicationPaths[1]=/images
  1246. ListenPort=80
  1247. MaxConnections=18
  1248. ExpirationSeconds=86400
  1249. bEnabled=false
  1250.  
  1251. [IPDrv.WebResponse]
  1252. IncludePath=/Web
  1253. CharSet=iso-8859-1
  1254.  
  1255. [TextureTracking]
  1256. #TextureName=T_GD_Traffic_Crosswalk_01
  1257.  
  1258. [AnimNotify]
  1259. Trail_MaxSampleRate=200.0
  1260.  
  1261. [Engine.UIDataStore_OnlinePlayerData]
  1262. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1263. PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
  1264. ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
  1265. ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
  1266. StorageProviderClassName=SDEngine.SDStorageProvider
  1267. ProfileDataExtension=.ue3profile
  1268.  
  1269. [Engine.LocalPlayer]
  1270. EyefinityFOVThreshold=140.0
  1271. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1272.  
  1273. [MobileSupport]
  1274. bShouldCachePVRTCTextures=False
  1275. bShouldFlattenMaterials=False
  1276. FlattenedTextureResolutionBias=0
  1277. UDKRemotePort=41765
  1278. UDKRemotePortPIE=41766
  1279.  
  1280. [Engine.GameViewportClient]
  1281. bDebugNoGFxUI=FALSE
  1282. bUseHardwareCursorWhenWindowed=TRUE
  1283.  
  1284. [ContentComparisonReferenceTypes]
  1285. +Class=AnimSet
  1286. +Class=SkeletalMesh
  1287. +Class=SoundCue
  1288. +Class=StaticMesh
  1289. +Class=ParticleSystem
  1290. +Class=Texture2D
  1291.  
  1292. [Engine.HttpFactory]
  1293. HttpRequestClassName=WinDrv.HttpRequestWindows
  1294.  
  1295. [IpDrv.OnlineImageDownloaderWeb]
  1296. MaxSimultaneousDownloads=8
  1297. MaxRetryCount=4
  1298.  
  1299. [Configuration]
  1300.  
  1301. [SDEngine.SDEngineExtensions]
  1302. HttpClassName=ShooterGame.SGHttp
  1303. ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
  1304.  
  1305. [SDEngine.SDGameEngine]
  1306. bForceFrontEndVSync=TRUE
  1307.  
  1308. [ShooterGame.SGEngine]
  1309.  
  1310. [ShooterGame.SGEngineExtensions]
  1311. m_DedicatedServerAutoProfileTime=10.0
  1312. m_DedicatedServerAutoProfileCooldown=180.0
  1313. m_DedicatedServerAutoProfileNumPlayers=10
  1314.  
  1315. [OnlineSubsystemPC.OnlineSubsystemPC]
  1316. ProfileDataDirectory=.\Shooter\SaveData
  1317. ProfileDataExtension=.ue3profile
  1318.  
  1319. [SDEngine.SDProfile]
  1320. bDisableOfflineSaves=false
  1321. bDisableOnlineSaves=false
  1322. bUseMostRecentSave=false
  1323.  
  1324. [SDEngine.SDOnlineSubsystem]
  1325. ProfileDataDirectory=.\Shooter\SaveData
  1326. ProfileDataExtension=.ue3profile
  1327.  
  1328. [SDEngine.SDVisibilityManager]
  1329. m_VisibilityValidityTime=0.2f
  1330.  
  1331. [SDPCEngine.SDOnlineSubsystemFireline]
  1332. m_SettingsClassName=SDEngine.SDFirelineSettings
  1333. m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
  1334. m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline
  1335. m_ServerHeartbeatGap=25.0
  1336. m_ClientHeartbeatGap=240.0
  1337. m_JoinTimeout=30.0
  1338. m_RequestRetryCooldownTimeMultiplier=2.0
  1339. m_RequestMaxRetry=6
  1340. m_MaxUnansweredHeartbeatAllowed=3
  1341. m_ManifestIndexName=index
  1342.  
  1343. [SDPCEngine.SDOnlineGameInterfaceFireline]
  1344. m_SessionRetryTimeCooldownMultiplier=2.0
  1345. m_SessionRetryTimeCooldownMax=960.0
  1346.  
  1347. [SDPCEngine.SDOnlinePlayerInterfaceFireline]
  1348. m_MaxLoginStepTime=60.0
  1349.  
  1350. [SDPCEngine.SDFireteamPlayersObjectsManager]
  1351. FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
  1352.  
  1353. [Windows.StandardUser]
  1354. MyDocumentsSubDirName=UnrealEngine3
  1355.  
  1356. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1357. bHasGameSpyAccount=true
  1358. EncryptedProductKey=NotForShip
  1359. ProfileDataDirectory=../ShooterGame/SaveData
  1360. ProfileDataExtension=.ue3profile
  1361. ProductID=11097
  1362. NamespaceID=40
  1363. PartnerID=33
  1364. GameID=1727
  1365. StatsVersion=7
  1366. NickStatsKeyId=1
  1367. PlaceStatsKeyId=2
  1368. LocationUrlsForInvites=shooterpc
  1369. LocationUrl=shooterpc
  1370. bShouldUseMcp=true
  1371.  
  1372. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1373. bUseVAC=true
  1374. GameDir=unrealtest
  1375. GameVersion=1.0.0.0
  1376. Region=255
  1377. CurrentNotificationPosition=8
  1378. ResetStats=0
  1379.  
  1380. [SDEngine.SDGameStatsManager]
  1381. GAME_STATS_VERSION=19
  1382.  
  1383. [GameplayStats.JSON]
  1384. Enabled=false
  1385. CommandLine=stats
  1386.  
  1387. [GameplayStats.Fireline]
  1388. Enabled=true
  1389.  
  1390. [GameplayStats.Echo]
  1391. Enabled=true
  1392. PlaytestOnly=true
  1393. Frequency=5.0
  1394. ContentEncoding=zlib
  1395. MonitorUpload=true
  1396. MonitorUploadFrequency=10.0
  1397. CommandLine=stats
  1398.  
  1399. [GameplayStats.Unreal]
  1400. Enabled=true
  1401. Frequency=0.25
  1402. CommandLine=stats
  1403.  
  1404. [PacketSimulationSettings]
  1405. PktLoss=0
  1406. PktLag=0
  1407. PktLagVariance=0
  1408.  
  1409. [SDAudioPackages]
  1410. PackageNames=SFX.pck
  1411. PackageNames=Default.pck
  1412.  
  1413. [SDSoundSystem]
  1414. uIOMemorySize=8192
  1415. fTargetAutoStmBufferLength=380
  1416. fMaxCacheRatio=2.0
  1417. uDefaultPoolSize=16384
  1418. uLEngineDefaultPoolSize=32768
  1419. uCommandQueueSize=192
  1420. HDREnable=1
  1421. HDREnableBoost=0
  1422. HDRSettingIndex=1
  1423. HDRMaxSize0=35
  1424. HDRMinSize0=26
  1425. HDRReleaseRate0=20
  1426. HDRMaxSize1=65
  1427. HDRMinSize1=48
  1428. HDRReleaseRate1=30
  1429. HDRMaxSize2=68
  1430. HDRMinSize2=45
  1431. HDRReleaseRate2=20
  1432. MuteOnLostFocus=1
  1433. OcclusionMinValue=0.25
  1434. OcclusionMaxValue=0.75
  1435. OcclusionMinDistance=512
  1436. OcclusionMaxDistance=20000
  1437.  
  1438. [SDTestServer]
  1439. Dedicated=true
  1440. Listen=false
  1441.  
  1442. [ShooterGame.SGDTServer]
  1443. m_DTPort=7999
  1444. m_DTLogging=false
  1445.  
  1446. [ShooterGame.SGClientVoice]
  1447. m_DTPort=8432
  1448. m_DTLogging=false
  1449.  
  1450. [SDEngine.SDFirelineBatchUpdateObject]
  1451. m_MaxUpdateAttempts=5
  1452. m_BaseRetryDelay=1.7f
  1453.  
  1454. [SDEngine.SDCoherentUIManager]
  1455. m_bUseWebCache=true
  1456. m_WebCacheDir=WebCache
  1457.  
  1458. [IniVersion]
  1459. 0=1435759274.000000
  1460. 1=1437574489.000000
  1461.  
  1462. [AppCompat]
  1463. MeasuredCPUScore=87.945618
  1464. CompatLevelComposite=4
  1465. CompatLevelCPU=5
  1466. CompatLevelGPU=4
  1467. CompatLevelGPUFix=0
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