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Kraken

Mother Mel I

Nov 27th, 2016
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  1. General Fluffage: Years of being an adult slightly curb some of her more vile proclivities in favor of being far more approachable. Time at the school and being a mom dulls her physical capabilities somewhat, but she makes up for it in knowledge. At some point she probably realizes her spells and magic are primarily oriented towards hurting others and she instead resolves only to use her magic to support others. She has time to cultivate her ghostly connection and makes use of it to retain a form of self-defense.
  2.  
  3. Dance Moves:
  4. Fortitude (+2 Def)
  5. Will (+2 Sp. Def)
  6. Focus (+2 Atk)
  7. Inspiration (+2 Sp. Atk)
  8. Motivation (+2 Spd)
  9.  
  10. Disappointment (-2 Atk)
  11. Chastise (-2 Sp. Atk)
  12. Lecture (-2 Spd)
  13.  
  14. EX Class change:
  15. Magnanimous Matriarch [+Special Defense]
  16. Your Sage and Dancer classes are replaced with the Gestalt Class Asklepian (Sage + Dancer). Whenever you take a feat in Asklepian, you gain both a feature in Sage and in Dancer. This only takes one class slot. If you run out of feats in one class but not another, you gain the remaining feat and a General Feat.
  17.  
  18. Soul of the Night Matron [+Special Defense]
  19. You learn the moves Mist and Wish.
  20.  
  21. Protection (Or something I don't know) [+Special Defense]
  22. Whenever you target an ally with a beneficial effect (Dance Move, Sage, etc.) for the first time in a scene, you gain 1 Something Stock. Whenever you or an ally triggers a Blessing, you gain 2 Something Stocks. You lose all Something Stocks at the end of a Scene. Stocks can be burnt in the following ways:
  23. -As a Free Action, you may burn 2 Stocks to substitute for 1 AP on a Sage feature.
  24. -As a Swift Action, you may burn 1 Stock to heal you or an adjacent ally one Tick.
  25. -As a Swift Action, you may burn 3 Stocks to use the Sage feature as a Free Action.
  26. -As a Standard Action, you may burn 4 Stocks to give you or a single Ally the Something Aura for the rest of the scene. If you use this effect again, the original target loses their Aura.
  27. -As a Full Action, you may burn 8 Stocks to generate one charge of Reflect, Light Screen, Safeguard, Lucky Chant, and Mist for you and your allies. Charges created this way do not grant Something Stocks. (Daily)
  28.  
  29. Antipodal Circle [+Special Defense]
  30. Scene - Standard
  31. You place down a 3x3 Runic circle on the ground, with its center on any square within 4m of you. You may place this circle underneath where combatants are standing. Whenever an enemy tries to move through the circle, they are slowed, and if they stand on the circle (they must be touching the ground, so Sky or Levitate movement is exempt), they suffer a persistent effect so long as they remain on the Circle. Additionally, any allies standing on a Circle will benefit from a persistent effect so long as they remain on the Circle. Circles are treated as Hazards for the purposes of moves that interact with them.
  32.  
  33. Circle Types:
  34. Fortitude Circle: Enemies take 5 more damage from all sources / Allies gain 5 DR
  35. Will Circle: Enemies are incabable of triggering effect ranges / Allies gain +2 effect range
  36. Focus Circle: Enemies are considered Vulnerable / Allies gain +2 accuracy
  37. Inspiration Circle: Enemies are incapable of performing critical attacks / Allies gain +2 crit range
  38. Motivation Circle: Enemies have their Initiative set to 0 / Allies gain +5 initiative
  39.  
  40. Blessed Command [+Special Defense]
  41. The Sage's Benediction feature now affects Moves as follows:
  42. Reflect: +2 Attack CS OR +2 Defense CS
  43. Light Screen: +2 Sp. Attack CS OR +2 Sp. Defense CS
  44. Safeguard: +2 Evasion
  45. Lucky Chant: +2 Accuracy
  46. Mist: +2 Effect Range
  47. Wish: +10 Initiative
  48.  
  49. Genesis [+Special Defense]
  50. You gain the Apotheosis Resurrection.
  51.  
  52. Apotheosis: Resurrection
  53. Type: Ghost
  54. Freq: Daily
  55. AC: -
  56. Class: Status
  57. Range: Field
  58. Effect: All allies on the field are healed for 50% of their max Hit Points and, if this would put their Hit Points over 0, cured of the Fainted condition. For every time an ally was KOed in the encounter, generate a charge of Retribution. Retribution is not affected by Moves and Features which interact with Blessings.
  59.  
  60. Retribution charges may be expended by allies in the following ways:
  61. -When an ally makes an attack, the attack automatically hits all targets.
  62. -When an ally hits an enemy, the attack is automatically a critical hit and treated as if the attacker had Mold Breaker.
  63. -When an enemy makes an attack, all targeted allies take no damage and ignore any effects.
  64. -At any time as an Interrupt, a charge may be consumed to remove all status effects from an ally, restore all negative combat stages to their default values, and heal one Tick of Hit Points.
  65.  
  66. Base Stats:
  67. HP 15
  68. ATK 5
  69. DEF 5
  70. SATK 5
  71. SDEF 10
  72. SPD 5
  73.  
  74. Acrobatics: Adept (4)
  75. Athletics: Pathetic (1)
  76. Combat: Pathetic (1)
  77. Intimidate: Adept (4)
  78. Stealth: Adept (4)
  79. Survival: Untrained (2) +1
  80. Education: Expert (5) +1
  81. Guile: Adept (4)
  82. Medicine: Novice (3) +1
  83. Occult: Virtuoso (8) +3
  84. Perception: Novice (3)
  85. Pokemon: Novice (3) +1
  86. Technology: Untrained (2) +1
  87. Focus: Untrained (2)
  88. Charm: Master (6) +2
  89. Command: Master (6)
  90. Intuition: Pathetic (1)
  91.  
  92. Background: The Manic Mother
  93. Adept: Occult, Novice: Charm
  94. Pathetic: Athletics, Combat, Intuition
  95. Edges: Elemental Connection (Ghost), Novice Acrobatics, Novice Intimidate, Novice Command
  96. Features: Asklepian (Sage, Dancer: Own Tempo), Ghost Ace, Attack Ace, Apparition
  97. Training: Focused
  98.  
  99. Level 2: Adept Charm; Skill Enhancement: Occult, Charm (Unlock Adept; extra non-adept skill edge)
  100. Level 3: Asklepian (Mystic Defense, Dance Practice)
  101. Level 4: Adept Command
  102. Level 5: Asklepian (Sacred Shield, Dance Form) (Bonus Stats: +5 Atk)
  103. Level 6: Expert Occult, Novice Medicine (Unlock Expert; extra non-expert skill edge)
  104. Level 7: Asklepian (Sage's Benediction, Choreographer)
  105. Level 8: Medic Training
  106. Level 9: Asklepian (Lay on Hands: Healer, Beguiling Dance)
  107. Level 10: Expert Charm(Bonus Stats: +5 Atk)
  108. Level 11: Asklepian (Highly Responsive to Prayers, Power Pirouette)
  109. Level 12: Master Occult, Expert Command (Unlock Master; extra non-master skill edge)
  110. Level 13: Shadow Arms
  111. Level 14: Master Charm
  112. Level 15: Asklepian (Divine Wind, Passing Waltz)
  113. Level 16: Master Command
  114. Level 17: Ghost Step
  115. Level 18: Novice Guile
  116. Level 19: Vampirism
  117. Level 20: Novice Stealth (Bonus Stats: +5 Atk)
  118. Level 21: Move Sync
  119. Level 22: Novice Perception
  120. Level 23: Type Sync
  121. Level 24: Virtuoso Occult
  122. Level 25: Too Spooky: Pressure
  123. Level 26: Smooth
  124. Level 27: Phantom Menace
  125. Level 28: Leader
  126. Level 29: Boo!
  127. Level 30: Adept Stealth (Bonus Stats: +5 Atk)
  128. Level 31: Haunting Curse
  129. Level 32: Novice Poke Edu
  130. Level 33: Stat Link
  131. Level 34: Novice General Edu
  132. Level 35: Stat Maneuver
  133. Level 36: Adept General
  134. Level 37: Stat Training
  135. Level 38: Expert General
  136. Level 39: Stat Embodiment
  137. Level 40: Scholar (Commander's Voice)
  138. Level 41: Stat Stratagem
  139. Level 42: Adept Guile
  140. Level 43: Silent Assassin
  141. Level 44: Adept Intimidate
  142. Level 45: Shadow Form
  143. Level 46: Instruction
  144. Level 47: Haunting Wounds
  145. Level 48: Demoralize
  146. Level 49: Ravager's Orders
  147. Level 50: Adept Acrobatics
  148.  
  149. HP 30 (+7 Sage)(+8 Level Up)
  150. ATK 49 (+20 Bonus Stats)(+7 Apparition)(+24 Level Up)
  151. DEF 5
  152. SATK 5
  153. SDEF 30 (+14 Level Up)(+6 EX Class)
  154. SPD 15 (+7 Dancer)(+3 Level Up)
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