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- import javax.sound.sampled.AudioInputStream;
- import javax.sound.sampled.AudioSystem;
- import javax.sound.sampled.Clip;
- try{
- AudioInputStream audioInputStream = AudioSystem.getAudioInputStream(this.getClass().getResource("assets/sounds/bgm/ingame.wav"));
- Clip clip = AudioSystem.getClip();
- clip.open(audioInputStream);
- clip.start();
- clip.loop(Clip.LOOP_CONTINUOUSLY); //IF NEEDED LOOP
- }
- catch(Exception e){}
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