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- Firewurm Horsefly
- ★★★★
- FIRE
- Insect/Effect
- ATK 800
- DEF 2000
- While this card is in your Spell & Trap Zone, all "Firewurm" monsters you control gain 500 ATK/DEF. You can only use each of the following effects of "Firewurm Horsefly" once per turn.
- ● You can target 1 other Insect monster you control; place it face-up in your Spell & Trap Zone as a Continuous Spell.
- ● You can target 1 Monster Card you control that is treated as a Continuous Spell; destroy it, and if you do, add 1 "Firewurm" card from your Deck to your hand, except "Firewurm Horsefly".
- Firewurm Bluebottle
- ★★★★
- FIRE
- Insect/Effect
- ATK 1500
- DEF 1600
- You can target 1 other Insect monster you control; place it face-up in your Spell & Trap Zone as a Continuous Spell. You can target 1 Monster Card you control that is treated as a Continuous Spell; destroy it, and if you do, add 1 "Firewurm" card from your Deck to your hand, except "Firewurm Bluebottle". If this card is Tributed for the Ritual Summon of a "Firewurm" monster: You can draw 1 card. You can only use each effect of "Firewurm Bluebottle" once per turn.
- Firewurm Cluster
- ★★★★
- FIRE
- Insect/Effect
- ATK 1300
- DEF 1500
- You can target 1 other Insect monster you control; place it face-up in your Spell & Trap Zone as a Continuous Spell. You can target 1 Monster Card you control that is treated as a Continuous Spell; destroy it, and if you do, add 1 "Firewurm" card from your Deck to your hand, except "Firewurm Cluster". If this card is Normal or Special Summoned: You can Special Summon 1 "Firewurm" monster from your hand, except "Firewurm Cluster". You can only use each effect of "Firewurm Cluster" once per turn.
- Firewurm Sandfly
- ★★★★
- FIRE
- Insect/Effect
- ATK 1700
- DEF 200
- You can target 1 other Insect monster you control; place it face-up in your Spell & Trap Zone as a Continuous Spell. You can target 1 Monster Card you control that is treated as a Continuous Spell; destroy it, and if you do, add 1 "Firewurm" card from your Deck to your hand, except "Firewurm Sandfly". If this card is destroyed by battle or card effect: You can target 1 "Firewurm" monster in your GY, except "Firewurm Sandfly"; add it to your hand. You can only use each effect of "Firewurm Sandfly" once per turn.
- Firewurm Fruitfly
- ★★★★
- FIRE
- Insect/Effect
- ATK 1900
- DEF 100
- You can target 1 other Insect monster you control; place it face-up in your Spell & Trap Zone as a Continuous Spell. You can target 1 Monster Card you control that is treated as a Continuous Spell; destroy it, and if you do, add 1 "Firewurm" card from your Deck to your hand, except "Firewurm Fruitfly". If this card is destroyed by battle or card effect: You can Special Summon 1 "Firewurm" monster from your Deck, except "Firewurm Fruitfly". You can only use each effect of "Firewurm Fruitfly" once per turn.
- Firewurm Housefly
- ★★★★
- FIRE
- Insect/Effect
- ATK 1600
- DEF 1500
- You can target 1 other Insect monster you control; place it face-up in your Spell & Trap Zone as a Continuous Spell. You can target 1 Monster Card you control that is treated as a Continuous Spell; destroy it, and if you do, add 1 "Firewurm" card from your Deck to your hand, except "Firewurm Housefly". If this card is destroyed by battle or card effect: You can add 1 "Firewurm" monster from your Deck to your ahdn, except "Firewurm Housefly". You can only use each effect of "Firewurm Housefly" once per turn.
- Firewurm Drainfly
- ★★★★
- FIRE
- Insect/Effect
- ATK 100
- DEF 0
- You can target 1 other Insect monster you control; place it face-up in your Spell & Trap Zone as a Continuous Spell. You can target 1 Monster Card you control that is treated as a Continuous Spell; destroy it, and if you do, add 1 "Firewurm" card from your Deck to your hand, except "Firewurm Drainfly". If this card is in your hand: You can target 1 "Firewurm" card you control, except "Firewurm Drainfly"; destroy it, then Special Summon this card. You can only use each effect of "Firewurm Drainfly" once per turn.
- Firewurm Lacewing
- ★★★★
- FIRE
- Insect/Effect
- ATK 1800
- DEF 600
- You can target 1 other Insect monster you control; place it face-up in your Spell & Trap Zone as a Continuous Spell. You can target 1 Monster Card you control that is treated as a Continuous Spell; destroy it, and if you do, add 1 "Firewurm" card from your Deck to your hand, except "Firewurm Lacewing". If this card is destroyed by battle or card effect: You can target 1 "Firewurm" monster you control, except "Firewurm Lacewing"; it gains 1000 ATK until the end of this turn, also other monsters cannot attack for the rest of this turn. You can only use each effect of "Firewurm Lacewing" once per turn.
- Firewurm Freshfly
- ★★★★
- FIRE
- Insect/Effect
- ATK 1400
- DEF 2000
- You can target 1 other Insect monster you control; place it face-up in your Spell & Trap Zone as a Continuous Spell. You can target 1 Monster Card you control that is treated as a Continuous Spell; destroy it, and if you do, add 1 "Firewurm" card from your Deck to your hand, except "Firewurm Freshfly". If this card is Tributed for the Ritual Summon of a "Firewurm" monster: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Firewurm Freshfly" once per turn.
- Blastzebub, Lord of the Fireflies
- ★★★★★★★
- FIRE
- Insect/Ritual/Effect
- ATK 2500
- DEF 2000
- (This card is always treated as a "Firewurm" monster.)
- [MULTIPLE: You may have up to 5 cards with this card's name in your Main and Side Decks combined.]
- You can Ritual Summon this card with "Firewurm Ritual". You can only use each of the following effects of "Blastzebub, Lord of the Fireflies" once per turn.
- ● You can target 1 "Firewurm" monster in your GY; place it face-up in your Spell & Trap Zone as a Continuous Spell.
- ● (Quick Effect): You can target 1 card in your Spell & Trap Zone and 1 monster your opponent controls; destroy the first target, send the second target to the GY, then you can draw 1 card.
- Firewurm Ritual
- Ritual Spell
- This card can be used to Ritual Summon "Blastzebub, Lord of the Fireflies" from your hand or GY. You must also Tribute monsters from your hand or field and/or skip any number of your next Draw Phases and substitute each of them for a Level of that Ritual Monster (max. 3), whose total Levels equal 7 or higher. You can only activate 1 "Firewurm Ritual" per turn.
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