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NeonJ

My Dynamic Surroundings Config

Apr 28th, 2017
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  1. # Configuration file
  2.  
  3. ~CONFIG_VERSION: 3.3.3.1
  4.  
  5. ##########################################################################################################
  6. # asm
  7. #--------------------------------------------------------------------------------------------------------#
  8. # Controls ASM transforms Dynamic Surroundings performs at startup
  9. ##########################################################################################################
  10.  
  11. asm {
  12. # HIGHLY EXPERIMENTAL: Enable ASM transformations to replace Java Random() instances with fast variant [default: false]
  13. B:"Enable Replace of Java Random class"=false
  14.  
  15. # Enable ASM transformations for sound volume scaling [default: true]
  16. B:"Enable Sound Volume Scaling Control"=true
  17.  
  18. # Enable ASM transformations to permit weather (rain, snow, splash, dust storms, auroras) [default: true]
  19. B:"Enable Weather Control"=true
  20.  
  21. # Enable ASM transformations to allow control of player sleep impact on weather reset [default: true]
  22. B:"Enable Weather Reset on Sleep Control"=true
  23. }
  24.  
  25.  
  26. ##########################################################################################################
  27. # aurora
  28. #--------------------------------------------------------------------------------------------------------#
  29. # Options that control Aurora behavior and rendering
  30. ##########################################################################################################
  31.  
  32. aurora {
  33. # Enable/disable Aurora processing on server/client [default: true]
  34. B:Enabled=true
  35.  
  36. # Animate Aurora so it waves [default: true]
  37. B:Animate=true
  38.  
  39. # Allow Auroras with multiple bands [default: true]
  40. B:"Multiple Bands"=true
  41.  
  42. # true to keep the aurora at a height above player; false to fix it to an altitude [default: true]
  43. B:"Height Player Relative"=true
  44.  
  45. # Number of blocks to say fixed above player if Aurora is player relative [range: 16.0 ~ 2048.0, default: 64.0]
  46. S:"Player Fixed Height"=64.0
  47.  
  48. # Number of blocks north of player location to spawn an aurora [range: 0 ~ 200, default: 150]
  49. I:"Spawn Offset"=150
  50. }
  51.  
  52.  
  53. ##########################################################################################################
  54. # biomes
  55. #--------------------------------------------------------------------------------------------------------#
  56. # Options for controlling biome sound/effects
  57. ##########################################################################################################
  58.  
  59. biomes {
  60. # Biomes alias list [default: ]
  61. S:"Biomes Alias" <
  62. >
  63. }
  64.  
  65.  
  66. ##########################################################################################################
  67. # block
  68. #--------------------------------------------------------------------------------------------------------#
  69. # Options for defining block specific sounds/effects
  70. ##########################################################################################################
  71.  
  72. block {
  73.  
  74. ##########################################################################################################
  75. # effects
  76. #--------------------------------------------------------------------------------------------------------#
  77. # Options for disabling various block effects
  78. ##########################################################################################################
  79.  
  80. effects {
  81. # Enable BubbleJetEffect Jets under water [default: true]
  82. B:"Enable Bubbles"=true
  83.  
  84. # Enable DustJetEffect motes dropping from blocks [default: true]
  85. B:"Enable DustJetEffect Motes"=true
  86.  
  87. # Enable FireJetEffect Jets in lava [default: true]
  88. B:"Enable FireJetEffect Jets"=true
  89.  
  90. # Enable Firefly effect around plants [default: true]
  91. B:"Enable Fireflies"=true
  92.  
  93. # Enable FountainJetEffect jets [default: true]
  94. B:"Enable FountainJetEffect"=true
  95.  
  96. # Enable Steam Jets where lava meets water [default: true]
  97. B:"Enable Steam"=true
  98.  
  99. # Enable Water Splash effects when water spills down [default: true]
  100. B:"Enable Water Splash"=true
  101. }
  102.  
  103. }
  104.  
  105.  
  106. ##########################################################################################################
  107. # compass
  108. #--------------------------------------------------------------------------------------------------------#
  109. # Options for configuring compass HUD
  110. ##########################################################################################################
  111.  
  112. compass {
  113. # Enable/disable compass HUD when compass is held [default: true]
  114. B:"Enable Compass"=false
  115.  
  116. # Style of compass bar [range: 0 ~ 6, default: 0]
  117. I:"Compass Style"=0
  118.  
  119. # Compass transparency [range: 0.0 ~ 1.0, default: 0.4]
  120. S:Transparency=0.4
  121.  
  122. # Format string for location coordinates [default: x: %1$d, z: %3$d]
  123. S:"Cood Format"=x: %1$d, z: %3$d
  124. }
  125.  
  126.  
  127. ##########################################################################################################
  128. # explosions
  129. #--------------------------------------------------------------------------------------------------------#
  130. # Options for configuring Explosion Enhancement
  131. ##########################################################################################################
  132.  
  133. explosions {
  134. # Enables/disables addition of mob models in explosion debris [default: false]
  135. B:"Add Mob Models"=false
  136.  
  137. # Enables/disables explosion enhancement [default: true]
  138. B:"Enable Explosion Enhancement"=true
  139. }
  140.  
  141.  
  142. ##########################################################################################################
  143. # fog
  144. #--------------------------------------------------------------------------------------------------------#
  145. # Options that control the various fog effects in the client
  146. ##########################################################################################################
  147.  
  148. fog {
  149. # Enable/disable desert fog when raining [default: true]
  150. B:"Desert Fog"=false
  151.  
  152. # Visibility factor to apply to desert fog (higher is thicker) [range: 0.0 ~ 1.0, default: 1.0]
  153. S:"Desert Fog Factor"=1.0
  154.  
  155. # Enable biome specific fog density and color [default: true]
  156. B:"Biomes Fog"=true
  157.  
  158. # Visibility factor to apply to biome fog (higher is thicker) [range: 0.0 ~ 1.9, default: 1.0]
  159. S:"Biomes Fog Factor"=1.0
  160.  
  161. # Higher the player elevation the more haze that is experienced [default: true]
  162. B:"Elevation Haze"=false
  163.  
  164. # Visibility factor to apply to elevation haze (higher is thicker) [range: 0.0 ~ 1.4, default: 1.0]
  165. S:"Elevation Haze Factor"=1.0
  166.  
  167. # Calculate haze as a band at cloud height rather than gradient to build height [default: true]
  168. B:"Elevation Haze as Band"=true
  169. }
  170.  
  171.  
  172. ##########################################################################################################
  173. # general
  174. #--------------------------------------------------------------------------------------------------------#
  175. # Miscellaneous settings
  176. ##########################################################################################################
  177.  
  178. general {
  179. # Block radius/range around player for special effect application [range: 16 ~ 64, default: 24]
  180. I:"Special Effect Range"=24
  181.  
  182. # Default minimum rain strength for a dimension [range: 0.0 ~ 1.0, default: 0.0]
  183. S:"Default Minimum Rain Strength"=0.25
  184.  
  185. # Default maximum rain strength for a dimension [range: 0.0 ~ 1.0, default: 1.0]
  186. S:"Default Maximum Rain Strength"=1.0
  187.  
  188. # Configuration files for customization [default: ]
  189. S:"External Configuration Files" <
  190. >
  191. }
  192.  
  193.  
  194. ##########################################################################################################
  195. # lightlevel
  196. #--------------------------------------------------------------------------------------------------------#
  197. # Options for configuring Light Level HUD
  198. ##########################################################################################################
  199.  
  200. lightlevel {
  201. # Range from player to analyze light levels [range: 16 ~ 32, default: 24]
  202. I:"Block Range"=16
  203.  
  204. # Light level at which mobs can spawn [range: 0 ~ 15, default: 7]
  205. I:"Mob Spawn Threshold"=7
  206.  
  207. # Light level at which mobs can spawn [range: 0 ~ 1, default: 0]
  208. I:"Display Mode"=0
  209.  
  210. # Rendering style: 0 upright facing player, 1 along block surface, 2 surface with rotation [range: 0 ~ 2, default: 2]
  211. I:Style=2
  212.  
  213. # Hide light level information for blocks that are considered safe [default: false]
  214. B:"Hide Safe"=false
  215.  
  216. # Indicate current light levels that will change at night which could result in mob spawns [default: true]
  217. B:"Indicate Caution"=true
  218.  
  219. # Color set: 0 bright, 1 dark [range: 0 ~ 1, default: 1]
  220. I:"Color Set"=1
  221. }
  222.  
  223.  
  224. ##########################################################################################################
  225. # logging
  226. #--------------------------------------------------------------------------------------------------------#
  227. # Defines how Dynamic Surroundings logging will behave
  228. ##########################################################################################################
  229.  
  230. logging {
  231. # Enables/disables display of version check information [default: true]
  232. B:"Enable Online Version Check"=true
  233.  
  234. # Enables/disables debug logging of the mod [default: false]
  235. B:"Enable Debug Logging"=false
  236.  
  237. # Enables/disables reporting of server stats [default: false]
  238. B:"Report Server Stats"=false
  239.  
  240. # Enables/disables display of debug dialog [default: false]
  241. B:"Enable Debug Dialog"=false
  242. }
  243.  
  244.  
  245. ##########################################################################################################
  246. # player
  247. #--------------------------------------------------------------------------------------------------------#
  248. # General options for defining sound and effects the player entity
  249. ##########################################################################################################
  250.  
  251. player {
  252. # Suppress player's potion particles from rendering [default: false]
  253. B:"Suppress Potion Particles"=false
  254.  
  255. # Controls display of damage pop-offs when an entity is damaged [default: true]
  256. B:"Damage Popoffs"=false
  257.  
  258. # Display random power word on critical hit [default: true]
  259. B:"Show Crit Words"=true
  260.  
  261. # Enable player footprints [default: true]
  262. B:Footprints=false
  263.  
  264. # 0: shoe print, 1: square print [range: 0 ~ 1, default: 0]
  265. I:"Footprint Style"=0
  266.  
  267. # Amount of health bar remaining to trigger player hurt sound (0 disable) [range: 0 ~ 10, default: 8]
  268. I:"Hurt Threshold"=8
  269.  
  270. # Amount of food bar remaining to trigger player hunger sound (0 disable) [range: 0 ~ 10, default: 8]
  271. I:"Hunger Threshold"=8
  272.  
  273. ##########################################################################################################
  274. # potion hud
  275. #--------------------------------------------------------------------------------------------------------#
  276. # Options for the Potion HUD overlay
  277. ##########################################################################################################
  278.  
  279. "potion hud" {
  280. # Disables Vanilla and Dynamic Surroundings potion HUD [default: false]
  281. B:"No Potion HUD"=false
  282.  
  283. # Enable display of potion icons in display [default: true]
  284. B:Enable=false
  285.  
  286. # Transparency factor for icons (higher more solid) [range: 0.0 ~ 1.0, default: 0.75]
  287. S:Transparency=0.75
  288.  
  289. # Size scale of icons (lower is smaller) [range: 0.0 ~ 1.0, default: 0.75]
  290. S:"Display Scale"=0.75
  291.  
  292. # Area of the display the Potion HUD is displayed (0 upper left, 1 upper right) [range: 0 ~ 1, default: 0]
  293. I:"HUD Location"=1
  294.  
  295. # Offset from top of screen [range: 0 ~ 2147483647, default: 5]
  296. I:"Vertical Offset"=5
  297.  
  298. # Offset from left side of screen [range: 0 ~ 2147483647, default: 5]
  299. I:"Horizontal Offset"=5
  300. }
  301.  
  302. }
  303.  
  304.  
  305. ##########################################################################################################
  306. # rain
  307. #--------------------------------------------------------------------------------------------------------#
  308. # Options that control rain effects in the client
  309. ##########################################################################################################
  310.  
  311. rain {
  312. # Volume scale factor to apply to rain sound level to adjust [range: 0.0 ~ 1.0, default: 1.0]
  313. S:"Sound Level"=2.0
  314.  
  315. # Reset rain/thunder when all players sleep [default: true]
  316. B:"Reset Rain on Sleep"=false
  317.  
  318. # Base count of rain splash particles to generate per tick [range: 0 ~ 500, default: 100]
  319. I:"Particle Count Base"=128
  320.  
  321. # Base time rain is active, in ticks [range: 0 ~ 2147483647, default: 12000]
  322. I:"Active duration of rain, constant"=12000
  323.  
  324. # Variable amount of ticks rain is active, added to the base [range: 0 ~ 2147483647, default: 12000]
  325. I:"Active duration of rain, variable"=12000
  326.  
  327. # Base time rain is inactive, in ticks [range: 0 ~ 2147483647, default: 12000]
  328. I:"Inactive duration of rain, constant"=12000
  329.  
  330. # Variable amount of ticks rain is inactive, added to the base [range: 0 ~ 2147483647, default: 168000]
  331. I:"Inactive duration of rain, variable"=168000
  332.  
  333. # Base time storm (thunder) is active, in ticks [range: 0 ~ 2147483647, default: 3600]
  334. I:"Active duration of thunder, constant"=3600
  335.  
  336. # Variable amount of ticks storm (thunder) is active, added to the base [range: 0 ~ 2147483647, default: 12000]
  337. I:"Active duration of thunder, variable"=12000
  338.  
  339. # Base time storm (thunder) is inactive, in ticks [range: 0 ~ 2147483647, default: 12000]
  340. I:"Inactive duration of thunder, constant"=12000
  341.  
  342. # Variable amount of ticks storm (thunder) is inactive, added to the base [range: 0 ~ 2147483647, default: 168000]
  343. I:"Inactive duration of thunder, variable"=168000
  344.  
  345. # Allow background thunder when storming [default: true]
  346. B:"Enable Background Thunder"=true
  347.  
  348. # Minimum rain intensity level for background thunder to occur [range: 0.0 ~ 3.4028235E38, default: 0.75]
  349. S:"Rain Intensity for Background Thunder"=0.75
  350. }
  351.  
  352.  
  353. ##########################################################################################################
  354. # sound
  355. #--------------------------------------------------------------------------------------------------------#
  356. # General options for defining sound effects
  357. ##########################################################################################################
  358.  
  359. sound {
  360. # Enable biome background and spot sounds [default: true]
  361. B:"Enable Biomes Sounds"=true
  362.  
  363. # Master volume scale factor for biome and block sounds [range: 0.0 ~ 1.0, default: 1.0]
  364. S:"Master Sound Scale Factor"=0.5
  365.  
  366. # Enable Footstep sound effects [default: true]
  367. B:Footsteps=true
  368.  
  369. # Volume scale factor for footstep sounds [range: 0.0 ~ 1.0, default: 0.35]
  370. S:"Footsteps Sound Factor"=0.3
  371.  
  372. # Enable/disable armor sounds when moving [default: true]
  373. B:"Armor Sound"=true
  374.  
  375. # Enable player Jump sound effect [default: true]
  376. B:"Jump Sound"=true
  377.  
  378. # Enable Weapon/Tool Swing sound effect [default: true]
  379. B:"Swing Sound"=true
  380.  
  381. # Enable Item Crafted sound effect [default: true]
  382. B:"Crafting Sound"=true
  383.  
  384. # Enable Bow Pull sound effect [default: true]
  385. B:"Bow Pull Sound"=true
  386.  
  387. # Automatically configure sound channels [default: true]
  388. B:"Autoconfigure Channels"=true
  389.  
  390. # Number of normal sound channels to configure in the sound system (manual) [range: 28 ~ 2147483647, default: 28]
  391. I:"Number Normal Channels"=28
  392.  
  393. # Number of streaming sound channels to configure in the sound system (manual) [range: 4 ~ 2147483647, default: 4]
  394. I:"Number Streaming Channels"=4
  395.  
  396. # Mute sound when Minecraft is in the background [default: true]
  397. B:"Mute when Background"=true
  398.  
  399. # Sound Volume of Thunder [range: 15.0 ~ 10000.0, default: 10000.0]
  400. S:"Thunder Volume"=10.0
  401.  
  402. # Sounds to block from playing [default: [dsurround:bison]]
  403. S:"Blocked Sounds" <
  404. dsurround:bees
  405. dsurround:bison
  406. dsurround:crocodile
  407. dsurround:elephant
  408. dsurround:floorsqueak
  409. dsurround:frog
  410. dsurround:heartbeat
  411. dsurround:insectbuzz
  412. dsurround:soulsand
  413. dsurround:tummy
  414. >
  415.  
  416. # Ticks between culled sound events (0 to disable culling) [range: 0 ~ 2147483647, default: 20]
  417. I:"Sound Culling Threshold"=20
  418.  
  419. # Sounds to cull from frequent playing [default: [minecraft:block.water.ambient], [minecraft:block.lava.ambient], [minecraft:entity.sheep.ambient], [minecraft:entity.chicken.ambient], [minecraft:entity.cow.ambient], [minecraft:entity.pig.ambient]]
  420. S:"Culled Sounds" <
  421. minecraft:block.water.ambient
  422. minecraft:block.lava.ambient
  423. minecraft:entity.sheep.ambient
  424. minecraft:entity.chicken.ambient
  425. minecraft:entity.cow.ambient
  426. minecraft:entity.pig.ambient
  427. >
  428.  
  429. # Individual sound volume scaling factors [default: ]
  430. S:"Sound Volume" <
  431. botania:altarCraft=50
  432. botania:missile=50
  433. botania:music.gaia1=5
  434. botania:music.gaia2=5
  435. botania:orechid=10
  436. botania:runeAltarCraft=50
  437. botania:runeAltarStart=50
  438. dsurround:fs.armor.crystal_foot=50
  439. dsurround:fs.armor.crystal_run=50
  440. dsurround:fs.armor.crystal_walk=50
  441. dsurround:fs.armor.heavy_foot=50
  442. dsurround:fs.armor.heavy_run=50
  443. dsurround:fs.armor.heavy_walk=50
  444. dsurround:fs.armor.light_run=50
  445. dsurround:fs.armor.light_walk=50
  446. dsurround:fs.armor.medium_foot=50
  447. dsurround:fs.armor.medium_run=50
  448. dsurround:fs.armor.medium_walk=50
  449. dsurround:rain=200
  450. dsurround:thunder=20
  451. dsurround:waterfall=50
  452. minecraft:entity.enderdragon.growl=25
  453. minecraft:entity.endermen.stare=10
  454. minecraft:entity.generic.swim=40
  455. minecraft:entity.lightning.thunder=20
  456. minecraft:entity.minecart.inside=20
  457. minecraft:entity.minecart.riding=60
  458. minecraft:entity.player.swim=14
  459. psi:cadShoot=50
  460. >
  461. }
  462.  
  463.  
  464. ##########################################################################################################
  465. # speechbubbles
  466. #--------------------------------------------------------------------------------------------------------#
  467. # Options for configuring SpeechBubbles
  468. ##########################################################################################################
  469.  
  470. speechbubbles {
  471. # Enables/disables speech bubbles above player heads [default: false]
  472. B:"Enable SpeechBubbles"=true
  473.  
  474. # Enables/disables entity chat bubbles [default: false]
  475. B:"Enable Entity Chat"=false
  476.  
  477. # Enables/disables entity emojis [default: false]
  478. B:"Enable Entity Emojis"=false
  479.  
  480. # Number of seconds to display speech before removing [range: 5.0 ~ 15.0, default: 7.0]
  481. S:"Display Duration"=7.0
  482.  
  483. # Range at which a SpeechBubble is visible. Filtering occurs server side. [range: 1.4E-45 ~ 3.4028235E38, default: 16.0]
  484. S:"Visibility Range"=32.0
  485. }
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