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- # Configuration file
- ~CONFIG_VERSION: 3.3.3.1
- ##########################################################################################################
- # asm
- #--------------------------------------------------------------------------------------------------------#
- # Controls ASM transforms Dynamic Surroundings performs at startup
- ##########################################################################################################
- asm {
- # HIGHLY EXPERIMENTAL: Enable ASM transformations to replace Java Random() instances with fast variant [default: false]
- B:"Enable Replace of Java Random class"=false
- # Enable ASM transformations for sound volume scaling [default: true]
- B:"Enable Sound Volume Scaling Control"=true
- # Enable ASM transformations to permit weather (rain, snow, splash, dust storms, auroras) [default: true]
- B:"Enable Weather Control"=true
- # Enable ASM transformations to allow control of player sleep impact on weather reset [default: true]
- B:"Enable Weather Reset on Sleep Control"=true
- }
- ##########################################################################################################
- # aurora
- #--------------------------------------------------------------------------------------------------------#
- # Options that control Aurora behavior and rendering
- ##########################################################################################################
- aurora {
- # Enable/disable Aurora processing on server/client [default: true]
- B:Enabled=true
- # Animate Aurora so it waves [default: true]
- B:Animate=true
- # Allow Auroras with multiple bands [default: true]
- B:"Multiple Bands"=true
- # true to keep the aurora at a height above player; false to fix it to an altitude [default: true]
- B:"Height Player Relative"=true
- # Number of blocks to say fixed above player if Aurora is player relative [range: 16.0 ~ 2048.0, default: 64.0]
- S:"Player Fixed Height"=64.0
- # Number of blocks north of player location to spawn an aurora [range: 0 ~ 200, default: 150]
- I:"Spawn Offset"=150
- }
- ##########################################################################################################
- # biomes
- #--------------------------------------------------------------------------------------------------------#
- # Options for controlling biome sound/effects
- ##########################################################################################################
- biomes {
- # Biomes alias list [default: ]
- S:"Biomes Alias" <
- >
- }
- ##########################################################################################################
- # block
- #--------------------------------------------------------------------------------------------------------#
- # Options for defining block specific sounds/effects
- ##########################################################################################################
- block {
- ##########################################################################################################
- # effects
- #--------------------------------------------------------------------------------------------------------#
- # Options for disabling various block effects
- ##########################################################################################################
- effects {
- # Enable BubbleJetEffect Jets under water [default: true]
- B:"Enable Bubbles"=true
- # Enable DustJetEffect motes dropping from blocks [default: true]
- B:"Enable DustJetEffect Motes"=true
- # Enable FireJetEffect Jets in lava [default: true]
- B:"Enable FireJetEffect Jets"=true
- # Enable Firefly effect around plants [default: true]
- B:"Enable Fireflies"=true
- # Enable FountainJetEffect jets [default: true]
- B:"Enable FountainJetEffect"=true
- # Enable Steam Jets where lava meets water [default: true]
- B:"Enable Steam"=true
- # Enable Water Splash effects when water spills down [default: true]
- B:"Enable Water Splash"=true
- }
- }
- ##########################################################################################################
- # compass
- #--------------------------------------------------------------------------------------------------------#
- # Options for configuring compass HUD
- ##########################################################################################################
- compass {
- # Enable/disable compass HUD when compass is held [default: true]
- B:"Enable Compass"=false
- # Style of compass bar [range: 0 ~ 6, default: 0]
- I:"Compass Style"=0
- # Compass transparency [range: 0.0 ~ 1.0, default: 0.4]
- S:Transparency=0.4
- # Format string for location coordinates [default: x: %1$d, z: %3$d]
- S:"Cood Format"=x: %1$d, z: %3$d
- }
- ##########################################################################################################
- # explosions
- #--------------------------------------------------------------------------------------------------------#
- # Options for configuring Explosion Enhancement
- ##########################################################################################################
- explosions {
- # Enables/disables addition of mob models in explosion debris [default: false]
- B:"Add Mob Models"=false
- # Enables/disables explosion enhancement [default: true]
- B:"Enable Explosion Enhancement"=true
- }
- ##########################################################################################################
- # fog
- #--------------------------------------------------------------------------------------------------------#
- # Options that control the various fog effects in the client
- ##########################################################################################################
- fog {
- # Enable/disable desert fog when raining [default: true]
- B:"Desert Fog"=false
- # Visibility factor to apply to desert fog (higher is thicker) [range: 0.0 ~ 1.0, default: 1.0]
- S:"Desert Fog Factor"=1.0
- # Enable biome specific fog density and color [default: true]
- B:"Biomes Fog"=true
- # Visibility factor to apply to biome fog (higher is thicker) [range: 0.0 ~ 1.9, default: 1.0]
- S:"Biomes Fog Factor"=1.0
- # Higher the player elevation the more haze that is experienced [default: true]
- B:"Elevation Haze"=false
- # Visibility factor to apply to elevation haze (higher is thicker) [range: 0.0 ~ 1.4, default: 1.0]
- S:"Elevation Haze Factor"=1.0
- # Calculate haze as a band at cloud height rather than gradient to build height [default: true]
- B:"Elevation Haze as Band"=true
- }
- ##########################################################################################################
- # general
- #--------------------------------------------------------------------------------------------------------#
- # Miscellaneous settings
- ##########################################################################################################
- general {
- # Block radius/range around player for special effect application [range: 16 ~ 64, default: 24]
- I:"Special Effect Range"=24
- # Default minimum rain strength for a dimension [range: 0.0 ~ 1.0, default: 0.0]
- S:"Default Minimum Rain Strength"=0.25
- # Default maximum rain strength for a dimension [range: 0.0 ~ 1.0, default: 1.0]
- S:"Default Maximum Rain Strength"=1.0
- # Configuration files for customization [default: ]
- S:"External Configuration Files" <
- >
- }
- ##########################################################################################################
- # lightlevel
- #--------------------------------------------------------------------------------------------------------#
- # Options for configuring Light Level HUD
- ##########################################################################################################
- lightlevel {
- # Range from player to analyze light levels [range: 16 ~ 32, default: 24]
- I:"Block Range"=16
- # Light level at which mobs can spawn [range: 0 ~ 15, default: 7]
- I:"Mob Spawn Threshold"=7
- # Light level at which mobs can spawn [range: 0 ~ 1, default: 0]
- I:"Display Mode"=0
- # Rendering style: 0 upright facing player, 1 along block surface, 2 surface with rotation [range: 0 ~ 2, default: 2]
- I:Style=2
- # Hide light level information for blocks that are considered safe [default: false]
- B:"Hide Safe"=false
- # Indicate current light levels that will change at night which could result in mob spawns [default: true]
- B:"Indicate Caution"=true
- # Color set: 0 bright, 1 dark [range: 0 ~ 1, default: 1]
- I:"Color Set"=1
- }
- ##########################################################################################################
- # logging
- #--------------------------------------------------------------------------------------------------------#
- # Defines how Dynamic Surroundings logging will behave
- ##########################################################################################################
- logging {
- # Enables/disables display of version check information [default: true]
- B:"Enable Online Version Check"=true
- # Enables/disables debug logging of the mod [default: false]
- B:"Enable Debug Logging"=false
- # Enables/disables reporting of server stats [default: false]
- B:"Report Server Stats"=false
- # Enables/disables display of debug dialog [default: false]
- B:"Enable Debug Dialog"=false
- }
- ##########################################################################################################
- # player
- #--------------------------------------------------------------------------------------------------------#
- # General options for defining sound and effects the player entity
- ##########################################################################################################
- player {
- # Suppress player's potion particles from rendering [default: false]
- B:"Suppress Potion Particles"=false
- # Controls display of damage pop-offs when an entity is damaged [default: true]
- B:"Damage Popoffs"=false
- # Display random power word on critical hit [default: true]
- B:"Show Crit Words"=true
- # Enable player footprints [default: true]
- B:Footprints=false
- # 0: shoe print, 1: square print [range: 0 ~ 1, default: 0]
- I:"Footprint Style"=0
- # Amount of health bar remaining to trigger player hurt sound (0 disable) [range: 0 ~ 10, default: 8]
- I:"Hurt Threshold"=8
- # Amount of food bar remaining to trigger player hunger sound (0 disable) [range: 0 ~ 10, default: 8]
- I:"Hunger Threshold"=8
- ##########################################################################################################
- # potion hud
- #--------------------------------------------------------------------------------------------------------#
- # Options for the Potion HUD overlay
- ##########################################################################################################
- "potion hud" {
- # Disables Vanilla and Dynamic Surroundings potion HUD [default: false]
- B:"No Potion HUD"=false
- # Enable display of potion icons in display [default: true]
- B:Enable=false
- # Transparency factor for icons (higher more solid) [range: 0.0 ~ 1.0, default: 0.75]
- S:Transparency=0.75
- # Size scale of icons (lower is smaller) [range: 0.0 ~ 1.0, default: 0.75]
- S:"Display Scale"=0.75
- # Area of the display the Potion HUD is displayed (0 upper left, 1 upper right) [range: 0 ~ 1, default: 0]
- I:"HUD Location"=1
- # Offset from top of screen [range: 0 ~ 2147483647, default: 5]
- I:"Vertical Offset"=5
- # Offset from left side of screen [range: 0 ~ 2147483647, default: 5]
- I:"Horizontal Offset"=5
- }
- }
- ##########################################################################################################
- # rain
- #--------------------------------------------------------------------------------------------------------#
- # Options that control rain effects in the client
- ##########################################################################################################
- rain {
- # Volume scale factor to apply to rain sound level to adjust [range: 0.0 ~ 1.0, default: 1.0]
- S:"Sound Level"=2.0
- # Reset rain/thunder when all players sleep [default: true]
- B:"Reset Rain on Sleep"=false
- # Base count of rain splash particles to generate per tick [range: 0 ~ 500, default: 100]
- I:"Particle Count Base"=128
- # Base time rain is active, in ticks [range: 0 ~ 2147483647, default: 12000]
- I:"Active duration of rain, constant"=12000
- # Variable amount of ticks rain is active, added to the base [range: 0 ~ 2147483647, default: 12000]
- I:"Active duration of rain, variable"=12000
- # Base time rain is inactive, in ticks [range: 0 ~ 2147483647, default: 12000]
- I:"Inactive duration of rain, constant"=12000
- # Variable amount of ticks rain is inactive, added to the base [range: 0 ~ 2147483647, default: 168000]
- I:"Inactive duration of rain, variable"=168000
- # Base time storm (thunder) is active, in ticks [range: 0 ~ 2147483647, default: 3600]
- I:"Active duration of thunder, constant"=3600
- # Variable amount of ticks storm (thunder) is active, added to the base [range: 0 ~ 2147483647, default: 12000]
- I:"Active duration of thunder, variable"=12000
- # Base time storm (thunder) is inactive, in ticks [range: 0 ~ 2147483647, default: 12000]
- I:"Inactive duration of thunder, constant"=12000
- # Variable amount of ticks storm (thunder) is inactive, added to the base [range: 0 ~ 2147483647, default: 168000]
- I:"Inactive duration of thunder, variable"=168000
- # Allow background thunder when storming [default: true]
- B:"Enable Background Thunder"=true
- # Minimum rain intensity level for background thunder to occur [range: 0.0 ~ 3.4028235E38, default: 0.75]
- S:"Rain Intensity for Background Thunder"=0.75
- }
- ##########################################################################################################
- # sound
- #--------------------------------------------------------------------------------------------------------#
- # General options for defining sound effects
- ##########################################################################################################
- sound {
- # Enable biome background and spot sounds [default: true]
- B:"Enable Biomes Sounds"=true
- # Master volume scale factor for biome and block sounds [range: 0.0 ~ 1.0, default: 1.0]
- S:"Master Sound Scale Factor"=0.5
- # Enable Footstep sound effects [default: true]
- B:Footsteps=true
- # Volume scale factor for footstep sounds [range: 0.0 ~ 1.0, default: 0.35]
- S:"Footsteps Sound Factor"=0.3
- # Enable/disable armor sounds when moving [default: true]
- B:"Armor Sound"=true
- # Enable player Jump sound effect [default: true]
- B:"Jump Sound"=true
- # Enable Weapon/Tool Swing sound effect [default: true]
- B:"Swing Sound"=true
- # Enable Item Crafted sound effect [default: true]
- B:"Crafting Sound"=true
- # Enable Bow Pull sound effect [default: true]
- B:"Bow Pull Sound"=true
- # Automatically configure sound channels [default: true]
- B:"Autoconfigure Channels"=true
- # Number of normal sound channels to configure in the sound system (manual) [range: 28 ~ 2147483647, default: 28]
- I:"Number Normal Channels"=28
- # Number of streaming sound channels to configure in the sound system (manual) [range: 4 ~ 2147483647, default: 4]
- I:"Number Streaming Channels"=4
- # Mute sound when Minecraft is in the background [default: true]
- B:"Mute when Background"=true
- # Sound Volume of Thunder [range: 15.0 ~ 10000.0, default: 10000.0]
- S:"Thunder Volume"=10.0
- # Sounds to block from playing [default: [dsurround:bison]]
- S:"Blocked Sounds" <
- dsurround:bees
- dsurround:bison
- dsurround:crocodile
- dsurround:elephant
- dsurround:floorsqueak
- dsurround:frog
- dsurround:heartbeat
- dsurround:insectbuzz
- dsurround:soulsand
- dsurround:tummy
- >
- # Ticks between culled sound events (0 to disable culling) [range: 0 ~ 2147483647, default: 20]
- I:"Sound Culling Threshold"=20
- # Sounds to cull from frequent playing [default: [minecraft:block.water.ambient], [minecraft:block.lava.ambient], [minecraft:entity.sheep.ambient], [minecraft:entity.chicken.ambient], [minecraft:entity.cow.ambient], [minecraft:entity.pig.ambient]]
- S:"Culled Sounds" <
- minecraft:block.water.ambient
- minecraft:block.lava.ambient
- minecraft:entity.sheep.ambient
- minecraft:entity.chicken.ambient
- minecraft:entity.cow.ambient
- minecraft:entity.pig.ambient
- >
- # Individual sound volume scaling factors [default: ]
- S:"Sound Volume" <
- botania:altarCraft=50
- botania:missile=50
- botania:music.gaia1=5
- botania:music.gaia2=5
- botania:orechid=10
- botania:runeAltarCraft=50
- botania:runeAltarStart=50
- dsurround:fs.armor.crystal_foot=50
- dsurround:fs.armor.crystal_run=50
- dsurround:fs.armor.crystal_walk=50
- dsurround:fs.armor.heavy_foot=50
- dsurround:fs.armor.heavy_run=50
- dsurround:fs.armor.heavy_walk=50
- dsurround:fs.armor.light_run=50
- dsurround:fs.armor.light_walk=50
- dsurround:fs.armor.medium_foot=50
- dsurround:fs.armor.medium_run=50
- dsurround:fs.armor.medium_walk=50
- dsurround:rain=200
- dsurround:thunder=20
- dsurround:waterfall=50
- minecraft:entity.enderdragon.growl=25
- minecraft:entity.endermen.stare=10
- minecraft:entity.generic.swim=40
- minecraft:entity.lightning.thunder=20
- minecraft:entity.minecart.inside=20
- minecraft:entity.minecart.riding=60
- minecraft:entity.player.swim=14
- psi:cadShoot=50
- >
- }
- ##########################################################################################################
- # speechbubbles
- #--------------------------------------------------------------------------------------------------------#
- # Options for configuring SpeechBubbles
- ##########################################################################################################
- speechbubbles {
- # Enables/disables speech bubbles above player heads [default: false]
- B:"Enable SpeechBubbles"=true
- # Enables/disables entity chat bubbles [default: false]
- B:"Enable Entity Chat"=false
- # Enables/disables entity emojis [default: false]
- B:"Enable Entity Emojis"=false
- # Number of seconds to display speech before removing [range: 5.0 ~ 15.0, default: 7.0]
- S:"Display Duration"=7.0
- # Range at which a SpeechBubble is visible. Filtering occurs server side. [range: 1.4E-45 ~ 3.4028235E38, default: 16.0]
- S:"Visibility Range"=32.0
- }
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