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- 2015-07-01 18:58:05 Mithrill Setting Up 0,0
- 2015-07-01 18:58:05 Found 8 Proccessors
- 2015-07-01 18:58:05 Lua Opened
- 2015-07-01 18:58:05 Lua Set Up
- 2015-07-01 18:58:06 PackManager Initialized
- 2015-07-01 18:58:06 Default Settings Initialized
- 2015-07-01 18:58:06 Raster SetUp Begin
- 2015-07-01 18:58:06 Raster Formats Decided BackBuffer=22 ZBuffer=75
- 2015-07-01 18:58:07 Raster Entered 1600x900 @0
- 2015-07-01 18:58:07 Raster ShadowMap Format=D3DFMT_A16R16G16B16F
- 2015-07-01 18:58:07 Raster DXTN Support Found
- 2015-07-01 18:58:07 Using Compressed Textures
- 2015-07-01 18:58:07 Raster SetUp
- 2015-07-01 18:58:07 Audio SetUp Begin
- 2015-07-01 18:58:07 Audio SetUp Finished
- 2015-07-01 18:58:15 Video Done
- 2015-07-01 18:58:25 Language = lang_en false true
- 2015-07-01 18:58:25 LOGONLY: SetGameMode(mode=startup)
- 2015-07-01 18:58:25 LOGONLY: SetGameMode(mode=startup)
- 2015-07-01 18:58:25 ScenarioSignal(SetAudioSettings)
- 2015-07-01 18:58:26 LOGONLY: SetGameMode(mode=Menu)
- 2015-07-01 18:58:26 Interface Created
- 2015-07-01 18:58:26 Interface First Render
- 2015-07-01 18:58:26 Set Cursor
- 2015-07-01 18:58:26 Language = lang_en true false
- 2015-07-01 18:58:27 LOGONLY: Adding Campaign Techs
- 2015-07-01 18:58:42 Mithrill SetUp Complete
- 2015-07-01 18:58:42 Map "" Loaded
- 2015-07-01 18:58:42 MapBin 0 Loaded
- 2015-07-01 18:58:42 Scenario Maps Loaded
- 2015-07-01 18:58:42 Scenario Subfile Loaded "ScenarioProperties.txt"
- 2015-07-01 18:58:42 Scenario Subfile Loaded "MapProperties0.txt"
- 2015-07-01 18:59:02 Scenario Trigger Script Loaded
- 2015-07-01 18:59:02 LOGONLY:Men-Walls-Gate-Iron is not in correct position, teleporting to gatehouse.
- 2015-07-01 18:59:02 LOGONLY:Settlement Task 0
- 2015-07-01 18:59:02 LOGONLY:Settlement WallsConstructing false
- 2015-07-01 18:59:02 LOGONLY:Settlement AddBuiltTime 0
- 2015-07-01 18:59:02 LOGONLY:Settlement WallCount 0
- 2015-07-01 18:59:02 LOGONLY:Settlement Palisade1Obtained 0
- 2015-07-01 18:59:02 LOGONLY:Settlement Palisade2Obtained 0
- 2015-07-01 18:59:02 LOGONLY:Settlement Wall1Obtained 0
- 2015-07-01 18:59:02 LOGONLY:Settlement Wall2Obtained 0
- 2015-07-01 18:59:03 LOGONLY:Elf-Walls-Gate is not in correct position, teleporting to gatehouse.
- 2015-07-01 18:59:03 Scenario AI Bounding Infomation generated
- 2015-07-01 18:59:03 Scenario PathMaps Generated
- 2015-07-01 18:59:03 Scenario Loaded
- 2015-07-01 18:59:03 LOGONLY: CallBack.OnFinishedLoadingScenario() | GameMode: Menu
- 2015-07-01 18:59:03 CallBack.OnFinishedLoadingScenario() Local Player is 1
- 2015-07-01 18:59:03 LOGONLY: SetGameMode(mode=Menu)
- 2015-07-01 18:59:05 UPNP opened router
- 2015-07-01 18:59:05 Connecting to Server dofgame2.com|30851
- 2015-07-01 18:59:05 LOGONLY: CallBack.OnBeginCinematic() | GameMode: Menu
- 2015-07-01 18:59:05 Running ScenarioSignal(SetAudioSettings)
- 2015-07-01 18:59:05 Function Found
- 2015-07-01 18:59:05 LOGONLY: Terrain 1: resource/terrain/winter/Road
- 2015-07-01 18:59:05 LOGONLY: Terrain 2: resource/terrain/winter/Rock
- 2015-07-01 18:59:05 LOGONLY: Terrain 3: resource/terrain/winter/Sand2
- 2015-07-01 18:59:06 LOGONLY: Terrain 4: resource/terrain/winter/Gravel
- 2015-07-01 18:59:06 LOGONLY: Terrain 5: resource/terrain/winter/Sand1
- 2015-07-01 18:59:06 send_login(76561197981433043,)
- 2015-07-01 18:59:06 LOGONLY: Terrain 6: resource/terrain/winter/Mud
- 2015-07-01 18:59:06 LOGONLY: Terrain 7: resource/terrain/winter/GrassForest
- 2015-07-01 18:59:06 LOGONLY: Terrain 8: resource/terrain/winter/Dirt2
- 2015-07-01 18:59:06 LOGONLY: Terrain 9: resource/terrain/winter/Dirt1
- 2015-07-01 18:59:06 LOGONLY: Terrain 10: resource/terrain/winter/GrassBase
- 2015-07-01 18:59:08 end_multiplayer_game()
- 2015-07-01 18:59:08 OnLoginResult(success)
- 2015-07-01 18:59:08 CallBack.OnLoginResult(result): success
- 2015-07-01 18:59:08 ID: 11000010142FCD3 Name: SmellOfDeath ChallengeID: 1664723
- 2015-07-01 18:59:08 Total Referrals = 0
- 2015-07-01 18:59:08 OnNewsResult(6)
- 2015-07-01 18:59:08 Received news
- 2015-07-01 18:59:08 Received news item
- 2015-07-01 18:59:08 Received news item
- 2015-07-01 18:59:09 IntroReady
- 2015-07-01 18:59:09 Did not Disconnect last time
- 2015-07-01 18:59:09 Scale: 0.833333 Icon Size: 107
- 2015-07-01 18:59:10 Game Main Currency: GBP
- 2015-07-01 18:59:11 ScenarioSignal(PlayRewardSound)
- 2015-07-01 18:59:11 Running ScenarioSignal(PlayRewardSound)
- 2015-07-01 18:59:11 Function Found
- 2015-07-01 19:00:17 Did not Disconnect last time
- 2015-07-01 19:00:17 Scale: 0.833333 Icon Size: 107
- 2015-07-01 19:00:22 Call User_JoinBattleQueue(1,21,1,2)
- 2015-07-01 19:00:22 JoinBattleQueue(1,21,1,2)
- 2015-07-01 19:01:25 Call User_JoinBattleQueue(2,21,1,4)
- 2015-07-01 19:01:25 JoinBattleQueue(2,21,1,4)
- 2015-07-01 19:01:52 LOGONLY: Terrain 1: resource/terrain/summer/Road
- 2015-07-01 19:01:52 LOGONLY: Terrain 2: resource/terrain/summer/Rock
- 2015-07-01 19:01:52 LOGONLY: Terrain 3: resource/terrain/summer/Sand2
- 2015-07-01 19:01:52 LOGONLY: Terrain 4: resource/terrain/summer/Gravel
- 2015-07-01 19:01:52 LOGONLY: Terrain 5: resource/terrain/summer/Sand1
- 2015-07-01 19:01:52 LOGONLY: Terrain 6: resource/terrain/summer/Mud
- 2015-07-01 19:01:52 LOGONLY: Terrain 7: resource/terrain/summer/GrassForest
- 2015-07-01 19:01:52 LOGONLY: Terrain 8: resource/terrain/summer/Dirt2
- 2015-07-01 19:01:52 LOGONLY: Terrain 9: resource/terrain/summer/Dirt1
- 2015-07-01 19:01:52 LOGONLY: Terrain 10: resource/terrain/summer/GrassBase
- 2015-07-01 19:01:57 LOGONLY: SetGameMode(mode=Campaign)
- 2015-07-01 19:01:57 ScenarioSignal(FadeOutSounds)
- 2015-07-01 19:01:57 Running ScenarioSignal(FadeOutSounds)
- 2015-07-01 19:02:00 LOGONLY: Loading Scenario Campaign/1.dofscn
- 2015-07-01 19:02:00 end_multiplayer_game()
- 2015-07-01 19:02:01 Language = lang_en true false
- 2015-07-01 19:02:01 LOGONLY: Adding Campaign Techs
- 2015-07-01 19:02:12 Map "" Loaded
- 2015-07-01 19:02:12 MapBin 0 Loaded
- 2015-07-01 19:02:12 Scenario Maps Loaded
- 2015-07-01 19:02:12 Scenario Subfile Loaded "ScenarioProperties.txt"
- 2015-07-01 19:02:12 Scenario Subfile Loaded "MapProperties0.txt"
- 2015-07-01 19:02:35 Scenario Trigger Script Loaded
- 2015-07-01 19:02:39 Scenario AI Bounding Infomation generated
- 2015-07-01 19:02:40 Scenario PathMaps Generated
- 2015-07-01 19:02:40 Scenario Loaded
- 2015-07-01 19:02:40 LOGONLY: CallBack.OnFinishedLoadingScenario() | GameMode: Campaign
- 2015-07-01 19:02:40 CallBack.OnFinishedLoadingScenario() Local Player is 1
- 2015-07-01 19:02:41 this:SetCivTextures(Men)
- 2015-07-01 19:02:41 CivName = Men Player.Race = Men
- 2015-07-01 19:02:41 LOGONLY: MapGUI.QuickHide()
- 2015-07-01 19:02:41 LOGONLY: CallBack.OnBeginCinematic() | GameMode: Campaign
- 2015-07-01 19:02:41 ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 19:02:41 LOGONLY: MapGUI.QuickHide()
- 2015-07-01 19:02:41 LOGONLY: CallBack.QuickHideGUI()
- 2015-07-01 19:02:41 LOGONLY: MapGUI.QuickHide()
- 2015-07-01 19:02:41 LOGONLY: SetGameMode(mode=Campaign)
- 2015-07-01 19:02:41 Running ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 19:02:41 Function Found
- 2015-07-01 19:02:41 LOGONLY:Season on start is 2
- 2015-07-01 19:02:41 Could not find model "art/models/orc/walls/wall/heavy/heavy" by name
- 2015-07-01 19:02:41 Calced bounds for "art/models/orc/walls/wall/heavy/heavy" 1435668187and "art/models/orc/walls/wall/heavy/destruction_3 1435668200"
- 2015-07-01 19:02:41 Could not find model "art/models/orc/walls/tower_wall/tower_wall" by name
- 2015-07-01 19:02:41 Calced bounds for "art/models/orc/walls/tower_wall/tower_wall" 1435668221and "art/models/orc/walls/tower_wall/destruction_3 1435668186"
- 2015-07-01 19:02:41 Could not find model "art/models/orc/walls/tower_corner/tower_corner" by name
- 2015-07-01 19:02:41 Calced bounds for "art/models/orc/walls/tower_corner/tower_corner" 1435668200and "art/models/orc/walls/tower_corner/destruction_2 1435668198"
- 2015-07-01 19:02:41 Could not find model "art/models/orc/walls/wall/column/column" by name
- 2015-07-01 19:02:41 Calced bounds for "art/models/orc/walls/wall/column/column" 1435668198and "art/models/orc/walls/wall/column/destruction_3 1435668221"
- 2015-07-01 19:02:41 Could not find animation "art/models/orc/walls/tower_corner/destruction_1" with model "art/models/orc/walls/tower_corner/tower_corner" by name
- 2015-07-01 19:02:41 Calced bounds for "art/models/orc/walls/tower_corner/tower_corner" 1435668200and "art/models/orc/walls/tower_corner/destruction_1 1435668205"
- 2015-07-01 19:02:41 Could not find model "art/models/orc/walls/wall/overhang/overhang" by name
- 2015-07-01 19:02:41 Calced bounds for "art/models/orc/walls/wall/overhang/overhang" 1435668200and "art/models/orc/walls/wall/overhang/destruction_1 1435668198"
- 2015-07-01 19:02:41 Could not find animation "art/models/orc/walls/wall/heavy/destruction_1" with model "art/models/orc/walls/wall/heavy/heavy" by name
- 2015-07-01 19:02:41 Calced bounds for "art/models/orc/walls/wall/heavy/heavy" 1435668187and "art/models/orc/walls/wall/heavy/destruction_1 1435668214"
- 2015-07-01 19:02:41 Could not find animation "art/models/orc/walls/wall/heavy/destruction_4" with model "art/models/orc/walls/wall/heavy/heavy" by name
- 2015-07-01 19:02:41 Calced bounds for "art/models/orc/walls/wall/heavy/heavy" 1435668187and "art/models/orc/walls/wall/heavy/destruction_4 1435668187"
- 2015-07-01 19:02:41 Could not find animation "art/models/orc/walls/tower_wall/destruction_2" with model "art/models/orc/walls/tower_wall/tower_wall" by name
- 2015-07-01 19:02:41 Calced bounds for "art/models/orc/walls/tower_wall/tower_wall" 1435668221and "art/models/orc/walls/tower_wall/destruction_2 1435668200"
- 2015-07-01 19:02:41 Could not find model "art/models/orc/walls/wall/turn/turn_in" by name
- 2015-07-01 19:02:41 Calced bounds for "art/models/orc/walls/wall/turn/turn_in" 1435668214and "art/models/orc/walls/wall/turn/destruction_3_in 1435668205"
- 2015-07-01 19:02:41 Could not find animation "art/models/orc/walls/wall/turn/destruction_1_in" with model "art/models/orc/walls/wall/turn/turn_in" by name
- 2015-07-01 19:02:41 Calced bounds for "art/models/orc/walls/wall/turn/turn_in" 1435668214and "art/models/orc/walls/wall/turn/destruction_1_in 1435668190"
- 2015-07-01 19:02:42 Could not find animation "art/models/orc/walls/tower_corner/destruction_4" with model "art/models/orc/walls/tower_corner/tower_corner" by name
- 2015-07-01 19:02:42 Calced bounds for "art/models/orc/walls/tower_corner/tower_corner" 1435668200and "art/models/orc/walls/tower_corner/destruction_4 1435668198"
- 2015-07-01 19:02:42 Could not find animation "art/models/orc/walls/wall/overhang/destruction_3" with model "art/models/orc/walls/wall/overhang/overhang" by name
- 2015-07-01 19:02:42 Calced bounds for "art/models/orc/walls/wall/overhang/overhang" 1435668200and "art/models/orc/walls/wall/overhang/destruction_3 1435668217"
- 2015-07-01 19:02:42 Could not find animation "art/models/orc/walls/tower_wall/destruction_4" with model "art/models/orc/walls/tower_wall/tower_wall" by name
- 2015-07-01 19:02:42 Calced bounds for "art/models/orc/walls/tower_wall/tower_wall" 1435668221and "art/models/orc/walls/tower_wall/destruction_4 1435668198"
- 2015-07-01 19:02:42 Could not find model "art/models/orc/walls/gatehouse/gatehouse" by name
- 2015-07-01 19:02:42 Calced bounds for "art/models/orc/walls/gatehouse/gatehouse" 1435668186and "art/models/orc/walls/gatehouse/destruction_2 1435668196"
- 2015-07-01 19:02:42 Could not find model "art/models/orc/walls/wall/turn_light/turn_light_in" by name
- 2015-07-01 19:02:42 Calced bounds for "art/models/orc/walls/wall/turn_light/turn_light_in" 1435668221and "art/models/orc/walls/wall/turn_light/destruction_3_in 1435668214"
- 2015-07-01 19:02:42 Could not find model "art/models/orc/walls/wall/turn_light/turn_light_out" by name
- 2015-07-01 19:02:42 Calced bounds for "art/models/orc/walls/wall/turn_light/turn_light_out" 1435668190and "art/models/orc/walls/wall/turn_light/destruction_1_out 1435668221"
- 2015-07-01 19:02:42 Could not find animation "art/models/orc/walls/wall/column/destruction_4" with model "art/models/orc/walls/wall/column/column" by name
- 2015-07-01 19:02:42 Calced bounds for "art/models/orc/walls/wall/column/column" 1435668198and "art/models/orc/walls/wall/column/destruction_4 1435668205"
- 2015-07-01 19:02:42 Could not find model "art/models/gaia/animals/eagle/eagle" by name
- 2015-07-01 19:02:42 Calced bounds for "art/models/gaia/animals/eagle/eagle" 1435668142and "art/models/gaia/animals/eagle/fly 1435668145"
- 2015-07-01 19:02:42 Could not find animation "art/models/elf/walls/tower/destruction_2_b" with model "art/models/elf/walls/tower/tower_b" by name
- 2015-07-01 19:02:42 Calced bounds for "art/models/elf/walls/tower/tower_b" 1435668158and "art/models/elf/walls/tower/destruction_2_b 1435668158"
- 2015-07-01 19:02:42 Could not find model "art/models/elf/walls/tower/tower_a" by name
- 2015-07-01 19:02:42 Calced bounds for "art/models/elf/walls/tower/tower_a" 1435668158and "art/models/elf/walls/tower/destruction_1_a 1435668138"
- 2015-07-01 19:02:44 LOGONLY: CallBack.ScenarioInitilizationScriptsRun() | GameMode: Campaign
- 2015-07-01 19:02:45 SetCivName Men 1
- 2015-07-01 19:02:45 LOGONLY: Setting Default Player Data
- 2015-07-01 19:02:46 CallBack.OnChangeCiv(1,Men)
- 2015-07-01 19:02:46 CivName = Men Player.Race = Men
- 2015-07-01 19:02:48 LOGONLY:New Season is 2
- 2015-07-01 19:02:49 Scenario InterfaceData.CurrentPlayer 1
- 2015-07-01 19:02:49 Scenario SetupData.CurrentPlayer nil
- 2015-07-01 19:03:04 Could not find animation "art/models/men/units/cavalier/defend_long" with model "art/models/men/units/cavalier/cavalier" by name
- 2015-07-01 19:03:04 Calced bounds for "art/models/men/units/cavalier/cavalier" 1435668184and "art/models/men/units/cavalier/defend_long 1435668182"
- 2015-07-01 19:03:21 LOGONLY:Gate is saved as wrong player, changing to Gateway's player.
- 2015-07-01 19:03:21 LOGONLY:Gate is saved as wrong player, changing to Gateway's player.
- 2015-07-01 19:03:45 BackgroundSounds Length: 70.6103 GameSpeed: 1
- 2015-07-01 19:04:39 LOGONLY: Terrain 1: resource/terrain/summer/Road
- 2015-07-01 19:04:39 LOGONLY: Terrain 2: resource/terrain/summer/Rock
- 2015-07-01 19:04:39 LOGONLY: Terrain 3: resource/terrain/summer/Sand2
- 2015-07-01 19:04:39 LOGONLY: Terrain 4: resource/terrain/summer/Gravel
- 2015-07-01 19:04:39 LOGONLY: Terrain 5: resource/terrain/summer/Sand1
- 2015-07-01 19:04:39 LOGONLY: Terrain 6: resource/terrain/summer/Mud
- 2015-07-01 19:04:39 LOGONLY: Terrain 7: resource/terrain/summer/GrassForest
- 2015-07-01 19:04:39 LOGONLY: Terrain 8: resource/terrain/summer/Dirt2
- 2015-07-01 19:04:39 LOGONLY: Terrain 9: resource/terrain/summer/Dirt1
- 2015-07-01 19:04:39 LOGONLY: Terrain 10: resource/terrain/summer/GrassBase
- 2015-07-01 19:04:52 LOGONLY: Terrain 1: resource/terrain/summer/Road
- 2015-07-01 19:04:52 LOGONLY: Terrain 2: resource/terrain/summer/Rock
- 2015-07-01 19:04:52 LOGONLY: Terrain 3: resource/terrain/summer/Sand2
- 2015-07-01 19:04:52 LOGONLY: Terrain 4: resource/terrain/summer/Gravel
- 2015-07-01 19:04:52 LOGONLY: Terrain 5: resource/terrain/summer/Sand1
- 2015-07-01 19:04:52 LOGONLY: Terrain 6: resource/terrain/summer/Mud
- 2015-07-01 19:04:52 LOGONLY: Terrain 7: resource/terrain/summer/GrassForest
- 2015-07-01 19:04:52 LOGONLY: Terrain 8: resource/terrain/summer/Dirt2
- 2015-07-01 19:04:52 LOGONLY: Terrain 9: resource/terrain/summer/Dirt1
- 2015-07-01 19:04:52 LOGONLY: Terrain 10: resource/terrain/summer/GrassBase
- 2015-07-01 19:04:52 LOGONLY: CallBack.ShowGUI()
- 2015-07-01 19:04:52 LOGONLY: MapGUI.Show()
- 2015-07-01 19:04:53 LOGONLY:Season on start is 2
- 2015-07-01 19:04:53 LOGONLY: CallBack.OnEndCinematic() | GameMode: Campaign
- 2015-07-01 19:04:53 ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 19:04:53 Interface SetPlayerHerladry sending player: 1 base: 1 pattern: 1 overlay: 1 playerRace: Men
- 2015-07-01 19:04:53 ScenarioSignal(SetPlayerHeraldry)
- 2015-07-01 19:04:53 ScenarioSignal(SetBannerTextures)
- 2015-07-01 19:04:53 Running ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 19:04:53 Function Found
- 2015-07-01 19:04:53 Running ScenarioSignal(SetPlayerHeraldry)
- 2015-07-01 19:04:53 Function Found
- 2015-07-01 19:04:53 Script SetPlayerHeraldry received player: 1 base: 1 pattern: 1 overlay: 1 playerRace: Men
- 2015-07-01 19:04:53 Running ScenarioSignal(SetBannerTextures)
- 2015-07-01 19:04:53 Function Found
- 2015-07-01 19:04:55 Music Length: 126.598 GameSpeed: 1 Volume: 0.7
- 2015-07-01 19:04:55 LOGONLY:New Season is 2
- 2015-07-01 19:05:04 BackgroundSounds Length: 98.369 GameSpeed: 1
- 2015-07-01 19:06:53 LOGONLY: CallBack.OnBeginCinematic() | GameMode: Campaign
- 2015-07-01 19:06:53 ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 19:06:53 LOGONLY: MapGUI.QuickHide()
- 2015-07-01 19:06:53 Running ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 19:06:53 Function Found
- 2015-07-01 19:07:10 LOGONLY: CallBack.OnEndCinematic() | GameMode: Campaign
- 2015-07-01 19:07:10 ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 19:07:10 LOGONLY: MapGUI.Show()
- 2015-07-01 19:07:10 Running ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 19:07:10 Function Found
- 2015-07-01 19:07:11 Music Length: 123.496 GameSpeed: 1 Volume: 0.7
- 2015-07-01 19:08:29 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:08:29 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:08:29 Function Found
- 2015-07-01 19:09:23 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:09:23 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:09:23 Function Found
- 2015-07-01 19:09:23 Music Length: 122.863 GameSpeed: 1 Volume: 0.7
- 2015-07-01 19:10:20 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:10:20 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:10:20 Function Found
- 2015-07-01 19:11:13 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:11:13 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:11:13 Function Found
- 2015-07-01 19:11:31 Music Length: 123.631 GameSpeed: 1 Volume: 0.7
- 2015-07-01 19:12:09 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:12:09 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:12:09 Function Found
- 2015-07-01 19:13:01 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:13:01 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:13:01 Function Found
- 2015-07-01 19:13:39 Music Length: 122.649 GameSpeed: 1 Volume: 0.7
- 2015-07-01 19:13:54 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:13:54 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:13:54 Function Found
- 2015-07-01 19:14:50 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:14:50 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:14:50 Function Found
- 2015-07-01 19:15:42 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:15:42 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:15:42 Function Found
- 2015-07-01 19:15:46 Music Length: 125.522 GameSpeed: 1 Volume: 0.7
- 2015-07-01 19:16:39 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:16:39 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:16:39 Function Found
- 2015-07-01 19:17:31 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:17:31 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:17:31 Function Found
- 2015-07-01 19:17:51 Insurance_Count>40
- 2015-07-01 19:18:01 Music Length: 121.374 GameSpeed: 1 Volume: 0.7
- 2015-07-01 19:18:25 Could not find animation "art/models/men/units/peasant_male/pitchfork_sack/walk" with model "art/models/men/units/peasant_male/peasant_male_pitchfork" by name
- 2015-07-01 19:18:25 Calced bounds for "art/models/men/units/peasant_male/peasant_male_pitchfork" 1435668173and "art/models/men/units/peasant_male/pitchfork_sack/walk 1435668186"
- 2015-07-01 19:18:26 Could not find animation "art/models/men/units/peasant_female/pitchfork_sack/walk" with model "art/models/men/units/peasant_female/peasant_female_pitchfork" by name
- 2015-07-01 19:18:26 Calced bounds for "art/models/men/units/peasant_female/peasant_female_pitchfork" 1435668173and "art/models/men/units/peasant_female/pitchfork_sack/walk 1435668173"
- 2015-07-01 19:18:26 Could not find animation "art/models/men/units/peasant_male/axe_log/walk" with model "art/models/men/units/peasant_male/peasant_male_pitchfork" by name
- 2015-07-01 19:18:26 Calced bounds for "art/models/men/units/peasant_male/peasant_male_pitchfork" 1435668173and "art/models/men/units/peasant_male/axe_log/walk 1435668190"
- 2015-07-01 19:18:32 Could not find animation "art/models/men/units/peasant_female/axe_log/walk" with model "art/models/men/units/peasant_female/peasant_female_pitchfork" by name
- 2015-07-01 19:18:32 Calced bounds for "art/models/men/units/peasant_female/peasant_female_pitchfork" 1435668173and "art/models/men/units/peasant_female/axe_log/walk 1435668175"
- 2015-07-01 19:18:59 Could not find animation "art/models/men/units/peasant_male/axe_log/drop_off" with model "art/models/men/units/peasant_male/peasant_male_pitchfork" by name
- 2015-07-01 19:18:59 Calced bounds for "art/models/men/units/peasant_male/peasant_male_pitchfork" 1435668173and "art/models/men/units/peasant_male/axe_log/drop_off 1435668166"
- 2015-07-01 19:19:38 Could not find animation "art/models/men/units/peasant_female/axe_log/drop_off" with model "art/models/men/units/peasant_female/peasant_female_pitchfork" by name
- 2015-07-01 19:19:38 Calced bounds for "art/models/men/units/peasant_female/peasant_female_pitchfork" 1435668173and "art/models/men/units/peasant_female/axe_log/drop_off 1435668184"
- 2015-07-01 19:19:54 LOGONLY: CallBack.OnBeginCinematic() | GameMode: Campaign
- 2015-07-01 19:19:54 ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 19:19:54 LOGONLY: MapGUI.QuickHide()
- 2015-07-01 19:19:54 Running ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 19:19:54 Function Found
- 2015-07-01 19:20:11 Music Length: 188.812 GameSpeed: 1 Volume: 0.7
- 2015-07-01 19:20:14 LOGONLY: CallBack.OnEndCinematic() | GameMode: Campaign
- 2015-07-01 19:20:14 ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 19:20:14 LOGONLY: MapGUI.Show()
- 2015-07-01 19:20:14 Running ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 19:20:14 Function Found
- 2015-07-01 19:20:22 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:20:22 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:20:22 Function Found
- 2015-07-01 19:20:39 LOGONLY: Missing String:
- 2015-07-01 19:21:17 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:21:17 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:21:17 Function Found
- 2015-07-01 19:21:25 LOGONLY: Missing String:
- 2015-07-01 19:21:52 Insurance_Count>40
- 2015-07-01 19:21:52 Insurance_Count>40
- 2015-07-01 19:22:14 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:22:14 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:22:14 Function Found
- 2015-07-01 19:23:02 Insurance_Count>40
- 2015-07-01 19:23:30 Music Length: 188.812 GameSpeed: 1 Volume: 0.7
- 2015-07-01 19:25:11 LOGONLY: Missing String:
- 2015-07-01 19:26:12 WallsToBuild is empty
- 2015-07-01 19:26:54 Music Length: 123.631 GameSpeed: 1 Volume: 0.7
- 2015-07-01 19:27:52 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:27:52 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:27:52 Function Found
- 2015-07-01 19:28:42 Insurance_Count>40
- 2015-07-01 19:28:42 Insurance_Count>40
- 2015-07-01 19:28:43 Insurance_Count>40
- 2015-07-01 19:28:47 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:28:47 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:28:47 Function Found
- 2015-07-01 19:29:07 Music Length: 125.522 GameSpeed: 1 Volume: 0.7
- 2015-07-01 19:29:45 LOGONLY: Missing String:
- 2015-07-01 19:30:41 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:30:41 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:30:41 Function Found
- 2015-07-01 19:31:07 Insurance_Count>40
- 2015-07-01 19:31:07 Insurance_Count>40
- 2015-07-01 19:31:23 Music Length: 126.598 GameSpeed: 1 Volume: 0.7
- 2015-07-01 19:31:35 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:31:35 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:31:35 Function Found
- 2015-07-01 19:32:33 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:32:33 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:32:33 Function Found
- 2015-07-01 19:33:27 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:33:27 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:33:27 Function Found
- 2015-07-01 19:33:38 Music Length: 123.496 GameSpeed: 1 Volume: 0.7
- 2015-07-01 19:34:25 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:34:25 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:34:25 Function Found
- 2015-07-01 19:35:20 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:35:20 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:35:20 Function Found
- 2015-07-01 19:35:54 Music Length: 122.649 GameSpeed: 1 Volume: 0.7
- 2015-07-01 19:36:18 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:36:18 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:36:18 Function Found
- 2015-07-01 19:38:06 Music Length: 121.374 GameSpeed: 1 Volume: 0.7
- 2015-07-01 19:38:11 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:38:11 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:38:11 Function Found
- 2015-07-01 19:39:06 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:39:06 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:39:06 Function Found
- 2015-07-01 19:40:04 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:40:04 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:40:04 Function Found
- 2015-07-01 19:40:17 Insurance_Count>40
- 2015-07-01 19:40:18 Music Length: 122.863 GameSpeed: 1 Volume: 0.7
- 2015-07-01 19:41:00 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:41:00 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:41:00 Function Found
- 2015-07-01 19:41:58 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:41:58 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:41:58 Function Found
- 2015-07-01 19:42:31 Music Length: 188.812 GameSpeed: 1 Volume: 0.7
- 2015-07-01 19:42:53 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:42:53 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:42:53 Function Found
- 2015-07-01 19:43:06 WallsToBuild is empty
- 2015-07-01 19:44:46 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:44:46 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:44:46 Function Found
- 2015-07-01 19:45:18 WallsToBuild is empty
- 2015-07-01 19:45:31 LOGONLY: CallBack.OnBeginCinematic() | GameMode: Campaign
- 2015-07-01 19:45:31 ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 19:45:31 LOGONLY: MapGUI.QuickHide()
- 2015-07-01 19:45:31 Running ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 19:45:31 Function Found
- 2015-07-01 19:45:40 LOGONLY: CallBack.OnEndCinematic() | GameMode: Campaign
- 2015-07-01 19:45:40 ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 19:45:40 LOGONLY: MapGUI.Show()
- 2015-07-01 19:45:40 Running ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 19:45:40 Function Found
- 2015-07-01 19:45:44 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:45:44 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:45:44 Function Found
- 2015-07-01 19:45:55 Music Length: 126.598 GameSpeed: 1 Volume: 0.7
- 2015-07-01 19:46:38 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:46:38 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:46:38 Function Found
- 2015-07-01 19:47:25 Insurance_Count>40
- 2015-07-01 19:47:36 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:47:36 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:47:36 Function Found
- 2015-07-01 19:48:10 Music Length: 123.631 GameSpeed: 1 Volume: 0.7
- 2015-07-01 19:48:31 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:48:31 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:48:31 Function Found
- 2015-07-01 19:48:41 Insurance_Count>40
- 2015-07-01 19:48:41 Insurance_Count>40
- 2015-07-01 19:49:29 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:49:29 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 19:49:29 Function Found
- 2015-07-01 19:49:30 ScenarioSignal(FadeOutSounds)
- 2015-07-01 19:49:30 Running ScenarioSignal(FadeOutSounds)
- 2015-07-01 19:49:30 Function Found
- 2015-07-01 19:49:32 LOGONLY: SetGameMode(mode=Menu)
- 2015-07-01 19:49:32 LOGONLY: Loading Scenario IntroMap/MAIN_1.dofscn
- 2015-07-01 19:49:32 end_multiplayer_game()
- 2015-07-01 19:49:33 Language = lang_en true false
- 2015-07-01 19:49:34 LOGONLY: Adding Campaign Techs
- 2015-07-01 19:49:43 Map "" Loaded
- 2015-07-01 19:49:43 MapBin 0 Loaded
- 2015-07-01 19:49:43 Scenario Maps Loaded
- 2015-07-01 19:49:43 Scenario Subfile Loaded "ScenarioProperties.txt"
- 2015-07-01 19:49:43 Scenario Subfile Loaded "MapProperties0.txt"
- 2015-07-01 19:49:43 Scenario Trigger Script Loaded
- 2015-07-01 19:49:44 LOGONLY:Men-Walls-Gate-Iron is not in correct position, teleporting to gatehouse.
- 2015-07-01 19:49:44 LOGONLY:Settlement Task 0
- 2015-07-01 19:49:44 LOGONLY:Settlement WallsConstructing false
- 2015-07-01 19:49:44 LOGONLY:Settlement AddBuiltTime 0
- 2015-07-01 19:49:44 LOGONLY:Settlement WallCount 0
- 2015-07-01 19:49:44 LOGONLY:Settlement Palisade1Obtained 0
- 2015-07-01 19:49:44 LOGONLY:Settlement Palisade2Obtained 0
- 2015-07-01 19:49:44 LOGONLY:Settlement Wall1Obtained 0
- 2015-07-01 19:49:44 LOGONLY:Settlement Wall2Obtained 0
- 2015-07-01 19:49:44 LOGONLY:Elf-Walls-Gate is not in correct position, teleporting to gatehouse.
- 2015-07-01 19:49:44 Scenario AI Bounding Infomation generated
- 2015-07-01 19:49:44 Scenario PathMaps Generated
- 2015-07-01 19:49:44 Scenario Loaded
- 2015-07-01 19:49:44 LOGONLY: CallBack.OnFinishedLoadingScenario() | GameMode: Menu
- 2015-07-01 19:49:44 CallBack.OnFinishedLoadingScenario() Local Player is 1
- 2015-07-01 19:49:44 LOGONLY: SetGameMode(mode=Menu)
- 2015-07-01 19:49:44 LOGONLY: CallBack.OnBeginCinematic() | GameMode: Menu
- 2015-07-01 19:49:44 ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 19:49:44 Running ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 19:49:44 LOGONLY: Terrain 1: resource/terrain/winter/Road
- 2015-07-01 19:49:44 LOGONLY: Terrain 2: resource/terrain/winter/Rock
- 2015-07-01 19:49:44 LOGONLY: Terrain 3: resource/terrain/winter/Sand2
- 2015-07-01 19:49:44 LOGONLY: Terrain 4: resource/terrain/winter/Gravel
- 2015-07-01 19:49:44 LOGONLY: Terrain 5: resource/terrain/winter/Sand1
- 2015-07-01 19:49:44 LOGONLY: Terrain 6: resource/terrain/winter/Mud
- 2015-07-01 19:49:44 LOGONLY: Terrain 7: resource/terrain/winter/GrassForest
- 2015-07-01 19:49:44 LOGONLY: Terrain 8: resource/terrain/winter/Dirt2
- 2015-07-01 19:49:44 LOGONLY: Terrain 9: resource/terrain/winter/Dirt1
- 2015-07-01 19:49:44 LOGONLY: Terrain 10: resource/terrain/winter/GrassBase
- 2015-07-01 19:49:45 IntroReady
- 2015-07-01 19:49:45 Did not Disconnect last time
- 2015-07-01 19:49:45 Scale: 0.833333 Icon Size: 107
- 2015-07-01 20:15:40 Call User_JoinBattleQueue(1,21,1,2)
- 2015-07-01 20:15:40 JoinBattleQueue(1,21,1,2)
- 2015-07-01 20:16:49 Call User_JoinBattleQueue(1,21,1,2)
- 2015-07-01 20:16:49 JoinBattleQueue(1,21,1,2)
- 2015-07-01 20:17:53 Call User_JoinBattleQueue(1,21,1,2)
- 2015-07-01 20:17:53 JoinBattleQueue(1,21,1,2)
- 2015-07-01 20:20:44 Did not Disconnect last time
- 2015-07-01 20:20:44 Scale: 0.833333 Icon Size: 107
- 2015-07-01 20:20:47 Call User_JoinBattleQueue(2,21,1,4)
- 2015-07-01 20:20:47 JoinBattleQueue(2,21,1,4)
- 2015-07-01 20:21:15 OnPlayerJoinRoom(xcm08,113,1)
- 2015-07-01 20:21:35 OnPlayerLeaveRoom(xcm08)
- 2015-07-01 20:23:00 Call User_JoinBattleQueue(1,21,1,2)
- 2015-07-01 20:23:00 JoinBattleQueue(1,21,1,2)
- 2015-07-01 20:27:32 Call User_JoinBattleQueue(1,21,1,2)
- 2015-07-01 20:27:32 JoinBattleQueue(1,21,1,2)
- 2015-07-01 20:29:02 OnPlayerJoinRoom(ed_stark,23,1)
- 2015-07-01 20:29:06 -ID_LAUNCH_GAME step=1
- 2015-07-01 20:29:06 151.231.174.214|30844
- 2015-07-01 20:29:06 283726816219694670
- 2015-07-01 20:29:06 174.5.185.244|30844
- 2015-07-01 20:29:06 535928946848310623
- 2015-07-01 20:29:06 OnGameLaunchStatus(starting)
- 2015-07-01 20:29:06 LOGONLY: CallBack.OnGameLaunchStatus(message=starting)
- 2015-07-01 20:29:06 ScenarioSignal(PlayAcceptSound)
- 2015-07-01 20:29:06 Starting multiplayer launch and got map "Levels/1/Base.dofscn"
- 2015-07-01 20:29:06 Running ScenarioSignal(PlayAcceptSound)
- 2015-07-01 20:29:06 Function Found
- 2015-07-01 20:29:06 -ID_LAUNCH_GAME step=2
- 2015-07-01 20:29:06 OnGameLaunchStatus(connecting to other players)
- 2015-07-01 20:29:06 LOGONLY: CallBack.OnGameLaunchStatus(message=connecting to other players)
- 2015-07-01 20:29:08 ID_NAT_PUNCHTHROUGH_SUCCEEDED 535928946848310623
- 2015-07-01 20:29:08 ID_NEW_INCOMING_CONNECTION 535928946848310623 174.5.185.244|30844
- 2015-07-01 20:29:08 OnGameLaunchStatus(launching map)
- 2015-07-01 20:29:08 LOGONLY: CallBack.OnGameLaunchStatus(message=launching map)
- 2015-07-01 20:29:08 Interface Map: 1
- 2015-07-01 20:29:08 Item: Type Data: 1
- 2015-07-01 20:29:08 Item: MapIndex Data: 1
- 2015-07-01 20:29:08 Item: Players Data: table
- 2015-07-01 20:29:08 Name: SmellOfDeath
- 2015-07-01 20:29:08 ID: 11000010142FCD3
- 2015-07-01 20:29:08 Race: 21
- 2015-07-01 20:29:08 Level: 21
- 2015-07-01 20:29:08 Name: ed_stark
- 2015-07-01 20:29:08 ID: 11000010704722D
- 2015-07-01 20:29:08 Race: 23
- 2015-07-01 20:29:08 Level: 23
- 2015-07-01 20:29:08 LOGONLY: SetGameMode(mode=PvP)
- 2015-07-01 20:29:08 adding fake input for 0
- 2015-07-01 20:29:08 adding fake input for 0
- 2015-07-01 20:29:08 Language = lang_en true false
- 2015-07-01 20:29:09 LOGONLY: Adding Campaign Techs
- 2015-07-01 20:29:18 Map "" Loaded
- 2015-07-01 20:29:18 MapBin 0 Loaded
- 2015-07-01 20:29:18 Scenario Maps Loaded
- 2015-07-01 20:29:18 Scenario Subfile Loaded "ScenarioProperties.txt"
- 2015-07-01 20:29:18 Scenario Subfile Loaded "MapProperties0.txt"
- 2015-07-01 20:29:20 MiniMap:
- 2015-07-01 20:29:20 LOGONLY: Terrain 1: resource/terrain/summer/RockDesert
- 2015-07-01 20:29:20 LOGONLY: Terrain 2: resource/terrain/summer/Rock
- 2015-07-01 20:29:20 LOGONLY: Terrain 3: resource/terrain/summer/SandDesert
- 2015-07-01 20:29:20 LOGONLY: Terrain 4: resource/terrain/summer/Gravel
- 2015-07-01 20:29:20 LOGONLY: Terrain 5: resource/terrain/summer/Sand1
- 2015-07-01 20:29:20 LOGONLY: Terrain 6: resource/terrain/summer/Mud
- 2015-07-01 20:29:20 LOGONLY: Terrain 7: resource/terrain/summer/GrassForest
- 2015-07-01 20:29:20 LOGONLY: Terrain 8: resource/terrain/summer/Dirt2
- 2015-07-01 20:29:20 LOGONLY: Terrain 9: resource/terrain/summer/Dirt1
- 2015-07-01 20:29:20 LOGONLY: Terrain 10: resource/terrain/summer/GrassBase
- 2015-07-01 20:29:20 Scenario Trigger Script Loaded
- 2015-07-01 20:29:26 Scenario AI Bounding Infomation generated
- 2015-07-01 20:29:28 Scenario PathMaps Generated
- 2015-07-01 20:29:28 Scenario Loaded
- 2015-07-01 20:29:28 LOGONLY: CallBack.OnFinishedLoadingScenario() | GameMode: PvP
- 2015-07-01 20:29:28 CallBack.OnFinishedLoadingScenario() Local Player is 1
- 2015-07-01 20:29:28 Item: Type Data: 1
- 2015-07-01 20:29:28 Item: MapIndex Data: 1
- 2015-07-01 20:29:28 Item: Players Data: table
- 2015-07-01 20:29:28 Name: SmellOfDeath
- 2015-07-01 20:29:28 ID: 11000010142FCD3
- 2015-07-01 20:29:28 Race: 21
- 2015-07-01 20:29:28 Level: 21
- 2015-07-01 20:29:28 Name: ed_stark
- 2015-07-01 20:29:28 ID: 11000010704722D
- 2015-07-01 20:29:28 Race: 23
- 2015-07-01 20:29:28 Level: 23
- 2015-07-01 20:29:28 this:SetCivTextures(Men)
- 2015-07-01 20:29:28 CivName = Men Player.Race = Men
- 2015-07-01 20:29:28 Attempt to access Button that no longer exists on line 273 in Resource/Interface/InGame/GUI/ResourcesWindow.fus
- in method function SetCivTextures defined on line 757 in script "Resource/Interface/InGame/InGameMain.fus"
- called on line 201 by method function Open defined on line 14 in script "Resource/Interface/InGame/InGameMain.fus"
- called on line 946 by handleized function OnFinishedLoadingScenario defined on line 874 in script "Resource/Interface/GameMain.fus"
- 2015-07-01 20:29:28 LOGONLY: CallBack.OnBeginCinematic() | GameMode: PvP
- 2015-07-01 20:29:28 ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 20:29:28 LOGONLY: MapGUI.QuickHide()
- 2015-07-01 20:29:28 LOGONLY: CallBack.QuickHideGUI()
- 2015-07-01 20:29:28 LOGONLY: MapGUI.QuickHide()
- 2015-07-01 20:29:28 SetCivName Men 1
- 2015-07-01 20:29:28 SetCivName Men 2
- 2015-07-01 20:29:28 SetCivName Men 3
- 2015-07-01 20:29:28 SetCivName Men 4
- 2015-07-01 20:29:28 LOGONLY:Season on start is 2
- 2015-07-01 20:29:29 CallBack.OnChangeCiv(1,Men)
- 2015-07-01 20:29:29 CivName = Men Player.Race = Men
- 2015-07-01 20:29:29 Attempt to access Button that no longer exists on line 273 in Resource/Interface/InGame/GUI/ResourcesWindow.fus
- in method function SetCivTextures defined on line 757 in script "Resource/Interface/InGame/InGameMain.fus"
- called on line 1203 by handleized function OnChangeCiv defined on line 1198 in script "Resource/Interface/GameMain.fus"
- 2015-07-01 20:29:29 LOGONLY: Interface CallBack.PlayerTechs called for player 1
- 2015-07-01 20:29:29 ScenarioSignal(PlayerTechs)
- 2015-07-01 20:29:29 LOGONLY: Interface CallBack.PlayerTechs called for player 2
- 2015-07-01 20:29:29 LOGONLY: Interface CallBack.PlayerTechs called for player 3
- 2015-07-01 20:29:29 LOGONLY: Interface CallBack.PlayerTechs called for player 4
- 2015-07-01 20:29:29 Running ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 20:29:29 Function Found
- 2015-07-01 20:29:29 Running ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 20:29:29 Function Found
- 2015-07-01 20:29:29 LOGONLY: CallBack.ScenarioInitilizationScriptsRun() | GameMode: PvP
- 2015-07-01 20:29:29 Interface: CallBack.GetPlayerRaceSpawn(1)
- 2015-07-01 20:29:29 Interface: CallBack.GetPlayerRaceSpawn signalling scenario - SpawnPlayerRace
- 2015-07-01 20:29:29 ScenarioSignal(SpawnPlayerRace)
- 2015-07-01 20:29:29 Running ScenarioSignal(PlayerTechs)
- 2015-07-01 20:29:29 Function Found
- 2015-07-01 20:29:30 Running ScenarioSignal(PlayerTechs)
- 2015-07-01 20:29:30 Function Found
- 2015-07-01 20:29:31 Interface: CallBack.GetPlayerRaceSpawn(2)
- 2015-07-01 20:29:31 Running ScenarioSignal(SpawnPlayerRace)
- 2015-07-01 20:29:31 Function Found
- 2015-07-01 20:29:31 Scenario: CallBack.SpawnPlayerRace(1,1,5,5)
- 2015-07-01 20:29:31 Level: 1
- 2015-07-01 20:29:31 bx=451 by=456 CopyTerrain=true Rotate=3
- 2015-07-01 20:29:31 MapCopy(Levels/1/town_men,3,16494.1,16652.6,true,true,true,true,true)
- 2015-07-01 20:29:31 bx=380 by=569 CopyTerrain=true Rotate=1
- 2015-07-01 20:29:31 MapCopy(Levels/1/npc/1_5,1,12703.6,18748.2,true,true,true,true,true)
- 2015-07-01 20:29:31 bx=491 by=384 CopyTerrain=true Rotate=1
- 2015-07-01 20:29:32 MapCopy(Levels/1/npc/2_5,1,16241.2,12815.9,true,true,true,true,true)
- 2015-07-01 20:29:32 Interface: CallBack.GetPlayerRaceSpawn(3)
- 2015-07-01 20:29:32 Running ScenarioSignal(SpawnPlayerRace)
- 2015-07-01 20:29:32 Function Found
- 2015-07-01 20:29:32 Scenario: CallBack.SpawnPlayerRace(2,1,5,4)
- 2015-07-01 20:29:32 Level: 1
- 2015-07-01 20:29:32 bx=157 by=145 CopyTerrain=true Rotate=1
- 2015-07-01 20:29:32 MapCopy(Levels/1/town_men,1,7099.45,6717.19,true,true,true,true,true)
- 2015-07-01 20:29:32 bx=319 by=193 CopyTerrain=true Rotate=1
- 2015-07-01 20:29:32 MapCopy(Levels/1/npc/1_5,1,10751.6,6716.33,true,true,true,true,true)
- 2015-07-01 20:29:32 bx=176 by=321 CopyTerrain=true Rotate=1
- 2015-07-01 20:29:33 MapCopy(Levels/1/npc/2_4,1,6170.42,10804.6,true,true,true,true,true)
- 2015-07-01 20:29:33 Interface: CallBack.GetPlayerRaceSpawn(4)
- 2015-07-01 20:29:33 Level: 1
- 2015-07-01 20:29:33 bx=453 by=150 CopyTerrain=true Rotate=2
- 2015-07-01 20:29:33 MapCopy(Levels/1/town_empty_1,2,16552.4,6870.44,true,true,true,true,true)
- 2015-07-01 20:29:33 bx=566 by=317 CopyTerrain=true Rotate=1
- 2015-07-01 20:29:33 MapCopy(Levels/1/npc/1_1,1,18649.7,10681.4,true,true,true,true,true)
- 2015-07-01 20:29:33 bx=396 by=251 CopyTerrain=true Rotate=1
- 2015-07-01 20:29:33 MapCopy(Levels/1/npc/2_1,1,13207.6,8570.82,true,true,true,true,true)
- 2015-07-01 20:29:33 Level: 1
- 2015-07-01 20:29:33 bx=151 by=457 CopyTerrain=true Rotate=0
- 2015-07-01 20:29:33 MapCopy(Levels/1/town_empty_2,4,6886.42,16672.5,true,true,true,true,true)
- 2015-07-01 20:29:33 bx=243 by=393 CopyTerrain=true Rotate=1
- 2015-07-01 20:29:33 MapCopy(Levels/1/npc/1_1,1,8318.7,13091.3,true,true,true,true,true)
- 2015-07-01 20:29:33 bx=316 by=503 CopyTerrain=true Rotate=1
- 2015-07-01 20:29:33 MapCopy(Levels/1/npc/2_1,1,10630.2,16631.9,true,true,true,true,true)
- 2015-07-01 20:29:34 LOGONLY:New Season is 2
- 2015-07-01 20:29:34 AddBattleStartMessag playerHexColour = 339933
- 2015-07-01 20:29:34 AddBattleStartMessag playerHexColour = FFCC00
- 2015-07-01 20:29:34 Scenario InterfaceData.CurrentPlayer 2
- 2015-07-01 20:29:34 Scenario SetupData.CurrentPlayer nil
- 2015-07-01 20:29:38 Music Length: 121.374 GameSpeed: 1 Volume: 0.7
- 2015-07-01 20:29:38 BackgroundSounds Length: 50.7268 GameSpeed: 1
- 2015-07-01 20:29:39 Interface SetPlayerColour sending player: 1 colour: 1
- 2015-07-01 20:29:39 ScenarioSignal(SetPlayerColour)
- 2015-07-01 20:29:39 Interface SetPlayerHerladry sending player: 1 base: 1 pattern: 1 overlay: 2 playerRace: Men
- 2015-07-01 20:29:39 ScenarioSignal(SetPlayerHeraldry)
- 2015-07-01 20:29:39 ScenarioSignal(SetBannerTextures)
- 2015-07-01 20:29:39 Running ScenarioSignal(SetPlayerColour)
- 2015-07-01 20:29:39 Function Found
- 2015-07-01 20:29:39 Script SetPlayerColour received player: 1 colour: 1
- 2015-07-01 20:29:39 Running ScenarioSignal(SetPlayerHeraldry)
- 2015-07-01 20:29:39 Function Found
- 2015-07-01 20:29:39 Script SetPlayerHeraldry received player: 1 base: 1 pattern: 1 overlay: 2 playerRace: Men
- 2015-07-01 20:29:40 Running ScenarioSignal(SetBannerTextures)
- 2015-07-01 20:29:40 Function Found
- 2015-07-01 20:29:40 Running ScenarioSignal(SetPlayerColour)
- 2015-07-01 20:29:40 Function Found
- 2015-07-01 20:29:40 Script SetPlayerColour received player: 2 colour: 2
- 2015-07-01 20:29:40 Running ScenarioSignal(SetPlayerHeraldry)
- 2015-07-01 20:29:40 Function Found
- 2015-07-01 20:29:40 Script SetPlayerHeraldry received player: 2 base: 4 pattern: 2 overlay: 4 playerRace: Men
- 2015-07-01 20:29:40 Running ScenarioSignal(SetBannerTextures)
- 2015-07-01 20:29:40 Function Found
- 2015-07-01 20:29:41 input_delay changed from 1 to 2
- 2015-07-01 20:29:41 Adding fake input for player 76561198077997613 @34
- 2015-07-01 20:29:41 Adding fake input for player 76561197981433043 @34
- 2015-07-01 20:29:49 LOGONLY: CallBack.ShowGUI()
- 2015-07-01 20:29:49 LOGONLY: MapGUI.Show()
- 2015-07-01 20:29:50 LOGONLY: CallBack.OnEndCinematic() | GameMode: PvP
- 2015-07-01 20:29:50 ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 20:29:51 Running ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 20:29:51 Function Found
- 2015-07-01 20:29:51 Running ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 20:29:51 Function Found
- 2015-07-01 20:30:28 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:30:29 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:30:29 Function Found
- 2015-07-01 20:30:29 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:30:29 Function Found
- 2015-07-01 20:30:34 BackgroundSounds Length: 50.7268 GameSpeed: 1
- 2015-07-01 20:31:24 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:31:24 Function Found
- 2015-07-01 20:31:29 BackgroundSounds Length: 50.7268 GameSpeed: 1
- 2015-07-01 20:31:33 GLOBALS.SocialWindow.UpdateLists called
- 2015-07-01 20:31:33 Updating players online
- 2015-07-01 20:31:44 Calling AddFriend(11000010704722D,false) to add friend ed_stark
- 2015-07-01 20:31:45 OnAddFriend("76561198077997613,ed_stark",0,2,1)
- 2015-07-01 20:31:45 LOGONLY: CallBack.OnAddFriend(PlayerName: ed_stark, IsIgnore: false, OnlineStatus: 2, WasSuccess: true)
- 2015-07-01 20:31:45 GLOBALS.SocialWindow.UpdateLists called
- 2015-07-01 20:31:45 Updating players online
- 2015-07-01 20:31:47 OnFriendStatusChange("76561198077997613",1)
- 2015-07-01 20:31:47 LOGONLY: CallBack.OnFriendStatusChange(PlayerID: 11000010704722D, OnlineStatus: 1)
- 2015-07-01 20:31:47 GLOBALS.SocialWindow.UpdateLists called
- 2015-07-01 20:31:47 Updating players online
- 2015-07-01 20:31:48 Music Length: 123.496 GameSpeed: 1 Volume: 0.7
- 2015-07-01 20:32:04 Adding friend Ed ed 0
- 2015-07-01 20:32:15 Adding friend Ed_stark ed_stark 11000010704722D
- 2015-07-01 20:32:15 OnAddFriend("76561198077997613,ed_stark",0,2,0)
- 2015-07-01 20:32:15 LOGONLY: CallBack.OnAddFriend(PlayerName: ed_stark, IsIgnore: false, OnlineStatus: 2, WasSuccess: false)
- 2015-07-01 20:32:19 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:32:19 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:32:19 Function Found
- 2015-07-01 20:32:19 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:32:19 Function Found
- 2015-07-01 20:32:24 BackgroundSounds Length: 50.7268 GameSpeed: 1
- 2015-07-01 20:32:56 ScenarioSignal(BuildingSupplies)
- 2015-07-01 20:32:57 Running ScenarioSignal(BuildingSupplies)
- 2015-07-01 20:32:57 Function Found
- 2015-07-01 20:32:57 Building Supplies: Old wood = 968.8
- 2015-07-01 20:32:57 Building Supplies: Old stone = 895
- 2015-07-01 20:32:57 Building Supplies: New wood = 1968.8
- 2015-07-01 20:32:57 Building Supplies: New stone = 1895
- 2015-07-01 20:32:57 CardPowerInvoked(1,5002)
- 2015-07-01 20:32:57 CardPowerInvoked GLOBALS.CardInGameWindow
- 2015-07-01 20:33:07 CardPowerInvoked(nil,nil)
- 2015-07-01 20:33:07 CardPowerInvoked GLOBALS.CardInGameWindow
- 2015-07-01 20:33:14 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:33:15 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:33:15 Function Found
- 2015-07-01 20:33:15 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:33:15 Function Found
- 2015-07-01 20:33:19 BackgroundSounds Length: 50.7268 GameSpeed: 1
- 2015-07-01 20:33:33 WallsToBuild is empty
- 2015-07-01 20:33:33 Calling RequestClientList(0) Social Update loop
- 2015-07-01 20:33:45 Calling RequestClientList(0) Social Update loop
- 2015-07-01 20:33:48 WallsToBuild is empty
- 2015-07-01 20:33:59 Music Length: 126.598 GameSpeed: 1 Volume: 0.7
- 2015-07-01 20:34:09 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:34:10 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:34:10 Function Found
- 2015-07-01 20:34:10 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:34:10 Function Found
- 2015-07-01 20:34:10 GLOBALS.SocialWindow.UpdateLists called
- 2015-07-01 20:34:10 Updating players online
- 2015-07-01 20:34:14 BackgroundSounds Length: 50.7268 GameSpeed: 1
- 2015-07-01 20:34:21 ScenarioSignal(NumberedGroupSelected)
- 2015-07-01 20:34:21 ScenarioSignal(NumberedGroupSelected)
- 2015-07-01 20:34:22 ScenarioSignal(NumberedGroupSelected)
- 2015-07-01 20:34:22 Running ScenarioSignal(NumberedGroupSelected)
- 2015-07-01 20:34:22 Function Found
- 2015-07-01 20:34:22 Running ScenarioSignal(NumberedGroupSelected)
- 2015-07-01 20:34:22 Function Found
- 2015-07-01 20:34:22 Running ScenarioSignal(NumberedGroupSelected)
- 2015-07-01 20:34:22 Function Found
- 2015-07-01 20:36:13 Music Length: 188.812 GameSpeed: 1 Volume: 0.7
- 2015-07-01 20:36:56 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:36:56 Function Found
- 2015-07-01 20:37:12 WallsToBuild is empty
- 2015-07-01 20:37:18 WallsToBuild is empty
- 2015-07-01 20:38:47 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:38:47 Function Found
- 2015-07-01 20:39:33 Music Length: 123.631 GameSpeed: 1 Volume: 0.7
- 2015-07-01 20:39:43 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:39:43 Function Found
- 2015-07-01 20:39:51 ScenarioSignal(SetAudioSettings)
- 2015-07-01 20:39:51 Running ScenarioSignal(SetAudioSettings)
- 2015-07-01 20:39:51 Function Found
- 2015-07-01 20:40:10 Insurance_Count>40
- 2015-07-01 20:40:38 Insurance_Count>40
- 2015-07-01 20:41:43 Music Length: 125.522 GameSpeed: 1 Volume: 0
- 2015-07-01 20:42:27 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:42:27 Function Found
- 2015-07-01 20:43:03 Running ScenarioSignal(NumberedGroupSelected)
- 2015-07-01 20:43:03 Function Found
- 2015-07-01 20:43:22 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:43:22 Function Found
- 2015-07-01 20:43:49 ID_CONNECTION_LOST 174.5.185.244|30844
- 2015-07-01 20:43:49 OnPlayerDisconnected(ed_stark)
- 2015-07-01 20:43:49 Interface CallBack.OnPlayerDisconnected(ed_stark)
- 2015-07-01 20:43:49 ScenarioSignal(PlayerDisconnected)
- 2015-07-01 20:43:50 Running ScenarioSignal(PlayerDisconnected)
- 2015-07-01 20:43:50 Function Found
- 2015-07-01 20:43:50 Scenario CallBack.PlayerDisconnected ed_stark
- 2015-07-01 20:43:51 Flag owner is 0
- 2015-07-01 20:43:51 Player 2 has been defeated
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade Tower-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade Tower-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade Tower-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade Gatehouse to Gaia
- 2015-07-01 20:43:51 Giving Men-Fortifications-Wall Gate-Palisade to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade Tower-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Plots-Mill to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade Tower-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Plots-Mill to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade Tower-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade Tower-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade Gatehouse to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade Tower-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Fortifications-Wall Gate-Palisade to Gaia
- 2015-07-01 20:43:51 Giving Other-Resources-Horse Cart Dropoff to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade Tower-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade Tower-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade Tower-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade Gatehouse to Gaia
- 2015-07-01 20:43:51 Giving Men-Fortifications-Wall Gate-Palisade to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade Tower-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade Gatehouse to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Fortifications-Wall Gate-Palisade to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade Tower-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade Tower-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade Tower-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade Tower-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade Tower-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade Tower-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade Tower-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Buildings-Barn to Gaia
- 2015-07-01 20:43:51 Giving Men-Buildings-Archery Range to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Buildings-Blacksmith to Gaia
- 2015-07-01 20:43:51 Giving Other-Resources-Horse Cart Dropoff to Gaia
- 2015-07-01 20:43:51 Giving Men-Buildings-Barracks to Gaia
- 2015-07-01 20:43:51 Giving Men-Buildings-Town Hall to Gaia
- 2015-07-01 20:43:51 Giving Men-Buildings-House Village-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Buildings-House Village-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Buildings-House Village-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade Tower-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 20:43:51 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 20:43:51 Giving Men-Plots-Mill to Gaia
- 2015-07-01 20:43:51 CallBack.PlayerDefeated(2,1)
- 2015-07-01 20:43:52 Destroying Men-Plots-Mill
- 2015-07-01 20:43:53 Destroying Men-Plots-Mill
- 2015-07-01 20:43:53 Destroying Men-Buildings-Barn
- 2015-07-01 20:43:54 Destroying Men-Buildings-Archery Range
- 2015-07-01 20:43:55 Destroying Men-Buildings-Blacksmith
- 2015-07-01 20:43:56 Destroying Men-Buildings-Barracks
- 2015-07-01 20:43:57 Destroying Men-Buildings-Town Hall
- 2015-07-01 20:43:57 CallBack.PlayerWon(1,1)
- 2015-07-01 20:43:57 ScenarioSignal(PlayRewardSound)
- 2015-07-01 20:43:57 Running ScenarioSignal(PlayRewardSound)
- 2015-07-01 20:43:57 Function Found
- 2015-07-01 20:43:57 Destroying Men-Buildings-House Village-B
- 2015-07-01 20:43:58 Destroying Men-Buildings-House Village-B
- 2015-07-01 20:43:59 Destroying Men-Buildings-House Village-C
- 2015-07-01 20:44:00 Destroying Men-Plots-Mill
- 2015-07-01 20:44:01 None left to destroy
- 2015-07-01 20:44:08 ScenarioSignal(FadeOutSounds)
- 2015-07-01 20:44:08 Running ScenarioSignal(FadeOutSounds)
- 2015-07-01 20:44:08 Function Found
- 2015-07-01 20:44:10 LOGONLY: SetGameMode(mode=Menu)
- 2015-07-01 20:44:10 LOGONLY: Loading Scenario IntroMap/MAIN_1.dofscn
- 2015-07-01 20:44:10 end_multiplayer_game()
- 2015-07-01 20:44:11 Language = lang_en true false
- 2015-07-01 20:44:11 LOGONLY: Adding Campaign Techs
- 2015-07-01 20:44:20 Map "" Loaded
- 2015-07-01 20:44:20 MapBin 0 Loaded
- 2015-07-01 20:44:20 Scenario Maps Loaded
- 2015-07-01 20:44:20 Scenario Subfile Loaded "ScenarioProperties.txt"
- 2015-07-01 20:44:20 Scenario Subfile Loaded "MapProperties0.txt"
- 2015-07-01 20:44:21 Scenario Trigger Script Loaded
- 2015-07-01 20:44:21 LOGONLY:Men-Walls-Gate-Iron is not in correct position, teleporting to gatehouse.
- 2015-07-01 20:44:21 LOGONLY:Settlement Task 0
- 2015-07-01 20:44:21 LOGONLY:Settlement WallsConstructing false
- 2015-07-01 20:44:21 LOGONLY:Settlement AddBuiltTime 0
- 2015-07-01 20:44:21 LOGONLY:Settlement WallCount 0
- 2015-07-01 20:44:21 LOGONLY:Settlement Palisade1Obtained 0
- 2015-07-01 20:44:21 LOGONLY:Settlement Palisade2Obtained 0
- 2015-07-01 20:44:21 LOGONLY:Settlement Wall1Obtained 0
- 2015-07-01 20:44:21 LOGONLY:Settlement Wall2Obtained 0
- 2015-07-01 20:44:21 LOGONLY:Elf-Walls-Gate is not in correct position, teleporting to gatehouse.
- 2015-07-01 20:44:21 Scenario AI Bounding Infomation generated
- 2015-07-01 20:44:21 Scenario PathMaps Generated
- 2015-07-01 20:44:21 Scenario Loaded
- 2015-07-01 20:44:21 LOGONLY: CallBack.OnBeginCinematic() | GameMode: Menu
- 2015-07-01 20:44:21 ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 20:44:21 LOGONLY: MapGUI.QuickHide()
- 2015-07-01 20:44:21 Running ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 20:44:21 LOGONLY: Terrain 1: resource/terrain/winter/Road
- 2015-07-01 20:44:21 LOGONLY: Terrain 2: resource/terrain/winter/Rock
- 2015-07-01 20:44:21 LOGONLY: Terrain 3: resource/terrain/winter/Sand2
- 2015-07-01 20:44:21 LOGONLY: Terrain 4: resource/terrain/winter/Gravel
- 2015-07-01 20:44:21 LOGONLY: Terrain 5: resource/terrain/winter/Sand1
- 2015-07-01 20:44:21 LOGONLY: Terrain 6: resource/terrain/winter/Mud
- 2015-07-01 20:44:21 LOGONLY: Terrain 7: resource/terrain/winter/GrassForest
- 2015-07-01 20:44:21 LOGONLY: Terrain 8: resource/terrain/winter/Dirt2
- 2015-07-01 20:44:21 LOGONLY: Terrain 9: resource/terrain/winter/Dirt1
- 2015-07-01 20:44:21 LOGONLY: Terrain 10: resource/terrain/winter/GrassBase
- 2015-07-01 20:44:22 IntroReady
- 2015-07-01 20:44:22 Did not Disconnect last time
- 2015-07-01 20:44:22 Scale: 0.833333 Icon Size: 107
- 2015-07-01 20:44:22 ScenarioSignal(SetSteamAchievement)
- 2015-07-01 20:44:23 Running ScenarioSignal(SetSteamAchievement)
- 2015-07-01 20:44:23 Function Found
- 2015-07-01 20:49:26 Did not Disconnect last time
- 2015-07-01 20:49:26 Scale: 0.833333 Icon Size: 107
- 2015-07-01 20:49:29 Call User_JoinBattleQueue(1,27,1,2)
- 2015-07-01 20:49:29 JoinBattleQueue(1,27,1,2)
- 2015-07-01 20:49:51 OnPlayerJoinRoom(ed_stark,25,1)
- 2015-07-01 20:49:54 -ID_LAUNCH_GAME step=1
- 2015-07-01 20:49:54 151.231.174.214|30844
- 2015-07-01 20:49:54 283726816219694670
- 2015-07-01 20:49:54 174.5.185.244|30844
- 2015-07-01 20:49:54 535928946848310623
- 2015-07-01 20:49:54 OnGameLaunchStatus(starting)
- 2015-07-01 20:49:54 LOGONLY: CallBack.OnGameLaunchStatus(message=starting)
- 2015-07-01 20:49:54 ScenarioSignal(PlayAcceptSound)
- 2015-07-01 20:49:54 Starting multiplayer launch and got map "Levels/4/Base.dofscn"
- 2015-07-01 20:49:54 -ID_LAUNCH_GAME step=2
- 2015-07-01 20:49:54 OnGameLaunchStatus(connecting to other players)
- 2015-07-01 20:49:54 LOGONLY: CallBack.OnGameLaunchStatus(message=connecting to other players)
- 2015-07-01 20:49:55 Running ScenarioSignal(PlayAcceptSound)
- 2015-07-01 20:49:55 Function Found
- 2015-07-01 20:49:55 ID_NAT_PUNCHTHROUGH_SUCCEEDED 535928946848310623
- 2015-07-01 20:49:56 ID_NEW_INCOMING_CONNECTION 535928946848310623 174.5.185.244|30844
- 2015-07-01 20:49:56 OnGameLaunchStatus(launching map)
- 2015-07-01 20:49:56 LOGONLY: CallBack.OnGameLaunchStatus(message=launching map)
- 2015-07-01 20:49:56 Interface Map: 4
- 2015-07-01 20:49:56 Item: Type Data: 1
- 2015-07-01 20:49:56 Item: MapIndex Data: 4
- 2015-07-01 20:49:56 Item: Players Data: table
- 2015-07-01 20:49:56 Name: SmellOfDeath
- 2015-07-01 20:49:56 ID: 11000010142FCD3
- 2015-07-01 20:49:56 Race: 27
- 2015-07-01 20:49:56 Level: 27
- 2015-07-01 20:49:56 Name: ed_stark
- 2015-07-01 20:49:56 ID: 11000010704722D
- 2015-07-01 20:49:56 Race: 25
- 2015-07-01 20:49:56 Level: 25
- 2015-07-01 20:49:56 LOGONLY: SetGameMode(mode=PvP)
- 2015-07-01 20:49:56 adding fake input for 0
- 2015-07-01 20:49:56 adding fake input for 0
- 2015-07-01 20:49:56 Language = lang_en true false
- 2015-07-01 20:49:57 LOGONLY: Adding Campaign Techs
- 2015-07-01 20:50:06 Map "" Loaded
- 2015-07-01 20:50:06 MapBin 0 Loaded
- 2015-07-01 20:50:06 Scenario Maps Loaded
- 2015-07-01 20:50:06 Scenario Subfile Loaded "ScenarioProperties.txt"
- 2015-07-01 20:50:06 Scenario Subfile Loaded "MapProperties0.txt"
- 2015-07-01 20:50:13 MiniMap:
- 2015-07-01 20:50:13 LOGONLY: Terrain 1: resource/terrain/summer/Road
- 2015-07-01 20:50:13 LOGONLY: Terrain 2: resource/terrain/summer/Rock_Dagbor
- 2015-07-01 20:50:13 LOGONLY: Terrain 3: resource/terrain/summer/Sand2
- 2015-07-01 20:50:13 LOGONLY: Terrain 4: resource/terrain/summer/Gravel
- 2015-07-01 20:50:13 LOGONLY: Terrain 5: resource/terrain/summer/Sand1
- 2015-07-01 20:50:13 LOGONLY: Terrain 6: resource/terrain/summer/Mud
- 2015-07-01 20:50:13 LOGONLY: Terrain 7: resource/terrain/summer/GrassForest
- 2015-07-01 20:50:13 LOGONLY: Terrain 8: resource/terrain/summer/Dirt1
- 2015-07-01 20:50:13 LOGONLY: Terrain 9: resource/terrain/summer/Dirt2
- 2015-07-01 20:50:13 LOGONLY: Terrain 10: resource/terrain/summer/GrassBase_Dagbor
- 2015-07-01 20:50:13 Scenario Trigger Script Loaded
- 2015-07-01 20:50:13 Scenario AI Bounding Infomation generated
- 2015-07-01 20:50:15 Scenario PathMaps Generated
- 2015-07-01 20:50:15 Scenario Loaded
- 2015-07-01 20:50:15 LOGONLY: CallBack.OnBeginCinematic() | GameMode: PvP
- 2015-07-01 20:50:15 ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 20:50:15 LOGONLY: MapGUI.QuickHide()
- 2015-07-01 20:50:15 LOGONLY: CallBack.QuickHideGUI()
- 2015-07-01 20:50:15 LOGONLY: MapGUI.QuickHide()
- 2015-07-01 20:50:15 SetCivName Men 1
- 2015-07-01 20:50:15 SetCivName Men 2
- 2015-07-01 20:50:15 SetCivName Men 3
- 2015-07-01 20:50:15 SetCivName Men 4
- 2015-07-01 20:50:15 LOGONLY:Season on start is 2
- 2015-07-01 20:50:18 LOGONLY: Interface CallBack.PlayerTechs called for player 1
- 2015-07-01 20:50:18 ScenarioSignal(PlayerTechs)
- 2015-07-01 20:50:18 LOGONLY: Interface CallBack.PlayerTechs called for player 2
- 2015-07-01 20:50:18 LOGONLY: Interface CallBack.PlayerTechs called for player 3
- 2015-07-01 20:50:18 LOGONLY: Interface CallBack.PlayerTechs called for player 4
- 2015-07-01 20:50:18 Running ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 20:50:18 Function Found
- 2015-07-01 20:50:18 Running ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 20:50:18 Function Found
- 2015-07-01 20:50:21 LOGONLY: CallBack.ScenarioInitilizationScriptsRun() | GameMode: PvP
- 2015-07-01 20:50:21 Interface: CallBack.GetPlayerRaceSpawn(1)
- 2015-07-01 20:50:21 Interface: CallBack.GetPlayerRaceSpawn signalling scenario - SpawnPlayerRace
- 2015-07-01 20:50:21 ScenarioSignal(SpawnPlayerRace)
- 2015-07-01 20:50:21 Running ScenarioSignal(PlayerTechs)
- 2015-07-01 20:50:21 Function Found
- 2015-07-01 20:50:21 Running ScenarioSignal(PlayerTechs)
- 2015-07-01 20:50:21 Function Found
- 2015-07-01 20:50:23 Interface: CallBack.GetPlayerRaceSpawn(2)
- 2015-07-01 20:50:23 Running ScenarioSignal(SpawnPlayerRace)
- 2015-07-01 20:50:23 Function Found
- 2015-07-01 20:50:23 Scenario: CallBack.SpawnPlayerRace(1,1,6,6)
- 2015-07-01 20:50:23 Level: 4
- 2015-07-01 20:50:23 bx=455 by=468 CopyTerrain=true Rotate=3
- 2015-07-01 20:50:23 MapCopy(Levels/4/town_men,3,16626.6,17049.5,true,true,true,true,true)
- 2015-07-01 20:50:23 bx=391 by=572 CopyTerrain=true Rotate=1
- 2015-07-01 20:50:25 MapCopy(Levels/4/npc/1_6,1,13027.8,18826.8,true,true,true,true,true)
- 2015-07-01 20:50:25 bx=411 by=452 CopyTerrain=true Rotate=1
- 2015-07-01 20:50:25 MapCopy(Levels/4/npc/2_6,1,13688.5,14983.9,true,true,true,true,true)
- 2015-07-01 20:50:27 Interface: CallBack.GetPlayerRaceSpawn(3)
- 2015-07-01 20:50:27 Running ScenarioSignal(SpawnPlayerRace)
- 2015-07-01 20:50:27 Function Found
- 2015-07-01 20:50:27 Scenario: CallBack.SpawnPlayerRace(2,1,3,6)
- 2015-07-01 20:50:27 Level: 4
- 2015-07-01 20:50:27 bx=164 by=150 CopyTerrain=true Rotate=1
- 2015-07-01 20:50:28 MapCopy(Levels/4/town_men,1,7320.73,6865.37,true,true,true,true,true)
- 2015-07-01 20:50:28 bx=317 by=128 CopyTerrain=true Rotate=1
- 2015-07-01 20:50:28 MapCopy(Levels/4/npc/1_3,1,10680.9,4631.66,true,true,true,true,true)
- 2015-07-01 20:50:28 bx=121 by=339 CopyTerrain=true Rotate=1
- 2015-07-01 20:50:28 MapCopy(Levels/4/npc/2_6,1,4414.68,11362.4,true,true,true,true,true)
- 2015-07-01 20:50:32 Interface: CallBack.GetPlayerRaceSpawn(4)
- 2015-07-01 20:50:32 Level: 4
- 2015-07-01 20:50:32 bx=475 by=144 CopyTerrain=true Rotate=2
- 2015-07-01 20:50:32 MapCopy(Levels/4/town_empty_1,2,17255.7,6663.78,true,true,true,true,true)
- 2015-07-01 20:50:32 bx=515 by=324 CopyTerrain=true Rotate=1
- 2015-07-01 20:50:32 MapCopy(Levels/4/npc/1_1,1,17012.8,10908.2,true,true,true,true,true)
- 2015-07-01 20:50:32 bx=399 by=223 CopyTerrain=true Rotate=1
- 2015-07-01 20:50:32 MapCopy(Levels/4/npc/2_1,1,13282.3,7654.95,true,true,true,true,true)
- 2015-07-01 20:50:32 Level: 4
- 2015-07-01 20:50:32 bx=149 by=461 CopyTerrain=true Rotate=0
- 2015-07-01 20:50:32 MapCopy(Levels/4/town_empty_2,4,6838.76,16823.5,true,true,true,true,true)
- 2015-07-01 20:50:32 bx=213 by=398 CopyTerrain=true Rotate=1
- 2015-07-01 20:50:32 MapCopy(Levels/4/npc/1_1,1,7355.91,13278.3,true,true,true,true,true)
- 2015-07-01 20:50:32 bx=296 by=480 CopyTerrain=true Rotate=1
- 2015-07-01 20:50:32 MapCopy(Levels/4/npc/2_1,1,9995.2,15898.3,true,true,true,true,true)
- 2015-07-01 20:50:38 input_delay changed from 1 to 2
- 2015-07-01 20:50:38 Adding fake input for player 76561198077997613 @9
- 2015-07-01 20:50:40 Adding fake input for player 76561197981433043 @9
- 2015-07-01 20:50:40 LOGONLY:New Season is 2
- 2015-07-01 20:50:41 AddBattleStartMessag playerHexColour = 339933
- 2015-07-01 20:50:41 AddBattleStartMessag playerHexColour = FFCC00
- 2015-07-01 20:50:44 Scenario InterfaceData.CurrentPlayer 2
- 2015-07-01 20:50:44 Scenario SetupData.CurrentPlayer nil
- 2015-07-01 20:50:49 input_delay changed from 2 to 3
- 2015-07-01 20:50:49 Adding fake input for player 76561198077997613 @19
- 2015-07-01 20:50:49 Adding fake input for player 76561197981433043 @19
- 2015-07-01 20:50:51 Music Length: 121.374 GameSpeed: 1 Volume: 0
- 2015-07-01 20:50:52 Interface SetPlayerColour sending player: 1 colour: 1
- 2015-07-01 20:50:52 ScenarioSignal(SetPlayerColour)
- 2015-07-01 20:50:52 Interface SetPlayerHerladry sending player: 1 base: 1 pattern: 1 overlay: 1 playerRace: Men
- 2015-07-01 20:50:52 ScenarioSignal(SetPlayerHeraldry)
- 2015-07-01 20:50:52 ScenarioSignal(SetBannerTextures)
- 2015-07-01 20:50:52 BackgroundSounds Length: 70.2932 GameSpeed: 1
- 2015-07-01 20:50:53 Running ScenarioSignal(SetPlayerColour)
- 2015-07-01 20:50:53 Function Found
- 2015-07-01 20:50:53 Script SetPlayerColour received player: 1 colour: 1
- 2015-07-01 20:50:53 Running ScenarioSignal(SetPlayerHeraldry)
- 2015-07-01 20:50:53 Function Found
- 2015-07-01 20:50:53 Script SetPlayerHeraldry received player: 1 base: 1 pattern: 1 overlay: 1 playerRace: Men
- 2015-07-01 20:50:53 Running ScenarioSignal(SetBannerTextures)
- 2015-07-01 20:50:53 Function Found
- 2015-07-01 20:50:53 Running ScenarioSignal(SetPlayerColour)
- 2015-07-01 20:50:53 Function Found
- 2015-07-01 20:50:53 Script SetPlayerColour received player: 2 colour: 2
- 2015-07-01 20:50:53 Running ScenarioSignal(SetPlayerHeraldry)
- 2015-07-01 20:50:53 Function Found
- 2015-07-01 20:50:53 Script SetPlayerHeraldry received player: 2 base: 2 pattern: 4 overlay: 4 playerRace: Men
- 2015-07-01 20:50:53 Running ScenarioSignal(SetBannerTextures)
- 2015-07-01 20:50:53 Function Found
- 2015-07-01 20:51:01 LOGONLY: CallBack.ShowGUI()
- 2015-07-01 20:51:01 LOGONLY: MapGUI.Show()
- 2015-07-01 20:51:02 LOGONLY: CallBack.OnEndCinematic() | GameMode: PvP
- 2015-07-01 20:51:02 ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 20:51:03 Running ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 20:51:03 Function Found
- 2015-07-01 20:51:03 Running ScenarioSignal(ToggleCinematicOn)
- 2015-07-01 20:51:03 Function Found
- 2015-07-01 20:51:40 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:51:41 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:51:41 Function Found
- 2015-07-01 20:51:41 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:51:41 Function Found
- 2015-07-01 20:52:09 BackgroundSounds Length: 52.393 GameSpeed: 1
- 2015-07-01 20:52:36 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:52:37 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:52:37 Function Found
- 2015-07-01 20:52:37 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:52:37 Function Found
- 2015-07-01 20:53:00 Music Length: 123.631 GameSpeed: 1 Volume: 0
- 2015-07-01 20:53:06 BackgroundSounds Length: 70.2932 GameSpeed: 1
- 2015-07-01 20:53:32 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:53:32 Function Found
- 2015-07-01 20:54:13 ScenarioSignal(BuildingSupplies)
- 2015-07-01 20:54:14 Running ScenarioSignal(BuildingSupplies)
- 2015-07-01 20:54:14 Function Found
- 2015-07-01 20:54:14 Building Supplies: Old wood = 580
- 2015-07-01 20:54:14 Building Supplies: Old stone = 878.8
- 2015-07-01 20:54:14 Building Supplies: New wood = 1580
- 2015-07-01 20:54:14 Building Supplies: New stone = 1878.8
- 2015-07-01 20:54:14 CardPowerInvoked(1,5002)
- 2015-07-01 20:54:14 CardPowerInvoked GLOBALS.CardInGameWindow
- 2015-07-01 20:54:14 Attempt to access MultilineEdit that no longer exists on line 1895 in Resource/Interface/InGame/Popups/Crafting.fus
- 2015-07-01 20:54:22 BackgroundSounds Length: 52.393 GameSpeed: 1
- 2015-07-01 20:54:24 Can not call type Nil on line 1783 in Resource/Interface/InGame/Popups/Crafting.fus
- 2015-07-01 20:55:15 Music Length: 123.496 GameSpeed: 1 Volume: 0
- 2015-07-01 20:55:24 BackgroundSounds Length: 70.2932 GameSpeed: 1
- 2015-07-01 20:56:22 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:56:22 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:56:22 Function Found
- 2015-07-01 20:57:26 Music Length: 125.522 GameSpeed: 1 Volume: 0
- 2015-07-01 20:58:12 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:58:13 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:58:13 Function Found
- 2015-07-01 20:59:08 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 20:59:08 Function Found
- 2015-07-01 20:59:12 WallsToBuild is empty
- 2015-07-01 20:59:40 Music Length: 188.812 GameSpeed: 1 Volume: 0
- 2015-07-01 21:00:05 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 21:00:05 Function Found
- 2015-07-01 21:00:49 WallsToBuild is empty
- 2015-07-01 21:01:02 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 21:01:02 Function Found
- 2015-07-01 21:01:33 Running ScenarioSignal(NumberedGroupSelected)
- 2015-07-01 21:01:33 Function Found
- 2015-07-01 21:03:08 WallsToBuild is empty
- 2015-07-01 21:03:31 Music Length: 122.863 GameSpeed: 1 Volume: 0
- 2015-07-01 21:04:26 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 21:04:28 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 21:04:28 Function Found
- 2015-07-01 21:04:28 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 21:04:28 Function Found
- 2015-07-01 21:04:41 Insurance_Count>40
- 2015-07-01 21:05:17 WallsToBuild is empty
- 2015-07-01 21:05:26 WallsToBuild is empty
- 2015-07-01 21:05:37 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 21:05:37 Function Found
- 2015-07-01 21:06:02 Insurance_Count>40
- 2015-07-01 21:06:11 Music Length: 126.598 GameSpeed: 1 Volume: 0
- 2015-07-01 21:06:51 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 21:06:51 Function Found
- 2015-07-01 21:08:07 ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 21:08:08 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 21:08:08 Function Found
- 2015-07-01 21:08:08 Running ScenarioSignal(PlayIdleWorkerSound)
- 2015-07-01 21:08:08 Function Found
- 2015-07-01 21:08:35 ID_CONNECTION_LOST 174.5.185.244|30844
- 2015-07-01 21:08:35 OnPlayerDisconnected(ed_stark)
- 2015-07-01 21:08:35 Interface CallBack.OnPlayerDisconnected(ed_stark)
- 2015-07-01 21:08:35 ScenarioSignal(PlayerDisconnected)
- 2015-07-01 21:08:37 Running ScenarioSignal(PlayerDisconnected)
- 2015-07-01 21:08:37 Function Found
- 2015-07-01 21:08:37 Scenario CallBack.PlayerDisconnected ed_stark
- 2015-07-01 21:08:38 Flag owner is 0
- 2015-07-01 21:08:38 Player 2 has been defeated
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade Tower-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade Gatehouse to Gaia
- 2015-07-01 21:08:38 Giving Men-Fortifications-Wall Gate-Palisade to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade Tower-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade Tower-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade Tower-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade Tower-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Plots-Mill to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Other-Resources-Horse Cart Dropoff to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade Gatehouse to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade Tower-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Fortifications-Wall Gate-Palisade to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Plots-Mill to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade Tower-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade Tower-A to Gaia
- 2015-07-01 21:08:38 Giving Other-Resources-Horse Cart Dropoff to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade Tower-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade Tower-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade Tower-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade Tower-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade Tower-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade Gatehouse to Gaia
- 2015-07-01 21:08:38 Giving Men-Fortifications-Wall Gate-Palisade to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade Tower-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade Tower-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade Gatehouse to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Fortifications-Wall Gate-Palisade to Gaia
- 2015-07-01 21:08:38 Giving Men-Buildings-Archery Range to Gaia
- 2015-07-01 21:08:38 Giving Men-Buildings-Stables to Gaia
- 2015-07-01 21:08:38 Giving Men-Buildings-Blacksmith to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade Tower-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade Tower-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade Tower-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade Tower-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Buildings-Barracks to Gaia
- 2015-07-01 21:08:38 Giving Men-Buildings-Town Hall to Gaia
- 2015-07-01 21:08:38 Giving Men-Buildings-House Village-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Buildings-House Village-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Buildings-House Village-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Buildings-House Village-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Buildings-House Village-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade Tower-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Buildings-Barn to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Walls 2-Palisade-B to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-C to Gaia
- 2015-07-01 21:08:38 Giving Men-Walls-Palisade-A to Gaia
- 2015-07-01 21:08:38 Giving Men-Plots-Mill to Gaia
- 2015-07-01 21:08:39 CallBack.PlayerDefeated(2,1)
- 2015-07-01 21:08:39 Destroying Men-Plots-Mill
- 2015-07-01 21:08:40 Destroying Men-Plots-Mill
- 2015-07-01 21:08:42 Destroying Men-Buildings-Archery Range
- 2015-07-01 21:08:43 Destroying Men-Buildings-Stables
- 2015-07-01 21:08:45 Destroying Men-Buildings-Blacksmith
- 2015-07-01 21:08:45 Destroying Men-Buildings-Barracks
- 2015-07-01 21:08:46 Destroying Men-Buildings-Town Hall
- 2015-07-01 21:08:46 CallBack.PlayerWon(1,1)
- 2015-07-01 21:08:46 ScenarioSignal(PlayRewardSound)
- 2015-07-01 21:08:47 Destroying Men-Buildings-House Village-C
- 2015-07-01 21:08:47 Running ScenarioSignal(PlayRewardSound)
- 2015-07-01 21:08:47 Function Found
- 2015-07-01 21:08:48 Destroying Men-Buildings-House Village-B
- 2015-07-01 21:08:49 Destroying Men-Buildings-House Village-B
- 2015-07-01 21:08:50 Destroying Men-Buildings-House Village-B
- 2015-07-01 21:08:52 Destroying Men-Buildings-House Village-B
- 2015-07-01 21:08:53 Destroying Men-Buildings-Barn
- 2015-07-01 21:08:54 Destroying Men-Plots-Mill
- 2015-07-01 21:08:55 None left to destroy
- 2015-07-01 21:08:59 ScenarioSignal(FadeOutSounds)
- 2015-07-01 21:08:59 Running ScenarioSignal(FadeOutSounds)
- 2015-07-01 21:08:59 Function Found
- 2015-07-01 21:09:00 LOGONLY: SetGameMode(mode=startup)
- 2015-07-01 21:09:00 Online ShutDown
- 2015-07-01 21:09:00 end_multiplayer_game()
- 2015-07-01 21:09:01 Starting Raster TakeDown
- 2015-07-01 21:09:02 Sfx's Destroyed
- 2015-07-01 21:09:02 Pack Manager Destroyed
- 2015-07-01 21:09:06 Lua Closed
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