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- public override bool performToolAction(Tool t, int tileX, int tileY)
- {
- if (t is MeleeWeapon)
- {
- foreach (FarmAnimal current in this.animals.Values)
- {
- if (current.GetBoundingBox().Intersects((t as MeleeWeapon).mostRecentArea))
- {
- current.hitWithWeapon(t as MeleeWeapon);
- }
- }
- }
- return false;
- }
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