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- Ok, so this isn't my team, I just helped the guy who made it by adding the Weavile. Basically get as many hazards up as possible to get things into range for Vile and Aero. Scout for Bullet punches and shit, and you should be ok.
- Hippo ◕‿‿◕ (Hippowdon) @ Leftovers
- Ability: Sand Stream
- EVs: 252 HP / 144 Def / 112 SpD
- Impish Nature
- - Stealth Rock
- - Slack Off
- - Earthquake
- - Toxic
- GOTTAGOFAST (Aerodactyl-Mega) @ Aerodactylite
- Ability: Tough Claws
- EVs: 248 Atk / 44 Def / 216 Spe
- Jolly Nature
- - Fire Fang
- - Ice Fang
- - Stone Edge
- - Aerial Ace
- Greninja V2 (Starmie) @ Life Orb
- Ability: Analytic
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Hydro Pump
- - Psyshock
- - Rapid Spin
- - Thunderbolt
- Fluffy (Clefable) @ Leftovers
- Ability: Magic Guard
- EVs: 252 HP / 172 Def / 84 SpD
- Calm Nature
- - Calm Mind
- - Soft-Boiled
- - Moonblast
- - Stored Power
- Prickly (Ferrothorn) @ Leftovers
- Ability: Iron Barbs
- EVs: 252 HP / 96 Def / 160 SpD
- Relaxed Nature
- IVs: 0 Spe
- - Spikes
- - Leech Seed
- - Gyro Ball
- - Power Whip
- Ginger (Weavile) @ Life Orb
- Ability: Pressure
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Knock Off
- - Ice Shard
- - Icicle Crash
- - Pursuit
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