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- #Mission Info
- $Version: 0.10
- $Name: XSTR("1", -1)
- $Author: Nimiria
- $Created: 06/28/12 at 04:26:02
- $Modified: 06/28/12 at 23:36:42
- $Notes:
- This is a FRED2_OPEN created mission.
- $End Notes:
- $Mission Desc:
- XSTR("Put mission description here
- ", -1)
- $end_multi_text
- +Game Type Flags: 1
- +Flags: 0
- +Disallow Support: 0
- +Hull Repair Ceiling: 0.000000
- +Subsystem Repair Ceiling: 100.000000
- +Viewer pos: 800.911133, 10263.170898, -96.458023
- +Viewer orient:
- 1.000000, 0.000000, 0.000000,
- 0.000000, -0.000393, 1.000000,
- 0.000000, -1.000000, -0.000393
- $AI Profile: FS2 RETAIL
- #Command Briefing
- #Briefing
- $start_briefing
- $num_stages: 0
- $end_briefing
- #Debriefing_info
- $Num stages: 0
- #Players ;! 1 total
- $Starting Shipname: Alpha 1
- $Ship Choices: (
- )
- +Weaponry Pool: (
- "Subach HL-7" 38
- "Prometheus S" 16
- "Harpoon" 384
- )
- #Objects ;! 65 total
- $Name: Alpha 1 ;! Object #0
- $Class: GTF Erinyes
- $Team: Friendly
- $Location: 3000.000000, 3000.000000, 2000.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- -0.351123, 0.936329, 0.000000,
- -0.936329, -0.351123, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
- +Secondary Banks: ( "Harpoon" "Harpoon" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "player-start" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 8
- $Name: GTI Alpha Marunis Control ;! Object #1
- $Class: GTI Arcadia
- $Team: Friendly
- $Location: 7500.000000, 0.000000, 0.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.216930, 0.976187, -0.000000,
- -0.976187, 0.216930, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09
- +Subsystem: turret10
- +Subsystem: turret11
- +Subsystem: turret12
- +Subsystem: turret13
- +Subsystem: turret14
- +Subsystem: turret15
- +Subsystem: turret16
- +Subsystem: turret17
- +Subsystem: turret18
- +Subsystem: turret19
- +Subsystem: turret20
- +Subsystem: turret21
- +Subsystem: turret22
- +Subsystem: turret23
- +Subsystem: turret24
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 800
- $Name: GTD Stormfist ;! Object #2
- $Class: GTD Orion
- $Team: Friendly
- $Location: -5000.000000, 0.000000, 2000.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Vice Admiral Noolant", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- +Subsystem: turret03a
- +Subsystem: turret04a
- +Subsystem: turret05a
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09
- +Subsystem: turret10
- +Subsystem: turret11
- +Subsystem: turret12
- +Subsystem: turret13
- +Subsystem: turret14
- +Subsystem: turret15
- +Subsystem: turret16
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "Fleet departs"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 1000
- $Name: GTD Ironfist ;! Object #3
- $Class: GTD Hecate
- $Team: Friendly
- $Location: -5000.000000, 0.000000, -2000.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Admiral Park", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09
- +Subsystem: turret10
- +Subsystem: turret11
- +Subsystem: turret12
- +Subsystem: turret13
- +Subsystem: turret14
- +Subsystem: turret15
- +Subsystem: turret16
- +Subsystem: turret17
- +Subsystem: turret18
- +Subsystem: turret19
- +Subsystem: turret20
- +Subsystem: turret21
- +Subsystem: turret22
- +Subsystem: turret23
- +Subsystem: turret24
- +Subsystem: turret25
- +Subsystem: turret26
- +Subsystem: turret27
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "Fleet departs"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 1300
- $Name: GTCv Hawk ;! Object #4
- $Class: GTCv Deimos
- $Team: Friendly
- $Location: -5000.000000, 0.000000, 4000.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09
- +Subsystem: turret10
- +Subsystem: turret11
- +Subsystem: turret12
- +Subsystem: turret13
- +Subsystem: turret14
- +Subsystem: turret15
- +Subsystem: turret16
- +Subsystem: turret17
- +Subsystem: turret18
- +Subsystem: turret19
- +Subsystem: turret20
- +Subsystem: turret21
- +Subsystem: turret22
- +Subsystem: turret23
- +Subsystem: turret24
- +Subsystem: turret25
- +Subsystem: turret26
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "Fleet departs"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 800
- $Name: GTCv Lion ;! Object #5
- $Class: GTCv Deimos
- $Team: Friendly
- $Location: -5000.000000, 0.000000, -4000.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09
- +Subsystem: turret10
- +Subsystem: turret11
- +Subsystem: turret12
- +Subsystem: turret13
- +Subsystem: turret14
- +Subsystem: turret15
- +Subsystem: turret16
- +Subsystem: turret17
- +Subsystem: turret18
- +Subsystem: turret19
- +Subsystem: turret20
- +Subsystem: turret21
- +Subsystem: turret22
- +Subsystem: turret23
- +Subsystem: turret24
- +Subsystem: turret25
- +Subsystem: turret26
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "Fleet departs"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 800
- $Name: GTCv Panther ;! Object #6
- $Class: GTCv Deimos
- $Team: Friendly
- $Location: -6500.000000, 0.000000, 0.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09
- +Subsystem: turret10
- +Subsystem: turret11
- +Subsystem: turret12
- +Subsystem: turret13
- +Subsystem: turret14
- +Subsystem: turret15
- +Subsystem: turret16
- +Subsystem: turret17
- +Subsystem: turret18
- +Subsystem: turret19
- +Subsystem: turret20
- +Subsystem: turret21
- +Subsystem: turret22
- +Subsystem: turret23
- +Subsystem: turret24
- +Subsystem: turret25
- +Subsystem: turret26
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "Fleet departs"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 800
- $Name: GTC Hammer ;! Object #7
- $Class: GTC Aeolus
- $Team: Friendly
- $Location: -8000.000000, 0.000000, 2000.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09
- +Subsystem: turret10
- +Subsystem: turret11
- +Subsystem: turret12
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "Fleet departs"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 500
- $Name: GTC Impact ;! Object #8
- $Class: GTC Aeolus
- $Team: Friendly
- $Location: -8000.000000, 0.000000, -2000.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09
- +Subsystem: turret10
- +Subsystem: turret11
- +Subsystem: turret12
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "Fleet departs"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 500
- $Name: GTC Sword ;! Object #9
- $Class: GTC Leviathan
- $Team: Friendly
- $Location: -7000.000000, 0.000000, 4800.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09a-01-main
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "Fleet departs"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 200
- $Name: GTC Sabre ;! Object #10
- $Class: GTC Leviathan
- $Team: Friendly
- $Location: -7000.000000, 0.000000, -4800.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09a-01-main
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "Fleet departs"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 200
- $Name: GTC Mace ;! Object #11
- $Class: GTC Fenris
- $Team: Friendly
- $Location: -1200.000000, 0.000000, 2500.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09a-01-main
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "Fleet departs"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 100
- $Name: GTC Spear ;! Object #12
- $Class: GTC Fenris
- $Team: Friendly
- $Location: -1200.000000, 0.000000, -3500.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09a-01-main
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "Fleet departs"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 100
- $Name: GTC Lance ;! Object #13
- $Class: GTC Fenris
- $Team: Friendly
- $Location: -1200.000000, 0.000000, -500.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09a-01-main
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "Fleet departs"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 100
- $Name: GTFR Fleet Support 1 ;! Object #14
- $Class: GTFR Triton
- $Team: Friendly
- $Location: -3000.000000, 0.000000, 2500.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Food", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "Fleet departs"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 20
- $Name: GTFR Fleet Support 2 ;! Object #15
- $Class: GTFR Triton
- $Team: Friendly
- $Location: -3000.000000, 0.000000, 1500.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Food", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "Fleet departs"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 20
- $Name: GTFR Fleet Support 3 ;! Object #16
- $Class: GTFR Triton
- $Team: Friendly
- $Location: -3000.000000, 0.000000, 500.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Weapons", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "Fleet departs"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 20
- $Name: GTFR Fleet Support 4 ;! Object #17
- $Class: GTFR Triton
- $Team: Friendly
- $Location: -3000.000000, 0.000000, -500.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Weapons", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "Fleet departs"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 20
- $Name: GTFR Fleet Support 5 ;! Object #18
- $Class: GTFR Triton
- $Team: Friendly
- $Location: -3000.000000, 0.000000, -1500.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Electronics", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "Fleet departs"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 20
- $Name: GTFR Fleet Support 6 ;! Object #19
- $Class: GTFR Triton
- $Team: Friendly
- $Location: -3000.000000, 0.000000, -2500.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Spare parts", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "Fleet departs"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 20
- $Name: GTFR Fleet Support 7 ;! Object #20
- $Class: GTFR Triton
- $Team: Friendly
- $Location: -3000.000000, 0.000000, -3500.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Spare parts", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "Fleet departs"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 20
- $Name: GTFR Cargo Ferry 1 ;! Object #21
- $Class: GTFR Triton
- $Team: Friendly
- $Location: 2500.000000, 3000.000000, 0.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- +AI Class: Major
- $AI Goals: ( goals ( ai-waypoints-once "Cargo Ferry I" 50 ) )
- $Cargo 1: XSTR("Spare parts", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( is-event-true-delay
- "Convoi arrives"
- 0
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( are-waypoints-done-delay
- "GTFR Cargo Ferry 1"
- "Cargo Ferry I"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "escort" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 100
- +Hotkey: 6
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 20
- $Name: GTFR Cargo Ferry 2 ;! Object #22
- $Class: GTFR Triton
- $Team: Friendly
- $Location: 2500.000000, 3000.000000, 1000.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- +AI Class: Major
- $AI Goals: ( goals ( ai-waypoints-once "Cargo Ferry II" 50 ) )
- $Cargo 1: XSTR("Spare parts", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( is-event-true-delay
- "Convoi arrives"
- 0
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( are-waypoints-done-delay
- "GTFR Cargo Ferry 2"
- "Cargo Ferry II"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "escort" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 100
- +Hotkey: 6
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 20
- $Name: GTFR Cargo Ferry 3 ;! Object #23
- $Class: GTFR Triton
- $Team: Friendly
- $Location: 2500.000000, 3000.000000, -1000.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- +AI Class: Major
- $AI Goals: ( goals ( ai-waypoints-once "Cargo Ferry III" 50 ) )
- $Cargo 1: XSTR("Metal", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( is-event-true-delay
- "Convoi arrives"
- 0
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( are-waypoints-done-delay
- "GTFR Cargo Ferry 3"
- "Cargo Ferry III"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "escort" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 100
- +Hotkey: 6
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 20
- $Name: GTC Guardian ;! Object #24
- $Class: GTC Leviathan
- $Team: Friendly
- $Location: 1500.000000, 3000.000000, 0.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- $AI Goals: ( goals ( ai-waypoints-once "Guardian" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09a-01-main
- $Arrival Location: Hyperspace
- $Arrival Cue: ( is-event-true-delay
- "Convoi arrives"
- 0
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( are-waypoints-done-delay
- "GTC Guardian"
- "Guardian"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 1 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 200
- $Name: GTT Delivery 2 ;! Object #25
- $Class: GTT Elysium
- $Team: Friendly
- $Location: 8000.000000, 3500.000000, -1500.000000
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $AI Goals: ( goals ( ai-waypoints-once "Delivery II" 50 ) )
- $Cargo 1: XSTR("Trading goods", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( are-waypoints-done-delay
- "GTT Delivery 2"
- "Delivery II"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 257 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: GTT Delivery 1 ;! Object #26
- $Class: GTT Elysium
- $Team: Friendly
- $Location: 7000.000000, 3500.000000, -1500.000000
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $AI Goals: ( goals ( ai-waypoints-once "Delivery I" 50 ) )
- $Cargo 1: XSTR("Trading goods", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( are-waypoints-done-delay
- "GTT Delivery 1"
- "Delivery I"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 257 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: GTT Delivery 3 ;! Object #27
- $Class: GTT Elysium
- $Team: Friendly
- $Location: 9000.000000, 3500.000000, -1500.000000
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $AI Goals: ( goals ( ai-waypoints-once "Delivery III" 50 ) )
- $Cargo 1: XSTR("Post", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( are-waypoints-done-delay
- "GTT Delivery 3"
- "Delivery III"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 257 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: GTSG Turret Defence 2 ;! Object #28
- $Class: GTSG Cerberus
- $Team: Friendly
- $Location: 6000.000000, 0.000000, 0.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Name: GTSG Turret Defence 1 ;! Object #29
- $Class: GTSG Cerberus
- $Team: Friendly
- $Location: 6000.000000, 0.000000, -1500.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
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- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Name: GTSG Turret Defence 3 ;! Object #30
- $Class: GTSG Cerberus
- $Team: Friendly
- $Location: 6000.000000, 0.000000, 1500.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
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- $AI Behavior: None
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- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Name: GTSG Turret Defence 4 ;! Object #31
- $Class: GTSG Cerberus
- $Team: Friendly
- $Location: 7500.000000, 1000.000000, 2500.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
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- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
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- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Name: GTSG Turret Defence 5 ;! Object #32
- $Class: GTSG Cerberus
- $Team: Friendly
- $Location: 7500.000000, 1000.000000, -2500.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
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- $AI Behavior: None
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- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
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- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Name: TC-TRI Container 1 ;! Object #33
- $Class: TC-TRI
- $Team: Friendly
- $Location: 9000.000000, 1000.000000, 1500.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
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- $AI Behavior: None
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- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: TC-TRI Container 2 ;! Object #34
- $Class: TC-TRI
- $Team: Friendly
- $Location: 9000.000000, 0.000000, 1500.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
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- $AI Behavior: None
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- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: TC-TRI Container 3 ;! Object #35
- $Class: TC-TRI
- $Team: Friendly
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- $Orientation:
- 1.000000, 0.000000, 0.000000,
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- $AI Behavior: None
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- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
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- $Departure Cue: ( false )
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- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: TC-TRI Container 4 ;! Object #36
- $Class: TC-TRI
- $Team: Friendly
- $Location: 9000.000000, 1000.000000, 500.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
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- $AI Behavior: None
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- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
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- $Arrival Cue: ( true )
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- $Departure Cue: ( false )
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- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: TC-TRI Container 5 ;! Object #37
- $Class: TC-TRI
- $Team: Friendly
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- $AI Behavior: None
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- +Initial Shields: 100
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- $Arrival Cue: ( true )
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- $Departure Cue: ( false )
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- +Flags2: ( )
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- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: TC-TRI Container 6 ;! Object #38
- $Class: TC-TRI
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- +Initial Shields: 100
- +Subsystem: Pilot
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- $Arrival Cue: ( true )
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- +Flags2: ( )
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- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: TC-TRI Container 7 ;! Object #39
- $Class: TC-TRI
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- $Orientation:
- 1.000000, 0.000000, 0.000000,
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- +Initial Shields: 100
- +Subsystem: Pilot
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- $Arrival Cue: ( true )
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- $Departure Cue: ( false )
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- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: TC-TRI Container 8 ;! Object #40
- $Class: TC-TRI
- $Team: Friendly
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- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
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- $Arrival Cue: ( true )
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- $Departure Cue: ( false )
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- +Flags2: ( )
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- +Use Table Score:
- +Score: 0
- $Name: TC-TRI Container 9 ;! Object #41
- $Class: TC-TRI
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- +Subsystem: Pilot
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- $Arrival Cue: ( true )
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- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
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- +Use Table Score:
- +Score: 0
- $Name: Alpha 2 ;! Object #42
- $Class: GTF Erinyes
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- $AI Behavior: None
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- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
- +Secondary Banks: ( "Harpoon" "Harpoon" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Alpha 3 ;! Object #43
- $Class: GTF Erinyes
- $Team: Friendly
- $Location: 3500.000000, 3000.000000, 1500.000000
- $Orientation:
- 0.707107, 0.000000, 0.707107,
- 0.000000, 1.000000, -0.000000,
- -0.707107, 0.000000, 0.707107
- $AI Behavior: None
- +AI Class: Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
- +Secondary Banks: ( "Harpoon" "Harpoon" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Alpha 4 ;! Object #44
- $Class: GTF Erinyes
- $Team: Friendly
- $Location: 4000.000000, 3000.000000, 2000.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- +AI Class: Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
- +Secondary Banks: ( "Harpoon" "Harpoon" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Beta 1 ;! Object #45
- $Class: GTF Erinyes
- $Team: Friendly
- $Location: 3000.000000, 3000.000000, -2000.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- -0.351123, 0.936329, 0.000000,
- -0.936329, -0.351123, 0.000000
- $AI Behavior: None
- +AI Class: Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
- +Secondary Banks: ( "Harpoon" "Harpoon" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Beta 2 ;! Object #46
- $Class: GTF Erinyes
- $Team: Friendly
- $Location: 3500.000000, 3000.000000, -1500.000000
- $Orientation:
- -0.707107, 0.000000, 0.707107,
- 0.000000, 1.000000, 0.000000,
- -0.707107, 0.000000, -0.707107
- $AI Behavior: None
- +AI Class: Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
- +Secondary Banks: ( "Harpoon" "Harpoon" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Beta 3 ;! Object #47
- $Class: GTF Erinyes
- $Team: Friendly
- $Location: 3500.000000, 3000.000000, -2500.000000
- $Orientation:
- 0.707107, 0.000000, 0.707107,
- 0.000000, 1.000000, -0.000000,
- -0.707107, 0.000000, 0.707107
- $AI Behavior: None
- +AI Class: Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
- +Secondary Banks: ( "Harpoon" "Harpoon" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Beta 4 ;! Object #48
- $Class: GTF Erinyes
- $Team: Friendly
- $Location: 4000.000000, 3000.000000, -2000.000000
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- +AI Class: Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
- +Secondary Banks: ( "Harpoon" "Harpoon" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Gamma 1 ;! Object #49
- $Class: GTF Perseus
- $Team: Friendly
- $Location: 8779.369141, 0.000000, -3952.135498
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
- +Secondary Banks: ( "Harpoon" "Harpoon" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 14
- $Name: Gamma 2 ;! Object #50
- $Class: GTF Perseus
- $Team: Friendly
- $Location: 9601.822266, 0.000000, -3674.753418
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
- +Secondary Banks: ( "Harpoon" "Harpoon" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 14
- $Name: Gamma 3 ;! Object #51
- $Class: GTF Perseus
- $Team: Friendly
- $Location: 9544.621094, 0.000000, -4602.566895
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
- +Secondary Banks: ( "Harpoon" "Harpoon" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 14
- $Name: PC Pirate ;! Object #52
- $Class: GTC Fenris
- $Team: Hostile
- $Location: -4000.000000, 2500.000000, 0.000000
- $Orientation:
- 0.000000, 0.000000, -1.000000,
- -0.000000, 1.000000, 0.000000,
- 1.000000, 0.000000, 0.000000
- $AI Behavior: None
- $AI Goals: ( goals ( ai-waypoints-once "Pirate NAV" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09a-01-main
- $Arrival Location: Hyperspace
- $Arrival Cue: ( is-event-true-delay
- "Pirates arrive"
- 0
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "escort" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 60
- +Hotkey: 5
- +Orders Accepted: 1 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 100
- $Name: Bandit 1 ;! Object #53
- $Class: GTF Loki
- $Team: Hostile
- $Location: -1981.440796, 0.000000, 1697.245850
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
- +Secondary Banks: ( "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 7
- $Name: Bandit 2 ;! Object #54
- $Class: GTF Loki
- $Team: Hostile
- $Location: -2443.900879, 0.000000, 2026.560181
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
- +Secondary Banks: ( "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 7
- $Name: Bandit 3 ;! Object #55
- $Class: GTF Loki
- $Team: Hostile
- $Location: -2379.980469, 0.000000, 1220.194336
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
- +Secondary Banks: ( "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 7
- $Name: Raider 1 ;! Object #56
- $Class: GTB Artemis
- $Team: Hostile
- $Location: -1263.412231, 0.000000, -3041.674316
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Prometheus S" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Raider 2 ;! Object #57
- $Class: GTB Artemis
- $Team: Hostile
- $Location: -1263.347046, 0.000000, -2443.775391
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Prometheus S" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Raider 3 ;! Object #58
- $Class: GTB Artemis
- $Team: Hostile
- $Location: -1276.196289, 0.000000, -3626.869385
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Prometheus S" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Raider 4 ;! Object #59
- $Class: GTB Artemis
- $Team: Hostile
- $Location: -2433.653320, 0.000000, -3016.231445
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Prometheus S" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Rouge 1 ;! Object #60
- $Class: GTF Ulysses
- $Team: Hostile
- $Location: -313.205505, 0.000000, -1767.035767
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
- +Secondary Banks: ( "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 8
- $Name: Rouge 2 ;! Object #61
- $Class: GTF Ulysses
- $Team: Hostile
- $Location: 767.972961, 0.000000, -1767.036255
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
- +Secondary Banks: ( "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 8
- $Name: Rouge 3 ;! Object #62
- $Class: GTF Ulysses
- $Team: Hostile
- $Location: -1318.064697, 0.000000, -1728.873169
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
- +Secondary Banks: ( "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 8
- $Name: Rouge 4 ;! Object #63
- $Class: GTF Ulysses
- $Team: Hostile
- $Location: -631.206970, 0.000000, -2466.692139
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
- +Secondary Banks: ( "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 8
- $Name: Bandit 4 ;! Object #64
- $Class: GTF Loki
- $Team: Hostile
- $Location: -1534.360962, 0.000000, 1964.519653
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
- +Secondary Banks: ( "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 7
- #Wings ;! 6 total
- $Name: Alpha
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Alpha 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Alpha 1"
- "Alpha 2"
- "Alpha 3"
- "Alpha 4"
- )
- $AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
- +Hotkey: 0
- +Flags: ( )
- $Name: Beta
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Beta 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Beta 1"
- "Beta 2"
- "Beta 3"
- "Beta 4"
- )
- $AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
- +Hotkey: 1
- +Flags: ( )
- $Name: Gamma
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Gamma 1
- $Arrival Location: Docking Bay
- +Arrival Distance: 0
- $Arrival Anchor: GTI Alpha Marunis Control
- $Arrival Cue: ( is-event-true-delay
- "Gamma orders"
- 0
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 3 total
- "Gamma 1"
- "Gamma 2"
- "Gamma 3"
- )
- $AI Goals: ( goals ( ai-chase-any 50 ) )
- +Hotkey: 2
- +Flags: ( )
- $Name: Bandit
- $Waves: 6
- $Wave Threshold: 0
- $Special Ship: 0 ;! Bandit 1
- $Arrival Location: Near Ship
- +Arrival Distance: 500
- $Arrival Anchor: PC Pirate
- $Arrival Cue: ( is-event-true-delay
- "Pirates arrive"
- 0
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Bandit 1"
- "Bandit 2"
- "Bandit 3"
- "Bandit 4"
- )
- $AI Goals: ( goals ( ai-chase-any 50 ) )
- +Flags: ( )
- +Wave Delay Min: 10
- +Wave Delay Max: 15
- $Name: Raider
- $Waves: 5
- $Wave Threshold: 0
- $Special Ship: 0 ;! Raider 1
- $Arrival Location: Near Ship
- +Arrival Distance: 800
- $Arrival Anchor: PC Pirate
- $Arrival Cue: ( is-event-true-delay
- "Pirates arrive"
- 0
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Raider 1"
- "Raider 2"
- "Raider 3"
- "Raider 4"
- )
- $AI Goals: ( goals ( ai-chase "GTC Guardian" 90 ) )
- +Flags: ( )
- +Wave Delay Min: 10
- +Wave Delay Max: 15
- $Name: Rouge
- $Waves: 6
- $Wave Threshold: 0
- $Special Ship: 0 ;! Rouge 1
- $Arrival Location: Near Ship
- +Arrival Distance: 500
- $Arrival Anchor: PC Pirate
- $Arrival Cue: ( is-event-true-delay
- "Pirates arrive"
- 0
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Rouge 1"
- "Rouge 2"
- "Rouge 3"
- "Rouge 4"
- )
- $AI Goals: ( goals ( ai-guard-wing "Raider" 100 ) ( ai-chase-any 20 ) )
- +Flags: ( )
- +Wave Delay Min: 10
- +Wave Delay Max: 15
- #Events ;! 20 total
- $Formula: ( when
- ( has-time-elapsed 30 )
- ( do-nothing )
- )
- +Name: Fleet departs
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( has-time-elapsed 15 )
- ( send-message
- "GTD Ironfist"
- "High"
- "Fleet"
- )
- )
- +Name: Fleet
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( has-time-elapsed 54 )
- ( do-nothing )
- )
- +Name: Convoi arrives
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( has-departed-delay 0 "GTC Guardian" )
- ( do-nothing )
- )
- +Name: Protect Guardian
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Objective: XSTR("Protect Guardian", -1)
- +Team: 136257543
- $Formula: ( when
- ( has-time-elapsed 38 )
- ( send-message
- "Alpha 3"
- "High"
- "Alpha 3"
- )
- )
- +Name: Alpha 3
- +Repeat Count: 1
- +Interval: 1
- +Team: 136257543
- $Formula: ( when
- ( has-time-elapsed 45 )
- ( send-message
- "Alpha 2"
- "High"
- "Alpha 2"
- )
- )
- +Name: Alpha 2
- +Repeat Count: 1
- +Interval: 1
- +Team: 259
- $Formula: ( when
- ( is-event-true-delay
- "Convoi arrives"
- 3
- )
- ( send-message
- "GTC Guardian"
- "High"
- "Convoi is there"
- )
- )
- +Name: Convoi is there
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( has-departed-delay
- 0
- "GTFR Cargo Ferry 1"
- "GTFR Cargo Ferry 2"
- "GTFR Cargo Ferry 3"
- )
- ( do-nothing )
- )
- +Name: Protect Cargo
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Objective: XSTR("Protect Convoi", -1)
- +Team: 136257543
- $Formula: ( when
- ( is-event-true-delay
- "Convoi arrives"
- 0
- )
- ( cap-waypoint-speed
- "GTC Guardian"
- 10
- )
- ( cap-waypoint-speed
- "GTFR Cargo Ferry 1"
- 10
- )
- ( cap-waypoint-speed
- "GTFR Cargo Ferry 2"
- 10
- )
- ( cap-waypoint-speed
- "GTFR Cargo Ferry 3"
- 10
- )
- )
- +Name: Convoi adjustments
- +Repeat Count: 1
- +Interval: 1
- +Team: 286394138
- $Formula: ( when
- ( has-time-elapsed 75 )
- ( send-message
- "GTI Alpha Marunis Control"
- "High"
- "Pirates incoming!"
- )
- )
- +Name: Pirates arrive
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( is-event-true-delay
- "Pirates arrive"
- 10
- )
- ( send-message
- "GTC Guardian"
- "High"
- "Guardian"
- )
- )
- +Name: Guadian message
- +Repeat Count: 1
- +Interval: 1
- +Team: 65536
- $Formula: ( when
- ( is-event-true-delay
- "Pirates arrive"
- 0
- )
- ( clear-goals "Gamma" )
- ( add-goal
- "Gamma"
- ( ai-chase-any 89 )
- )
- ( add-goal
- "Gamma"
- ( ai-ignore "PC Pirate" 89 )
- )
- )
- +Name: Gamma orders
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( is-event-true-delay
- "Convoi is there"
- 1
- )
- ( clear-goals "Beta" )
- ( add-goal
- "Beta"
- ( ai-guard "GTC Guardian" 89 )
- )
- )
- +Name: Beta reaction
- +Repeat Count: 1
- +Interval: 1
- +Team: 65536
- $Formula: ( when
- ( destroyed-or-departed-delay
- 0
- "GTC Guardian"
- )
- ( clear-goals "Beta" )
- ( add-goal "Beta" ( ai-chase-any 89 ) )
- )
- +Name: Beta Guardian down
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( is-event-true-delay
- "Pirates arrive"
- 0
- )
- ( clear-goals "Alpha" )
- ( add-goal
- "Alpha"
- ( ai-chase-any 89 )
- )
- ( add-goal
- "Alpha"
- ( ai-ignore "PC Pirate" 88 )
- )
- )
- +Name: Alpha orders
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( is-event-true-delay
- "Pirates arrive"
- 1
- )
- ( cap-waypoint-speed "PC Pirate" 10 )
- )
- +Name: Pirate Speed
- +Repeat Count: 1
- +Interval: 1
- +Team: 16974592
- $Formula: ( when
- ( is-event-true-delay
- "Pirates arrive"
- 0
- )
- ( add-goal
- "Beta"
- ( ai-ignore "PC Pirate" 89 )
- )
- )
- +Name: Beta ignore Pirate
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( is-event-true-delay
- "Pirates arrive"
- 0
- )
- ( cap-waypoint-speed "PC Pirate" 10 )
- )
- +Name: Pirate speed
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( is-event-true-delay
- "Pirates arrive"
- 0
- )
- ( beam-free-all "PC Pirate" )
- )
- +Name: P Beam
- +Repeat Count: 1
- +Interval: 1
- +Team: 415324869
- $Formula: ( when
- ( is-event-true-delay
- "Convoi is there"
- 0
- )
- ( beam-free-all "GTC Guardian" )
- )
- +Name: G Beam
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- #Goals ;! 0 total
- #Waypoints ;! 8 lists total
- $Jump Node: -5000.000000, 0.000000, 0.000000
- $Jump Node Name: Alpha - Marunis
- $Name: Cargo Ferry II
- $List: ( ;! 1 points in list
- ( -5000.000000, 3000.000000, 1000.000000 )
- )
- $Name: Cargo Ferry I
- $List: ( ;! 1 points in list
- ( -5000.000000, 3000.000000, 0.000000 )
- )
- $Name: Cargo Ferry III
- $List: ( ;! 1 points in list
- ( -5000.000000, 3000.000000, -1000.000000 )
- )
- $Name: Guardian
- $List: ( ;! 1 points in list
- ( -6000.000000, 3000.000000, 0.000000 )
- )
- $Name: Delivery I
- $List: ( ;! 1 points in list
- ( 7000.000000, 3500.000000, -5000.000000 )
- )
- $Name: Delivery II
- $List: ( ;! 1 points in list
- ( 8000.000000, 3500.000000, -4999.999512 )
- )
- $Name: Delivery III
- $List: ( ;! 1 points in list
- ( 9000.000000, 3500.000000, -5000.000000 )
- )
- $Name: Pirate NAV
- $List: ( ;! 1 points in list
- ( -500.000000, 2500.000000, 0.000000 )
- )
- #Messages ;! 6 total
- $Name: Fleet
- $Team: -1
- $MessageNew: XSTR("Alpha and Beta wing, we will now jump to the Alpha Marunis Sector. You will wait for our second transport convoi and escort it to the jump node. When they jump out, proceed to the fleet for new orders.", -1)
- $end_multi_text
- +Persona: Large Ship
- +AVI Name: Head-CM1
- $Name: Convoi is there
- $Team: -1
- $MessageNew: XSTR("Pilotes, this is the GTC Guardian, leading the cargo vonvoi. We are setting course to jump node now. Please provide Fighter cover.", -1)
- $end_multi_text
- +Persona: Large Ship
- +AVI Name: Head-CM2
- $Name: Alpha 3
- $Team: -1
- $MessageNew: XSTR("Well, lets hope we get some action here. I can not believe we have to watch over a convoi while the big fight waits for us.", -1)
- $end_multi_text
- +AVI Name: Head-TP2
- $Name: Alpha 2
- $Team: -1
- $MessageNew: XSTR("Stay cool, mate. You will get your action soon enough.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- $Name: Pirates incoming!
- $Team: -1
- $MessageNew: XSTR("Attention to all pilots! A raiding force of the Pirate Cartell has arrived. Protect our convoi at all costs!", -1)
- $end_multi_text
- +Persona: Terran Command
- +AVI Name: Head-CM1
- $Name: Guardian
- $Team: -1
- $MessageNew: XSTR("To all pilotes, this is the GTC Guardian. We will take care of that cruiser. Intercept all bombers and fighters.", -1)
- $end_multi_text
- +Persona: Large Ship
- +AVI Name: Head-CM2
- #Reinforcements ;! 0 total
- #Background bitmaps ;! 5 total
- $Num stars: 2000
- $Ambient light level: 7895160
- $Bitmap List:
- $Starbitmap: neb01
- +Angles: 3.490656 1.745328 6.265727
- +ScaleX: 4.000000
- +ScaleY: 4.000000
- +DivX: 1
- +DivY: 1
- $Starbitmap: neb03
- +Angles: 0.872664 0.349066 5.235984
- +ScaleX: 6.000000
- +ScaleY: 6.000000
- +DivX: 1
- +DivY: 1
- $Starbitmap: neb12
- +Angles: 0.000000 0.959930 2.617992
- +ScaleX: 8.000000
- +ScaleY: 8.000000
- +DivX: 1
- +DivY: 1
- $Starbitmap: planetc
- +Angles: 5.235984 0.000000 4.188787
- +ScaleX: 3.000000
- +ScaleY: 3.000000
- +DivX: 1
- +DivY: 1
- $Starbitmap: planetb
- +Angles: 1.745328 1.745328 1.745328
- +ScaleX: 5.000000
- +ScaleY: 5.000000
- +DivX: 1
- +DivY: 1
- #Asteroid Fields
- #Music
- $Event Music: 1: Genesis
- $Briefing Music: None
- #End
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