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  1. #Mission Info
  2.  
  3. $Version: 0.10
  4. $Name: XSTR("1", -1)
  5. $Author: Nimiria
  6. $Created: 06/28/12 at 04:26:02
  7. $Modified: 06/28/12 at 23:36:42
  8. $Notes:
  9. This is a FRED2_OPEN created mission.
  10. $End Notes:
  11.  
  12. $Mission Desc:
  13. XSTR("Put mission description here
  14. ", -1)
  15. $end_multi_text
  16.  
  17. +Game Type Flags: 1
  18.  
  19. +Flags: 0
  20.  
  21. +Disallow Support: 0
  22.  
  23. +Hull Repair Ceiling: 0.000000
  24.  
  25. +Subsystem Repair Ceiling: 100.000000
  26.  
  27. +Viewer pos: 800.911133, 10263.170898, -96.458023
  28. +Viewer orient:
  29. 1.000000, 0.000000, 0.000000,
  30. 0.000000, -0.000393, 1.000000,
  31. 0.000000, -1.000000, -0.000393
  32.  
  33.  
  34. $AI Profile: FS2 RETAIL
  35.  
  36. #Command Briefing
  37.  
  38. #Briefing
  39. $start_briefing
  40. $num_stages: 0
  41. $end_briefing
  42.  
  43. #Debriefing_info
  44.  
  45. $Num stages: 0
  46.  
  47. #Players ;! 1 total
  48.  
  49. $Starting Shipname: Alpha 1
  50. $Ship Choices: (
  51. )
  52.  
  53. +Weaponry Pool: (
  54. "Subach HL-7" 38
  55. "Prometheus S" 16
  56. "Harpoon" 384
  57. )
  58.  
  59. #Objects ;! 65 total
  60.  
  61. $Name: Alpha 1 ;! Object #0
  62. $Class: GTF Erinyes
  63. $Team: Friendly
  64. $Location: 3000.000000, 3000.000000, 2000.000000
  65. $Orientation:
  66. 0.000000, 0.000000, 1.000000,
  67. -0.351123, 0.936329, 0.000000,
  68. -0.936329, -0.351123, 0.000000
  69. $AI Behavior: None
  70. $Cargo 1: XSTR("Nothing", -1)
  71. +Initial Hull: 100
  72. +Subsystem: Pilot
  73. +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
  74. +Secondary Banks: ( "Harpoon" "Harpoon" )
  75. $Arrival Location: Hyperspace
  76. $Arrival Cue: ( false )
  77. $Departure Location: Hyperspace
  78. $Departure Cue: ( false )
  79. $Determination: 10
  80. +Flags: ( "cargo-known" "player-start" )
  81. +Flags2: ( )
  82. +Respawn priority: 0
  83. +Group: 0
  84. +Score: 8
  85.  
  86. $Name: GTI Alpha Marunis Control ;! Object #1
  87. $Class: GTI Arcadia
  88. $Team: Friendly
  89. $Location: 7500.000000, 0.000000, 0.000000
  90. $Orientation:
  91. 0.000000, 0.000000, 1.000000,
  92. 0.216930, 0.976187, -0.000000,
  93. -0.976187, 0.216930, 0.000000
  94. $AI Behavior: None
  95. $Cargo 1: XSTR("Nothing", -1)
  96. +Initial Velocity: 33
  97. +Initial Hull: 100
  98. +Initial Shields: 100
  99. +Subsystem: Pilot
  100. +Subsystem: turret01
  101. +Subsystem: turret02
  102. +Subsystem: turret03
  103. +Subsystem: turret04
  104. +Subsystem: turret05
  105. +Subsystem: turret06
  106. +Subsystem: turret07
  107. +Subsystem: turret08
  108. +Subsystem: turret09
  109. +Subsystem: turret10
  110. +Subsystem: turret11
  111. +Subsystem: turret12
  112. +Subsystem: turret13
  113. +Subsystem: turret14
  114. +Subsystem: turret15
  115. +Subsystem: turret16
  116. +Subsystem: turret17
  117. +Subsystem: turret18
  118. +Subsystem: turret19
  119. +Subsystem: turret20
  120. +Subsystem: turret21
  121. +Subsystem: turret22
  122. +Subsystem: turret23
  123. +Subsystem: turret24
  124. $Arrival Location: Hyperspace
  125. $Arrival Cue: ( true )
  126. $Departure Location: Hyperspace
  127. $Departure Cue: ( false )
  128. $Determination: 10
  129. +Flags: ( "cargo-known" "no-shields" )
  130. +Flags2: ( )
  131. +Respawn priority: 0
  132. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  133. +Group: 0
  134. +Use Table Score:
  135. +Score: 800
  136.  
  137. $Name: GTD Stormfist ;! Object #2
  138. $Class: GTD Orion
  139. $Team: Friendly
  140. $Location: -5000.000000, 0.000000, 2000.000000
  141. $Orientation:
  142. 0.000000, 0.000000, 1.000000,
  143. 0.000000, 1.000000, -0.000000,
  144. -1.000000, 0.000000, 0.000000
  145. $AI Behavior: None
  146. $Cargo 1: XSTR("Vice Admiral Noolant", -1)
  147. +Initial Hull: 100
  148. +Initial Shields: 100
  149. +Subsystem: Pilot
  150. +Subsystem: turret01a
  151. +Subsystem: turret02a
  152. +Subsystem: turret03a
  153. +Subsystem: turret04a
  154. +Subsystem: turret05a
  155. +Subsystem: turret06
  156. +Subsystem: turret07
  157. +Subsystem: turret08
  158. +Subsystem: turret09
  159. +Subsystem: turret10
  160. +Subsystem: turret11
  161. +Subsystem: turret12
  162. +Subsystem: turret13
  163. +Subsystem: turret14
  164. +Subsystem: turret15
  165. +Subsystem: turret16
  166. $Arrival Location: Hyperspace
  167. $Arrival Cue: ( true )
  168. $Departure Location: Hyperspace
  169. $Departure Cue: ( is-event-true-delay
  170. "Fleet departs"
  171. 0
  172. )
  173. $Determination: 10
  174. +Flags: ( "cargo-known" "no-shields" )
  175. +Flags2: ( )
  176. +Respawn priority: 0
  177. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  178. +Group: 0
  179. +Use Table Score:
  180. +Score: 1000
  181.  
  182. $Name: GTD Ironfist ;! Object #3
  183. $Class: GTD Hecate
  184. $Team: Friendly
  185. $Location: -5000.000000, 0.000000, -2000.000000
  186. $Orientation:
  187. 0.000000, 0.000000, 1.000000,
  188. 0.000000, 1.000000, -0.000000,
  189. -1.000000, 0.000000, 0.000000
  190. $AI Behavior: None
  191. $Cargo 1: XSTR("Admiral Park", -1)
  192. +Initial Hull: 100
  193. +Initial Shields: 100
  194. +Subsystem: Pilot
  195. +Subsystem: turret01
  196. +Subsystem: turret02
  197. +Subsystem: turret03
  198. +Subsystem: turret04
  199. +Subsystem: turret05
  200. +Subsystem: turret06
  201. +Subsystem: turret07
  202. +Subsystem: turret08
  203. +Subsystem: turret09
  204. +Subsystem: turret10
  205. +Subsystem: turret11
  206. +Subsystem: turret12
  207. +Subsystem: turret13
  208. +Subsystem: turret14
  209. +Subsystem: turret15
  210. +Subsystem: turret16
  211. +Subsystem: turret17
  212. +Subsystem: turret18
  213. +Subsystem: turret19
  214. +Subsystem: turret20
  215. +Subsystem: turret21
  216. +Subsystem: turret22
  217. +Subsystem: turret23
  218. +Subsystem: turret24
  219. +Subsystem: turret25
  220. +Subsystem: turret26
  221. +Subsystem: turret27
  222. $Arrival Location: Hyperspace
  223. $Arrival Cue: ( true )
  224. $Departure Location: Hyperspace
  225. $Departure Cue: ( is-event-true-delay
  226. "Fleet departs"
  227. 0
  228. )
  229. $Determination: 10
  230. +Flags: ( "cargo-known" "no-shields" )
  231. +Flags2: ( )
  232. +Respawn priority: 0
  233. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  234. +Group: 0
  235. +Use Table Score:
  236. +Score: 1300
  237.  
  238. $Name: GTCv Hawk ;! Object #4
  239. $Class: GTCv Deimos
  240. $Team: Friendly
  241. $Location: -5000.000000, 0.000000, 4000.000000
  242. $Orientation:
  243. 0.000000, 0.000000, 1.000000,
  244. 0.000000, 1.000000, -0.000000,
  245. -1.000000, 0.000000, 0.000000
  246. $AI Behavior: None
  247. $Cargo 1: XSTR("Nothing", -1)
  248. +Initial Hull: 100
  249. +Initial Shields: 100
  250. +Subsystem: Pilot
  251. +Subsystem: turret01
  252. +Subsystem: turret02
  253. +Subsystem: turret03
  254. +Subsystem: turret04
  255. +Subsystem: turret05
  256. +Subsystem: turret06
  257. +Subsystem: turret07
  258. +Subsystem: turret08
  259. +Subsystem: turret09
  260. +Subsystem: turret10
  261. +Subsystem: turret11
  262. +Subsystem: turret12
  263. +Subsystem: turret13
  264. +Subsystem: turret14
  265. +Subsystem: turret15
  266. +Subsystem: turret16
  267. +Subsystem: turret17
  268. +Subsystem: turret18
  269. +Subsystem: turret19
  270. +Subsystem: turret20
  271. +Subsystem: turret21
  272. +Subsystem: turret22
  273. +Subsystem: turret23
  274. +Subsystem: turret24
  275. +Subsystem: turret25
  276. +Subsystem: turret26
  277. $Arrival Location: Hyperspace
  278. $Arrival Cue: ( true )
  279. $Departure Location: Hyperspace
  280. $Departure Cue: ( is-event-true-delay
  281. "Fleet departs"
  282. 0
  283. )
  284. $Determination: 10
  285. +Flags: ( "cargo-known" "no-shields" )
  286. +Flags2: ( )
  287. +Respawn priority: 0
  288. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  289. +Group: 0
  290. +Use Table Score:
  291. +Score: 800
  292.  
  293. $Name: GTCv Lion ;! Object #5
  294. $Class: GTCv Deimos
  295. $Team: Friendly
  296. $Location: -5000.000000, 0.000000, -4000.000000
  297. $Orientation:
  298. 0.000000, 0.000000, 1.000000,
  299. 0.000000, 1.000000, -0.000000,
  300. -1.000000, 0.000000, 0.000000
  301. $AI Behavior: None
  302. $Cargo 1: XSTR("Nothing", -1)
  303. +Initial Hull: 100
  304. +Initial Shields: 100
  305. +Subsystem: Pilot
  306. +Subsystem: turret01
  307. +Subsystem: turret02
  308. +Subsystem: turret03
  309. +Subsystem: turret04
  310. +Subsystem: turret05
  311. +Subsystem: turret06
  312. +Subsystem: turret07
  313. +Subsystem: turret08
  314. +Subsystem: turret09
  315. +Subsystem: turret10
  316. +Subsystem: turret11
  317. +Subsystem: turret12
  318. +Subsystem: turret13
  319. +Subsystem: turret14
  320. +Subsystem: turret15
  321. +Subsystem: turret16
  322. +Subsystem: turret17
  323. +Subsystem: turret18
  324. +Subsystem: turret19
  325. +Subsystem: turret20
  326. +Subsystem: turret21
  327. +Subsystem: turret22
  328. +Subsystem: turret23
  329. +Subsystem: turret24
  330. +Subsystem: turret25
  331. +Subsystem: turret26
  332. $Arrival Location: Hyperspace
  333. $Arrival Cue: ( true )
  334. $Departure Location: Hyperspace
  335. $Departure Cue: ( is-event-true-delay
  336. "Fleet departs"
  337. 0
  338. )
  339. $Determination: 10
  340. +Flags: ( "cargo-known" "no-shields" )
  341. +Flags2: ( )
  342. +Respawn priority: 0
  343. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  344. +Group: 0
  345. +Use Table Score:
  346. +Score: 800
  347.  
  348. $Name: GTCv Panther ;! Object #6
  349. $Class: GTCv Deimos
  350. $Team: Friendly
  351. $Location: -6500.000000, 0.000000, 0.000000
  352. $Orientation:
  353. 0.000000, 0.000000, 1.000000,
  354. 0.000000, 1.000000, -0.000000,
  355. -1.000000, 0.000000, 0.000000
  356. $AI Behavior: None
  357. $Cargo 1: XSTR("Nothing", -1)
  358. +Initial Hull: 100
  359. +Initial Shields: 100
  360. +Subsystem: Pilot
  361. +Subsystem: turret01
  362. +Subsystem: turret02
  363. +Subsystem: turret03
  364. +Subsystem: turret04
  365. +Subsystem: turret05
  366. +Subsystem: turret06
  367. +Subsystem: turret07
  368. +Subsystem: turret08
  369. +Subsystem: turret09
  370. +Subsystem: turret10
  371. +Subsystem: turret11
  372. +Subsystem: turret12
  373. +Subsystem: turret13
  374. +Subsystem: turret14
  375. +Subsystem: turret15
  376. +Subsystem: turret16
  377. +Subsystem: turret17
  378. +Subsystem: turret18
  379. +Subsystem: turret19
  380. +Subsystem: turret20
  381. +Subsystem: turret21
  382. +Subsystem: turret22
  383. +Subsystem: turret23
  384. +Subsystem: turret24
  385. +Subsystem: turret25
  386. +Subsystem: turret26
  387. $Arrival Location: Hyperspace
  388. $Arrival Cue: ( true )
  389. $Departure Location: Hyperspace
  390. $Departure Cue: ( is-event-true-delay
  391. "Fleet departs"
  392. 0
  393. )
  394. $Determination: 10
  395. +Flags: ( "cargo-known" "no-shields" )
  396. +Flags2: ( )
  397. +Respawn priority: 0
  398. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  399. +Group: 0
  400. +Use Table Score:
  401. +Score: 800
  402.  
  403. $Name: GTC Hammer ;! Object #7
  404. $Class: GTC Aeolus
  405. $Team: Friendly
  406. $Location: -8000.000000, 0.000000, 2000.000000
  407. $Orientation:
  408. 0.000000, 0.000000, 1.000000,
  409. 0.000000, 1.000000, -0.000000,
  410. -1.000000, 0.000000, 0.000000
  411. $AI Behavior: None
  412. $Cargo 1: XSTR("Nothing", -1)
  413. +Initial Hull: 100
  414. +Initial Shields: 100
  415. +Subsystem: Pilot
  416. +Subsystem: turret01
  417. +Subsystem: turret02
  418. +Subsystem: turret03
  419. +Subsystem: turret04
  420. +Subsystem: turret05
  421. +Subsystem: turret06
  422. +Subsystem: turret07
  423. +Subsystem: turret08
  424. +Subsystem: turret09
  425. +Subsystem: turret10
  426. +Subsystem: turret11
  427. +Subsystem: turret12
  428. $Arrival Location: Hyperspace
  429. $Arrival Cue: ( true )
  430. $Departure Location: Hyperspace
  431. $Departure Cue: ( is-event-true-delay
  432. "Fleet departs"
  433. 0
  434. )
  435. $Determination: 10
  436. +Flags: ( "cargo-known" "no-shields" )
  437. +Flags2: ( )
  438. +Respawn priority: 0
  439. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  440. +Group: 0
  441. +Use Table Score:
  442. +Score: 500
  443.  
  444. $Name: GTC Impact ;! Object #8
  445. $Class: GTC Aeolus
  446. $Team: Friendly
  447. $Location: -8000.000000, 0.000000, -2000.000000
  448. $Orientation:
  449. 0.000000, 0.000000, 1.000000,
  450. 0.000000, 1.000000, -0.000000,
  451. -1.000000, 0.000000, 0.000000
  452. $AI Behavior: None
  453. $Cargo 1: XSTR("Nothing", -1)
  454. +Initial Hull: 100
  455. +Initial Shields: 100
  456. +Subsystem: Pilot
  457. +Subsystem: turret01
  458. +Subsystem: turret02
  459. +Subsystem: turret03
  460. +Subsystem: turret04
  461. +Subsystem: turret05
  462. +Subsystem: turret06
  463. +Subsystem: turret07
  464. +Subsystem: turret08
  465. +Subsystem: turret09
  466. +Subsystem: turret10
  467. +Subsystem: turret11
  468. +Subsystem: turret12
  469. $Arrival Location: Hyperspace
  470. $Arrival Cue: ( true )
  471. $Departure Location: Hyperspace
  472. $Departure Cue: ( is-event-true-delay
  473. "Fleet departs"
  474. 0
  475. )
  476. $Determination: 10
  477. +Flags: ( "cargo-known" "no-shields" )
  478. +Flags2: ( )
  479. +Respawn priority: 0
  480. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  481. +Group: 0
  482. +Use Table Score:
  483. +Score: 500
  484.  
  485. $Name: GTC Sword ;! Object #9
  486. $Class: GTC Leviathan
  487. $Team: Friendly
  488. $Location: -7000.000000, 0.000000, 4800.000000
  489. $Orientation:
  490. 0.000000, 0.000000, 1.000000,
  491. 0.000000, 1.000000, -0.000000,
  492. -1.000000, 0.000000, 0.000000
  493. $AI Behavior: None
  494. $Cargo 1: XSTR("Nothing", -1)
  495. +Initial Hull: 100
  496. +Initial Shields: 100
  497. +Subsystem: Pilot
  498. +Subsystem: turret01
  499. +Subsystem: turret02
  500. +Subsystem: turret03
  501. +Subsystem: turret04
  502. +Subsystem: turret05
  503. +Subsystem: turret06
  504. +Subsystem: turret07
  505. +Subsystem: turret08
  506. +Subsystem: turret09a-01-main
  507. $Arrival Location: Hyperspace
  508. $Arrival Cue: ( true )
  509. $Departure Location: Hyperspace
  510. $Departure Cue: ( is-event-true-delay
  511. "Fleet departs"
  512. 0
  513. )
  514. $Determination: 10
  515. +Flags: ( "cargo-known" "no-shields" )
  516. +Flags2: ( )
  517. +Respawn priority: 0
  518. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  519. +Group: 0
  520. +Use Table Score:
  521. +Score: 200
  522.  
  523. $Name: GTC Sabre ;! Object #10
  524. $Class: GTC Leviathan
  525. $Team: Friendly
  526. $Location: -7000.000000, 0.000000, -4800.000000
  527. $Orientation:
  528. 0.000000, 0.000000, 1.000000,
  529. 0.000000, 1.000000, -0.000000,
  530. -1.000000, 0.000000, 0.000000
  531. $AI Behavior: None
  532. $Cargo 1: XSTR("Nothing", -1)
  533. +Initial Hull: 100
  534. +Initial Shields: 100
  535. +Subsystem: Pilot
  536. +Subsystem: turret01
  537. +Subsystem: turret02
  538. +Subsystem: turret03
  539. +Subsystem: turret04
  540. +Subsystem: turret05
  541. +Subsystem: turret06
  542. +Subsystem: turret07
  543. +Subsystem: turret08
  544. +Subsystem: turret09a-01-main
  545. $Arrival Location: Hyperspace
  546. $Arrival Cue: ( true )
  547. $Departure Location: Hyperspace
  548. $Departure Cue: ( is-event-true-delay
  549. "Fleet departs"
  550. 0
  551. )
  552. $Determination: 10
  553. +Flags: ( "cargo-known" "no-shields" )
  554. +Flags2: ( )
  555. +Respawn priority: 0
  556. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  557. +Group: 0
  558. +Use Table Score:
  559. +Score: 200
  560.  
  561. $Name: GTC Mace ;! Object #11
  562. $Class: GTC Fenris
  563. $Team: Friendly
  564. $Location: -1200.000000, 0.000000, 2500.000000
  565. $Orientation:
  566. 0.000000, 0.000000, 1.000000,
  567. 0.000000, 1.000000, -0.000000,
  568. -1.000000, 0.000000, 0.000000
  569. $AI Behavior: None
  570. $Cargo 1: XSTR("Nothing", -1)
  571. +Initial Hull: 100
  572. +Initial Shields: 100
  573. +Subsystem: Pilot
  574. +Subsystem: turret01
  575. +Subsystem: turret02
  576. +Subsystem: turret03
  577. +Subsystem: turret04
  578. +Subsystem: turret05
  579. +Subsystem: turret06
  580. +Subsystem: turret07
  581. +Subsystem: turret08
  582. +Subsystem: turret09a-01-main
  583. $Arrival Location: Hyperspace
  584. $Arrival Cue: ( true )
  585. $Departure Location: Hyperspace
  586. $Departure Cue: ( is-event-true-delay
  587. "Fleet departs"
  588. 0
  589. )
  590. $Determination: 10
  591. +Flags: ( "cargo-known" "no-shields" )
  592. +Flags2: ( )
  593. +Respawn priority: 0
  594. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  595. +Group: 0
  596. +Use Table Score:
  597. +Score: 100
  598.  
  599. $Name: GTC Spear ;! Object #12
  600. $Class: GTC Fenris
  601. $Team: Friendly
  602. $Location: -1200.000000, 0.000000, -3500.000000
  603. $Orientation:
  604. 0.000000, 0.000000, 1.000000,
  605. 0.000000, 1.000000, -0.000000,
  606. -1.000000, 0.000000, 0.000000
  607. $AI Behavior: None
  608. $Cargo 1: XSTR("Nothing", -1)
  609. +Initial Hull: 100
  610. +Initial Shields: 100
  611. +Subsystem: Pilot
  612. +Subsystem: turret01
  613. +Subsystem: turret02
  614. +Subsystem: turret03
  615. +Subsystem: turret04
  616. +Subsystem: turret05
  617. +Subsystem: turret06
  618. +Subsystem: turret07
  619. +Subsystem: turret08
  620. +Subsystem: turret09a-01-main
  621. $Arrival Location: Hyperspace
  622. $Arrival Cue: ( true )
  623. $Departure Location: Hyperspace
  624. $Departure Cue: ( is-event-true-delay
  625. "Fleet departs"
  626. 0
  627. )
  628. $Determination: 10
  629. +Flags: ( "cargo-known" "no-shields" )
  630. +Flags2: ( )
  631. +Respawn priority: 0
  632. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  633. +Group: 0
  634. +Use Table Score:
  635. +Score: 100
  636.  
  637. $Name: GTC Lance ;! Object #13
  638. $Class: GTC Fenris
  639. $Team: Friendly
  640. $Location: -1200.000000, 0.000000, -500.000000
  641. $Orientation:
  642. 0.000000, 0.000000, 1.000000,
  643. 0.000000, 1.000000, -0.000000,
  644. -1.000000, 0.000000, 0.000000
  645. $AI Behavior: None
  646. $Cargo 1: XSTR("Nothing", -1)
  647. +Initial Hull: 100
  648. +Initial Shields: 100
  649. +Subsystem: Pilot
  650. +Subsystem: turret01
  651. +Subsystem: turret02
  652. +Subsystem: turret03
  653. +Subsystem: turret04
  654. +Subsystem: turret05
  655. +Subsystem: turret06
  656. +Subsystem: turret07
  657. +Subsystem: turret08
  658. +Subsystem: turret09a-01-main
  659. $Arrival Location: Hyperspace
  660. $Arrival Cue: ( true )
  661. $Departure Location: Hyperspace
  662. $Departure Cue: ( is-event-true-delay
  663. "Fleet departs"
  664. 0
  665. )
  666. $Determination: 10
  667. +Flags: ( "cargo-known" "no-shields" )
  668. +Flags2: ( )
  669. +Respawn priority: 0
  670. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  671. +Group: 0
  672. +Use Table Score:
  673. +Score: 100
  674.  
  675. $Name: GTFR Fleet Support 1 ;! Object #14
  676. $Class: GTFR Triton
  677. $Team: Friendly
  678. $Location: -3000.000000, 0.000000, 2500.000000
  679. $Orientation:
  680. 0.000000, 0.000000, 1.000000,
  681. 0.000000, 1.000000, -0.000000,
  682. -1.000000, 0.000000, 0.000000
  683. $AI Behavior: None
  684. $Cargo 1: XSTR("Food", -1)
  685. +Initial Hull: 100
  686. +Initial Shields: 100
  687. +Subsystem: Pilot
  688. +Subsystem: turret01
  689. +Subsystem: turret02
  690. $Arrival Location: Hyperspace
  691. $Arrival Cue: ( true )
  692. $Departure Location: Hyperspace
  693. $Departure Cue: ( is-event-true-delay
  694. "Fleet departs"
  695. 0
  696. )
  697. $Determination: 10
  698. +Flags: ( "cargo-known" "no-shields" )
  699. +Flags2: ( )
  700. +Respawn priority: 0
  701. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  702. +Group: 0
  703. +Use Table Score:
  704. +Score: 20
  705.  
  706. $Name: GTFR Fleet Support 2 ;! Object #15
  707. $Class: GTFR Triton
  708. $Team: Friendly
  709. $Location: -3000.000000, 0.000000, 1500.000000
  710. $Orientation:
  711. 0.000000, 0.000000, 1.000000,
  712. 0.000000, 1.000000, -0.000000,
  713. -1.000000, 0.000000, 0.000000
  714. $AI Behavior: None
  715. $Cargo 1: XSTR("Food", -1)
  716. +Initial Hull: 100
  717. +Initial Shields: 100
  718. +Subsystem: Pilot
  719. +Subsystem: turret01
  720. +Subsystem: turret02
  721. $Arrival Location: Hyperspace
  722. $Arrival Cue: ( true )
  723. $Departure Location: Hyperspace
  724. $Departure Cue: ( is-event-true-delay
  725. "Fleet departs"
  726. 0
  727. )
  728. $Determination: 10
  729. +Flags: ( "cargo-known" "no-shields" )
  730. +Flags2: ( )
  731. +Respawn priority: 0
  732. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  733. +Group: 0
  734. +Use Table Score:
  735. +Score: 20
  736.  
  737. $Name: GTFR Fleet Support 3 ;! Object #16
  738. $Class: GTFR Triton
  739. $Team: Friendly
  740. $Location: -3000.000000, 0.000000, 500.000000
  741. $Orientation:
  742. 0.000000, 0.000000, 1.000000,
  743. 0.000000, 1.000000, -0.000000,
  744. -1.000000, 0.000000, 0.000000
  745. $AI Behavior: None
  746. $Cargo 1: XSTR("Weapons", -1)
  747. +Initial Hull: 100
  748. +Initial Shields: 100
  749. +Subsystem: Pilot
  750. +Subsystem: turret01
  751. +Subsystem: turret02
  752. $Arrival Location: Hyperspace
  753. $Arrival Cue: ( true )
  754. $Departure Location: Hyperspace
  755. $Departure Cue: ( is-event-true-delay
  756. "Fleet departs"
  757. 0
  758. )
  759. $Determination: 10
  760. +Flags: ( "cargo-known" "no-shields" )
  761. +Flags2: ( )
  762. +Respawn priority: 0
  763. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  764. +Group: 0
  765. +Use Table Score:
  766. +Score: 20
  767.  
  768. $Name: GTFR Fleet Support 4 ;! Object #17
  769. $Class: GTFR Triton
  770. $Team: Friendly
  771. $Location: -3000.000000, 0.000000, -500.000000
  772. $Orientation:
  773. 0.000000, 0.000000, 1.000000,
  774. 0.000000, 1.000000, -0.000000,
  775. -1.000000, 0.000000, 0.000000
  776. $AI Behavior: None
  777. $Cargo 1: XSTR("Weapons", -1)
  778. +Initial Hull: 100
  779. +Initial Shields: 100
  780. +Subsystem: Pilot
  781. +Subsystem: turret01
  782. +Subsystem: turret02
  783. $Arrival Location: Hyperspace
  784. $Arrival Cue: ( true )
  785. $Departure Location: Hyperspace
  786. $Departure Cue: ( is-event-true-delay
  787. "Fleet departs"
  788. 0
  789. )
  790. $Determination: 10
  791. +Flags: ( "cargo-known" "no-shields" )
  792. +Flags2: ( )
  793. +Respawn priority: 0
  794. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  795. +Group: 0
  796. +Use Table Score:
  797. +Score: 20
  798.  
  799. $Name: GTFR Fleet Support 5 ;! Object #18
  800. $Class: GTFR Triton
  801. $Team: Friendly
  802. $Location: -3000.000000, 0.000000, -1500.000000
  803. $Orientation:
  804. 0.000000, 0.000000, 1.000000,
  805. 0.000000, 1.000000, -0.000000,
  806. -1.000000, 0.000000, 0.000000
  807. $AI Behavior: None
  808. $Cargo 1: XSTR("Electronics", -1)
  809. +Initial Hull: 100
  810. +Initial Shields: 100
  811. +Subsystem: Pilot
  812. +Subsystem: turret01
  813. +Subsystem: turret02
  814. $Arrival Location: Hyperspace
  815. $Arrival Cue: ( true )
  816. $Departure Location: Hyperspace
  817. $Departure Cue: ( is-event-true-delay
  818. "Fleet departs"
  819. 0
  820. )
  821. $Determination: 10
  822. +Flags: ( "cargo-known" "no-shields" )
  823. +Flags2: ( )
  824. +Respawn priority: 0
  825. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  826. +Group: 0
  827. +Use Table Score:
  828. +Score: 20
  829.  
  830. $Name: GTFR Fleet Support 6 ;! Object #19
  831. $Class: GTFR Triton
  832. $Team: Friendly
  833. $Location: -3000.000000, 0.000000, -2500.000000
  834. $Orientation:
  835. 0.000000, 0.000000, 1.000000,
  836. 0.000000, 1.000000, -0.000000,
  837. -1.000000, 0.000000, 0.000000
  838. $AI Behavior: None
  839. $Cargo 1: XSTR("Spare parts", -1)
  840. +Initial Hull: 100
  841. +Initial Shields: 100
  842. +Subsystem: Pilot
  843. +Subsystem: turret01
  844. +Subsystem: turret02
  845. $Arrival Location: Hyperspace
  846. $Arrival Cue: ( true )
  847. $Departure Location: Hyperspace
  848. $Departure Cue: ( is-event-true-delay
  849. "Fleet departs"
  850. 0
  851. )
  852. $Determination: 10
  853. +Flags: ( "cargo-known" "no-shields" )
  854. +Flags2: ( )
  855. +Respawn priority: 0
  856. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  857. +Group: 0
  858. +Use Table Score:
  859. +Score: 20
  860.  
  861. $Name: GTFR Fleet Support 7 ;! Object #20
  862. $Class: GTFR Triton
  863. $Team: Friendly
  864. $Location: -3000.000000, 0.000000, -3500.000000
  865. $Orientation:
  866. 0.000000, 0.000000, 1.000000,
  867. 0.000000, 1.000000, -0.000000,
  868. -1.000000, 0.000000, 0.000000
  869. $AI Behavior: None
  870. $Cargo 1: XSTR("Spare parts", -1)
  871. +Initial Hull: 100
  872. +Initial Shields: 100
  873. +Subsystem: Pilot
  874. +Subsystem: turret01
  875. +Subsystem: turret02
  876. $Arrival Location: Hyperspace
  877. $Arrival Cue: ( true )
  878. $Departure Location: Hyperspace
  879. $Departure Cue: ( is-event-true-delay
  880. "Fleet departs"
  881. 0
  882. )
  883. $Determination: 10
  884. +Flags: ( "cargo-known" "no-shields" )
  885. +Flags2: ( )
  886. +Respawn priority: 0
  887. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  888. +Group: 0
  889. +Use Table Score:
  890. +Score: 20
  891.  
  892. $Name: GTFR Cargo Ferry 1 ;! Object #21
  893. $Class: GTFR Triton
  894. $Team: Friendly
  895. $Location: 2500.000000, 3000.000000, 0.000000
  896. $Orientation:
  897. 0.000000, 0.000000, 1.000000,
  898. 0.000000, 1.000000, -0.000000,
  899. -1.000000, 0.000000, 0.000000
  900. $AI Behavior: None
  901. +AI Class: Major
  902. $AI Goals: ( goals ( ai-waypoints-once "Cargo Ferry I" 50 ) )
  903. $Cargo 1: XSTR("Spare parts", -1)
  904. +Initial Hull: 100
  905. +Initial Shields: 100
  906. +Subsystem: Pilot
  907. +Subsystem: turret01
  908. +Subsystem: turret02
  909. $Arrival Location: Hyperspace
  910. $Arrival Cue: ( is-event-true-delay
  911. "Convoi arrives"
  912. 0
  913. )
  914. $Departure Location: Hyperspace
  915. $Departure Cue: ( are-waypoints-done-delay
  916. "GTFR Cargo Ferry 1"
  917. "Cargo Ferry I"
  918. 0
  919. )
  920. $Determination: 10
  921. +Flags: ( "cargo-known" "no-shields" "escort" )
  922. +Flags2: ( )
  923. +Respawn priority: 0
  924. +Escort priority: 100
  925. +Hotkey: 6
  926. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  927. +Group: 0
  928. +Use Table Score:
  929. +Score: 20
  930.  
  931. $Name: GTFR Cargo Ferry 2 ;! Object #22
  932. $Class: GTFR Triton
  933. $Team: Friendly
  934. $Location: 2500.000000, 3000.000000, 1000.000000
  935. $Orientation:
  936. 0.000000, 0.000000, 1.000000,
  937. 0.000000, 1.000000, -0.000000,
  938. -1.000000, 0.000000, 0.000000
  939. $AI Behavior: None
  940. +AI Class: Major
  941. $AI Goals: ( goals ( ai-waypoints-once "Cargo Ferry II" 50 ) )
  942. $Cargo 1: XSTR("Spare parts", -1)
  943. +Initial Hull: 100
  944. +Initial Shields: 100
  945. +Subsystem: Pilot
  946. +Subsystem: turret01
  947. +Subsystem: turret02
  948. $Arrival Location: Hyperspace
  949. $Arrival Cue: ( is-event-true-delay
  950. "Convoi arrives"
  951. 0
  952. )
  953. $Departure Location: Hyperspace
  954. $Departure Cue: ( are-waypoints-done-delay
  955. "GTFR Cargo Ferry 2"
  956. "Cargo Ferry II"
  957. 0
  958. )
  959. $Determination: 10
  960. +Flags: ( "cargo-known" "no-shields" "escort" )
  961. +Flags2: ( )
  962. +Respawn priority: 0
  963. +Escort priority: 100
  964. +Hotkey: 6
  965. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  966. +Group: 0
  967. +Use Table Score:
  968. +Score: 20
  969.  
  970. $Name: GTFR Cargo Ferry 3 ;! Object #23
  971. $Class: GTFR Triton
  972. $Team: Friendly
  973. $Location: 2500.000000, 3000.000000, -1000.000000
  974. $Orientation:
  975. 0.000000, 0.000000, 1.000000,
  976. 0.000000, 1.000000, -0.000000,
  977. -1.000000, 0.000000, 0.000000
  978. $AI Behavior: None
  979. +AI Class: Major
  980. $AI Goals: ( goals ( ai-waypoints-once "Cargo Ferry III" 50 ) )
  981. $Cargo 1: XSTR("Metal", -1)
  982. +Initial Hull: 100
  983. +Initial Shields: 100
  984. +Subsystem: Pilot
  985. +Subsystem: turret01
  986. +Subsystem: turret02
  987. $Arrival Location: Hyperspace
  988. $Arrival Cue: ( is-event-true-delay
  989. "Convoi arrives"
  990. 0
  991. )
  992. $Departure Location: Hyperspace
  993. $Departure Cue: ( are-waypoints-done-delay
  994. "GTFR Cargo Ferry 3"
  995. "Cargo Ferry III"
  996. 0
  997. )
  998. $Determination: 10
  999. +Flags: ( "cargo-known" "no-shields" "escort" )
  1000. +Flags2: ( )
  1001. +Respawn priority: 0
  1002. +Escort priority: 100
  1003. +Hotkey: 6
  1004. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1005. +Group: 0
  1006. +Use Table Score:
  1007. +Score: 20
  1008.  
  1009. $Name: GTC Guardian ;! Object #24
  1010. $Class: GTC Leviathan
  1011. $Team: Friendly
  1012. $Location: 1500.000000, 3000.000000, 0.000000
  1013. $Orientation:
  1014. 0.000000, 0.000000, 1.000000,
  1015. 0.000000, 1.000000, -0.000000,
  1016. -1.000000, 0.000000, 0.000000
  1017. $AI Behavior: None
  1018. $AI Goals: ( goals ( ai-waypoints-once "Guardian" 50 ) )
  1019. $Cargo 1: XSTR("Nothing", -1)
  1020. +Initial Hull: 100
  1021. +Initial Shields: 100
  1022. +Subsystem: Pilot
  1023. +Subsystem: turret01
  1024. +Subsystem: turret02
  1025. +Subsystem: turret03
  1026. +Subsystem: turret04
  1027. +Subsystem: turret05
  1028. +Subsystem: turret06
  1029. +Subsystem: turret07
  1030. +Subsystem: turret08
  1031. +Subsystem: turret09a-01-main
  1032. $Arrival Location: Hyperspace
  1033. $Arrival Cue: ( is-event-true-delay
  1034. "Convoi arrives"
  1035. 0
  1036. )
  1037. $Departure Location: Hyperspace
  1038. $Departure Cue: ( are-waypoints-done-delay
  1039. "GTC Guardian"
  1040. "Guardian"
  1041. 0
  1042. )
  1043. $Determination: 10
  1044. +Flags: ( "cargo-known" "no-shields" )
  1045. +Flags2: ( )
  1046. +Respawn priority: 0
  1047. +Orders Accepted: 1 ;! note that this is a bitfield!!!
  1048. +Group: 0
  1049. +Use Table Score:
  1050. +Score: 200
  1051.  
  1052. $Name: GTT Delivery 2 ;! Object #25
  1053. $Class: GTT Elysium
  1054. $Team: Friendly
  1055. $Location: 8000.000000, 3500.000000, -1500.000000
  1056. $Orientation:
  1057. -1.000000, 0.000000, -0.000000,
  1058. 0.000000, 1.000000, 0.000000,
  1059. 0.000000, 0.000000, -1.000000
  1060. $AI Behavior: None
  1061. $AI Goals: ( goals ( ai-waypoints-once "Delivery II" 50 ) )
  1062. $Cargo 1: XSTR("Trading goods", -1)
  1063. +Initial Velocity: 33
  1064. +Initial Hull: 100
  1065. +Initial Shields: 100
  1066. +Subsystem: Pilot
  1067. +Subsystem: turret01
  1068. $Arrival Location: Hyperspace
  1069. $Arrival Cue: ( true )
  1070. $Departure Location: Hyperspace
  1071. $Departure Cue: ( are-waypoints-done-delay
  1072. "GTT Delivery 2"
  1073. "Delivery II"
  1074. 0
  1075. )
  1076. $Determination: 10
  1077. +Flags: ( "cargo-known" "no-shields" )
  1078. +Flags2: ( )
  1079. +Respawn priority: 0
  1080. +Orders Accepted: 257 ;! note that this is a bitfield!!!
  1081. +Group: 0
  1082. +Use Table Score:
  1083. +Score: 10
  1084.  
  1085. $Name: GTT Delivery 1 ;! Object #26
  1086. $Class: GTT Elysium
  1087. $Team: Friendly
  1088. $Location: 7000.000000, 3500.000000, -1500.000000
  1089. $Orientation:
  1090. -1.000000, 0.000000, -0.000000,
  1091. 0.000000, 1.000000, 0.000000,
  1092. 0.000000, 0.000000, -1.000000
  1093. $AI Behavior: None
  1094. $AI Goals: ( goals ( ai-waypoints-once "Delivery I" 50 ) )
  1095. $Cargo 1: XSTR("Trading goods", -1)
  1096. +Initial Velocity: 33
  1097. +Initial Hull: 100
  1098. +Initial Shields: 100
  1099. +Subsystem: Pilot
  1100. +Subsystem: turret01
  1101. $Arrival Location: Hyperspace
  1102. $Arrival Cue: ( true )
  1103. $Departure Location: Hyperspace
  1104. $Departure Cue: ( are-waypoints-done-delay
  1105. "GTT Delivery 1"
  1106. "Delivery I"
  1107. 0
  1108. )
  1109. $Determination: 10
  1110. +Flags: ( "cargo-known" "no-shields" )
  1111. +Flags2: ( )
  1112. +Respawn priority: 0
  1113. +Orders Accepted: 257 ;! note that this is a bitfield!!!
  1114. +Group: 0
  1115. +Use Table Score:
  1116. +Score: 10
  1117.  
  1118. $Name: GTT Delivery 3 ;! Object #27
  1119. $Class: GTT Elysium
  1120. $Team: Friendly
  1121. $Location: 9000.000000, 3500.000000, -1500.000000
  1122. $Orientation:
  1123. -1.000000, 0.000000, -0.000000,
  1124. 0.000000, 1.000000, 0.000000,
  1125. 0.000000, 0.000000, -1.000000
  1126. $AI Behavior: None
  1127. $AI Goals: ( goals ( ai-waypoints-once "Delivery III" 50 ) )
  1128. $Cargo 1: XSTR("Post", -1)
  1129. +Initial Velocity: 33
  1130. +Initial Hull: 100
  1131. +Initial Shields: 100
  1132. +Subsystem: Pilot
  1133. +Subsystem: turret01
  1134. $Arrival Location: Hyperspace
  1135. $Arrival Cue: ( true )
  1136. $Departure Location: Hyperspace
  1137. $Departure Cue: ( are-waypoints-done-delay
  1138. "GTT Delivery 3"
  1139. "Delivery III"
  1140. 0
  1141. )
  1142. $Determination: 10
  1143. +Flags: ( "cargo-known" "no-shields" )
  1144. +Flags2: ( )
  1145. +Respawn priority: 0
  1146. +Orders Accepted: 257 ;! note that this is a bitfield!!!
  1147. +Group: 0
  1148. +Use Table Score:
  1149. +Score: 10
  1150.  
  1151. $Name: GTSG Turret Defence 2 ;! Object #28
  1152. $Class: GTSG Cerberus
  1153. $Team: Friendly
  1154. $Location: 6000.000000, 0.000000, 0.000000
  1155. $Orientation:
  1156. 1.000000, 0.000000, 0.000000,
  1157. 0.000000, 1.000000, 0.000000,
  1158. 0.000000, 0.000000, 1.000000
  1159. $AI Behavior: None
  1160. $Cargo 1: XSTR("Nothing", -1)
  1161. +Initial Velocity: 33
  1162. +Initial Hull: 100
  1163. +Initial Shields: 100
  1164. +Subsystem: Pilot
  1165. +Subsystem: turret01a
  1166. +Subsystem: turret02a
  1167. $Arrival Location: Hyperspace
  1168. $Arrival Cue: ( true )
  1169. $Departure Location: Hyperspace
  1170. $Departure Cue: ( false )
  1171. $Determination: 10
  1172. +Flags: ( "cargo-known" "no-shields" )
  1173. +Flags2: ( )
  1174. +Respawn priority: 0
  1175. +Group: 0
  1176. +Use Table Score:
  1177. +Score: 6
  1178.  
  1179. $Name: GTSG Turret Defence 1 ;! Object #29
  1180. $Class: GTSG Cerberus
  1181. $Team: Friendly
  1182. $Location: 6000.000000, 0.000000, -1500.000000
  1183. $Orientation:
  1184. 1.000000, 0.000000, 0.000000,
  1185. 0.000000, 1.000000, 0.000000,
  1186. 0.000000, 0.000000, 1.000000
  1187. $AI Behavior: None
  1188. $Cargo 1: XSTR("Nothing", -1)
  1189. +Initial Velocity: 33
  1190. +Initial Hull: 100
  1191. +Initial Shields: 100
  1192. +Subsystem: Pilot
  1193. +Subsystem: turret01a
  1194. +Subsystem: turret02a
  1195. $Arrival Location: Hyperspace
  1196. $Arrival Cue: ( true )
  1197. $Departure Location: Hyperspace
  1198. $Departure Cue: ( false )
  1199. $Determination: 10
  1200. +Flags: ( "cargo-known" "no-shields" )
  1201. +Flags2: ( )
  1202. +Respawn priority: 0
  1203. +Group: 0
  1204. +Use Table Score:
  1205. +Score: 6
  1206.  
  1207. $Name: GTSG Turret Defence 3 ;! Object #30
  1208. $Class: GTSG Cerberus
  1209. $Team: Friendly
  1210. $Location: 6000.000000, 0.000000, 1500.000000
  1211. $Orientation:
  1212. 1.000000, 0.000000, 0.000000,
  1213. 0.000000, 1.000000, 0.000000,
  1214. 0.000000, 0.000000, 1.000000
  1215. $AI Behavior: None
  1216. $Cargo 1: XSTR("Nothing", -1)
  1217. +Initial Velocity: 33
  1218. +Initial Hull: 100
  1219. +Initial Shields: 100
  1220. +Subsystem: Pilot
  1221. +Subsystem: turret01a
  1222. +Subsystem: turret02a
  1223. $Arrival Location: Hyperspace
  1224. $Arrival Cue: ( true )
  1225. $Departure Location: Hyperspace
  1226. $Departure Cue: ( false )
  1227. $Determination: 10
  1228. +Flags: ( "cargo-known" "no-shields" )
  1229. +Flags2: ( )
  1230. +Respawn priority: 0
  1231. +Group: 0
  1232. +Use Table Score:
  1233. +Score: 6
  1234.  
  1235. $Name: GTSG Turret Defence 4 ;! Object #31
  1236. $Class: GTSG Cerberus
  1237. $Team: Friendly
  1238. $Location: 7500.000000, 1000.000000, 2500.000000
  1239. $Orientation:
  1240. 1.000000, 0.000000, 0.000000,
  1241. 0.000000, 1.000000, 0.000000,
  1242. 0.000000, 0.000000, 1.000000
  1243. $AI Behavior: None
  1244. $Cargo 1: XSTR("Nothing", -1)
  1245. +Initial Velocity: 33
  1246. +Initial Hull: 100
  1247. +Initial Shields: 100
  1248. +Subsystem: Pilot
  1249. +Subsystem: turret01a
  1250. +Subsystem: turret02a
  1251. $Arrival Location: Hyperspace
  1252. $Arrival Cue: ( true )
  1253. $Departure Location: Hyperspace
  1254. $Departure Cue: ( false )
  1255. $Determination: 10
  1256. +Flags: ( "cargo-known" "no-shields" )
  1257. +Flags2: ( )
  1258. +Respawn priority: 0
  1259. +Group: 0
  1260. +Use Table Score:
  1261. +Score: 6
  1262.  
  1263. $Name: GTSG Turret Defence 5 ;! Object #32
  1264. $Class: GTSG Cerberus
  1265. $Team: Friendly
  1266. $Location: 7500.000000, 1000.000000, -2500.000000
  1267. $Orientation:
  1268. 1.000000, 0.000000, 0.000000,
  1269. 0.000000, 1.000000, 0.000000,
  1270. 0.000000, 0.000000, 1.000000
  1271. $AI Behavior: None
  1272. $Cargo 1: XSTR("Nothing", -1)
  1273. +Initial Velocity: 33
  1274. +Initial Hull: 100
  1275. +Initial Shields: 100
  1276. +Subsystem: Pilot
  1277. +Subsystem: turret01a
  1278. +Subsystem: turret02a
  1279. $Arrival Location: Hyperspace
  1280. $Arrival Cue: ( true )
  1281. $Departure Location: Hyperspace
  1282. $Departure Cue: ( false )
  1283. $Determination: 10
  1284. +Flags: ( "cargo-known" "no-shields" )
  1285. +Flags2: ( )
  1286. +Respawn priority: 0
  1287. +Group: 0
  1288. +Use Table Score:
  1289. +Score: 6
  1290.  
  1291. $Name: TC-TRI Container 1 ;! Object #33
  1292. $Class: TC-TRI
  1293. $Team: Friendly
  1294. $Location: 9000.000000, 1000.000000, 1500.000000
  1295. $Orientation:
  1296. 1.000000, 0.000000, 0.000000,
  1297. 0.000000, 1.000000, 0.000000,
  1298. 0.000000, 0.000000, 1.000000
  1299. $AI Behavior: None
  1300. $Cargo 1: XSTR("Spare parts", -1)
  1301. +Initial Velocity: 33
  1302. +Initial Hull: 100
  1303. +Initial Shields: 100
  1304. +Subsystem: Pilot
  1305. $Arrival Location: Hyperspace
  1306. $Arrival Cue: ( true )
  1307. $Departure Location: Hyperspace
  1308. $Departure Cue: ( false )
  1309. $Determination: 10
  1310. +Flags: ( "cargo-known" "no-shields" )
  1311. +Flags2: ( )
  1312. +Respawn priority: 0
  1313. +Group: 0
  1314. +Use Table Score:
  1315. +Score: 0
  1316.  
  1317. $Name: TC-TRI Container 2 ;! Object #34
  1318. $Class: TC-TRI
  1319. $Team: Friendly
  1320. $Location: 9000.000000, 0.000000, 1500.000000
  1321. $Orientation:
  1322. 1.000000, 0.000000, 0.000000,
  1323. 0.000000, 1.000000, 0.000000,
  1324. 0.000000, 0.000000, 1.000000
  1325. $AI Behavior: None
  1326. $Cargo 1: XSTR("Spare parts", -1)
  1327. +Initial Velocity: 33
  1328. +Initial Hull: 100
  1329. +Initial Shields: 100
  1330. +Subsystem: Pilot
  1331. $Arrival Location: Hyperspace
  1332. $Arrival Cue: ( true )
  1333. $Departure Location: Hyperspace
  1334. $Departure Cue: ( false )
  1335. $Determination: 10
  1336. +Flags: ( "cargo-known" "no-shields" )
  1337. +Flags2: ( )
  1338. +Respawn priority: 0
  1339. +Group: 0
  1340. +Use Table Score:
  1341. +Score: 0
  1342.  
  1343. $Name: TC-TRI Container 3 ;! Object #35
  1344. $Class: TC-TRI
  1345. $Team: Friendly
  1346. $Location: 9000.000000, -1000.000000, 1500.000000
  1347. $Orientation:
  1348. 1.000000, 0.000000, 0.000000,
  1349. 0.000000, 1.000000, 0.000000,
  1350. 0.000000, 0.000000, 1.000000
  1351. $AI Behavior: None
  1352. $Cargo 1: XSTR("Spare parts", -1)
  1353. +Initial Velocity: 33
  1354. +Initial Hull: 100
  1355. +Initial Shields: 100
  1356. +Subsystem: Pilot
  1357. $Arrival Location: Hyperspace
  1358. $Arrival Cue: ( true )
  1359. $Departure Location: Hyperspace
  1360. $Departure Cue: ( false )
  1361. $Determination: 10
  1362. +Flags: ( "cargo-known" "no-shields" )
  1363. +Flags2: ( )
  1364. +Respawn priority: 0
  1365. +Group: 0
  1366. +Use Table Score:
  1367. +Score: 0
  1368.  
  1369. $Name: TC-TRI Container 4 ;! Object #36
  1370. $Class: TC-TRI
  1371. $Team: Friendly
  1372. $Location: 9000.000000, 1000.000000, 500.000000
  1373. $Orientation:
  1374. 1.000000, 0.000000, 0.000000,
  1375. 0.000000, 1.000000, 0.000000,
  1376. 0.000000, 0.000000, 1.000000
  1377. $AI Behavior: None
  1378. $Cargo 1: XSTR("Food", -1)
  1379. +Initial Velocity: 33
  1380. +Initial Hull: 100
  1381. +Initial Shields: 100
  1382. +Subsystem: Pilot
  1383. $Arrival Location: Hyperspace
  1384. $Arrival Cue: ( true )
  1385. $Departure Location: Hyperspace
  1386. $Departure Cue: ( false )
  1387. $Determination: 10
  1388. +Flags: ( "cargo-known" "no-shields" )
  1389. +Flags2: ( )
  1390. +Respawn priority: 0
  1391. +Group: 0
  1392. +Use Table Score:
  1393. +Score: 0
  1394.  
  1395. $Name: TC-TRI Container 5 ;! Object #37
  1396. $Class: TC-TRI
  1397. $Team: Friendly
  1398. $Location: 9000.000000, 0.000000, 500.000000
  1399. $Orientation:
  1400. 1.000000, 0.000000, 0.000000,
  1401. 0.000000, 1.000000, 0.000000,
  1402. 0.000000, 0.000000, 1.000000
  1403. $AI Behavior: None
  1404. $Cargo 1: XSTR("Food", -1)
  1405. +Initial Velocity: 33
  1406. +Initial Hull: 100
  1407. +Initial Shields: 100
  1408. +Subsystem: Pilot
  1409. $Arrival Location: Hyperspace
  1410. $Arrival Cue: ( true )
  1411. $Departure Location: Hyperspace
  1412. $Departure Cue: ( false )
  1413. $Determination: 10
  1414. +Flags: ( "cargo-known" "no-shields" )
  1415. +Flags2: ( )
  1416. +Respawn priority: 0
  1417. +Group: 0
  1418. +Use Table Score:
  1419. +Score: 0
  1420.  
  1421. $Name: TC-TRI Container 6 ;! Object #38
  1422. $Class: TC-TRI
  1423. $Team: Friendly
  1424. $Location: 9000.000000, -1000.000000, 500.000000
  1425. $Orientation:
  1426. 1.000000, 0.000000, 0.000000,
  1427. 0.000000, 1.000000, 0.000000,
  1428. 0.000000, 0.000000, 1.000000
  1429. $AI Behavior: None
  1430. $Cargo 1: XSTR("Food", -1)
  1431. +Initial Velocity: 33
  1432. +Initial Hull: 100
  1433. +Initial Shields: 100
  1434. +Subsystem: Pilot
  1435. $Arrival Location: Hyperspace
  1436. $Arrival Cue: ( true )
  1437. $Departure Location: Hyperspace
  1438. $Departure Cue: ( false )
  1439. $Determination: 10
  1440. +Flags: ( "cargo-known" "no-shields" )
  1441. +Flags2: ( )
  1442. +Respawn priority: 0
  1443. +Group: 0
  1444. +Use Table Score:
  1445. +Score: 0
  1446.  
  1447. $Name: TC-TRI Container 7 ;! Object #39
  1448. $Class: TC-TRI
  1449. $Team: Friendly
  1450. $Location: 9000.000000, 1000.000000, -500.000000
  1451. $Orientation:
  1452. 1.000000, 0.000000, 0.000000,
  1453. 0.000000, 1.000000, 0.000000,
  1454. 0.000000, 0.000000, 1.000000
  1455. $AI Behavior: None
  1456. $Cargo 1: XSTR("Trading goods", -1)
  1457. +Initial Velocity: 33
  1458. +Initial Hull: 100
  1459. +Initial Shields: 100
  1460. +Subsystem: Pilot
  1461. $Arrival Location: Hyperspace
  1462. $Arrival Cue: ( true )
  1463. $Departure Location: Hyperspace
  1464. $Departure Cue: ( false )
  1465. $Determination: 10
  1466. +Flags: ( "cargo-known" "no-shields" )
  1467. +Flags2: ( )
  1468. +Respawn priority: 0
  1469. +Group: 0
  1470. +Use Table Score:
  1471. +Score: 0
  1472.  
  1473. $Name: TC-TRI Container 8 ;! Object #40
  1474. $Class: TC-TRI
  1475. $Team: Friendly
  1476. $Location: 9000.000000, 0.000000, -500.000000
  1477. $Orientation:
  1478. 1.000000, 0.000000, 0.000000,
  1479. 0.000000, 1.000000, 0.000000,
  1480. 0.000000, 0.000000, 1.000000
  1481. $AI Behavior: None
  1482. $Cargo 1: XSTR("Trading goods", -1)
  1483. +Initial Velocity: 33
  1484. +Initial Hull: 100
  1485. +Initial Shields: 100
  1486. +Subsystem: Pilot
  1487. $Arrival Location: Hyperspace
  1488. $Arrival Cue: ( true )
  1489. $Departure Location: Hyperspace
  1490. $Departure Cue: ( false )
  1491. $Determination: 10
  1492. +Flags: ( "cargo-known" "no-shields" )
  1493. +Flags2: ( )
  1494. +Respawn priority: 0
  1495. +Group: 0
  1496. +Use Table Score:
  1497. +Score: 0
  1498.  
  1499. $Name: TC-TRI Container 9 ;! Object #41
  1500. $Class: TC-TRI
  1501. $Team: Friendly
  1502. $Location: 9000.000000, -1000.000000, -500.000000
  1503. $Orientation:
  1504. 1.000000, 0.000000, 0.000000,
  1505. 0.000000, 1.000000, 0.000000,
  1506. 0.000000, 0.000000, 1.000000
  1507. $AI Behavior: None
  1508. $Cargo 1: XSTR("Weapons", -1)
  1509. +Initial Velocity: 33
  1510. +Initial Hull: 100
  1511. +Initial Shields: 100
  1512. +Subsystem: Pilot
  1513. $Arrival Location: Hyperspace
  1514. $Arrival Cue: ( true )
  1515. $Departure Location: Hyperspace
  1516. $Departure Cue: ( false )
  1517. $Determination: 10
  1518. +Flags: ( "cargo-known" "no-shields" )
  1519. +Flags2: ( )
  1520. +Respawn priority: 0
  1521. +Group: 0
  1522. +Use Table Score:
  1523. +Score: 0
  1524.  
  1525. $Name: Alpha 2 ;! Object #42
  1526. $Class: GTF Erinyes
  1527. $Team: Friendly
  1528. $Location: 3500.000000, 3000.000000, 2500.000000
  1529. $Orientation:
  1530. -0.707107, 0.000000, 0.707107,
  1531. 0.000000, 1.000000, 0.000000,
  1532. -0.707107, 0.000000, -0.707107
  1533. $AI Behavior: None
  1534. +AI Class: Major
  1535. $Cargo 1: XSTR("Nothing", -1)
  1536. +Initial Velocity: 33
  1537. +Initial Hull: 100
  1538. +Subsystem: Pilot
  1539. +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
  1540. +Secondary Banks: ( "Harpoon" "Harpoon" )
  1541. $Arrival Location: Hyperspace
  1542. $Arrival Cue: ( false )
  1543. $Departure Location: Hyperspace
  1544. $Departure Cue: ( false )
  1545. $Determination: 10
  1546. +Flags: ( "cargo-known" )
  1547. +Flags2: ( )
  1548. +Respawn priority: 0
  1549. +Group: 0
  1550. +Use Table Score:
  1551. +Score: 12
  1552.  
  1553. $Name: Alpha 3 ;! Object #43
  1554. $Class: GTF Erinyes
  1555. $Team: Friendly
  1556. $Location: 3500.000000, 3000.000000, 1500.000000
  1557. $Orientation:
  1558. 0.707107, 0.000000, 0.707107,
  1559. 0.000000, 1.000000, -0.000000,
  1560. -0.707107, 0.000000, 0.707107
  1561. $AI Behavior: None
  1562. +AI Class: Major
  1563. $Cargo 1: XSTR("Nothing", -1)
  1564. +Initial Velocity: 33
  1565. +Initial Hull: 100
  1566. +Subsystem: Pilot
  1567. +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
  1568. +Secondary Banks: ( "Harpoon" "Harpoon" )
  1569. $Arrival Location: Hyperspace
  1570. $Arrival Cue: ( false )
  1571. $Departure Location: Hyperspace
  1572. $Departure Cue: ( false )
  1573. $Determination: 10
  1574. +Flags: ( "cargo-known" )
  1575. +Flags2: ( )
  1576. +Respawn priority: 0
  1577. +Group: 0
  1578. +Use Table Score:
  1579. +Score: 12
  1580.  
  1581. $Name: Alpha 4 ;! Object #44
  1582. $Class: GTF Erinyes
  1583. $Team: Friendly
  1584. $Location: 4000.000000, 3000.000000, 2000.000000
  1585. $Orientation:
  1586. 0.000000, 0.000000, 1.000000,
  1587. 0.000000, 1.000000, -0.000000,
  1588. -1.000000, 0.000000, 0.000000
  1589. $AI Behavior: None
  1590. +AI Class: Major
  1591. $Cargo 1: XSTR("Nothing", -1)
  1592. +Initial Velocity: 33
  1593. +Initial Hull: 100
  1594. +Subsystem: Pilot
  1595. +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
  1596. +Secondary Banks: ( "Harpoon" "Harpoon" )
  1597. $Arrival Location: Hyperspace
  1598. $Arrival Cue: ( false )
  1599. $Departure Location: Hyperspace
  1600. $Departure Cue: ( false )
  1601. $Determination: 10
  1602. +Flags: ( "cargo-known" )
  1603. +Flags2: ( )
  1604. +Respawn priority: 0
  1605. +Group: 0
  1606. +Use Table Score:
  1607. +Score: 12
  1608.  
  1609. $Name: Beta 1 ;! Object #45
  1610. $Class: GTF Erinyes
  1611. $Team: Friendly
  1612. $Location: 3000.000000, 3000.000000, -2000.000000
  1613. $Orientation:
  1614. 0.000000, 0.000000, 1.000000,
  1615. -0.351123, 0.936329, 0.000000,
  1616. -0.936329, -0.351123, 0.000000
  1617. $AI Behavior: None
  1618. +AI Class: Major
  1619. $Cargo 1: XSTR("Nothing", -1)
  1620. +Initial Velocity: 33
  1621. +Initial Hull: 100
  1622. +Subsystem: Pilot
  1623. +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
  1624. +Secondary Banks: ( "Harpoon" "Harpoon" )
  1625. $Arrival Location: Hyperspace
  1626. $Arrival Cue: ( false )
  1627. $Departure Location: Hyperspace
  1628. $Departure Cue: ( false )
  1629. $Determination: 10
  1630. +Flags: ( "cargo-known" )
  1631. +Flags2: ( )
  1632. +Respawn priority: 0
  1633. +Group: 0
  1634. +Use Table Score:
  1635. +Score: 12
  1636.  
  1637. $Name: Beta 2 ;! Object #46
  1638. $Class: GTF Erinyes
  1639. $Team: Friendly
  1640. $Location: 3500.000000, 3000.000000, -1500.000000
  1641. $Orientation:
  1642. -0.707107, 0.000000, 0.707107,
  1643. 0.000000, 1.000000, 0.000000,
  1644. -0.707107, 0.000000, -0.707107
  1645. $AI Behavior: None
  1646. +AI Class: Major
  1647. $Cargo 1: XSTR("Nothing", -1)
  1648. +Initial Velocity: 33
  1649. +Initial Hull: 100
  1650. +Subsystem: Pilot
  1651. +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
  1652. +Secondary Banks: ( "Harpoon" "Harpoon" )
  1653. $Arrival Location: Hyperspace
  1654. $Arrival Cue: ( false )
  1655. $Departure Location: Hyperspace
  1656. $Departure Cue: ( false )
  1657. $Determination: 10
  1658. +Flags: ( "cargo-known" )
  1659. +Flags2: ( )
  1660. +Respawn priority: 0
  1661. +Group: 0
  1662. +Use Table Score:
  1663. +Score: 12
  1664.  
  1665. $Name: Beta 3 ;! Object #47
  1666. $Class: GTF Erinyes
  1667. $Team: Friendly
  1668. $Location: 3500.000000, 3000.000000, -2500.000000
  1669. $Orientation:
  1670. 0.707107, 0.000000, 0.707107,
  1671. 0.000000, 1.000000, -0.000000,
  1672. -0.707107, 0.000000, 0.707107
  1673. $AI Behavior: None
  1674. +AI Class: Major
  1675. $Cargo 1: XSTR("Nothing", -1)
  1676. +Initial Velocity: 33
  1677. +Initial Hull: 100
  1678. +Subsystem: Pilot
  1679. +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
  1680. +Secondary Banks: ( "Harpoon" "Harpoon" )
  1681. $Arrival Location: Hyperspace
  1682. $Arrival Cue: ( false )
  1683. $Departure Location: Hyperspace
  1684. $Departure Cue: ( false )
  1685. $Determination: 10
  1686. +Flags: ( "cargo-known" )
  1687. +Flags2: ( )
  1688. +Respawn priority: 0
  1689. +Group: 0
  1690. +Use Table Score:
  1691. +Score: 12
  1692.  
  1693. $Name: Beta 4 ;! Object #48
  1694. $Class: GTF Erinyes
  1695. $Team: Friendly
  1696. $Location: 4000.000000, 3000.000000, -2000.000000
  1697. $Orientation:
  1698. 0.000000, 0.000000, 1.000000,
  1699. 0.000000, 1.000000, -0.000000,
  1700. -1.000000, 0.000000, 0.000000
  1701. $AI Behavior: None
  1702. +AI Class: Major
  1703. $Cargo 1: XSTR("Nothing", -1)
  1704. +Initial Velocity: 33
  1705. +Initial Hull: 100
  1706. +Subsystem: Pilot
  1707. +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
  1708. +Secondary Banks: ( "Harpoon" "Harpoon" )
  1709. $Arrival Location: Hyperspace
  1710. $Arrival Cue: ( false )
  1711. $Departure Location: Hyperspace
  1712. $Departure Cue: ( false )
  1713. $Determination: 10
  1714. +Flags: ( "cargo-known" )
  1715. +Flags2: ( )
  1716. +Respawn priority: 0
  1717. +Group: 0
  1718. +Use Table Score:
  1719. +Score: 12
  1720.  
  1721. $Name: Gamma 1 ;! Object #49
  1722. $Class: GTF Perseus
  1723. $Team: Friendly
  1724. $Location: 8779.369141, 0.000000, -3952.135498
  1725. $Orientation:
  1726. 1.000000, 0.000000, 0.000000,
  1727. 0.000000, 1.000000, 0.000000,
  1728. 0.000000, 0.000000, 1.000000
  1729. $AI Behavior: None
  1730. +AI Class: Major
  1731. $Cargo 1: XSTR("Nothing", -1)
  1732. +Initial Velocity: 33
  1733. +Initial Hull: 100
  1734. +Subsystem: Pilot
  1735. +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
  1736. +Secondary Banks: ( "Harpoon" "Harpoon" )
  1737. $Arrival Location: Hyperspace
  1738. $Arrival Cue: ( false )
  1739. $Departure Location: Hyperspace
  1740. $Departure Cue: ( false )
  1741. $Determination: 10
  1742. +Flags: ( "cargo-known" )
  1743. +Flags2: ( )
  1744. +Respawn priority: 0
  1745. +Group: 0
  1746. +Use Table Score:
  1747. +Score: 14
  1748.  
  1749. $Name: Gamma 2 ;! Object #50
  1750. $Class: GTF Perseus
  1751. $Team: Friendly
  1752. $Location: 9601.822266, 0.000000, -3674.753418
  1753. $Orientation:
  1754. 1.000000, 0.000000, 0.000000,
  1755. 0.000000, 1.000000, 0.000000,
  1756. 0.000000, 0.000000, 1.000000
  1757. $AI Behavior: None
  1758. +AI Class: Major
  1759. $Cargo 1: XSTR("Nothing", -1)
  1760. +Initial Velocity: 33
  1761. +Initial Hull: 100
  1762. +Subsystem: Pilot
  1763. +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
  1764. +Secondary Banks: ( "Harpoon" "Harpoon" )
  1765. $Arrival Location: Hyperspace
  1766. $Arrival Cue: ( false )
  1767. $Departure Location: Hyperspace
  1768. $Departure Cue: ( false )
  1769. $Determination: 10
  1770. +Flags: ( "cargo-known" )
  1771. +Flags2: ( )
  1772. +Respawn priority: 0
  1773. +Group: 0
  1774. +Use Table Score:
  1775. +Score: 14
  1776.  
  1777. $Name: Gamma 3 ;! Object #51
  1778. $Class: GTF Perseus
  1779. $Team: Friendly
  1780. $Location: 9544.621094, 0.000000, -4602.566895
  1781. $Orientation:
  1782. 1.000000, 0.000000, 0.000000,
  1783. 0.000000, 1.000000, 0.000000,
  1784. 0.000000, 0.000000, 1.000000
  1785. $AI Behavior: None
  1786. +AI Class: Major
  1787. $Cargo 1: XSTR("Nothing", -1)
  1788. +Initial Velocity: 33
  1789. +Initial Hull: 100
  1790. +Subsystem: Pilot
  1791. +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
  1792. +Secondary Banks: ( "Harpoon" "Harpoon" )
  1793. $Arrival Location: Hyperspace
  1794. $Arrival Cue: ( false )
  1795. $Departure Location: Hyperspace
  1796. $Departure Cue: ( false )
  1797. $Determination: 10
  1798. +Flags: ( "cargo-known" )
  1799. +Flags2: ( )
  1800. +Respawn priority: 0
  1801. +Group: 0
  1802. +Use Table Score:
  1803. +Score: 14
  1804.  
  1805. $Name: PC Pirate ;! Object #52
  1806. $Class: GTC Fenris
  1807. $Team: Hostile
  1808. $Location: -4000.000000, 2500.000000, 0.000000
  1809. $Orientation:
  1810. 0.000000, 0.000000, -1.000000,
  1811. -0.000000, 1.000000, 0.000000,
  1812. 1.000000, 0.000000, 0.000000
  1813. $AI Behavior: None
  1814. $AI Goals: ( goals ( ai-waypoints-once "Pirate NAV" 50 ) )
  1815. $Cargo 1: XSTR("Nothing", -1)
  1816. +Initial Hull: 100
  1817. +Initial Shields: 100
  1818. +Subsystem: Pilot
  1819. +Subsystem: turret01
  1820. +Subsystem: turret02
  1821. +Subsystem: turret03
  1822. +Subsystem: turret04
  1823. +Subsystem: turret05
  1824. +Subsystem: turret06
  1825. +Subsystem: turret07
  1826. +Subsystem: turret08
  1827. +Subsystem: turret09a-01-main
  1828. $Arrival Location: Hyperspace
  1829. $Arrival Cue: ( is-event-true-delay
  1830. "Pirates arrive"
  1831. 0
  1832. )
  1833. $Departure Location: Hyperspace
  1834. $Departure Cue: ( false )
  1835. $Determination: 10
  1836. +Flags: ( "cargo-known" "no-shields" "escort" )
  1837. +Flags2: ( )
  1838. +Respawn priority: 0
  1839. +Escort priority: 60
  1840. +Hotkey: 5
  1841. +Orders Accepted: 1 ;! note that this is a bitfield!!!
  1842. +Group: 0
  1843. +Use Table Score:
  1844. +Score: 100
  1845.  
  1846. $Name: Bandit 1 ;! Object #53
  1847. $Class: GTF Loki
  1848. $Team: Hostile
  1849. $Location: -1981.440796, 0.000000, 1697.245850
  1850. $Orientation:
  1851. 1.000000, 0.000000, 0.000000,
  1852. 0.000000, 1.000000, 0.000000,
  1853. 0.000000, 0.000000, 1.000000
  1854. $AI Behavior: None
  1855. +AI Class: Major
  1856. $Cargo 1: XSTR("Nothing", -1)
  1857. +Initial Velocity: 33
  1858. +Initial Hull: 100
  1859. +Subsystem: Pilot
  1860. +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
  1861. +Secondary Banks: ( "Hornet" )
  1862. $Arrival Location: Hyperspace
  1863. $Arrival Cue: ( false )
  1864. $Departure Location: Hyperspace
  1865. $Departure Cue: ( false )
  1866. $Determination: 10
  1867. +Flags: ( "cargo-known" )
  1868. +Flags2: ( )
  1869. +Respawn priority: 0
  1870. +Group: 0
  1871. +Use Table Score:
  1872. +Score: 7
  1873.  
  1874. $Name: Bandit 2 ;! Object #54
  1875. $Class: GTF Loki
  1876. $Team: Hostile
  1877. $Location: -2443.900879, 0.000000, 2026.560181
  1878. $Orientation:
  1879. 1.000000, 0.000000, 0.000000,
  1880. 0.000000, 1.000000, 0.000000,
  1881. 0.000000, 0.000000, 1.000000
  1882. $AI Behavior: None
  1883. +AI Class: Major
  1884. $Cargo 1: XSTR("Nothing", -1)
  1885. +Initial Velocity: 33
  1886. +Initial Hull: 100
  1887. +Subsystem: Pilot
  1888. +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
  1889. +Secondary Banks: ( "Hornet" )
  1890. $Arrival Location: Hyperspace
  1891. $Arrival Cue: ( false )
  1892. $Departure Location: Hyperspace
  1893. $Departure Cue: ( false )
  1894. $Determination: 10
  1895. +Flags: ( "cargo-known" )
  1896. +Flags2: ( )
  1897. +Respawn priority: 0
  1898. +Group: 0
  1899. +Use Table Score:
  1900. +Score: 7
  1901.  
  1902. $Name: Bandit 3 ;! Object #55
  1903. $Class: GTF Loki
  1904. $Team: Hostile
  1905. $Location: -2379.980469, 0.000000, 1220.194336
  1906. $Orientation:
  1907. 1.000000, 0.000000, 0.000000,
  1908. 0.000000, 1.000000, 0.000000,
  1909. 0.000000, 0.000000, 1.000000
  1910. $AI Behavior: None
  1911. +AI Class: Major
  1912. $Cargo 1: XSTR("Nothing", -1)
  1913. +Initial Velocity: 33
  1914. +Initial Hull: 100
  1915. +Subsystem: Pilot
  1916. +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
  1917. +Secondary Banks: ( "Hornet" )
  1918. $Arrival Location: Hyperspace
  1919. $Arrival Cue: ( false )
  1920. $Departure Location: Hyperspace
  1921. $Departure Cue: ( false )
  1922. $Determination: 10
  1923. +Flags: ( "cargo-known" )
  1924. +Flags2: ( )
  1925. +Respawn priority: 0
  1926. +Group: 0
  1927. +Use Table Score:
  1928. +Score: 7
  1929.  
  1930. $Name: Raider 1 ;! Object #56
  1931. $Class: GTB Artemis
  1932. $Team: Hostile
  1933. $Location: -1263.412231, 0.000000, -3041.674316
  1934. $Orientation:
  1935. 1.000000, 0.000000, 0.000000,
  1936. 0.000000, 1.000000, 0.000000,
  1937. 0.000000, 0.000000, 1.000000
  1938. $AI Behavior: None
  1939. +AI Class: Major
  1940. $Cargo 1: XSTR("Nothing", -1)
  1941. +Initial Velocity: 33
  1942. +Initial Hull: 100
  1943. +Subsystem: Pilot
  1944. +Primary Banks: ( "Prometheus S" )
  1945. $Arrival Location: Hyperspace
  1946. $Arrival Cue: ( false )
  1947. $Departure Location: Hyperspace
  1948. $Departure Cue: ( false )
  1949. $Determination: 10
  1950. +Flags: ( "cargo-known" )
  1951. +Flags2: ( )
  1952. +Respawn priority: 0
  1953. +Group: 0
  1954. +Use Table Score:
  1955. +Score: 10
  1956.  
  1957. $Name: Raider 2 ;! Object #57
  1958. $Class: GTB Artemis
  1959. $Team: Hostile
  1960. $Location: -1263.347046, 0.000000, -2443.775391
  1961. $Orientation:
  1962. 1.000000, 0.000000, 0.000000,
  1963. 0.000000, 1.000000, 0.000000,
  1964. 0.000000, 0.000000, 1.000000
  1965. $AI Behavior: None
  1966. +AI Class: Major
  1967. $Cargo 1: XSTR("Nothing", -1)
  1968. +Initial Velocity: 33
  1969. +Initial Hull: 100
  1970. +Subsystem: Pilot
  1971. +Primary Banks: ( "Prometheus S" )
  1972. $Arrival Location: Hyperspace
  1973. $Arrival Cue: ( false )
  1974. $Departure Location: Hyperspace
  1975. $Departure Cue: ( false )
  1976. $Determination: 10
  1977. +Flags: ( "cargo-known" )
  1978. +Flags2: ( )
  1979. +Respawn priority: 0
  1980. +Group: 0
  1981. +Use Table Score:
  1982. +Score: 10
  1983.  
  1984. $Name: Raider 3 ;! Object #58
  1985. $Class: GTB Artemis
  1986. $Team: Hostile
  1987. $Location: -1276.196289, 0.000000, -3626.869385
  1988. $Orientation:
  1989. 1.000000, 0.000000, 0.000000,
  1990. 0.000000, 1.000000, 0.000000,
  1991. 0.000000, 0.000000, 1.000000
  1992. $AI Behavior: None
  1993. +AI Class: Major
  1994. $Cargo 1: XSTR("Nothing", -1)
  1995. +Initial Velocity: 33
  1996. +Initial Hull: 100
  1997. +Subsystem: Pilot
  1998. +Primary Banks: ( "Prometheus S" )
  1999. $Arrival Location: Hyperspace
  2000. $Arrival Cue: ( false )
  2001. $Departure Location: Hyperspace
  2002. $Departure Cue: ( false )
  2003. $Determination: 10
  2004. +Flags: ( "cargo-known" )
  2005. +Flags2: ( )
  2006. +Respawn priority: 0
  2007. +Group: 0
  2008. +Use Table Score:
  2009. +Score: 10
  2010.  
  2011. $Name: Raider 4 ;! Object #59
  2012. $Class: GTB Artemis
  2013. $Team: Hostile
  2014. $Location: -2433.653320, 0.000000, -3016.231445
  2015. $Orientation:
  2016. 1.000000, 0.000000, 0.000000,
  2017. 0.000000, 1.000000, 0.000000,
  2018. 0.000000, 0.000000, 1.000000
  2019. $AI Behavior: None
  2020. +AI Class: Major
  2021. $Cargo 1: XSTR("Nothing", -1)
  2022. +Initial Velocity: 33
  2023. +Initial Hull: 100
  2024. +Subsystem: Pilot
  2025. +Primary Banks: ( "Prometheus S" )
  2026. $Arrival Location: Hyperspace
  2027. $Arrival Cue: ( false )
  2028. $Departure Location: Hyperspace
  2029. $Departure Cue: ( false )
  2030. $Determination: 10
  2031. +Flags: ( "cargo-known" )
  2032. +Flags2: ( )
  2033. +Respawn priority: 0
  2034. +Group: 0
  2035. +Use Table Score:
  2036. +Score: 10
  2037.  
  2038. $Name: Rouge 1 ;! Object #60
  2039. $Class: GTF Ulysses
  2040. $Team: Hostile
  2041. $Location: -313.205505, 0.000000, -1767.035767
  2042. $Orientation:
  2043. 1.000000, 0.000000, 0.000000,
  2044. 0.000000, 1.000000, 0.000000,
  2045. 0.000000, 0.000000, 1.000000
  2046. $AI Behavior: None
  2047. +AI Class: Major
  2048. $Cargo 1: XSTR("Nothing", -1)
  2049. +Initial Velocity: 33
  2050. +Initial Hull: 100
  2051. +Subsystem: Pilot
  2052. +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
  2053. +Secondary Banks: ( "Hornet" )
  2054. $Arrival Location: Hyperspace
  2055. $Arrival Cue: ( false )
  2056. $Departure Location: Hyperspace
  2057. $Departure Cue: ( false )
  2058. $Determination: 10
  2059. +Flags: ( "cargo-known" )
  2060. +Flags2: ( )
  2061. +Respawn priority: 0
  2062. +Group: 0
  2063. +Use Table Score:
  2064. +Score: 8
  2065.  
  2066. $Name: Rouge 2 ;! Object #61
  2067. $Class: GTF Ulysses
  2068. $Team: Hostile
  2069. $Location: 767.972961, 0.000000, -1767.036255
  2070. $Orientation:
  2071. 1.000000, 0.000000, 0.000000,
  2072. 0.000000, 1.000000, 0.000000,
  2073. 0.000000, 0.000000, 1.000000
  2074. $AI Behavior: None
  2075. +AI Class: Major
  2076. $Cargo 1: XSTR("Nothing", -1)
  2077. +Initial Velocity: 33
  2078. +Initial Hull: 100
  2079. +Subsystem: Pilot
  2080. +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
  2081. +Secondary Banks: ( "Hornet" )
  2082. $Arrival Location: Hyperspace
  2083. $Arrival Cue: ( false )
  2084. $Departure Location: Hyperspace
  2085. $Departure Cue: ( false )
  2086. $Determination: 10
  2087. +Flags: ( "cargo-known" )
  2088. +Flags2: ( )
  2089. +Respawn priority: 0
  2090. +Group: 0
  2091. +Use Table Score:
  2092. +Score: 8
  2093.  
  2094. $Name: Rouge 3 ;! Object #62
  2095. $Class: GTF Ulysses
  2096. $Team: Hostile
  2097. $Location: -1318.064697, 0.000000, -1728.873169
  2098. $Orientation:
  2099. 1.000000, 0.000000, 0.000000,
  2100. 0.000000, 1.000000, 0.000000,
  2101. 0.000000, 0.000000, 1.000000
  2102. $AI Behavior: None
  2103. +AI Class: Major
  2104. $Cargo 1: XSTR("Nothing", -1)
  2105. +Initial Velocity: 33
  2106. +Initial Hull: 100
  2107. +Subsystem: Pilot
  2108. +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
  2109. +Secondary Banks: ( "Hornet" )
  2110. $Arrival Location: Hyperspace
  2111. $Arrival Cue: ( false )
  2112. $Departure Location: Hyperspace
  2113. $Departure Cue: ( false )
  2114. $Determination: 10
  2115. +Flags: ( "cargo-known" )
  2116. +Flags2: ( )
  2117. +Respawn priority: 0
  2118. +Group: 0
  2119. +Use Table Score:
  2120. +Score: 8
  2121.  
  2122. $Name: Rouge 4 ;! Object #63
  2123. $Class: GTF Ulysses
  2124. $Team: Hostile
  2125. $Location: -631.206970, 0.000000, -2466.692139
  2126. $Orientation:
  2127. 1.000000, 0.000000, 0.000000,
  2128. 0.000000, 1.000000, 0.000000,
  2129. 0.000000, 0.000000, 1.000000
  2130. $AI Behavior: None
  2131. +AI Class: Major
  2132. $Cargo 1: XSTR("Nothing", -1)
  2133. +Initial Velocity: 33
  2134. +Initial Hull: 100
  2135. +Subsystem: Pilot
  2136. +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
  2137. +Secondary Banks: ( "Hornet" )
  2138. $Arrival Location: Hyperspace
  2139. $Arrival Cue: ( false )
  2140. $Departure Location: Hyperspace
  2141. $Departure Cue: ( false )
  2142. $Determination: 10
  2143. +Flags: ( "cargo-known" )
  2144. +Flags2: ( )
  2145. +Respawn priority: 0
  2146. +Group: 0
  2147. +Use Table Score:
  2148. +Score: 8
  2149.  
  2150. $Name: Bandit 4 ;! Object #64
  2151. $Class: GTF Loki
  2152. $Team: Hostile
  2153. $Location: -1534.360962, 0.000000, 1964.519653
  2154. $Orientation:
  2155. 1.000000, 0.000000, 0.000000,
  2156. 0.000000, 1.000000, 0.000000,
  2157. 0.000000, 0.000000, 1.000000
  2158. $AI Behavior: None
  2159. +AI Class: Major
  2160. $Cargo 1: XSTR("Nothing", -1)
  2161. +Initial Velocity: 33
  2162. +Initial Hull: 100
  2163. +Subsystem: Pilot
  2164. +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
  2165. +Secondary Banks: ( "Hornet" )
  2166. $Arrival Location: Hyperspace
  2167. $Arrival Cue: ( false )
  2168. $Departure Location: Hyperspace
  2169. $Departure Cue: ( false )
  2170. $Determination: 10
  2171. +Flags: ( "cargo-known" )
  2172. +Flags2: ( )
  2173. +Respawn priority: 0
  2174. +Group: 0
  2175. +Use Table Score:
  2176. +Score: 7
  2177.  
  2178. #Wings ;! 6 total
  2179.  
  2180. $Name: Alpha
  2181. $Waves: 1
  2182. $Wave Threshold: 0
  2183. $Special Ship: 0 ;! Alpha 1
  2184.  
  2185. $Arrival Location: Hyperspace
  2186. $Arrival Cue: ( true )
  2187. $Departure Location: Hyperspace
  2188. $Departure Cue: ( false )
  2189. $Ships: ( ;! 4 total
  2190. "Alpha 1"
  2191. "Alpha 2"
  2192. "Alpha 3"
  2193. "Alpha 4"
  2194. )
  2195. $AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
  2196. +Hotkey: 0
  2197. +Flags: ( )
  2198.  
  2199. $Name: Beta
  2200. $Waves: 1
  2201. $Wave Threshold: 0
  2202. $Special Ship: 0 ;! Beta 1
  2203.  
  2204. $Arrival Location: Hyperspace
  2205. $Arrival Cue: ( true )
  2206. $Departure Location: Hyperspace
  2207. $Departure Cue: ( false )
  2208. $Ships: ( ;! 4 total
  2209. "Beta 1"
  2210. "Beta 2"
  2211. "Beta 3"
  2212. "Beta 4"
  2213. )
  2214. $AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
  2215. +Hotkey: 1
  2216. +Flags: ( )
  2217.  
  2218. $Name: Gamma
  2219. $Waves: 1
  2220. $Wave Threshold: 0
  2221. $Special Ship: 0 ;! Gamma 1
  2222.  
  2223. $Arrival Location: Docking Bay
  2224. +Arrival Distance: 0
  2225. $Arrival Anchor: GTI Alpha Marunis Control
  2226. $Arrival Cue: ( is-event-true-delay
  2227. "Gamma orders"
  2228. 0
  2229. )
  2230. $Departure Location: Hyperspace
  2231. $Departure Cue: ( false )
  2232. $Ships: ( ;! 3 total
  2233. "Gamma 1"
  2234. "Gamma 2"
  2235. "Gamma 3"
  2236. )
  2237. $AI Goals: ( goals ( ai-chase-any 50 ) )
  2238. +Hotkey: 2
  2239. +Flags: ( )
  2240.  
  2241. $Name: Bandit
  2242. $Waves: 6
  2243. $Wave Threshold: 0
  2244. $Special Ship: 0 ;! Bandit 1
  2245.  
  2246. $Arrival Location: Near Ship
  2247. +Arrival Distance: 500
  2248. $Arrival Anchor: PC Pirate
  2249. $Arrival Cue: ( is-event-true-delay
  2250. "Pirates arrive"
  2251. 0
  2252. )
  2253. $Departure Location: Hyperspace
  2254. $Departure Cue: ( false )
  2255. $Ships: ( ;! 4 total
  2256. "Bandit 1"
  2257. "Bandit 2"
  2258. "Bandit 3"
  2259. "Bandit 4"
  2260. )
  2261. $AI Goals: ( goals ( ai-chase-any 50 ) )
  2262. +Flags: ( )
  2263. +Wave Delay Min: 10
  2264. +Wave Delay Max: 15
  2265.  
  2266. $Name: Raider
  2267. $Waves: 5
  2268. $Wave Threshold: 0
  2269. $Special Ship: 0 ;! Raider 1
  2270.  
  2271. $Arrival Location: Near Ship
  2272. +Arrival Distance: 800
  2273. $Arrival Anchor: PC Pirate
  2274. $Arrival Cue: ( is-event-true-delay
  2275. "Pirates arrive"
  2276. 0
  2277. )
  2278. $Departure Location: Hyperspace
  2279. $Departure Cue: ( false )
  2280. $Ships: ( ;! 4 total
  2281. "Raider 1"
  2282. "Raider 2"
  2283. "Raider 3"
  2284. "Raider 4"
  2285. )
  2286. $AI Goals: ( goals ( ai-chase "GTC Guardian" 90 ) )
  2287. +Flags: ( )
  2288. +Wave Delay Min: 10
  2289. +Wave Delay Max: 15
  2290.  
  2291. $Name: Rouge
  2292. $Waves: 6
  2293. $Wave Threshold: 0
  2294. $Special Ship: 0 ;! Rouge 1
  2295.  
  2296. $Arrival Location: Near Ship
  2297. +Arrival Distance: 500
  2298. $Arrival Anchor: PC Pirate
  2299. $Arrival Cue: ( is-event-true-delay
  2300. "Pirates arrive"
  2301. 0
  2302. )
  2303. $Departure Location: Hyperspace
  2304. $Departure Cue: ( false )
  2305. $Ships: ( ;! 4 total
  2306. "Rouge 1"
  2307. "Rouge 2"
  2308. "Rouge 3"
  2309. "Rouge 4"
  2310. )
  2311. $AI Goals: ( goals ( ai-guard-wing "Raider" 100 ) ( ai-chase-any 20 ) )
  2312. +Flags: ( )
  2313. +Wave Delay Min: 10
  2314. +Wave Delay Max: 15
  2315.  
  2316. #Events ;! 20 total
  2317.  
  2318. $Formula: ( when
  2319. ( has-time-elapsed 30 )
  2320. ( do-nothing )
  2321. )
  2322. +Name: Fleet departs
  2323. +Repeat Count: 1
  2324. +Interval: 1
  2325. +Team: 0
  2326.  
  2327. $Formula: ( when
  2328. ( has-time-elapsed 15 )
  2329. ( send-message
  2330. "GTD Ironfist"
  2331. "High"
  2332. "Fleet"
  2333. )
  2334. )
  2335. +Name: Fleet
  2336. +Repeat Count: 1
  2337. +Interval: 1
  2338. +Team: 0
  2339.  
  2340. $Formula: ( when
  2341. ( has-time-elapsed 54 )
  2342. ( do-nothing )
  2343. )
  2344. +Name: Convoi arrives
  2345. +Repeat Count: 1
  2346. +Interval: 1
  2347. +Team: 0
  2348.  
  2349. $Formula: ( when
  2350. ( has-departed-delay 0 "GTC Guardian" )
  2351. ( do-nothing )
  2352. )
  2353. +Name: Protect Guardian
  2354. +Repeat Count: 1
  2355. +Interval: 1
  2356. +Chained: 0
  2357. +Objective: XSTR("Protect Guardian", -1)
  2358. +Team: 136257543
  2359.  
  2360. $Formula: ( when
  2361. ( has-time-elapsed 38 )
  2362. ( send-message
  2363. "Alpha 3"
  2364. "High"
  2365. "Alpha 3"
  2366. )
  2367. )
  2368. +Name: Alpha 3
  2369. +Repeat Count: 1
  2370. +Interval: 1
  2371. +Team: 136257543
  2372.  
  2373. $Formula: ( when
  2374. ( has-time-elapsed 45 )
  2375. ( send-message
  2376. "Alpha 2"
  2377. "High"
  2378. "Alpha 2"
  2379. )
  2380. )
  2381. +Name: Alpha 2
  2382. +Repeat Count: 1
  2383. +Interval: 1
  2384. +Team: 259
  2385.  
  2386. $Formula: ( when
  2387. ( is-event-true-delay
  2388. "Convoi arrives"
  2389. 3
  2390. )
  2391. ( send-message
  2392. "GTC Guardian"
  2393. "High"
  2394. "Convoi is there"
  2395. )
  2396. )
  2397. +Name: Convoi is there
  2398. +Repeat Count: 1
  2399. +Interval: 1
  2400. +Team: 0
  2401.  
  2402. $Formula: ( when
  2403. ( has-departed-delay
  2404. 0
  2405. "GTFR Cargo Ferry 1"
  2406. "GTFR Cargo Ferry 2"
  2407. "GTFR Cargo Ferry 3"
  2408. )
  2409. ( do-nothing )
  2410. )
  2411. +Name: Protect Cargo
  2412. +Repeat Count: 1
  2413. +Interval: 1
  2414. +Chained: 0
  2415. +Objective: XSTR("Protect Convoi", -1)
  2416. +Team: 136257543
  2417.  
  2418. $Formula: ( when
  2419. ( is-event-true-delay
  2420. "Convoi arrives"
  2421. 0
  2422. )
  2423. ( cap-waypoint-speed
  2424. "GTC Guardian"
  2425. 10
  2426. )
  2427. ( cap-waypoint-speed
  2428. "GTFR Cargo Ferry 1"
  2429. 10
  2430. )
  2431. ( cap-waypoint-speed
  2432. "GTFR Cargo Ferry 2"
  2433. 10
  2434. )
  2435. ( cap-waypoint-speed
  2436. "GTFR Cargo Ferry 3"
  2437. 10
  2438. )
  2439. )
  2440. +Name: Convoi adjustments
  2441. +Repeat Count: 1
  2442. +Interval: 1
  2443. +Team: 286394138
  2444.  
  2445. $Formula: ( when
  2446. ( has-time-elapsed 75 )
  2447. ( send-message
  2448. "GTI Alpha Marunis Control"
  2449. "High"
  2450. "Pirates incoming!"
  2451. )
  2452. )
  2453. +Name: Pirates arrive
  2454. +Repeat Count: 1
  2455. +Interval: 1
  2456. +Team: 0
  2457.  
  2458. $Formula: ( when
  2459. ( is-event-true-delay
  2460. "Pirates arrive"
  2461. 10
  2462. )
  2463. ( send-message
  2464. "GTC Guardian"
  2465. "High"
  2466. "Guardian"
  2467. )
  2468. )
  2469. +Name: Guadian message
  2470. +Repeat Count: 1
  2471. +Interval: 1
  2472. +Team: 65536
  2473.  
  2474. $Formula: ( when
  2475. ( is-event-true-delay
  2476. "Pirates arrive"
  2477. 0
  2478. )
  2479. ( clear-goals "Gamma" )
  2480. ( add-goal
  2481. "Gamma"
  2482. ( ai-chase-any 89 )
  2483. )
  2484. ( add-goal
  2485. "Gamma"
  2486. ( ai-ignore "PC Pirate" 89 )
  2487. )
  2488. )
  2489. +Name: Gamma orders
  2490. +Repeat Count: 1
  2491. +Interval: 1
  2492. +Team: 0
  2493.  
  2494. $Formula: ( when
  2495. ( is-event-true-delay
  2496. "Convoi is there"
  2497. 1
  2498. )
  2499. ( clear-goals "Beta" )
  2500. ( add-goal
  2501. "Beta"
  2502. ( ai-guard "GTC Guardian" 89 )
  2503. )
  2504. )
  2505. +Name: Beta reaction
  2506. +Repeat Count: 1
  2507. +Interval: 1
  2508. +Team: 65536
  2509.  
  2510. $Formula: ( when
  2511. ( destroyed-or-departed-delay
  2512. 0
  2513. "GTC Guardian"
  2514. )
  2515. ( clear-goals "Beta" )
  2516. ( add-goal "Beta" ( ai-chase-any 89 ) )
  2517. )
  2518. +Name: Beta Guardian down
  2519. +Repeat Count: 1
  2520. +Interval: 1
  2521. +Team: 0
  2522.  
  2523. $Formula: ( when
  2524. ( is-event-true-delay
  2525. "Pirates arrive"
  2526. 0
  2527. )
  2528. ( clear-goals "Alpha" )
  2529. ( add-goal
  2530. "Alpha"
  2531. ( ai-chase-any 89 )
  2532. )
  2533. ( add-goal
  2534. "Alpha"
  2535. ( ai-ignore "PC Pirate" 88 )
  2536. )
  2537. )
  2538. +Name: Alpha orders
  2539. +Repeat Count: 1
  2540. +Interval: 1
  2541. +Team: 0
  2542.  
  2543. $Formula: ( when
  2544. ( is-event-true-delay
  2545. "Pirates arrive"
  2546. 1
  2547. )
  2548. ( cap-waypoint-speed "PC Pirate" 10 )
  2549. )
  2550. +Name: Pirate Speed
  2551. +Repeat Count: 1
  2552. +Interval: 1
  2553. +Team: 16974592
  2554.  
  2555. $Formula: ( when
  2556. ( is-event-true-delay
  2557. "Pirates arrive"
  2558. 0
  2559. )
  2560. ( add-goal
  2561. "Beta"
  2562. ( ai-ignore "PC Pirate" 89 )
  2563. )
  2564. )
  2565. +Name: Beta ignore Pirate
  2566. +Repeat Count: 1
  2567. +Interval: 1
  2568. +Team: 0
  2569.  
  2570. $Formula: ( when
  2571. ( is-event-true-delay
  2572. "Pirates arrive"
  2573. 0
  2574. )
  2575. ( cap-waypoint-speed "PC Pirate" 10 )
  2576. )
  2577. +Name: Pirate speed
  2578. +Repeat Count: 1
  2579. +Interval: 1
  2580. +Team: 0
  2581.  
  2582. $Formula: ( when
  2583. ( is-event-true-delay
  2584. "Pirates arrive"
  2585. 0
  2586. )
  2587. ( beam-free-all "PC Pirate" )
  2588. )
  2589. +Name: P Beam
  2590. +Repeat Count: 1
  2591. +Interval: 1
  2592. +Team: 415324869
  2593.  
  2594. $Formula: ( when
  2595. ( is-event-true-delay
  2596. "Convoi is there"
  2597. 0
  2598. )
  2599. ( beam-free-all "GTC Guardian" )
  2600. )
  2601. +Name: G Beam
  2602. +Repeat Count: 1
  2603. +Interval: 1
  2604. +Team: 0
  2605.  
  2606. #Goals ;! 0 total
  2607.  
  2608.  
  2609. #Waypoints ;! 8 lists total
  2610.  
  2611.  
  2612. $Jump Node: -5000.000000, 0.000000, 0.000000
  2613. $Jump Node Name: Alpha - Marunis
  2614. $Name: Cargo Ferry II
  2615. $List: ( ;! 1 points in list
  2616. ( -5000.000000, 3000.000000, 1000.000000 )
  2617. )
  2618.  
  2619. $Name: Cargo Ferry I
  2620. $List: ( ;! 1 points in list
  2621. ( -5000.000000, 3000.000000, 0.000000 )
  2622. )
  2623.  
  2624. $Name: Cargo Ferry III
  2625. $List: ( ;! 1 points in list
  2626. ( -5000.000000, 3000.000000, -1000.000000 )
  2627. )
  2628.  
  2629. $Name: Guardian
  2630. $List: ( ;! 1 points in list
  2631. ( -6000.000000, 3000.000000, 0.000000 )
  2632. )
  2633.  
  2634. $Name: Delivery I
  2635. $List: ( ;! 1 points in list
  2636. ( 7000.000000, 3500.000000, -5000.000000 )
  2637. )
  2638.  
  2639. $Name: Delivery II
  2640. $List: ( ;! 1 points in list
  2641. ( 8000.000000, 3500.000000, -4999.999512 )
  2642. )
  2643.  
  2644. $Name: Delivery III
  2645. $List: ( ;! 1 points in list
  2646. ( 9000.000000, 3500.000000, -5000.000000 )
  2647. )
  2648.  
  2649. $Name: Pirate NAV
  2650. $List: ( ;! 1 points in list
  2651. ( -500.000000, 2500.000000, 0.000000 )
  2652. )
  2653.  
  2654. #Messages ;! 6 total
  2655.  
  2656.  
  2657. $Name: Fleet
  2658. $Team: -1
  2659. $MessageNew: XSTR("Alpha and Beta wing, we will now jump to the Alpha Marunis Sector. You will wait for our second transport convoi and escort it to the jump node. When they jump out, proceed to the fleet for new orders.", -1)
  2660. $end_multi_text
  2661. +Persona: Large Ship
  2662. +AVI Name: Head-CM1
  2663.  
  2664. $Name: Convoi is there
  2665. $Team: -1
  2666. $MessageNew: XSTR("Pilotes, this is the GTC Guardian, leading the cargo vonvoi. We are setting course to jump node now. Please provide Fighter cover.", -1)
  2667. $end_multi_text
  2668. +Persona: Large Ship
  2669. +AVI Name: Head-CM2
  2670.  
  2671. $Name: Alpha 3
  2672. $Team: -1
  2673. $MessageNew: XSTR("Well, lets hope we get some action here. I can not believe we have to watch over a convoi while the big fight waits for us.", -1)
  2674. $end_multi_text
  2675. +AVI Name: Head-TP2
  2676.  
  2677. $Name: Alpha 2
  2678. $Team: -1
  2679. $MessageNew: XSTR("Stay cool, mate. You will get your action soon enough.", -1)
  2680. $end_multi_text
  2681. +AVI Name: Head-TP1
  2682.  
  2683. $Name: Pirates incoming!
  2684. $Team: -1
  2685. $MessageNew: XSTR("Attention to all pilots! A raiding force of the Pirate Cartell has arrived. Protect our convoi at all costs!", -1)
  2686. $end_multi_text
  2687. +Persona: Terran Command
  2688. +AVI Name: Head-CM1
  2689.  
  2690. $Name: Guardian
  2691. $Team: -1
  2692. $MessageNew: XSTR("To all pilotes, this is the GTC Guardian. We will take care of that cruiser. Intercept all bombers and fighters.", -1)
  2693. $end_multi_text
  2694. +Persona: Large Ship
  2695. +AVI Name: Head-CM2
  2696.  
  2697. #Reinforcements ;! 0 total
  2698.  
  2699.  
  2700. #Background bitmaps ;! 5 total
  2701.  
  2702. $Num stars: 2000
  2703. $Ambient light level: 7895160
  2704.  
  2705. $Bitmap List:
  2706. $Starbitmap: neb01
  2707. +Angles: 3.490656 1.745328 6.265727
  2708. +ScaleX: 4.000000
  2709. +ScaleY: 4.000000
  2710. +DivX: 1
  2711. +DivY: 1
  2712. $Starbitmap: neb03
  2713. +Angles: 0.872664 0.349066 5.235984
  2714. +ScaleX: 6.000000
  2715. +ScaleY: 6.000000
  2716. +DivX: 1
  2717. +DivY: 1
  2718. $Starbitmap: neb12
  2719. +Angles: 0.000000 0.959930 2.617992
  2720. +ScaleX: 8.000000
  2721. +ScaleY: 8.000000
  2722. +DivX: 1
  2723. +DivY: 1
  2724. $Starbitmap: planetc
  2725. +Angles: 5.235984 0.000000 4.188787
  2726. +ScaleX: 3.000000
  2727. +ScaleY: 3.000000
  2728. +DivX: 1
  2729. +DivY: 1
  2730. $Starbitmap: planetb
  2731. +Angles: 1.745328 1.745328 1.745328
  2732. +ScaleX: 5.000000
  2733. +ScaleY: 5.000000
  2734. +DivX: 1
  2735. +DivY: 1
  2736.  
  2737. #Asteroid Fields
  2738.  
  2739. #Music
  2740.  
  2741. $Event Music: 1: Genesis
  2742. $Briefing Music: None
  2743.  
  2744. #End
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