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- This is the route for FEZ in the category of "All Collectibles Dupe-less." In this category, you must collect every single item in the game. This includes Every artifact, key, treasure map, cubes, anti-cubes, and hearts without duping any of them. Welp, good luck :)
- The game version I used to make this route is v1.10. If you plan on playing on another version that has certain glitches, please modify this route to your needs.
- Before this route begins, I need you to get the cubits along the way. I will not tell you where they are because they are all along the way. There will be two cubits that I will tell you to get because it can be easy to forget. You will also need to open every chest in this route. Once again, I will not tell you to where they are because they are all along the way. I might do it once or twice in this route to refresh your mind.
- In this route I will only tell you where & when to go places. I will tell you what inputs you need to do to unlock anti-cubes except for the anti-cubes without any inputs (ex: 4 & 6 cube room).
- > = Right
- v = Down
- < = Left
- ^ = Up
- A = Jump
- RT = Right Turn
- LT = Left Turn
- Those are the symbols I'll use for inputs commands.
- At the well area, I will tell you when to raise/lower the water, so do not raise/lower when it's not necessary. Now without further ado, the route.
- Do beginning cutscene
- As soon as you leave house: RT RT LT RT RT LT LT LT
- Cryptographer Room: RT RT LT RT LT LT LT RT
- Boiler Room: ^ RT < A > LT v RT
- Exit Village and go all the way to the start of Ocean.
- Ocean:
- Go to the Waterfall area (Get the waterfall owl anytime you can)
- Lower the water (< LT > RT ^ A v RT RT)
- Open retro room (code appears at night) (< LT < > RT v ^ LT) (Take warp and go right back to waterfall area)
- Metatron
- Mine
- Infinite Room (> LT > A RT v A ^) (Take warp back)
- Alphabet Room (get writing cube artifact)
- Go back to Ocean
- Go to the area with invisible platforms
- Get invisible platform anticube
- Pressure plate area (go back to invisible platform room and continue with other rooms)
- Once done with that path, go back to Ocean (take warp back)
- Bell Area
- Glitch level (take warp and go back to Bell)
- DON'T TAKE THE ABOVE GROUND PURPLE DOOR
- Bell Tower Puzzle
- Go to 4 block tetrimino room
- Regular Path
- Fractal Room
- Go Back on regular path (take warp back)
- Lighthouse area
- 3d pillar (^ LT RT ^ LT ^ RT ^)
- Go to bass room (LT RT RT LT LT LT RT RT RT RT)
- Go through locked door
- Up the lighthouse
- DON'T go to owl room.
- Get the other Invisible Block Anti-Cube
- Hub #5:
- Go to first unimportant room
- Go to second lighthouse (get owl here)
- Go into lighthouse
- Get back on main path
- Don't go into the door in between the pivots, go through the other door.
- Now go through that door (take warp back)
- Go right to the next unimportant door
- Flip Switch Area (take warp back)
- Go to area that starts with turning blocks
- Don't open the locked door yet
- Main route (take warp back)
- Now go through locked door
- Go to "WELL WELL WELL"
- Well:
- Lower Water
- Well Gate area:
- Without raising water, go to safety boat anti-cube. (I'm assuming you know how to do this puzzle)
- Go back to Gate area
- Lower water
- Treasure Chest
- Raise water (gate area)
- Go to area with numerous safety boats
- Open Locked door (Get outside cubit first (#1))
- Bass Pillar (LT LT LT RT LT RT LT RT)
- Regular Path
- Raise Water
- Go to treasure chest room (then go back)
- Raise water
- (at next valve) turn water valve only once
- Get cubit (#2)
- Jump up and go through door (take warp back)
- Go to area with tetrimino door
- Lower water
- Enter code (> ^ < v A LT RT A)
- Don't start Hell yet, go through other door.
- Bass pillar (LT LT RT LT LT RT RT RT)
- Now go through hell :3 (take warp at end)
- No need to raise water
- unlock door
- QR code (RT RT LT RT RT RT LT LT RT LT LT LT RT LT RT LT)
- Take warp to Ocean
- Ocean (part 2):
- Go to tree
- 3d pillar (> RT < LT < ^ v A)
- If you don't get the owl here first try, don't worry. We will come back here once more.
- Don't go to Graveyard now.
- Go up tree
- 3d stone (LT A RT ^ v LT RT A)
- Get QR code map (RT RT RT LT RT RT RT LT)
- Go to space throne
- 6 tetrimino room
- Main route
- 3d pillar (< < v v > > ^ ^) :D
- Failed Zu civilization:
- Go directly to telescope room
- Before going all the way up to the telescope, go to squid god (isn't the squid their god?)
- Tetrimino Rosetta stone (^ A RT LT A v LT RT) (Get owl first if it's night)
- Don't take warp
- Go into squid room
- Get counting cube artifact
- Go back and to telescope area and go into telescope room
- Telescope room (Anti-Cube (> RT < RT RT A A >)) (Heart (RT LT LT RT RT LT))
- Get cube (take warp back)
- Open treasure chest
- Open two unimportant doors on level below top
- Open two unimportant doors 2 levels below top (don't open QR door)
- Go to failed stargate
- Go to Clock Tower
- Go to museum before going up to top of clock tower.
- Get tome artifact
- Go back to clock tower
- Switch your computer's/Xbox's clock to get all 4 anti-cubes
- Get cube (take warp)
- Take warp to Ocean
- Ocean (Part 3):
- Black Monolith Room (It's possible to do this room without 3d glasses. Just try to pinpoint your position using candles) (#1: ^ RT ^ A v LT ^ v) (#2: v v LT RT RT A ^)
- Go to Old ZU (4-cube door)
- NU ZU (8-cube door)
- Classroom (^ < RT A LT > A v)
- ZU (16-cube door)
- DON'T GO TO STARGATE NOW!!! Go to all other doors. (The only reason we go here now is to get a key. That's literally the only reason)
- Go back to Ocean warp gate
- Go up the tree
- Now go in cabin (wait for owl if you don't have it already)
- Graveyard:
- Go to owl area.
- Leave
- Go to "Dots to Dots" area (not the place with multiple doors but the area before that room)
- Go back to "Dots to Dots" area
- Enter locked door (that's why we went to ZU) (Do not do this if you don't remember the order of doors you need to go through, do this later)
- Enter doors in order
- Get Skull artifact
- Go back to "Dots to Dots" area and go up
- Open treasure chest
- Go through door
- Leave (If you didn't do skull artifact, do it now, you should have all of the maps by now)
- Go to the only unopened door
- Go through door on 2nd island
- Don't take warp, go the rest of the way up.
- Now take warp.
- Go back to warp gate
- Go to the top and go through door
- Turn skulls to face them forward (the side when you entered)
- Take warp
- Warp to Ocean
- Ocean (Part 4):
- Go to ZU
- Now take Stargate
- Finished ^_^
- Timing ends when Gomez goes through the the final door.
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