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WonderJ13

FEZ: All Collectibles Dupe-less Route

Jan 18th, 2014
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  1. This is the route for FEZ in the category of "All Collectibles Dupe-less." In this category, you must collect every single item in the game. This includes Every artifact, key, treasure map, cubes, anti-cubes, and hearts without duping any of them. Welp, good luck :)
  2. The game version I used to make this route is v1.10. If you plan on playing on another version that has certain glitches, please modify this route to your needs.
  3. Before this route begins, I need you to get the cubits along the way. I will not tell you where they are because they are all along the way. There will be two cubits that I will tell you to get because it can be easy to forget. You will also need to open every chest in this route. Once again, I will not tell you to where they are because they are all along the way. I might do it once or twice in this route to refresh your mind.
  4. In this route I will only tell you where & when to go places. I will tell you what inputs you need to do to unlock anti-cubes except for the anti-cubes without any inputs (ex: 4 & 6 cube room).
  5. > = Right
  6. v = Down
  7. < = Left
  8. ^ = Up
  9. A = Jump
  10. RT = Right Turn
  11. LT = Left Turn
  12. Those are the symbols I'll use for inputs commands.
  13. At the well area, I will tell you when to raise/lower the water, so do not raise/lower when it's not necessary. Now without further ado, the route.
  14.  
  15. Do beginning cutscene
  16. As soon as you leave house: RT RT LT RT RT LT LT LT
  17. Cryptographer Room: RT RT LT RT LT LT LT RT
  18. Boiler Room: ^ RT < A > LT v RT
  19. Exit Village and go all the way to the start of Ocean.
  20.  
  21. Ocean:
  22.  
  23. Go to the Waterfall area (Get the waterfall owl anytime you can)
  24. Lower the water (< LT > RT ^ A v RT RT)
  25. Open retro room (code appears at night) (< LT < > RT v ^ LT) (Take warp and go right back to waterfall area)
  26. Metatron
  27. Mine
  28. Infinite Room (> LT > A RT v A ^) (Take warp back)
  29. Alphabet Room (get writing cube artifact)
  30. Go back to Ocean
  31.  
  32. Go to the area with invisible platforms
  33. Get invisible platform anticube
  34. Pressure plate area (go back to invisible platform room and continue with other rooms)
  35. Once done with that path, go back to Ocean (take warp back)
  36.  
  37. Bell Area
  38. Glitch level (take warp and go back to Bell)
  39. DON'T TAKE THE ABOVE GROUND PURPLE DOOR
  40. Bell Tower Puzzle
  41. Go to 4 block tetrimino room
  42. Regular Path
  43. Fractal Room
  44. Go Back on regular path (take warp back)
  45.  
  46. Lighthouse area
  47. 3d pillar (^ LT RT ^ LT ^ RT ^)
  48. Go to bass room (LT RT RT LT LT LT RT RT RT RT)
  49. Go through locked door
  50. Up the lighthouse
  51. DON'T go to owl room.
  52. Get the other Invisible Block Anti-Cube
  53.  
  54. Hub #5:
  55.  
  56. Go to first unimportant room
  57. Go to second lighthouse (get owl here)
  58. Go into lighthouse
  59. Get back on main path
  60. Don't go into the door in between the pivots, go through the other door.
  61. Now go through that door (take warp back)
  62.  
  63. Go right to the next unimportant door
  64. Flip Switch Area (take warp back)
  65.  
  66. Go to area that starts with turning blocks
  67. Don't open the locked door yet
  68. Main route (take warp back)
  69. Now go through locked door
  70. Go to "WELL WELL WELL"
  71.  
  72. Well:
  73.  
  74. Lower Water
  75.  
  76. Well Gate area:
  77.  
  78. Without raising water, go to safety boat anti-cube. (I'm assuming you know how to do this puzzle)
  79. Go back to Gate area
  80. Lower water
  81. Treasure Chest
  82. Raise water (gate area)
  83. Go to area with numerous safety boats
  84. Open Locked door (Get outside cubit first (#1))
  85. Bass Pillar (LT LT LT RT LT RT LT RT)
  86. Regular Path
  87. Raise Water
  88. Go to treasure chest room (then go back)
  89. Raise water
  90. (at next valve) turn water valve only once
  91. Get cubit (#2)
  92. Jump up and go through door (take warp back)
  93.  
  94. Go to area with tetrimino door
  95. Lower water
  96. Enter code (> ^ < v A LT RT A)
  97. Don't start Hell yet, go through other door.
  98. Bass pillar (LT LT RT LT LT RT RT RT)
  99. Now go through hell :3 (take warp at end)
  100.  
  101. No need to raise water
  102. unlock door
  103. QR code (RT RT LT RT RT RT LT LT RT LT LT LT RT LT RT LT)
  104. Take warp to Ocean
  105.  
  106. Ocean (part 2):
  107.  
  108. Go to tree
  109. 3d pillar (> RT < LT < ^ v A)
  110. If you don't get the owl here first try, don't worry. We will come back here once more.
  111. Don't go to Graveyard now.
  112. Go up tree
  113. 3d stone (LT A RT ^ v LT RT A)
  114. Get QR code map (RT RT RT LT RT RT RT LT)
  115. Go to space throne
  116. 6 tetrimino room
  117. Main route
  118. 3d pillar (< < v v > > ^ ^) :D
  119.  
  120. Failed Zu civilization:
  121.  
  122. Go directly to telescope room
  123. Before going all the way up to the telescope, go to squid god (isn't the squid their god?)
  124. Tetrimino Rosetta stone (^ A RT LT A v LT RT) (Get owl first if it's night)
  125. Don't take warp
  126. Go into squid room
  127. Get counting cube artifact
  128. Go back and to telescope area and go into telescope room
  129. Telescope room (Anti-Cube (> RT < RT RT A A >)) (Heart (RT LT LT RT RT LT))
  130. Get cube (take warp back)
  131.  
  132. Open treasure chest
  133. Open two unimportant doors on level below top
  134. Open two unimportant doors 2 levels below top (don't open QR door)
  135. Go to failed stargate
  136. Go to Clock Tower
  137. Go to museum before going up to top of clock tower.
  138. Get tome artifact
  139. Go back to clock tower
  140. Switch your computer's/Xbox's clock to get all 4 anti-cubes
  141. Get cube (take warp)
  142. Take warp to Ocean
  143.  
  144. Ocean (Part 3):
  145.  
  146. Black Monolith Room (It's possible to do this room without 3d glasses. Just try to pinpoint your position using candles) (#1: ^ RT ^ A v LT ^ v) (#2: v v LT RT RT A ^)
  147. Go to Old ZU (4-cube door)
  148. NU ZU (8-cube door)
  149. Classroom (^ < RT A LT > A v)
  150. ZU (16-cube door)
  151. DON'T GO TO STARGATE NOW!!! Go to all other doors. (The only reason we go here now is to get a key. That's literally the only reason)
  152. Go back to Ocean warp gate
  153. Go up the tree
  154. Now go in cabin (wait for owl if you don't have it already)
  155.  
  156. Graveyard:
  157.  
  158. Go to owl area.
  159. Leave
  160. Go to "Dots to Dots" area (not the place with multiple doors but the area before that room)
  161. Go back to "Dots to Dots" area
  162. Enter locked door (that's why we went to ZU) (Do not do this if you don't remember the order of doors you need to go through, do this later)
  163. Enter doors in order
  164. Get Skull artifact
  165. Go back to "Dots to Dots" area and go up
  166. Open treasure chest
  167. Go through door
  168. Leave (If you didn't do skull artifact, do it now, you should have all of the maps by now)
  169. Go to the only unopened door
  170. Go through door on 2nd island
  171. Don't take warp, go the rest of the way up.
  172. Now take warp.
  173.  
  174. Go back to warp gate
  175. Go to the top and go through door
  176. Turn skulls to face them forward (the side when you entered)
  177. Take warp
  178. Warp to Ocean
  179.  
  180. Ocean (Part 4):
  181.  
  182. Go to ZU
  183. Now take Stargate
  184. Finished ^_^
  185. Timing ends when Gomez goes through the the final door.
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