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  1. 18:32:03: Creating resource group General
  2. 18:32:03: Creating resource group Internal
  3. 18:32:03: Creating resource group Autodetect
  4. 18:32:03: SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. 18:32:03: Registering ResourceManager for type Material
  6. 18:32:03: Registering ResourceManager for type Mesh
  7. 18:32:03: Registering ResourceManager for type Skeleton
  8. 18:32:03: MovableObjectFactory for type 'ParticleSystem' registered.
  9. 18:32:03: OverlayElementFactory for type Panel registered.
  10. 18:32:03: OverlayElementFactory for type BorderPanel registered.
  11. 18:32:03: OverlayElementFactory for type TextArea registered.
  12. 18:32:03: Registering ResourceManager for type Font
  13. 18:32:03: ArchiveFactory for archive type FileSystem registered.
  14. 18:32:03: ArchiveFactory for archive type Zip registered.
  15. 18:32:03: DDS codec registering
  16. 18:32:03: FreeImage version: 3.13.1
  17. 18:32:03: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  18. 18:32:03: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
  19. 18:32:03: Registering ResourceManager for type HighLevelGpuProgram
  20. 18:32:03: Registering ResourceManager for type Compositor
  21. 18:32:03: MovableObjectFactory for type 'Entity' registered.
  22. 18:32:03: MovableObjectFactory for type 'Light' registered.
  23. 18:32:03: MovableObjectFactory for type 'BillboardSet' registered.
  24. 18:32:03: MovableObjectFactory for type 'ManualObject' registered.
  25. 18:32:03: MovableObjectFactory for type 'BillboardChain' registered.
  26. 18:32:03: MovableObjectFactory for type 'RibbonTrail' registered.
  27. 18:32:03: *-*-* OGRE Initialising
  28. 18:32:03: *-*-* Version 1.7.2 (Cthugha)
  29. 18:32:03: : initializing graphics
  30. 18:32:03: : loading plugins
  31. 18:32:03: Loading library RenderSystem_Direct3D9
  32. 18:32:03: Installing plugin: D3D9 RenderSystem
  33. 18:32:03: D3D9 : Direct3D9 Rendering Subsystem created.
  34. 18:32:03: D3D9: Driver Detection Starts
  35. 18:32:03: D3D9: Driver Detection Ends
  36. 18:32:03: Plugin successfully installed
  37. 18:32:03: Loading library Plugin_CgProgramManager
  38. 18:32:03: Installing plugin: Cg Program Manager
  39. 18:32:03: Plugin successfully installed
  40. 18:32:03: Loading library Plugin_OctreeSceneManager
  41. 18:32:03: Installing plugin: Octree & Terrain Scene Manager
  42. 18:32:03: Plugin successfully installed
  43. 18:32:03: Loading library Plugin_ParticleFX
  44. 18:32:03: Installing plugin: ParticleFX
  45. 18:32:03: Particle Emitter Type 'Point' registered
  46. 18:32:03: Particle Emitter Type 'Box' registered
  47. 18:32:03: Particle Emitter Type 'Ellipsoid' registered
  48. 18:32:03: Particle Emitter Type 'Cylinder' registered
  49. 18:32:03: Particle Emitter Type 'Ring' registered
  50. 18:32:03: Particle Emitter Type 'HollowEllipsoid' registered
  51. 18:32:03: Particle Affector Type 'LinearForce' registered
  52. 18:32:03: Particle Affector Type 'ColourFader' registered
  53. 18:32:03: Particle Affector Type 'ColourFader2' registered
  54. 18:32:03: Particle Affector Type 'ColourImage' registered
  55. 18:32:03: Particle Affector Type 'ColourInterpolator' registered
  56. 18:32:03: Particle Affector Type 'Scaler' registered
  57. 18:32:03: Particle Affector Type 'Rotator' registered
  58. 18:32:03: Particle Affector Type 'DirectionRandomiser' registered
  59. 18:32:03: Particle Affector Type 'DeflectorPlane' registered
  60. 18:32:03: Plugin successfully installed
  61. 18:32:03: : initializing render system
  62. 18:32:03: : antialias=0
  63. 18:32:03: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
  64. 18:32:03: D3D9 : RenderSystem Option: Floating-point mode = Fastest
  65. 18:32:03: D3D9 : RenderSystem Option: FSAA = 0
  66. 18:32:03: D3D9 : RenderSystem Option: Full Screen = No
  67. 18:32:03: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
  68. 18:32:03: D3D9 : RenderSystem Option: VSync = No
  69. 18:32:03: D3D9 : RenderSystem Option: Video Mode = 1440 x 900 @ 32-bit colour
  70. 18:32:03: : initializing render window
  71. 18:32:03: CPU Identifier & Features
  72. 18:32:03: -------------------------
  73. 18:32:03: * CPU ID: AuthenticAMD: AMD A8-3800 APU with Radeon(tm) HD Graphics
  74. 18:32:03: * SSE: yes
  75. 18:32:03: * SSE2: yes
  76. 18:32:03: * SSE3: yes
  77. 18:32:03: * MMX: yes
  78. 18:32:03: * MMXEXT: yes
  79. 18:32:03: * 3DNOW: yes
  80. 18:32:03: * 3DNOWEXT: yes
  81. 18:32:03: * CMOV: yes
  82. 18:32:03: * TSC: yes
  83. 18:32:03: * FPU: yes
  84. 18:32:03: * PRO: yes
  85. 18:32:03: * HT: no
  86. 18:32:03: -------------------------
  87. 18:32:03: D3D9 : Subsystem Initialising
  88. 18:32:03: Registering ResourceManager for type Texture
  89. 18:32:03: Registering ResourceManager for type GpuProgram
  90. 18:32:03: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2014", 1440x900 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
  91. 18:32:03: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2014' : 1440x807, 32bpp
  92. 18:32:03: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
  93. 18:32:03: D3D9: Vertex texture format supported - PF_A8R8G8B8
  94. 18:32:03: D3D9: Vertex texture format supported - PF_B8G8R8A8
  95. 18:32:03: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
  96. 18:32:03: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
  97. 18:32:03: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
  98. 18:32:03: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
  99. 18:32:03: D3D9: Vertex texture format supported - PF_R8G8B8A8
  100. 18:32:03: D3D9: Vertex texture format supported - PF_DEPTH
  101. 18:32:03: D3D9: Vertex texture format supported - PF_FLOAT16_R
  102. 18:32:03: D3D9: Vertex texture format supported - PF_FLOAT32_R
  103. 18:32:03: D3D9: Vertex texture format supported - PF_FLOAT16_GR
  104. 18:32:03: D3D9: Vertex texture format supported - PF_FLOAT32_GR
  105. 18:32:03: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
  106. 18:32:03: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
  107. 18:32:03: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
  108. 18:32:03: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
  109. 18:32:03: RenderSystem capabilities
  110. 18:32:03: -------------------------
  111. 18:32:03: RenderSystem Name: Direct3D9 Rendering Subsystem
  112. 18:32:03: GPU Vendor: nvidia
  113. 18:32:03: Device Name: Monitor-1-NVIDIA GeForce GT 630
  114. 18:32:03: Driver Version: 9.18.13.3523
  115. 18:32:03: * Fixed function pipeline: yes
  116. 18:32:03: * Hardware generation of mipmaps: yes
  117. 18:32:03: * Texture blending: yes
  118. 18:32:03: * Anisotropic texture filtering: yes
  119. 18:32:03: * Dot product texture operation: yes
  120. 18:32:03: * Cube mapping: yes
  121. 18:32:03: * Hardware stencil buffer: yes
  122. 18:32:03: - Stencil depth: 8
  123. 18:32:03: - Two sided stencil support: yes
  124. 18:32:03: - Wrap stencil values: yes
  125. 18:32:03: * Hardware vertex / index buffers: yes
  126. 18:32:03: * Vertex programs: yes
  127. 18:32:03: * Number of floating-point constants for vertex programs: 256
  128. 18:32:03: * Number of integer constants for vertex programs: 16
  129. 18:32:03: * Number of boolean constants for vertex programs: 16
  130. 18:32:03: * Fragment programs: yes
  131. 18:32:03: * Number of floating-point constants for fragment programs: 224
  132. 18:32:03: * Number of integer constants for fragment programs: 16
  133. 18:32:03: * Number of boolean constants for fragment programs: 16
  134. 18:32:03: * Geometry programs: no
  135. 18:32:03: * Number of floating-point constants for geometry programs: 0
  136. 18:32:03: * Number of integer constants for geometry programs: 0
  137. 18:32:03: * Number of boolean constants for geometry programs: 0
  138. 18:32:03: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
  139. 18:32:03: * Texture Compression: yes
  140. 18:32:03: - DXT: yes
  141. 18:32:03: - VTC: no
  142. 18:32:03: - PVRTC: no
  143. 18:32:03: * Scissor Rectangle: yes
  144. 18:32:03: * Hardware Occlusion Query: yes
  145. 18:32:03: * User clip planes: yes
  146. 18:32:03: * VET_UBYTE4 vertex element type: yes
  147. 18:32:03: * Infinite far plane projection: yes
  148. 18:32:03: * Hardware render-to-texture: yes
  149. 18:32:03: * Floating point textures: yes
  150. 18:32:03: * Non-power-of-two textures: yes
  151. 18:32:03: * Volume textures: yes
  152. 18:32:03: * Multiple Render Targets: 4
  153. 18:32:03: - With different bit depths: yes
  154. 18:32:03: * Point Sprites: yes
  155. 18:32:03: * Extended point parameters: yes
  156. 18:32:03: * Max Point Size: 10
  157. 18:32:03: * Vertex texture fetch: yes
  158. 18:32:03: * Number of world matrices: 0
  159. 18:32:03: * Number of texture units: 8
  160. 18:32:03: * Stencil buffer depth: 8
  161. 18:32:03: * Number of vertex blend matrices: 0
  162. 18:32:03: - Max vertex textures: 4
  163. 18:32:03: - Vertex textures shared: no
  164. 18:32:03: * Render to Vertex Buffer : no
  165. 18:32:03: * DirectX per stage constants: yes
  166. 18:32:03: ***************************************
  167. 18:32:03: *** D3D9 : Subsystem Initialised OK ***
  168. 18:32:03: ***************************************
  169. 18:32:03: DefaultWorkQueue('Root') initialising on thread 00562368.
  170. 18:32:03: DefaultWorkQueue('Root')::WorkerFunc - thread 0768F620 starting.
  171. 18:32:03: DefaultWorkQueue('Root')::WorkerFunc - thread 0768F650 starting.
  172. 18:32:03: DefaultWorkQueue('Root')::WorkerFunc - thread 0768F6B0 starting.
  173. 18:32:03: DefaultWorkQueue('Root')::WorkerFunc - thread 0768F710 starting.
  174. 18:32:03: Particle Renderer Type 'billboard' registered
  175. 18:32:03: SceneManagerFactory for type 'OctreeSceneManager' registered.
  176. 18:32:03: SceneManagerFactory for type 'TerrainSceneManager' registered.
  177. 18:32:03: Added resource location 'media' of type 'FileSystem' to resource group 'General'
  178. 18:32:03: Added resource location 'media/textures_splash' of type 'FileSystem' to resource group 'General'
  179. 18:32:03: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
  180. 18:32:03: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General'
  181. 18:32:03: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General'
  182. 18:32:03: Parsing scripts for resource group Autodetect
  183. 18:32:03: Finished parsing scripts for resource group Autodetect
  184. 18:32:03: Parsing scripts for resource group General
  185. 18:32:03: Parsing script ShadowCaster.program
  186. 18:32:03: Parsing script AmbientOcclusion.program
  187. 18:32:03: Parsing script StdQuad_vp.program
  188. 18:32:03: Parsing script Vignette.program
  189. 18:32:03: Parsing script Intro.material
  190. 18:32:03: Parsing script ShadowCaster.material
  191. 18:32:03: Parsing script AmbientOcclusion.material
  192. 18:32:03: Parsing script Vignette.material
  193. 18:32:03: Parsing script AmbientOcclusion.compositor
  194. 18:32:03: Parsing script basic_font.fontdef
  195. 18:32:03: Parsing script basic_font_025.fontdef
  196. 18:32:03: Parsing script basic_font_050.fontdef
  197. 18:32:03: Parsing script basic_font_outline.fontdef
  198. 18:32:03: Parsing script basic_font_outline_025.fontdef
  199. 18:32:03: Parsing script basic_font_outline_050.fontdef
  200. 18:32:03: Finished parsing scripts for resource group General
  201. 18:32:03: Parsing scripts for resource group Internal
  202. 18:32:03: Finished parsing scripts for resource group Internal
  203. 18:32:03: OverlayElementFactory for type TextArea2 registered.
  204. 18:32:03: : initializing scene manager
  205. 18:32:03: TerrainSceneManager: Registered a new PageSource for type Heightmap
  206. 18:32:03: : initializing fonts
  207. 18:32:03: : initializing audio
  208. 18:32:04: : audio devices found: 1
  209. 18:32:04: : audio enabled
  210. 18:32:04: : 0: Generic Software
  211. 18:32:04: : using device 0
  212. 18:32:04: : initializing input
  213. 18:32:05: : using metagame: in=, out=
  214. 18:32:05: : -- using anonymous pipes
  215. 18:32:05: : RUNNING WITH RIFLES, version beta 0.94.1
  216. 18:32:05: : Map resource location set as media/packages/vanilla/maps/lobby
  217. 18:32:05: : Using application folder C:\Users\Alex\AppData\Roaming\Running with rifles\
  218. 18:32:05: : Using save path C:\Users\Alex\AppData\Roaming\Running with rifles\savegames/
  219. 18:32:05: : activating metagame in regular game build
  220. 18:32:05: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  221. 18:32:05: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
  222. 18:32:05: : latest available version: beta 0.90
  223. 18:32:05: : application start done
  224. 18:32:05: : run simulation
  225. 18:32:05: : rendering the first frame
  226. 18:32:05: Texture: vignette.png: Loading 1 faces(PF_A8R8G8B8,1920x1080x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1920x1080x1.
  227. 18:32:06: Texture: basic_font_outline_050.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  228. 18:32:06: : first frame rendered ok
  229. 18:32:06: : adding frame listener
  230. 18:32:06: : starting rendering loop
  231. 18:32:06: : game init start
  232. 18:32:06: Creating resource group sessionResourceGroup
  233. 18:32:06: : adding package resource location media/packages/vanilla/
  234. 18:32:06: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
  235. 18:32:06: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
  236. 18:32:06: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  237. 18:32:06: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
  238. 18:32:06: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
  239. 18:32:06: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  240. 18:32:06: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
  241. 18:32:06: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
  242. 18:32:06: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
  243. 18:32:06: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  244. 18:32:06: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
  245. 18:32:06: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  246. 18:32:06: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
  247. 18:32:06: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
  248. 18:32:06: Initialising resource group sessionResourceGroup
  249. 18:32:06: Parsing scripts for resource group sessionResourceGroup
  250. 18:32:06: Parsing script Building.program
  251. 18:32:06: Parsing script NormalAndDepth.program
  252. 18:32:06: Parsing script soldieroutline.program
  253. 18:32:06: Parsing script soldierskin.program
  254. 18:32:07: Parsing script StdQuad_vp.program
  255. 18:32:07: Parsing script terrain.program
  256. 18:32:07: Parsing script tools.program
  257. 18:32:07: Parsing script WaterArea.program
  258. 18:32:07: Parsing script material.material
  259. 18:32:07: Parsing script chute.material
  260. 18:32:07: Parsing script flame2.material
  261. 18:32:07: Parsing script flash.material
  262. 18:32:07: Parsing script shadow_airplane.material
  263. 18:32:07: Parsing script BackContour.material
  264. 18:32:07: Parsing script Blood.material
  265. 18:32:07: Parsing script Branch.material
  266. 18:32:07: Parsing script Building.material
  267. 18:32:07: Parsing script Bullet.material
  268. 18:32:07: Parsing script BulletTrail.material
  269. 18:32:07: Parsing script BushPlant.material
  270. 18:32:07: Parsing script ChatBubble.material
  271. 18:32:07: Parsing script Cord.material
  272. 18:32:07: Parsing script Crate.material
  273. 18:32:07: Parsing script Crosshair.material
  274. 18:32:07: Parsing script Dust.material
  275. 18:32:07: Parsing script Explosion.material
  276. 18:32:07: Parsing script Flame.material
  277. 18:32:07: Parsing script Foam.material
  278. 18:32:07: Parsing script GenericColoredMesh.material
  279. 18:32:07: Parsing script GenericDecal.material
  280. 18:32:07: Parsing script GenericMesh.material
  281. 18:32:07: Parsing script GenericVehicle.material
  282. 18:32:07: Parsing script GrenadeCrate.material
  283. 18:32:07: Parsing script Hud.material
  284. 18:32:07: Parsing script InventoryView.material
  285. 18:32:07: Parsing script lines.material
  286. 18:32:07: Parsing script MapView.material
  287. 18:32:07: Parsing script MenuSystem.material
  288. 18:32:07: Parsing script MiniRank.material
  289. 18:32:07: Parsing script NormalAndDepth.material
  290. 18:32:07: Parsing script Piece.material
  291. 18:32:07: Parsing script Plant.material
  292. 18:32:07: Parsing script Platform.material
  293. 18:32:07: Parsing script PlayerFarMarker.material
  294. 18:32:07: Parsing script PlayerMarker.material
  295. 18:32:07: Parsing script RadioView.material
  296. 18:32:07: Parsing script ShadowPixel.material
  297. 18:32:07: Parsing script ShadowPlant.material
  298. 18:32:07: Parsing script ShoePrint.material
  299. 18:32:07: Parsing script Sign.material
  300. 18:32:07: Parsing script Soldier3dPixel.material
  301. 18:32:07: Parsing script TreeGroundBase.material
  302. 18:32:07: Parsing script TrophyView.material
  303. 18:32:07: Parsing script Wall.material
  304. 18:32:07: Parsing script WaterArea.material
  305. 18:32:07: Parsing script Weapon3dPixel.material
  306. 18:32:07: Parsing script Weave.material
  307. 18:32:07: Parsing script bigger_muzzle.particle
  308. 18:32:07: Parsing script big_muzzle.particle
  309. 18:32:07: Parsing script big_muzzle_repeat.particle
  310. 18:32:07: Parsing script burning_pieces.particle
  311. 18:32:07: Parsing script burning_pieces_barrier.particle
  312. 18:32:07: Parsing script burst_repeat.particle
  313. 18:32:07: Parsing script deploy_hider.particle
  314. 18:32:07: Parsing script flash.particle
  315. 18:32:07: Parsing script law_muzzle.particle
  316. 18:32:07: Parsing script medium_smoke_vehicle.particle
  317. 18:32:07: Parsing script minor_fire_repeat.particle
  318. 18:32:07: Parsing script propulsion.particle
  319. 18:32:07: Parsing script shadow_airplane_flyby.particle
  320. 18:32:07: Parsing script shield_burst.particle
  321. 18:32:07: Parsing script small_smoke_vehicle.particle
  322. 18:32:07: Parsing script Burst.particle
  323. 18:32:07: Parsing script Dust.particle
  324. 18:32:07: Parsing script Explosion.particle
  325. 18:32:07: Parsing script Foam.particle
  326. 18:32:07: Parsing script MinorExplosion.particle
  327. 18:32:07: Parsing script Muzzle.particle
  328. 18:32:07: Parsing script basic_font.fontdef
  329. 18:32:07: Parsing script basic_font_025.fontdef
  330. 18:32:07: Parsing script basic_font_050.fontdef
  331. 18:32:07: Parsing script basic_font_outline.fontdef
  332. 18:32:07: Parsing script basic_font_outline_025.fontdef
  333. 18:32:07: Parsing script basic_font_outline_050.fontdef
  334. 18:32:07: Finished parsing scripts for resource group sessionResourceGroup
  335. 18:32:07: : r=12582
  336. 18:32:07: : loading factions in map config
  337. 18:32:07: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  338. 18:32:07: : loading faction in media/packages/vanilla/maps/lobby/green.xml
  339. 18:32:07: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
  340. 18:32:07: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
  341. 18:32:07: : map config factions loaded
  342. 18:32:07: : common sounds loaded
  343. 18:32:07: : loading terrain layers
  344. 18:32:08: : setting tag dirt, index=0
  345. 18:32:08: : setting tag road, index=1
  346. 18:32:08: : outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
  347. 18:32:08: : outline color=ColourValue(0.296875, 0.355469, 0.296875, 1)
  348. 18:32:08: : initializing terrain
  349. 18:32:08: : terrain config 0: dirt.png,
  350. 18:32:08: : terrain config 1: rocky_mountain.png, terrain5_alpha_rocky_mountain.png
  351. 18:32:08: : terrain config 2: grass.png, terrain5_alpha_grass.png
  352. 18:32:08: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
  353. 18:32:08: : terrain config 4: road.png, terrain5_alpha_road.png
  354. 18:32:08: : splats=5, terrain5_combined_alpha.png exists
  355. 18:32:08: : blitting effect_combined_alpha.png
  356. 18:32:08: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  357. 18:32:08: TerrainSceneManager: Activated PageSource Heightmap
  358. 18:32:08: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  359. 18:32:08: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
  360. 18:32:08: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  361. 18:32:08: Texture: rocky_mountain.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  362. 18:32:08: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  363. 18:32:08: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  364. 18:32:08: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  365. 18:32:08: Texture: terrain5_alpha_rocky_mountain.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  366. 18:32:08: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  367. 18:32:08: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  368. 18:32:08: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  369. 18:32:08: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  370. 18:32:08: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  371. 18:32:08: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  372. 18:32:08: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  373. 18:32:08: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name WaterFoam not found. in Root::getRenderQueueInvocationSequence at ..\..\..\..\OgreMain\src\OgreRoot.cpp (line 1528)
  374. 18:32:08: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  375. 18:32:08: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  376. 18:32:08: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  377. 18:32:08: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
  378. 18:32:08: : best usable soldier render technique: HighDetailHWSkin
  379. 18:32:08: : HW skeleton supported: 1
  380. 18:32:08: : best usable terrain render technique: ShadersShadows1Pass
  381. 18:32:08: : Integrated shadows supported: 1
  382. 18:32:08: : terrain.cfg: media/packages/vanilla//terrain.cfg
  383. 18:32:08: : page size read: 513
  384. 18:32:08: : terrain size read: 1024 inverse: 0.000976563
  385. 18:32:08: : max height read: 25
  386. 18:32:09: : heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png
  387. 18:32:09: : terrain normals
  388. 18:32:09: : terrain normals done
  389. 18:32:09: : world loaded
  390. 18:32:09: : worldblocks loaded
  391. 18:32:09: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  392. 18:32:09: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name EffectCanvas not found. in Root::getRenderQueueInvocationSequence at ..\..\..\..\OgreMain\src\OgreRoot.cpp (line 1528)
  393. 18:32:09: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
  394. 18:32:09: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
  395. 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
  396. 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
  397. 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
  398. 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
  399. 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
  400. 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
  401. 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
  402. 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
  403. 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
  404. 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
  405. 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
  406. 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
  407. 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
  408. 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
  409. 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
  410. 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
  411. 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
  412. 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
  413. 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
  414. 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
  415. 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
  416. 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
  417. 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
  418. 18:32:09: : visual items loaded
  419. 18:32:09: : loading resources in map config
  420. 18:32:09: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  421. 18:32:09: : loading weapons in all_weapons.xml, path=media/packages/vanilla/weapons/all_weapons.xml
  422. 18:32:09: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml
  423. 18:32:09: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
  424. 18:32:09: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
  425. 18:32:09: : weapon:AK47
  426. 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  427. 18:32:09: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
  428. 18:32:09: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
  429. 18:32:09: : weapon:APC HMG
  430. 18:32:09: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  431. 18:32:09: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
  432. 18:32:09: : loading weapons in media/packages/vanilla/weapons/g36.weapon
  433. 18:32:09: : weapon:G36
  434. 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  435. 18:32:09: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
  436. 18:32:09: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
  437. 18:32:09: : weapon:M24-A2
  438. 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  439. 18:32:09: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
  440. 18:32:09: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
  441. 18:32:09: : weapon:riot shield
  442. 18:32:09: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
  443. 18:32:09: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
  444. 18:32:09: : weapon:M72 LAW
  445. 18:32:09: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
  446. 18:32:09: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
  447. 18:32:09: : loading weapons in media/packages/vanilla/weapons/m240.weapon
  448. 18:32:09: : weapon:M240
  449. 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  450. 18:32:09: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
  451. 18:32:09: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
  452. 18:32:09: : weapon:Mossberg 500
  453. 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  454. 18:32:09: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
  455. 18:32:09: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
  456. 18:32:09: : weapon:MP5SD
  457. 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  458. 18:32:09: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
  459. 18:32:09: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
  460. 18:32:09: : weapon:PKM
  461. 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  462. 18:32:09: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
  463. 18:32:09: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
  464. 18:32:09: : weapon:FAMAS G1
  465. 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  466. 18:32:09: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
  467. 18:32:09: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
  468. 18:32:09: : weapon:M16A4
  469. 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  470. 18:32:09: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
  471. 18:32:09: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
  472. 18:32:09: : weapon:F2000
  473. 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  474. 18:32:09: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
  475. 18:32:09: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
  476. 18:32:09: : weapon:Benelli M4
  477. 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  478. 18:32:09: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
  479. 18:32:09: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
  480. 18:32:09: : weapon:pepperdust
  481. 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  482. 18:32:09: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
  483. 18:32:09: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
  484. 18:32:09: : weapon:Tank cannon
  485. 18:32:09: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
  486. 18:32:09: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
  487. 18:32:09: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
  488. 18:32:09: : weapon:M240
  489. 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  490. 18:32:09: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
  491. 18:32:09: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
  492. 18:32:09: : weapon:AKS-74U
  493. 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  494. 18:32:09: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
  495. 18:32:09: : loading weapons in media/packages/vanilla/weapons/p90.weapon
  496. 18:32:09: : weapon:P90
  497. 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  498. 18:32:09: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
  499. 18:32:09: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
  500. 18:32:09: : weapon:Dragunov SVD
  501. 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  502. 18:32:10: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
  503. 18:32:10: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
  504. 18:32:10: : weapon:Medikit
  505. 18:32:10: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
  506. 18:32:10: : loading weapons in media/packages/vanilla/weapons/tow.weapon
  507. 18:32:10: : weapon:Tank cannon
  508. 18:32:10: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
  509. 18:32:10: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
  510. 18:32:10: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
  511. 18:32:10: : weapon:VSS Vintorez
  512. 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  513. 18:32:10: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
  514. 18:32:10: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
  515. 18:32:10: : weapon:Neostead 2000
  516. 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  517. 18:32:10: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
  518. 18:32:10: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
  519. 18:32:10: : weapon:SPAS-12
  520. 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  521. 18:32:10: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
  522. 18:32:10: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
  523. 18:32:10: : weapon:QCW-05
  524. 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  525. 18:32:10: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
  526. 18:32:10: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
  527. 18:32:10: : weapon:Cover deploy
  528. 18:32:10: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
  529. 18:32:10: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
  530. 18:32:10: : weapon:Humvee MG
  531. 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  532. 18:32:10: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
  533. 18:32:10: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
  534. 18:32:10: : weapon:Stoner LMG
  535. 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  536. 18:32:10: : loading weapons in psg90.weapon, path=media/packages/vanilla/weapons/psg90.weapon
  537. 18:32:10: : loading weapons in media/packages/vanilla/weapons/psg90.weapon
  538. 18:32:10: : weapon:PSG-90
  539. 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  540. 18:32:10: : loading weapons in rpg-7.weapon, path=media/packages/vanilla/weapons/rpg-7.weapon
  541. 18:32:10: : loading weapons in media/packages/vanilla/weapons/rpg-7.weapon
  542. 18:32:10: : weapon:RPG-7
  543. 18:32:10: : loading projectile in rpg-7_rocket.projectile, path=media/packages/vanilla/weapons/rpg-7_rocket.projectile
  544. 18:32:10: : loading weapons in m2_carlgustav.weapon, path=media/packages/vanilla/weapons/m2_carlgustav.weapon
  545. 18:32:10: : loading weapons in media/packages/vanilla/weapons/m2_carlgustav.weapon
  546. 18:32:10: : weapon:M2 Carl Gustav
  547. 18:32:10: : loading projectile in m2_carlgustav_rocket.projectile, path=media/packages/vanilla/weapons/m2_carlgustav_rocket.projectile
  548. 18:32:10: : loading weapons in l85a2.weapon, path=media/packages/vanilla/weapons/l85a2.weapon
  549. 18:32:10: : loading weapons in media/packages/vanilla/weapons/l85a2.weapon
  550. 18:32:10: : weapon:L85A2
  551. 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  552. 18:32:10: : loading weapons in sg552.weapon, path=media/packages/vanilla/weapons/sg552.weapon
  553. 18:32:10: : loading weapons in media/packages/vanilla/weapons/sg552.weapon
  554. 18:32:10: : weapon:SG 552
  555. 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  556. 18:32:10: : loading weapons in imi_negev.weapon, path=media/packages/vanilla/weapons/imi_negev.weapon
  557. 18:32:10: : loading weapons in media/packages/vanilla/weapons/imi_negev.weapon
  558. 18:32:10: : weapon:IMI Negev
  559. 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  560. 18:32:10: : loading weapons in qbs-09.weapon, path=media/packages/vanilla/weapons/qbs-09.weapon
  561. 18:32:10: : loading weapons in media/packages/vanilla/weapons/qbs-09.weapon
  562. 18:32:10: : weapon:QBS-09
  563. 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  564. 18:32:10: : loading weapons in scorpion-evo.weapon, path=media/packages/vanilla/weapons/scorpion-evo.weapon
  565. 18:32:10: : loading weapons in media/packages/vanilla/weapons/scorpion-evo.weapon
  566. 18:32:10: : weapon:Scorpion Evo III
  567. 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  568. 18:32:10: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
  569. 18:32:10: : loading weapons in media/packages/vanilla/weapons/m79.weapon
  570. 18:32:10: : weapon:m79 grenade launcher
  571. 18:32:10: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
  572. 18:32:10: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
  573. 18:32:10: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
  574. 18:32:10: : weapon:MG deploy
  575. 18:32:10: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
  576. 18:32:10: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
  577. 18:32:10: : weapon:MG
  578. 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  579. 18:32:10: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
  580. 18:32:10: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
  581. 18:32:10: : weapon:M240
  582. 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  583. 18:32:10: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  584. 18:32:10: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  585. 18:32:10: : weapon:D40mm-Flak
  586. 18:32:10: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  587. 18:32:10: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  588. 18:32:10: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  589. 18:32:10: : weapon:PS Mortar
  590. 18:32:10: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
  591. 18:32:10: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
  592. 18:32:10: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
  593. 18:32:10: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
  594. 18:32:10: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
  595. 18:32:10: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
  596. 18:32:10: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
  597. 18:32:10: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
  598. 18:32:10: : loading carry items in media/packages/vanilla/items/all_carry_items.xml
  599. 18:32:10: : loading carry items in media/packages/vanilla/items/whiskey_bottle.carry_item
  600. 18:32:10: : loading carry items in media/packages/vanilla/items/cigarettes.carry_item
  601. 18:32:10: : loading carry items in media/packages/vanilla/items/dollars.carry_item
  602. 18:32:10: : loading carry items in media/packages/vanilla/items/gamingdevice.carry_item
  603. 18:32:10: : loading carry items in media/packages/vanilla/items/gem.carry_item
  604. 18:32:10: : loading carry items in media/packages/vanilla/items/painting.carry_item
  605. 18:32:10: : loading carry items in media/packages/vanilla/items/suitcase.carry_item
  606. 18:32:10: : loading carry items in media/packages/vanilla/items/horny_magazine.carry_item
  607. 18:32:10: : loading carry items in media/packages/vanilla/items/comic_book.carry_item
  608. 18:32:10: : loading carry items in media/packages/vanilla/items/rwr_handbook.carry_item
  609. 18:32:10: : loading carry items in media/packages/vanilla/items/oscar_statue.carry_item
  610. 18:32:10: : loading carry items in media/packages/vanilla/items/vest2.carry_item
  611. 18:32:10: : loading carry items in media/packages/vanilla/items/cigars.carry_item
  612. 18:32:10: : loading carry items in media/packages/vanilla/items/beer_can.carry_item
  613. 18:32:10: : loading carry items in media/packages/vanilla/items/lighter.carry_item
  614. 18:32:10: : loading carry items in media/packages/vanilla/items/steroids.carry_item
  615. 18:32:10: : loading carry items in media/packages/vanilla/items/teddy.carry_item
  616. 18:32:11: : loading calls in media/packages/vanilla/weapons/all_calls.xml
  617. 18:32:11: : loading calls in media/packages/vanilla/weapons/mortar1.call
  618. 18:32:11: : loading calls in media/packages/vanilla/weapons/mortar2.call
  619. 18:32:11: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
  620. 18:32:11: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
  621. 18:32:11: : loading calls in media/packages/vanilla/weapons/artillery1.call
  622. 18:32:11: : loading calls in media/packages/vanilla/weapons/artillery2.call
  623. 18:32:11: : loading calls in media/packages/vanilla/weapons/rubber_boat.call
  624. 18:32:11: : loading calls in media/packages/vanilla/weapons/humvee.call
  625. 18:32:11: : loading calls in media/packages/vanilla/weapons/tank.call
  626. 18:32:11: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
  627. 18:32:11: : loading squad configs in media/packages/vanilla/factions/default.squad_config
  628. 18:32:11: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
  629. 18:32:11: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
  630. 18:32:11: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
  631. 18:32:11: : loading reward config in media/packages/vanilla//rewards.xml
  632. 18:32:11: : enabling all resources for all factions
  633. 18:32:11: : setting up initial faction resources
  634. 18:32:11: : loading faction resources in media/packages/vanilla/maps/lobby/green.xml
  635. 18:32:11: : loading faction resources for 0
  636. 18:32:11: : map config weapons loaded
  637. 18:32:11: : loading world objects
  638. 18:32:11: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  639. 18:32:11: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  640. 18:32:11: : adding tree config: TreeDefault
  641. 18:32:11: : layer: materials
  642. 18:32:11: : decal_template clover
  643. 18:32:11: : decal_template pavement1
  644. 18:32:11: : decal_template flower
  645. 18:32:11: : decal_template pavement_tile1
  646. 18:32:11: : decal_template roof_tile1
  647. 18:32:11: : decal_template manhole
  648. 18:32:11: : decal_template cracks_1
  649. 18:32:11: : decal_template cracks_2
  650. 18:32:11: : decal_template cracks_3
  651. 18:32:11: : decal_template cracks_4
  652. 18:32:11: : decal_template cracks_5
  653. 18:32:11: : decal_template cracks_6
  654. 18:32:11: : decal_template cracks_7
  655. 18:32:11: : decal_template parking_line
  656. 18:32:11: : not handled: 3 4 4
  657. 18:32:11: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  658. 18:32:11: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  659. 18:32:11: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  660. 18:32:11: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  661. 18:32:11: : not handled: #color = fill
  662. 18:32:11: : not handled: #side_texture_scale = 2.0 1.25
  663. 18:32:11: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
  664. 18:32:11: : not handled: #separator_side_texture_scale = 0.2 1.0
  665. 18:32:11: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
  666. 18:32:11: : not handled: #separator_top_texture_scale = 0.2 1.0
  667. 18:32:11: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
  668. 18:32:11: : not handled: #separator_color = stroke
  669. 18:32:11: : adding tree config: TreeBirch
  670. 18:32:11: : post_template post1_4
  671. 18:32:11: : post_template post1_3
  672. 18:32:11: : layer: dirt
  673. 18:32:11: : layer: height
  674. 18:32:11: : layer: alpha_grass
  675. 18:32:11: : layer: alpha_rocky_mountain
  676. 18:32:11: : layer: alpha_dirtroad
  677. 18:32:11: : layer: alpha_asphalt
  678. 18:32:11: : layer: alpha_road
  679. 18:32:11: : layer: offroad
  680. 18:32:11: : layer: bases
  681. 18:32:11: : layer: map_view_decoration
  682. 18:32:11: : layer: layer
  683. 18:32:11: : layer: boundaries
  684. 18:32:11: : layer: walls
  685. 18:32:11: : layer: objects
  686. 18:32:11: Mesh: Loading enclosure.mesh.
  687. 18:32:11: : layer: other
  688. 18:32:11: Mesh: Loading barell.mesh.
  689. 18:32:11: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  690. 18:32:11: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  691. 18:32:11: Mesh: Loading bush4.mesh.
  692. 18:32:11: Mesh: Loading awning.mesh.
  693. 18:32:12: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  694. 18:32:12: Mesh: Loading armory.mesh.
  695. 18:32:12: Mesh: Loading bush2.mesh.
  696. 18:32:12: Mesh: Loading weapon_rack.mesh.
  697. 18:32:12: Mesh: Loading streetlight.mesh.
  698. 18:32:12: Mesh: Loading post1_3.mesh.
  699. 18:32:12: : layer: rocks
  700. 18:32:12: Mesh: Loading rock_s1.mesh.
  701. 18:32:12: Mesh: Loading stone_3.mesh.
  702. 18:32:12: Mesh: Loading stone_4.mesh.
  703. 18:32:12: Mesh: Loading rock_m4.mesh.
  704. 18:32:12: Mesh: Loading rock_s3.mesh.
  705. 18:32:12: Mesh: Loading stone_5.mesh.
  706. 18:32:12: Mesh: Loading rock_b2.mesh.
  707. 18:32:12: Mesh: Loading stone_1.mesh.
  708. 18:32:12: Mesh: Loading rock_b3.mesh.
  709. 18:32:12: Mesh: Loading rock_s4.mesh.
  710. 18:32:12: Mesh: Loading rock_m1.mesh.
  711. 18:32:12: Mesh: Loading rock_m2.mesh.
  712. 18:32:12: : layer: woods_pine
  713. 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
  714. 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
  715. 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
  716. 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
  717. 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
  718. 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
  719. 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
  720. 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
  721. 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
  722. 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
  723. 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
  724. 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
  725. 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
  726. 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
  727. 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
  728. 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
  729. 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
  730. 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
  731. 18:32:12: : layer: crate
  732. 18:32:12: : walls set to be merged = 0
  733. 18:32:12: : create merged walls
  734. 18:32:12: : merged walls created = 0
  735. 18:32:12: : post process objects
  736. 18:32:12: : post process objects done
  737. 18:32:12: : layer: layer2
  738. 18:32:12: : layer: objects
  739. 18:32:12: Mesh: Loading pipe.mesh.
  740. 18:32:12: : layer: walls
  741. 18:32:12: : layer: crate
  742. 18:32:12: Mesh: Loading crate.mesh.
  743. 18:32:12: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
  744. 18:32:12: : layer: other
  745. 18:32:12: Texture: rwr.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  746. 18:32:12: Mesh: Loading rwr.mesh.
  747. 18:32:12: : walls set to be merged = 0
  748. 18:32:12: : create merged walls
  749. 18:32:12: : merged walls created = 0
  750. 18:32:12: : post process objects
  751. 18:32:12: : post process objects done
  752. 18:32:12: : attaching ladders, 3
  753. 18:32:12: : attaching ladders done
  754. 18:32:12: : cleaning up meshes, count 23
  755. 18:32:12: : done
  756. 18:32:12: : creating decoration
  757. 18:32:12: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  758. 18:32:13: : creating decoration done
  759. 18:32:14: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  760. 18:32:14: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  761. 18:32:14: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  762. 18:32:14: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  763. 18:32:14: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  764. 18:32:14: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  765. 18:32:14: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  766. 18:32:14: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  767. 18:32:14: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  768. 18:32:14: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  769. 18:32:14: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  770. 18:32:14: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
  771. 18:32:14: : generate water nav map
  772. 18:32:14: : generate water nav map done
  773. 18:32:14: : loading soldiers in map config
  774. 18:32:14: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  775. 18:32:14: : loading soldiers in media/packages/vanilla/maps/lobby/green.xml
  776. 18:32:15: : map config soldiers loaded
  777. 18:32:15: : soldiers loaded
  778. 18:32:15: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
  779. 18:32:15: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  780. 18:32:15: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
  781. 18:32:15: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
  782. 18:32:15: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
  783. 18:32:15: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
  784. 18:32:15: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
  785. 18:32:15: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
  786. 18:32:15: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
  787. 18:32:15: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
  788. 18:32:15: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
  789. 18:32:15: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
  790. 18:32:15: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
  791. 18:32:15: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
  792. 18:32:15: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
  793. 18:32:15: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
  794. 18:32:15: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  795. 18:32:15: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
  796. 18:32:15: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
  797. 18:32:16: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
  798. 18:32:16: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
  799. 18:32:16: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
  800. 18:32:16: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
  801. 18:32:16: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
  802. 18:32:16: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
  803. 18:32:16: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
  804. 18:32:16: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
  805. 18:32:16: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
  806. 18:32:16: Texture: hud_psg90.png: Loading 1 faces(PF_A8R8G8B8,74x261x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x261x1.
  807. 18:32:16: Texture: hud_rpg-7.png: Loading 1 faces(PF_A8R8G8B8,63x230x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,63x230x1.
  808. 18:32:16: Texture: hud_m2_carlgustav.png: Loading 1 faces(PF_A8R8G8B8,84x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,84x255x1.
  809. 18:32:16: Texture: hud_l85a2.png: Loading 1 faces(PF_A8R8G8B8,85x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x193x1.
  810. 18:32:16: Texture: hud_sg552.png: Loading 1 faces(PF_A8R8G8B8,71x172x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x172x1.
  811. 18:32:16: Texture: hud_imi_negev.png: Loading 1 faces(PF_A8R8G8B8,73x231x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x231x1.
  812. 18:32:16: Texture: hud_qbs-09.png: Loading 1 faces(PF_A8R8G8B8,69x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,69x182x1.
  813. 18:32:16: Texture: hud_scorpion-evo.png: Loading 1 faces(PF_A8R8G8B8,83x195x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x195x1.
  814. 18:32:16: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
  815. 18:32:16: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
  816. 18:32:16: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  817. 18:32:16: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  818. 18:32:16: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  819. 18:32:16: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
  820. 18:32:16: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
  821. 18:32:16: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
  822. 18:32:16: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  823. 18:32:16: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  824. 18:32:16: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  825. 18:32:16: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  826. 18:32:16: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  827. 18:32:16: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  828. 18:32:16: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  829. 18:32:16: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  830. 18:32:16: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  831. 18:32:16: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  832. 18:32:16: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  833. 18:32:16: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  834. 18:32:16: Texture: hud_dollars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  835. 18:32:16: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  836. 18:32:16: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  837. 18:32:16: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  838. 18:32:16: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  839. 18:32:16: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  840. 18:32:17: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  841. 18:32:17: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  842. 18:32:17: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  843. 18:32:17: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  844. 18:32:17: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  845. 18:32:17: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  846. 18:32:17: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  847. 18:32:17: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  848. 18:32:17: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  849. 18:32:17: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  850. 18:32:17: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  851. 18:32:17: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  852. 18:32:17: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  853. 18:32:17: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  854. 18:32:17: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  855. 18:32:17: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  856. 18:32:17: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  857. 18:32:17: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  858. 18:32:17: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
  859. 18:32:17: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
  860. 18:32:17: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  861. 18:32:17: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
  862. 18:32:17: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,160x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x80x1.
  863. 18:32:17: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  864. 18:32:17: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  865. 18:32:17: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  866. 18:32:17: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  867. 18:32:17: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  868. 18:32:17: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  869. 18:32:17: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  870. 18:32:18: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  871. 18:32:18: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  872. 18:32:18: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  873. 18:32:18: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  874. 18:32:18: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  875. 18:32:18: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  876. 18:32:18: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  877. 18:32:18: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  878. 18:32:18: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  879. 18:32:18: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  880. 18:32:18: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  881. 18:32:18: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  882. 18:32:18: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
  883. 18:32:18: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
  884. 18:32:18: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  885. 18:32:18: Texture: map.png: Loading 1 faces(PF_L8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_L8,2048x2048x1.
  886. 18:32:18: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  887. 18:32:18: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  888. 18:32:18: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  889. 18:32:18: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  890. 18:32:18: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  891. 18:32:18: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  892. 18:32:18: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  893. 18:32:18: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource mapview_positioner.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  894. 18:32:18: Error loading texture mapview_positioner.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource mapview_positioner.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  895. 18:32:18: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  896. 18:32:18: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  897. 18:32:18: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  898. 18:32:18: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  899. 18:32:18: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
  900. 18:32:18: : game mode: 0
  901. 18:32:18: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  902. 18:32:19: : loading map info
  903. 18:32:19: : loading map info
  904. 18:32:19: : loading map info
  905. 18:32:20: : loading map info
  906. 18:32:20: : loading map info
  907. 18:32:20: : loading map info
  908. 18:32:21: : loading map info
  909. 18:32:21: : loading map info
  910. 18:32:21: : loading map info
  911. 18:32:22: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  912. 18:32:22: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  913. 18:32:22: : game reset
  914. 18:32:22: : 1: ColourValue(0, 0.5, 0.03, 1), Green
  915. 18:32:22: : profile folder = savegames/_default.save
  916. 18:32:22: : profiles at C:\Users\Alex\AppData\Roaming\Running with rifles\savegames/_default.save/
  917. 18:32:22: : save _default.save
  918. 18:32:22: : Setting init data, machine id = 0
  919. 18:32:22: : init data set done
  920. 18:32:22: : no old character, attempt load
  921. 18:32:22: Mesh: Loading chute.mesh.
  922. 18:32:22: Can't assign material _missing_material_ to SubEntity of Ogre/MO30 because this Material does not exist. Have you forgotten to define it in a .material script?
  923. 18:32:22: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  924. 18:32:23: : new game created
  925. 18:32:23: : command: update_inventory
  926. 18:32:23: : scene loaded
  927. 18:32:23: : settings loaded
  928. 18:32:23: : r=4395
  929. 18:32:23: : game init done
  930. 18:32:24: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  931. 18:32:24: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  932. 18:32:24: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
  933. 18:32:24: Texture: hud_badge_kill_combo2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  934. 18:32:24: Texture: hud_badge_kill_combo3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  935. 18:32:24: Texture: hud_badge_kill_combo4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  936. 18:32:24: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  937. 18:32:25: Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  938. 18:32:25: Texture: hud_badge_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  939. 18:32:25: Texture: hud_badge_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  940. 18:32:25: Texture: hud_badge_death_streak.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  941. 18:32:25: Texture: hud_badge_teamkill.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  942. 18:32:25: Mesh: Loading jeep_body.mesh.
  943. 18:32:25: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  944. 18:32:25: Mesh: Loading jeep_body_broken.mesh.
  945. 18:32:25: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  946. 18:32:25: Mesh: Loading jeep_wheel.mesh.
  947. 18:32:25: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  948. 18:32:25: Mesh: Loading dumpster.mesh.
  949. 18:32:25: Texture: dumpster.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  950. 18:32:25: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  951. 18:32:26: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,9x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,9x1x1.
  952. 18:32:31: : refresh: cleaning up TempMapConfigMenuResourceGroup
  953. 18:32:31: Creating resource group TempMapConfigMenuResourceGroup
  954. 18:32:31: : adding package resource location media/packages/vanilla/
  955. 18:32:31: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  956. 18:32:31: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  957. 18:32:31: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  958. 18:32:31: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  959. 18:32:31: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  960. 18:32:31: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  961. 18:32:31: Added resource location 'media/packages/vanilla/maps/map1' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  962. 18:32:31: Initialising resource group TempMapConfigMenuResourceGroup
  963. 18:32:31: Parsing scripts for resource group TempMapConfigMenuResourceGroup
  964. 18:32:31: Finished parsing scripts for resource group TempMapConfigMenuResourceGroup
  965. 18:32:33: : refresh: cleaning up TempMapConfigMenuResourceGroup
  966. 18:32:33: Destroying resource group TempMapConfigMenuResourceGroup
  967. 18:32:33: Unloading resource group TempMapConfigMenuResourceGroup
  968. 18:32:33: Finished unloading resource group TempMapConfigMenuResourceGroup
  969. 18:32:33: Creating resource group TempMapConfigMenuResourceGroup
  970. 18:32:33: : adding package resource location media/packages/vanilla/
  971. 18:32:33: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  972. 18:32:33: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  973. 18:32:33: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  974. 18:32:33: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  975. 18:32:33: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  976. 18:32:33: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  977. 18:32:33: Added resource location 'media/packages/vanilla/maps/map2' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  978. 18:32:33: Initialising resource group TempMapConfigMenuResourceGroup
  979. 18:32:33: Parsing scripts for resource group TempMapConfigMenuResourceGroup
  980. 18:32:33: Finished parsing scripts for resource group TempMapConfigMenuResourceGroup
  981. 18:32:34: : refresh: cleaning up TempMapConfigMenuResourceGroup
  982. 18:32:34: Destroying resource group TempMapConfigMenuResourceGroup
  983. 18:32:34: Unloading resource group TempMapConfigMenuResourceGroup
  984. 18:32:34: Finished unloading resource group TempMapConfigMenuResourceGroup
  985. 18:32:34: Creating resource group TempMapConfigMenuResourceGroup
  986. 18:32:34: : adding package resource location media/packages/vanilla/
  987. 18:32:34: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  988. 18:32:34: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  989. 18:32:34: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  990. 18:32:34: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  991. 18:32:34: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  992. 18:32:34: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  993. 18:32:34: Added resource location 'media/packages/vanilla/maps/map3' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  994. 18:32:34: Initialising resource group TempMapConfigMenuResourceGroup
  995. 18:32:34: Parsing scripts for resource group TempMapConfigMenuResourceGroup
  996. 18:32:34: Finished parsing scripts for resource group TempMapConfigMenuResourceGroup
  997. 18:32:35: : refresh: cleaning up TempMapConfigMenuResourceGroup
  998. 18:32:35: Destroying resource group TempMapConfigMenuResourceGroup
  999. 18:32:35: Unloading resource group TempMapConfigMenuResourceGroup
  1000. 18:32:35: Finished unloading resource group TempMapConfigMenuResourceGroup
  1001. 18:32:35: Creating resource group TempMapConfigMenuResourceGroup
  1002. 18:32:35: : adding package resource location media/packages/vanilla/
  1003. 18:32:35: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  1004. 18:32:35: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  1005. 18:32:35: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  1006. 18:32:35: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  1007. 18:32:35: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  1008. 18:32:35: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  1009. 18:32:35: Added resource location 'media/packages/vanilla/maps/map5' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  1010. 18:32:35: Initialising resource group TempMapConfigMenuResourceGroup
  1011. 18:32:35: Parsing scripts for resource group TempMapConfigMenuResourceGroup
  1012. 18:32:35: Finished parsing scripts for resource group TempMapConfigMenuResourceGroup
  1013. 18:32:43: : leaving: cleaning up TempMapConfigMenuResourceGroup
  1014. 18:32:43: Destroying resource group TempMapConfigMenuResourceGroup
  1015. 18:32:43: Unloading resource group TempMapConfigMenuResourceGroup
  1016. 18:32:43: Finished unloading resource group TempMapConfigMenuResourceGroup
  1017. 18:32:45: : refresh: cleaning up TempMapConfigMenuResourceGroup
  1018. 18:32:45: Creating resource group TempMapConfigMenuResourceGroup
  1019. 18:32:45: : adding package resource location media/packages/vanilla/
  1020. 18:32:45: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  1021. 18:32:45: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  1022. 18:32:45: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  1023. 18:32:45: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  1024. 18:32:45: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  1025. 18:32:45: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  1026. 18:32:45: Added resource location 'media/packages/vanilla/maps/map5' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  1027. 18:32:45: Initialising resource group TempMapConfigMenuResourceGroup
  1028. 18:32:45: Parsing scripts for resource group TempMapConfigMenuResourceGroup
  1029. 18:32:45: Finished parsing scripts for resource group TempMapConfigMenuResourceGroup
  1030. 18:32:50: Destroying resource group TempMapConfigMenuResourceGroup
  1031. 18:32:50: Unloading resource group TempMapConfigMenuResourceGroup
  1032. 18:32:50: Finished unloading resource group TempMapConfigMenuResourceGroup
  1033. 18:32:51: : check = 0
  1034. 18:32:51: : freeing regions
  1035. 18:32:51: Destroying resource group sessionResourceGroup
  1036. 18:32:51: Unloading resource group sessionResourceGroup
  1037. 18:32:51: Finished unloading resource group sessionResourceGroup
  1038. 18:32:51: : game uninitialized
  1039. 18:32:51: : Map resource location set as media/packages/vanilla/maps/map5
  1040. 18:32:51: : Using application folder C:\Users\Alex\AppData\Roaming\Running with rifles\
  1041. 18:32:51: : Using save path C:\Users\Alex\AppData\Roaming\Running with rifles\savegames/
  1042. 18:32:51: : using custom map config
  1043. 18:32:51: : <?xml version="1.0" encoding="utf-8" ?>
  1044. <map_config>
  1045. <weapon file="all_weapons.xml" />
  1046. <projectile file="all_throwables.xml" />
  1047. <call file="all_calls.xml" />
  1048. <carry_item file="all_carry_items.xml" />
  1049. <vehicle file="all_vehicles.xml" />
  1050. <faction file="green.xml" />
  1051. <faction file="grey.xml" />
  1052. </map_config>
  1053.  
  1054. 18:32:52: : game init start
  1055. 18:32:52: Creating resource group sessionResourceGroup
  1056. 18:32:52: : adding package resource location media/packages/vanilla/
  1057. 18:32:52: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1058. 18:32:52: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1059. 18:32:52: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1060. 18:32:52: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1061. 18:32:52: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1062. 18:32:52: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1063. 18:32:52: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1064. 18:32:52: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1065. 18:32:52: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1066. 18:32:52: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1067. 18:32:52: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1068. 18:32:52: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1069. 18:32:52: Added resource location 'media/packages/vanilla/maps/map5' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1070. 18:32:52: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
  1071. 18:32:52: Initialising resource group sessionResourceGroup
  1072. 18:32:52: Parsing scripts for resource group sessionResourceGroup
  1073. 18:32:52: Parsing script Building.program
  1074. 18:32:52: Parsing script NormalAndDepth.program
  1075. 18:32:52: Parsing script soldieroutline.program
  1076. 18:32:52: Parsing script soldierskin.program
  1077. 18:32:52: Parsing script StdQuad_vp.program
  1078. 18:32:52: Parsing script terrain.program
  1079. 18:32:52: Parsing script tools.program
  1080. 18:32:53: Parsing script WaterArea.program
  1081. 18:32:53: Parsing script material.material
  1082. 18:32:53: Parsing script chute.material
  1083. 18:32:53: Parsing script flame2.material
  1084. 18:32:53: Parsing script flash.material
  1085. 18:32:53: Parsing script shadow_airplane.material
  1086. 18:32:53: Parsing script BackContour.material
  1087. 18:32:53: Parsing script Blood.material
  1088. 18:32:53: Parsing script Branch.material
  1089. 18:32:53: Parsing script Building.material
  1090. 18:32:53: Parsing script Bullet.material
  1091. 18:32:53: Parsing script BulletTrail.material
  1092. 18:32:53: Parsing script BushPlant.material
  1093. 18:32:53: Parsing script ChatBubble.material
  1094. 18:32:53: Parsing script Cord.material
  1095. 18:32:53: Parsing script Crate.material
  1096. 18:32:53: Parsing script Crosshair.material
  1097. 18:32:53: Parsing script Dust.material
  1098. 18:32:53: Parsing script Explosion.material
  1099. 18:32:53: Parsing script Flame.material
  1100. 18:32:53: Parsing script Foam.material
  1101. 18:32:53: Parsing script GenericColoredMesh.material
  1102. 18:32:53: Parsing script GenericDecal.material
  1103. 18:32:53: Parsing script GenericMesh.material
  1104. 18:32:53: Parsing script GenericVehicle.material
  1105. 18:32:53: Parsing script GrenadeCrate.material
  1106. 18:32:53: Parsing script Hud.material
  1107. 18:32:53: Parsing script InventoryView.material
  1108. 18:32:53: Parsing script lines.material
  1109. 18:32:53: Parsing script MapView.material
  1110. 18:32:53: Parsing script MenuSystem.material
  1111. 18:32:53: Parsing script MiniRank.material
  1112. 18:32:53: Parsing script NormalAndDepth.material
  1113. 18:32:53: Parsing script Piece.material
  1114. 18:32:53: Parsing script Plant.material
  1115. 18:32:53: Parsing script Platform.material
  1116. 18:32:53: Parsing script PlayerFarMarker.material
  1117. 18:32:53: Parsing script PlayerMarker.material
  1118. 18:32:53: Parsing script RadioView.material
  1119. 18:32:53: Parsing script ShadowPixel.material
  1120. 18:32:53: Parsing script ShadowPlant.material
  1121. 18:32:53: Parsing script ShoePrint.material
  1122. 18:32:53: Parsing script Sign.material
  1123. 18:32:53: Parsing script Soldier3dPixel.material
  1124. 18:32:53: Parsing script TreeGroundBase.material
  1125. 18:32:53: Parsing script TrophyView.material
  1126. 18:32:53: Parsing script Wall.material
  1127. 18:32:53: Parsing script WaterArea.material
  1128. 18:32:53: Parsing script Weapon3dPixel.material
  1129. 18:32:53: Parsing script Weave.material
  1130. 18:32:53: Parsing script bigger_muzzle.particle
  1131. 18:32:53: Parsing script big_muzzle.particle
  1132. 18:32:53: Parsing script big_muzzle_repeat.particle
  1133. 18:32:53: Parsing script burning_pieces.particle
  1134. 18:32:53: Parsing script burning_pieces_barrier.particle
  1135. 18:32:53: Parsing script burst_repeat.particle
  1136. 18:32:53: Parsing script deploy_hider.particle
  1137. 18:32:53: Parsing script flash.particle
  1138. 18:32:53: Parsing script law_muzzle.particle
  1139. 18:32:53: Parsing script medium_smoke_vehicle.particle
  1140. 18:32:53: Parsing script minor_fire_repeat.particle
  1141. 18:32:53: Parsing script propulsion.particle
  1142. 18:32:53: Parsing script shadow_airplane_flyby.particle
  1143. 18:32:53: Parsing script shield_burst.particle
  1144. 18:32:53: Parsing script small_smoke_vehicle.particle
  1145. 18:32:53: Parsing script Burst.particle
  1146. 18:32:53: Parsing script Dust.particle
  1147. 18:32:53: Parsing script Explosion.particle
  1148. 18:32:53: Parsing script Foam.particle
  1149. 18:32:53: Parsing script MinorExplosion.particle
  1150. 18:32:53: Parsing script Muzzle.particle
  1151. 18:32:53: Parsing script basic_font.fontdef
  1152. 18:32:53: Parsing script basic_font_025.fontdef
  1153. 18:32:53: Parsing script basic_font_050.fontdef
  1154. 18:32:53: Parsing script basic_font_outline.fontdef
  1155. 18:32:53: Parsing script basic_font_outline_025.fontdef
  1156. 18:32:53: Parsing script basic_font_outline_050.fontdef
  1157. 18:32:53: Finished parsing scripts for resource group sessionResourceGroup
  1158. 18:32:53: : r=12582
  1159. 18:32:53: : loading factions in map config
  1160. 18:32:53: : loading custom map config
  1161. 18:32:53: : loading faction in media/packages/vanilla/factions/green.xml
  1162. 18:32:53: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
  1163. 18:32:53: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
  1164. 18:32:53: : loading faction in media/packages/vanilla/factions/grey.xml
  1165. 18:32:53: : loading names in media/packages/vanilla/names/german_firstnames.txt, german_firstnames.txt
  1166. 18:32:53: : loading names in media/packages/vanilla/names/german_lastnames.txt, german_lastnames.txt
  1167. 18:32:53: : map config factions loaded
  1168. 18:32:53: : common sounds loaded
  1169. 18:32:53: : loading terrain layers
  1170. 18:32:53: : setting tag dirt, index=0
  1171. 18:32:53: : setting tag road, index=1
  1172. 18:32:53: : outline color=ColourValue(0.699219, 0.636719, 0.496094, 1)
  1173. 18:32:53: : outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
  1174. 18:32:53: : initializing terrain
  1175. 18:32:53: : terrain config 0: dirt.png,
  1176. 18:32:53: : terrain config 1: sand.png, terrain5_alpha_sand.png
  1177. 18:32:53: : terrain config 2: grass.png, terrain5_alpha_grass.png
  1178. 18:32:53: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
  1179. 18:32:53: : terrain config 4: road.png, terrain5_alpha_road.png
  1180. 18:32:53: : splats=5, terrain5_combined_alpha.png exists
  1181. 18:32:53: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1182. 18:32:54: TerrainSceneManager: Activated PageSource Heightmap
  1183. 18:32:54: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1184. 18:32:54: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
  1185. 18:32:54: Texture: dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1186. 18:32:54: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1187. 18:32:54: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1188. 18:32:54: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1189. 18:32:54: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1190. 18:32:54: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  1191. 18:32:54: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  1192. 18:32:54: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  1193. 18:32:55: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  1194. 18:32:55: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1195. 18:32:55: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1196. 18:32:55: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1197. 18:32:55: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1198. 18:32:55: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1199. 18:32:55: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1200. 18:32:55: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  1201. 18:32:55: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
  1202. 18:32:55: : best usable soldier render technique: HighDetailHWSkin
  1203. 18:32:55: : HW skeleton supported: 1
  1204. 18:32:55: : best usable terrain render technique: ShadersShadows1Pass
  1205. 18:32:55: : Integrated shadows supported: 1
  1206. 18:32:55: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1207. 18:32:55: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1208. 18:32:55: : terrain.cfg: media/packages/vanilla//terrain.cfg
  1209. 18:32:55: : page size read: 513
  1210. 18:32:55: : terrain size read: 1024 inverse: 0.000976563
  1211. 18:32:55: : max height read: 25
  1212. 18:32:55: : heightmap load=media/packages/vanilla/maps/map5/terrain5_heightmap.png
  1213. 18:32:55: : terrain normals
  1214. 18:32:55: : terrain normals done
  1215. 18:32:55: : world loaded
  1216. 18:32:55: : worldblocks loaded
  1217. 18:32:56: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1218. 18:32:56: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
  1219. 18:32:56: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
  1220. 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
  1221. 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
  1222. 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
  1223. 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
  1224. 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
  1225. 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
  1226. 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
  1227. 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
  1228. 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
  1229. 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
  1230. 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
  1231. 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
  1232. 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
  1233. 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
  1234. 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
  1235. 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
  1236. 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
  1237. 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
  1238. 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
  1239. 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
  1240. 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
  1241. 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
  1242. 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
  1243. 18:32:56: : visual items loaded
  1244. 18:32:56: : loading resources in map config
  1245. 18:32:56: : loading custom map config
  1246. 18:32:56: : loading weapons in all_weapons.xml, path=media/packages/vanilla/weapons/all_weapons.xml
  1247. 18:32:56: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml
  1248. 18:32:56: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
  1249. 18:32:56: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
  1250. 18:32:56: : weapon:AK47
  1251. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1252. 18:32:56: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
  1253. 18:32:56: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
  1254. 18:32:56: : weapon:APC HMG
  1255. 18:32:56: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  1256. 18:32:56: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
  1257. 18:32:56: : loading weapons in media/packages/vanilla/weapons/g36.weapon
  1258. 18:32:56: : weapon:G36
  1259. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1260. 18:32:56: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
  1261. 18:32:56: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
  1262. 18:32:56: : weapon:M24-A2
  1263. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1264. 18:32:56: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
  1265. 18:32:56: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
  1266. 18:32:56: : weapon:riot shield
  1267. 18:32:56: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
  1268. 18:32:56: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
  1269. 18:32:56: : weapon:M72 LAW
  1270. 18:32:56: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
  1271. 18:32:56: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
  1272. 18:32:56: : loading weapons in media/packages/vanilla/weapons/m240.weapon
  1273. 18:32:56: : weapon:M240
  1274. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1275. 18:32:56: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
  1276. 18:32:56: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
  1277. 18:32:56: : weapon:Mossberg 500
  1278. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1279. 18:32:56: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
  1280. 18:32:56: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
  1281. 18:32:56: : weapon:MP5SD
  1282. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1283. 18:32:56: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
  1284. 18:32:56: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
  1285. 18:32:56: : weapon:PKM
  1286. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1287. 18:32:56: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
  1288. 18:32:56: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
  1289. 18:32:56: : weapon:FAMAS G1
  1290. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1291. 18:32:56: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
  1292. 18:32:56: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
  1293. 18:32:56: : weapon:M16A4
  1294. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1295. 18:32:56: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
  1296. 18:32:56: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
  1297. 18:32:56: : weapon:F2000
  1298. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1299. 18:32:56: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
  1300. 18:32:56: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
  1301. 18:32:56: : weapon:Benelli M4
  1302. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1303. 18:32:56: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
  1304. 18:32:56: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
  1305. 18:32:56: : weapon:pepperdust
  1306. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1307. 18:32:56: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
  1308. 18:32:56: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
  1309. 18:32:56: : weapon:Tank cannon
  1310. 18:32:56: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
  1311. 18:32:56: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
  1312. 18:32:56: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
  1313. 18:32:56: : weapon:M240
  1314. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1315. 18:32:56: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
  1316. 18:32:56: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
  1317. 18:32:56: : weapon:AKS-74U
  1318. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1319. 18:32:56: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
  1320. 18:32:56: : loading weapons in media/packages/vanilla/weapons/p90.weapon
  1321. 18:32:56: : weapon:P90
  1322. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1323. 18:32:56: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
  1324. 18:32:56: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
  1325. 18:32:56: : weapon:Dragunov SVD
  1326. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1327. 18:32:56: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
  1328. 18:32:56: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
  1329. 18:32:56: : weapon:Medikit
  1330. 18:32:56: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
  1331. 18:32:56: : loading weapons in media/packages/vanilla/weapons/tow.weapon
  1332. 18:32:56: : weapon:Tank cannon
  1333. 18:32:56: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
  1334. 18:32:56: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
  1335. 18:32:56: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
  1336. 18:32:56: : weapon:VSS Vintorez
  1337. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1338. 18:32:56: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
  1339. 18:32:56: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
  1340. 18:32:56: : weapon:Neostead 2000
  1341. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1342. 18:32:56: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
  1343. 18:32:56: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
  1344. 18:32:56: : weapon:SPAS-12
  1345. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1346. 18:32:56: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
  1347. 18:32:56: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
  1348. 18:32:56: : weapon:QCW-05
  1349. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1350. 18:32:56: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
  1351. 18:32:56: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
  1352. 18:32:56: : weapon:Cover deploy
  1353. 18:32:56: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
  1354. 18:32:56: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
  1355. 18:32:56: : weapon:Humvee MG
  1356. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1357. 18:32:56: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
  1358. 18:32:56: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
  1359. 18:32:56: : weapon:Stoner LMG
  1360. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1361. 18:32:56: : loading weapons in psg90.weapon, path=media/packages/vanilla/weapons/psg90.weapon
  1362. 18:32:56: : loading weapons in media/packages/vanilla/weapons/psg90.weapon
  1363. 18:32:56: : weapon:PSG-90
  1364. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1365. 18:32:56: : loading weapons in rpg-7.weapon, path=media/packages/vanilla/weapons/rpg-7.weapon
  1366. 18:32:56: : loading weapons in media/packages/vanilla/weapons/rpg-7.weapon
  1367. 18:32:56: : weapon:RPG-7
  1368. 18:32:56: : loading projectile in rpg-7_rocket.projectile, path=media/packages/vanilla/weapons/rpg-7_rocket.projectile
  1369. 18:32:56: : loading weapons in m2_carlgustav.weapon, path=media/packages/vanilla/weapons/m2_carlgustav.weapon
  1370. 18:32:56: : loading weapons in media/packages/vanilla/weapons/m2_carlgustav.weapon
  1371. 18:32:56: : weapon:M2 Carl Gustav
  1372. 18:32:56: : loading projectile in m2_carlgustav_rocket.projectile, path=media/packages/vanilla/weapons/m2_carlgustav_rocket.projectile
  1373. 18:32:56: : loading weapons in l85a2.weapon, path=media/packages/vanilla/weapons/l85a2.weapon
  1374. 18:32:56: : loading weapons in media/packages/vanilla/weapons/l85a2.weapon
  1375. 18:32:56: : weapon:L85A2
  1376. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1377. 18:32:56: : loading weapons in sg552.weapon, path=media/packages/vanilla/weapons/sg552.weapon
  1378. 18:32:56: : loading weapons in media/packages/vanilla/weapons/sg552.weapon
  1379. 18:32:56: : weapon:SG 552
  1380. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1381. 18:32:56: : loading weapons in imi_negev.weapon, path=media/packages/vanilla/weapons/imi_negev.weapon
  1382. 18:32:56: : loading weapons in media/packages/vanilla/weapons/imi_negev.weapon
  1383. 18:32:56: : weapon:IMI Negev
  1384. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1385. 18:32:56: : loading weapons in qbs-09.weapon, path=media/packages/vanilla/weapons/qbs-09.weapon
  1386. 18:32:56: : loading weapons in media/packages/vanilla/weapons/qbs-09.weapon
  1387. 18:32:56: : weapon:QBS-09
  1388. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1389. 18:32:56: : loading weapons in scorpion-evo.weapon, path=media/packages/vanilla/weapons/scorpion-evo.weapon
  1390. 18:32:56: : loading weapons in media/packages/vanilla/weapons/scorpion-evo.weapon
  1391. 18:32:56: : weapon:Scorpion Evo III
  1392. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1393. 18:32:56: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
  1394. 18:32:56: : loading weapons in media/packages/vanilla/weapons/m79.weapon
  1395. 18:32:56: : weapon:m79 grenade launcher
  1396. 18:32:56: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
  1397. 18:32:56: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
  1398. 18:32:56: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
  1399. 18:32:56: : weapon:MG deploy
  1400. 18:32:56: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
  1401. 18:32:56: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
  1402. 18:32:56: : weapon:MG
  1403. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1404. 18:32:56: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
  1405. 18:32:56: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
  1406. 18:32:56: : weapon:M240
  1407. 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1408. 18:32:56: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  1409. 18:32:56: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  1410. 18:32:56: : weapon:D40mm-Flak
  1411. 18:32:56: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  1412. 18:32:56: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  1413. 18:32:56: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  1414. 18:32:56: : weapon:PS Mortar
  1415. 18:32:56: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
  1416. 18:32:56: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
  1417. 18:32:56: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
  1418. 18:32:56: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
  1419. 18:32:56: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
  1420. 18:32:56: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
  1421. 18:32:56: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
  1422. 18:32:56: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
  1423. 18:32:56: : loading carry items in media/packages/vanilla/items/all_carry_items.xml
  1424. 18:32:56: : loading carry items in media/packages/vanilla/items/whiskey_bottle.carry_item
  1425. 18:32:56: : loading carry items in media/packages/vanilla/items/cigarettes.carry_item
  1426. 18:32:56: : loading carry items in media/packages/vanilla/items/dollars.carry_item
  1427. 18:32:56: : loading carry items in media/packages/vanilla/items/gamingdevice.carry_item
  1428. 18:32:56: : loading carry items in media/packages/vanilla/items/gem.carry_item
  1429. 18:32:56: : loading carry items in media/packages/vanilla/items/painting.carry_item
  1430. 18:32:56: : loading carry items in media/packages/vanilla/items/suitcase.carry_item
  1431. 18:32:56: : loading carry items in media/packages/vanilla/items/horny_magazine.carry_item
  1432. 18:32:56: : loading carry items in media/packages/vanilla/items/comic_book.carry_item
  1433. 18:32:57: : loading carry items in media/packages/vanilla/items/rwr_handbook.carry_item
  1434. 18:32:57: : loading carry items in media/packages/vanilla/items/oscar_statue.carry_item
  1435. 18:32:57: : loading carry items in media/packages/vanilla/items/vest2.carry_item
  1436. 18:32:57: : loading carry items in media/packages/vanilla/items/cigars.carry_item
  1437. 18:32:57: : loading carry items in media/packages/vanilla/items/beer_can.carry_item
  1438. 18:32:57: : loading carry items in media/packages/vanilla/items/lighter.carry_item
  1439. 18:32:57: : loading carry items in media/packages/vanilla/items/steroids.carry_item
  1440. 18:32:57: : loading carry items in media/packages/vanilla/items/teddy.carry_item
  1441. 18:32:57: : loading calls in media/packages/vanilla/weapons/all_calls.xml
  1442. 18:32:57: : loading calls in media/packages/vanilla/weapons/mortar1.call
  1443. 18:32:57: : loading calls in media/packages/vanilla/weapons/mortar2.call
  1444. 18:32:57: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
  1445. 18:32:57: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
  1446. 18:32:57: : loading calls in media/packages/vanilla/weapons/artillery1.call
  1447. 18:32:57: : loading calls in media/packages/vanilla/weapons/artillery2.call
  1448. 18:32:57: : loading calls in media/packages/vanilla/weapons/rubber_boat.call
  1449. 18:32:57: : loading calls in media/packages/vanilla/weapons/humvee.call
  1450. 18:32:57: : loading calls in media/packages/vanilla/weapons/tank.call
  1451. 18:32:57: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
  1452. 18:32:57: : loading squad configs in media/packages/vanilla/factions/default.squad_config
  1453. 18:32:57: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
  1454. 18:32:57: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
  1455. 18:32:57: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
  1456. 18:32:57: : loading reward config in media/packages/vanilla//rewards.xml
  1457. 18:32:57: : enabling all resources for all factions
  1458. 18:32:57: : setting up initial faction resources
  1459. 18:32:57: : loading faction resources in media/packages/vanilla/factions/green.xml
  1460. 18:32:57: : loading faction resources for 0
  1461. 18:32:57: : loading faction resources in media/packages/vanilla/factions/grey.xml
  1462. 18:32:57: : loading faction resources for 1
  1463. 18:32:57: : map config weapons loaded
  1464. 18:32:57: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1465. 18:32:57: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1466. 18:32:57: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1467. 18:32:57: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1468. 18:32:57: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  1469. 18:32:57: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  1470. 18:32:57: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  1471. 18:32:57: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  1472. 18:32:57: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1473. 18:32:57: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
  1474. 18:32:57: : loading world objects
  1475. 18:32:57: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1476. 18:32:58: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1477. 18:32:58: : adding tree config: TreeDefault
  1478. 18:32:58: : layer: materials
  1479. 18:32:58: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1480. 18:32:58: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource farm_fence_bw.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  1481. 18:32:58: Error loading texture farm_fence_bw.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource farm_fence_bw.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  1482. 18:32:58: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1483. 18:32:58: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource trunk_side_bw.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  1484. 18:32:58: Error loading texture trunk_side_bw.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource trunk_side_bw.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  1485. 18:32:58: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource trench_end_bw.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  1486. 18:32:58: Error loading texture trench_end_bw.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource trench_end_bw.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  1487. 18:32:58: : not handled: #visual_hitbox_offset =
  1488. 18:32:58: : not handled: #visual_hitbox_offset =
  1489. 18:32:58: : not handled: #visual_hitbox_offset =
  1490. 18:32:58: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource birch.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  1491. 18:32:58: Error loading texture birch.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource birch.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  1492. 18:32:58: : adding tree config: Pine
  1493. 18:32:58: : adding tree config: TreeBirch2
  1494. 18:32:58: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1495. 18:32:58: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1496. 18:32:58: : not handled: #visual_hitbox_offset = 0 0 0
  1497. 18:32:58: : not handled: #visual_hitbox_offset = 0 0 0
  1498. 18:32:58: : not handled: 0.125
  1499. 18:32:58: : not handled: 0.125
  1500. 18:32:58: : not handled: #alpha_blend = 1
  1501. 18:32:58: : not handled: # plain
  1502. 18:32:58: : not handled: separator_texture_scale = 3 3
  1503. 18:32:58: : not handled: # plain
  1504. 18:32:58: : not handled: #texture0 = plank.png
  1505. 18:32:58: : not handled: #collision_model_offset = 0 3 0
  1506. 18:32:58: : not handled: #color = fill
  1507. 18:32:58: : not handled: #side_texture_scale = 2.0 1.25
  1508. 18:32:58: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
  1509. 18:32:58: : not handled: #separator_side_texture_scale = 0.2 1.0
  1510. 18:32:58: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
  1511. 18:32:58: : not handled: #separator_top_texture_scale = 0.2 1.0
  1512. 18:32:58: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
  1513. 18:32:58: : not handled: #separator_color = stroke
  1514. 18:32:58: : not handled: #side_cutout_texture = cutout.png
  1515. 18:32:58: : not handled: #detail_cutout_texture_channel = 1
  1516. 18:32:58: : not handled: #side_cutout_texture_scale = 20 20
  1517. 18:32:58: : not handled: # plain
  1518. 18:32:58: : not handled: separator_texture_scale = 3 3
  1519. 18:32:58: : not handled: # plain
  1520. 18:32:58: : decal_template clover
  1521. 18:32:58: : decal_template pavement1
  1522. 18:32:58: : decal_template flower
  1523. 18:32:58: : decal_template pavement_tile1
  1524. 18:32:58: : decal_template roof_tile1
  1525. 18:32:58: : decal_template manhole
  1526. 18:32:58: : decal_template cracks_1
  1527. 18:32:58: : decal_template cracks_2
  1528. 18:32:58: : decal_template cracks_3
  1529. 18:32:58: : decal_template cracks_4
  1530. 18:32:58: : decal_template cracks_5
  1531. 18:32:58: : decal_template cracks_6
  1532. 18:32:58: : decal_template cracks_7
  1533. 18:32:58: : decal_template parking_line
  1534. 18:32:58: : decal_template roadline
  1535. 18:32:58: : decal_template burned_ground
  1536. 18:32:58: : decal_template helipad
  1537. 18:32:58: : not handled: # plain
  1538. 18:32:58: : not handled: # plain
  1539. 18:32:58: : not handled: # plain
  1540. 18:32:58: : not handled: # plain
  1541. 18:32:58: : not handled: # plain
  1542. 18:32:58: : not handled: # plain
  1543. 18:32:58: : not handled: # plain
  1544. 18:32:58: : not handled: separator_texture_scale = 3 3
  1545. 18:32:58: : not handled: # plain
  1546. 18:32:58: : decal_template tree_ground_base1
  1547. 18:32:58: : post_template post1_4
  1548. 18:32:58: : post_template post1_3
  1549. 18:32:58: : not handled: #visual_hitbox_offset =
  1550. 18:32:58: : not handled: #visual_hitbox_offset = 0 0 0
  1551. 18:32:58: : not handled: #visual_hitbox_offset = 0 8 0
  1552. 18:32:58: : not handled: #visual_hitbox_offset = 0 8 0
  1553. 18:32:58: : layer: dirt
  1554. 18:32:58: : layer: alpha_sand
  1555. 18:32:58: : layer: height
  1556. 18:32:58: : layer: alpha_grass
  1557. 18:32:58: : layer: grid
  1558. 18:32:58: : layer: map_view_decoration
  1559. 18:32:58: : layer: map_view_bases
  1560. 18:32:58: : layer: alpha_asphalt
  1561. 18:32:58: : layer: alpha_road
  1562. 18:32:58: : layer: offroad
  1563. 18:32:58: : layer: bases
  1564. 18:32:58: : layer: library
  1565. 18:32:58: : layer: layer
  1566. 18:32:58: : layer: boundaries
  1567. 18:32:58: : layer: marram
  1568. 18:32:58: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1569. 18:32:58: Mesh: Loading marram.mesh.
  1570. 18:32:59: : layer: walls
  1571. 18:32:59: : layer: decals
  1572. 18:32:59: Texture: burned_ground.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1573. 18:32:59: : layer: other
  1574. 18:32:59: Mesh: Loading parasol.mesh.
  1575. 18:32:59: Mesh: Loading barell.mesh.
  1576. 18:32:59: Mesh: Loading sunchair.mesh.
  1577. 18:32:59: Mesh: Loading barbwire.mesh.
  1578. 18:32:59: Mesh: Loading rock_s2.mesh.
  1579. 18:32:59: Mesh: Loading stairs1.mesh.
  1580. 18:32:59: Mesh: Loading footbridge.mesh.
  1581. 18:32:59: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1582. 18:32:59: Mesh: Loading armory.mesh.
  1583. 18:32:59: Mesh: Loading weapon_rack.mesh.
  1584. 18:32:59: Mesh: Loading streetlantern.mesh.
  1585. 18:32:59: Mesh: Loading post1_3.mesh.
  1586. 18:32:59: Mesh: Loading post1_4.mesh.
  1587. 18:32:59: : WARNING, wall template not found, template=InvisibleWall
  1588. 18:32:59: : WARNING, wall template not found, template=InvisibleWall
  1589. 18:32:59: : layer: objects
  1590. 18:32:59: Mesh: Loading church.mesh.
  1591. 18:32:59: Mesh: Loading medi_house.mesh.
  1592. 18:32:59: Mesh: Loading bench.mesh.
  1593. 18:32:59: Mesh: Loading concrete_barrier.mesh.
  1594. 18:32:59: Mesh: Loading grave1.mesh.
  1595. 18:33:00: Mesh: Loading grave2.mesh.
  1596. 18:33:00: Mesh: Loading grave3.mesh.
  1597. 18:33:00: Mesh: Loading grave_plate2.mesh.
  1598. 18:33:00: Mesh: Loading grave_column1.mesh.
  1599. 18:33:00: Mesh: Loading grave_column2.mesh.
  1600. 18:33:00: Mesh: Loading grave4.mesh.
  1601. 18:33:00: Mesh: Loading grave_plate1.mesh.
  1602. 18:33:00: Mesh: Loading grave_cross.mesh.
  1603. 18:33:00: Mesh: Loading temple.mesh.
  1604. 18:33:00: Mesh: Loading tent.mesh.
  1605. 18:33:00: Mesh: Loading well.mesh.
  1606. 18:33:00: Mesh: Loading lighthouse.mesh.
  1607. 18:33:00: Mesh: Loading container.mesh.
  1608. 18:33:00: Mesh: Loading enclosure.mesh.
  1609. 18:33:00: Mesh: Loading woodtower.mesh.
  1610. 18:33:00: Mesh: Loading fountain.mesh.
  1611. 18:33:00: : not handled: #collision_model_offset = 0 0 0
  1612. 18:33:00: Texture: alpha.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  1613. 18:33:00: : layer: rocks
  1614. 18:33:00: Mesh: Loading stone_2.mesh.
  1615. 18:33:00: Mesh: Loading stone_5.mesh.
  1616. 18:33:00: Mesh: Loading stone_3.mesh.
  1617. 18:33:00: Mesh: Loading stone_1.mesh.
  1618. 18:33:00: Mesh: Loading rock_m4.mesh.
  1619. 18:33:00: Mesh: Loading rock_s4.mesh.
  1620. 18:33:00: Mesh: Loading rock_s1.mesh.
  1621. 18:33:00: Mesh: Loading rock_b3.mesh.
  1622. 18:33:00: Mesh: Loading rock_b4.mesh.
  1623. 18:33:00: Mesh: Loading stone_4.mesh.
  1624. 18:33:00: Mesh: Loading rock_s3.mesh.
  1625. 18:33:00: Mesh: Loading rock_m1.mesh.
  1626. 18:33:00: Mesh: Loading rock_m3.mesh.
  1627. 18:33:00: Mesh: Loading rock_b2.mesh.
  1628. 18:33:00: Mesh: Loading rock_m2.mesh.
  1629. 18:33:00: Mesh: Loading rock_b1.mesh.
  1630. 18:33:01: : layer: woods_oak
  1631. 18:33:01: Texture: decal_decoration_atlas.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1632. 18:33:01: : layer: woods_pine
  1633. 18:33:01: : layer: woods_cypress
  1634. 18:33:01: Mesh: Loading cypress.mesh.
  1635. 18:33:01: : layer: woods_palmtrees
  1636. 18:33:01: Mesh: Loading palmtree_2.mesh.
  1637. 18:33:01: Mesh: Loading palmtree_1.mesh.
  1638. 18:33:02: : layer: foliage
  1639. 18:33:02: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1640. 18:33:02: Mesh: Loading bush2.mesh.
  1641. 18:33:02: Mesh: Loading bush3.mesh.
  1642. 18:33:02: Mesh: Loading bush3_1.mesh.
  1643. 18:33:02: Mesh: Loading bush1.mesh.
  1644. 18:33:02: Texture: tropical_plants_atlas.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1645. 18:33:02: Mesh: Loading tropical_plant_01.mesh.
  1646. 18:33:02: Mesh: Loading tropical_plant_02.mesh.
  1647. 18:33:02: Mesh: Loading tropical_plant_07.mesh.
  1648. 18:33:02: Mesh: Loading tropical_plant_03.mesh.
  1649. 18:33:02: Mesh: Loading tropical_plant_08.mesh.
  1650. 18:33:02: Mesh: Loading tropical_plant_11.mesh.
  1651. 18:33:02: : WARNING, mesh template not found, template=tropical_plant_13
  1652. 18:33:03: Mesh: Loading bush4.mesh.
  1653. 18:33:03: Mesh: Loading tropical_plant_06.mesh.
  1654. 18:33:03: Mesh: Loading tropical_plant_04.mesh.
  1655. 18:33:03: Mesh: Loading tropical_plant_05.mesh.
  1656. 18:33:03: Mesh: Loading tropical_plant_09.mesh.
  1657. 18:33:03: Mesh: Loading tropical_plant_12.mesh.
  1658. 18:33:03: : WARNING, mesh template not found, template=tropical_plant_13
  1659. 18:33:03: : layer: avoid
  1660. 18:33:03: : layer: crate
  1661. 18:33:03: Mesh: Loading crate.mesh.
  1662. 18:33:03: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
  1663. 18:33:03: Mesh: Loading streetlight.mesh.
  1664. 18:33:03: : layer: car
  1665. 18:33:03: : layer: extraction
  1666. 18:33:03: : walls set to be merged = 9
  1667. 18:33:03: : WARNING, wall marked for merging, but no merge results found, id=
  1668. 18:33:03: : WARNING, wall marked for merging, but no merge results found, id=
  1669. 18:33:03: : going to merge with
  1670. 18:33:03: : going to merge with
  1671. 18:33:03: : going to merge with
  1672. 18:33:03: : WARNING, wall marked for merging, but no merge results found, id=
  1673. 18:33:03: : create merged walls
  1674. 18:33:03: : merged walls created = 6
  1675. 18:33:03: : post process objects
  1676. 18:33:03: : WARNING, negative contour piece height, modifying
  1677. 18:33:03: : post process objects done
  1678. 18:33:03: : WARNING, negative contour piece height, modifying
  1679. 18:33:03: : WARNING, negative contour piece height, modifying
  1680. 18:33:03: : WARNING, negative contour piece height, modifying
  1681. 18:33:03: : WARNING, negative contour piece height, modifying
  1682. 18:33:03: : WARNING, negative contour piece height, modifying
  1683. 18:33:03: : WARNING, negative contour piece height, modifying
  1684. 18:33:03: : WARNING, negative contour piece height, modifying
  1685. 18:33:03: : WARNING, negative contour piece height, modifying
  1686. 18:33:03: : WARNING, negative contour piece height, modifying
  1687. 18:33:03: : layer: layer2
  1688. 18:33:03: : layer: objects
  1689. 18:33:03: Mesh: Loading pipe.mesh.
  1690. 18:33:03: Mesh: Loading obelisk.mesh.
  1691. 18:33:03: Mesh: Loading gas_tank.mesh.
  1692. 18:33:03: Mesh: Loading ventilator.mesh.
  1693. 18:33:03: : WARNING, mesh template not found, template=chairSet
  1694. 18:33:03: : WARNING, mesh template not found, template=chairSet
  1695. 18:33:03: Mesh: Loading barrier.mesh.
  1696. 18:33:03: : layer: walls
  1697. 18:33:03: : layer: decals
  1698. 18:33:03: : layer: signs
  1699. 18:33:03: Mesh: Loading placard.mesh.
  1700. 18:33:03: : layer: crate
  1701. 18:33:03: : layer: other
  1702. 18:33:03: : not handled: #collision_model_size = 85 5.3 23.7
  1703. 18:33:03: : not handled: #walkable = 1
  1704. 18:33:03: Mesh: Loading cargo_ship.mesh.
  1705. 18:33:03: Mesh: Loading portal.mesh.
  1706. 18:33:03: Mesh: Loading chairset_chair.mesh.
  1707. 18:33:03: Mesh: Loading chairset_table.mesh.
  1708. 18:33:04: : layer: car
  1709. 18:33:04: : layer: woods_1
  1710. 18:33:04: : layer: foliage
  1711. 18:33:04: Mesh: Loading bush5.mesh.
  1712. 18:33:04: : walls set to be merged = 0
  1713. 18:33:04: : create merged walls
  1714. 18:33:04: : merged walls created = 0
  1715. 18:33:04: : post process objects
  1716. 18:33:04: : post process objects done
  1717. 18:33:04: : layer: layer3
  1718. 18:33:04: : layer: objects
  1719. 18:33:04: Mesh: Loading cannon.mesh.
  1720. 18:33:04: : layer: other
  1721. 18:33:04: : walls set to be merged = 0
  1722. 18:33:04: : create merged walls
  1723. 18:33:04: : merged walls created = 0
  1724. 18:33:04: : post process objects
  1725. 18:33:04: : post process objects done
  1726. 18:33:04: : attaching ladders, 123
  1727. 18:33:04: : attaching ladders done
  1728. 18:33:04: : cleaning up meshes, count 82
  1729. 18:33:04: : done
  1730. 18:33:04: : creating decoration
  1731. 18:33:04: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1732. 18:33:06: : creating decoration done
  1733. 18:33:06: Texture: building_atlas_provence.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1734. 18:33:06: Texture: pavement_end.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1735. 18:33:06: Texture: pavement.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1736. 18:33:06: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1737. 18:33:06: : generate water nav map
  1738. 18:33:06: : generate water nav map done
  1739. 18:33:06: : loading soldiers in map config
  1740. 18:33:06: : loading custom map config
  1741. 18:33:06: : loading soldiers in media/packages/vanilla/factions/green.xml
  1742. 18:33:07: : loading soldiers in media/packages/vanilla/factions/grey.xml
  1743. 18:33:07: : map config soldiers loaded
  1744. 18:33:07: : soldiers loaded
  1745. 18:33:07: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
  1746. 18:33:07: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  1747. 18:33:07: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
  1748. 18:33:07: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
  1749. 18:33:07: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
  1750. 18:33:07: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
  1751. 18:33:07: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
  1752. 18:33:07: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
  1753. 18:33:07: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
  1754. 18:33:07: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
  1755. 18:33:07: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
  1756. 18:33:07: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
  1757. 18:33:07: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
  1758. 18:33:07: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
  1759. 18:33:07: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
  1760. 18:33:07: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
  1761. 18:33:07: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  1762. 18:33:07: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
  1763. 18:33:07: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
  1764. 18:33:07: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
  1765. 18:33:07: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
  1766. 18:33:07: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
  1767. 18:33:07: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
  1768. 18:33:07: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
  1769. 18:33:07: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
  1770. 18:33:07: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
  1771. 18:33:07: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
  1772. 18:33:07: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
  1773. 18:33:07: Texture: hud_psg90.png: Loading 1 faces(PF_A8R8G8B8,74x261x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x261x1.
  1774. 18:33:07: Texture: hud_rpg-7.png: Loading 1 faces(PF_A8R8G8B8,63x230x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,63x230x1.
  1775. 18:33:07: Texture: hud_m2_carlgustav.png: Loading 1 faces(PF_A8R8G8B8,84x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,84x255x1.
  1776. 18:33:07: Texture: hud_l85a2.png: Loading 1 faces(PF_A8R8G8B8,85x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x193x1.
  1777. 18:33:07: Texture: hud_sg552.png: Loading 1 faces(PF_A8R8G8B8,71x172x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x172x1.
  1778. 18:33:07: Texture: hud_imi_negev.png: Loading 1 faces(PF_A8R8G8B8,73x231x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x231x1.
  1779. 18:33:07: Texture: hud_qbs-09.png: Loading 1 faces(PF_A8R8G8B8,69x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,69x182x1.
  1780. 18:33:07: Texture: hud_scorpion-evo.png: Loading 1 faces(PF_A8R8G8B8,83x195x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x195x1.
  1781. 18:33:07: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
  1782. 18:33:07: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
  1783. 18:33:07: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  1784. 18:33:07: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  1785. 18:33:07: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1786. 18:33:07: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
  1787. 18:33:07: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
  1788. 18:33:07: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
  1789. 18:33:07: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1790. 18:33:07: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1791. 18:33:07: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1792. 18:33:07: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1793. 18:33:07: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1794. 18:33:07: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1795. 18:33:07: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1796. 18:33:07: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1797. 18:33:07: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1798. 18:33:07: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1799. 18:33:07: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1800. 18:33:07: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1801. 18:33:07: Texture: hud_dollars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1802. 18:33:07: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1803. 18:33:07: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1804. 18:33:07: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1805. 18:33:07: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1806. 18:33:07: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1807. 18:33:07: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1808. 18:33:07: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1809. 18:33:07: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1810. 18:33:07: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  1811. 18:33:07: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  1812. 18:33:07: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  1813. 18:33:07: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1814. 18:33:07: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1815. 18:33:07: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1816. 18:33:07: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1817. 18:33:07: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1818. 18:33:07: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1819. 18:33:07: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1820. 18:33:07: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1821. 18:33:07: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1822. 18:33:07: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1823. 18:33:07: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1824. 18:33:07: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1825. 18:33:07: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
  1826. 18:33:07: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
  1827. 18:33:07: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1828. 18:33:07: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
  1829. 18:33:07: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,160x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x80x1.
  1830. 18:33:08: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1831. 18:33:08: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1832. 18:33:08: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1833. 18:33:08: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1834. 18:33:08: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1835. 18:33:08: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1836. 18:33:08: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  1837. 18:33:08: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1838. 18:33:08: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1839. 18:33:08: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1840. 18:33:08: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1841. 18:33:08: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1842. 18:33:08: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1843. 18:33:08: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1844. 18:33:08: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1845. 18:33:08: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1846. 18:33:08: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1847. 18:33:08: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1848. 18:33:08: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1849. 18:33:08: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
  1850. 18:33:08: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
  1851. 18:33:08: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1852. 18:33:08: Texture: map.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1853. 18:33:08: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1854. 18:33:08: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1855. 18:33:08: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1856. 18:33:08: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1857. 18:33:08: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1858. 18:33:08: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1859. 18:33:08: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1860. 18:33:08: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource mapview_positioner.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  1861. 18:33:08: Error loading texture mapview_positioner.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource mapview_positioner.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  1862. 18:33:08: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1863. 18:33:08: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1864. 18:33:08: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1865. 18:33:08: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1866. 18:33:08: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
  1867. 18:33:08: : game mode: 1
  1868. 18:33:08: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1869. 18:33:09: : loading map info
  1870. 18:33:09: : loading map info
  1871. 18:33:09: : loading map info
  1872. 18:33:09: : loading map info
  1873. 18:33:09: : loading map info
  1874. 18:33:10: : loading map info
  1875. 18:33:10: : loading map info
  1876. 18:33:10: : loading map info
  1877. 18:33:10: : loading map info
  1878. 18:33:10: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1879. 18:33:10: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1880. 18:33:10: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1881. 18:33:10: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  1882. 18:33:10: : game reset
  1883. 18:33:10: : 1: ColourValue(0, 0.5, 0.03, 1), Greenbelts
  1884. 18:33:10: : 1: ColourValue(0.5, 0.5, 0.5, 1), Graycollars
  1885. 18:33:10: : profile folder = savegames/_default.save
  1886. 18:33:10: : profiles at C:\Users\Alex\AppData\Roaming\Running with rifles\savegames/_default.save/
  1887. 18:33:10: : save _default.save
  1888. 18:33:10: : Setting init data, machine id = 0
  1889. 18:33:10: : init data set done
  1890. 18:33:10: : no old character, attempt load
  1891. 18:33:10: Mesh: Loading chute.mesh.
  1892. 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO345 because this Material does not exist. Have you forgotten to define it in a .material script?
  1893. 18:33:10: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1894. 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO346 because this Material does not exist. Have you forgotten to define it in a .material script?
  1895. 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO347 because this Material does not exist. Have you forgotten to define it in a .material script?
  1896. 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO348 because this Material does not exist. Have you forgotten to define it in a .material script?
  1897. 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO349 because this Material does not exist. Have you forgotten to define it in a .material script?
  1898. 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO350 because this Material does not exist. Have you forgotten to define it in a .material script?
  1899. 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO351 because this Material does not exist. Have you forgotten to define it in a .material script?
  1900. 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO352 because this Material does not exist. Have you forgotten to define it in a .material script?
  1901. 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO353 because this Material does not exist. Have you forgotten to define it in a .material script?
  1902. 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO354 because this Material does not exist. Have you forgotten to define it in a .material script?
  1903. 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO355 because this Material does not exist. Have you forgotten to define it in a .material script?
  1904. 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO356 because this Material does not exist. Have you forgotten to define it in a .material script?
  1905. 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO357 because this Material does not exist. Have you forgotten to define it in a .material script?
  1906. 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO358 because this Material does not exist. Have you forgotten to define it in a .material script?
  1907. 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO359 because this Material does not exist. Have you forgotten to define it in a .material script?
  1908. 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO360 because this Material does not exist. Have you forgotten to define it in a .material script?
  1909. 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO361 because this Material does not exist. Have you forgotten to define it in a .material script?
  1910. 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO362 because this Material does not exist. Have you forgotten to define it in a .material script?
  1911. 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO363 because this Material does not exist. Have you forgotten to define it in a .material script?
  1912. 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO364 because this Material does not exist. Have you forgotten to define it in a .material script?
  1913. 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO365 because this Material does not exist. Have you forgotten to define it in a .material script?
  1914. 18:33:11: : new game created
  1915. 18:33:11: : scene loaded
  1916. 18:33:11: : settings loaded
  1917. 18:33:11: : r=5466
  1918. 18:33:11: : game init done
  1919. 18:33:11: Texture: terrain5_heightmap.png: Loading 1 faces(PF_L8,513x513x1) with 9 generated mipmaps from Image. Internal format is PF_L8,513x513x1.
  1920. 18:33:11: Texture: wave.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1921. 18:33:11: Texture: zebracrossing.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1.
  1922. 18:33:11: Texture: wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1923. 18:33:11: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
  1924. 18:33:11: Texture: hud_rank5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1925. 18:33:11: Texture: hud_badge_kill_combo2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1926. 18:33:11: Texture: hud_badge_kill_combo3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1927. 18:33:11: Texture: hud_badge_kill_combo4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1928. 18:33:11: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1929. 18:33:11: Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1930. 18:33:11: Texture: hud_badge_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1931. 18:33:11: Texture: hud_badge_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1932. 18:33:11: Texture: hud_badge_death_streak.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1933. 18:33:11: Texture: hud_badge_teamkill.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1934. 18:33:12: Mesh: Loading rubber_boat.mesh.
  1935. 18:33:12: Texture: rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1936. 18:33:12: Mesh: Loading rubber_boat_broken.mesh.
  1937. 18:33:12: Texture: rubber_boat_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1938. 18:33:12: Mesh: Loading transport_truck.mesh.
  1939. 18:33:12: Texture: transport_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1940. 18:33:12: Mesh: Loading transport_truck_broken.mesh.
  1941. 18:33:12: Can't assign material material.001 to SubEntity of Ogre/MO371 because this Material does not exist. Have you forgotten to define it in a .material script?
  1942. 18:33:12: Texture: transport_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1943. 18:33:12: Mesh: Loading transport_truck_wheel.mesh.
  1944. 18:33:12: Texture: transport_truck_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1945. 18:33:12: Mesh: Loading jeep_body.mesh.
  1946. 18:33:12: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1947. 18:33:12: Mesh: Loading jeep_body_broken.mesh.
  1948. 18:33:12: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1949. 18:33:12: Mesh: Loading jeep_wheel.mesh.
  1950. 18:33:12: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1951. 18:33:12: Mesh: Loading armored_truck_body.mesh.
  1952. 18:33:12: Texture: armored_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1953. 18:33:12: Mesh: Loading armored_truck_body_broken.mesh.
  1954. 18:33:12: Texture: armored_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1955. 18:33:12: Mesh: Loading armored_truck_wheel.mesh.
  1956. 18:33:12: Mesh: Loading patrol_ship_cannon.mesh.
  1957. 18:33:12: Texture: patrol_ship.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1958. 18:33:12: Mesh: Loading patrol_ship.mesh.
  1959. 18:33:12: Mesh: Loading patrol_ship_broken.mesh.
  1960. 18:33:12: Texture: patrol_ship_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1961. 18:33:12: Mesh: Loading patrol_ship_turret.mesh.
  1962. 18:33:12: Mesh: Loading patrol_ship_mg.mesh.
  1963. 18:33:12: Mesh: Loading patrol_ship_mortar.mesh.
  1964. 18:33:12: Mesh: Loading van.mesh.
  1965. 18:33:12: Texture: car_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1966. 18:33:12: Mesh: Loading van_broken.mesh.
  1967. 18:33:13: Texture: car_atlas1_broken.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1968. 18:33:13: Mesh: Loading car3.mesh.
  1969. 18:33:13: Texture: car_atlas2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1970. 18:33:13: Mesh: Loading car3_broken.mesh.
  1971. 18:33:14: Texture: car_atlas2_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1972. 18:33:14: Mesh: Loading car2.mesh.
  1973. 18:33:14: Mesh: Loading car2_broken.mesh.
  1974. 18:33:14: Mesh: Loading pickup.mesh.
  1975. 18:33:14: Texture: car_atlas3.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1976. 18:33:14: Mesh: Loading pickup_broken.mesh.
  1977. 18:33:14: Texture: car_atlas3_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1978. 18:33:14: Mesh: Loading car1.mesh.
  1979. 18:33:14: Mesh: Loading car1_broken.mesh.
  1980. 18:33:14: Mesh: Loading dumpster.mesh.
  1981. 18:33:14: Texture: dumpster.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1982. 18:33:14: Mesh: Loading radar_tower.mesh.
  1983. 18:33:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO515 because this Material does not exist. Have you forgotten to define it in a .material script?
  1984. 18:33:14: Texture: radar_tower.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1985. 18:33:14: Mesh: Loading radar_tower_broken.mesh.
  1986. 18:33:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO516 because this Material does not exist. Have you forgotten to define it in a .material script?
  1987. 18:33:14: Texture: radar_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1988. 18:33:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO517 because this Material does not exist. Have you forgotten to define it in a .material script?
  1989. 18:33:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO518 because this Material does not exist. Have you forgotten to define it in a .material script?
  1990. 18:33:14: Texture: inventoryview_slot_frame_not_respawnable.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1991. 18:33:15: Texture: hud_squad3.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
  1992. 18:33:15: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,9x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,9x1x1.
  1993. 18:33:17: Can't assign material _missing_material_ to SubEntity of Ogre/MO519 because this Material does not exist. Have you forgotten to define it in a .material script?
  1994. 18:33:17: Can't assign material _missing_material_ to SubEntity of Ogre/MO520 because this Material does not exist. Have you forgotten to define it in a .material script?
  1995. 18:33:19: Can't assign material _missing_material_ to SubEntity of Ogre/MO521 because this Material does not exist. Have you forgotten to define it in a .material script?
  1996. 18:33:21: Can't assign material _missing_material_ to SubEntity of Ogre/MO522 because this Material does not exist. Have you forgotten to define it in a .material script?
  1997. 18:33:21: Can't assign material _missing_material_ to SubEntity of Ogre/MO523 because this Material does not exist. Have you forgotten to define it in a .material script?
  1998. 18:33:21: Can't assign material _missing_material_ to SubEntity of Ogre/MO524 because this Material does not exist. Have you forgotten to define it in a .material script?
  1999. 18:33:25: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2000. 18:33:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO525 because this Material does not exist. Have you forgotten to define it in a .material script?
  2001. 18:33:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO526 because this Material does not exist. Have you forgotten to define it in a .material script?
  2002. 18:33:33: Can't assign material _missing_material_ to SubEntity of Ogre/MO527 because this Material does not exist. Have you forgotten to define it in a .material script?
  2003. 18:33:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO528 because this Material does not exist. Have you forgotten to define it in a .material script?
  2004. 18:33:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO529 because this Material does not exist. Have you forgotten to define it in a .material script?
  2005. 18:33:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO530 because this Material does not exist. Have you forgotten to define it in a .material script?
  2006. 18:33:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO531 because this Material does not exist. Have you forgotten to define it in a .material script?
  2007. 18:33:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO532 because this Material does not exist. Have you forgotten to define it in a .material script?
  2008. 18:33:40: Texture: hud_rank1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2009. 18:33:42: Texture: hud_rank3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2010. 18:33:46: Texture: hud_rank4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2011. 18:33:52: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2012. 18:33:53: Texture: basic_font_050.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2013. 18:34:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO533 because this Material does not exist. Have you forgotten to define it in a .material script?
  2014. 18:34:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO534 because this Material does not exist. Have you forgotten to define it in a .material script?
  2015. 18:34:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO535 because this Material does not exist. Have you forgotten to define it in a .material script?
  2016. 18:34:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO536 because this Material does not exist. Have you forgotten to define it in a .material script?
  2017. 18:34:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO537 because this Material does not exist. Have you forgotten to define it in a .material script?
  2018. 18:34:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO538 because this Material does not exist. Have you forgotten to define it in a .material script?
  2019. 18:34:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO539 because this Material does not exist. Have you forgotten to define it in a .material script?
  2020. 18:34:14: : game reset
  2021. 18:34:14: : 1: ColourValue(0, 0.5, 0.03, 1), Greenbelts
  2022. 18:34:14: : 1: ColourValue(0.5, 0.5, 0.5, 1), Graycollars
  2023. 18:34:14: : profile folder = savegames/battle1.save
  2024. 18:34:14: : profiles at C:\Users\Alex\AppData\Roaming\Running with rifles\savegames/battle1.save/
  2025. 18:34:14: : save battle1.save
  2026. 18:34:14: : Setting init data, machine id = 0
  2027. 18:34:14: : init data set done
  2028. 18:34:14: : starting game, attempt to load profile for player 0 from disk
  2029. 18:34:14: : no old character, attempt load
  2030. 18:34:14: Mesh: Loading barrier_item.mesh.
  2031. 18:34:14: Texture: barrier_item.png: Loading 1 faces(PF_A8R8G8B8,64x42x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x42x1.
  2032. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO540 because this Material does not exist. Have you forgotten to define it in a .material script?
  2033. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO541 because this Material does not exist. Have you forgotten to define it in a .material script?
  2034. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO542 because this Material does not exist. Have you forgotten to define it in a .material script?
  2035. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO543 because this Material does not exist. Have you forgotten to define it in a .material script?
  2036. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO544 because this Material does not exist. Have you forgotten to define it in a .material script?
  2037. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO545 because this Material does not exist. Have you forgotten to define it in a .material script?
  2038. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO546 because this Material does not exist. Have you forgotten to define it in a .material script?
  2039. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO547 because this Material does not exist. Have you forgotten to define it in a .material script?
  2040. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO548 because this Material does not exist. Have you forgotten to define it in a .material script?
  2041. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO549 because this Material does not exist. Have you forgotten to define it in a .material script?
  2042. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO550 because this Material does not exist. Have you forgotten to define it in a .material script?
  2043. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO551 because this Material does not exist. Have you forgotten to define it in a .material script?
  2044. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO552 because this Material does not exist. Have you forgotten to define it in a .material script?
  2045. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO553 because this Material does not exist. Have you forgotten to define it in a .material script?
  2046. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO554 because this Material does not exist. Have you forgotten to define it in a .material script?
  2047. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO555 because this Material does not exist. Have you forgotten to define it in a .material script?
  2048. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO556 because this Material does not exist. Have you forgotten to define it in a .material script?
  2049. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO557 because this Material does not exist. Have you forgotten to define it in a .material script?
  2050. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO558 because this Material does not exist. Have you forgotten to define it in a .material script?
  2051. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO559 because this Material does not exist. Have you forgotten to define it in a .material script?
  2052. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO560 because this Material does not exist. Have you forgotten to define it in a .material script?
  2053. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO561 because this Material does not exist. Have you forgotten to define it in a .material script?
  2054. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO562 because this Material does not exist. Have you forgotten to define it in a .material script?
  2055. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO563 because this Material does not exist. Have you forgotten to define it in a .material script?
  2056. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO564 because this Material does not exist. Have you forgotten to define it in a .material script?
  2057. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO565 because this Material does not exist. Have you forgotten to define it in a .material script?
  2058. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO566 because this Material does not exist. Have you forgotten to define it in a .material script?
  2059. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO567 because this Material does not exist. Have you forgotten to define it in a .material script?
  2060. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO568 because this Material does not exist. Have you forgotten to define it in a .material script?
  2061. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO569 because this Material does not exist. Have you forgotten to define it in a .material script?
  2062. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO570 because this Material does not exist. Have you forgotten to define it in a .material script?
  2063. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO571 because this Material does not exist. Have you forgotten to define it in a .material script?
  2064. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO572 because this Material does not exist. Have you forgotten to define it in a .material script?
  2065. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO573 because this Material does not exist. Have you forgotten to define it in a .material script?
  2066. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO574 because this Material does not exist. Have you forgotten to define it in a .material script?
  2067. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO575 because this Material does not exist. Have you forgotten to define it in a .material script?
  2068. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO576 because this Material does not exist. Have you forgotten to define it in a .material script?
  2069. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO577 because this Material does not exist. Have you forgotten to define it in a .material script?
  2070. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO578 because this Material does not exist. Have you forgotten to define it in a .material script?
  2071. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO579 because this Material does not exist. Have you forgotten to define it in a .material script?
  2072. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO580 because this Material does not exist. Have you forgotten to define it in a .material script?
  2073. 18:34:14: : new game created
  2074. 18:34:14: Texture: hud_rank8.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2075. 18:34:14: Can't assign material material.001 to SubEntity of Ogre/MO586 because this Material does not exist. Have you forgotten to define it in a .material script?
  2076. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO730 because this Material does not exist. Have you forgotten to define it in a .material script?
  2077. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO731 because this Material does not exist. Have you forgotten to define it in a .material script?
  2078. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO732 because this Material does not exist. Have you forgotten to define it in a .material script?
  2079. 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO733 because this Material does not exist. Have you forgotten to define it in a .material script?
  2080. 18:34:15: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2081. 18:34:16: Texture: hud_squad9.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
  2082. 18:34:16: Can't assign material _missing_material_ to SubEntity of Ogre/MO734 because this Material does not exist. Have you forgotten to define it in a .material script?
  2083. 18:34:19: Can't assign material _missing_material_ to SubEntity of Ogre/MO735 because this Material does not exist. Have you forgotten to define it in a .material script?
  2084. 18:34:21: Can't assign material _missing_material_ to SubEntity of Ogre/MO736 because this Material does not exist. Have you forgotten to define it in a .material script?
  2085. 18:34:21: Can't assign material _missing_material_ to SubEntity of Ogre/MO737 because this Material does not exist. Have you forgotten to define it in a .material script?
  2086. 18:34:21: Can't assign material _missing_material_ to SubEntity of Ogre/MO738 because this Material does not exist. Have you forgotten to define it in a .material script?
  2087. 18:34:21: Can't assign material _missing_material_ to SubEntity of Ogre/MO739 because this Material does not exist. Have you forgotten to define it in a .material script?
  2088. 18:34:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO740 because this Material does not exist. Have you forgotten to define it in a .material script?
  2089. 18:34:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO741 because this Material does not exist. Have you forgotten to define it in a .material script?
  2090. 18:34:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO742 because this Material does not exist. Have you forgotten to define it in a .material script?
  2091. 18:34:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO743 because this Material does not exist. Have you forgotten to define it in a .material script?
  2092. 18:34:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO744 because this Material does not exist. Have you forgotten to define it in a .material script?
  2093. 18:34:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO745 because this Material does not exist. Have you forgotten to define it in a .material script?
  2094. 18:34:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO746 because this Material does not exist. Have you forgotten to define it in a .material script?
  2095. 18:34:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO747 because this Material does not exist. Have you forgotten to define it in a .material script?
  2096. 18:34:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO748 because this Material does not exist. Have you forgotten to define it in a .material script?
  2097. 18:34:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO749 because this Material does not exist. Have you forgotten to define it in a .material script?
  2098. 18:34:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO750 because this Material does not exist. Have you forgotten to define it in a .material script?
  2099. 18:34:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO751 because this Material does not exist. Have you forgotten to define it in a .material script?
  2100. 18:34:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO752 because this Material does not exist. Have you forgotten to define it in a .material script?
  2101. 18:34:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO753 because this Material does not exist. Have you forgotten to define it in a .material script?
  2102. 18:34:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO754 because this Material does not exist. Have you forgotten to define it in a .material script?
  2103. 18:34:25: Texture: basic_font_outline_025.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2104. 18:34:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO755 because this Material does not exist. Have you forgotten to define it in a .material script?
  2105. 18:34:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO756 because this Material does not exist. Have you forgotten to define it in a .material script?
  2106. 18:34:27: Can't assign material _missing_material_ to SubEntity of Ogre/MO757 because this Material does not exist. Have you forgotten to define it in a .material script?
  2107. 18:34:27: Can't assign material _missing_material_ to SubEntity of Ogre/MO758 because this Material does not exist. Have you forgotten to define it in a .material script?
  2108. 18:34:27: Can't assign material _missing_material_ to SubEntity of Ogre/MO759 because this Material does not exist. Have you forgotten to define it in a .material script?
  2109. 18:34:27: Can't assign material _missing_material_ to SubEntity of Ogre/MO760 because this Material does not exist. Have you forgotten to define it in a .material script?
  2110. 18:34:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO761 because this Material does not exist. Have you forgotten to define it in a .material script?
  2111. 18:34:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO762 because this Material does not exist. Have you forgotten to define it in a .material script?
  2112. 18:34:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO763 because this Material does not exist. Have you forgotten to define it in a .material script?
  2113. 18:34:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO764 because this Material does not exist. Have you forgotten to define it in a .material script?
  2114. 18:34:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO765 because this Material does not exist. Have you forgotten to define it in a .material script?
  2115. 18:34:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO766 because this Material does not exist. Have you forgotten to define it in a .material script?
  2116. 18:34:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO767 because this Material does not exist. Have you forgotten to define it in a .material script?
  2117. 18:34:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO768 because this Material does not exist. Have you forgotten to define it in a .material script?
  2118. 18:34:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO769 because this Material does not exist. Have you forgotten to define it in a .material script?
  2119. 18:34:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO770 because this Material does not exist. Have you forgotten to define it in a .material script?
  2120. 18:34:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO771 because this Material does not exist. Have you forgotten to define it in a .material script?
  2121. 18:34:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO772 because this Material does not exist. Have you forgotten to define it in a .material script?
  2122. 18:34:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO773 because this Material does not exist. Have you forgotten to define it in a .material script?
  2123. 18:34:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO774 because this Material does not exist. Have you forgotten to define it in a .material script?
  2124. 18:34:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO775 because this Material does not exist. Have you forgotten to define it in a .material script?
  2125. 18:34:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO776 because this Material does not exist. Have you forgotten to define it in a .material script?
  2126. 18:34:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO777 because this Material does not exist. Have you forgotten to define it in a .material script?
  2127. 18:34:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO778 because this Material does not exist. Have you forgotten to define it in a .material script?
  2128. 18:34:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO779 because this Material does not exist. Have you forgotten to define it in a .material script?
  2129. 18:34:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO780 because this Material does not exist. Have you forgotten to define it in a .material script?
  2130. 18:34:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO781 because this Material does not exist. Have you forgotten to define it in a .material script?
  2131. 18:34:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO782 because this Material does not exist. Have you forgotten to define it in a .material script?
  2132. 18:34:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO783 because this Material does not exist. Have you forgotten to define it in a .material script?
  2133. 18:34:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO784 because this Material does not exist. Have you forgotten to define it in a .material script?
  2134. 18:34:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO785 because this Material does not exist. Have you forgotten to define it in a .material script?
  2135. 18:34:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO786 because this Material does not exist. Have you forgotten to define it in a .material script?
  2136. 18:34:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO787 because this Material does not exist. Have you forgotten to define it in a .material script?
  2137. 18:34:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO788 because this Material does not exist. Have you forgotten to define it in a .material script?
  2138. 18:34:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO789 because this Material does not exist. Have you forgotten to define it in a .material script?
  2139. 18:34:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO790 because this Material does not exist. Have you forgotten to define it in a .material script?
  2140. 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO791 because this Material does not exist. Have you forgotten to define it in a .material script?
  2141. 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO792 because this Material does not exist. Have you forgotten to define it in a .material script?
  2142. 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO793 because this Material does not exist. Have you forgotten to define it in a .material script?
  2143. 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO794 because this Material does not exist. Have you forgotten to define it in a .material script?
  2144. 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO795 because this Material does not exist. Have you forgotten to define it in a .material script?
  2145. 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO796 because this Material does not exist. Have you forgotten to define it in a .material script?
  2146. 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO797 because this Material does not exist. Have you forgotten to define it in a .material script?
  2147. 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO798 because this Material does not exist. Have you forgotten to define it in a .material script?
  2148. 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO799 because this Material does not exist. Have you forgotten to define it in a .material script?
  2149. 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO800 because this Material does not exist. Have you forgotten to define it in a .material script?
  2150. 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO801 because this Material does not exist. Have you forgotten to define it in a .material script?
  2151. 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO802 because this Material does not exist. Have you forgotten to define it in a .material script?
  2152. 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO803 because this Material does not exist. Have you forgotten to define it in a .material script?
  2153. 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO804 because this Material does not exist. Have you forgotten to define it in a .material script?
  2154. 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO805 because this Material does not exist. Have you forgotten to define it in a .material script?
  2155. 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO806 because this Material does not exist. Have you forgotten to define it in a .material script?
  2156. 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO807 because this Material does not exist. Have you forgotten to define it in a .material script?
  2157. 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO808 because this Material does not exist. Have you forgotten to define it in a .material script?
  2158. 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO809 because this Material does not exist. Have you forgotten to define it in a .material script?
  2159. 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO810 because this Material does not exist. Have you forgotten to define it in a .material script?
  2160. 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO811 because this Material does not exist. Have you forgotten to define it in a .material script?
  2161. 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO812 because this Material does not exist. Have you forgotten to define it in a .material script?
  2162. 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO813 because this Material does not exist. Have you forgotten to define it in a .material script?
  2163. 18:34:33: Can't assign material _missing_material_ to SubEntity of Ogre/MO814 because this Material does not exist. Have you forgotten to define it in a .material script?
  2164. 18:34:33: Can't assign material _missing_material_ to SubEntity of Ogre/MO815 because this Material does not exist. Have you forgotten to define it in a .material script?
  2165. 18:34:33: Can't assign material _missing_material_ to SubEntity of Ogre/MO816 because this Material does not exist. Have you forgotten to define it in a .material script?
  2166. 18:34:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO817 because this Material does not exist. Have you forgotten to define it in a .material script?
  2167. 18:34:37: Can't assign material _missing_material_ to SubEntity of Ogre/MO818 because this Material does not exist. Have you forgotten to define it in a .material script?
  2168. 18:34:38: Can't assign material _missing_material_ to SubEntity of Ogre/MO819 because this Material does not exist. Have you forgotten to define it in a .material script?
  2169. 18:34:38: Can't assign material _missing_material_ to SubEntity of Ogre/MO820 because this Material does not exist. Have you forgotten to define it in a .material script?
  2170. 18:34:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO821 because this Material does not exist. Have you forgotten to define it in a .material script?
  2171. 18:34:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO822 because this Material does not exist. Have you forgotten to define it in a .material script?
  2172. 18:34:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO823 because this Material does not exist. Have you forgotten to define it in a .material script?
  2173. 18:34:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO824 because this Material does not exist. Have you forgotten to define it in a .material script?
  2174. 18:34:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO825 because this Material does not exist. Have you forgotten to define it in a .material script?
  2175. 18:34:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO826 because this Material does not exist. Have you forgotten to define it in a .material script?
  2176. 18:34:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO827 because this Material does not exist. Have you forgotten to define it in a .material script?
  2177. 18:34:41: Can't assign material _missing_material_ to SubEntity of Ogre/MO828 because this Material does not exist. Have you forgotten to define it in a .material script?
  2178. 18:34:41: Can't assign material _missing_material_ to SubEntity of Ogre/MO829 because this Material does not exist. Have you forgotten to define it in a .material script?
  2179. 18:34:43: Can't assign material _missing_material_ to SubEntity of Ogre/MO830 because this Material does not exist. Have you forgotten to define it in a .material script?
  2180. 18:34:43: Can't assign material _missing_material_ to SubEntity of Ogre/MO831 because this Material does not exist. Have you forgotten to define it in a .material script?
  2181. 18:34:45: Can't assign material _missing_material_ to SubEntity of Ogre/MO832 because this Material does not exist. Have you forgotten to define it in a .material script?
  2182. 18:34:45: Can't assign material _missing_material_ to SubEntity of Ogre/MO833 because this Material does not exist. Have you forgotten to define it in a .material script?
  2183. 18:34:47: Can't assign material _missing_material_ to SubEntity of Ogre/MO834 because this Material does not exist. Have you forgotten to define it in a .material script?
  2184. 18:34:48: Mesh: Loading 40mm.mesh.
  2185. 18:34:48: Texture: 40mm.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2186. 18:34:49: Can't assign material _missing_material_ to SubEntity of Ogre/MO835 because this Material does not exist. Have you forgotten to define it in a .material script?
  2187. 18:34:49: Can't assign material _missing_material_ to SubEntity of Ogre/MO836 because this Material does not exist. Have you forgotten to define it in a .material script?
  2188. 18:34:49: Can't assign material _missing_material_ to SubEntity of Ogre/MO837 because this Material does not exist. Have you forgotten to define it in a .material script?
  2189. 18:34:51: Can't assign material _missing_material_ to SubEntity of Ogre/MO838 because this Material does not exist. Have you forgotten to define it in a .material script?
  2190. 18:34:53: Mesh: Loading cigarettes.mesh.
  2191. 18:34:53: Texture: cigarettes.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2192. 18:34:55: Can't assign material _missing_material_ to SubEntity of Ogre/MO839 because this Material does not exist. Have you forgotten to define it in a .material script?
  2193. 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO840 because this Material does not exist. Have you forgotten to define it in a .material script?
  2194. 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO841 because this Material does not exist. Have you forgotten to define it in a .material script?
  2195. 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO842 because this Material does not exist. Have you forgotten to define it in a .material script?
  2196. 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO843 because this Material does not exist. Have you forgotten to define it in a .material script?
  2197. 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO844 because this Material does not exist. Have you forgotten to define it in a .material script?
  2198. 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO845 because this Material does not exist. Have you forgotten to define it in a .material script?
  2199. 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO846 because this Material does not exist. Have you forgotten to define it in a .material script?
  2200. 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO847 because this Material does not exist. Have you forgotten to define it in a .material script?
  2201. 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO848 because this Material does not exist. Have you forgotten to define it in a .material script?
  2202. 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO849 because this Material does not exist. Have you forgotten to define it in a .material script?
  2203. 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO850 because this Material does not exist. Have you forgotten to define it in a .material script?
  2204. 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO851 because this Material does not exist. Have you forgotten to define it in a .material script?
  2205. 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO852 because this Material does not exist. Have you forgotten to define it in a .material script?
  2206. 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO853 because this Material does not exist. Have you forgotten to define it in a .material script?
  2207. 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO854 because this Material does not exist. Have you forgotten to define it in a .material script?
  2208. 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO855 because this Material does not exist. Have you forgotten to define it in a .material script?
  2209. 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO856 because this Material does not exist. Have you forgotten to define it in a .material script?
  2210. 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO857 because this Material does not exist. Have you forgotten to define it in a .material script?
  2211. 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO858 because this Material does not exist. Have you forgotten to define it in a .material script?
  2212. 18:35:01: Can't assign material _missing_material_ to SubEntity of Ogre/MO859 because this Material does not exist. Have you forgotten to define it in a .material script?
  2213. 18:35:01: Can't assign material _missing_material_ to SubEntity of Ogre/MO860 because this Material does not exist. Have you forgotten to define it in a .material script?
  2214. 18:35:01: Can't assign material _missing_material_ to SubEntity of Ogre/MO861 because this Material does not exist. Have you forgotten to define it in a .material script?
  2215. 18:35:01: Can't assign material _missing_material_ to SubEntity of Ogre/MO862 because this Material does not exist. Have you forgotten to define it in a .material script?
  2216. 18:35:01: Can't assign material _missing_material_ to SubEntity of Ogre/MO863 because this Material does not exist. Have you forgotten to define it in a .material script?
  2217. 18:35:01: Can't assign material _missing_material_ to SubEntity of Ogre/MO864 because this Material does not exist. Have you forgotten to define it in a .material script?
  2218. 18:35:01: Can't assign material _missing_material_ to SubEntity of Ogre/MO865 because this Material does not exist. Have you forgotten to define it in a .material script?
  2219. 18:35:01: Can't assign material _missing_material_ to SubEntity of Ogre/MO866 because this Material does not exist. Have you forgotten to define it in a .material script?
  2220. 18:35:01: Can't assign material _missing_material_ to SubEntity of Ogre/MO867 because this Material does not exist. Have you forgotten to define it in a .material script?
  2221. 18:35:03: Texture: crosshair_good.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2222. 18:35:07: Mesh: Loading cigars.mesh.
  2223. 18:35:07: Texture: cigars.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2224. 18:35:09: Mesh: Loading magazine.mesh.
  2225. 18:35:10: Texture: comic.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2226. 18:35:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO868 because this Material does not exist. Have you forgotten to define it in a .material script?
  2227. 18:35:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO869 because this Material does not exist. Have you forgotten to define it in a .material script?
  2228. 18:35:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO870 because this Material does not exist. Have you forgotten to define it in a .material script?
  2229. 18:35:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO871 because this Material does not exist. Have you forgotten to define it in a .material script?
  2230. 18:35:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO872 because this Material does not exist. Have you forgotten to define it in a .material script?
  2231. 18:35:11: Mesh: Loading gamingdevice.mesh.
  2232. 18:35:11: Texture: gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2233. 18:35:15: Texture: hud_rank2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2234. 18:35:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO873 because this Material does not exist. Have you forgotten to define it in a .material script?
  2235. 18:35:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO874 because this Material does not exist. Have you forgotten to define it in a .material script?
  2236. 18:35:19: Can't assign material _missing_material_ to SubEntity of Ogre/MO875 because this Material does not exist. Have you forgotten to define it in a .material script?
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