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- 18:32:03: Creating resource group General
- 18:32:03: Creating resource group Internal
- 18:32:03: Creating resource group Autodetect
- 18:32:03: SceneManagerFactory for type 'DefaultSceneManager' registered.
- 18:32:03: Registering ResourceManager for type Material
- 18:32:03: Registering ResourceManager for type Mesh
- 18:32:03: Registering ResourceManager for type Skeleton
- 18:32:03: MovableObjectFactory for type 'ParticleSystem' registered.
- 18:32:03: OverlayElementFactory for type Panel registered.
- 18:32:03: OverlayElementFactory for type BorderPanel registered.
- 18:32:03: OverlayElementFactory for type TextArea registered.
- 18:32:03: Registering ResourceManager for type Font
- 18:32:03: ArchiveFactory for archive type FileSystem registered.
- 18:32:03: ArchiveFactory for archive type Zip registered.
- 18:32:03: DDS codec registering
- 18:32:03: FreeImage version: 3.13.1
- 18:32:03: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
- 18:32:03: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
- 18:32:03: Registering ResourceManager for type HighLevelGpuProgram
- 18:32:03: Registering ResourceManager for type Compositor
- 18:32:03: MovableObjectFactory for type 'Entity' registered.
- 18:32:03: MovableObjectFactory for type 'Light' registered.
- 18:32:03: MovableObjectFactory for type 'BillboardSet' registered.
- 18:32:03: MovableObjectFactory for type 'ManualObject' registered.
- 18:32:03: MovableObjectFactory for type 'BillboardChain' registered.
- 18:32:03: MovableObjectFactory for type 'RibbonTrail' registered.
- 18:32:03: *-*-* OGRE Initialising
- 18:32:03: *-*-* Version 1.7.2 (Cthugha)
- 18:32:03: : initializing graphics
- 18:32:03: : loading plugins
- 18:32:03: Loading library RenderSystem_Direct3D9
- 18:32:03: Installing plugin: D3D9 RenderSystem
- 18:32:03: D3D9 : Direct3D9 Rendering Subsystem created.
- 18:32:03: D3D9: Driver Detection Starts
- 18:32:03: D3D9: Driver Detection Ends
- 18:32:03: Plugin successfully installed
- 18:32:03: Loading library Plugin_CgProgramManager
- 18:32:03: Installing plugin: Cg Program Manager
- 18:32:03: Plugin successfully installed
- 18:32:03: Loading library Plugin_OctreeSceneManager
- 18:32:03: Installing plugin: Octree & Terrain Scene Manager
- 18:32:03: Plugin successfully installed
- 18:32:03: Loading library Plugin_ParticleFX
- 18:32:03: Installing plugin: ParticleFX
- 18:32:03: Particle Emitter Type 'Point' registered
- 18:32:03: Particle Emitter Type 'Box' registered
- 18:32:03: Particle Emitter Type 'Ellipsoid' registered
- 18:32:03: Particle Emitter Type 'Cylinder' registered
- 18:32:03: Particle Emitter Type 'Ring' registered
- 18:32:03: Particle Emitter Type 'HollowEllipsoid' registered
- 18:32:03: Particle Affector Type 'LinearForce' registered
- 18:32:03: Particle Affector Type 'ColourFader' registered
- 18:32:03: Particle Affector Type 'ColourFader2' registered
- 18:32:03: Particle Affector Type 'ColourImage' registered
- 18:32:03: Particle Affector Type 'ColourInterpolator' registered
- 18:32:03: Particle Affector Type 'Scaler' registered
- 18:32:03: Particle Affector Type 'Rotator' registered
- 18:32:03: Particle Affector Type 'DirectionRandomiser' registered
- 18:32:03: Particle Affector Type 'DeflectorPlane' registered
- 18:32:03: Plugin successfully installed
- 18:32:03: : initializing render system
- 18:32:03: : antialias=0
- 18:32:03: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
- 18:32:03: D3D9 : RenderSystem Option: Floating-point mode = Fastest
- 18:32:03: D3D9 : RenderSystem Option: FSAA = 0
- 18:32:03: D3D9 : RenderSystem Option: Full Screen = No
- 18:32:03: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
- 18:32:03: D3D9 : RenderSystem Option: VSync = No
- 18:32:03: D3D9 : RenderSystem Option: Video Mode = 1440 x 900 @ 32-bit colour
- 18:32:03: : initializing render window
- 18:32:03: CPU Identifier & Features
- 18:32:03: -------------------------
- 18:32:03: * CPU ID: AuthenticAMD: AMD A8-3800 APU with Radeon(tm) HD Graphics
- 18:32:03: * SSE: yes
- 18:32:03: * SSE2: yes
- 18:32:03: * SSE3: yes
- 18:32:03: * MMX: yes
- 18:32:03: * MMXEXT: yes
- 18:32:03: * 3DNOW: yes
- 18:32:03: * 3DNOWEXT: yes
- 18:32:03: * CMOV: yes
- 18:32:03: * TSC: yes
- 18:32:03: * FPU: yes
- 18:32:03: * PRO: yes
- 18:32:03: * HT: no
- 18:32:03: -------------------------
- 18:32:03: D3D9 : Subsystem Initialising
- 18:32:03: Registering ResourceManager for type Texture
- 18:32:03: Registering ResourceManager for type GpuProgram
- 18:32:03: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2014", 1440x900 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
- 18:32:03: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2014' : 1440x807, 32bpp
- 18:32:03: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
- 18:32:03: D3D9: Vertex texture format supported - PF_A8R8G8B8
- 18:32:03: D3D9: Vertex texture format supported - PF_B8G8R8A8
- 18:32:03: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
- 18:32:03: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
- 18:32:03: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
- 18:32:03: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
- 18:32:03: D3D9: Vertex texture format supported - PF_R8G8B8A8
- 18:32:03: D3D9: Vertex texture format supported - PF_DEPTH
- 18:32:03: D3D9: Vertex texture format supported - PF_FLOAT16_R
- 18:32:03: D3D9: Vertex texture format supported - PF_FLOAT32_R
- 18:32:03: D3D9: Vertex texture format supported - PF_FLOAT16_GR
- 18:32:03: D3D9: Vertex texture format supported - PF_FLOAT32_GR
- 18:32:03: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
- 18:32:03: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
- 18:32:03: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
- 18:32:03: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
- 18:32:03: RenderSystem capabilities
- 18:32:03: -------------------------
- 18:32:03: RenderSystem Name: Direct3D9 Rendering Subsystem
- 18:32:03: GPU Vendor: nvidia
- 18:32:03: Device Name: Monitor-1-NVIDIA GeForce GT 630
- 18:32:03: Driver Version: 9.18.13.3523
- 18:32:03: * Fixed function pipeline: yes
- 18:32:03: * Hardware generation of mipmaps: yes
- 18:32:03: * Texture blending: yes
- 18:32:03: * Anisotropic texture filtering: yes
- 18:32:03: * Dot product texture operation: yes
- 18:32:03: * Cube mapping: yes
- 18:32:03: * Hardware stencil buffer: yes
- 18:32:03: - Stencil depth: 8
- 18:32:03: - Two sided stencil support: yes
- 18:32:03: - Wrap stencil values: yes
- 18:32:03: * Hardware vertex / index buffers: yes
- 18:32:03: * Vertex programs: yes
- 18:32:03: * Number of floating-point constants for vertex programs: 256
- 18:32:03: * Number of integer constants for vertex programs: 16
- 18:32:03: * Number of boolean constants for vertex programs: 16
- 18:32:03: * Fragment programs: yes
- 18:32:03: * Number of floating-point constants for fragment programs: 224
- 18:32:03: * Number of integer constants for fragment programs: 16
- 18:32:03: * Number of boolean constants for fragment programs: 16
- 18:32:03: * Geometry programs: no
- 18:32:03: * Number of floating-point constants for geometry programs: 0
- 18:32:03: * Number of integer constants for geometry programs: 0
- 18:32:03: * Number of boolean constants for geometry programs: 0
- 18:32:03: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
- 18:32:03: * Texture Compression: yes
- 18:32:03: - DXT: yes
- 18:32:03: - VTC: no
- 18:32:03: - PVRTC: no
- 18:32:03: * Scissor Rectangle: yes
- 18:32:03: * Hardware Occlusion Query: yes
- 18:32:03: * User clip planes: yes
- 18:32:03: * VET_UBYTE4 vertex element type: yes
- 18:32:03: * Infinite far plane projection: yes
- 18:32:03: * Hardware render-to-texture: yes
- 18:32:03: * Floating point textures: yes
- 18:32:03: * Non-power-of-two textures: yes
- 18:32:03: * Volume textures: yes
- 18:32:03: * Multiple Render Targets: 4
- 18:32:03: - With different bit depths: yes
- 18:32:03: * Point Sprites: yes
- 18:32:03: * Extended point parameters: yes
- 18:32:03: * Max Point Size: 10
- 18:32:03: * Vertex texture fetch: yes
- 18:32:03: * Number of world matrices: 0
- 18:32:03: * Number of texture units: 8
- 18:32:03: * Stencil buffer depth: 8
- 18:32:03: * Number of vertex blend matrices: 0
- 18:32:03: - Max vertex textures: 4
- 18:32:03: - Vertex textures shared: no
- 18:32:03: * Render to Vertex Buffer : no
- 18:32:03: * DirectX per stage constants: yes
- 18:32:03: ***************************************
- 18:32:03: *** D3D9 : Subsystem Initialised OK ***
- 18:32:03: ***************************************
- 18:32:03: DefaultWorkQueue('Root') initialising on thread 00562368.
- 18:32:03: DefaultWorkQueue('Root')::WorkerFunc - thread 0768F620 starting.
- 18:32:03: DefaultWorkQueue('Root')::WorkerFunc - thread 0768F650 starting.
- 18:32:03: DefaultWorkQueue('Root')::WorkerFunc - thread 0768F6B0 starting.
- 18:32:03: DefaultWorkQueue('Root')::WorkerFunc - thread 0768F710 starting.
- 18:32:03: Particle Renderer Type 'billboard' registered
- 18:32:03: SceneManagerFactory for type 'OctreeSceneManager' registered.
- 18:32:03: SceneManagerFactory for type 'TerrainSceneManager' registered.
- 18:32:03: Added resource location 'media' of type 'FileSystem' to resource group 'General'
- 18:32:03: Added resource location 'media/textures_splash' of type 'FileSystem' to resource group 'General'
- 18:32:03: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
- 18:32:03: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General'
- 18:32:03: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General'
- 18:32:03: Parsing scripts for resource group Autodetect
- 18:32:03: Finished parsing scripts for resource group Autodetect
- 18:32:03: Parsing scripts for resource group General
- 18:32:03: Parsing script ShadowCaster.program
- 18:32:03: Parsing script AmbientOcclusion.program
- 18:32:03: Parsing script StdQuad_vp.program
- 18:32:03: Parsing script Vignette.program
- 18:32:03: Parsing script Intro.material
- 18:32:03: Parsing script ShadowCaster.material
- 18:32:03: Parsing script AmbientOcclusion.material
- 18:32:03: Parsing script Vignette.material
- 18:32:03: Parsing script AmbientOcclusion.compositor
- 18:32:03: Parsing script basic_font.fontdef
- 18:32:03: Parsing script basic_font_025.fontdef
- 18:32:03: Parsing script basic_font_050.fontdef
- 18:32:03: Parsing script basic_font_outline.fontdef
- 18:32:03: Parsing script basic_font_outline_025.fontdef
- 18:32:03: Parsing script basic_font_outline_050.fontdef
- 18:32:03: Finished parsing scripts for resource group General
- 18:32:03: Parsing scripts for resource group Internal
- 18:32:03: Finished parsing scripts for resource group Internal
- 18:32:03: OverlayElementFactory for type TextArea2 registered.
- 18:32:03: : initializing scene manager
- 18:32:03: TerrainSceneManager: Registered a new PageSource for type Heightmap
- 18:32:03: : initializing fonts
- 18:32:03: : initializing audio
- 18:32:04: : audio devices found: 1
- 18:32:04: : audio enabled
- 18:32:04: : 0: Generic Software
- 18:32:04: : using device 0
- 18:32:04: : initializing input
- 18:32:05: : using metagame: in=, out=
- 18:32:05: : -- using anonymous pipes
- 18:32:05: : RUNNING WITH RIFLES, version beta 0.94.1
- 18:32:05: : Map resource location set as media/packages/vanilla/maps/lobby
- 18:32:05: : Using application folder C:\Users\Alex\AppData\Roaming\Running with rifles\
- 18:32:05: : Using save path C:\Users\Alex\AppData\Roaming\Running with rifles\savegames/
- 18:32:05: : activating metagame in regular game build
- 18:32:05: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 18:32:05: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
- 18:32:05: : latest available version: beta 0.90
- 18:32:05: : application start done
- 18:32:05: : run simulation
- 18:32:05: : rendering the first frame
- 18:32:05: Texture: vignette.png: Loading 1 faces(PF_A8R8G8B8,1920x1080x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1920x1080x1.
- 18:32:06: Texture: basic_font_outline_050.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:32:06: : first frame rendered ok
- 18:32:06: : adding frame listener
- 18:32:06: : starting rendering loop
- 18:32:06: : game init start
- 18:32:06: Creating resource group sessionResourceGroup
- 18:32:06: : adding package resource location media/packages/vanilla/
- 18:32:06: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:06: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:06: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:06: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:06: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:06: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:06: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:06: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:06: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:06: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:06: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:06: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:06: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:06: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
- 18:32:06: Initialising resource group sessionResourceGroup
- 18:32:06: Parsing scripts for resource group sessionResourceGroup
- 18:32:06: Parsing script Building.program
- 18:32:06: Parsing script NormalAndDepth.program
- 18:32:06: Parsing script soldieroutline.program
- 18:32:06: Parsing script soldierskin.program
- 18:32:07: Parsing script StdQuad_vp.program
- 18:32:07: Parsing script terrain.program
- 18:32:07: Parsing script tools.program
- 18:32:07: Parsing script WaterArea.program
- 18:32:07: Parsing script material.material
- 18:32:07: Parsing script chute.material
- 18:32:07: Parsing script flame2.material
- 18:32:07: Parsing script flash.material
- 18:32:07: Parsing script shadow_airplane.material
- 18:32:07: Parsing script BackContour.material
- 18:32:07: Parsing script Blood.material
- 18:32:07: Parsing script Branch.material
- 18:32:07: Parsing script Building.material
- 18:32:07: Parsing script Bullet.material
- 18:32:07: Parsing script BulletTrail.material
- 18:32:07: Parsing script BushPlant.material
- 18:32:07: Parsing script ChatBubble.material
- 18:32:07: Parsing script Cord.material
- 18:32:07: Parsing script Crate.material
- 18:32:07: Parsing script Crosshair.material
- 18:32:07: Parsing script Dust.material
- 18:32:07: Parsing script Explosion.material
- 18:32:07: Parsing script Flame.material
- 18:32:07: Parsing script Foam.material
- 18:32:07: Parsing script GenericColoredMesh.material
- 18:32:07: Parsing script GenericDecal.material
- 18:32:07: Parsing script GenericMesh.material
- 18:32:07: Parsing script GenericVehicle.material
- 18:32:07: Parsing script GrenadeCrate.material
- 18:32:07: Parsing script Hud.material
- 18:32:07: Parsing script InventoryView.material
- 18:32:07: Parsing script lines.material
- 18:32:07: Parsing script MapView.material
- 18:32:07: Parsing script MenuSystem.material
- 18:32:07: Parsing script MiniRank.material
- 18:32:07: Parsing script NormalAndDepth.material
- 18:32:07: Parsing script Piece.material
- 18:32:07: Parsing script Plant.material
- 18:32:07: Parsing script Platform.material
- 18:32:07: Parsing script PlayerFarMarker.material
- 18:32:07: Parsing script PlayerMarker.material
- 18:32:07: Parsing script RadioView.material
- 18:32:07: Parsing script ShadowPixel.material
- 18:32:07: Parsing script ShadowPlant.material
- 18:32:07: Parsing script ShoePrint.material
- 18:32:07: Parsing script Sign.material
- 18:32:07: Parsing script Soldier3dPixel.material
- 18:32:07: Parsing script TreeGroundBase.material
- 18:32:07: Parsing script TrophyView.material
- 18:32:07: Parsing script Wall.material
- 18:32:07: Parsing script WaterArea.material
- 18:32:07: Parsing script Weapon3dPixel.material
- 18:32:07: Parsing script Weave.material
- 18:32:07: Parsing script bigger_muzzle.particle
- 18:32:07: Parsing script big_muzzle.particle
- 18:32:07: Parsing script big_muzzle_repeat.particle
- 18:32:07: Parsing script burning_pieces.particle
- 18:32:07: Parsing script burning_pieces_barrier.particle
- 18:32:07: Parsing script burst_repeat.particle
- 18:32:07: Parsing script deploy_hider.particle
- 18:32:07: Parsing script flash.particle
- 18:32:07: Parsing script law_muzzle.particle
- 18:32:07: Parsing script medium_smoke_vehicle.particle
- 18:32:07: Parsing script minor_fire_repeat.particle
- 18:32:07: Parsing script propulsion.particle
- 18:32:07: Parsing script shadow_airplane_flyby.particle
- 18:32:07: Parsing script shield_burst.particle
- 18:32:07: Parsing script small_smoke_vehicle.particle
- 18:32:07: Parsing script Burst.particle
- 18:32:07: Parsing script Dust.particle
- 18:32:07: Parsing script Explosion.particle
- 18:32:07: Parsing script Foam.particle
- 18:32:07: Parsing script MinorExplosion.particle
- 18:32:07: Parsing script Muzzle.particle
- 18:32:07: Parsing script basic_font.fontdef
- 18:32:07: Parsing script basic_font_025.fontdef
- 18:32:07: Parsing script basic_font_050.fontdef
- 18:32:07: Parsing script basic_font_outline.fontdef
- 18:32:07: Parsing script basic_font_outline_025.fontdef
- 18:32:07: Parsing script basic_font_outline_050.fontdef
- 18:32:07: Finished parsing scripts for resource group sessionResourceGroup
- 18:32:07: : r=12582
- 18:32:07: : loading factions in map config
- 18:32:07: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 18:32:07: : loading faction in media/packages/vanilla/maps/lobby/green.xml
- 18:32:07: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 18:32:07: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 18:32:07: : map config factions loaded
- 18:32:07: : common sounds loaded
- 18:32:07: : loading terrain layers
- 18:32:08: : setting tag dirt, index=0
- 18:32:08: : setting tag road, index=1
- 18:32:08: : outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
- 18:32:08: : outline color=ColourValue(0.296875, 0.355469, 0.296875, 1)
- 18:32:08: : initializing terrain
- 18:32:08: : terrain config 0: dirt.png,
- 18:32:08: : terrain config 1: rocky_mountain.png, terrain5_alpha_rocky_mountain.png
- 18:32:08: : terrain config 2: grass.png, terrain5_alpha_grass.png
- 18:32:08: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
- 18:32:08: : terrain config 4: road.png, terrain5_alpha_road.png
- 18:32:08: : splats=5, terrain5_combined_alpha.png exists
- 18:32:08: : blitting effect_combined_alpha.png
- 18:32:08: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 18:32:08: TerrainSceneManager: Activated PageSource Heightmap
- 18:32:08: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 18:32:08: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
- 18:32:08: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 18:32:08: Texture: rocky_mountain.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:32:08: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:32:08: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:32:08: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:32:08: Texture: terrain5_alpha_rocky_mountain.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 18:32:08: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 18:32:08: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 18:32:08: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 18:32:08: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:32:08: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:32:08: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:32:08: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:32:08: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name WaterFoam not found. in Root::getRenderQueueInvocationSequence at ..\..\..\..\OgreMain\src\OgreRoot.cpp (line 1528)
- 18:32:08: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:32:08: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:32:08: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 18:32:08: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
- 18:32:08: : best usable soldier render technique: HighDetailHWSkin
- 18:32:08: : HW skeleton supported: 1
- 18:32:08: : best usable terrain render technique: ShadersShadows1Pass
- 18:32:08: : Integrated shadows supported: 1
- 18:32:08: : terrain.cfg: media/packages/vanilla//terrain.cfg
- 18:32:08: : page size read: 513
- 18:32:08: : terrain size read: 1024 inverse: 0.000976563
- 18:32:08: : max height read: 25
- 18:32:09: : heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png
- 18:32:09: : terrain normals
- 18:32:09: : terrain normals done
- 18:32:09: : world loaded
- 18:32:09: : worldblocks loaded
- 18:32:09: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:32:09: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name EffectCanvas not found. in Root::getRenderQueueInvocationSequence at ..\..\..\..\OgreMain\src\OgreRoot.cpp (line 1528)
- 18:32:09: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
- 18:32:09: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
- 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
- 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
- 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
- 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
- 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
- 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
- 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
- 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
- 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
- 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
- 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
- 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
- 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
- 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
- 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
- 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
- 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
- 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
- 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
- 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
- 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
- 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
- 18:32:09: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 18:32:09: : visual items loaded
- 18:32:09: : loading resources in map config
- 18:32:09: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 18:32:09: : loading weapons in all_weapons.xml, path=media/packages/vanilla/weapons/all_weapons.xml
- 18:32:09: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml
- 18:32:09: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
- 18:32:09: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
- 18:32:09: : weapon:AK47
- 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:09: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
- 18:32:09: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
- 18:32:09: : weapon:APC HMG
- 18:32:09: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 18:32:09: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
- 18:32:09: : loading weapons in media/packages/vanilla/weapons/g36.weapon
- 18:32:09: : weapon:G36
- 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:09: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
- 18:32:09: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
- 18:32:09: : weapon:M24-A2
- 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:09: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
- 18:32:09: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
- 18:32:09: : weapon:riot shield
- 18:32:09: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
- 18:32:09: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
- 18:32:09: : weapon:M72 LAW
- 18:32:09: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
- 18:32:09: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
- 18:32:09: : loading weapons in media/packages/vanilla/weapons/m240.weapon
- 18:32:09: : weapon:M240
- 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:09: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
- 18:32:09: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
- 18:32:09: : weapon:Mossberg 500
- 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:09: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
- 18:32:09: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
- 18:32:09: : weapon:MP5SD
- 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:09: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
- 18:32:09: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
- 18:32:09: : weapon:PKM
- 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:09: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
- 18:32:09: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
- 18:32:09: : weapon:FAMAS G1
- 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:09: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
- 18:32:09: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
- 18:32:09: : weapon:M16A4
- 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:09: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
- 18:32:09: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
- 18:32:09: : weapon:F2000
- 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:09: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
- 18:32:09: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
- 18:32:09: : weapon:Benelli M4
- 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:09: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
- 18:32:09: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
- 18:32:09: : weapon:pepperdust
- 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:09: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
- 18:32:09: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
- 18:32:09: : weapon:Tank cannon
- 18:32:09: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
- 18:32:09: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
- 18:32:09: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
- 18:32:09: : weapon:M240
- 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:09: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
- 18:32:09: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
- 18:32:09: : weapon:AKS-74U
- 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:09: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
- 18:32:09: : loading weapons in media/packages/vanilla/weapons/p90.weapon
- 18:32:09: : weapon:P90
- 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:09: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
- 18:32:09: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
- 18:32:09: : weapon:Dragunov SVD
- 18:32:09: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:10: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
- 18:32:10: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
- 18:32:10: : weapon:Medikit
- 18:32:10: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
- 18:32:10: : loading weapons in media/packages/vanilla/weapons/tow.weapon
- 18:32:10: : weapon:Tank cannon
- 18:32:10: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
- 18:32:10: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
- 18:32:10: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
- 18:32:10: : weapon:VSS Vintorez
- 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:10: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
- 18:32:10: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
- 18:32:10: : weapon:Neostead 2000
- 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:10: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
- 18:32:10: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
- 18:32:10: : weapon:SPAS-12
- 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:10: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
- 18:32:10: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
- 18:32:10: : weapon:QCW-05
- 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:10: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
- 18:32:10: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
- 18:32:10: : weapon:Cover deploy
- 18:32:10: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
- 18:32:10: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
- 18:32:10: : weapon:Humvee MG
- 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:10: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
- 18:32:10: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
- 18:32:10: : weapon:Stoner LMG
- 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:10: : loading weapons in psg90.weapon, path=media/packages/vanilla/weapons/psg90.weapon
- 18:32:10: : loading weapons in media/packages/vanilla/weapons/psg90.weapon
- 18:32:10: : weapon:PSG-90
- 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:10: : loading weapons in rpg-7.weapon, path=media/packages/vanilla/weapons/rpg-7.weapon
- 18:32:10: : loading weapons in media/packages/vanilla/weapons/rpg-7.weapon
- 18:32:10: : weapon:RPG-7
- 18:32:10: : loading projectile in rpg-7_rocket.projectile, path=media/packages/vanilla/weapons/rpg-7_rocket.projectile
- 18:32:10: : loading weapons in m2_carlgustav.weapon, path=media/packages/vanilla/weapons/m2_carlgustav.weapon
- 18:32:10: : loading weapons in media/packages/vanilla/weapons/m2_carlgustav.weapon
- 18:32:10: : weapon:M2 Carl Gustav
- 18:32:10: : loading projectile in m2_carlgustav_rocket.projectile, path=media/packages/vanilla/weapons/m2_carlgustav_rocket.projectile
- 18:32:10: : loading weapons in l85a2.weapon, path=media/packages/vanilla/weapons/l85a2.weapon
- 18:32:10: : loading weapons in media/packages/vanilla/weapons/l85a2.weapon
- 18:32:10: : weapon:L85A2
- 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:10: : loading weapons in sg552.weapon, path=media/packages/vanilla/weapons/sg552.weapon
- 18:32:10: : loading weapons in media/packages/vanilla/weapons/sg552.weapon
- 18:32:10: : weapon:SG 552
- 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:10: : loading weapons in imi_negev.weapon, path=media/packages/vanilla/weapons/imi_negev.weapon
- 18:32:10: : loading weapons in media/packages/vanilla/weapons/imi_negev.weapon
- 18:32:10: : weapon:IMI Negev
- 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:10: : loading weapons in qbs-09.weapon, path=media/packages/vanilla/weapons/qbs-09.weapon
- 18:32:10: : loading weapons in media/packages/vanilla/weapons/qbs-09.weapon
- 18:32:10: : weapon:QBS-09
- 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:10: : loading weapons in scorpion-evo.weapon, path=media/packages/vanilla/weapons/scorpion-evo.weapon
- 18:32:10: : loading weapons in media/packages/vanilla/weapons/scorpion-evo.weapon
- 18:32:10: : weapon:Scorpion Evo III
- 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:10: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
- 18:32:10: : loading weapons in media/packages/vanilla/weapons/m79.weapon
- 18:32:10: : weapon:m79 grenade launcher
- 18:32:10: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
- 18:32:10: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
- 18:32:10: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
- 18:32:10: : weapon:MG deploy
- 18:32:10: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
- 18:32:10: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
- 18:32:10: : weapon:MG
- 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:10: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 18:32:10: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 18:32:10: : weapon:M240
- 18:32:10: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:10: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 18:32:10: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 18:32:10: : weapon:D40mm-Flak
- 18:32:10: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 18:32:10: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 18:32:10: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 18:32:10: : weapon:PS Mortar
- 18:32:10: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
- 18:32:10: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
- 18:32:10: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
- 18:32:10: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
- 18:32:10: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 18:32:10: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
- 18:32:10: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
- 18:32:10: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
- 18:32:10: : loading carry items in media/packages/vanilla/items/all_carry_items.xml
- 18:32:10: : loading carry items in media/packages/vanilla/items/whiskey_bottle.carry_item
- 18:32:10: : loading carry items in media/packages/vanilla/items/cigarettes.carry_item
- 18:32:10: : loading carry items in media/packages/vanilla/items/dollars.carry_item
- 18:32:10: : loading carry items in media/packages/vanilla/items/gamingdevice.carry_item
- 18:32:10: : loading carry items in media/packages/vanilla/items/gem.carry_item
- 18:32:10: : loading carry items in media/packages/vanilla/items/painting.carry_item
- 18:32:10: : loading carry items in media/packages/vanilla/items/suitcase.carry_item
- 18:32:10: : loading carry items in media/packages/vanilla/items/horny_magazine.carry_item
- 18:32:10: : loading carry items in media/packages/vanilla/items/comic_book.carry_item
- 18:32:10: : loading carry items in media/packages/vanilla/items/rwr_handbook.carry_item
- 18:32:10: : loading carry items in media/packages/vanilla/items/oscar_statue.carry_item
- 18:32:10: : loading carry items in media/packages/vanilla/items/vest2.carry_item
- 18:32:10: : loading carry items in media/packages/vanilla/items/cigars.carry_item
- 18:32:10: : loading carry items in media/packages/vanilla/items/beer_can.carry_item
- 18:32:10: : loading carry items in media/packages/vanilla/items/lighter.carry_item
- 18:32:10: : loading carry items in media/packages/vanilla/items/steroids.carry_item
- 18:32:10: : loading carry items in media/packages/vanilla/items/teddy.carry_item
- 18:32:11: : loading calls in media/packages/vanilla/weapons/all_calls.xml
- 18:32:11: : loading calls in media/packages/vanilla/weapons/mortar1.call
- 18:32:11: : loading calls in media/packages/vanilla/weapons/mortar2.call
- 18:32:11: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
- 18:32:11: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
- 18:32:11: : loading calls in media/packages/vanilla/weapons/artillery1.call
- 18:32:11: : loading calls in media/packages/vanilla/weapons/artillery2.call
- 18:32:11: : loading calls in media/packages/vanilla/weapons/rubber_boat.call
- 18:32:11: : loading calls in media/packages/vanilla/weapons/humvee.call
- 18:32:11: : loading calls in media/packages/vanilla/weapons/tank.call
- 18:32:11: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
- 18:32:11: : loading squad configs in media/packages/vanilla/factions/default.squad_config
- 18:32:11: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
- 18:32:11: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
- 18:32:11: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
- 18:32:11: : loading reward config in media/packages/vanilla//rewards.xml
- 18:32:11: : enabling all resources for all factions
- 18:32:11: : setting up initial faction resources
- 18:32:11: : loading faction resources in media/packages/vanilla/maps/lobby/green.xml
- 18:32:11: : loading faction resources for 0
- 18:32:11: : map config weapons loaded
- 18:32:11: : loading world objects
- 18:32:11: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:32:11: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 18:32:11: : adding tree config: TreeDefault
- 18:32:11: : layer: materials
- 18:32:11: : decal_template clover
- 18:32:11: : decal_template pavement1
- 18:32:11: : decal_template flower
- 18:32:11: : decal_template pavement_tile1
- 18:32:11: : decal_template roof_tile1
- 18:32:11: : decal_template manhole
- 18:32:11: : decal_template cracks_1
- 18:32:11: : decal_template cracks_2
- 18:32:11: : decal_template cracks_3
- 18:32:11: : decal_template cracks_4
- 18:32:11: : decal_template cracks_5
- 18:32:11: : decal_template cracks_6
- 18:32:11: : decal_template cracks_7
- 18:32:11: : decal_template parking_line
- 18:32:11: : not handled: 3 4 4
- 18:32:11: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:32:11: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:32:11: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:32:11: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:32:11: : not handled: #color = fill
- 18:32:11: : not handled: #side_texture_scale = 2.0 1.25
- 18:32:11: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 18:32:11: : not handled: #separator_side_texture_scale = 0.2 1.0
- 18:32:11: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 18:32:11: : not handled: #separator_top_texture_scale = 0.2 1.0
- 18:32:11: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 18:32:11: : not handled: #separator_color = stroke
- 18:32:11: : adding tree config: TreeBirch
- 18:32:11: : post_template post1_4
- 18:32:11: : post_template post1_3
- 18:32:11: : layer: dirt
- 18:32:11: : layer: height
- 18:32:11: : layer: alpha_grass
- 18:32:11: : layer: alpha_rocky_mountain
- 18:32:11: : layer: alpha_dirtroad
- 18:32:11: : layer: alpha_asphalt
- 18:32:11: : layer: alpha_road
- 18:32:11: : layer: offroad
- 18:32:11: : layer: bases
- 18:32:11: : layer: map_view_decoration
- 18:32:11: : layer: layer
- 18:32:11: : layer: boundaries
- 18:32:11: : layer: walls
- 18:32:11: : layer: objects
- 18:32:11: Mesh: Loading enclosure.mesh.
- 18:32:11: : layer: other
- 18:32:11: Mesh: Loading barell.mesh.
- 18:32:11: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:32:11: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:32:11: Mesh: Loading bush4.mesh.
- 18:32:11: Mesh: Loading awning.mesh.
- 18:32:12: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:32:12: Mesh: Loading armory.mesh.
- 18:32:12: Mesh: Loading bush2.mesh.
- 18:32:12: Mesh: Loading weapon_rack.mesh.
- 18:32:12: Mesh: Loading streetlight.mesh.
- 18:32:12: Mesh: Loading post1_3.mesh.
- 18:32:12: : layer: rocks
- 18:32:12: Mesh: Loading rock_s1.mesh.
- 18:32:12: Mesh: Loading stone_3.mesh.
- 18:32:12: Mesh: Loading stone_4.mesh.
- 18:32:12: Mesh: Loading rock_m4.mesh.
- 18:32:12: Mesh: Loading rock_s3.mesh.
- 18:32:12: Mesh: Loading stone_5.mesh.
- 18:32:12: Mesh: Loading rock_b2.mesh.
- 18:32:12: Mesh: Loading stone_1.mesh.
- 18:32:12: Mesh: Loading rock_b3.mesh.
- 18:32:12: Mesh: Loading rock_s4.mesh.
- 18:32:12: Mesh: Loading rock_m1.mesh.
- 18:32:12: Mesh: Loading rock_m2.mesh.
- 18:32:12: : layer: woods_pine
- 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
- 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
- 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
- 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
- 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
- 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
- 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
- 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
- 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
- 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
- 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
- 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
- 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
- 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
- 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
- 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
- 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
- 18:32:12: : WARNING, decal template not found, template=tree_ground_base1
- 18:32:12: : layer: crate
- 18:32:12: : walls set to be merged = 0
- 18:32:12: : create merged walls
- 18:32:12: : merged walls created = 0
- 18:32:12: : post process objects
- 18:32:12: : post process objects done
- 18:32:12: : layer: layer2
- 18:32:12: : layer: objects
- 18:32:12: Mesh: Loading pipe.mesh.
- 18:32:12: : layer: walls
- 18:32:12: : layer: crate
- 18:32:12: Mesh: Loading crate.mesh.
- 18:32:12: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
- 18:32:12: : layer: other
- 18:32:12: Texture: rwr.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:32:12: Mesh: Loading rwr.mesh.
- 18:32:12: : walls set to be merged = 0
- 18:32:12: : create merged walls
- 18:32:12: : merged walls created = 0
- 18:32:12: : post process objects
- 18:32:12: : post process objects done
- 18:32:12: : attaching ladders, 3
- 18:32:12: : attaching ladders done
- 18:32:12: : cleaning up meshes, count 23
- 18:32:12: : done
- 18:32:12: : creating decoration
- 18:32:12: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:32:13: : creating decoration done
- 18:32:14: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 18:32:14: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:32:14: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:32:14: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:32:14: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:32:14: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:32:14: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 18:32:14: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 18:32:14: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 18:32:14: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 18:32:14: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:32:14: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
- 18:32:14: : generate water nav map
- 18:32:14: : generate water nav map done
- 18:32:14: : loading soldiers in map config
- 18:32:14: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 18:32:14: : loading soldiers in media/packages/vanilla/maps/lobby/green.xml
- 18:32:15: : map config soldiers loaded
- 18:32:15: : soldiers loaded
- 18:32:15: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
- 18:32:15: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 18:32:15: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
- 18:32:15: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
- 18:32:15: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
- 18:32:15: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
- 18:32:15: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
- 18:32:15: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
- 18:32:15: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
- 18:32:15: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
- 18:32:15: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
- 18:32:15: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
- 18:32:15: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
- 18:32:15: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
- 18:32:15: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
- 18:32:15: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
- 18:32:15: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 18:32:15: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
- 18:32:15: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
- 18:32:16: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
- 18:32:16: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
- 18:32:16: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
- 18:32:16: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
- 18:32:16: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
- 18:32:16: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
- 18:32:16: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
- 18:32:16: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
- 18:32:16: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
- 18:32:16: Texture: hud_psg90.png: Loading 1 faces(PF_A8R8G8B8,74x261x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x261x1.
- 18:32:16: Texture: hud_rpg-7.png: Loading 1 faces(PF_A8R8G8B8,63x230x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,63x230x1.
- 18:32:16: Texture: hud_m2_carlgustav.png: Loading 1 faces(PF_A8R8G8B8,84x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,84x255x1.
- 18:32:16: Texture: hud_l85a2.png: Loading 1 faces(PF_A8R8G8B8,85x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x193x1.
- 18:32:16: Texture: hud_sg552.png: Loading 1 faces(PF_A8R8G8B8,71x172x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x172x1.
- 18:32:16: Texture: hud_imi_negev.png: Loading 1 faces(PF_A8R8G8B8,73x231x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x231x1.
- 18:32:16: Texture: hud_qbs-09.png: Loading 1 faces(PF_A8R8G8B8,69x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,69x182x1.
- 18:32:16: Texture: hud_scorpion-evo.png: Loading 1 faces(PF_A8R8G8B8,83x195x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x195x1.
- 18:32:16: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
- 18:32:16: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
- 18:32:16: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 18:32:16: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 18:32:16: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:16: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
- 18:32:16: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
- 18:32:16: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
- 18:32:16: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:16: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:16: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:16: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:16: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:16: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:16: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:16: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:32:16: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:16: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:32:16: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:16: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:16: Texture: hud_dollars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:16: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:16: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:16: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:16: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:16: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:17: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:17: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:17: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:17: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 18:32:17: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 18:32:17: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 18:32:17: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:17: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:17: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:17: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:17: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:17: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:32:17: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:32:17: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:32:17: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:32:17: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:32:17: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:32:17: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:32:17: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
- 18:32:17: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 18:32:17: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:32:17: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
- 18:32:17: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,160x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x80x1.
- 18:32:17: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:32:17: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:32:17: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:32:17: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:32:17: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:32:17: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:32:17: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 18:32:18: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:32:18: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:32:18: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:32:18: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:32:18: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:32:18: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:32:18: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:32:18: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:32:18: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:32:18: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:32:18: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:32:18: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:32:18: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
- 18:32:18: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
- 18:32:18: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 18:32:18: Texture: map.png: Loading 1 faces(PF_L8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_L8,2048x2048x1.
- 18:32:18: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:32:18: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:32:18: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:32:18: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:32:18: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:32:18: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:32:18: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:32:18: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource mapview_positioner.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 18:32:18: Error loading texture mapview_positioner.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource mapview_positioner.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 18:32:18: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:32:18: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:32:18: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:32:18: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 18:32:18: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
- 18:32:18: : game mode: 0
- 18:32:18: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:32:19: : loading map info
- 18:32:19: : loading map info
- 18:32:19: : loading map info
- 18:32:20: : loading map info
- 18:32:20: : loading map info
- 18:32:20: : loading map info
- 18:32:21: : loading map info
- 18:32:21: : loading map info
- 18:32:21: : loading map info
- 18:32:22: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:32:22: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:32:22: : game reset
- 18:32:22: : 1: ColourValue(0, 0.5, 0.03, 1), Green
- 18:32:22: : profile folder = savegames/_default.save
- 18:32:22: : profiles at C:\Users\Alex\AppData\Roaming\Running with rifles\savegames/_default.save/
- 18:32:22: : save _default.save
- 18:32:22: : Setting init data, machine id = 0
- 18:32:22: : init data set done
- 18:32:22: : no old character, attempt load
- 18:32:22: Mesh: Loading chute.mesh.
- 18:32:22: Can't assign material _missing_material_ to SubEntity of Ogre/MO30 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:32:22: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:32:23: : new game created
- 18:32:23: : command: update_inventory
- 18:32:23: : scene loaded
- 18:32:23: : settings loaded
- 18:32:23: : r=4395
- 18:32:23: : game init done
- 18:32:24: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:32:24: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:32:24: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 18:32:24: Texture: hud_badge_kill_combo2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:32:24: Texture: hud_badge_kill_combo3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:32:24: Texture: hud_badge_kill_combo4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:32:24: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:32:25: Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:32:25: Texture: hud_badge_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:32:25: Texture: hud_badge_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:32:25: Texture: hud_badge_death_streak.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:32:25: Texture: hud_badge_teamkill.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:32:25: Mesh: Loading jeep_body.mesh.
- 18:32:25: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:32:25: Mesh: Loading jeep_body_broken.mesh.
- 18:32:25: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:32:25: Mesh: Loading jeep_wheel.mesh.
- 18:32:25: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:32:25: Mesh: Loading dumpster.mesh.
- 18:32:25: Texture: dumpster.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:32:25: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:32:26: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,9x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,9x1x1.
- 18:32:31: : refresh: cleaning up TempMapConfigMenuResourceGroup
- 18:32:31: Creating resource group TempMapConfigMenuResourceGroup
- 18:32:31: : adding package resource location media/packages/vanilla/
- 18:32:31: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:31: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:31: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:31: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:31: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:31: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:31: Added resource location 'media/packages/vanilla/maps/map1' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:31: Initialising resource group TempMapConfigMenuResourceGroup
- 18:32:31: Parsing scripts for resource group TempMapConfigMenuResourceGroup
- 18:32:31: Finished parsing scripts for resource group TempMapConfigMenuResourceGroup
- 18:32:33: : refresh: cleaning up TempMapConfigMenuResourceGroup
- 18:32:33: Destroying resource group TempMapConfigMenuResourceGroup
- 18:32:33: Unloading resource group TempMapConfigMenuResourceGroup
- 18:32:33: Finished unloading resource group TempMapConfigMenuResourceGroup
- 18:32:33: Creating resource group TempMapConfigMenuResourceGroup
- 18:32:33: : adding package resource location media/packages/vanilla/
- 18:32:33: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:33: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:33: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:33: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:33: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:33: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:33: Added resource location 'media/packages/vanilla/maps/map2' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:33: Initialising resource group TempMapConfigMenuResourceGroup
- 18:32:33: Parsing scripts for resource group TempMapConfigMenuResourceGroup
- 18:32:33: Finished parsing scripts for resource group TempMapConfigMenuResourceGroup
- 18:32:34: : refresh: cleaning up TempMapConfigMenuResourceGroup
- 18:32:34: Destroying resource group TempMapConfigMenuResourceGroup
- 18:32:34: Unloading resource group TempMapConfigMenuResourceGroup
- 18:32:34: Finished unloading resource group TempMapConfigMenuResourceGroup
- 18:32:34: Creating resource group TempMapConfigMenuResourceGroup
- 18:32:34: : adding package resource location media/packages/vanilla/
- 18:32:34: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:34: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:34: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:34: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:34: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:34: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:34: Added resource location 'media/packages/vanilla/maps/map3' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:34: Initialising resource group TempMapConfigMenuResourceGroup
- 18:32:34: Parsing scripts for resource group TempMapConfigMenuResourceGroup
- 18:32:34: Finished parsing scripts for resource group TempMapConfigMenuResourceGroup
- 18:32:35: : refresh: cleaning up TempMapConfigMenuResourceGroup
- 18:32:35: Destroying resource group TempMapConfigMenuResourceGroup
- 18:32:35: Unloading resource group TempMapConfigMenuResourceGroup
- 18:32:35: Finished unloading resource group TempMapConfigMenuResourceGroup
- 18:32:35: Creating resource group TempMapConfigMenuResourceGroup
- 18:32:35: : adding package resource location media/packages/vanilla/
- 18:32:35: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:35: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:35: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:35: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:35: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:35: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:35: Added resource location 'media/packages/vanilla/maps/map5' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:35: Initialising resource group TempMapConfigMenuResourceGroup
- 18:32:35: Parsing scripts for resource group TempMapConfigMenuResourceGroup
- 18:32:35: Finished parsing scripts for resource group TempMapConfigMenuResourceGroup
- 18:32:43: : leaving: cleaning up TempMapConfigMenuResourceGroup
- 18:32:43: Destroying resource group TempMapConfigMenuResourceGroup
- 18:32:43: Unloading resource group TempMapConfigMenuResourceGroup
- 18:32:43: Finished unloading resource group TempMapConfigMenuResourceGroup
- 18:32:45: : refresh: cleaning up TempMapConfigMenuResourceGroup
- 18:32:45: Creating resource group TempMapConfigMenuResourceGroup
- 18:32:45: : adding package resource location media/packages/vanilla/
- 18:32:45: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:45: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:45: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:45: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:45: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:45: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:45: Added resource location 'media/packages/vanilla/maps/map5' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 18:32:45: Initialising resource group TempMapConfigMenuResourceGroup
- 18:32:45: Parsing scripts for resource group TempMapConfigMenuResourceGroup
- 18:32:45: Finished parsing scripts for resource group TempMapConfigMenuResourceGroup
- 18:32:50: Destroying resource group TempMapConfigMenuResourceGroup
- 18:32:50: Unloading resource group TempMapConfigMenuResourceGroup
- 18:32:50: Finished unloading resource group TempMapConfigMenuResourceGroup
- 18:32:51: : check = 0
- 18:32:51: : freeing regions
- 18:32:51: Destroying resource group sessionResourceGroup
- 18:32:51: Unloading resource group sessionResourceGroup
- 18:32:51: Finished unloading resource group sessionResourceGroup
- 18:32:51: : game uninitialized
- 18:32:51: : Map resource location set as media/packages/vanilla/maps/map5
- 18:32:51: : Using application folder C:\Users\Alex\AppData\Roaming\Running with rifles\
- 18:32:51: : Using save path C:\Users\Alex\AppData\Roaming\Running with rifles\savegames/
- 18:32:51: : using custom map config
- 18:32:51: : <?xml version="1.0" encoding="utf-8" ?>
- <map_config>
- <weapon file="all_weapons.xml" />
- <projectile file="all_throwables.xml" />
- <call file="all_calls.xml" />
- <carry_item file="all_carry_items.xml" />
- <vehicle file="all_vehicles.xml" />
- <faction file="green.xml" />
- <faction file="grey.xml" />
- </map_config>
- 18:32:52: : game init start
- 18:32:52: Creating resource group sessionResourceGroup
- 18:32:52: : adding package resource location media/packages/vanilla/
- 18:32:52: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:52: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:52: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:52: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:52: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:52: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:52: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:52: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:52: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:52: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:52: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:52: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:52: Added resource location 'media/packages/vanilla/maps/map5' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:32:52: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
- 18:32:52: Initialising resource group sessionResourceGroup
- 18:32:52: Parsing scripts for resource group sessionResourceGroup
- 18:32:52: Parsing script Building.program
- 18:32:52: Parsing script NormalAndDepth.program
- 18:32:52: Parsing script soldieroutline.program
- 18:32:52: Parsing script soldierskin.program
- 18:32:52: Parsing script StdQuad_vp.program
- 18:32:52: Parsing script terrain.program
- 18:32:52: Parsing script tools.program
- 18:32:53: Parsing script WaterArea.program
- 18:32:53: Parsing script material.material
- 18:32:53: Parsing script chute.material
- 18:32:53: Parsing script flame2.material
- 18:32:53: Parsing script flash.material
- 18:32:53: Parsing script shadow_airplane.material
- 18:32:53: Parsing script BackContour.material
- 18:32:53: Parsing script Blood.material
- 18:32:53: Parsing script Branch.material
- 18:32:53: Parsing script Building.material
- 18:32:53: Parsing script Bullet.material
- 18:32:53: Parsing script BulletTrail.material
- 18:32:53: Parsing script BushPlant.material
- 18:32:53: Parsing script ChatBubble.material
- 18:32:53: Parsing script Cord.material
- 18:32:53: Parsing script Crate.material
- 18:32:53: Parsing script Crosshair.material
- 18:32:53: Parsing script Dust.material
- 18:32:53: Parsing script Explosion.material
- 18:32:53: Parsing script Flame.material
- 18:32:53: Parsing script Foam.material
- 18:32:53: Parsing script GenericColoredMesh.material
- 18:32:53: Parsing script GenericDecal.material
- 18:32:53: Parsing script GenericMesh.material
- 18:32:53: Parsing script GenericVehicle.material
- 18:32:53: Parsing script GrenadeCrate.material
- 18:32:53: Parsing script Hud.material
- 18:32:53: Parsing script InventoryView.material
- 18:32:53: Parsing script lines.material
- 18:32:53: Parsing script MapView.material
- 18:32:53: Parsing script MenuSystem.material
- 18:32:53: Parsing script MiniRank.material
- 18:32:53: Parsing script NormalAndDepth.material
- 18:32:53: Parsing script Piece.material
- 18:32:53: Parsing script Plant.material
- 18:32:53: Parsing script Platform.material
- 18:32:53: Parsing script PlayerFarMarker.material
- 18:32:53: Parsing script PlayerMarker.material
- 18:32:53: Parsing script RadioView.material
- 18:32:53: Parsing script ShadowPixel.material
- 18:32:53: Parsing script ShadowPlant.material
- 18:32:53: Parsing script ShoePrint.material
- 18:32:53: Parsing script Sign.material
- 18:32:53: Parsing script Soldier3dPixel.material
- 18:32:53: Parsing script TreeGroundBase.material
- 18:32:53: Parsing script TrophyView.material
- 18:32:53: Parsing script Wall.material
- 18:32:53: Parsing script WaterArea.material
- 18:32:53: Parsing script Weapon3dPixel.material
- 18:32:53: Parsing script Weave.material
- 18:32:53: Parsing script bigger_muzzle.particle
- 18:32:53: Parsing script big_muzzle.particle
- 18:32:53: Parsing script big_muzzle_repeat.particle
- 18:32:53: Parsing script burning_pieces.particle
- 18:32:53: Parsing script burning_pieces_barrier.particle
- 18:32:53: Parsing script burst_repeat.particle
- 18:32:53: Parsing script deploy_hider.particle
- 18:32:53: Parsing script flash.particle
- 18:32:53: Parsing script law_muzzle.particle
- 18:32:53: Parsing script medium_smoke_vehicle.particle
- 18:32:53: Parsing script minor_fire_repeat.particle
- 18:32:53: Parsing script propulsion.particle
- 18:32:53: Parsing script shadow_airplane_flyby.particle
- 18:32:53: Parsing script shield_burst.particle
- 18:32:53: Parsing script small_smoke_vehicle.particle
- 18:32:53: Parsing script Burst.particle
- 18:32:53: Parsing script Dust.particle
- 18:32:53: Parsing script Explosion.particle
- 18:32:53: Parsing script Foam.particle
- 18:32:53: Parsing script MinorExplosion.particle
- 18:32:53: Parsing script Muzzle.particle
- 18:32:53: Parsing script basic_font.fontdef
- 18:32:53: Parsing script basic_font_025.fontdef
- 18:32:53: Parsing script basic_font_050.fontdef
- 18:32:53: Parsing script basic_font_outline.fontdef
- 18:32:53: Parsing script basic_font_outline_025.fontdef
- 18:32:53: Parsing script basic_font_outline_050.fontdef
- 18:32:53: Finished parsing scripts for resource group sessionResourceGroup
- 18:32:53: : r=12582
- 18:32:53: : loading factions in map config
- 18:32:53: : loading custom map config
- 18:32:53: : loading faction in media/packages/vanilla/factions/green.xml
- 18:32:53: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 18:32:53: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 18:32:53: : loading faction in media/packages/vanilla/factions/grey.xml
- 18:32:53: : loading names in media/packages/vanilla/names/german_firstnames.txt, german_firstnames.txt
- 18:32:53: : loading names in media/packages/vanilla/names/german_lastnames.txt, german_lastnames.txt
- 18:32:53: : map config factions loaded
- 18:32:53: : common sounds loaded
- 18:32:53: : loading terrain layers
- 18:32:53: : setting tag dirt, index=0
- 18:32:53: : setting tag road, index=1
- 18:32:53: : outline color=ColourValue(0.699219, 0.636719, 0.496094, 1)
- 18:32:53: : outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
- 18:32:53: : initializing terrain
- 18:32:53: : terrain config 0: dirt.png,
- 18:32:53: : terrain config 1: sand.png, terrain5_alpha_sand.png
- 18:32:53: : terrain config 2: grass.png, terrain5_alpha_grass.png
- 18:32:53: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
- 18:32:53: : terrain config 4: road.png, terrain5_alpha_road.png
- 18:32:53: : splats=5, terrain5_combined_alpha.png exists
- 18:32:53: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 18:32:54: TerrainSceneManager: Activated PageSource Heightmap
- 18:32:54: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 18:32:54: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
- 18:32:54: Texture: dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:32:54: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:32:54: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:32:54: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:32:54: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:32:54: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 18:32:54: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 18:32:54: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 18:32:55: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 18:32:55: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:32:55: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:32:55: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:32:55: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:32:55: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:32:55: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:32:55: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 18:32:55: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
- 18:32:55: : best usable soldier render technique: HighDetailHWSkin
- 18:32:55: : HW skeleton supported: 1
- 18:32:55: : best usable terrain render technique: ShadersShadows1Pass
- 18:32:55: : Integrated shadows supported: 1
- 18:32:55: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:32:55: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:32:55: : terrain.cfg: media/packages/vanilla//terrain.cfg
- 18:32:55: : page size read: 513
- 18:32:55: : terrain size read: 1024 inverse: 0.000976563
- 18:32:55: : max height read: 25
- 18:32:55: : heightmap load=media/packages/vanilla/maps/map5/terrain5_heightmap.png
- 18:32:55: : terrain normals
- 18:32:55: : terrain normals done
- 18:32:55: : world loaded
- 18:32:55: : worldblocks loaded
- 18:32:56: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:32:56: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
- 18:32:56: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
- 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
- 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
- 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
- 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
- 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
- 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
- 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
- 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
- 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
- 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
- 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
- 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
- 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
- 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
- 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
- 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
- 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
- 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
- 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
- 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
- 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
- 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
- 18:32:56: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 18:32:56: : visual items loaded
- 18:32:56: : loading resources in map config
- 18:32:56: : loading custom map config
- 18:32:56: : loading weapons in all_weapons.xml, path=media/packages/vanilla/weapons/all_weapons.xml
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml
- 18:32:56: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
- 18:32:56: : weapon:AK47
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
- 18:32:56: : weapon:APC HMG
- 18:32:56: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 18:32:56: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/g36.weapon
- 18:32:56: : weapon:G36
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
- 18:32:56: : weapon:M24-A2
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
- 18:32:56: : weapon:riot shield
- 18:32:56: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
- 18:32:56: : weapon:M72 LAW
- 18:32:56: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
- 18:32:56: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/m240.weapon
- 18:32:56: : weapon:M240
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
- 18:32:56: : weapon:Mossberg 500
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
- 18:32:56: : weapon:MP5SD
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
- 18:32:56: : weapon:PKM
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
- 18:32:56: : weapon:FAMAS G1
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
- 18:32:56: : weapon:M16A4
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
- 18:32:56: : weapon:F2000
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
- 18:32:56: : weapon:Benelli M4
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
- 18:32:56: : weapon:pepperdust
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
- 18:32:56: : weapon:Tank cannon
- 18:32:56: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
- 18:32:56: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
- 18:32:56: : weapon:M240
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
- 18:32:56: : weapon:AKS-74U
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/p90.weapon
- 18:32:56: : weapon:P90
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
- 18:32:56: : weapon:Dragunov SVD
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
- 18:32:56: : weapon:Medikit
- 18:32:56: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/tow.weapon
- 18:32:56: : weapon:Tank cannon
- 18:32:56: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
- 18:32:56: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
- 18:32:56: : weapon:VSS Vintorez
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
- 18:32:56: : weapon:Neostead 2000
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
- 18:32:56: : weapon:SPAS-12
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
- 18:32:56: : weapon:QCW-05
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
- 18:32:56: : weapon:Cover deploy
- 18:32:56: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
- 18:32:56: : weapon:Humvee MG
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
- 18:32:56: : weapon:Stoner LMG
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in psg90.weapon, path=media/packages/vanilla/weapons/psg90.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/psg90.weapon
- 18:32:56: : weapon:PSG-90
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in rpg-7.weapon, path=media/packages/vanilla/weapons/rpg-7.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/rpg-7.weapon
- 18:32:56: : weapon:RPG-7
- 18:32:56: : loading projectile in rpg-7_rocket.projectile, path=media/packages/vanilla/weapons/rpg-7_rocket.projectile
- 18:32:56: : loading weapons in m2_carlgustav.weapon, path=media/packages/vanilla/weapons/m2_carlgustav.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/m2_carlgustav.weapon
- 18:32:56: : weapon:M2 Carl Gustav
- 18:32:56: : loading projectile in m2_carlgustav_rocket.projectile, path=media/packages/vanilla/weapons/m2_carlgustav_rocket.projectile
- 18:32:56: : loading weapons in l85a2.weapon, path=media/packages/vanilla/weapons/l85a2.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/l85a2.weapon
- 18:32:56: : weapon:L85A2
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in sg552.weapon, path=media/packages/vanilla/weapons/sg552.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/sg552.weapon
- 18:32:56: : weapon:SG 552
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in imi_negev.weapon, path=media/packages/vanilla/weapons/imi_negev.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/imi_negev.weapon
- 18:32:56: : weapon:IMI Negev
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in qbs-09.weapon, path=media/packages/vanilla/weapons/qbs-09.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/qbs-09.weapon
- 18:32:56: : weapon:QBS-09
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in scorpion-evo.weapon, path=media/packages/vanilla/weapons/scorpion-evo.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/scorpion-evo.weapon
- 18:32:56: : weapon:Scorpion Evo III
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/m79.weapon
- 18:32:56: : weapon:m79 grenade launcher
- 18:32:56: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
- 18:32:56: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
- 18:32:56: : weapon:MG deploy
- 18:32:56: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
- 18:32:56: : weapon:MG
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 18:32:56: : weapon:M240
- 18:32:56: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:32:56: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 18:32:56: : weapon:D40mm-Flak
- 18:32:56: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 18:32:56: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 18:32:56: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 18:32:56: : weapon:PS Mortar
- 18:32:56: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
- 18:32:56: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
- 18:32:56: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
- 18:32:56: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
- 18:32:56: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 18:32:56: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
- 18:32:56: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
- 18:32:56: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
- 18:32:56: : loading carry items in media/packages/vanilla/items/all_carry_items.xml
- 18:32:56: : loading carry items in media/packages/vanilla/items/whiskey_bottle.carry_item
- 18:32:56: : loading carry items in media/packages/vanilla/items/cigarettes.carry_item
- 18:32:56: : loading carry items in media/packages/vanilla/items/dollars.carry_item
- 18:32:56: : loading carry items in media/packages/vanilla/items/gamingdevice.carry_item
- 18:32:56: : loading carry items in media/packages/vanilla/items/gem.carry_item
- 18:32:56: : loading carry items in media/packages/vanilla/items/painting.carry_item
- 18:32:56: : loading carry items in media/packages/vanilla/items/suitcase.carry_item
- 18:32:56: : loading carry items in media/packages/vanilla/items/horny_magazine.carry_item
- 18:32:56: : loading carry items in media/packages/vanilla/items/comic_book.carry_item
- 18:32:57: : loading carry items in media/packages/vanilla/items/rwr_handbook.carry_item
- 18:32:57: : loading carry items in media/packages/vanilla/items/oscar_statue.carry_item
- 18:32:57: : loading carry items in media/packages/vanilla/items/vest2.carry_item
- 18:32:57: : loading carry items in media/packages/vanilla/items/cigars.carry_item
- 18:32:57: : loading carry items in media/packages/vanilla/items/beer_can.carry_item
- 18:32:57: : loading carry items in media/packages/vanilla/items/lighter.carry_item
- 18:32:57: : loading carry items in media/packages/vanilla/items/steroids.carry_item
- 18:32:57: : loading carry items in media/packages/vanilla/items/teddy.carry_item
- 18:32:57: : loading calls in media/packages/vanilla/weapons/all_calls.xml
- 18:32:57: : loading calls in media/packages/vanilla/weapons/mortar1.call
- 18:32:57: : loading calls in media/packages/vanilla/weapons/mortar2.call
- 18:32:57: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
- 18:32:57: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
- 18:32:57: : loading calls in media/packages/vanilla/weapons/artillery1.call
- 18:32:57: : loading calls in media/packages/vanilla/weapons/artillery2.call
- 18:32:57: : loading calls in media/packages/vanilla/weapons/rubber_boat.call
- 18:32:57: : loading calls in media/packages/vanilla/weapons/humvee.call
- 18:32:57: : loading calls in media/packages/vanilla/weapons/tank.call
- 18:32:57: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
- 18:32:57: : loading squad configs in media/packages/vanilla/factions/default.squad_config
- 18:32:57: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
- 18:32:57: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
- 18:32:57: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
- 18:32:57: : loading reward config in media/packages/vanilla//rewards.xml
- 18:32:57: : enabling all resources for all factions
- 18:32:57: : setting up initial faction resources
- 18:32:57: : loading faction resources in media/packages/vanilla/factions/green.xml
- 18:32:57: : loading faction resources for 0
- 18:32:57: : loading faction resources in media/packages/vanilla/factions/grey.xml
- 18:32:57: : loading faction resources for 1
- 18:32:57: : map config weapons loaded
- 18:32:57: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:32:57: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:32:57: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:32:57: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:32:57: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 18:32:57: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 18:32:57: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 18:32:57: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 18:32:57: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:32:57: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
- 18:32:57: : loading world objects
- 18:32:57: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:32:58: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 18:32:58: : adding tree config: TreeDefault
- 18:32:58: : layer: materials
- 18:32:58: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:32:58: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource farm_fence_bw.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 18:32:58: Error loading texture farm_fence_bw.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource farm_fence_bw.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 18:32:58: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:32:58: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource trunk_side_bw.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 18:32:58: Error loading texture trunk_side_bw.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource trunk_side_bw.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 18:32:58: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource trench_end_bw.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 18:32:58: Error loading texture trench_end_bw.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource trench_end_bw.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 18:32:58: : not handled: #visual_hitbox_offset =
- 18:32:58: : not handled: #visual_hitbox_offset =
- 18:32:58: : not handled: #visual_hitbox_offset =
- 18:32:58: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource birch.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 18:32:58: Error loading texture birch.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource birch.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 18:32:58: : adding tree config: Pine
- 18:32:58: : adding tree config: TreeBirch2
- 18:32:58: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:32:58: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:32:58: : not handled: #visual_hitbox_offset = 0 0 0
- 18:32:58: : not handled: #visual_hitbox_offset = 0 0 0
- 18:32:58: : not handled: 0.125
- 18:32:58: : not handled: 0.125
- 18:32:58: : not handled: #alpha_blend = 1
- 18:32:58: : not handled: # plain
- 18:32:58: : not handled: separator_texture_scale = 3 3
- 18:32:58: : not handled: # plain
- 18:32:58: : not handled: #texture0 = plank.png
- 18:32:58: : not handled: #collision_model_offset = 0 3 0
- 18:32:58: : not handled: #color = fill
- 18:32:58: : not handled: #side_texture_scale = 2.0 1.25
- 18:32:58: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 18:32:58: : not handled: #separator_side_texture_scale = 0.2 1.0
- 18:32:58: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 18:32:58: : not handled: #separator_top_texture_scale = 0.2 1.0
- 18:32:58: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 18:32:58: : not handled: #separator_color = stroke
- 18:32:58: : not handled: #side_cutout_texture = cutout.png
- 18:32:58: : not handled: #detail_cutout_texture_channel = 1
- 18:32:58: : not handled: #side_cutout_texture_scale = 20 20
- 18:32:58: : not handled: # plain
- 18:32:58: : not handled: separator_texture_scale = 3 3
- 18:32:58: : not handled: # plain
- 18:32:58: : decal_template clover
- 18:32:58: : decal_template pavement1
- 18:32:58: : decal_template flower
- 18:32:58: : decal_template pavement_tile1
- 18:32:58: : decal_template roof_tile1
- 18:32:58: : decal_template manhole
- 18:32:58: : decal_template cracks_1
- 18:32:58: : decal_template cracks_2
- 18:32:58: : decal_template cracks_3
- 18:32:58: : decal_template cracks_4
- 18:32:58: : decal_template cracks_5
- 18:32:58: : decal_template cracks_6
- 18:32:58: : decal_template cracks_7
- 18:32:58: : decal_template parking_line
- 18:32:58: : decal_template roadline
- 18:32:58: : decal_template burned_ground
- 18:32:58: : decal_template helipad
- 18:32:58: : not handled: # plain
- 18:32:58: : not handled: # plain
- 18:32:58: : not handled: # plain
- 18:32:58: : not handled: # plain
- 18:32:58: : not handled: # plain
- 18:32:58: : not handled: # plain
- 18:32:58: : not handled: # plain
- 18:32:58: : not handled: separator_texture_scale = 3 3
- 18:32:58: : not handled: # plain
- 18:32:58: : decal_template tree_ground_base1
- 18:32:58: : post_template post1_4
- 18:32:58: : post_template post1_3
- 18:32:58: : not handled: #visual_hitbox_offset =
- 18:32:58: : not handled: #visual_hitbox_offset = 0 0 0
- 18:32:58: : not handled: #visual_hitbox_offset = 0 8 0
- 18:32:58: : not handled: #visual_hitbox_offset = 0 8 0
- 18:32:58: : layer: dirt
- 18:32:58: : layer: alpha_sand
- 18:32:58: : layer: height
- 18:32:58: : layer: alpha_grass
- 18:32:58: : layer: grid
- 18:32:58: : layer: map_view_decoration
- 18:32:58: : layer: map_view_bases
- 18:32:58: : layer: alpha_asphalt
- 18:32:58: : layer: alpha_road
- 18:32:58: : layer: offroad
- 18:32:58: : layer: bases
- 18:32:58: : layer: library
- 18:32:58: : layer: layer
- 18:32:58: : layer: boundaries
- 18:32:58: : layer: marram
- 18:32:58: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:32:58: Mesh: Loading marram.mesh.
- 18:32:59: : layer: walls
- 18:32:59: : layer: decals
- 18:32:59: Texture: burned_ground.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:32:59: : layer: other
- 18:32:59: Mesh: Loading parasol.mesh.
- 18:32:59: Mesh: Loading barell.mesh.
- 18:32:59: Mesh: Loading sunchair.mesh.
- 18:32:59: Mesh: Loading barbwire.mesh.
- 18:32:59: Mesh: Loading rock_s2.mesh.
- 18:32:59: Mesh: Loading stairs1.mesh.
- 18:32:59: Mesh: Loading footbridge.mesh.
- 18:32:59: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:32:59: Mesh: Loading armory.mesh.
- 18:32:59: Mesh: Loading weapon_rack.mesh.
- 18:32:59: Mesh: Loading streetlantern.mesh.
- 18:32:59: Mesh: Loading post1_3.mesh.
- 18:32:59: Mesh: Loading post1_4.mesh.
- 18:32:59: : WARNING, wall template not found, template=InvisibleWall
- 18:32:59: : WARNING, wall template not found, template=InvisibleWall
- 18:32:59: : layer: objects
- 18:32:59: Mesh: Loading church.mesh.
- 18:32:59: Mesh: Loading medi_house.mesh.
- 18:32:59: Mesh: Loading bench.mesh.
- 18:32:59: Mesh: Loading concrete_barrier.mesh.
- 18:32:59: Mesh: Loading grave1.mesh.
- 18:33:00: Mesh: Loading grave2.mesh.
- 18:33:00: Mesh: Loading grave3.mesh.
- 18:33:00: Mesh: Loading grave_plate2.mesh.
- 18:33:00: Mesh: Loading grave_column1.mesh.
- 18:33:00: Mesh: Loading grave_column2.mesh.
- 18:33:00: Mesh: Loading grave4.mesh.
- 18:33:00: Mesh: Loading grave_plate1.mesh.
- 18:33:00: Mesh: Loading grave_cross.mesh.
- 18:33:00: Mesh: Loading temple.mesh.
- 18:33:00: Mesh: Loading tent.mesh.
- 18:33:00: Mesh: Loading well.mesh.
- 18:33:00: Mesh: Loading lighthouse.mesh.
- 18:33:00: Mesh: Loading container.mesh.
- 18:33:00: Mesh: Loading enclosure.mesh.
- 18:33:00: Mesh: Loading woodtower.mesh.
- 18:33:00: Mesh: Loading fountain.mesh.
- 18:33:00: : not handled: #collision_model_offset = 0 0 0
- 18:33:00: Texture: alpha.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 18:33:00: : layer: rocks
- 18:33:00: Mesh: Loading stone_2.mesh.
- 18:33:00: Mesh: Loading stone_5.mesh.
- 18:33:00: Mesh: Loading stone_3.mesh.
- 18:33:00: Mesh: Loading stone_1.mesh.
- 18:33:00: Mesh: Loading rock_m4.mesh.
- 18:33:00: Mesh: Loading rock_s4.mesh.
- 18:33:00: Mesh: Loading rock_s1.mesh.
- 18:33:00: Mesh: Loading rock_b3.mesh.
- 18:33:00: Mesh: Loading rock_b4.mesh.
- 18:33:00: Mesh: Loading stone_4.mesh.
- 18:33:00: Mesh: Loading rock_s3.mesh.
- 18:33:00: Mesh: Loading rock_m1.mesh.
- 18:33:00: Mesh: Loading rock_m3.mesh.
- 18:33:00: Mesh: Loading rock_b2.mesh.
- 18:33:00: Mesh: Loading rock_m2.mesh.
- 18:33:00: Mesh: Loading rock_b1.mesh.
- 18:33:01: : layer: woods_oak
- 18:33:01: Texture: decal_decoration_atlas.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:33:01: : layer: woods_pine
- 18:33:01: : layer: woods_cypress
- 18:33:01: Mesh: Loading cypress.mesh.
- 18:33:01: : layer: woods_palmtrees
- 18:33:01: Mesh: Loading palmtree_2.mesh.
- 18:33:01: Mesh: Loading palmtree_1.mesh.
- 18:33:02: : layer: foliage
- 18:33:02: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:33:02: Mesh: Loading bush2.mesh.
- 18:33:02: Mesh: Loading bush3.mesh.
- 18:33:02: Mesh: Loading bush3_1.mesh.
- 18:33:02: Mesh: Loading bush1.mesh.
- 18:33:02: Texture: tropical_plants_atlas.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:33:02: Mesh: Loading tropical_plant_01.mesh.
- 18:33:02: Mesh: Loading tropical_plant_02.mesh.
- 18:33:02: Mesh: Loading tropical_plant_07.mesh.
- 18:33:02: Mesh: Loading tropical_plant_03.mesh.
- 18:33:02: Mesh: Loading tropical_plant_08.mesh.
- 18:33:02: Mesh: Loading tropical_plant_11.mesh.
- 18:33:02: : WARNING, mesh template not found, template=tropical_plant_13
- 18:33:03: Mesh: Loading bush4.mesh.
- 18:33:03: Mesh: Loading tropical_plant_06.mesh.
- 18:33:03: Mesh: Loading tropical_plant_04.mesh.
- 18:33:03: Mesh: Loading tropical_plant_05.mesh.
- 18:33:03: Mesh: Loading tropical_plant_09.mesh.
- 18:33:03: Mesh: Loading tropical_plant_12.mesh.
- 18:33:03: : WARNING, mesh template not found, template=tropical_plant_13
- 18:33:03: : layer: avoid
- 18:33:03: : layer: crate
- 18:33:03: Mesh: Loading crate.mesh.
- 18:33:03: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
- 18:33:03: Mesh: Loading streetlight.mesh.
- 18:33:03: : layer: car
- 18:33:03: : layer: extraction
- 18:33:03: : walls set to be merged = 9
- 18:33:03: : WARNING, wall marked for merging, but no merge results found, id=
- 18:33:03: : WARNING, wall marked for merging, but no merge results found, id=
- 18:33:03: : going to merge with
- 18:33:03: : going to merge with
- 18:33:03: : going to merge with
- 18:33:03: : WARNING, wall marked for merging, but no merge results found, id=
- 18:33:03: : create merged walls
- 18:33:03: : merged walls created = 6
- 18:33:03: : post process objects
- 18:33:03: : WARNING, negative contour piece height, modifying
- 18:33:03: : post process objects done
- 18:33:03: : WARNING, negative contour piece height, modifying
- 18:33:03: : WARNING, negative contour piece height, modifying
- 18:33:03: : WARNING, negative contour piece height, modifying
- 18:33:03: : WARNING, negative contour piece height, modifying
- 18:33:03: : WARNING, negative contour piece height, modifying
- 18:33:03: : WARNING, negative contour piece height, modifying
- 18:33:03: : WARNING, negative contour piece height, modifying
- 18:33:03: : WARNING, negative contour piece height, modifying
- 18:33:03: : WARNING, negative contour piece height, modifying
- 18:33:03: : layer: layer2
- 18:33:03: : layer: objects
- 18:33:03: Mesh: Loading pipe.mesh.
- 18:33:03: Mesh: Loading obelisk.mesh.
- 18:33:03: Mesh: Loading gas_tank.mesh.
- 18:33:03: Mesh: Loading ventilator.mesh.
- 18:33:03: : WARNING, mesh template not found, template=chairSet
- 18:33:03: : WARNING, mesh template not found, template=chairSet
- 18:33:03: Mesh: Loading barrier.mesh.
- 18:33:03: : layer: walls
- 18:33:03: : layer: decals
- 18:33:03: : layer: signs
- 18:33:03: Mesh: Loading placard.mesh.
- 18:33:03: : layer: crate
- 18:33:03: : layer: other
- 18:33:03: : not handled: #collision_model_size = 85 5.3 23.7
- 18:33:03: : not handled: #walkable = 1
- 18:33:03: Mesh: Loading cargo_ship.mesh.
- 18:33:03: Mesh: Loading portal.mesh.
- 18:33:03: Mesh: Loading chairset_chair.mesh.
- 18:33:03: Mesh: Loading chairset_table.mesh.
- 18:33:04: : layer: car
- 18:33:04: : layer: woods_1
- 18:33:04: : layer: foliage
- 18:33:04: Mesh: Loading bush5.mesh.
- 18:33:04: : walls set to be merged = 0
- 18:33:04: : create merged walls
- 18:33:04: : merged walls created = 0
- 18:33:04: : post process objects
- 18:33:04: : post process objects done
- 18:33:04: : layer: layer3
- 18:33:04: : layer: objects
- 18:33:04: Mesh: Loading cannon.mesh.
- 18:33:04: : layer: other
- 18:33:04: : walls set to be merged = 0
- 18:33:04: : create merged walls
- 18:33:04: : merged walls created = 0
- 18:33:04: : post process objects
- 18:33:04: : post process objects done
- 18:33:04: : attaching ladders, 123
- 18:33:04: : attaching ladders done
- 18:33:04: : cleaning up meshes, count 82
- 18:33:04: : done
- 18:33:04: : creating decoration
- 18:33:04: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:33:06: : creating decoration done
- 18:33:06: Texture: building_atlas_provence.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:33:06: Texture: pavement_end.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:33:06: Texture: pavement.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:33:06: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:33:06: : generate water nav map
- 18:33:06: : generate water nav map done
- 18:33:06: : loading soldiers in map config
- 18:33:06: : loading custom map config
- 18:33:06: : loading soldiers in media/packages/vanilla/factions/green.xml
- 18:33:07: : loading soldiers in media/packages/vanilla/factions/grey.xml
- 18:33:07: : map config soldiers loaded
- 18:33:07: : soldiers loaded
- 18:33:07: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
- 18:33:07: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 18:33:07: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
- 18:33:07: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
- 18:33:07: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
- 18:33:07: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
- 18:33:07: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
- 18:33:07: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
- 18:33:07: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
- 18:33:07: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
- 18:33:07: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
- 18:33:07: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
- 18:33:07: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
- 18:33:07: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
- 18:33:07: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
- 18:33:07: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
- 18:33:07: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 18:33:07: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
- 18:33:07: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
- 18:33:07: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
- 18:33:07: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
- 18:33:07: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
- 18:33:07: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
- 18:33:07: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
- 18:33:07: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
- 18:33:07: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
- 18:33:07: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
- 18:33:07: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
- 18:33:07: Texture: hud_psg90.png: Loading 1 faces(PF_A8R8G8B8,74x261x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x261x1.
- 18:33:07: Texture: hud_rpg-7.png: Loading 1 faces(PF_A8R8G8B8,63x230x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,63x230x1.
- 18:33:07: Texture: hud_m2_carlgustav.png: Loading 1 faces(PF_A8R8G8B8,84x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,84x255x1.
- 18:33:07: Texture: hud_l85a2.png: Loading 1 faces(PF_A8R8G8B8,85x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x193x1.
- 18:33:07: Texture: hud_sg552.png: Loading 1 faces(PF_A8R8G8B8,71x172x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x172x1.
- 18:33:07: Texture: hud_imi_negev.png: Loading 1 faces(PF_A8R8G8B8,73x231x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x231x1.
- 18:33:07: Texture: hud_qbs-09.png: Loading 1 faces(PF_A8R8G8B8,69x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,69x182x1.
- 18:33:07: Texture: hud_scorpion-evo.png: Loading 1 faces(PF_A8R8G8B8,83x195x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x195x1.
- 18:33:07: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
- 18:33:07: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
- 18:33:07: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 18:33:07: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 18:33:07: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
- 18:33:07: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
- 18:33:07: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
- 18:33:07: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:33:07: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:33:07: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_dollars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 18:33:07: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 18:33:07: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 18:33:07: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:33:07: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:33:07: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:33:07: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:33:07: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:33:07: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:33:07: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:33:07: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
- 18:33:07: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 18:33:07: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:33:07: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
- 18:33:07: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,160x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x80x1.
- 18:33:08: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:33:08: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:33:08: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:33:08: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:33:08: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:33:08: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:33:08: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 18:33:08: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:33:08: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:33:08: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:33:08: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:33:08: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:33:08: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:33:08: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:33:08: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:33:08: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:33:08: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:33:08: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:33:08: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:33:08: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
- 18:33:08: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
- 18:33:08: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 18:33:08: Texture: map.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 18:33:08: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:33:08: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:33:08: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:33:08: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:33:08: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:33:08: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:33:08: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:33:08: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource mapview_positioner.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 18:33:08: Error loading texture mapview_positioner.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource mapview_positioner.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 18:33:08: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:33:08: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:33:08: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:33:08: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 18:33:08: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
- 18:33:08: : game mode: 1
- 18:33:08: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:33:09: : loading map info
- 18:33:09: : loading map info
- 18:33:09: : loading map info
- 18:33:09: : loading map info
- 18:33:09: : loading map info
- 18:33:10: : loading map info
- 18:33:10: : loading map info
- 18:33:10: : loading map info
- 18:33:10: : loading map info
- 18:33:10: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:33:10: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:33:10: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:33:10: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 18:33:10: : game reset
- 18:33:10: : 1: ColourValue(0, 0.5, 0.03, 1), Greenbelts
- 18:33:10: : 1: ColourValue(0.5, 0.5, 0.5, 1), Graycollars
- 18:33:10: : profile folder = savegames/_default.save
- 18:33:10: : profiles at C:\Users\Alex\AppData\Roaming\Running with rifles\savegames/_default.save/
- 18:33:10: : save _default.save
- 18:33:10: : Setting init data, machine id = 0
- 18:33:10: : init data set done
- 18:33:10: : no old character, attempt load
- 18:33:10: Mesh: Loading chute.mesh.
- 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO345 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:10: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO346 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO347 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO348 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO349 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO350 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO351 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO352 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO353 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO354 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO355 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO356 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO357 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO358 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO359 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO360 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO361 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO362 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO363 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO364 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO365 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:11: : new game created
- 18:33:11: : scene loaded
- 18:33:11: : settings loaded
- 18:33:11: : r=5466
- 18:33:11: : game init done
- 18:33:11: Texture: terrain5_heightmap.png: Loading 1 faces(PF_L8,513x513x1) with 9 generated mipmaps from Image. Internal format is PF_L8,513x513x1.
- 18:33:11: Texture: wave.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:33:11: Texture: zebracrossing.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1.
- 18:33:11: Texture: wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:33:11: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 18:33:11: Texture: hud_rank5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:33:11: Texture: hud_badge_kill_combo2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:33:11: Texture: hud_badge_kill_combo3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:33:11: Texture: hud_badge_kill_combo4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:33:11: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:33:11: Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:33:11: Texture: hud_badge_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:33:11: Texture: hud_badge_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:33:11: Texture: hud_badge_death_streak.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:33:11: Texture: hud_badge_teamkill.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:33:12: Mesh: Loading rubber_boat.mesh.
- 18:33:12: Texture: rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:33:12: Mesh: Loading rubber_boat_broken.mesh.
- 18:33:12: Texture: rubber_boat_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:33:12: Mesh: Loading transport_truck.mesh.
- 18:33:12: Texture: transport_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:33:12: Mesh: Loading transport_truck_broken.mesh.
- 18:33:12: Can't assign material material.001 to SubEntity of Ogre/MO371 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:12: Texture: transport_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:33:12: Mesh: Loading transport_truck_wheel.mesh.
- 18:33:12: Texture: transport_truck_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:33:12: Mesh: Loading jeep_body.mesh.
- 18:33:12: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:33:12: Mesh: Loading jeep_body_broken.mesh.
- 18:33:12: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:33:12: Mesh: Loading jeep_wheel.mesh.
- 18:33:12: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:33:12: Mesh: Loading armored_truck_body.mesh.
- 18:33:12: Texture: armored_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:33:12: Mesh: Loading armored_truck_body_broken.mesh.
- 18:33:12: Texture: armored_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:33:12: Mesh: Loading armored_truck_wheel.mesh.
- 18:33:12: Mesh: Loading patrol_ship_cannon.mesh.
- 18:33:12: Texture: patrol_ship.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:33:12: Mesh: Loading patrol_ship.mesh.
- 18:33:12: Mesh: Loading patrol_ship_broken.mesh.
- 18:33:12: Texture: patrol_ship_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:33:12: Mesh: Loading patrol_ship_turret.mesh.
- 18:33:12: Mesh: Loading patrol_ship_mg.mesh.
- 18:33:12: Mesh: Loading patrol_ship_mortar.mesh.
- 18:33:12: Mesh: Loading van.mesh.
- 18:33:12: Texture: car_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 18:33:12: Mesh: Loading van_broken.mesh.
- 18:33:13: Texture: car_atlas1_broken.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 18:33:13: Mesh: Loading car3.mesh.
- 18:33:13: Texture: car_atlas2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:33:13: Mesh: Loading car3_broken.mesh.
- 18:33:14: Texture: car_atlas2_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:33:14: Mesh: Loading car2.mesh.
- 18:33:14: Mesh: Loading car2_broken.mesh.
- 18:33:14: Mesh: Loading pickup.mesh.
- 18:33:14: Texture: car_atlas3.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:33:14: Mesh: Loading pickup_broken.mesh.
- 18:33:14: Texture: car_atlas3_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:33:14: Mesh: Loading car1.mesh.
- 18:33:14: Mesh: Loading car1_broken.mesh.
- 18:33:14: Mesh: Loading dumpster.mesh.
- 18:33:14: Texture: dumpster.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:33:14: Mesh: Loading radar_tower.mesh.
- 18:33:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO515 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:14: Texture: radar_tower.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:33:14: Mesh: Loading radar_tower_broken.mesh.
- 18:33:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO516 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:14: Texture: radar_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:33:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO517 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO518 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:14: Texture: inventoryview_slot_frame_not_respawnable.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:33:15: Texture: hud_squad3.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 18:33:15: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,9x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,9x1x1.
- 18:33:17: Can't assign material _missing_material_ to SubEntity of Ogre/MO519 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:17: Can't assign material _missing_material_ to SubEntity of Ogre/MO520 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:19: Can't assign material _missing_material_ to SubEntity of Ogre/MO521 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:21: Can't assign material _missing_material_ to SubEntity of Ogre/MO522 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:21: Can't assign material _missing_material_ to SubEntity of Ogre/MO523 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:21: Can't assign material _missing_material_ to SubEntity of Ogre/MO524 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:25: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:33:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO525 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO526 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:33: Can't assign material _missing_material_ to SubEntity of Ogre/MO527 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO528 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO529 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO530 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO531 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO532 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:33:40: Texture: hud_rank1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:33:42: Texture: hud_rank3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:33:46: Texture: hud_rank4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:33:52: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:33:53: Texture: basic_font_050.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:34:05: Can't assign material _missing_material_ to SubEntity of Ogre/MO533 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO534 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO535 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO536 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO537 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO538 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO539 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: : game reset
- 18:34:14: : 1: ColourValue(0, 0.5, 0.03, 1), Greenbelts
- 18:34:14: : 1: ColourValue(0.5, 0.5, 0.5, 1), Graycollars
- 18:34:14: : profile folder = savegames/battle1.save
- 18:34:14: : profiles at C:\Users\Alex\AppData\Roaming\Running with rifles\savegames/battle1.save/
- 18:34:14: : save battle1.save
- 18:34:14: : Setting init data, machine id = 0
- 18:34:14: : init data set done
- 18:34:14: : starting game, attempt to load profile for player 0 from disk
- 18:34:14: : no old character, attempt load
- 18:34:14: Mesh: Loading barrier_item.mesh.
- 18:34:14: Texture: barrier_item.png: Loading 1 faces(PF_A8R8G8B8,64x42x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x42x1.
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO540 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO541 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO542 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO543 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO544 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO545 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO546 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO547 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO548 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO549 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO550 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO551 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO552 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO553 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO554 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO555 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO556 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO557 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO558 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO559 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO560 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO561 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO562 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO563 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO564 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO565 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO566 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO567 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO568 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO569 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO570 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO571 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO572 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO573 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO574 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO575 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO576 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO577 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO578 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO579 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO580 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: : new game created
- 18:34:14: Texture: hud_rank8.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:34:14: Can't assign material material.001 to SubEntity of Ogre/MO586 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO730 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO731 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO732 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO733 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:15: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:34:16: Texture: hud_squad9.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 18:34:16: Can't assign material _missing_material_ to SubEntity of Ogre/MO734 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:19: Can't assign material _missing_material_ to SubEntity of Ogre/MO735 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:21: Can't assign material _missing_material_ to SubEntity of Ogre/MO736 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:21: Can't assign material _missing_material_ to SubEntity of Ogre/MO737 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:21: Can't assign material _missing_material_ to SubEntity of Ogre/MO738 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:21: Can't assign material _missing_material_ to SubEntity of Ogre/MO739 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO740 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO741 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO742 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO743 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO744 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO745 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO746 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO747 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO748 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO749 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO750 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO751 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO752 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO753 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO754 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:25: Texture: basic_font_outline_025.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:34:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO755 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO756 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:27: Can't assign material _missing_material_ to SubEntity of Ogre/MO757 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:27: Can't assign material _missing_material_ to SubEntity of Ogre/MO758 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:27: Can't assign material _missing_material_ to SubEntity of Ogre/MO759 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:27: Can't assign material _missing_material_ to SubEntity of Ogre/MO760 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO761 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO762 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO763 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO764 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO765 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO766 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO767 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO768 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO769 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO770 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO771 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO772 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO773 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO774 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO775 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO776 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO777 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO778 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO779 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO780 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO781 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO782 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO783 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO784 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO785 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO786 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO787 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO788 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO789 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:30: Can't assign material _missing_material_ to SubEntity of Ogre/MO790 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO791 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO792 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO793 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO794 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO795 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO796 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO797 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO798 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO799 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO800 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO801 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO802 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO803 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO804 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO805 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO806 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO807 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO808 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO809 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO810 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO811 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO812 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:31: Can't assign material _missing_material_ to SubEntity of Ogre/MO813 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:33: Can't assign material _missing_material_ to SubEntity of Ogre/MO814 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:33: Can't assign material _missing_material_ to SubEntity of Ogre/MO815 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:33: Can't assign material _missing_material_ to SubEntity of Ogre/MO816 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:35: Can't assign material _missing_material_ to SubEntity of Ogre/MO817 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:37: Can't assign material _missing_material_ to SubEntity of Ogre/MO818 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:38: Can't assign material _missing_material_ to SubEntity of Ogre/MO819 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:38: Can't assign material _missing_material_ to SubEntity of Ogre/MO820 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO821 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO822 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO823 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO824 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO825 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO826 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO827 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:41: Can't assign material _missing_material_ to SubEntity of Ogre/MO828 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:41: Can't assign material _missing_material_ to SubEntity of Ogre/MO829 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:43: Can't assign material _missing_material_ to SubEntity of Ogre/MO830 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:43: Can't assign material _missing_material_ to SubEntity of Ogre/MO831 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:45: Can't assign material _missing_material_ to SubEntity of Ogre/MO832 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:45: Can't assign material _missing_material_ to SubEntity of Ogre/MO833 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:47: Can't assign material _missing_material_ to SubEntity of Ogre/MO834 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:48: Mesh: Loading 40mm.mesh.
- 18:34:48: Texture: 40mm.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:34:49: Can't assign material _missing_material_ to SubEntity of Ogre/MO835 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:49: Can't assign material _missing_material_ to SubEntity of Ogre/MO836 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:49: Can't assign material _missing_material_ to SubEntity of Ogre/MO837 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:51: Can't assign material _missing_material_ to SubEntity of Ogre/MO838 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:53: Mesh: Loading cigarettes.mesh.
- 18:34:53: Texture: cigarettes.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:34:55: Can't assign material _missing_material_ to SubEntity of Ogre/MO839 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO840 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO841 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO842 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO843 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO844 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO845 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO846 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO847 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO848 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO849 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO850 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO851 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO852 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO853 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO854 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO855 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO856 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO857 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:34:58: Can't assign material _missing_material_ to SubEntity of Ogre/MO858 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:35:01: Can't assign material _missing_material_ to SubEntity of Ogre/MO859 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:35:01: Can't assign material _missing_material_ to SubEntity of Ogre/MO860 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:35:01: Can't assign material _missing_material_ to SubEntity of Ogre/MO861 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:35:01: Can't assign material _missing_material_ to SubEntity of Ogre/MO862 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:35:01: Can't assign material _missing_material_ to SubEntity of Ogre/MO863 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:35:01: Can't assign material _missing_material_ to SubEntity of Ogre/MO864 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:35:01: Can't assign material _missing_material_ to SubEntity of Ogre/MO865 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:35:01: Can't assign material _missing_material_ to SubEntity of Ogre/MO866 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:35:01: Can't assign material _missing_material_ to SubEntity of Ogre/MO867 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:35:03: Texture: crosshair_good.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:35:07: Mesh: Loading cigars.mesh.
- 18:35:07: Texture: cigars.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:35:09: Mesh: Loading magazine.mesh.
- 18:35:10: Texture: comic.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:35:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO868 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:35:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO869 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:35:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO870 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:35:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO871 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:35:10: Can't assign material _missing_material_ to SubEntity of Ogre/MO872 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:35:11: Mesh: Loading gamingdevice.mesh.
- 18:35:11: Texture: gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:35:15: Texture: hud_rank2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:35:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO873 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:35:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO874 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:35:19: Can't assign material _missing_material_ to SubEntity of Ogre/MO875 because this Material does not exist. Have you forgotten to define it in a .material script?
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