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  1. 16:56:31: Open Broadcaster Software v0.624b - 32bit (´・ω・`)
  2. 16:56:31: -------------------------------
  3. 16:56:31: CPU Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
  4. 16:56:31: CPU Speed: 3500MHz
  5. 16:56:31: Physical Memory: 4095MB Total, 4095MB Free
  6. 16:56:31: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  7. 16:56:31: monitor 1: pos={-1920, 0}, size={1920, 1080}
  8. 16:56:31: monitor 2: pos={0, 0}, size={1920, 1080}
  9. 16:56:31: Windows Version: 6.1 Build 7601 S
  10. 16:56:31: Aero is Enabled
  11. 16:56:31: -------------------------------
  12. 16:56:31: OBS Modules:
  13. 16:56:31: Base Address Module
  14. 16:56:31: 01190000 OBS.exe
  15. 16:56:31: 60380000 OBSApi.dll
  16. 16:56:31: 65250000 DShowPlugin.dll
  17. 16:56:31: 65110000 GraphicsCapture.dll
  18. 16:56:31: 64240000 NoiseGate.dll
  19. 16:56:31: 67500000 PSVPlugin.dll
  20. 16:56:31: ------------------------------------------
  21. 16:56:31: Adapter 1
  22. 16:56:31: Video Adapter: NVIDIA GeForce GTX 760
  23. 16:56:31: Video Adapter Dedicated Video Memory: 2087387136
  24. 16:56:31: Video Adapter Shared System Memory: 2147807232
  25. 16:56:31: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  26. 16:56:31: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
  27. 16:56:31: =====Stream Start: 2014-06-09, 16:56:31===============================================
  28. 16:56:31: Multithreaded optimizations: On
  29. 16:56:31: Base resolution: 1920x1080
  30. 16:56:31: Output resolution: 1920x1080
  31. 16:56:31: ------------------------------------------
  32. 16:56:31: Loading up D3D10 on NVIDIA GeForce GTX 760 (Adapter 1)...
  33. 16:56:31: ------------------------------------------
  34. 16:56:31: Audio Format: 48000 Hz
  35. 16:56:31: ------------------------------------------
  36. 16:56:31: Audio Channels: 2 Ch
  37. 16:56:31: Playback device Default
  38. 16:56:31: ------------------------------------------
  39. 16:56:31: Using desktop audio input: Speakers (ASTRO Gaming USB MixAmp)
  40. 16:56:31: Global Audio time adjust: 0
  41. 16:56:31: ------------------------------------------
  42. 16:56:31: Using auxilary audio input: Microphone (ASTRO Gaming USB MixAmp)
  43. 16:56:31: Mic time offset: 0
  44. 16:56:31: ------------------------------------------
  45. 16:56:31: Audio Encoding: AAC
  46. 16:56:31: bitrate: 128
  47. 16:56:31: Using bitmap image
  48. 16:56:31: Using text output
  49. 16:56:31: Using bitmap image
  50. 16:56:31: Using text output
  51. 16:56:31: Using bitmap image
  52. 16:56:31: Using bitmap image
  53. 16:56:31: Using graphics capture
  54. 16:56:31: ------------------------------------------
  55. 16:56:31: device: Microsoft LifeCam Studio,
  56. 16:56:31: device id \\?\usb#vid_045e&pid_0772&mi_00#6&3aa56d3&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
  57. 16:56:31: chosen type: YUY2, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-666666
  58. 16:56:31: use buffering: false - 0, fourCC: 'YUY2'
  59. 16:56:31: audio device: Disable,
  60. 16:56:31: audio device id Disabled,
  61. 16:56:31: audio time offset 0,
  62. 16:56:31:
  63. 16:56:31: Using directshow input
  64. 16:56:31: Trying to hook process: SC2.exe
  65. 16:56:31: Scene buffering time set to 1200
  66. 16:56:31: ------------------------------------------
  67. 16:56:31: Video Encoding: x264
  68. 16:56:31: fps: 30
  69. 16:56:31: width: 1920, height: 1080
  70. 16:56:31: preset: veryfast
  71. 16:56:31: profile: high
  72. 16:56:31: keyint: 250
  73. 16:56:31: CBR: yes
  74. 16:56:31: CFR: yes
  75. 16:56:31: max bitrate: 2000
  76. 16:56:31: buffer size: 2000
  77. 16:56:31: ------------------------------------------
  78. 16:56:31: SharedTexCapture hooked
  79. 16:56:34: Using RTMP service: Twitch / Justin.tv
  80. 16:56:34: Server selection: rtmp://live-jfk.justin.tv/app
  81. 16:56:34: Interface: Realtek PCIe GBE Family Controller #2 (ethernet, 100 mbps)
  82. 16:56:35: Completed handshake with rtmp://live-jfk.justin.tv/app in 487 ms.
  83. 16:56:35: SO_SNDBUF was at 8192
  84. 16:56:35: SO_SNDBUF is now 65536
  85. 16:56:38: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 12855 / 272384)
  86. 16:57:11: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 272384)
  87. 17:00:04: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  88. 17:00:04: New Scene
  89. 17:00:04: Using bitmap image
  90. 17:00:04: Using graphics capture
  91. 17:00:04: Trying to hook process: SC2.exe
  92. 17:00:04: SharedTexCapture hooked
  93. 17:00:04: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  94. 17:00:04: New Scene
  95. 17:00:04: Using bitmap image
  96. 17:00:04: Using text output
  97. 17:00:04: Using bitmap image
  98. 17:00:04: Using text output
  99. 17:00:04: Using bitmap image
  100. 17:00:04: Using bitmap image
  101. 17:00:04: Using graphics capture
  102. 17:00:04: Trying to hook process: SC2.exe
  103. 17:00:04: SharedTexCapture hooked
  104. 17:00:05: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  105. 17:00:05: New Scene
  106. 17:00:05: Using graphics capture
  107. 17:00:05: Trying to hook process: SC2.exe
  108. 17:00:05: SharedTexCapture hooked
  109. 17:00:07: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  110. 17:00:07: New Scene
  111. 17:00:07: Using bitmap image
  112. 17:00:07: Using text output
  113. 17:00:07: Using bitmap image
  114. 17:00:07: Using text output
  115. 17:00:07: Using bitmap image
  116. 17:00:07: Using bitmap image
  117. 17:00:07: Using graphics capture
  118. 17:00:07: Trying to hook process: SC2.exe
  119. 17:00:07: SharedTexCapture hooked
  120. 17:00:08: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  121. 17:00:08: New Scene
  122. 17:00:08: Using graphics capture
  123. 17:00:08: Trying to hook process: SC2.exe
  124. 17:00:08: SharedTexCapture hooked
  125. 17:15:20: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  126. 17:15:20: New Scene
  127. 17:15:20: Using bitmap image
  128. 17:15:20: Using text output
  129. 17:15:20: Using bitmap image
  130. 17:15:20: Using text output
  131. 17:15:20: Using bitmap image
  132. 17:15:20: Using bitmap image
  133. 17:15:20: Using graphics capture
  134. 17:15:20: Trying to hook process: SC2.exe
  135. 17:15:20: SharedTexCapture hooked
  136. 17:15:25: ------------------------------------------
  137. 17:15:25: device: Elgato Game Capture HD,
  138. 17:15:25: device id {39F50F4C-99E1-464a-B6F9-D605B4FB5918},
  139. 17:15:25: chosen type: UYVY, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
  140. 17:15:25: use buffering: true - 0, fourCC: 'UYVY'
  141. 17:15:25:
  142. 17:15:25: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
  143. 17:15:32: ------------------------------------------
  144. 17:15:32: device: Microsoft LifeCam Studio,
  145. 17:15:32: device id \\?\usb#vid_045e&pid_0772&mi_00#6&3aa56d3&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
  146. 17:15:32: chosen type: YUY2, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-666666
  147. 17:15:32: use buffering: false - 0, fourCC: 'YUY2'
  148. 17:15:32: audio device: Disable,
  149. 17:15:32: audio device id Disabled,
  150. 17:15:32: audio time offset 0,
  151. 17:15:32:
  152. 17:16:11: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  153. 17:16:11: New Scene
  154. 17:16:11: Using graphics capture
  155. 17:16:11: Trying to hook process: SC2.exe
  156. 17:16:11: SharedTexCapture hooked
  157. 17:16:12: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  158. 17:16:12: New Scene
  159. 17:16:12: Using bitmap image
  160. 17:16:12: Using text output
  161. 17:16:12: Using bitmap image
  162. 17:16:12: Using text output
  163. 17:16:12: Using bitmap image
  164. 17:16:12: Using bitmap image
  165. 17:16:12: Using graphics capture
  166. 17:16:12: Trying to hook process: SC2.exe
  167. 17:16:12: SharedTexCapture hooked
  168. 17:16:13: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  169. 17:16:13: New Scene
  170. 17:16:13: Using graphics capture
  171. 17:16:13: Trying to hook process: SC2.exe
  172. 17:16:13: SharedTexCapture hooked
  173. 17:39:04: ------------------------------------------
  174. 17:39:04: device: Elgato Game Capture HD,
  175. 17:39:04: device id {39F50F4C-99E1-464a-B6F9-D605B4FB5918},
  176. 17:39:04: chosen type: UYVY, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
  177. 17:39:04: use buffering: true - 0, fourCC: 'UYVY'
  178. 17:39:04:
  179. 17:39:04: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
  180. 17:39:08: ------------------------------------------
  181. 17:39:08: device: Microsoft LifeCam Studio,
  182. 17:39:08: device id \\?\usb#vid_045e&pid_0772&mi_00#6&3aa56d3&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
  183. 17:39:08: chosen type: YUY2, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-666666
  184. 17:39:08: use buffering: false - 0, fourCC: 'YUY2'
  185. 17:39:08: audio device: Disable,
  186. 17:39:08: audio device id Disabled,
  187. 17:39:08: audio time offset 0,
  188. 17:39:08:
  189. 17:39:13: ------------------------------------------
  190. 17:39:13: device: Elgato Game Capture HD,
  191. 17:39:13: device id {39F50F4C-99E1-464a-B6F9-D605B4FB5918},
  192. 17:39:13: chosen type: UYVY, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
  193. 17:39:13: use buffering: true - 0, fourCC: 'UYVY'
  194. 17:39:13:
  195. 17:39:13: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
  196. 17:39:17: ------------------------------------------
  197. 17:39:17: device: Microsoft LifeCam Studio,
  198. 17:39:17: device id \\?\usb#vid_045e&pid_0772&mi_00#6&3aa56d3&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
  199. 17:39:17: chosen type: YUY2, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-666666
  200. 17:39:17: use buffering: false - 0, fourCC: 'YUY2'
  201. 17:39:17: audio device: Disable,
  202. 17:39:17: audio device id Disabled,
  203. 17:39:17: audio time offset 0,
  204. 17:39:17:
  205. 18:43:47: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  206. 18:43:47: New Scene
  207. 18:43:47: Using bitmap image
  208. 18:43:47: Using text output
  209. 18:43:47: Using bitmap image
  210. 18:43:47: Using text output
  211. 18:43:47: Using bitmap image
  212. 18:43:47: Using bitmap image
  213. 18:43:47: Using graphics capture
  214. 18:43:47: Trying to hook process: SC2.exe
  215. 18:43:47: SharedTexCapture hooked
  216. 18:43:53: ------------------------------------------
  217. 18:43:53: device: Elgato Game Capture HD,
  218. 18:43:53: device id {39F50F4C-99E1-464a-B6F9-D605B4FB5918},
  219. 18:43:53: chosen type: UYVY, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
  220. 18:43:53: use buffering: true - 0, fourCC: 'UYVY'
  221. 18:43:53:
  222. 18:43:53: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
  223. 18:43:57: ------------------------------------------
  224. 18:43:57: device: Microsoft LifeCam Studio,
  225. 18:43:57: device id \\?\usb#vid_045e&pid_0772&mi_00#6&3aa56d3&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
  226. 18:43:57: chosen type: YUY2, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-666666
  227. 18:43:57: use buffering: false - 0, fourCC: 'YUY2'
  228. 18:43:57: audio device: Disable,
  229. 18:43:57: audio device id Disabled,
  230. 18:43:57: audio time offset 0,
  231. 18:43:57:
  232. 18:43:59: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  233. 18:43:59: New Scene
  234. 18:43:59: Using graphics capture
  235. 18:43:59: Trying to hook process: SC2.exe
  236. 18:43:59: SharedTexCapture hooked
  237. 18:44:01: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  238. 18:44:01: New Scene
  239. 18:44:01: Using bitmap image
  240. 18:44:01: Using text output
  241. 18:44:01: Using bitmap image
  242. 18:44:01: Using text output
  243. 18:44:01: Using bitmap image
  244. 18:44:01: Using bitmap image
  245. 18:44:01: Using graphics capture
  246. 18:44:01: Trying to hook process: SC2.exe
  247. 18:44:01: SharedTexCapture hooked
  248. 18:44:03: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  249. 18:44:03: New Scene
  250. 18:44:03: Using graphics capture
  251. 18:44:03: Trying to hook process: SC2.exe
  252. 18:44:03: SharedTexCapture hooked
  253. 18:44:06: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  254. 18:44:06: New Scene
  255. 18:44:06: Using bitmap image
  256. 18:44:06: Using text output
  257. 18:44:06: Using bitmap image
  258. 18:44:06: Using text output
  259. 18:44:06: Using bitmap image
  260. 18:44:06: Using bitmap image
  261. 18:44:06: Using graphics capture
  262. 18:44:06: Trying to hook process: SC2.exe
  263. 18:44:06: SharedTexCapture hooked
  264. 18:48:47: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  265. 18:48:47: New Scene
  266. 18:48:47: Using graphics capture
  267. 18:48:47: Trying to hook process: SC2.exe
  268. 18:48:47: SharedTexCapture hooked
  269. 19:12:58: Audio timestamp for device 'Microphone (ASTRO Gaming USB MixAmp)' was behind target timestamp by 80
  270. 19:58:34: Total frames encoded: 327659, total frames duplicated: 66 (0.02%)
  271. 19:58:34: Total frames rendered: 327630, number of late frames: 21 (0.01%) (it's okay for some frames to be late)
  272. 19:58:34: RTMPPublisher::SocketLoop: Graceful loop exit
  273. 19:58:34: Average send payload: 5673 bytes, average send interval: 21 ms
  274. 19:58:34: Number of times waited to send: 0, Waited for a total of 0 bytes
  275. 19:58:34: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  276. 19:58:34: Number of bytes sent: 2913667523
  277. 19:58:35:
  278. 19:58:35: Profiler time results:
  279. 19:58:35:
  280. 19:58:35: ==============================================================
  281. 19:58:35: video thread frame - [100%] [avg time: 0.738 ms] [children: 15.4%] [unaccounted: 84.6%]
  282. 19:58:35: | scene->Preprocess - [7.86%] [avg time: 0.058 ms]
  283. 19:58:35: | GPU download and conversion - [7.59%] [avg time: 0.056 ms] [children: 4.88%] [unaccounted: 2.71%]
  284. 19:58:35: | | flush - [3.25%] [avg time: 0.024 ms]
  285. 19:58:35: | | CopyResource - [1.36%] [avg time: 0.01 ms]
  286. 19:58:35: | | conversion to 4:2:0 - [0.271%] [avg time: 0.002 ms]
  287. 19:58:35: Convert444Threads - [100%] [avg time: 0.938 ms] [children: 99.5%] [unaccounted: 0.533%]
  288. 19:58:35: | Convert444toNV12 - [99.5%] [avg time: 0.933 ms]
  289. 19:58:35: encoder thread frame - [100%] [avg time: 1.756 ms] [children: 1.08%] [unaccounted: 98.9%]
  290. 19:58:35: | sending stuff out - [1.08%] [avg time: 0.019 ms]
  291. 19:58:35: ==============================================================
  292. 19:58:35:
  293. 19:58:35:
  294. 19:58:35: Profiler CPU results:
  295. 19:58:35:
  296. 19:58:35: ==============================================================
  297. 19:58:35: video thread frame - [cpu time: avg 0.238 ms, total 78296.9 ms] [avg calls per frame: 1]
  298. 19:58:35: | scene->Preprocess - [cpu time: avg 0.005 ms, total 1669.21 ms] [avg calls per frame: 1]
  299. 19:58:35: | GPU download and conversion - [cpu time: avg 0.027 ms, total 8876.46 ms] [avg calls per frame: 1]
  300. 19:58:35: | | flush - [cpu time: avg 0.012 ms, total 4024.83 ms] [avg calls per frame: 1]
  301. 19:58:35: | | CopyResource - [cpu time: avg 0.008 ms, total 2745.62 ms] [avg calls per frame: 1]
  302. 19:58:35: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 249.603 ms] [avg calls per frame: 1]
  303. 19:58:35: Convert444Threads - [cpu time: avg 0.985 ms, total 645563 ms] [avg calls per frame: 2]
  304. 19:58:35: | Convert444toNV12 - [cpu time: avg 0.982 ms, total 643957 ms] [avg calls per frame: 2]
  305. 19:58:35: encoder thread frame - [cpu time: avg 1.175 ms, total 385104 ms] [avg calls per frame: 1]
  306. 19:58:35: | sending stuff out - [cpu time: avg 0.004 ms, total 1606.81 ms] [avg calls per frame: 1]
  307. 19:58:35: ==============================================================
  308. 19:58:35:
  309. 19:58:35: =====Stream End: 2014-06-09, 19:58:35=================================================
  310.  
  311.  
  312. Last game capture log:
  313. 2014-06-09, 16:56:31: we're booting up:
  314. 16:56:31: CaptureThread: attached to process SC2.exe
  315. 16:56:31: D3D9 Present
  316. 16:56:31: D3D9EndScene called
  317. 16:56:31: D3DPRESENT_PARAMETERS {
  318. 16:56:31: BackBufferWidth: 1920
  319. 16:56:31: BackBufferHeight: 1080
  320. 16:56:31: BackBufferFormat: D3DFMT_A8R8G8B8
  321. 16:56:31: BackBufferCount: 1
  322. 16:56:31: MultiSampleType: D3DMULTISAMPLE_NONE
  323. 16:56:31: MultiSampleQuality: 0
  324. 16:56:31: SwapEffect: D3DSWAPEFFECT_DISCARD
  325. 16:56:31: hDeviceWindow: 983066
  326. 16:56:31: Windowed: true
  327. 16:56:31: EnableAutoDepthStencil: false
  328. 16:56:31: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  329. 16:56:31: Flags: None
  330. 16:56:31: FullScreen_RefreshRateInHz: 0
  331. 16:56:31: PresentationInterval: 2147483648
  332. 16:56:31: };
  333. 16:56:31: successfully set up d3d9 hooks
  334. 16:56:31: D3D9SwapPresent called
  335. 16:56:31: DXGI Present
  336. 16:56:31: (half life scientist) everything.. seems to be in order
  337. 16:56:31: DoD3D9GPUHook: success
  338. 16:56:31: D3DSURFACE_DESC {
  339. 16:56:31: Format: D3DFMT_A8R8G8B8
  340. 16:56:31: Type: D3DRTYPE_SURFACE
  341. 16:56:31: Usage: D3DUSAGE_RENDERTARGET
  342. 16:56:31: Pool: D3DPOOL_DEFAULT
  343. 16:56:31: MultiSampleType: D3DMULTISAMPLE_NONE
  344. 16:56:31: MultiSampleQuality: 0
  345. 16:56:31: Width: 1920
  346. 16:56:31: Height: 1080
  347. 16:56:31: };
  348. 16:56:31: successfully capturing d3d9 frames via GPU
  349. 17:00:04: ---------------------- Cleared D3D9 Capture ----------------------
  350. 17:00:04: received restart event, capturing
  351. 17:00:04: DoD3D9GPUHook: success
  352. 17:00:04: D3D9EndScene called
  353. 17:00:04: D3D9SwapPresent called
  354. 17:00:04: D3DSURFACE_DESC {
  355. 17:00:04: Format: D3DFMT_A8R8G8B8
  356. 17:00:04: Type: D3DRTYPE_SURFACE
  357. 17:00:04: Usage: D3DUSAGE_RENDERTARGET
  358. 17:00:04: Pool: D3DPOOL_DEFAULT
  359. 17:00:04: MultiSampleType: D3DMULTISAMPLE_NONE
  360. 17:00:04: MultiSampleQuality: 0
  361. 17:00:04: Width: 1920
  362. 17:00:04: Height: 1080
  363. 17:00:04: };
  364. 17:00:04: successfully capturing d3d9 frames via GPU
  365. 17:00:04: ---------------------- Cleared D3D9 Capture ----------------------
  366. 17:00:04: received restart event, capturing
  367. 17:00:04: DoD3D9GPUHook: success
  368. 17:00:04: D3D9EndScene called
  369. 17:00:04: D3D9SwapPresent called
  370. 17:00:04: D3DSURFACE_DESC {
  371. 17:00:04: Format: D3DFMT_A8R8G8B8
  372. 17:00:04: Type: D3DRTYPE_SURFACE
  373. 17:00:04: Usage: D3DUSAGE_RENDERTARGET
  374. 17:00:04: Pool: D3DPOOL_DEFAULT
  375. 17:00:04: MultiSampleType: D3DMULTISAMPLE_NONE
  376. 17:00:04: MultiSampleQuality: 0
  377. 17:00:04: Width: 1920
  378. 17:00:04: Height: 1080
  379. 17:00:04: };
  380. 17:00:04: successfully capturing d3d9 frames via GPU
  381. 17:00:05: ---------------------- Cleared D3D9 Capture ----------------------
  382. 17:00:05: received restart event, capturing
  383. 17:00:05: DoD3D9GPUHook: success
  384. 17:00:05: D3D9EndScene called
  385. 17:00:05: D3D9SwapPresent called
  386. 17:00:05: D3DSURFACE_DESC {
  387. 17:00:05: Format: D3DFMT_A8R8G8B8
  388. 17:00:05: Type: D3DRTYPE_SURFACE
  389. 17:00:05: Usage: D3DUSAGE_RENDERTARGET
  390. 17:00:05: Pool: D3DPOOL_DEFAULT
  391. 17:00:05: MultiSampleType: D3DMULTISAMPLE_NONE
  392. 17:00:05: MultiSampleQuality: 0
  393. 17:00:05: Width: 1920
  394. 17:00:05: Height: 1080
  395. 17:00:05: };
  396. 17:00:05: successfully capturing d3d9 frames via GPU
  397. 17:00:07: ---------------------- Cleared D3D9 Capture ----------------------
  398. 17:00:07: received restart event, capturing
  399. 17:00:07: DoD3D9GPUHook: success
  400. 17:00:07: D3D9EndScene called
  401. 17:00:07: D3D9SwapPresent called
  402. 17:00:07: D3DSURFACE_DESC {
  403. 17:00:07: Format: D3DFMT_A8R8G8B8
  404. 17:00:07: Type: D3DRTYPE_SURFACE
  405. 17:00:07: Usage: D3DUSAGE_RENDERTARGET
  406. 17:00:07: Pool: D3DPOOL_DEFAULT
  407. 17:00:07: MultiSampleType: D3DMULTISAMPLE_NONE
  408. 17:00:07: MultiSampleQuality: 0
  409. 17:00:07: Width: 1920
  410. 17:00:07: Height: 1080
  411. 17:00:07: };
  412. 17:00:07: successfully capturing d3d9 frames via GPU
  413. 17:00:08: ---------------------- Cleared D3D9 Capture ----------------------
  414. 17:00:08: received restart event, capturing
  415. 17:00:08: DoD3D9GPUHook: success
  416. 17:00:08: D3D9EndScene called
  417. 17:00:08: D3D9SwapPresent called
  418. 17:00:08: D3DSURFACE_DESC {
  419. 17:00:08: Format: D3DFMT_A8R8G8B8
  420. 17:00:08: Type: D3DRTYPE_SURFACE
  421. 17:00:08: Usage: D3DUSAGE_RENDERTARGET
  422. 17:00:08: Pool: D3DPOOL_DEFAULT
  423. 17:00:08: MultiSampleType: D3DMULTISAMPLE_NONE
  424. 17:00:08: MultiSampleQuality: 0
  425. 17:00:08: Width: 1920
  426. 17:00:08: Height: 1080
  427. 17:00:08: };
  428. 17:00:08: successfully capturing d3d9 frames via GPU
  429. 17:15:20: ---------------------- Cleared D3D9 Capture ----------------------
  430. 17:15:20: received restart event, capturing
  431. 17:15:20: DoD3D9GPUHook: success
  432. 17:15:20: D3D9EndScene called
  433. 17:15:20: D3D9SwapPresent called
  434. 17:15:20: D3DSURFACE_DESC {
  435. 17:15:20: Format: D3DFMT_A8R8G8B8
  436. 17:15:20: Type: D3DRTYPE_SURFACE
  437. 17:15:20: Usage: D3DUSAGE_RENDERTARGET
  438. 17:15:20: Pool: D3DPOOL_DEFAULT
  439. 17:15:20: MultiSampleType: D3DMULTISAMPLE_NONE
  440. 17:15:20: MultiSampleQuality: 0
  441. 17:15:20: Width: 1920
  442. 17:15:20: Height: 1080
  443. 17:15:20: };
  444. 17:15:20: successfully capturing d3d9 frames via GPU
  445. 17:16:11: ---------------------- Cleared D3D9 Capture ----------------------
  446. 17:16:11: received restart event, capturing
  447. 17:16:11: DoD3D9GPUHook: success
  448. 17:16:11: D3D9EndScene called
  449. 17:16:11: D3D9SwapPresent called
  450. 17:16:11: D3DSURFACE_DESC {
  451. 17:16:11: Format: D3DFMT_A8R8G8B8
  452. 17:16:11: Type: D3DRTYPE_SURFACE
  453. 17:16:11: Usage: D3DUSAGE_RENDERTARGET
  454. 17:16:11: Pool: D3DPOOL_DEFAULT
  455. 17:16:11: MultiSampleType: D3DMULTISAMPLE_NONE
  456. 17:16:11: MultiSampleQuality: 0
  457. 17:16:11: Width: 1920
  458. 17:16:11: Height: 1080
  459. 17:16:11: };
  460. 17:16:11: successfully capturing d3d9 frames via GPU
  461. 17:16:12: ---------------------- Cleared D3D9 Capture ----------------------
  462. 17:16:12: received restart event, capturing
  463. 17:16:12: DoD3D9GPUHook: success
  464. 17:16:12: D3D9EndScene called
  465. 17:16:12: D3D9SwapPresent called
  466. 17:16:12: D3DSURFACE_DESC {
  467. 17:16:12: Format: D3DFMT_A8R8G8B8
  468. 17:16:12: Type: D3DRTYPE_SURFACE
  469. 17:16:12: Usage: D3DUSAGE_RENDERTARGET
  470. 17:16:12: Pool: D3DPOOL_DEFAULT
  471. 17:16:12: MultiSampleType: D3DMULTISAMPLE_NONE
  472. 17:16:12: MultiSampleQuality: 0
  473. 17:16:12: Width: 1920
  474. 17:16:12: Height: 1080
  475. 17:16:12: };
  476. 17:16:12: successfully capturing d3d9 frames via GPU
  477. 17:16:13: ---------------------- Cleared D3D9 Capture ----------------------
  478. 17:16:13: received restart event, capturing
  479. 17:16:13: DoD3D9GPUHook: success
  480. 17:16:13: D3D9EndScene called
  481. 17:16:13: D3D9SwapPresent called
  482. 17:16:13: D3DSURFACE_DESC {
  483. 17:16:13: Format: D3DFMT_A8R8G8B8
  484. 17:16:13: Type: D3DRTYPE_SURFACE
  485. 17:16:13: Usage: D3DUSAGE_RENDERTARGET
  486. 17:16:13: Pool: D3DPOOL_DEFAULT
  487. 17:16:13: MultiSampleType: D3DMULTISAMPLE_NONE
  488. 17:16:13: MultiSampleQuality: 0
  489. 17:16:13: Width: 1920
  490. 17:16:13: Height: 1080
  491. 17:16:13: };
  492. 17:16:13: successfully capturing d3d9 frames via GPU
  493. 18:43:47: ---------------------- Cleared D3D9 Capture ----------------------
  494. 18:43:47: received restart event, capturing
  495. 18:43:47: DoD3D9GPUHook: success
  496. 18:43:47: D3D9EndScene called
  497. 18:43:47: D3D9SwapPresent called
  498. 18:43:47: D3DSURFACE_DESC {
  499. 18:43:47: Format: D3DFMT_A8R8G8B8
  500. 18:43:47: Type: D3DRTYPE_SURFACE
  501. 18:43:47: Usage: D3DUSAGE_RENDERTARGET
  502. 18:43:47: Pool: D3DPOOL_DEFAULT
  503. 18:43:47: MultiSampleType: D3DMULTISAMPLE_NONE
  504. 18:43:47: MultiSampleQuality: 0
  505. 18:43:47: Width: 1920
  506. 18:43:47: Height: 1080
  507. 18:43:47: };
  508. 18:43:47: successfully capturing d3d9 frames via GPU
  509. 18:43:59: ---------------------- Cleared D3D9 Capture ----------------------
  510. 18:43:59: received restart event, capturing
  511. 18:43:59: DoD3D9GPUHook: success
  512. 18:43:59: D3D9EndScene called
  513. 18:43:59: D3D9SwapPresent called
  514. 18:43:59: D3DSURFACE_DESC {
  515. 18:43:59: Format: D3DFMT_A8R8G8B8
  516. 18:43:59: Type: D3DRTYPE_SURFACE
  517. 18:43:59: Usage: D3DUSAGE_RENDERTARGET
  518. 18:43:59: Pool: D3DPOOL_DEFAULT
  519. 18:43:59: MultiSampleType: D3DMULTISAMPLE_NONE
  520. 18:43:59: MultiSampleQuality: 0
  521. 18:43:59: Width: 1920
  522. 18:43:59: Height: 1080
  523. 18:43:59: };
  524. 18:43:59: successfully capturing d3d9 frames via GPU
  525. 18:44:01: ---------------------- Cleared D3D9 Capture ----------------------
  526. 18:44:01: received restart event, capturing
  527. 18:44:01: DoD3D9GPUHook: success
  528. 18:44:01: D3D9EndScene called
  529. 18:44:01: D3D9SwapPresent called
  530. 18:44:01: D3DSURFACE_DESC {
  531. 18:44:01: Format: D3DFMT_A8R8G8B8
  532. 18:44:01: Type: D3DRTYPE_SURFACE
  533. 18:44:01: Usage: D3DUSAGE_RENDERTARGET
  534. 18:44:01: Pool: D3DPOOL_DEFAULT
  535. 18:44:01: MultiSampleType: D3DMULTISAMPLE_NONE
  536. 18:44:01: MultiSampleQuality: 0
  537. 18:44:01: Width: 1920
  538. 18:44:01: Height: 1080
  539. 18:44:01: };
  540. 18:44:01: successfully capturing d3d9 frames via GPU
  541. 18:44:03: ---------------------- Cleared D3D9 Capture ----------------------
  542. 18:44:03: received restart event, capturing
  543. 18:44:03: DoD3D9GPUHook: success
  544. 18:44:03: D3D9EndScene called
  545. 18:44:03: D3D9SwapPresent called
  546. 18:44:03: D3DSURFACE_DESC {
  547. 18:44:03: Format: D3DFMT_A8R8G8B8
  548. 18:44:03: Type: D3DRTYPE_SURFACE
  549. 18:44:03: Usage: D3DUSAGE_RENDERTARGET
  550. 18:44:03: Pool: D3DPOOL_DEFAULT
  551. 18:44:03: MultiSampleType: D3DMULTISAMPLE_NONE
  552. 18:44:03: MultiSampleQuality: 0
  553. 18:44:03: Width: 1920
  554. 18:44:03: Height: 1080
  555. 18:44:03: };
  556. 18:44:03: successfully capturing d3d9 frames via GPU
  557. 18:44:06: ---------------------- Cleared D3D9 Capture ----------------------
  558. 18:44:06: received restart event, capturing
  559. 18:44:06: DoD3D9GPUHook: success
  560. 18:44:06: D3D9EndScene called
  561. 18:44:06: D3D9SwapPresent called
  562. 18:44:06: D3DSURFACE_DESC {
  563. 18:44:06: Format: D3DFMT_A8R8G8B8
  564. 18:44:06: Type: D3DRTYPE_SURFACE
  565. 18:44:06: Usage: D3DUSAGE_RENDERTARGET
  566. 18:44:06: Pool: D3DPOOL_DEFAULT
  567. 18:44:06: MultiSampleType: D3DMULTISAMPLE_NONE
  568. 18:44:06: MultiSampleQuality: 0
  569. 18:44:06: Width: 1920
  570. 18:44:06: Height: 1080
  571. 18:44:06: };
  572. 18:44:06: successfully capturing d3d9 frames via GPU
  573. 18:48:47: ---------------------- Cleared D3D9 Capture ----------------------
  574. 18:48:47: received restart event, capturing
  575. 18:48:47: DoD3D9GPUHook: success
  576. 18:48:47: D3D9EndScene called
  577. 18:48:47: D3D9SwapPresent called
  578. 18:48:47: D3DSURFACE_DESC {
  579. 18:48:47: Format: D3DFMT_A8R8G8B8
  580. 18:48:47: Type: D3DRTYPE_SURFACE
  581. 18:48:47: Usage: D3DUSAGE_RENDERTARGET
  582. 18:48:47: Pool: D3DPOOL_DEFAULT
  583. 18:48:47: MultiSampleType: D3DMULTISAMPLE_NONE
  584. 18:48:47: MultiSampleQuality: 0
  585. 18:48:47: Width: 1920
  586. 18:48:47: Height: 1080
  587. 18:48:47: };
  588. 18:48:47: successfully capturing d3d9 frames via GPU
  589. 19:58:34: ---------------------- Cleared D3D9 Capture ----------------------
  590. 19:58:34: D3D9EndScene called
  591. 19:58:34: D3D9SwapPresent called
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