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- 16:56:31: Open Broadcaster Software v0.624b - 32bit (´・ω・`)
- 16:56:31: -------------------------------
- 16:56:31: CPU Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
- 16:56:31: CPU Speed: 3500MHz
- 16:56:31: Physical Memory: 4095MB Total, 4095MB Free
- 16:56:31: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
- 16:56:31: monitor 1: pos={-1920, 0}, size={1920, 1080}
- 16:56:31: monitor 2: pos={0, 0}, size={1920, 1080}
- 16:56:31: Windows Version: 6.1 Build 7601 S
- 16:56:31: Aero is Enabled
- 16:56:31: -------------------------------
- 16:56:31: OBS Modules:
- 16:56:31: Base Address Module
- 16:56:31: 01190000 OBS.exe
- 16:56:31: 60380000 OBSApi.dll
- 16:56:31: 65250000 DShowPlugin.dll
- 16:56:31: 65110000 GraphicsCapture.dll
- 16:56:31: 64240000 NoiseGate.dll
- 16:56:31: 67500000 PSVPlugin.dll
- 16:56:31: ------------------------------------------
- 16:56:31: Adapter 1
- 16:56:31: Video Adapter: NVIDIA GeForce GTX 760
- 16:56:31: Video Adapter Dedicated Video Memory: 2087387136
- 16:56:31: Video Adapter Shared System Memory: 2147807232
- 16:56:31: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 16:56:31: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
- 16:56:31: =====Stream Start: 2014-06-09, 16:56:31===============================================
- 16:56:31: Multithreaded optimizations: On
- 16:56:31: Base resolution: 1920x1080
- 16:56:31: Output resolution: 1920x1080
- 16:56:31: ------------------------------------------
- 16:56:31: Loading up D3D10 on NVIDIA GeForce GTX 760 (Adapter 1)...
- 16:56:31: ------------------------------------------
- 16:56:31: Audio Format: 48000 Hz
- 16:56:31: ------------------------------------------
- 16:56:31: Audio Channels: 2 Ch
- 16:56:31: Playback device Default
- 16:56:31: ------------------------------------------
- 16:56:31: Using desktop audio input: Speakers (ASTRO Gaming USB MixAmp)
- 16:56:31: Global Audio time adjust: 0
- 16:56:31: ------------------------------------------
- 16:56:31: Using auxilary audio input: Microphone (ASTRO Gaming USB MixAmp)
- 16:56:31: Mic time offset: 0
- 16:56:31: ------------------------------------------
- 16:56:31: Audio Encoding: AAC
- 16:56:31: bitrate: 128
- 16:56:31: Using bitmap image
- 16:56:31: Using text output
- 16:56:31: Using bitmap image
- 16:56:31: Using text output
- 16:56:31: Using bitmap image
- 16:56:31: Using bitmap image
- 16:56:31: Using graphics capture
- 16:56:31: ------------------------------------------
- 16:56:31: device: Microsoft LifeCam Studio,
- 16:56:31: device id \\?\usb#vid_045e&pid_0772&mi_00#6&3aa56d3&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
- 16:56:31: chosen type: YUY2, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-666666
- 16:56:31: use buffering: false - 0, fourCC: 'YUY2'
- 16:56:31: audio device: Disable,
- 16:56:31: audio device id Disabled,
- 16:56:31: audio time offset 0,
- 16:56:31:
- 16:56:31: Using directshow input
- 16:56:31: Trying to hook process: SC2.exe
- 16:56:31: Scene buffering time set to 1200
- 16:56:31: ------------------------------------------
- 16:56:31: Video Encoding: x264
- 16:56:31: fps: 30
- 16:56:31: width: 1920, height: 1080
- 16:56:31: preset: veryfast
- 16:56:31: profile: high
- 16:56:31: keyint: 250
- 16:56:31: CBR: yes
- 16:56:31: CFR: yes
- 16:56:31: max bitrate: 2000
- 16:56:31: buffer size: 2000
- 16:56:31: ------------------------------------------
- 16:56:31: SharedTexCapture hooked
- 16:56:34: Using RTMP service: Twitch / Justin.tv
- 16:56:34: Server selection: rtmp://live-jfk.justin.tv/app
- 16:56:34: Interface: Realtek PCIe GBE Family Controller #2 (ethernet, 100 mbps)
- 16:56:35: Completed handshake with rtmp://live-jfk.justin.tv/app in 487 ms.
- 16:56:35: SO_SNDBUF was at 8192
- 16:56:35: SO_SNDBUF is now 65536
- 16:56:38: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 12855 / 272384)
- 16:57:11: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 272384)
- 17:00:04: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 17:00:04: New Scene
- 17:00:04: Using bitmap image
- 17:00:04: Using graphics capture
- 17:00:04: Trying to hook process: SC2.exe
- 17:00:04: SharedTexCapture hooked
- 17:00:04: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 17:00:04: New Scene
- 17:00:04: Using bitmap image
- 17:00:04: Using text output
- 17:00:04: Using bitmap image
- 17:00:04: Using text output
- 17:00:04: Using bitmap image
- 17:00:04: Using bitmap image
- 17:00:04: Using graphics capture
- 17:00:04: Trying to hook process: SC2.exe
- 17:00:04: SharedTexCapture hooked
- 17:00:05: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 17:00:05: New Scene
- 17:00:05: Using graphics capture
- 17:00:05: Trying to hook process: SC2.exe
- 17:00:05: SharedTexCapture hooked
- 17:00:07: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 17:00:07: New Scene
- 17:00:07: Using bitmap image
- 17:00:07: Using text output
- 17:00:07: Using bitmap image
- 17:00:07: Using text output
- 17:00:07: Using bitmap image
- 17:00:07: Using bitmap image
- 17:00:07: Using graphics capture
- 17:00:07: Trying to hook process: SC2.exe
- 17:00:07: SharedTexCapture hooked
- 17:00:08: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 17:00:08: New Scene
- 17:00:08: Using graphics capture
- 17:00:08: Trying to hook process: SC2.exe
- 17:00:08: SharedTexCapture hooked
- 17:15:20: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 17:15:20: New Scene
- 17:15:20: Using bitmap image
- 17:15:20: Using text output
- 17:15:20: Using bitmap image
- 17:15:20: Using text output
- 17:15:20: Using bitmap image
- 17:15:20: Using bitmap image
- 17:15:20: Using graphics capture
- 17:15:20: Trying to hook process: SC2.exe
- 17:15:20: SharedTexCapture hooked
- 17:15:25: ------------------------------------------
- 17:15:25: device: Elgato Game Capture HD,
- 17:15:25: device id {39F50F4C-99E1-464a-B6F9-D605B4FB5918},
- 17:15:25: chosen type: UYVY, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
- 17:15:25: use buffering: true - 0, fourCC: 'UYVY'
- 17:15:25:
- 17:15:25: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
- 17:15:32: ------------------------------------------
- 17:15:32: device: Microsoft LifeCam Studio,
- 17:15:32: device id \\?\usb#vid_045e&pid_0772&mi_00#6&3aa56d3&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
- 17:15:32: chosen type: YUY2, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-666666
- 17:15:32: use buffering: false - 0, fourCC: 'YUY2'
- 17:15:32: audio device: Disable,
- 17:15:32: audio device id Disabled,
- 17:15:32: audio time offset 0,
- 17:15:32:
- 17:16:11: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 17:16:11: New Scene
- 17:16:11: Using graphics capture
- 17:16:11: Trying to hook process: SC2.exe
- 17:16:11: SharedTexCapture hooked
- 17:16:12: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 17:16:12: New Scene
- 17:16:12: Using bitmap image
- 17:16:12: Using text output
- 17:16:12: Using bitmap image
- 17:16:12: Using text output
- 17:16:12: Using bitmap image
- 17:16:12: Using bitmap image
- 17:16:12: Using graphics capture
- 17:16:12: Trying to hook process: SC2.exe
- 17:16:12: SharedTexCapture hooked
- 17:16:13: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 17:16:13: New Scene
- 17:16:13: Using graphics capture
- 17:16:13: Trying to hook process: SC2.exe
- 17:16:13: SharedTexCapture hooked
- 17:39:04: ------------------------------------------
- 17:39:04: device: Elgato Game Capture HD,
- 17:39:04: device id {39F50F4C-99E1-464a-B6F9-D605B4FB5918},
- 17:39:04: chosen type: UYVY, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
- 17:39:04: use buffering: true - 0, fourCC: 'UYVY'
- 17:39:04:
- 17:39:04: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
- 17:39:08: ------------------------------------------
- 17:39:08: device: Microsoft LifeCam Studio,
- 17:39:08: device id \\?\usb#vid_045e&pid_0772&mi_00#6&3aa56d3&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
- 17:39:08: chosen type: YUY2, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-666666
- 17:39:08: use buffering: false - 0, fourCC: 'YUY2'
- 17:39:08: audio device: Disable,
- 17:39:08: audio device id Disabled,
- 17:39:08: audio time offset 0,
- 17:39:08:
- 17:39:13: ------------------------------------------
- 17:39:13: device: Elgato Game Capture HD,
- 17:39:13: device id {39F50F4C-99E1-464a-B6F9-D605B4FB5918},
- 17:39:13: chosen type: UYVY, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
- 17:39:13: use buffering: true - 0, fourCC: 'UYVY'
- 17:39:13:
- 17:39:13: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
- 17:39:17: ------------------------------------------
- 17:39:17: device: Microsoft LifeCam Studio,
- 17:39:17: device id \\?\usb#vid_045e&pid_0772&mi_00#6&3aa56d3&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
- 17:39:17: chosen type: YUY2, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-666666
- 17:39:17: use buffering: false - 0, fourCC: 'YUY2'
- 17:39:17: audio device: Disable,
- 17:39:17: audio device id Disabled,
- 17:39:17: audio time offset 0,
- 17:39:17:
- 18:43:47: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 18:43:47: New Scene
- 18:43:47: Using bitmap image
- 18:43:47: Using text output
- 18:43:47: Using bitmap image
- 18:43:47: Using text output
- 18:43:47: Using bitmap image
- 18:43:47: Using bitmap image
- 18:43:47: Using graphics capture
- 18:43:47: Trying to hook process: SC2.exe
- 18:43:47: SharedTexCapture hooked
- 18:43:53: ------------------------------------------
- 18:43:53: device: Elgato Game Capture HD,
- 18:43:53: device id {39F50F4C-99E1-464a-B6F9-D605B4FB5918},
- 18:43:53: chosen type: UYVY, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
- 18:43:53: use buffering: true - 0, fourCC: 'UYVY'
- 18:43:53:
- 18:43:53: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
- 18:43:57: ------------------------------------------
- 18:43:57: device: Microsoft LifeCam Studio,
- 18:43:57: device id \\?\usb#vid_045e&pid_0772&mi_00#6&3aa56d3&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
- 18:43:57: chosen type: YUY2, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-666666
- 18:43:57: use buffering: false - 0, fourCC: 'YUY2'
- 18:43:57: audio device: Disable,
- 18:43:57: audio device id Disabled,
- 18:43:57: audio time offset 0,
- 18:43:57:
- 18:43:59: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 18:43:59: New Scene
- 18:43:59: Using graphics capture
- 18:43:59: Trying to hook process: SC2.exe
- 18:43:59: SharedTexCapture hooked
- 18:44:01: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 18:44:01: New Scene
- 18:44:01: Using bitmap image
- 18:44:01: Using text output
- 18:44:01: Using bitmap image
- 18:44:01: Using text output
- 18:44:01: Using bitmap image
- 18:44:01: Using bitmap image
- 18:44:01: Using graphics capture
- 18:44:01: Trying to hook process: SC2.exe
- 18:44:01: SharedTexCapture hooked
- 18:44:03: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 18:44:03: New Scene
- 18:44:03: Using graphics capture
- 18:44:03: Trying to hook process: SC2.exe
- 18:44:03: SharedTexCapture hooked
- 18:44:06: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 18:44:06: New Scene
- 18:44:06: Using bitmap image
- 18:44:06: Using text output
- 18:44:06: Using bitmap image
- 18:44:06: Using text output
- 18:44:06: Using bitmap image
- 18:44:06: Using bitmap image
- 18:44:06: Using graphics capture
- 18:44:06: Trying to hook process: SC2.exe
- 18:44:06: SharedTexCapture hooked
- 18:48:47: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 18:48:47: New Scene
- 18:48:47: Using graphics capture
- 18:48:47: Trying to hook process: SC2.exe
- 18:48:47: SharedTexCapture hooked
- 19:12:58: Audio timestamp for device 'Microphone (ASTRO Gaming USB MixAmp)' was behind target timestamp by 80
- 19:58:34: Total frames encoded: 327659, total frames duplicated: 66 (0.02%)
- 19:58:34: Total frames rendered: 327630, number of late frames: 21 (0.01%) (it's okay for some frames to be late)
- 19:58:34: RTMPPublisher::SocketLoop: Graceful loop exit
- 19:58:34: Average send payload: 5673 bytes, average send interval: 21 ms
- 19:58:34: Number of times waited to send: 0, Waited for a total of 0 bytes
- 19:58:34: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
- 19:58:34: Number of bytes sent: 2913667523
- 19:58:35:
- 19:58:35: Profiler time results:
- 19:58:35:
- 19:58:35: ==============================================================
- 19:58:35: video thread frame - [100%] [avg time: 0.738 ms] [children: 15.4%] [unaccounted: 84.6%]
- 19:58:35: | scene->Preprocess - [7.86%] [avg time: 0.058 ms]
- 19:58:35: | GPU download and conversion - [7.59%] [avg time: 0.056 ms] [children: 4.88%] [unaccounted: 2.71%]
- 19:58:35: | | flush - [3.25%] [avg time: 0.024 ms]
- 19:58:35: | | CopyResource - [1.36%] [avg time: 0.01 ms]
- 19:58:35: | | conversion to 4:2:0 - [0.271%] [avg time: 0.002 ms]
- 19:58:35: Convert444Threads - [100%] [avg time: 0.938 ms] [children: 99.5%] [unaccounted: 0.533%]
- 19:58:35: | Convert444toNV12 - [99.5%] [avg time: 0.933 ms]
- 19:58:35: encoder thread frame - [100%] [avg time: 1.756 ms] [children: 1.08%] [unaccounted: 98.9%]
- 19:58:35: | sending stuff out - [1.08%] [avg time: 0.019 ms]
- 19:58:35: ==============================================================
- 19:58:35:
- 19:58:35:
- 19:58:35: Profiler CPU results:
- 19:58:35:
- 19:58:35: ==============================================================
- 19:58:35: video thread frame - [cpu time: avg 0.238 ms, total 78296.9 ms] [avg calls per frame: 1]
- 19:58:35: | scene->Preprocess - [cpu time: avg 0.005 ms, total 1669.21 ms] [avg calls per frame: 1]
- 19:58:35: | GPU download and conversion - [cpu time: avg 0.027 ms, total 8876.46 ms] [avg calls per frame: 1]
- 19:58:35: | | flush - [cpu time: avg 0.012 ms, total 4024.83 ms] [avg calls per frame: 1]
- 19:58:35: | | CopyResource - [cpu time: avg 0.008 ms, total 2745.62 ms] [avg calls per frame: 1]
- 19:58:35: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 249.603 ms] [avg calls per frame: 1]
- 19:58:35: Convert444Threads - [cpu time: avg 0.985 ms, total 645563 ms] [avg calls per frame: 2]
- 19:58:35: | Convert444toNV12 - [cpu time: avg 0.982 ms, total 643957 ms] [avg calls per frame: 2]
- 19:58:35: encoder thread frame - [cpu time: avg 1.175 ms, total 385104 ms] [avg calls per frame: 1]
- 19:58:35: | sending stuff out - [cpu time: avg 0.004 ms, total 1606.81 ms] [avg calls per frame: 1]
- 19:58:35: ==============================================================
- 19:58:35:
- 19:58:35: =====Stream End: 2014-06-09, 19:58:35=================================================
- Last game capture log:
- 2014-06-09, 16:56:31: we're booting up:
- 16:56:31: CaptureThread: attached to process SC2.exe
- 16:56:31: D3D9 Present
- 16:56:31: D3D9EndScene called
- 16:56:31: D3DPRESENT_PARAMETERS {
- 16:56:31: BackBufferWidth: 1920
- 16:56:31: BackBufferHeight: 1080
- 16:56:31: BackBufferFormat: D3DFMT_A8R8G8B8
- 16:56:31: BackBufferCount: 1
- 16:56:31: MultiSampleType: D3DMULTISAMPLE_NONE
- 16:56:31: MultiSampleQuality: 0
- 16:56:31: SwapEffect: D3DSWAPEFFECT_DISCARD
- 16:56:31: hDeviceWindow: 983066
- 16:56:31: Windowed: true
- 16:56:31: EnableAutoDepthStencil: false
- 16:56:31: AutoDepthStencilFormat: D3DFMT_UNKNOWN
- 16:56:31: Flags: None
- 16:56:31: FullScreen_RefreshRateInHz: 0
- 16:56:31: PresentationInterval: 2147483648
- 16:56:31: };
- 16:56:31: successfully set up d3d9 hooks
- 16:56:31: D3D9SwapPresent called
- 16:56:31: DXGI Present
- 16:56:31: (half life scientist) everything.. seems to be in order
- 16:56:31: DoD3D9GPUHook: success
- 16:56:31: D3DSURFACE_DESC {
- 16:56:31: Format: D3DFMT_A8R8G8B8
- 16:56:31: Type: D3DRTYPE_SURFACE
- 16:56:31: Usage: D3DUSAGE_RENDERTARGET
- 16:56:31: Pool: D3DPOOL_DEFAULT
- 16:56:31: MultiSampleType: D3DMULTISAMPLE_NONE
- 16:56:31: MultiSampleQuality: 0
- 16:56:31: Width: 1920
- 16:56:31: Height: 1080
- 16:56:31: };
- 16:56:31: successfully capturing d3d9 frames via GPU
- 17:00:04: ---------------------- Cleared D3D9 Capture ----------------------
- 17:00:04: received restart event, capturing
- 17:00:04: DoD3D9GPUHook: success
- 17:00:04: D3D9EndScene called
- 17:00:04: D3D9SwapPresent called
- 17:00:04: D3DSURFACE_DESC {
- 17:00:04: Format: D3DFMT_A8R8G8B8
- 17:00:04: Type: D3DRTYPE_SURFACE
- 17:00:04: Usage: D3DUSAGE_RENDERTARGET
- 17:00:04: Pool: D3DPOOL_DEFAULT
- 17:00:04: MultiSampleType: D3DMULTISAMPLE_NONE
- 17:00:04: MultiSampleQuality: 0
- 17:00:04: Width: 1920
- 17:00:04: Height: 1080
- 17:00:04: };
- 17:00:04: successfully capturing d3d9 frames via GPU
- 17:00:04: ---------------------- Cleared D3D9 Capture ----------------------
- 17:00:04: received restart event, capturing
- 17:00:04: DoD3D9GPUHook: success
- 17:00:04: D3D9EndScene called
- 17:00:04: D3D9SwapPresent called
- 17:00:04: D3DSURFACE_DESC {
- 17:00:04: Format: D3DFMT_A8R8G8B8
- 17:00:04: Type: D3DRTYPE_SURFACE
- 17:00:04: Usage: D3DUSAGE_RENDERTARGET
- 17:00:04: Pool: D3DPOOL_DEFAULT
- 17:00:04: MultiSampleType: D3DMULTISAMPLE_NONE
- 17:00:04: MultiSampleQuality: 0
- 17:00:04: Width: 1920
- 17:00:04: Height: 1080
- 17:00:04: };
- 17:00:04: successfully capturing d3d9 frames via GPU
- 17:00:05: ---------------------- Cleared D3D9 Capture ----------------------
- 17:00:05: received restart event, capturing
- 17:00:05: DoD3D9GPUHook: success
- 17:00:05: D3D9EndScene called
- 17:00:05: D3D9SwapPresent called
- 17:00:05: D3DSURFACE_DESC {
- 17:00:05: Format: D3DFMT_A8R8G8B8
- 17:00:05: Type: D3DRTYPE_SURFACE
- 17:00:05: Usage: D3DUSAGE_RENDERTARGET
- 17:00:05: Pool: D3DPOOL_DEFAULT
- 17:00:05: MultiSampleType: D3DMULTISAMPLE_NONE
- 17:00:05: MultiSampleQuality: 0
- 17:00:05: Width: 1920
- 17:00:05: Height: 1080
- 17:00:05: };
- 17:00:05: successfully capturing d3d9 frames via GPU
- 17:00:07: ---------------------- Cleared D3D9 Capture ----------------------
- 17:00:07: received restart event, capturing
- 17:00:07: DoD3D9GPUHook: success
- 17:00:07: D3D9EndScene called
- 17:00:07: D3D9SwapPresent called
- 17:00:07: D3DSURFACE_DESC {
- 17:00:07: Format: D3DFMT_A8R8G8B8
- 17:00:07: Type: D3DRTYPE_SURFACE
- 17:00:07: Usage: D3DUSAGE_RENDERTARGET
- 17:00:07: Pool: D3DPOOL_DEFAULT
- 17:00:07: MultiSampleType: D3DMULTISAMPLE_NONE
- 17:00:07: MultiSampleQuality: 0
- 17:00:07: Width: 1920
- 17:00:07: Height: 1080
- 17:00:07: };
- 17:00:07: successfully capturing d3d9 frames via GPU
- 17:00:08: ---------------------- Cleared D3D9 Capture ----------------------
- 17:00:08: received restart event, capturing
- 17:00:08: DoD3D9GPUHook: success
- 17:00:08: D3D9EndScene called
- 17:00:08: D3D9SwapPresent called
- 17:00:08: D3DSURFACE_DESC {
- 17:00:08: Format: D3DFMT_A8R8G8B8
- 17:00:08: Type: D3DRTYPE_SURFACE
- 17:00:08: Usage: D3DUSAGE_RENDERTARGET
- 17:00:08: Pool: D3DPOOL_DEFAULT
- 17:00:08: MultiSampleType: D3DMULTISAMPLE_NONE
- 17:00:08: MultiSampleQuality: 0
- 17:00:08: Width: 1920
- 17:00:08: Height: 1080
- 17:00:08: };
- 17:00:08: successfully capturing d3d9 frames via GPU
- 17:15:20: ---------------------- Cleared D3D9 Capture ----------------------
- 17:15:20: received restart event, capturing
- 17:15:20: DoD3D9GPUHook: success
- 17:15:20: D3D9EndScene called
- 17:15:20: D3D9SwapPresent called
- 17:15:20: D3DSURFACE_DESC {
- 17:15:20: Format: D3DFMT_A8R8G8B8
- 17:15:20: Type: D3DRTYPE_SURFACE
- 17:15:20: Usage: D3DUSAGE_RENDERTARGET
- 17:15:20: Pool: D3DPOOL_DEFAULT
- 17:15:20: MultiSampleType: D3DMULTISAMPLE_NONE
- 17:15:20: MultiSampleQuality: 0
- 17:15:20: Width: 1920
- 17:15:20: Height: 1080
- 17:15:20: };
- 17:15:20: successfully capturing d3d9 frames via GPU
- 17:16:11: ---------------------- Cleared D3D9 Capture ----------------------
- 17:16:11: received restart event, capturing
- 17:16:11: DoD3D9GPUHook: success
- 17:16:11: D3D9EndScene called
- 17:16:11: D3D9SwapPresent called
- 17:16:11: D3DSURFACE_DESC {
- 17:16:11: Format: D3DFMT_A8R8G8B8
- 17:16:11: Type: D3DRTYPE_SURFACE
- 17:16:11: Usage: D3DUSAGE_RENDERTARGET
- 17:16:11: Pool: D3DPOOL_DEFAULT
- 17:16:11: MultiSampleType: D3DMULTISAMPLE_NONE
- 17:16:11: MultiSampleQuality: 0
- 17:16:11: Width: 1920
- 17:16:11: Height: 1080
- 17:16:11: };
- 17:16:11: successfully capturing d3d9 frames via GPU
- 17:16:12: ---------------------- Cleared D3D9 Capture ----------------------
- 17:16:12: received restart event, capturing
- 17:16:12: DoD3D9GPUHook: success
- 17:16:12: D3D9EndScene called
- 17:16:12: D3D9SwapPresent called
- 17:16:12: D3DSURFACE_DESC {
- 17:16:12: Format: D3DFMT_A8R8G8B8
- 17:16:12: Type: D3DRTYPE_SURFACE
- 17:16:12: Usage: D3DUSAGE_RENDERTARGET
- 17:16:12: Pool: D3DPOOL_DEFAULT
- 17:16:12: MultiSampleType: D3DMULTISAMPLE_NONE
- 17:16:12: MultiSampleQuality: 0
- 17:16:12: Width: 1920
- 17:16:12: Height: 1080
- 17:16:12: };
- 17:16:12: successfully capturing d3d9 frames via GPU
- 17:16:13: ---------------------- Cleared D3D9 Capture ----------------------
- 17:16:13: received restart event, capturing
- 17:16:13: DoD3D9GPUHook: success
- 17:16:13: D3D9EndScene called
- 17:16:13: D3D9SwapPresent called
- 17:16:13: D3DSURFACE_DESC {
- 17:16:13: Format: D3DFMT_A8R8G8B8
- 17:16:13: Type: D3DRTYPE_SURFACE
- 17:16:13: Usage: D3DUSAGE_RENDERTARGET
- 17:16:13: Pool: D3DPOOL_DEFAULT
- 17:16:13: MultiSampleType: D3DMULTISAMPLE_NONE
- 17:16:13: MultiSampleQuality: 0
- 17:16:13: Width: 1920
- 17:16:13: Height: 1080
- 17:16:13: };
- 17:16:13: successfully capturing d3d9 frames via GPU
- 18:43:47: ---------------------- Cleared D3D9 Capture ----------------------
- 18:43:47: received restart event, capturing
- 18:43:47: DoD3D9GPUHook: success
- 18:43:47: D3D9EndScene called
- 18:43:47: D3D9SwapPresent called
- 18:43:47: D3DSURFACE_DESC {
- 18:43:47: Format: D3DFMT_A8R8G8B8
- 18:43:47: Type: D3DRTYPE_SURFACE
- 18:43:47: Usage: D3DUSAGE_RENDERTARGET
- 18:43:47: Pool: D3DPOOL_DEFAULT
- 18:43:47: MultiSampleType: D3DMULTISAMPLE_NONE
- 18:43:47: MultiSampleQuality: 0
- 18:43:47: Width: 1920
- 18:43:47: Height: 1080
- 18:43:47: };
- 18:43:47: successfully capturing d3d9 frames via GPU
- 18:43:59: ---------------------- Cleared D3D9 Capture ----------------------
- 18:43:59: received restart event, capturing
- 18:43:59: DoD3D9GPUHook: success
- 18:43:59: D3D9EndScene called
- 18:43:59: D3D9SwapPresent called
- 18:43:59: D3DSURFACE_DESC {
- 18:43:59: Format: D3DFMT_A8R8G8B8
- 18:43:59: Type: D3DRTYPE_SURFACE
- 18:43:59: Usage: D3DUSAGE_RENDERTARGET
- 18:43:59: Pool: D3DPOOL_DEFAULT
- 18:43:59: MultiSampleType: D3DMULTISAMPLE_NONE
- 18:43:59: MultiSampleQuality: 0
- 18:43:59: Width: 1920
- 18:43:59: Height: 1080
- 18:43:59: };
- 18:43:59: successfully capturing d3d9 frames via GPU
- 18:44:01: ---------------------- Cleared D3D9 Capture ----------------------
- 18:44:01: received restart event, capturing
- 18:44:01: DoD3D9GPUHook: success
- 18:44:01: D3D9EndScene called
- 18:44:01: D3D9SwapPresent called
- 18:44:01: D3DSURFACE_DESC {
- 18:44:01: Format: D3DFMT_A8R8G8B8
- 18:44:01: Type: D3DRTYPE_SURFACE
- 18:44:01: Usage: D3DUSAGE_RENDERTARGET
- 18:44:01: Pool: D3DPOOL_DEFAULT
- 18:44:01: MultiSampleType: D3DMULTISAMPLE_NONE
- 18:44:01: MultiSampleQuality: 0
- 18:44:01: Width: 1920
- 18:44:01: Height: 1080
- 18:44:01: };
- 18:44:01: successfully capturing d3d9 frames via GPU
- 18:44:03: ---------------------- Cleared D3D9 Capture ----------------------
- 18:44:03: received restart event, capturing
- 18:44:03: DoD3D9GPUHook: success
- 18:44:03: D3D9EndScene called
- 18:44:03: D3D9SwapPresent called
- 18:44:03: D3DSURFACE_DESC {
- 18:44:03: Format: D3DFMT_A8R8G8B8
- 18:44:03: Type: D3DRTYPE_SURFACE
- 18:44:03: Usage: D3DUSAGE_RENDERTARGET
- 18:44:03: Pool: D3DPOOL_DEFAULT
- 18:44:03: MultiSampleType: D3DMULTISAMPLE_NONE
- 18:44:03: MultiSampleQuality: 0
- 18:44:03: Width: 1920
- 18:44:03: Height: 1080
- 18:44:03: };
- 18:44:03: successfully capturing d3d9 frames via GPU
- 18:44:06: ---------------------- Cleared D3D9 Capture ----------------------
- 18:44:06: received restart event, capturing
- 18:44:06: DoD3D9GPUHook: success
- 18:44:06: D3D9EndScene called
- 18:44:06: D3D9SwapPresent called
- 18:44:06: D3DSURFACE_DESC {
- 18:44:06: Format: D3DFMT_A8R8G8B8
- 18:44:06: Type: D3DRTYPE_SURFACE
- 18:44:06: Usage: D3DUSAGE_RENDERTARGET
- 18:44:06: Pool: D3DPOOL_DEFAULT
- 18:44:06: MultiSampleType: D3DMULTISAMPLE_NONE
- 18:44:06: MultiSampleQuality: 0
- 18:44:06: Width: 1920
- 18:44:06: Height: 1080
- 18:44:06: };
- 18:44:06: successfully capturing d3d9 frames via GPU
- 18:48:47: ---------------------- Cleared D3D9 Capture ----------------------
- 18:48:47: received restart event, capturing
- 18:48:47: DoD3D9GPUHook: success
- 18:48:47: D3D9EndScene called
- 18:48:47: D3D9SwapPresent called
- 18:48:47: D3DSURFACE_DESC {
- 18:48:47: Format: D3DFMT_A8R8G8B8
- 18:48:47: Type: D3DRTYPE_SURFACE
- 18:48:47: Usage: D3DUSAGE_RENDERTARGET
- 18:48:47: Pool: D3DPOOL_DEFAULT
- 18:48:47: MultiSampleType: D3DMULTISAMPLE_NONE
- 18:48:47: MultiSampleQuality: 0
- 18:48:47: Width: 1920
- 18:48:47: Height: 1080
- 18:48:47: };
- 18:48:47: successfully capturing d3d9 frames via GPU
- 19:58:34: ---------------------- Cleared D3D9 Capture ----------------------
- 19:58:34: D3D9EndScene called
- 19:58:34: D3D9SwapPresent called
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