Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #TouhouDanmakufu[Single]
- #ScriptVersion[3]
- #Title["My First Danmakufu Script!"]
- #Text["By Karina"]
- #BGM[""]
- #include"script/default_system/Default_ShotConst.txt"
- let objBoss;
- let objScene=GetEnemyBossSceneObjectID();
- let count = 0;
- @Event{
- alternative(GetEventType())
- case(EV_REQUEST_LIFE){
- SetScriptResult(2500);
- }
- case(EV_REQUEST_TIMER){
- SetScriptResult(60);
- }
- case(EV_REQUEST_SPELL_SCORE){
- SetScriptResult(30000000);
- }
- }
- @Initialize{
- task TDrawLoop {
- let imgExRumia = GetCurrentScriptDirectory ~ "ExRumia.png";
- ObjPrim_SetTexture(objBoss, imgExRumia);
- ObjSprite2D_SetSourceRect(objBoss, 64, 1, 127, 64);
- }
- objBoss = ObjEnemy_Create(OBJ_ENEMY_BOSS);
- ObjEnemy_Regist(objBoss);
- let imgExRumia = GetCurrentScriptDirectory ~ "ExRumia.png";
- ObjPrim_SetTexture(objBoss, imgExRumia);
- ObjSprite2D_SetSourceRect(objBoss, 64, 1, 127, 64);
- ObjSprite2D_SetDestCenter(objBoss);
- ObjMove_SetDestAtFrame(objBoss, GetCenterX, 60, 60);
- ObjEnemyBossScene_StartSpell(objScene);
- if(count==0){movement;}
- TFinalize;
- }
- @MainLoop{
- ObjEnemy_SetIntersectionCircleToShot(objBoss, ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 32);
- ObjEnemy_SetIntersectionCircleToPlayer(objBoss, ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 24);
- if(count%15==0){
- fireB;
- }
- if(count%20==0){
- fire;
- }
- count++;
- yield;
- }
- task fire{
- if(ObjEnemy_GetInfo(objBoss, INFO_LIFE) <= 0){return;}
- let angleT = GetAngleToPlayer(objBoss);
- ascent(i in 0..8){
- CreateShotA1(ObjMove_GetX(objBoss)-35, ObjMove_GetY(objBoss), 1.1+i, angleT+5*i, DS_BALL_S_RED+i, 5);
- CreateShotA1(ObjMove_GetX(objBoss)+35, ObjMove_GetY(objBoss), 1.1+i, angleT-5*i, DS_BALL_S_RED+i, 5);
- CreateShotA1(ObjMove_GetX(objBoss)-35, ObjMove_GetY(objBoss), 2.1+1, angleT+5, DS_BALL_S_RED+i, 5);
- CreateShotA1(ObjMove_GetX(objBoss)+35, ObjMove_GetY(objBoss), 2.1, angleT-5, DS_BALL_S_RED+i, 5);
- }
- angleT+=360/180;
- }
- task fireB{
- let n=1;
- let angleT = GetAngleToPlayer(objBoss);
- loop(13){
- ascent(i in 0..8){
- CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 2.5, angleT+count, DS_RICE_S_WHITE, 5);
- n++;
- }
- angleT+=360/13;
- }
- }
- task fireC{
- }
- task movement{
- while(ObjEnemy_GetInfo(objBoss,INFO_LIFE)>0){
- ObjMove_SetDestAtFrame(objBoss, rand(GetCenterX+120,GetCenterX-120), rand(GetCenterY-120,GetCenterY-120), 60);
- wait(300);
- }
- }
- task TFinalize {
- while(ObjEnemy_GetInfo(objBoss,INFO_LIFE)>0){yield;}
- if(ObjEnemyBossScene_GetInfo(objScene, INFO_PLAYER_SHOOTDOWN_COUNT)
- +ObjEnemyBossScene_GetInfo(objScene, INFO_PLAYER_SPELL_COUNT) == 0){
- AddScore(ObjEnemyBossScene_GetInfo(objScene,INFO_SPELL_SCORE));
- }
- Obj_Delete(objBoss);
- DeleteShotAll(TYPE_ALL,TYPE_IMMEDIATE);
- SetAutoDeleteObject(true);
- CloseScript(GetOwnScriptID());
- return;
- }
- function GetCenterX{
- return GetStgFrameWidth/2;
- }
- function GetCenterY{
- return GetStgFrameHeight/2;
- }
- function wait(n){
- loop(n){yield;}
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement