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- =====================================================================
- == E:\Steam\SteamApps\common\arma 2 operation arrowhead\Expansion\beta\Arma2OAserver.exe
- == "Expansion\beta\arma2oaserver.exe" --cpuCount=4 -port=2302 -nosplash "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
- =====================================================================
- Exe timestamp: 2013/12/04 19:51:48
- Current time: 2014/02/09 12:43:30
- Version 1.62.103718
- Item STR_EPOCH_BULK_DESC_MP5SD listed twice
- Item STR_ACTIONS_BUILD listed twice
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
- Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- 12:44:25 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 12:44:25 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 12:44:25 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 12:44:25 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 12:44:31 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
- 12:44:31 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
- 12:44:32 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 12:44:32 "DayZ Epoch: MPframework inited"
- 12:44:55 "infiSTAR.de ProPlan by infiSTAR.de - Waiting for bis_fnc_init..."
- 12:44:55 "infiSTAR.de ProPlan by infiSTAR.de - bis_fnc_init done - STARTING!"
- 12:44:55 Warning Message: Script low_admins.sqf not found
- 12:44:55 Warning Message: Script normal_admins.sqf not found
- 12:44:55 Warning Message: Script super_admins.sqf not found
- 12:44:55 Warning Message: Script blacklist.sqf not found
- 12:44:55 "infiSTAR.de ProPlan by infiSTAR.de - AntiHack Loading..."
- 12:44:55 "infiSTAR.de ProPlan by infiSTAR.de - AntiHack Loaded!"
- 12:44:55 "infiSTAR.de ProPlan by infiSTAR.de - CREATING AdminMenu"
- 12:44:55 "infiSTAR.de ProPlan by infiSTAR.de - ADDING PublicVariableEventHandlers"
- 12:44:55 "infiSTAR.de ProPlan by infiSTAR.de - FULLY LOADED"
- 12:44:55 "Res3tting B!S effects..."
- 12:44:56 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
- 12:44:57 "Spawn sign at: [12474.3,12645.4,0]"
- 12:44:57 "Spawn sign at: [12503.8,12641,0]"
- 12:44:57 "Spawn sign at: [12530.6,12628,0]"
- 12:44:57 "Spawn sign at: [12552.5,12607.8,0]"
- 12:44:57 "Spawn sign at: [12567.4,12581.9,0]"
- 12:44:57 "Spawn sign at: [12574,12552.9,0]"
- 12:44:57 "Spawn sign at: [12571.8,12523.2,0]"
- 12:44:57 "Spawn sign at: [12560.9,12495.4,0]"
- 12:44:57 "Spawn sign at: [12542.3,12472.1,0]"
- 12:44:57 "Spawn sign at: [12517.7,12455.3,0]"
- 12:44:57 "Spawn sign at: [12489.2,12446.5,0]"
- 12:44:57 "Spawn sign at: [12459.4,12446.5,0]"
- 12:44:57 "Spawn sign at: [12430.9,12455.3,0]"
- 12:44:57 "Spawn sign at: [12406.3,12472.1,0]"
- 12:44:57 "Spawn sign at: [12387.7,12495.4,0]"
- 12:44:57 "Spawn sign at: [12376.8,12523.2,0]"
- 12:44:57 "Spawn sign at: [12374.6,12552.9,0]"
- 12:44:57 "Spawn sign at: [12381.2,12581.9,0]"
- 12:44:57 "Spawn sign at: [12396.1,12607.8,0]"
- 12:44:57 "Spawn sign at: [12418,12628,0]"
- 12:44:57 "Spawn sign at: [12444.8,12641,0]"
- 12:44:57 "Spawn sign at: [12474.3,12645.4,0]"
- 12:44:57 "Spawn sign at: [12945.7,12822.2,0]"
- 12:44:57 "Spawn sign at: [12973.6,12815.3,0]"
- 12:44:57 "Spawn sign at: [12995.1,12796.3,0]"
- 12:44:57 "Spawn sign at: [13005.3,12769.4,0]"
- 12:44:57 "Spawn sign at: [13001.8,12740.9,0]"
- 12:44:57 "Spawn sign at: [12985.5,12717.3,0]"
- 12:44:57 "Spawn sign at: [12960.1,12704,0]"
- 12:44:57 "Spawn sign at: [12931.4,12704,0]"
- 12:44:57 "Spawn sign at: [12905.9,12717.3,0]"
- 12:44:57 "Spawn sign at: [12889.6,12740.9,0]"
- 12:44:57 "Spawn sign at: [12886.1,12769.4,0]"
- 12:44:57 "Spawn sign at: [12896.3,12796.3,0]"
- 12:44:57 "Spawn sign at: [12917.8,12815.3,0]"
- 12:44:57 "Spawn sign at: [12945.7,12822.2,0]"
- 12:44:57 "Spawn sign at: [6325.68,7907.74,0]"
- 12:44:57 "Spawn sign at: [6355.15,7903.3,0]"
- 12:44:57 "Spawn sign at: [6382.01,7890.37,0]"
- 12:44:57 "Spawn sign at: [6403.86,7870.09,0]"
- 12:44:57 "Spawn sign at: [6418.76,7844.28,0]"
- 12:44:57 "Spawn sign at: [6425.4,7815.21,0]"
- 12:44:57 "Spawn sign at: [6423.17,7785.49,0]"
- 12:44:57 "Spawn sign at: [6412.28,7757.74,0]"
- 12:44:57 "Spawn sign at: [6393.69,7734.44,0]"
- 12:44:57 "Spawn sign at: [6369.07,7717.64,0]"
- 12:44:57 "Spawn sign at: [6340.58,7708.86,0]"
- 12:44:57 "Spawn sign at: [6310.77,7708.86,0]"
- 12:44:57 "Spawn sign at: [6282.29,7717.64,0]"
- 12:44:57 "Spawn sign at: [6257.66,7734.44,0]"
- 12:44:57 "Spawn sign at: [6239.07,7757.74,0]"
- 12:44:57 "Spawn sign at: [6228.18,7785.49,0]"
- 12:44:57 "Spawn sign at: [6225.96,7815.21,0]"
- 12:44:57 "Spawn sign at: [6232.59,7844.28,0]"
- 12:44:57 "Spawn sign at: [6247.49,7870.09,0]"
- 12:44:57 "Spawn sign at: [6269.35,7890.37,0]"
- 12:44:57 "Spawn sign at: [6296.2,7903.3,0]"
- 12:44:57 "Spawn sign at: [6325.68,7907.74,0]"
- 12:44:57 "Spawn sign at: [4064.23,11765.9,0]"
- 12:44:57 "Spawn sign at: [4093.7,11761.5,0]"
- 12:44:57 "Spawn sign at: [4120.56,11748.6,0]"
- 12:44:57 "Spawn sign at: [4142.41,11728.3,0]"
- 12:44:57 "Spawn sign at: [4157.31,11702.5,0]"
- 12:44:57 "Spawn sign at: [4163.95,11673.4,0]"
- 12:44:57 "Spawn sign at: [4161.72,11643.7,0]"
- 12:44:57 "Spawn sign at: [4150.83,11615.9,0]"
- 12:44:57 "Spawn sign at: [4132.24,11592.6,0]"
- 12:44:57 "Spawn sign at: [4107.61,11575.8,0]"
- 12:44:57 "Spawn sign at: [4079.13,11567.1,0]"
- 12:44:57 "Spawn sign at: [4049.32,11567.1,0]"
- 12:44:57 "Spawn sign at: [4020.84,11575.8,0]"
- 12:44:57 "Spawn sign at: [3996.21,11592.6,0]"
- 12:44:57 "Spawn sign at: [3977.62,11615.9,0]"
- 12:44:57 "Spawn sign at: [3966.73,11643.7,0]"
- 12:44:57 "Spawn sign at: [3964.51,11673.4,0]"
- 12:44:57 "Spawn sign at: [3971.14,11702.5,0]"
- 12:44:57 "Spawn sign at: [3986.04,11728.3,0]"
- 12:44:57 "Spawn sign at: [4007.89,11748.6,0]"
- 12:44:57 "Spawn sign at: [4034.75,11761.5,0]"
- 12:44:57 "Spawn sign at: [4064.23,11765.9,0]"
- 12:44:57 "Spawn sign at: [11447.9,11464.5,0]"
- 12:44:57 "Spawn sign at: [11477.4,11460.1,0]"
- 12:44:57 "Spawn sign at: [11504.2,11447.2,0]"
- 12:44:57 "Spawn sign at: [11526.1,11426.9,0]"
- 12:44:57 "Spawn sign at: [11541,11401.1,0]"
- 12:44:57 "Spawn sign at: [11547.6,11372,0]"
- 12:44:57 "Spawn sign at: [11545.4,11342.3,0]"
- 12:44:57 "Spawn sign at: [11534.5,11314.5,0]"
- 12:44:57 "Spawn sign at: [11515.9,11291.2,0]"
- 12:44:57 "Spawn sign at: [11491.3,11274.4,0]"
- 12:44:57 "Spawn sign at: [11462.8,11265.7,0]"
- 12:44:57 "Spawn sign at: [11433,11265.7,0]"
- 12:44:57 "Spawn sign at: [11404.5,11274.4,0]"
- 12:44:57 "Spawn sign at: [11379.9,11291.2,0]"
- 12:44:57 "Spawn sign at: [11361.3,11314.5,0]"
- 12:44:57 "Spawn sign at: [11350.4,11342.3,0]"
- 12:44:57 "Spawn sign at: [11348.2,11372,0]"
- 12:44:57 "Spawn sign at: [11354.8,11401.1,0]"
- 12:44:57 "Spawn sign at: [11369.7,11426.9,0]"
- 12:44:57 "Spawn sign at: [11391.6,11447.2,0]"
- 12:44:57 "Spawn sign at: [11418.4,11460.1,0]"
- 12:44:57 "Spawn sign at: [11447.9,11464.5,0]"
- 12:44:57 "HIVE: Starting"
- 12:44:57 "HIVE: trying to get objects"
- 12:44:57 "HIVE: found 878 objects"
- 12:44:57 "HIVE: Commence Object Streaming..."
- 12:44:58 "Res3tting B!S effects..."
- 12:45:02 "HIVE: got 279 Epoch Objects and 599 Vehicles"
- 12:45:05 Cannot create non-ai vehicle Land_Misc_Greenhouse,
- 12:45:08 Cannot create non-ai vehicle Land_Misc_Greenhouse,
- 12:45:21 "infiSTAR.de Player-Log: Cassius(163010502) - Admin - 0h 0min | ******ADMIN******"
- 12:45:22 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
- 12:45:22 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
- 12:45:28 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
- 12:45:28 UH1Y_DZE: ObsGun - unknown animation source ObsGun
- 12:45:32 "HIVE: Vehicle Spawn limit reached!"
- 12:45:32 "HIVE: Spawning # of Debris: 100"
- 12:45:32 "HIVE: Spawning # of Ammo Boxes: 3"
- 12:45:32 "HIVE: Spawning # of Veins: 50"
- 12:45:32 "Initializing DZAI version 1.9.6.1 using base path \z\addons\dayz_server\DZAI."
- 12:45:32 "[DZAI] Reading DZAI configuration file."
- 12:45:32 "[DZAI] DZAI configuration file loaded."
- 12:45:32 "[DZAI] Compiling DZAI functions."
- 12:45:32 "DEBUG VEIN: Too many objects at [6575.83,8610.3]"
- 12:45:33 "[DZAI] Base classname tables loaded."
- 12:45:33 "[DZAI] Server is running map chernarus. Loading static trigger and classname configs."
- 12:45:33 "[DZAI] Epoch classnames loaded."
- 12:45:33 "[DZAI] DZAI settings: Debug Level: 2. DebugMarkers: true. ModName: epoch. DZAI_dynamicWeaponList: true. VerifyTables: true."
- 12:45:33 "[DZAI] AI spawn settings: Static: true. Dynamic: true. Air: true. Land: true."
- 12:45:33 "[DZAI] AI behavior settings: DZAI_findKiller: true. DZAI_tempNVGs: true. DZAI_weaponNoise: true. DZAI_zombieEnemy: true. DZAI_freeForAll: false"
- 12:45:33 "[DZAI] DZAI loading completed in 0.895004 seconds."
- 12:45:33 "DEBUG VEIN: Too many objects at [9785.52,9025.43]"
- 12:45:33 "DEBUG VEIN: Too many objects at [5333.05,8265.66]"
- 12:45:36 "EPOCH EVENTS INIT"
- 12:45:36 "DZAI Scheduler is running required script files..."
- 12:45:36 "[DZAI] DZAI finished building weighted weapongrade tables in 0.0039978 seconds."
- 12:45:36 "Chernarus spawn areas loaded."
- 12:45:36 "Total Number of spawn locations 5"
- 12:45:38 "OBJECT PATCH :: Spawning in serverside objects... Reading from file CfgTownGenerator."
- 12:45:38 "[DZAI] Building DZAI weapon arrays using CfgBuildingLoot data."
- 12:45:38 "Contents of DZAI_Pistols0: ["Makarov","Colt1911","revolver_EP1","glock17_EP1","MakarovSD","M9","M9SD","revolver_gold_EP1"]"
- 12:45:38 "Contents of DZAI_Pistols1: ["Makarov","Colt1911","revolver_EP1","glock17_EP1","MakarovSD","M9","M9SD","revolver_gold_EP1","UZI_EP1","Sa61_EP1","UZI_SD_EP1"]"
- 12:45:38 "Contents of DZAI_Pistols2: ["Makarov","Colt1911","revolver_EP1","glock17_EP1","MakarovSD","M9","M9SD","revolver_gold_EP1","UZI_EP1","Sa61_EP1","UZI_SD_EP1"]"
- 12:45:38 "Contents of DZAI_Pistols3: ["UZI_EP1","Sa61_EP1","UZI_SD_EP1"]"
- 12:45:38 "Contents of DZAI_Rifles0: ["Winchester1866","LeeEnfield","MR43","Saiga12K","Remington870_lamp","M1014","Winchester1866","LeeEnfield","MR43","Saiga12K","Remington870_lamp","huntingrifle"]"
- 12:45:38 "Contents of DZAI_Rifles1: ["AKS_74_kobra","AKS_74_U","AKS_GOLD","AK_47_M","AK_74","FN_FAL","FN_FAL_ANPVS4","G36A_camo","G36C","G36C_camo","G36K_camo","G36_C_SD_camo","M16A2","M16A2GL","M16A4_ACG","M4A1","M4A1_Aim","M4A1_AIM_SD_camo","M4A1_HWS_GL_camo","M4A3_CCO_EP1","Sa58P_EP1","Sa58V_CCO_EP1","Sa58V_EP1","Sa58V_RCO_EP1","m8_compact","m8_sharpshooter","m8_holo_sd","m8_carbine","BAF_L85A2_RIS_SUSAT","BAF_L85A2_RIS_Holo","M4A1_HWS_GL_SD_Camo","AK_107_PSO","M4SPR","M40A3","SVD_CAMO","SVD_des_EP1","SVD","huntingrifle","M24_des_EP1","M24","BAF_LRR_scoped","M107_DZ","KSVK_DZE","VSS_vintorez","SCAR_H_LNG_Sniper_SD","M14_EP1","DMR","Winchester1866","LeeEnfield","MR43","Saiga12K","Remington870_lamp","M1014","bizon","MP5A5","bizon_silenced","MP5SD","RPK_74","M8_SAW","Pecheneg_DZ","MG36_camo","M60A4_EP1_DZE","MG36","M249_m145_EP1_DZE","m240_scoped_EP1_DZE","M240_DZ","M249_EP1_DZ","Mk_48_DZ"]"
- 12:45:38 "Contents of DZAI_Rifles2: ["AKS_74_kobra","AKS_74_U","AKS_GOLD","AK_47_M","AK_74","FN_FAL","FN_FAL_ANPVS4","G36A_camo","G36C","G36C_camo","G36K_camo","G36_C_SD_camo","M16A2","M16A2GL","M16A4_ACG","M4A1","M4A1_Aim","M4A1_AIM_SD_camo","M4A1_HWS_GL_camo","M4A3_CCO_EP1","Sa58P_EP1","Sa58V_CCO_EP1","Sa58V_EP1","Sa58V_RCO_EP1","m8_compact","m8_sharpshooter","m8_holo_sd","m8_carbine","BAF_L85A2_RIS_SUSAT","BAF_L85A2_RIS_Holo","M4A1_HWS_GL_SD_Camo","RPK_74","M8_SAW","Pecheneg_DZ","MG36_camo","M60A4_EP1_DZE","MG36","M249_m145_EP1_DZE","m240_scoped_EP1_DZE","M240_DZ","M249_EP1_DZ","Mk_48_DZ","AK_107_PSO","M4SPR","M40A3","SVD_CAMO","SVD_des_EP1","SVD","huntingrifle","M24_des_EP1","M24","BAF_LRR_scoped","M107_DZ","KSVK_DZE","VSS_vintorez","SCAR_H_LNG_Sniper_SD","M14_EP1","DMR","Saiga12K","Remington870_lamp","M1014","bizon","MP5A5","bizon_silenced","MP5SD"]"
- 12:45:38 "Contents of DZAI_Rifles3: ["AKS_74_kobra","AKS_74_U","AKS_GOLD","AK_47_M","AK_74","FN_FAL","FN_FAL_ANPVS4","G36A_camo","G36C","G36C_camo","G36K_camo","G36_C_SD_camo","M16A2","M16A2GL","M16A4_ACG","M4A1","M4A1_Aim","M4A1_AIM_SD_camo","M4A1_HWS_GL_camo","M4A3_CCO_EP1","Sa58P_EP1","Sa58V_CCO_EP1","Sa58V_EP1","Sa58V_RCO_EP1","m8_compact","m8_sharpshooter","m8_holo_sd","m8_carbine","BAF_L85A2_RIS_SUSAT","BAF_L85A2_RIS_Holo","M4A1_HWS_GL_SD_Camo","bizon","MP5A5","bizon_silenced","MP5SD","AK_107_PSO","M4SPR","M40A3","SVD_CAMO","SVD_des_EP1","SVD","huntingrifle","M24_des_EP1","M24","BAF_LRR_scoped","M107_DZ","KSVK_DZE","VSS_vintorez","SCAR_H_LNG_Sniper_SD","M14_EP1","DMR","RPK_74","M8_SAW","Pecheneg_DZ","MG36_camo","M60A4_EP1_DZE","MG36","M249_m145_EP1_DZE","m240_scoped_EP1_DZE","M240_DZ","M249_EP1_DZ","Mk_48_DZ"]"
- 12:45:38 "[DZAI] DZAI weapon classname tables created in 0.0390015 seconds."
- 12:45:38 "[DZAI] Verified 166 unique classnames in 0.166992 seconds."
- 12:45:38 "DZAI Extended Debug: Initialized static trigger at DZAI_Skalisty. GroupArray: [], PatrolDist: 175. equipType: 1. LocationArray 3 positions, MaxUnits [0,1]."
- 12:45:38 "DZAI Extended Debug: Initialized static trigger at DZAI_Rog. GroupArray: [], PatrolDist: 175. equipType: 1. LocationArray 4 positions, MaxUnits [2,2]."
- 12:45:38 "DZAI Extended Debug: Initialized static trigger at DZAI_NEAF. GroupArray: [], PatrolDist: 175. equipType: 2. LocationArray 5 positions, MaxUnits [2,2]."
- 12:45:38 "DZAI Extended Debug: Initialized static trigger at DZAI_Zub. GroupArray: [], PatrolDist: 175. equipType: 1. LocationArray 4 positions, MaxUnits [2,2]."
- 12:45:38 "DZAI Extended Debug: Initialized static trigger at DZAI_NWAF4. GroupArray: [], PatrolDist: 200. equipType: 2. LocationArray 4 positions, MaxUnits [2,1]."
- 12:45:38 "DZAI Extended Debug: Initialized static trigger at DZAI_NWAF5. GroupArray: [], PatrolDist: 200. equipType: 2. LocationArray 4 positions, MaxUnits [2,1]."
- 12:45:38 "DZAI Extended Debug: Initialized static trigger at DZAI_NWAF6. GroupArray: [], PatrolDist: 200. equipType: 2. LocationArray 4 positions, MaxUnits [2,1]."
- 12:45:38 "DZAI Extended Debug: Initialized static trigger at DZAI_NWAF7. GroupArray: [], PatrolDist: 200. equipType: 2. LocationArray 4 positions, MaxUnits [2,1]."
- 12:45:38 "Chernarus static spawn configuration loaded."
- 12:45:38 "DZAI Scheduler will continue tasks in 1 minute."
- 12:45:38 Server: Object 3:12 not found (message 70)
- 12:45:39 "Starting DZAI Dynamic Spawn Manager in 5 minutes."
- 12:45:39 "TIME SYNC: Local Time set to [2013,8,3,6,45]"
- 12:45:42 Error: Bone leftshoulder doesn't exist in some skeleton
- 12:45:42 Error: Bone rightshoulder doesn't exist in some skeleton
- 12:45:42 Error: Bone rightshoulder doesn't exist in some skeleton
- 12:45:42 Error: Bone leftshoulder doesn't exist in some skeleton
- 12:45:42 Error: Bone rightshoulder doesn't exist in some skeleton
- 12:45:42 Error: Bone leftshoulder doesn't exist in some skeleton
- 12:45:42 Error: Bone rightshoulder doesn't exist in some skeleton
- 12:45:42 Error: Bone leftshoulder doesn't exist in some skeleton
- 12:45:42 Error: Bone rightshoulder doesn't exist in some skeleton
- 12:45:42 Error: Bone leftshoulder doesn't exist in some skeleton
- 12:45:42 Error: Bone rightshoulder doesn't exist in some skeleton
- 12:45:42 Error: Bone leftshoulder doesn't exist in some skeleton
- 12:45:42 Error: Bone leftshoulder doesn't exist in some skeleton
- 12:45:42 Error: Bone rightshoulder doesn't exist in some skeleton
- 12:45:42 Error: Bone leftshoulder doesn't exist in some skeleton
- 12:45:42 Error: Bone rightshoulder doesn't exist in some skeleton
- 12:45:43 "[DZAI] 77 locations gathered in 4.311 seconds."
- 12:45:43 "Spawned helicopter type UH1H_TK_GUE_EP1 for group R 1-1-A at 090078."
- 12:45:43 "infiSTAR.de SignIn: Cassius(163010502)"
- 12:45:43 "DZAI Extended Debug: Created weapon Winchester1866 and backpack DZ_Czech_Vest_Puch for AI with weapongrade 1. (fn_unitSelectWeapon)"
- 12:45:43 "DZAI Extended Debug: Created weapon M249_EP1_DZ and backpack DZ_Czech_Vest_Puch for AI with weapongrade 1. (fn_unitSelectWeapon)"
- 12:45:44 "DZAI Extended Debug: Created weapon Pecheneg_DZ and backpack DZ_CivilBackpack_EP1 for AI with weapongrade 1. (fn_unitSelectWeapon)"
- 12:45:44 "DZAI Debug: Created AI helicopter crew group R 1-1-A is now active and patrolling."
- 12:45:44 "Helicopter is part of group R 1-1-A."
- 12:45:44 "DZAI Debug: Helicopter UH1H_TK_GUE_EP1 driver is R 1-1-A:1. Crew is [R 1-1-A:1,R 1-1-A:2,R 1-1-A:3]. Vehicle weapons: ["M240_veh_2"]."
- 12:45:48 "Spawned vehicle type Pickup_PK_GUE for group R 1-1-B at 083093."
- 12:45:48 "DZAI Extended Debug: Created weapon huntingrifle and backpack DZ_CivilBackpack_EP1 for AI with weapongrade 3. (fn_unitSelectWeapon)"
- 12:45:49 "DZAI Extended Debug: Created weapon AK_47_M and backpack DZ_Backpack_EP1 for AI with weapongrade 3. (fn_unitSelectWeapon)"
- 12:45:49 "DZAI Extended Debug: Created weapon M16A2GL and backpack DZ_Backpack_EP1 for AI with weapongrade 3. (fn_unitSelectWeapon)"
- 12:45:49 "DZAI Extended Debug: Created weapon Mk_48_DZ and backpack DZ_Backpack_EP1 for AI with weapongrade 3. (fn_unitSelectWeapon)"
- 12:45:49 "DZAI Extended Debug: Created weapon AKS_74_U and backpack DZ_Backpack_EP1 for AI with weapongrade 3. (fn_unitSelectWeapon)"
- 12:45:49 "DZAI Debug: Created AI vehicle crew group R 1-1-B is now active and patrolling."
- 12:45:49 "Vehicle is part of group R 1-1-B."
- 12:45:49 "DZAI Debug: Vehicle Pickup_PK_GUE driver is R 1-1-B:1. Crew is [R 1-1-B:1,R 1-1-B:2,R 1-1-B:3,R 1-1-B:4]. Vehicle weapons: ["PKT"]."
- 12:45:53 "infiSTAR.de PVAH_WriteLogRequest: Cassius G_o_d ON"
- 12:45:58 "infiSTAR.de PVAH_WriteLogRequest: Cassius No Zed Aggro - On"
- 12:46:04 "Spawned helicopter type UH1H_TK_EP1 for group R 1-1-C at 103094."
- 12:46:04 "DZAI Extended Debug: Created weapon M40A3 and backpack DZ_Assault_Pack_EP1 for AI with weapongrade 1. (fn_unitSelectWeapon)"
- 12:46:04 "DZAI Extended Debug: Created weapon LeeEnfield and backpack DZ_Assault_Pack_EP1 for AI with weapongrade 1. (fn_unitSelectWeapon)"
- 12:46:05 "DZAI Extended Debug: Created weapon M24_des_EP1 and backpack DZ_British_ACU for AI with weapongrade 1. (fn_unitSelectWeapon)"
- 12:46:05 "DZAI Debug: Created AI helicopter crew group R 1-1-C is now active and patrolling."
- 12:46:05 "Helicopter is part of group R 1-1-C."
- 12:46:05 "DZAI Debug: Helicopter UH1H_TK_EP1 driver is R 1-1-C:1. Crew is [R 1-1-C:1,R 1-1-C:2,R 1-1-C:3]. Vehicle weapons: ["M240_veh_2"]."
- 12:46:07 "OBJECT PATCH :: Serverside object patch completed in 29.272 seconds."
- 12:46:10 "Spawned vehicle type Offroad_SPG9_Gue for group R 1-1-D at 075057."
- 12:46:10 "DZAI Extended Debug: Created weapon M4A1_HWS_GL_camo and backpack DZ_CivilBackpack_EP1 for AI with weapongrade 2. (fn_unitSelectWeapon)"
- 12:46:10 "DZAI Extended Debug: Created weapon Sa58V_EP1 and backpack DZ_British_ACU for AI with weapongrade 2. (fn_unitSelectWeapon)"
- 12:46:10 "DZAI Extended Debug: Created weapon huntingrifle and backpack DZ_British_ACU for AI with weapongrade 2. (fn_unitSelectWeapon)"
- 12:46:10 "DZAI Debug: Created AI vehicle crew group R 1-1-D is now active and patrolling."
- 12:46:10 "Vehicle is part of group R 1-1-D."
- 12:46:10 "DZAI Debug: Vehicle Offroad_SPG9_Gue driver is R 1-1-D:1. Crew is [R 1-1-D:1,R 1-1-D:2]. Vehicle weapons: ["SPG9"]."
- 12:46:10 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:46:17 "infiSTAR.de PVAH_WriteLogRequest: Cassius Teleported to [7054.09,7678.88,0](GPS:070076)"
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17)
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9)
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9)
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9)
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11)
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic1
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic2
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic3
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic3
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic4
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic5
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic4
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic5
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic1
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic2
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
- 12:46:23 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
- 12:46:28 "Spawned helicopter type UH1H_TK_EP1 for group R 1-1-E at 064050."
- 12:46:28 "DZAI Extended Debug: Created weapon RPK_74 and backpack DZ_British_ACU for AI with weapongrade 2. (fn_unitSelectWeapon)"
- 12:46:28 "DZAI Extended Debug: Created weapon AKS_GOLD and backpack DZ_Backpack_EP1 for AI with weapongrade 2. (fn_unitSelectWeapon)"
- 12:46:28 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:46:28 "DZAI Extended Debug: Created weapon m8_compact and backpack DZ_Backpack_EP1 for AI with weapongrade 2. (fn_unitSelectWeapon)"
- 12:46:28 "DZAI Debug: Created AI helicopter crew group R 1-1-E is now active and patrolling."
- 12:46:28 "Helicopter is part of group R 1-1-E."
- 12:46:29 "DZAI Debug: Helicopter UH1H_TK_EP1 driver is R 1-1-E:1. Crew is [R 1-1-E:1,R 1-1-E:2,R 1-1-E:3]. Vehicle weapons: ["M240_veh_2"]."
- 12:46:34 "Spawned vehicle type Offroad_DSHKM_Ins for group R 1-1-F at 066039."
- 12:46:34 "DZAI Extended Debug: Created weapon AKS_GOLD and backpack DZ_Backpack_EP1 for AI with weapongrade 3. (fn_unitSelectWeapon)"
- 12:46:34 "DZAI Extended Debug: Created weapon AK_107_PSO and backpack DZ_Backpack_EP1 for AI with weapongrade 3. (fn_unitSelectWeapon)"
- 12:46:34 "DZAI Extended Debug: Created weapon M60A4_EP1_DZE and backpack DZ_CivilBackpack_EP1 for AI with weapongrade 3. (fn_unitSelectWeapon)"
- 12:46:34 "DZAI Debug: Created AI vehicle crew group R 1-1-F is now active and patrolling."
- 12:46:34 "Vehicle is part of group R 1-1-F."
- 12:46:34 "DZAI Debug: Vehicle Offroad_DSHKM_INS driver is R 1-1-F:1. Crew is [R 1-1-F:1,R 1-1-F:2]. Vehicle weapons: ["DSHKM"]."
- 12:46:37 "DZAI Extended Debug: Spawning AI from building positions (spawnBandits)."
- 12:46:37 "DZAI Debug: Processed static trigger spawn data in 0.00601196 seconds (spawnBandits)."
- 12:46:37 "DZAI Extended Debug: Found spawn position at 3.05961 meters away at position [7024.22,7690.78,0] after 0 retries."
- 12:46:37 "DZAI Extended Debug: Created weapon m240_scoped_EP1_DZE and backpack DZ_Backpack_EP1 for AI with weapongrade 3. (fn_unitSelectWeapon)"
- 12:46:37 "DZAI Extended Debug: Spawned AI Type Bandit2_DZ with weapongrade 3 for group O 1-1-A (fnc_createGroup)."
- 12:46:38 "DZAI Extended Debug: Created weapon m8_carbine and backpack DZ_CivilBackpack_EP1 for AI with weapongrade 3. (fn_unitSelectWeapon)"
- 12:46:38 "DZAI Extended Debug: Spawned AI Type Camo1_DZ with weapongrade 3 for group O 1-1-A (fnc_createGroup)."
- 12:46:38 "DZAI Extended Debug: Created weapon M4A1_HWS_GL_SD_Camo and backpack DZ_Backpack_EP1 for AI with weapongrade 3. (fn_unitSelectWeapon)"
- 12:46:38 "DZAI Extended Debug: Spawned AI Type SurvivorW2_DZ with weapongrade 3 for group O 1-1-A (fnc_createGroup)."
- 12:46:38 "DZAI Extended Debug: Created weapon M24 and backpack DZ_Backpack_EP1 for AI with weapongrade 3. (fn_unitSelectWeapon)"
- 12:46:38 "DZAI Extended Debug: Spawned AI Type Survivor2_DZ with weapongrade 3 for group O 1-1-A (fnc_createGroup)."
- 12:46:38 "DZAI Extended Debug: Group O 1-1-A has group size 4."
- 12:46:38 "DZAI Debug: Spawned 1 new AI groups (4 units total) in 0.644989 seconds at DZAI_NovySobor (spawnBandits)."
- 12:46:38 "DZAI Extended Debug: Initialized static trigger at DZAI_NovySobor. GroupArray: [O 1-1-A], PatrolDist: 225. equipType: 3. LocationArray 50 positions, MaxUnits [3,2]."
- 12:46:38 "DZAI Extended Debug: AI resupply script active."
- 12:46:38 "DZAI Extended Debug: AI resupply script active."
- 12:46:38 "DZAI Extended Debug: AI resupply script active."
- 12:46:38 "DZAI Extended Debug: AI resupply script active."
- 12:46:38 "DEBUG :: Unit weapons: ["M24"], Unit magazines: ["5Rnd_762x51_M24"]."
- 12:46:38 "DEBUG :: Unit weapons: ["M4A1_HWS_GL_SD_Camo"], Unit magazines: ["30Rnd_556x45_StanagSD"]."
- 12:46:38 "DEBUG :: Unit weapons: ["m8_carbine"], Unit magazines: ["30Rnd_556x45_G36"]."
- 12:46:38 "DEBUG :: Added launcher weapon M136 to unit O 1-1-A:1."
- 12:46:38 "DEBUG :: Unit weapons: ["m240_scoped_EP1_DZE","M136"], Unit magazines: ["100Rnd_762x51_M240","M136"]."
- 12:46:38 "DZAI Extended Debug: AI ammo depleted, added magazine M136 to AI O 1-1-A:1."
- 12:46:43 "DZAI ExtDebug (Unit Skills): 0.230088, 0.939841, 0.84392, 0.848426, 0.835715, 0.771864, 0.848231, 0.819285, 0.879812, 0.946024."
- 12:46:43 "DZAI ExtDebug (Unit Skills): 0.222422, 0.875201, 0.864029, 0.877674, 0.818213, 0.7926, 0.887623, 0.826672, 0.869095, 0.922239."
- 12:46:43 "DZAI ExtDebug (Unit Skills): 0.245328, 0.877688, 0.88633, 0.819788, 0.782376, 0.806869, 0.965593, 0.838101, 0.834065, 0.992718."
- 12:46:43 "DZAI ExtDebug (Unit Skills): 0.244724, 0.923788, 0.849144, 0.885596, 0.810168, 0.766106, 0.879675, 0.846205, 0.800449, 0.916234."
- 12:46:45 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:46:50 "Spawned helicopter type UH1H_TK_GUE_EP1 for group R 1-1-G at 099122."
- 12:46:50 "DZAI Extended Debug: Created weapon Mk_48_DZ and backpack DZ_CivilBackpack_EP1 for AI with weapongrade 1. (fn_unitSelectWeapon)"
- 12:46:50 "DZAI Extended Debug: Created weapon M4A1_HWS_GL_camo and backpack DZ_ALICE_Pack_EP1 for AI with weapongrade 1. (fn_unitSelectWeapon)"
- 12:46:50 "DZAI Extended Debug: Created weapon m8_compact and backpack DZ_ALICE_Pack_EP1 for AI with weapongrade 1. (fn_unitSelectWeapon)"
- 12:46:50 "DZAI Debug: Created AI helicopter crew group R 1-1-G is now active and patrolling."
- 12:46:50 "Helicopter is part of group R 1-1-G."
- 12:46:50 "DZAI Debug: Helicopter UH1H_TK_GUE_EP1 driver is R 1-1-G:1. Crew is [R 1-1-G:1,R 1-1-G:2,R 1-1-G:3]. Vehicle weapons: ["M240_veh_2"]."
- 12:46:53 "DZAI Extended Debug: AI ammo depleted, added magazine M136 to AI O 1-1-A:1."
- 12:46:55 "Spawned vehicle type Pickup_PK_GUE for group R 1-1-H at 082049."
- 12:46:55 "DZAI Extended Debug: Created weapon m8_carbine and backpack DZ_British_ACU for AI with weapongrade 2. (fn_unitSelectWeapon)"
- 12:46:55 "DZAI Extended Debug: Created weapon M4A1_HWS_GL_SD_Camo and backpack DZ_CivilBackpack_EP1 for AI with weapongrade 2. (fn_unitSelectWeapon)"
- 12:46:55 "DZAI Extended Debug: Created weapon M249_EP1_DZ and backpack DZ_Backpack_EP1 for AI with weapongrade 2. (fn_unitSelectWeapon)"
- 12:46:55 "DZAI Extended Debug: Created weapon G36A_camo and backpack DZ_Backpack_EP1 for AI with weapongrade 2. (fn_unitSelectWeapon)"
- 12:46:55 "DZAI Extended Debug: Created weapon SVD_CAMO and backpack DZ_CivilBackpack_EP1 for AI with weapongrade 2. (fn_unitSelectWeapon)"
- 12:46:55 "DZAI Debug: Created AI vehicle crew group R 1-1-H is now active and patrolling."
- 12:46:55 "Vehicle is part of group R 1-1-H."
- 12:46:55 "DZAI Debug: Vehicle Pickup_PK_GUE driver is R 1-1-H:1. Crew is [R 1-1-H:1,R 1-1-H:2,R 1-1-H:3,R 1-1-H:4]. Vehicle weapons: ["PKT"]."
- 12:47:00 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:47:15 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:47:15 "Spawned vehicle type Offroad_SPG9_Gue for group R 1-1-I at 097064."
- 12:47:15 "DZAI Extended Debug: Created weapon KSVK_DZE and backpack DZ_British_ACU for AI with weapongrade 2. (fn_unitSelectWeapon)"
- 12:47:15 "DZAI Extended Debug: Created weapon G36K_camo and backpack DZ_British_ACU for AI with weapongrade 2. (fn_unitSelectWeapon)"
- 12:47:15 "DZAI Extended Debug: Created weapon M4SPR and backpack DZ_Backpack_EP1 for AI with weapongrade 2. (fn_unitSelectWeapon)"
- 12:47:15 "DZAI Debug: Created AI vehicle crew group R 1-1-I is now active and patrolling."
- 12:47:15 "Vehicle is part of group R 1-1-I."
- 12:47:15 "DZAI Debug: Vehicle Offroad_SPG9_Gue driver is R 1-1-I:1. Crew is [R 1-1-I:1,R 1-1-I:2]. Vehicle weapons: ["SPG9"]."
- 12:47:15 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:47:27 "DZAI Extended Debug: Group O 1-1-A has group size: 3."
- 12:47:27 "DZAI Extended Debug: AI killed by player at 070076. Generating loot with weapongrade 3."
- 12:47:27 "DZAI Extended Debug: Generated pistol weapon: UZI_SD_EP1 for AI."
- 12:47:27 "DZAI Extended Debug: Generated Inventory Edible Item: FoodCanPowell for AI."
- 12:47:27 "DZAI Extended Debug: Generated Inventory Edible Item: ItemWaterbottleUnfilled for AI."
- 12:47:27 "DZAI Extended Debug: Generated Backpack Edible Item: FoodchickenCooked for AI."
- 12:47:27 "DZAI Extended Debug: Generated Misc Item (Small): HandChemGreen for AI."
- 12:47:27 "DZAI Extended Debug: Generated Misc Item (Small): HandChemGreen for AI."
- 12:47:27 "DZAI Extended Debug: Generated Backpack Medical Item: ItemPainkiller for AI."
- 12:47:27 "DZAI Extended Debug: Generated Backpack Medical Item: ItemMorphine for AI."
- 12:47:27 "DZAI Extended Debug: Generated Inventory Medical Item: ItemBandage for AI."
- 12:47:27 "DZAI Debug: Group O 1-1-A has entered pursuit state. Target: B 1-1-B:1 (Cassius) REMOTE. (fn_findKiller)"
- 12:47:27 "DZAI Extended Debug: AI group O 1-1-A in pursuit state. Time: 127.615/307.615."
- 12:47:30 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:47:30 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:47:35 "Spawned vehicle type Offroad_DSHKM_Gue for group R 1-1-K at 072041."
- 12:47:35 "DZAI Extended Debug: Created weapon M249_m145_EP1_DZE and backpack DZ_British_ACU for AI with weapongrade 2. (fn_unitSelectWeapon)"
- 12:47:35 "DZAI Extended Debug: Created weapon M40A3 and backpack DZ_Backpack_EP1 for AI with weapongrade 2. (fn_unitSelectWeapon)"
- 12:47:35 "DZAI Extended Debug: Created weapon M60A4_EP1_DZE and backpack DZ_Backpack_EP1 for AI with weapongrade 2. (fn_unitSelectWeapon)"
- 12:47:35 "DZAI Debug: Created AI vehicle crew group R 1-1-K is now active and patrolling."
- 12:47:35 "Vehicle is part of group R 1-1-K."
- 12:47:35 "DZAI Debug: Vehicle Offroad_DSHKM_Gue driver is R 1-1-K:1. Crew is [R 1-1-K:1,R 1-1-K:2]. Vehicle weapons: ["DSHKM"]."
- 12:47:39 "DZAI Extended Debug: AI resupply script deactivated."
- 12:47:45 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:47:45 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:47:47 "DZAI Extended Debug: AI group O 1-1-A in pursuit state. Time: 147.634/307.615."
- 12:47:55 "Spawned vehicle type Offroad_DSHKM_Gue for group R 1-1-L at 077118."
- 12:47:55 "DZAI Extended Debug: Created weapon Sa58V_CCO_EP1 and backpack DZ_CivilBackpack_EP1 for AI with weapongrade 2. (fn_unitSelectWeapon)"
- 12:47:55 "DZAI Extended Debug: Created weapon RPK_74 and backpack DZ_British_ACU for AI with weapongrade 2. (fn_unitSelectWeapon)"
- 12:47:55 "DZAI Extended Debug: Created weapon DMR and backpack DZ_CivilBackpack_EP1 for AI with weapongrade 2. (fn_unitSelectWeapon)"
- 12:47:55 "DZAI Debug: Created AI vehicle crew group R 1-1-L is now active and patrolling."
- 12:47:55 "Vehicle is part of group R 1-1-L."
- 12:47:55 "DZAI Debug: Vehicle Offroad_DSHKM_Gue driver is R 1-1-L:1. Crew is [R 1-1-L:1,R 1-1-L:2]. Vehicle weapons: ["DSHKM"]."
- 12:48:00 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:48:00 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:48:07 "DZAI Extended Debug: AI group O 1-1-A in pursuit state. Time: 167.648/307.615."
- 12:48:15 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:48:15 "Spawned vehicle type Offroad_DSHKM_Gue for group R 1-1-M at 114117."
- 12:48:15 "DZAI Extended Debug: Created weapon M60A4_EP1_DZE and backpack DZ_British_ACU for AI with weapongrade 2. (fn_unitSelectWeapon)"
- 12:48:15 "DZAI Extended Debug: Created weapon M249_m145_EP1_DZE and backpack DZ_CivilBackpack_EP1 for AI with weapongrade 2. (fn_unitSelectWeapon)"
- 12:48:15 "DZAI Extended Debug: Created weapon M60A4_EP1_DZE and backpack DZ_Backpack_EP1 for AI with weapongrade 2. (fn_unitSelectWeapon)"
- 12:48:15 "DZAI Debug: Created AI vehicle crew group R 1-1-M is now active and patrolling."
- 12:48:15 "Vehicle is part of group R 1-1-M."
- 12:48:15 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:48:15 "DZAI Debug: Vehicle Offroad_DSHKM_Gue driver is R 1-1-M:1. Crew is [R 1-1-M:1,R 1-1-M:2]. Vehicle weapons: ["DSHKM"]."
- 12:48:16 "DZAI Monitor :: Server Uptime - 0 d 0 hr 2 min 56 sec. Active AI Units - 3."
- 12:48:16 "DZAI Monitor :: Static Spawns - 1 active static triggers. 0 groups queued for respawn."
- 12:48:16 "DZAI Monitor :: Dynamic Spawns - 0/0 (active/total). Air Patrols: 4/4 (cur/max). Land Patrols: 8/8."
- 12:48:27 "DZAI Extended Debug: AI group O 1-1-A in pursuit state. Time: 187.657/307.615."
- 12:48:30 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:48:30 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:48:38 "DZAI Extended Debug: AI ammo depleted, added magazine 30Rnd_556x45_G36 to AI O 1-1-A:2."
- 12:48:38 "DZAI Extended Debug: AI ammo depleted, added magazine 30Rnd_556x45_StanagSD to AI O 1-1-A:3."
- 12:48:45 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:48:45 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:48:47 "DZAI Extended Debug: AI group O 1-1-A in pursuit state. Time: 207.672/307.615."
- 12:49:00 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:49:00 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:49:04 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
- 12:49:07 "DZAI Extended Debug: AI group O 1-1-A in pursuit state. Time: 227.678/307.615."
- 12:49:16 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:49:16 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:49:26 "infiSTAR.de PVAH_WriteLogRequest: Cassius adminammo_recoil ON"
- 12:49:27 "DZAI Extended Debug: AI group O 1-1-A in pursuit state. Time: 247.685/307.615."
- 12:49:30 "DZAI Extended Debug: Group O 1-1-A has group size: 2."
- 12:49:30 "DZAI Extended Debug: AI killed by player at 069075. Generating loot with weapongrade 3."
- 12:49:30 "DZAI Extended Debug: Generated pistol weapon: UZI_SD_EP1 for AI."
- 12:49:30 "DZAI Extended Debug: Generated Inventory Edible Item: ItemSodaRabbit for AI."
- 12:49:30 "DZAI Extended Debug: Generated Misc Item (Small): HandChemBlue for AI."
- 12:49:30 "DZAI Extended Debug: Generated Misc Item (Small): ItemSodaEmpty for AI."
- 12:49:30 "DZAI Extended Debug: Generated Misc Item (Small): ItemSodaEmpty for AI."
- 12:49:30 "DZAI Extended Debug: Generated Inventory Medical Item: ItemPainkiller for AI."
- 12:49:30 "DZAI Debug: Pursuit time +20 sec for Group O 1-1-A (Target: Cassius) to 76.93 seconds (fn_findKiller)."
- 12:49:31 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:49:31 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:49:40 "DZAI Extended Debug: AI resupply script deactivated."
- 12:49:46 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:49:46 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:49:47 "DZAI Extended Debug: AI group O 1-1-A in pursuit state. Time: 267.694/327.615."
- 12:49:59 "DZAI Extended Debug: Group O 1-1-A has group size: 1."
- 12:49:59 "DZAI Extended Debug: AI killed by player at 070075. Generating loot with weapongrade 3."
- 12:49:59 "DZAI Extended Debug: Generated pistol weapon: UZI_EP1 for AI."
- 12:49:59 "DZAI Extended Debug: Generated Inventory Edible Item: ItemSodaClays for AI."
- 12:49:59 "DZAI Extended Debug: Generated Backpack Edible Item: ItemSodaMzly for AI."
- 12:49:59 "DZAI Extended Debug: Generated Misc Item (Small): TrashTinCan for AI."
- 12:49:59 "DZAI Extended Debug: Generated Misc Item (Small): SmokeShell for AI."
- 12:49:59 "DZAI Extended Debug: Generated Misc Item (Small): TrashJackDaniels for AI."
- 12:49:59 "DZAI Extended Debug: Generated Backpack Medical Item: ItemEpinephrine for AI."
- 12:49:59 "DZAI Debug: Pursuit time +20 sec for Group O 1-1-A (Target: Cassius) to 68.724 seconds (fn_findKiller)."
- 12:50:01 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:50:01 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:50:05 "DZAI Extended Debug: Group O 1-1-A has group size: 0."
- 12:50:05 "DZAI Extended Debug: Spawned 1 dummy AI unit for group O 1-1-A. (fnc_staticAIDeath)"
- 12:50:05 "DZAI Extended Debug: AI killed by player at 070075. Generating loot with weapongrade 3."
- 12:50:05 "DZAI Extended Debug: Generated pistol weapon: UZI_EP1 for AI."
- 12:50:05 "DZAI Extended Debug: Generated Inventory Edible Item: ItemWaterbottleBoiled for AI."
- 12:50:05 "DZAI Extended Debug: Generated Backpack Edible Item: ItemWaterbottleUnfilled for AI."
- 12:50:05 "DZAI Extended Debug: Generated Backpack Edible Item: FoodCanGriff for AI."
- 12:50:05 "DZAI Extended Debug: Generated Misc Item (Small): HandChemRed for AI."
- 12:50:05 "DZAI Extended Debug: Generated Misc Item (Small): HandChemBlue for AI."
- 12:50:05 "DZAI Extended Debug: Generated Backpack Medical Item: ItemBandage for AI."
- 12:50:05 "DZAI Extended Debug: Generated Backpack Medical Item: ItemMorphine for AI."
- 12:50:05 "DZAI Extended Debug: Generated Inventory Medical Item: ItemBandage for AI."
- 12:50:05 "DZAI Debug: Added Group O 1-1-A to respawn queue. Queue position 1. Wait Time 2354.03 (respawnHandler)"
- 12:50:05 "DZAI Extended Debug: Time to first respawn set to 2354.03 seconds."
- 12:50:07 "DZAI Debug: Pursuit state ended for group O 1-1-A. Returning to patrol state. (fn_findKiller)"
- 12:50:10 "DZAI Extended Debug: AI resupply script deactivated."
- 12:50:16 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:50:16 "DZAI Extended Debug: AI resupply script deactivated."
- 12:50:16 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:50:31 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:50:31 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:50:46 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:50:46 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:50:47 "DZAI Monitor :: Server Uptime - 0 d 0 hr 5 min 26 sec. Active AI Units - 0."
- 12:50:47 "DZAI Monitor :: Static Spawns - 1 active static triggers. 1 groups queued for respawn."
- 12:50:47 "DZAI Monitor :: Dynamic Spawns - 0/0 (active/total). Air Patrols: 4/4 (cur/max). Land Patrols: 8/8."
- 12:50:47 "DZAI V2 Dynamic Spawn Manager started."
- 12:50:47 "DZAI Debug: Preparing to spawn dynamic triggers using selection probability limit 0.4, 1 dynamic spawns are possible."
- 12:50:47 "DZAI Extended Debug: Cancel dynamic spawn check for player Cassius (Reason: Probability reduction or Player logout)."
- 12:50:47 "DZAI Extended Debug: Processed a spawning probability check in 0 seconds."
- 12:50:52 "DZAI Debug: Dynamic spawn manager is sleeping for 307.635 seconds."
- 12:51:01 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:51:01 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:51:16 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:51:16 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:51:21 "infiSTAR.de PVAH_WriteLogRequest: Cassius Teleported to [1706.52,9092.04,0](GPS:017062)"
- 12:51:21 "DZAI Extended Debug: _grpArray is [O 1-1-A]. _isCleaning is false."
- 12:51:21 "DZAI Extended Debug: No players remain in trigger area at DZAI_NovySobor. Deleting 1 AI groups in 120 seconds."
- 12:51:31 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:51:31 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:51:46 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:51:46 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:52:01 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
- 12:52:01 "DZAI Extended Debug: Reloaded ammo for AI patrol Vehicle."
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