Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <a_samp>
- #include <zcmd>
- #define MIN_BET 100
- #define MAX_BET 50000
- #define TIME_BETWEEN_NUMBERS 2000 //(1000 = 1 second)
- #define DEFAULT_JACKPOT 1000000 // In case a player wins the Jackpot, it will get reset to this amount.
- #define JACKPOT_MULTIPLIER 3 // Players bet will be multiplied by this amount and added to the jackpot.
- //For example: if JACKPOT_MULTIPLIER is set to '3' and a player bets $1200, $3600 will be added to the jackpot.
- #define FILE_PATH "LotteryJackpot.ini"
- #define HELP_DIALOG 28503
- new Float:RM[11] = // Reward Multiplier
- {
- 0.0, // 0 matches
- 0.5, // 1 match
- 1.0, // 2 matches
- 2.0, // 3 matches
- 4.0, // 4 matches
- 8.0, // 5 matches
- 16.0, // 6 matches
- 32.0, // 7 matches
- 64.0, // 8 matches
- 128.0, // 9 matches
- // 10 matches will get the jackpot, defined somewhere else.
- };
- //PlayerTextdraws
- new PlayerText:TD[MAX_PLAYERS][100]; // 100x PlayerTextDraws for the numbers (0-99)
- new PlayerText:TDHeader[MAX_PLAYERS]; // PlayerTextDraw for Header (Either "Lottery", "Winner" or "Loser");
- new PlayerText:TDPrize[MAX_PLAYERS][2]; // 2x PlayerTextDraws for showing the rewards 0 = left side (1 to 5 matches), 1 = right side (6 to 10 matches)
- new PrizeString[MAX_PLAYERS][2][128]; // These strings will hold the info for above Reward-Textdraws.
- new PlayerText:TDBet[MAX_PLAYERS]; // PlayerTextDraw that shows the players current bet
- new PlayerText:TDNumber[MAX_PLAYERS]; // PlayerTextDraw that shows the current random drawn number
- new PlayerText:TDDots[MAX_PLAYERS][10]; // 10x PlayerTextDraws for the circles, encircling the drawn numbers
- new PlayerText:TDError[MAX_PLAYERS]; // PlayerTextDraw that will show different Error-Messages.
- //Global Textdraws
- new Text:gTD[34]; // 33 TextDraws for the main design (Main background, out-/inner-lines, header-background, reset- & help-button.
- //Buttons
- new Text:TDLowerBet; // TextDraw for the Lower-bet button
- new Text:TDRaiseBet; // TextDraw for the Raise-bet button
- new Text:TDStart; // TextDraw for the PLAY-button
- new Text:TDClose; // TextDraw for the CLOSE-button
- //Booleans
- new bool:TDSelected[MAX_PLAYERS][100]; // 100x Boolean to check if player has selected/deselected a certain number on his lottery-card.
- new bool:AreTDCreated[MAX_PLAYERS]; // Boolean to check if the TextDraws are created for the player.
- new bool:AreDotsCreated[MAX_PLAYERS]; // Boolean to check if all 10 Circle-TextDraws are created.
- //Variables
- new Jackpot; // This variable will hold the current Jackpot.
- //Timers
- new RandomNumbersTimer[MAX_PLAYERS]; // Timer that shows fast random numbers before revealing the 'REAL' number. On default it does 20 loops of 50ms = 1 second.
- new LotteryTimer[MAX_PLAYERS]; // Timer that will trigger the process to pick the next random number.
- //Other Arrays:
- new Bet[MAX_PLAYERS]; // This array will hold each players current bet.
- new LotteryStage[MAX_PLAYERS]; // This array will hold the progress for each player during the whole Lottery-process.
- new SelectedNumbers[MAX_PLAYERS]; // This array will count how many numbers each player has selected on his lottery-card.
- new RandomNumbersCount[MAX_PLAYERS]; // This array is used to count the number of fast random numbers that are shows before the 'REAL' number is revealed. Used to kill the timer when reaches 20 (x 50ms = 1 second).
- new LotteryNumbers[MAX_PLAYERS][10]; // This array will store the final numbers generated by the server for each player.
- new LotteryNumbersPicked[MAX_PLAYERS]; // This array will count how many numbers have been picked by the server.
- new Lot[MAX_PLAYERS][10]; // This array will store the numbers selected by each player.
- new Matches[MAX_PLAYERS]; // This array will count how many matches the player got during the drawing.
- // Main Callbacks
- public OnFilterScriptInit()
- {
- CreateGlobalTextDraws(); // Create Global Textdraws
- for(new i; i<MAX_PLAYERS; i++) // Loop through the online players
- {
- LotteryStage[i] = -1; // Reset info
- if(IsPlayerConnected(i))
- {
- for(new j; j<10; j++)
- {
- LotteryNumbers[i][j] = -1; // Reset info
- Lot[i][j] = -1; // Reset info
- }
- Bet[i] = MIN_BET; // Set players bet to minimal bet
- CreatePlayerTextDraws(i); // Create the PlayerTextDraw
- LotteryNumbersPicked[i] = 0; // Reset info
- }
- }
- new File:file;
- if (!fexist(FILE_PATH)) // Check if Jackpot-file not exists
- {
- file = fopen(FILE_PATH,io_write); // Create new file
- new str[12];
- format(str, 12, "%d", DEFAULT_JACKPOT);
- fwrite(file, str); // Write default jackpot value to file
- fclose(file); // Close file
- Jackpot = DEFAULT_JACKPOT; // Set Jackpot-variable to default value
- }
- else // ..if the file already exists..
- {
- file=fopen(FILE_PATH, io_read); // Open the file
- new str[12];
- while(fread(file, str)) // Read the value from the file
- {
- Jackpot = strval(str); // Assign the value from the file to the Jackpot-variable
- }
- fclose(file); // Close the file
- }
- print("\n--------------------------------------");
- print(" Lottery Filterscript by Schneider");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- for(new i; i<MAX_PLAYERS; i++) // Loop through the online players (in case this filterscript gets unloaded before server is shut down)
- {
- if(AreTDCreated[i] == true) // Check if PlayerTextDraws are created
- {
- for(new j; j<100; j++)
- {
- PlayerTextDrawDestroy(i, TD[i][j]); // Destroy all 100 numbers
- }
- PlayerTextDrawDestroy(i, TDPrize[i][0]); // Destroy PlayerTextDraw
- PlayerTextDrawDestroy(i, TDPrize[i][1]); // Destroy PlayerTextDraw
- PlayerTextDrawDestroy(i, TDBet[i]); // Destroy PlayerTextDraw
- PlayerTextDrawDestroy(i, TDNumber[i]); // Destroy PlayerTextDraw
- PlayerTextDrawDestroy(i, TDHeader[i]); // Destroy PlayerTextDraw
- PlayerTextDrawDestroy(i, TDError[i]); // Destroy PlayerTextDraw
- for(new j; j<10; j++)
- {
- PlayerTextDrawDestroy(i, TDDots[i][j]); // Destroy the 10 circles
- }
- }
- }
- for(new i=0; i<sizeof(gTD); i++)
- {
- TextDrawDestroy(gTD[i]); // Destroy global Textdraws
- }
- TextDrawDestroy(TDLowerBet); // Destroy Button Textdraw
- TextDrawDestroy(TDRaiseBet); // Destroy Button Textdraw
- TextDrawDestroy(TDStart); // Destroy Button Textdraw
- TextDrawDestroy(TDClose); // Destroy Button Textdraw
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- LotteryStage[playerid] = -1; // Reset playerinfo
- Bet[playerid] = MIN_BET; // Reset playerinfo
- SelectedNumbers[playerid] = 0; // Reset playerinfo
- RandomNumbersCount[playerid] = 0; // Reset playerinfo
- LotteryNumbersPicked[playerid] = 0; // Reset playerinfo
- for(new j; j<10; j++)
- {
- LotteryNumbers[playerid][j] = -1; // Reset playerinfo
- Lot[playerid][j] = -1; // Reset playerinfo
- }
- CreatePlayerTextDraws(playerid); // Create PlayerTextDraws
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- if(AreTDCreated[playerid] == true) // Delete PlayerTextDraws if they are created
- {
- for(new i; i<100; i++)
- {
- PlayerTextDrawDestroy(playerid, TD[playerid][i]); // Destroy PlayerTextDraw
- }
- for(new j; j<10; j++)
- {
- PlayerTextDrawDestroy(playerid, TDDots[playerid][j]); // Destroy PlayerTextDraw
- }
- PlayerTextDrawDestroy(playerid, TDPrize[playerid][0]); // Destroy PlayerTextDraw
- PlayerTextDrawDestroy(playerid, TDPrize[playerid][1]); // Destroy PlayerTextDraw
- PlayerTextDrawDestroy(playerid, TDBet[playerid]); // Destroy PlayerTextDraw
- PlayerTextDrawDestroy(playerid, TDNumber[playerid]); // Destroy PlayerTextDraw
- PlayerTextDrawDestroy(playerid, TDHeader[playerid]); // Destroy PlayerTextDraw
- PlayerTextDrawDestroy(playerid, TDError[playerid]); // Destroy PlayerTextDraw
- AreTDCreated[playerid] = false; // Reset playerinfo
- }
- return 1;
- }
- public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
- {
- if((LotteryStage[playerid] == 0)) // Check if player is in first stage (Stage 0 = Player is able to select numbers)
- {
- if(AreDotsCreated[playerid] == true) // Check if the player has already played a game, so we can reset screen
- {
- for(new i; i<10; i++)
- {
- PlayerTextDrawDestroy(playerid, TDDots[playerid][i]); // Destroy the circles around the numbers from previous drawing.
- }
- AreDotsCreated[playerid] = false; // Reset player info
- PlayerTextDrawHide(playerid, TDHeader[playerid]); // Hide Header-TextDraw
- PlayerTextDrawSetString(playerid, TDHeader[playerid], "~w~Lottery");// Change the Header-Text to "Lottery";
- PlayerTextDrawShow(playerid, TDHeader[playerid]); // Show the Header-TextDraw
- PlayerTextDrawHide(playerid, TDPrize[playerid][0]); // Hide left reward-textdraw
- PlayerTextDrawHide(playerid, TDPrize[playerid][1]); // Hide right reward-textdraw
- new b = Bet[playerid]; // Just for shorter writing, store the players bet in a new variable
- format(PrizeString[playerid][0], 128, "01: $%d~n~02: $%d~n~03: $%d~n~04: $%d~n~05: $%d", floatround(b*RM[1]), floatround(b*RM[2]), floatround(b*RM[3]), floatround(b*RM[4]), floatround(b*RM[5])); // Format left reward-textdraw, showing the possible rewards based on the players bet.
- format(PrizeString[playerid][1], 128, "$%d :06 ~n~$%d :07 ~n~$%d :08 ~n~$%d :09 ~n~$%d :10", floatround(b*RM[6]), floatround(b*RM[7]), floatround(b*RM[8]), floatround(b*RM[9]), Jackpot); // Format right reward-textdraw, showing the possible rewards based on the players bet.
- PlayerTextDrawSetString(playerid, TDPrize[playerid][0], PrizeString[playerid][0]); // Set string
- PlayerTextDrawSetString(playerid, TDPrize[playerid][1], PrizeString[playerid][1]); // Set string
- PlayerTextDrawShow(playerid, TDPrize[playerid][0]); // Show updated rewards-textdraw
- PlayerTextDrawShow(playerid, TDPrize[playerid][1]); // Show updated rewards-textdraw
- PlayerTextDrawHide(playerid, TDNumber[playerid]); // Hide the TextDraw that showed the last drawn number
- PlayerTextDrawSetString(playerid, TDNumber[playerid], " "); // Change the text to an empty string
- PlayerTextDrawShow(playerid, TDNumber[playerid]); // Show the Textdraw
- PlayerPlaySound(playerid, 1184, 0.0, 0.0, 0.0); // Stop the music that is started when player wins the jackpot
- }
- new td; // This variable will hold the number the player clicks
- for(new j; j<100; j++) // Loop through all 100 Number-textdraw
- {
- if(playertextid == TD[playerid][j]) // Check on which number the player clicked
- {
- td = j; // Store the number in td-variable.
- break; // Stop the loop
- }
- }
- PlayerTextDrawHide(playerid, TD[playerid][td]); // Hide the clicked number
- if(TDSelected[playerid][td] == false) // Check if the number was NOT selected yet
- {
- if(SelectedNumbers[playerid] == 10) // Check if the player has already selected 10 numbers (so we can give him an error).
- {
- PlayerTextDrawHide(playerid, TDHeader[playerid]); // Temporarily hide the header (showing "Lottery")
- PlayerTextDrawHide(playerid, TDError[playerid]); // Hide Error Message (in case an error was already showing)
- PlayerTextDrawSetString(playerid, TDError[playerid], "~r~[Error] ~n~~w~You have already selected ~r~10 ~w~numbers!~n~Press ~g~PLAY ~w~to start!"); // Format an error-message
- PlayerTextDrawShow(playerid, TDError[playerid]); // Show the error message
- SetTimerEx("HideError", 3500, 0, "u", playerid); // Start timer to hide the Error-message and show the Lottery-header
- }
- else // ...if player has not selected 10 numbers yet.
- {
- PlayerTextDrawColor(playerid,TD[playerid][td], 0x46F255FF); // Change the number-color to green
- TDSelected[playerid][td] = true; // Switch the boolean to true. (= selected)
- new slot = GetFreeSlot(playerid); // Get a free slot in the Lots[playerid]-array.
- if(slot != -1) // Check if no invalid slot has been returned
- {
- Lot[playerid][slot] = td; // Store the selected number in the free slot in the players' Lot-array
- }
- SelectedNumbers[playerid]++; // Increae the number of selected numbers by 1
- }
- }
- else // ... else if the number was already selected by the player
- {
- PlayerTextDrawColor(playerid,TD[playerid][td], 0xD1D1D1FF); // Change the number-color to grey
- TDSelected[playerid][td] = false; // Switch the boolean to false (= not selected)
- new slot = FindSlot(playerid, td); // Find in which slot the number was stored in the players Lot-array
- if(slot != -1)
- {
- Lot[playerid][slot] = -1; // Free up the slot
- }
- SelectedNumbers[playerid]--; // Decrease the number of selected numbers by 1
- }
- PlayerTextDrawShow(playerid, TD[playerid][td]); // Show the updated number-textdraw
- }
- return 1;
- }
- public OnPlayerClickTextDraw(playerid, Text:clickedid)
- {
- if((_:clickedid != INVALID_TEXT_DRAW) && (LotteryStage[playerid] == 0)) // Check if player is in Stage 0 and if the player has not pressed ESC
- {
- if(AreDotsCreated[playerid] == true) // Same as above... if the player has already finished a game, the screen will be reset for a new game
- {
- for(new i; i<10; i++)
- {
- PlayerTextDrawDestroy(playerid, TDDots[playerid][i]); // Destroy the circles from previous game
- }
- AreDotsCreated[playerid] = false; // Reset player info
- PlayerTextDrawHide(playerid, TDHeader[playerid]); // Hide the header
- PlayerTextDrawSetString(playerid, TDHeader[playerid], "~w~Lottery");// Change header text back to "Lottery"
- PlayerTextDrawShow(playerid, TDHeader[playerid]); // Show updated header
- PlayerTextDrawHide(playerid, TDPrize[playerid][0]); // Hide left reward-textdraw
- PlayerTextDrawHide(playerid, TDPrize[playerid][1]); // Hide right reward-textdraw
- new b = Bet[playerid]; // Just for shorter writing, store the players bet in a new variable
- format(PrizeString[playerid][0], 128, "01: $%d~n~02: $%d~n~03: $%d~n~04: $%d~n~05: $%d", floatround(b*RM[1]), floatround(b*RM[2]), floatround(b*RM[3]), floatround(b*RM[4]), floatround(b*RM[5])); // Format left reward-textdraw, showing the possible rewards based on the players bet.
- format(PrizeString[playerid][1], 128, "$%d :06 ~n~$%d :07 ~n~$%d :08 ~n~$%d :09 ~n~$%d :10", floatround(b*RM[6]), floatround(b*RM[7]), floatround(b*RM[8]), floatround(b*RM[9]), Jackpot); // Format right reward-textdraw, showing the possible rewards based on the players bet.
- PlayerTextDrawSetString(playerid, TDPrize[playerid][0], PrizeString[playerid][0]); // Set string
- PlayerTextDrawSetString(playerid, TDPrize[playerid][1], PrizeString[playerid][1]); // Set string
- PlayerTextDrawShow(playerid, TDPrize[playerid][0]); // Show updated rewards-textdraw
- PlayerTextDrawShow(playerid, TDPrize[playerid][1]); // Show updated rewards-textdraw
- PlayerTextDrawHide(playerid, TDNumber[playerid]); // Hide last drawn number-textdraw
- PlayerTextDrawSetString(playerid, TDNumber[playerid], " "); // Empty the string
- PlayerTextDrawShow(playerid, TDNumber[playerid]); // Show updated textdraw
- PlayerPlaySound(playerid, 1184, 0.0, 0.0, 0.0); // Stop the music that is started when player wins the jackpot
- }
- if(clickedid == TDLowerBet) // If player clicked the Lower-bet button
- {
- if(Bet[playerid] > MIN_BET) // Check if the players bet is still higher than MIN_BET
- {
- new str[8];
- Bet[playerid] -= 100; // Subtract $100 from the players' bet
- format(str, sizeof(str), "$%d", Bet[playerid]);
- PlayerTextDrawHide(playerid, TDBet[playerid]); // Hide the bet-textdraw
- PlayerTextDrawSetString(playerid, TDBet[playerid], str); // Update the textdraw string
- PlayerTextDrawShow(playerid, TDBet[playerid]); // Show the updated bet-textdraw
- new b = Bet[playerid]; // For shorter writing, store players' current bet in new variable
- format(PrizeString[playerid][0], 128, "01: $%d~n~02: $%d~n~03: $%d~n~04: $%d~n~05: $%d", floatround(b*RM[1]), floatround(b*RM[2]), floatround(b*RM[3]), floatround(b*RM[4]), floatround(b*RM[5])); // Format left reward-textdraw, showing the possible rewards based on the players bet.
- format(PrizeString[playerid][1], 128, "$%d :06 ~n~$%d :07 ~n~$%d :08 ~n~$%d :09 ~n~$%d :10", floatround(b*RM[6]), floatround(b*RM[7]), floatround(b*RM[8]), floatround(b*RM[9]), Jackpot); // Format right reward-textdraw, showing the possible rewards based on the players bet.
- PlayerTextDrawSetString(playerid, TDPrize[playerid][0], PrizeString[playerid][0]); // Update reward-textdraw
- PlayerTextDrawSetString(playerid, TDPrize[playerid][1], PrizeString[playerid][1]); // Update reward-textdraw
- PlayerTextDrawShow(playerid, TDPrize[playerid][0]);
- PlayerTextDrawShow(playerid, TDPrize[playerid][1]);
- }
- }
- if(clickedid == TDRaiseBet) // Same as above... but raise the bet by $100 instead of decrease.
- {
- if(Bet[playerid] < MAX_BET)
- {
- new str[8];
- Bet[playerid] += 100; // Add $100 to the players' bet
- format(str, sizeof(str), "$%d", Bet[playerid]);
- PlayerTextDrawHide(playerid, TDBet[playerid]);
- PlayerTextDrawSetString(playerid, TDBet[playerid], str);
- PlayerTextDrawShow(playerid, TDBet[playerid]);
- new b = Bet[playerid];
- format(PrizeString[playerid][0], 128, "01: $%d~n~02: $%d~n~03: $%d~n~04: $%d~n~05: $%d", floatround(b*RM[1]), floatround(b*RM[2]), floatround(b*RM[3]), floatround(b*RM[4]), floatround(b*RM[5]));
- format(PrizeString[playerid][1], 128, "$%d :06 ~n~$%d :07 ~n~$%d :08 ~n~$%d :09 ~n~$%d :10", floatround(b*RM[6]), floatround(b*RM[7]), floatround(b*RM[8]), floatround(b*RM[9]), Jackpot);
- PlayerTextDrawSetString(playerid, TDPrize[playerid][0], PrizeString[playerid][0]);
- PlayerTextDrawSetString(playerid, TDPrize[playerid][1], PrizeString[playerid][1]);
- PlayerTextDrawShow(playerid, TDPrize[playerid][0]);
- PlayerTextDrawShow(playerid, TDPrize[playerid][1]);
- }
- }
- if(clickedid == TDStart) // If the player clicked the PLAY-button
- {
- if(SelectedNumbers[playerid] != 10) // Check if player has NOT selected 10 numbers yet. Give him error in that case.
- {
- PlayerTextDrawHide(playerid, TDHeader[playerid]);
- PlayerTextDrawHide(playerid, TDError[playerid]);
- PlayerTextDrawSetString(playerid, TDError[playerid], "~r~[Error] ~n~~w~You first have to select ~r~10 ~w~numbers!");
- PlayerTextDrawShow(playerid, TDError[playerid]);
- SetTimerEx("HideError", 3500, 0, "u", playerid);
- }
- else if(GetPlayerMoney(playerid) < Bet[playerid]) // Check if player has NOT enough money. Give him error in that case.
- {
- PlayerTextDrawHide(playerid, TDHeader[playerid]);
- PlayerTextDrawHide(playerid, TDError[playerid]);
- PlayerTextDrawSetString(playerid, TDError[playerid], "~r~[Error] ~n~~w~You do not have enough money.");
- PlayerTextDrawShow(playerid, TDError[playerid]);
- SetTimerEx("HideError", 3500, 0, "u", playerid);
- }
- else // If the player has selected 10 numbers and has enough money:
- {
- GivePlayerMoney(playerid, -Bet[playerid]); // Remove the bet from the players' money
- Jackpot += (Bet[playerid]*JACKPOT_MULTIPLIER); // Increase the jackpot by the players bet, multiplied with the defined multiplier (at top of script)
- new File:file;
- if (fexist(FILE_PATH))
- {
- file = fopen(FILE_PATH,io_write);
- new str[12];
- format(str, 12, "%d", Jackpot);
- fwrite(file, str); // Update the Jackpot-value in the file
- fclose(file);
- }
- LotteryStage[playerid] = 1; // Set the players stage to '1' (= show fast random numbers)
- LotteryTimer[playerid] = SetTimerEx("Lottery", 50, 0, "u", playerid); // Start timer to start the lottery.
- CancelSelectTextDraw(playerid); // Remove the cursor
- TogglePlayerControllable(playerid, 0); // Freeze the player
- RandomNumbersCount[playerid] = 0; // Reset player info
- }
- }
- if(clickedid == TDClose) // If player clicked the CLOSE-button
- {
- HideTDForPlayer(playerid); // Hide all textdraws
- TogglePlayerControllable(playerid, 1); // Unfreeze the player
- CancelSelectTextDraw(playerid); // Remove the cursor
- }
- if(clickedid == gTD[10]) // If player clicked the Reset-Button
- {
- Bet[playerid] = MIN_BET; // Reset players' bet to default min-value
- new b = Bet[playerid]; // For short writing, store players bet in new variable
- format(PrizeString[playerid][0], 128, "01: $%d~n~02: $%d~n~03: $%d~n~04: $%d~n~05: $%d", floatround(b*RM[1]), floatround(b*RM[2]), floatround(b*RM[3]), floatround(b*RM[4]), floatround(b*RM[5])); // Update the left rewards-textdraw string
- format(PrizeString[playerid][1], 128, "$%d :06 ~n~$%d :07 ~n~$%d :08 ~n~$%d :09 ~n~$%d :10", floatround(b*RM[6]), floatround(b*RM[7]), floatround(b*RM[8]), floatround(b*RM[9]), Jackpot); // Update the right rewards-textdraw string
- PlayerTextDrawSetString(playerid, TDPrize[playerid][0], PrizeString[playerid][0]);
- PlayerTextDrawSetString(playerid, TDPrize[playerid][1], PrizeString[playerid][1]);
- PlayerTextDrawShow(playerid, TDPrize[playerid][0]); // Show updated rewards-textdraw
- PlayerTextDrawShow(playerid, TDPrize[playerid][1]); // Show updated rewards-textdraw
- new str[8];
- format(str, sizeof(str), "$%d", Bet[playerid]); // Update bet-textdraw
- PlayerTextDrawHide(playerid, TDBet[playerid]);
- PlayerTextDrawSetString(playerid, TDBet[playerid], str);
- PlayerTextDrawShow(playerid, TDBet[playerid]);
- SelectedNumbers[playerid] = 0; // Reset player info
- for(new i; i<10; i++)
- {
- Lot[playerid][i] = -1; // Reset players lot
- }
- for(new i; i<100; i++)
- {
- PlayerTextDrawHide(playerid, TD[playerid][i]);
- PlayerTextDrawColor(playerid,TD[playerid][i], 0xD1D1D1FF); // Change the color of all numbers back to grey
- PlayerTextDrawShow(playerid, TD[playerid][i]);
- TDSelected[playerid][i] = false; // Reset info
- }
- }
- if(clickedid == gTD[11]) // Clicked Help-Button // If player clicked the Help-button
- {
- new string[800];
- new string2[300];
- format(string2, sizeof(string2), "\n\nYour selected numbers and bet will be remembered and you can\npress the {FF0000}reset{FFFFFF}-button to restore your game to default settings.\n\nMatch all 10 numbers to win the {FFE882}JACKPOT {FFFFFF}of {FFE882}$%d!\n\n\n\t\t{FFE882}GOOD LUCK!", Jackpot);
- format(string, sizeof(string), "{FFFFFF}Welcome to the {9BDB76}Lottery Game! \n\n{FFFFFF}To play this game you have to \nselect {E36B73}10 numbers {FFFFFF}of your choise and {E36B73}set your bet.\n{FFFFFF}You can lower/raise your bet by clicking the arrows({E36B73} < > {FFFFFF})\n\nWhen you are ready, press the {B1FAC0}'PLAY' {FFFFFF}button to start. \n10 random numbers will be drawn and you will\nreceive a prize depending on the amount of matches and your bet.%s", string2);
- ShowPlayerDialog(playerid, HELP_DIALOG, DIALOG_STYLE_MSGBOX, "Lottery Help", string, "OK", ""); // Show Help-dialog
- }
- }
- if((_:clickedid == INVALID_TEXT_DRAW) && (LotteryStage[playerid] == 0)) // If player pressed ESC while in the number-selecting-stage
- {
- HideTDForPlayer(playerid); // Hide all textdraws
- TogglePlayerControllable(playerid, 1); // Unfreeze player
- }
- return 1;
- }
- COMMAND:lottery(playerid, params[]) //Command: /lottery to start.
- {
- if(LotteryStage[playerid] != -1) return SendClientMessage(playerid, 0xF25D46FF, "{F4C670}[Lottery]: {FFFFFF}You are already playing!"); // Check if player has already opened the Lottery
- LotteryStage[playerid] = 0; // Set players stage to 0 ( = select numbers)
- new b = Bet[playerid]; // For shorter writing, store players' bet in new variable
- format(PrizeString[playerid][0], 128, "01: $%d~n~02: $%d~n~03: $%d~n~04: $%d~n~05: $%d", floatround(b*RM[1]), floatround(b*RM[2]), floatround(b*RM[3]), floatround(b*RM[4]), floatround(b*RM[5]));
- format(PrizeString[playerid][1], 128, "$%d :06 ~n~$%d :07 ~n~$%d :08 ~n~$%d :09 ~n~$%d :10", floatround(b*RM[6]), floatround(b*RM[7]), floatround(b*RM[8]), floatround(b*RM[9]), Jackpot);
- PlayerTextDrawSetString(playerid, TDPrize[playerid][0], PrizeString[playerid][0]); // Update rewards-textdraw string
- PlayerTextDrawSetString(playerid, TDPrize[playerid][1], PrizeString[playerid][1]); // Update rewards-textdraw string
- for(new i; i<sizeof(gTD); i++)
- {
- TextDrawShowForPlayer(playerid, gTD[i]); // Show global textdraws
- }
- for(new i; i<100; i++)
- {
- PlayerTextDrawShow(playerid, TD[playerid][i]); // Show the numbers
- }
- PlayerTextDrawShow(playerid, TDPrize[playerid][0]); // Show rewards (left)
- PlayerTextDrawShow(playerid, TDPrize[playerid][1]); // Show rewards (right)
- PlayerTextDrawShow(playerid, TDNumber[playerid]);
- PlayerTextDrawShow(playerid, TDHeader[playerid]);
- TextDrawShowForPlayer(playerid, TDLowerBet); // Show lower-bet button
- TextDrawShowForPlayer(playerid, TDRaiseBet); // Show raise-bet button
- TextDrawShowForPlayer(playerid, TDStart); // Show PLAY-button
- TextDrawShowForPlayer(playerid, TDClose); // Show CLOSE-button
- new str[8];
- format(str, sizeof(str), "$%d", Bet[playerid]); // Format the bet-textdraw
- PlayerTextDrawSetString(playerid, TDBet[playerid], str);
- PlayerTextDrawShow(playerid, TDBet[playerid]); // Show the bet-textdraw
- SelectTextDraw(playerid, 0xFF4040AA); // Show the cursor
- return 1;
- }
- forward Lottery(playerid);
- public Lottery(playerid) // Main timer
- {
- switch(LotteryStage[playerid]) // Switch the players stage
- {
- case 1: // Stage 1: Intro showing random nummbers 20x/second
- {
- RandomNumbersTimer[playerid] = SetTimerEx("ShowRandomNumbers", 50, 1, "u", playerid); // Start 50ms repeating timer to show fast random numbers before revealing real number.
- }
- case 2: // Stage 2: Draw a Number
- {
- new Draw = LotteryNumbersPicked[playerid]; // For shorter writing, store the amount of picked numbers in new variable
- new bool:found, bool:taken, number; // Create few new variables
- while (found == false) // Loop until a unique number has been found
- {
- taken = false; // Reset boolean to false
- number = random(100); // Generate a random number from 0 to 99
- for(new i; i<10; i++) // Loop through the already drawn numbers
- {
- if(number == LotteryNumbers[playerid][i]) // Check if generated number has already been picked
- {
- taken = true; // ..if yes, set 'taken' to true
- }
- }
- if(taken == false) // if loop is finished an 'taken' is still 'false' it means we found a unique number
- {
- LotteryNumbers[playerid][Draw] = number; // Store the new number in the array
- found = true; // Set 'found' to true to stop the loop
- }
- }
- new str[5], Float:X = 258.0, Float:Y = 189.0; // Create new varibles. The X and Y are the textdraw-coordinates for the circle around number "00", the other coordinates will be caclulated from this point
- format(str, 5, "%02d", number); // Format string to show the generated number
- PlayerTextDrawHide(playerid, TDNumber[playerid]);
- PlayerTextDrawSetString(playerid, TDNumber[playerid], str);
- PlayerTextDrawShow(playerid, TDNumber[playerid]);
- new bool:match; // Create new boolean that will check if a match has been found
- for(new i; i<10; i++) // Loop through all numbers selected by the player
- {
- if(Lot[playerid][i] == number) // If the new generated number matches a number in the players array...
- {
- Matches[playerid]++; // Increase the number of matches by 1
- match = true; // Set match-boolean to true
- }
- }
- new horizontal; // Create new variable to keep track of the horizontal collumns
- for(new c; c<(number); c++) // Now we have to calculate the coordinates for the circle around the generated number.
- {
- X = floatadd(X, 16.0); // Increase the X-coordinate by 16.0
- horizontal++; // Increase the horizontal variable by 1
- if(horizontal == 10) // If we have moved 10 collumns
- {
- horizontal = 0; // Set horizontal variable back to 0
- X = 258.0; // Set the X-coordinate back to 258.0 (go to first collumn)
- Y = floatadd(Y, 16.0); // Increase the Y-coordinate by 16.0 (go to next row)
- }
- } // When the loop is finished, we will have the right X- and Y-coordinates for the circle around the number
- new Float:x, Float:y, Float:z;
- GetPlayerPos(playerid, x, y, z);
- if(match == true) PlayerPlaySound(playerid, 1057, x, y, z); // If a match was found, play high beep-sound
- else PlayerPlaySound(playerid, 1085, x, y, z); // else if no match was found, play low beep-sound
- TDDots[playerid][Draw] = CreatePlayerTextDraw(playerid, X, Y, "O"); // Create Circle-textdraw at the calculated coordinates
- PlayerTextDrawBackgroundColor(playerid,TDDots[playerid][Draw], 255);
- PlayerTextDrawFont(playerid,TDDots[playerid][Draw], 2);
- PlayerTextDrawLetterSize(playerid,TDDots[playerid][Draw], 0.650000, 3.400000);
- if(match == true) PlayerTextDrawColor(playerid,TDDots[playerid][Draw], 0x7DFA2AFF); // If number matched, make circle bright green
- else PlayerTextDrawColor(playerid,TDDots[playerid][Draw], 0xB3D69CFF); // If no match, make circle pale-green
- PlayerTextDrawSetOutline(playerid,TDDots[playerid][Draw], 0);
- PlayerTextDrawSetProportional(playerid,TDDots[playerid][Draw], 1);
- PlayerTextDrawSetShadow(playerid,TDDots[playerid][Draw], 1);
- PlayerTextDrawSetSelectable(playerid,TDDots[playerid][Draw], 0);
- PlayerTextDrawShow(playerid, TDDots[playerid][Draw]);
- new b = Bet[playerid];
- switch(Matches[playerid]) // Switch through the current amount of matches. Giving the current amount a red color while the rest is white.
- {
- case 0: format(PrizeString[playerid][0], 128, "~w~01: $%d~n~02: $%d~n~03: $%d~n~04: $%d~n~05: $%d", floatround(b*RM[1]), floatround(b*RM[2]), floatround(b*RM[3]), floatround(b*RM[4]), floatround(b*RM[5]));
- case 1: format(PrizeString[playerid][0], 128, "~r~01: $%d~n~~w~02: $%d~n~03: $%d~n~04: $%d~n~05: $%d", floatround(b*RM[1]), floatround(b*RM[2]), floatround(b*RM[3]), floatround(b*RM[4]), floatround(b*RM[5]));
- case 2: format(PrizeString[playerid][0], 128, "~w~01: $%d~n~~r~02: $%d~n~~w~03: $%d~n~04: $%d~n~05: $%d", floatround(b*RM[1]), floatround(b*RM[2]), floatround(b*RM[3]), floatround(b*RM[4]), floatround(b*RM[5]));
- case 3: format(PrizeString[playerid][0], 128, "~w~01: $%d~n~02: $%d~n~~r~03: $%d~n~~w~04: $%d~n~05: $%d", floatround(b*RM[1]), floatround(b*RM[2]), floatround(b*RM[3]), floatround(b*RM[4]), floatround(b*RM[5]));
- case 4: format(PrizeString[playerid][0], 128, "~w~01: $%d~n~02: $%d~n~03: $%d~n~~r~04: $%d~n~~w~05: $%d",floatround(b*RM[1]), floatround(b*RM[2]), floatround(b*RM[3]), floatround(b*RM[4]), floatround(b*RM[5]));
- case 5: format(PrizeString[playerid][0], 128, "~w~01: $%d~n~02: $%d~n~03: $%d~n~04: $%d~n~~r~05: $%d", floatround(b*RM[1]), floatround(b*RM[2]), floatround(b*RM[3]), floatround(b*RM[4]), floatround(b*RM[5]));
- case 6: format(PrizeString[playerid][1], 128, "~r~$%d :06 ~n~~w~$%d :07 ~n~$%d :08 ~n~$%d :09 ~n~$%d :10", floatround(b*RM[6]), floatround(b*RM[7]), floatround(b*RM[8]), floatround(b*RM[9]), Jackpot);
- case 7: format(PrizeString[playerid][1], 128, "~w~$%d :06 ~n~~r~$%d :07 ~n~~w~$%d :08 ~n~$%d :09 ~n~$%d :10", floatround(b*RM[6]), floatround(b*RM[7]), floatround(b*RM[8]), floatround(b*RM[9]), Jackpot);
- case 8: format(PrizeString[playerid][1], 128, "~w~$%d :06 ~n~$%d :07 ~n~~r~$%d :08 ~n~~w~$%d :09 ~n~$%d :10", floatround(b*RM[6]), floatround(b*RM[7]), floatround(b*RM[8]), floatround(b*RM[9]), Jackpot);
- case 9: format(PrizeString[playerid][1], 128, "~w~$%d :06 ~n~$%d :07 ~n~$%d :08 ~n~~r~$%d :09 ~n~~w~$%d :10", floatround(b*RM[6]), floatround(b*RM[7]), floatround(b*RM[8]), floatround(b*RM[9]), Jackpot);
- case 10: format(PrizeString[playerid][1], 128, "~w~$%d :06 ~n~$%d :07 ~n~$%d :08 ~n~$%d :09 ~n~~r~$%d :10", floatround(b*RM[6]), floatround(b*RM[7]), floatround(b*RM[8]), floatround(b*RM[9]), Jackpot);
- }
- switch(Matches[playerid])
- {
- case 0..5: format(PrizeString[playerid][1], 128, "~w~$%d :06 ~n~$%d :07 ~n~$%d :08 ~n~$%d :09 ~n~$%d :10", floatround(b*RM[6]), floatround(b*RM[7]), floatround(b*RM[8]), floatround(b*RM[9]), Jackpot);
- case 6..10: format(PrizeString[playerid][0], 128, "~w~01: $%d~n~02: $%d~n~03: $%d~n~04: $%d~n~05: $%d", floatround(b*RM[1]), floatround(b*RM[2]), floatround(b*RM[3]), floatround(b*RM[4]), floatround(b*RM[5]));
- }
- PlayerTextDrawHide(playerid, TDPrize[playerid][0]);
- PlayerTextDrawHide(playerid, TDPrize[playerid][1]);
- PlayerTextDrawSetString(playerid, TDPrize[playerid][0], PrizeString[playerid][0]);
- PlayerTextDrawSetString(playerid, TDPrize[playerid][1], PrizeString[playerid][1]);
- PlayerTextDrawShow(playerid, TDPrize[playerid][0]); // Show the updates rewards-textdraws
- PlayerTextDrawShow(playerid, TDPrize[playerid][1]); // Show the updates rewards-textdraws
- Draw++; // Increase the count of drawn numbers by 1
- if(Draw == 10) // If 10 numbers have been drawn then finish the game
- {
- AreDotsCreated[playerid] = true; // Set boolian to check if all cicles have been created to 'true'
- LotteryStage[playerid] = 3; // Set stage to 3 ( = finish game)
- LotteryTimer[playerid] = SetTimerEx("Lottery", 400, 0, "u", playerid); // Start timer to finish the game
- }
- else // If less than 10 numbers have been draws
- {
- LotteryNumbersPicked[playerid]++; // Increase the global amount of drawn numbers by 1
- LotteryStage[playerid] = 1; // Set stage to '1' ( = show fast random numbers)
- LotteryTimer[playerid] = SetTimerEx("Lottery", TIME_BETWEEN_NUMBERS, 0, "u", playerid); //Start timer to pick next number
- }
- }
- case 3: // End of the Game
- {
- new str[128];
- switch (Matches[playerid]) // Switch through the amount of matches
- {
- case 0: // If no matches at all...
- {
- format(str, sizeof(str), "{F4C670}[Lottery]: {FFFFFF}Sorry, you do not have any matches.. Better luck next time!"), // Player = loser
- SendClientMessage(playerid, 0xF2B346FF, str);
- PlayerTextDrawHide(playerid, TDHeader[playerid]);
- PlayerTextDrawSetString(playerid, TDHeader[playerid], "~r~Loser!");
- PlayerTextDrawShow(playerid, TDHeader[playerid]);
- }
- case 1..9: // If 1 to 9 numbers match with the players selection...
- {
- format(str, sizeof(str), "{F4C670}[Lottery]: {FFFFFF}Congratulations! You've got {55CF5F}%d {FFFFFF}match(es) and won {55CF5F}$%d{FFFFFF}!", Matches[playerid], floatround(Bet[playerid]*RM[Matches[playerid]]));
- SendClientMessage(playerid, 0x00FF00FF, str);
- GivePlayerMoney(playerid, floatround(Bet[playerid]*RM[Matches[playerid]])); // Give player his prize
- PlayerTextDrawHide(playerid, TDHeader[playerid]);
- PlayerTextDrawSetString(playerid, TDHeader[playerid], "~w~Winner!");
- PlayerTextDrawShow(playerid, TDHeader[playerid]);
- }
- case 10: // If all 10 selected numbers match, the player wins the Jackpot
- {
- PlayerTextDrawHide(playerid, TDHeader[playerid]);
- PlayerTextDrawSetString(playerid, TDHeader[playerid], "~w~Jackpot!!");
- PlayerTextDrawShow(playerid, TDHeader[playerid]);
- new pName[MAX_PLAYER_NAME];
- GetPlayerName(playerid, pName, sizeof(pName));
- format(str, sizeof(str), "{F4C670}[Lottery]: {55CF5F}%s {FFFFFF}has won the {FF0000}JACKPOT {FFFFFF}of {55CF5F}$%d! {FFFFFF}Congratulations!!", pName, Jackpot);
- SendClientMessageToAll(-1, str);
- format(str, sizeof(str), " {FFFFFF}Congratulations! You've got {55CF5F}10 {FFFFFF}matches and won the {FF0000}JACKPOT {FFFFFF}of {55CF5F}$%d!!!", Jackpot);
- SendClientMessage(playerid, -1, str);
- GivePlayerMoney(playerid, Jackpot); // Give player the Jackpot
- new Float:x, Float:y, Float:z;
- GetPlayerPos(playerid, x, y, z);
- PlayerPlaySound(playerid, 1183, x, y, z); // Play music
- new File:file, string[12]; // Reset the jackpot to its default in the file
- file = fopen(FILE_PATH,io_write);
- format(string, 12, "%d", DEFAULT_JACKPOT);
- fwrite(file, string);
- fclose(file);
- Jackpot = DEFAULT_JACKPOT;
- }
- }
- LotteryNumbersPicked[playerid] = 0; // Reset player info
- LotteryStage[playerid] = 0; // Reset player info (Let player select new numbers)
- Matches[playerid] = 0; // Reset player info
- SelectTextDraw(playerid, 0xFF4040AA); // Show cursor to select new numbers
- }
- }
- return 1;
- }
- forward ShowRandomNumbers(playerid);
- public ShowRandomNumbers(playerid) // Before a random number is drawn, a bunch of random numbers will flash for a second
- {
- new str[5];
- format(str, 5, "%02d", random(100)); // Format a string with a random number
- PlayerTextDrawHide(playerid, TDNumber[playerid]);
- PlayerTextDrawSetString(playerid, TDNumber[playerid], str);
- PlayerTextDrawShow(playerid, TDNumber[playerid]); // Show the number
- RandomNumbersCount[playerid]++; // Increase the counter by 1
- if(RandomNumbersCount[playerid] == 20) // If 20 random numbers have been shown
- {
- KillTimer(RandomNumbersTimer[playerid]); // Kill the timer
- RandomNumbersCount[playerid] = 0; // Reset player info
- LotteryStage[playerid] = 2; // Set stage to 2 ( = draw next number)
- Lottery(playerid); // Call the lottery-function
- }
- return 1;
- }
- forward HideError(playerid);
- public HideError(playerid) // Triggered by timer when an error-message is shown
- {
- PlayerTextDrawHide(playerid, TDError[playerid]); // Hide the error-textdraw
- PlayerTextDrawShow(playerid, TDHeader[playerid]); // Show the Lottery-header
- return 1;
- }
- GetFreeSlot(playerid) // This function will return a free (if any) slot in the players Lot-array
- {
- for(new i; i<10; i++) // Loop through the 10 slots in the players' Lot-array
- {
- if(Lot[playerid][i] == -1) return i; // If the value in this slot is empty (-1) return the slot
- }
- return -1; // If all slots are full, return -1
- }
- FindSlot(playerid, number) // This function look in which slot a given number is stored
- {
- for(new i; i<10; i++) // Loop through the 10 slots in the players' Lot-array
- {
- if(Lot[playerid][i] == number) return i; // If the given number matches with the stored number in this slot, return the slot
- }
- return -1; // If the given number is not in the array, return -1
- }
- CreatePlayerTextDraws(playerid) // Create all PlayerTextDraws
- {
- new str[5], Float:X = 267.0, Float:Y = 200.0, count; // Start with the 100 numbers, they are placed in a 10x10 grid. The coordinates will be calculated from 1 starting point (location of number "00")
- for(new i; i<10; i++) // Loop 10x to create the rows
- {
- X = 267.0;
- for(new j; j<10; j++) // Loop 10x to create the collumns.
- {
- format(str, sizeof(str), "%02d", count);
- TD[playerid][count] = CreatePlayerTextDraw(playerid, X, Y, str);
- PlayerTextDrawAlignment(playerid,TD[playerid][count], 2);
- PlayerTextDrawBackgroundColor(playerid,TD[playerid][count], 255);
- PlayerTextDrawFont(playerid,TD[playerid][count], 1);
- PlayerTextDrawLetterSize(playerid,TD[playerid][count], 0.220000, 1.200000);
- PlayerTextDrawColor(playerid,TD[playerid][count], 0xD1D1D1FF);
- PlayerTextDrawSetOutline(playerid,TD[playerid][count], 1);
- PlayerTextDrawSetProportional(playerid,TD[playerid][count], 1);
- PlayerTextDrawSetShadow(playerid,TD[playerid][count], 1);
- PlayerTextDrawUseBox(playerid,TD[playerid][count], 1);
- PlayerTextDrawBoxColor(playerid,TD[playerid][count], 0);
- PlayerTextDrawTextSize(playerid,TD[playerid][count], 8.000000, 10.000000);
- PlayerTextDrawSetSelectable(playerid,TD[playerid][count], 1);
- X = floatadd(X, 16.0);
- count++;
- }
- Y = floatadd(Y, 16.0);
- }
- TDPrize[playerid][0] = CreatePlayerTextDraw(playerid, 259.000000, 150.000000, "01: $000~n~02: $000~n~03: $000~n~04: $000~n~05: $000");
- PlayerTextDrawBackgroundColor(playerid, TDPrize[playerid][0], 255);
- PlayerTextDrawFont(playerid, TDPrize[playerid][0], 1);
- PlayerTextDrawLetterSize(playerid, TDPrize[playerid][0], 0.230000, 0.95);
- PlayerTextDrawColor(playerid, TDPrize[playerid][0], 0xF2E4CEFF);
- PlayerTextDrawSetOutline(playerid, TDPrize[playerid][0], 0);
- PlayerTextDrawSetProportional(playerid, TDPrize[playerid][0], 0);
- PlayerTextDrawSetShadow(playerid, TDPrize[playerid][0], 1);
- PlayerTextDrawSetSelectable(playerid, TDPrize[playerid][0], 0);
- TDPrize[playerid][1] = CreatePlayerTextDraw(playerid, 418.000000, 150.000000, "$000 :06 ~n~$000 :07 ~n~$000 :08 ~n~$000 :09 ~n~$000 :10");
- PlayerTextDrawAlignment(playerid, TDPrize[playerid][1], 3);
- PlayerTextDrawBackgroundColor(playerid, TDPrize[playerid][1], 255);
- PlayerTextDrawFont(playerid, TDPrize[playerid][1], 1);
- PlayerTextDrawLetterSize(playerid, TDPrize[playerid][1], 0.230000, 0.95);
- PlayerTextDrawColor(playerid, TDPrize[playerid][1], 0xF2E4CEFF);
- PlayerTextDrawSetOutline(playerid, TDPrize[playerid][1], 0);
- PlayerTextDrawSetProportional(playerid, TDPrize[playerid][1], 0);
- PlayerTextDrawSetShadow(playerid, TDPrize[playerid][1], 1);
- PlayerTextDrawSetSelectable(playerid, TDPrize[playerid][1], 0);
- TDBet[playerid] = CreatePlayerTextDraw(playerid,340.000000, 150.000000, "$0000"); // Current Bet Text
- PlayerTextDrawAlignment(playerid,TDBet[playerid], 2);
- PlayerTextDrawBackgroundColor(playerid,TDBet[playerid], 255);
- PlayerTextDrawFont(playerid,TDBet[playerid], 1);
- PlayerTextDrawLetterSize(playerid,TDBet[playerid], 0.230000, 1.000000);
- PlayerTextDrawColor(playerid,TDBet[playerid], -173980929);
- PlayerTextDrawSetOutline(playerid,TDBet[playerid], 0);
- PlayerTextDrawSetProportional(playerid,TDBet[playerid], 1);
- PlayerTextDrawSetShadow(playerid,TDBet[playerid], 1);
- PlayerTextDrawSetSelectable(playerid,TDBet[playerid], 0);
- TDNumber[playerid] = CreatePlayerTextDraw(playerid,340.000000, 167.000000, " "); // Drawn Number
- PlayerTextDrawAlignment(playerid,TDNumber[playerid], 2);
- PlayerTextDrawBackgroundColor(playerid,TDNumber[playerid], 255);
- PlayerTextDrawFont(playerid,TDNumber[playerid], 1);
- PlayerTextDrawLetterSize(playerid,TDNumber[playerid], 0.549999, 2.199999);
- PlayerTextDrawColor(playerid,TDNumber[playerid], -1);
- PlayerTextDrawSetOutline(playerid,TDNumber[playerid], 1);
- PlayerTextDrawSetProportional(playerid,TDNumber[playerid], 1);
- PlayerTextDrawSetSelectable(playerid,TDNumber[playerid], 0);
- TDHeader[playerid] = CreatePlayerTextDraw(playerid, 340.000000, 104.000000, "Lottery"); // Header Text
- PlayerTextDrawAlignment(playerid, TDHeader[playerid], 2);
- PlayerTextDrawBackgroundColor(playerid, TDHeader[playerid], 255);
- PlayerTextDrawFont(playerid, TDHeader[playerid], 0);
- PlayerTextDrawLetterSize(playerid, TDHeader[playerid], 0.910000, 3.000000);
- PlayerTextDrawColor(playerid, TDHeader[playerid], 0xF2E4CEFF);
- PlayerTextDrawSetOutline(playerid, TDHeader[playerid], 1);
- PlayerTextDrawSetProportional(playerid, TDHeader[playerid], 1);
- PlayerTextDrawSetShadow(playerid, TDHeader[playerid], 1);
- TDError[playerid] = CreatePlayerTextDraw(playerid,340.000000, 107.000000, "~r~[Error] ~n~~w~You have already selected ~r~10 ~w~numbers!~n~Press ~g~PLAY ~w~to start!");
- PlayerTextDrawAlignment(playerid,TDError[playerid], 2);
- PlayerTextDrawBackgroundColor(playerid,TDError[playerid], 255);
- PlayerTextDrawFont(playerid,TDError[playerid], 1);
- PlayerTextDrawLetterSize(playerid,TDError[playerid], 0.200000, 1.100000);
- PlayerTextDrawColor(playerid,TDError[playerid], -1);
- PlayerTextDrawSetOutline(playerid,TDError[playerid], 1);
- PlayerTextDrawSetProportional(playerid,TDError[playerid], 1);
- PlayerTextDrawSetSelectable(playerid,TDError[playerid], 0);
- AreTDCreated[playerid] = true;
- }
- CreateGlobalTextDraws()
- {
- new count, Float:X = 259.0, Float:Y = 199.0;
- gTD[count] = TextDrawCreate(339.000000, 107.000000, "~n~"); // Background
- TextDrawAlignment(gTD[count], 2);
- TextDrawBackgroundColor(gTD[count], 255);
- TextDrawFont(gTD[count], 1);
- TextDrawLetterSize(gTD[count], 0.759999, 27.700000);
- TextDrawColor(gTD[count], -1);
- TextDrawSetOutline(gTD[count], 0);
- TextDrawSetProportional(gTD[count], 1);
- TextDrawSetShadow(gTD[count], 1);
- TextDrawUseBox(gTD[count], 1);
- TextDrawBoxColor(gTD[count], 120);
- TextDrawTextSize(gTD[count], 124.000000, 159.000000);
- TextDrawSetSelectable(gTD[count], 0);
- count++;
- gTD[count] = TextDrawCreate(339.000000, 108.000000, "~n~"); //Header Background
- TextDrawAlignment(gTD[count], 2);
- TextDrawBackgroundColor(gTD[count], 255);
- TextDrawFont(gTD[count], 1);
- TextDrawLetterSize(gTD[count], 0.500000, 3.099999);
- TextDrawColor(gTD[count], 0xB5FFF6FF);
- TextDrawSetOutline(gTD[count], 0);
- TextDrawSetProportional(gTD[count], 1);
- TextDrawSetShadow(gTD[count], 1);
- TextDrawUseBox(gTD[count], 1);
- TextDrawBoxColor(gTD[count], 0xB5FFF655);
- TextDrawTextSize(gTD[count], 40.000000, -170.000000);
- TextDrawSetSelectable(gTD[count], 0);
- count++;
- gTD[count] = TextDrawCreate(257.000000, 107.000000, "~n~"); //Outline Right
- TextDrawAlignment(gTD[count], 2);
- TextDrawBackgroundColor(gTD[count], 255);
- TextDrawFont(gTD[count], 1);
- TextDrawLetterSize(gTD[count], 0.500000, 27.799999);
- TextDrawColor(gTD[count], -1);
- TextDrawSetOutline(gTD[count], 0);
- TextDrawSetProportional(gTD[count], 1);
- TextDrawSetShadow(gTD[count], 1);
- TextDrawUseBox(gTD[count], 1);
- TextDrawBoxColor(gTD[count], 255);
- TextDrawTextSize(gTD[count], 30.000000, -1.000000);
- TextDrawSetSelectable(gTD[count], 0);
- count++;
- gTD[count] = TextDrawCreate(421.000000, 107.000000, "~n~"); // Outline Left
- TextDrawAlignment(gTD[count], 2);
- TextDrawBackgroundColor(gTD[count], 255);
- TextDrawFont(gTD[count], 1);
- TextDrawLetterSize(gTD[count], 0.500000, 27.799999);
- TextDrawColor(gTD[count], -1);
- TextDrawSetOutline(gTD[count], 0);
- TextDrawSetProportional(gTD[count], 1);
- TextDrawSetShadow(gTD[count], 1);
- TextDrawUseBox(gTD[count], 1);
- TextDrawBoxColor(gTD[count], 255);
- TextDrawTextSize(gTD[count], 30.000000, -1.000000);
- TextDrawSetSelectable(gTD[count], 0);
- count++;
- gTD[count] = TextDrawCreate(339.000000, 104.000000, "~n~"); //Outline Top
- TextDrawAlignment(gTD[count], 2);
- TextDrawBackgroundColor(gTD[count], 255);
- TextDrawFont(gTD[count], 1);
- TextDrawLetterSize(gTD[count], 0.500000, -0.000000);
- TextDrawColor(gTD[count], -1);
- TextDrawSetOutline(gTD[count], 0);
- TextDrawSetProportional(gTD[count], 1);
- TextDrawSetShadow(gTD[count], 1);
- TextDrawUseBox(gTD[count], 1);
- TextDrawBoxColor(gTD[count], 255);
- TextDrawTextSize(gTD[count], 40.000000, -170.000000);
- TextDrawSetSelectable(gTD[count], 0);
- count++;
- gTD[count] = TextDrawCreate(339.000000, 359.000000, "~n~"); //Outline Onder
- TextDrawAlignment(gTD[count], 2);
- TextDrawBackgroundColor(gTD[count], 255);
- TextDrawFont(gTD[count], 1);
- TextDrawLetterSize(gTD[count], 0.500000, -0.000000);
- TextDrawColor(gTD[count], -1);
- TextDrawSetOutline(gTD[count], 0);
- TextDrawSetProportional(gTD[count], 1);
- TextDrawSetShadow(gTD[count], 1);
- TextDrawUseBox(gTD[count], 1);
- TextDrawBoxColor(gTD[count], 255);
- TextDrawTextSize(gTD[count], 40.000000, -170.000000);
- TextDrawSetSelectable(gTD[count], 0);
- count++;
- gTD[count] = TextDrawCreate(313.500000, 150.000000, "ld_beat:chit"); //Circle Outline
- TextDrawLetterSize(gTD[count], 0.000000, 0.000000);
- TextDrawTextSize(gTD[count], 53.0, 58.0);
- TextDrawAlignment(gTD[count], 2);
- TextDrawColor(gTD[count], 255);
- TextDrawSetShadow(gTD[count], 2);
- TextDrawSetOutline(gTD[count], 2);
- TextDrawBackgroundColor(gTD[count], 0x00000000);
- TextDrawFont(gTD[count], 4);
- count++;
- gTD[count] = TextDrawCreate(317.500000, 154.000000, "ld_beat:chit"); //Circle
- TextDrawLetterSize(gTD[count], 0.000000, 0.000000);
- TextDrawTextSize(gTD[count], 45.0, 50.0);
- TextDrawAlignment(gTD[count], 2);
- TextDrawColor(gTD[count], 0xB1FAC0FF);
- TextDrawSetShadow(gTD[count], 2);
- TextDrawSetOutline(gTD[count], 2);
- TextDrawBackgroundColor(gTD[count], 0x00000000);
- TextDrawFont(gTD[count], 4);
- count++;
- gTD[count] = TextDrawCreate(259.000000, 143.000000, "Matches / Prize:"); //Matches / Prize text
- TextDrawBackgroundColor(gTD[count], 255);
- TextDrawFont(gTD[count], 1);
- TextDrawLetterSize(gTD[count], 0.139999, 0.699999);
- TextDrawColor(gTD[count], 0xB1FAC0FF);
- TextDrawSetOutline(gTD[count], 0);
- TextDrawSetProportional(gTD[count], 1);
- TextDrawSetShadow(gTD[count], 1);
- TextDrawSetSelectable(gTD[count], 0);
- count++;
- gTD[count] = TextDrawCreate(340.000000, 139.000000, "BET"); // Bet Text
- TextDrawAlignment(gTD[count], 2);
- TextDrawBackgroundColor(gTD[count], 255);
- TextDrawFont(gTD[count], 1);
- TextDrawLetterSize(gTD[count], 0.290000, 1.000000);
- TextDrawColor(gTD[count], 0xB1FAC0FF);
- TextDrawSetOutline(gTD[count], 0);
- TextDrawSetProportional(gTD[count], 1);
- TextDrawSetShadow(gTD[count], 1);
- TextDrawSetSelectable(gTD[count], 0);
- count++;
- gTD[count] = TextDrawCreate(268.000000, 129.000000, "Reset");
- TextDrawAlignment(gTD[count], 2);
- TextDrawBackgroundColor(gTD[count], 255);
- TextDrawFont(gTD[count], 1);
- TextDrawLetterSize(gTD[count], 0.170000, 0.899999);
- TextDrawColor(gTD[count], -16776961);
- TextDrawSetOutline(gTD[count], 1);
- TextDrawSetProportional(gTD[count], 1);
- TextDrawUseBox(gTD[count], 1);
- TextDrawBoxColor(gTD[count], 0);
- TextDrawTextSize(gTD[count], 10.000000, 30.000000);
- TextDrawSetSelectable(gTD[count], 1);
- count++;
- gTD[count] = TextDrawCreate(411.000000, 129.000000, "Help");
- TextDrawAlignment(gTD[count], 2);
- TextDrawBackgroundColor(gTD[count], 255);
- TextDrawFont(gTD[count], 1);
- TextDrawLetterSize(gTD[count], 0.170000, 0.899999);
- TextDrawColor(gTD[count], 16777215);
- TextDrawSetOutline(gTD[count], 1);
- TextDrawSetProportional(gTD[count], 1);
- TextDrawUseBox(gTD[count], 1);
- TextDrawBoxColor(gTD[count], 0);
- TextDrawTextSize(gTD[count], 10.000000, 30.000000);
- TextDrawSetSelectable(gTD[count], 1);
- count++;
- for(new i=0; i<11; i++) // Create Vertical Lines
- {
- if(i == 10)
- {
- gTD[count] = TextDrawCreate((X+1), 199.000000, "~n~");
- }
- else
- {
- gTD[count] = TextDrawCreate(X, 199.000000, "~n~");
- }
- TextDrawAlignment(gTD[count], 2);
- TextDrawBackgroundColor(gTD[count], 255);
- TextDrawFont(gTD[count], 1);
- TextDrawLetterSize(gTD[count], 0.500000, 17.399993);
- TextDrawColor(gTD[count], -1);
- TextDrawSetOutline(gTD[count], 0);
- TextDrawSetProportional(gTD[count], 1);
- TextDrawSetShadow(gTD[count], 1);
- TextDrawUseBox(gTD[count], 1);
- TextDrawBoxColor(gTD[count], 255);
- TextDrawTextSize(gTD[count], 1.000000, -2.000000);
- X = floatadd(X, 16.0);
- count++;
- }
- for(new i=0; i<11; i++) // Create Horizontal Lines
- {
- gTD[count] = TextDrawCreate(340.000000, Y, "~n~");
- TextDrawAlignment(gTD[count], 2);
- TextDrawBackgroundColor(gTD[count], 255);
- TextDrawFont(gTD[count], 1);
- TextDrawLetterSize(gTD[count], 0.500000, -0.300006);
- TextDrawColor(gTD[count], -1);
- TextDrawSetOutline(gTD[count], 0);
- TextDrawSetProportional(gTD[count], 1);
- TextDrawSetShadow(gTD[count], 1);
- TextDrawUseBox(gTD[count], 1);
- TextDrawBoxColor(gTD[count], 255);
- TextDrawTextSize(gTD[count], 61.000000, 158.000000);
- TextDrawSetSelectable(gTD[count], 0);
- Y = floatadd(Y, 16.0);
- count++;
- }
- TDLowerBet = TextDrawCreate(326.000000, 136.000000, "<"); // Lower Bet Button
- TextDrawAlignment(TDLowerBet, 2);
- TextDrawBackgroundColor(TDLowerBet, 255);
- TextDrawFont(TDLowerBet, 1);
- TextDrawLetterSize(TDLowerBet, 0.329999, 1.600000);
- TextDrawColor(TDLowerBet, -1);
- TextDrawSetOutline(TDLowerBet, 1);
- TextDrawSetProportional(TDLowerBet, 1);
- TextDrawUseBox(TDLowerBet, 1);
- TextDrawBoxColor(TDLowerBet, 0);
- TextDrawTextSize(TDLowerBet, 15.000000, 20.000000);
- TextDrawSetSelectable(TDLowerBet, 1);
- TDRaiseBet = TextDrawCreate(354.000000, 136.000000, ">"); // Raise Bet Button
- TextDrawAlignment(TDRaiseBet, 2);
- TextDrawBackgroundColor(TDRaiseBet, 255);
- TextDrawFont(TDRaiseBet, 1);
- TextDrawLetterSize(TDRaiseBet, 0.329999, 1.600000);
- TextDrawColor(TDRaiseBet, -1);
- TextDrawSetOutline(TDRaiseBet, 1);
- TextDrawSetProportional(TDRaiseBet, 1);
- TextDrawUseBox(TDRaiseBet, 1);
- TextDrawBoxColor(TDRaiseBet, 0);
- TextDrawTextSize(TDRaiseBet, 15.000000, 20.000000);
- TextDrawSetSelectable(TDRaiseBet, 1);
- TDStart = TextDrawCreate(292.000000, 365.000000, "PLAY"); // Play Button
- TextDrawAlignment(TDStart, 2);
- TextDrawBackgroundColor(TDStart, 255);
- TextDrawFont(TDStart, 1);
- TextDrawLetterSize(TDStart, 0.509999, 2.100000);
- TextDrawColor(TDStart, 0xB1FAC0FF);
- TextDrawSetOutline(TDStart, 1);
- TextDrawSetProportional(TDStart, 1);
- TextDrawUseBox(TDStart, 1);
- TextDrawBoxColor(TDStart, 0);
- TextDrawTextSize(TDStart, 53.000000, 50.000000);
- TextDrawSetSelectable(TDStart, 1);
- TDClose = TextDrawCreate(381.000000, 365.000000, "CLOSE"); // Close Button
- TextDrawAlignment(TDClose, 2);
- TextDrawBackgroundColor(TDClose, 255);
- TextDrawFont(TDClose, 1);
- TextDrawLetterSize(TDClose, 0.509999, 2.100000);
- TextDrawColor(TDClose, 0xFF9696FF);
- TextDrawSetOutline(TDClose, 1);
- TextDrawSetProportional(TDClose, 1);
- TextDrawUseBox(TDClose, 1);
- TextDrawBoxColor(TDClose, 0);
- TextDrawTextSize(TDClose, 53.000000, 50.000000);
- TextDrawSetSelectable(TDClose, 1);
- print("CLose Button Created");
- }
- HideTDForPlayer(playerid)
- {
- for(new i; i<sizeof(gTD); i++)
- {
- TextDrawHideForPlayer(playerid, gTD[i]);
- }
- for(new i; i<100; i++)
- {
- PlayerTextDrawHide(playerid, TD[playerid][i]);
- }
- if(AreDotsCreated[playerid] == true)
- {
- for(new i; i<10; i++)
- {
- PlayerTextDrawDestroy(playerid, TDDots[playerid][i]);
- }
- AreDotsCreated[playerid] = false;
- }
- PlayerTextDrawHide(playerid, TDPrize[playerid][0]);
- PlayerTextDrawHide(playerid, TDPrize[playerid][1]);
- new b = Bet[playerid];
- format(PrizeString[playerid][0], 128, "01: $%d~n~02: $%d~n~03: $%d~n~04: $%d~n~05: $%d", floatround(b*RM[1]), floatround(b*RM[2]), floatround(b*RM[3]), floatround(b*RM[4]), floatround(b*RM[5]));
- format(PrizeString[playerid][1], 128, "$%d :06 ~n~$%d :07 ~n~$%d :08 ~n~$%d :09 ~n~$%d :10", floatround(b*RM[6]), floatround(b*RM[7]), floatround(b*RM[8]), floatround(b*RM[9]), Jackpot);
- PlayerTextDrawSetString(playerid, TDPrize[playerid][0], PrizeString[playerid][0]);
- PlayerTextDrawSetString(playerid, TDPrize[playerid][1], PrizeString[playerid][1]);
- PlayerTextDrawHide(playerid, TDNumber[playerid]);
- PlayerTextDrawSetString(playerid, TDNumber[playerid], " ");
- PlayerTextDrawHide(playerid, TDBet[playerid]);
- PlayerTextDrawHide(playerid, TDHeader[playerid]);
- TextDrawHideForPlayer(playerid, TDLowerBet);
- TextDrawHideForPlayer(playerid, TDRaiseBet);
- TextDrawHideForPlayer(playerid, TDStart);
- TextDrawHideForPlayer(playerid, TDClose);
- LotteryStage[playerid] = -1;
- PlayerPlaySound(playerid, 1184, 0.0, 0.0, 0.0);
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement