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  1. -------------------------------------------------------------------------------------------------------------------
  2. -- Setup functions for this job.  Generally should not be modified.
  3. -------------------------------------------------------------------------------------------------------------------
  4.  
  5. --[[
  6.         Custom commands:
  7.  
  8.         Shorthand versions for each strategem type that uses the version appropriate for
  9.         the current Arts.
  10.  
  11.                                         Light Arts              Dark Arts
  12.  
  13.         gs c scholar light              Light Arts/Addendum
  14.         gs c scholar dark                                       Dark Arts/Addendum
  15.         gs c scholar cost               Penury                  Parsimony
  16.         gs c scholar speed              Celerity                Alacrity
  17.         gs c scholar aoe                Accession               Manifestation
  18.         gs c scholar power              Rapture                 Ebullience
  19.         gs c scholar duration           Perpetuance
  20.         gs c scholar accuracy           Altruism                Focalization
  21.         gs c scholar enmity             Tranquility             Equanimity
  22.         gs c scholar skillchain                                 Immanence
  23.         gs c scholar addendum           Addendum: White         Addendum: Black
  24. --]]
  25.  
  26.  
  27.  
  28. -- Initialization function for this job file.
  29. function get_sets()
  30.     mote_include_version = 2
  31.  
  32.     -- Load and initialize the include file.
  33.     include('Mote-Include.lua')
  34. end
  35.  
  36. -- Setup vars that are user-independent.  state.Buff vars initialized here will automatically be tracked.
  37. function job_setup()
  38.     info.addendumNukes = S{"Stone IV", "Water IV", "Aero IV", "Fire IV", "Blizzard IV", "Thunder IV",
  39.         "Stone V", "Water V", "Aero V", "Fire V", "Blizzard V", "Thunder V"}
  40.  
  41.     state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
  42.     update_active_strategems()
  43. end
  44.  
  45. -------------------------------------------------------------------------------------------------------------------
  46. -- User setup functions for this job.  Recommend that these be overridden in a sidecar file.
  47. -------------------------------------------------------------------------------------------------------------------
  48.  
  49. -- Setup vars that are user-dependent.  Can override this function in a sidecar file.
  50. function user_setup()
  51.     state.OffenseMode:options('None', 'Normal')
  52.     state.CastingMode:options('Normal', 'Resistant')
  53.     state.IdleMode:options('Normal', 'PDT')
  54.  
  55.  
  56.     info.low_nukes = S{"Stone", "Water", "Aero", "Fire", "Blizzard", "Thunder"}
  57.     info.mid_nukes = S{"Stone II", "Water II", "Aero II", "Fire II", "Blizzard II", "Thunder II",
  58.                        "Stone III", "Water III", "Aero III", "Fire III", "Blizzard III", "Thunder III",
  59.                        "Stone IV", "Water IV", "Aero IV", "Fire IV", "Blizzard IV", "Thunder IV",}
  60.     info.high_nukes = S{"Stone V", "Water V", "Aero V", "Fire V", "Blizzard V", "Thunder V"}
  61.  
  62.     gear.macc_hagondes = {name="Hagondes Cuffs", augments={'Phys. dmg. taken -3%','Mag. Acc.+29'}}
  63.  
  64.     -- Additional local binds ^ is for ctrl ! is for alt @ is for windows key
  65.     send_command('bind @` input /ma Stun <t>')
  66.     send_command('bind = input /map')
  67.     send_command('bind ` input /ja "Spectral Jig" <me>')
  68.    
  69.     select_default_macro_book()
  70. end
  71.  
  72. function user_unload()
  73.     send_command('unbind ^`')
  74. end
  75.  
  76.  
  77. -- Define sets and vars used by this job file.
  78. function init_gear_sets()
  79.     --------------------------------------
  80.     -- Start defining the sets
  81.     --------------------------------------
  82.  
  83.     -- Precast Sets
  84.  
  85.     -- Precast sets to enhance JAs
  86.  
  87.     sets.precast.JA['Tabula Rasa'] = {legs="Pedagogy Pants"}
  88.  
  89.  
  90.     -- Fast cast sets for spells
  91.  
  92.     sets.precast.FC = {ammo="Impatiens",
  93.         head="Nahtirah Hat",ear2="Loquacious Earring",
  94.         body="Vanir Cotehardie",hands="Gendewitha Gages",ring1="Prolix Ring",
  95.         back="Swith Cape +1",waist="Cetl belt",legs="Orvail Pants +1",feet="Academic's Loafers"}
  96.  
  97.     sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
  98.  
  99.     sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {neck="Stoicheion Medal"})
  100.  
  101.     sets.precast.FC.Cure = set_combine(sets.precast.FC, {body="Heka's Kalasiris",back="Pahtli Cape"})
  102.  
  103.     sets.precast.FC.Curaga = sets.precast.FC.Cure
  104.  
  105.     sets.precast.FC.Impact = set_combine(sets.precast.FC['Elemental Magic'], {head=empty,body="Twilight Cloak"})
  106.  
  107.  
  108.     -- Midcast Sets
  109.  
  110.     sets.midcast.FastRecast = {ammo="Incantor Stone",
  111.         head="Nahtirah Hat",ear2="Loquacious Earring",
  112.         body="Vanir Cotehardie",hands="Gendewitha Gages",ring1="Prolix Ring",
  113.         back="Swith Cape +1",waist="Goading Belt",legs="",feet="Academic's Loafers"}
  114.  
  115.     sets.midcast.Cure = {main="Iridal staff",sub="Achaq grip",ammo="Incantor Stone",
  116.         head="Helios band",neck="Savant's chain",ear1="Magnetic Earring",ear2="Loquacious Earring",
  117.         body="Helios Jacket",hands="Telchine Gloves",ring1="Leviathan Ring",ring2="Kunaji Ring",
  118.         back="Pahtli Cape",waist="Austerity Belt",legs="Telchine braconi",feet="Savant's Loafers +2"}
  119.  
  120.     sets.midcast.CureWithLightWeather = {main="Iridal Staff",sub="Achaq Grip",ammo="Incantor Stone",
  121.         head="Helios band",neck="Colossus's Torque",ear1="Lifestorm Earring",ear2="Loquacious Earring",
  122.         body="Helios Jacket",hands="Telchine Gloves",ring1="Prolix Ring",ring2="Sirona's Ring",
  123.         back="Twilight Cape",waist="Korin Obi",legs="Nares Trews",feet="Savant's Loafers +2"}
  124.  
  125.     sets.midcast.Curaga = sets.midcast.Cure
  126.  
  127.     sets.midcast.Regen = {main="Bolelabunga",head="Arbatel bonnet"}
  128.  
  129.     sets.midcast.Cursna = {
  130.         neck="Malison Medallion",
  131.         hands="Hieros Mittens",ring1="Ephedra Ring",
  132.         feet="Gendewitha Galoshes"}
  133.  
  134.     sets.midcast['Enhancing Magic'] = {ammo="Savant's Treatise",
  135.         head="Arbatel bonnet",neck="Stone gorget",
  136.         body="Manasa Chasuble",hands="Ayao's Gages",
  137.         waist="Seigel Sash",legs="Portent Pants"}
  138.  
  139.     sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {waist="Siegel Sash"})
  140.  
  141.     sets.midcast.Storm = set_combine(sets.midcast['Enhancing Magic'], {feet="Savant's loafers +2"})
  142.  
  143.     sets.midcast.Protect = {ring1="Sheltered Ring"}
  144.     sets.midcast.Protectra = sets.midcast.Protect
  145.  
  146.     sets.midcast.Shell = {ring1="Sheltered Ring"}
  147.     sets.midcast.Shellra = sets.midcast.Shell
  148.  
  149.  
  150.     -- Custom spell classes
  151.     sets.midcast.MndEnfeebles = {main="Lehbrailg +2",sub="Mephitis Grip",ammo="Sturm's Report",
  152.         head="Nahtirah Hat",neck="Weike Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
  153.         body="Manasa Chasuble",hands="Yaoyotl Gloves",ring1="Aquasoul Ring",ring2="Sangoma Ring",
  154.         back="Refraction Cape",waist="Demonry Sash",legs="Bokwus Slops",feet="Bokwus Boots"}
  155.  
  156.     sets.midcast.IntEnfeebles = {main="Lehbrailg +2",sub="Mephitis Grip",ammo="Sturm's Report",
  157.         head="Nahtirah Hat",neck="Weike Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
  158.         body="Manasa Chasuble",hands="Yaoyotl Gloves",ring1="Icesoul Ring",ring2="Sangoma Ring",
  159.         back="Refraction Cape",waist="Demonry Sash",legs="Bokwus Slops",feet="Bokwus Boots"}
  160.  
  161.     sets.midcast.ElementalEnfeeble = sets.midcast.IntEnfeebles
  162.  
  163.     sets.midcast['Dark Magic'] = {main="Lehbrailg +2",sub="Mephitis Grip",ammo="Incantor Stone",
  164.         head="Nahtirah Hat",neck="Aesir Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
  165.         body="Vanir Cotehardie",hands="Yaoyotl Gloves",ring1="Strendu Ring",ring2="Sangoma Ring",
  166.         back="Refraction Cape",waist="Goading Belt",legs="Bokwus Slops",feet="Bokwus Boots"}
  167.  
  168.     sets.midcast.Kaustra = {main="Lehbrailg +2",sub="Wizzan Grip",ammo="Witchstone",
  169.         head="Hagondes Hat",neck="Eddy Necklace",ear1="Hecate's Earring",ear2="Friomisi Earring",
  170.         body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Icesoul Ring",ring2="Strendu Ring",
  171.         back="Twilight Cape",waist="gear.ElementalObi",legs="Hagondes Pants",feet="Hagondes Sabots"}
  172.  
  173.     sets.midcast.Drain = {main="Lehbrailg +2",sub="Mephitis Grip",ammo="Incantor Stone",
  174.         head="Nahtirah Hat",neck="Aesir Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
  175.         body="Vanir Cotehardie",hands="Gendewitha Gages",ring1="Excelsis Ring",ring2="Sangoma Ring",
  176.         back="Refraction Cape",waist="Goading Belt",legs="Pedagogy Pants",feet="Academic's Loafers"}
  177.  
  178.     sets.midcast.Aspir = sets.midcast.Drain
  179.  
  180.     sets.midcast.Stun = {main="Apamajas II",sub="Mephitis Grip",ammo="Incantor Stone",
  181.         head="Nahtirah Hat",neck="Aesir Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
  182.         body="Vanir Cotehardie",hands="Gendewitha Gages",ring1="Prolix Ring",ring2="Sangoma Ring",
  183.         back="Refraction Cape",waist="Witful Belt",legs="Pedagogy Pants",feet="Academic's Loafers"}
  184.  
  185.     sets.midcast.Stun.Resistant = set_combine(sets.midcast.Stun, {main="Lehbrailg +2"})
  186.  
  187.  
  188.     -- Elemental Magic sets are default for handling low-tier nukes.
  189.     sets.midcast['Elemental Magic'] = {main="Marin staff",ammo="Incantor stone",
  190.         head="Helios band",neck="Savant's chain",ear1="Hecate's Earring",ear2="Moldavite earring",
  191.         body="Savant's gown +2",hands="Helios Gloves",ring1="Icesoul Ring",ring2="Acumen Ring",
  192.         back="Twilight cape",waist=gear.ElementalObi,legs="Telchine braconi",feet="Savant's loafers +2"}
  193.  
  194.     sets.midcast['Elemental Magic'].Resistant = {main="Marin staff",sub="Mephitis Grip",ammo="Dosis Tathlum",
  195.         head="Hagondes Hat",neck="Eddy Necklace",ear1="Hecate's Earring",ear2="Friomisi Earring",
  196.         body="Vanir Cotehardie",hands=gear.macc_hagondes,ring1="Icesoul Ring",ring2="Acumen Ring",
  197.         back="Toro Cape",waist=gear.ElementalObi,legs="Hagondes Pants",feet="Bokwus Boots"}
  198.  
  199.         --gear.ElementalObi
  200.        
  201.     -- Custom refinements for certain nuke tiers
  202.     sets.midcast['Elemental Magic'].HighTierNuke = set_combine(sets.midcast['Elemental Magic'], {sub="Wizzan Grip"})
  203.  
  204.     sets.midcast['Elemental Magic'].HighTierNuke.Resistant = set_combine(sets.midcast['Elemental Magic'].Resistant, {sub="Wizzan Grip"})
  205.  
  206.     sets.midcast.Impact = {main="Lehbrailg +2",sub="Mephitis Grip",ammo="Dosis Tathlum",
  207.         head=empty,neck="Eddy Necklace",ear1="Psystorm Earring",ear2="Lifestorm Earring",
  208.         body="Twilight Cloak",hands=gear.macc_hagondes,ring1="Icesoul Ring",ring2="Sangoma Ring",
  209.         back="Toro Cape",waist="Demonry Sash",legs="Hagondes Pants",feet="Bokwus Boots"}
  210.  
  211.  
  212.     -- Sets to return to when not performing an action.
  213.  
  214.     -- Resting sets
  215.     sets.resting = {main="Iridal Staff",sub="Mephitis Grip",
  216.         head="Nefer Khat +1",neck="Wiglen Gorget",
  217.         body="Chelona blazer",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
  218.         waist="Austerity Belt",legs="Nares Trews",feet="Serpentes Sabots"}
  219.  
  220.  
  221.     -- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
  222.  
  223.     sets.idle.Town = {main="Bolelabunga",sub="Genbu's Shield",ammo="Incantor Stone",
  224.         head="Arbatel bonnet",neck="Savant's chain",ear1="Savant's Earring",ear2="Hecate's Earring",
  225.         body="Councilor's garb",hands="Savant's Bracers +2",ring1="Sheltered Ring",ring2="Paguroidea Ring",
  226.         back="Twilight Cape",waist="Hierarch Belt",legs="Savant's Pants +2",feet="Savant's loafers +2"}
  227.  
  228.     sets.idle.Field = {main="Earth Staff",ammo="Incantor Stone",
  229.         head="Scholar's mortarboard +1",neck="Savant's chain",ear1="Savant's earring",ear2="Hecate's Earring",
  230.         body="Savant's gown +2",hands="Serpentes Cuffs",ring1="Yacuruna Ring",ring2="Dark Ring",
  231.         back="Cheviot cape",waist="Hierarch Belt",legs="Nares Trews",feet="Savant's loafers +2"}
  232.  
  233.     sets.idle.Field.PDT = {main=gear.Staff.PDT,sub="Achaq Grip",ammo="Incantor Stone",
  234.         head="Nahtirah Hat",neck="Wiglen Gorget",ear1="Savant's Earring",ear2="Hecate's Earring",
  235.         body="Savant's gown +2",hands="Yaoyotl Gloves",ring1="Defending Ring",ring2="Paguroidea Ring",
  236.         back="Cheviot cape",waist="Hierarch Belt",legs="Nares Trews",feet="Herald's Gaiters"}
  237.  
  238.     sets.idle.Field.Stun = {main="Apamajas II",sub="Mephitis Grip",ammo="Incantor Stone",
  239.         head="Nahtirah Hat",neck="Aesir Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
  240.         body="Vanir Cotehardie",hands="Gendewitha Gages",ring1="Prolix Ring",ring2="Sangoma Ring",
  241.         back="Swith Cape",waist="Goading Belt",legs="Bokwus Slops",feet="Academic's Loafers"}
  242.  
  243.     sets.idle.Weak = {main="Bolelabunga",sub="Genbu's Shield",ammo="Incantor Stone",
  244.         head="Nahtirah Hat",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
  245.         body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Sheltered Ring",ring2="Meridian Ring",
  246.         back="Cheviot cape",waist="Hierarch Belt",legs="Nares Trews",feet="Herald's Gaiters"}
  247.  
  248.     -- Defense sets
  249.  
  250.     sets.defense.PDT = {main=gear.Staff.PDT,sub="Achaq Grip",ammo="Incantor Stone",
  251.         head="Nahtirah Hat",neck="Twilight Torque",ear1="Bloodgem Earring",ear2="Loquacious Earring",
  252.         body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Defending Ring",ring2=gear.DarkRing.physical,
  253.         back="Umbra Cape",waist="Hierarch Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}
  254.  
  255.     sets.defense.MDT = {main=gear.Staff.PDT,sub="Achaq Grip",ammo="Incantor Stone",
  256.         head="Nahtirah Hat",neck="Twilight Torque",ear1="Bloodgem Earring",ear2="Loquacious Earring",
  257.         body="Vanir Cotehardie",hands="Yaoyotl Gloves",ring1="Defending Ring",ring2="Shadow Ring",
  258.         back="Tuilha Cape",waist="Hierarch Belt",legs="Bokwus Slops",feet="Hagondes Sabots"}
  259.  
  260.     sets.Kiting = {feet="Herald's Gaiters"}
  261.  
  262.     sets.latent_refresh = {waist="Fucho-no-obi"}
  263.  
  264.     -- Engaged sets
  265.  
  266.     -- Variations for TP weapon and (optional) offense/defense modes.  Code will fall back on previous
  267.     -- sets if more refined versions aren't defined.
  268.     -- If you create a set with both offense and defense modes, the offense mode should be first.
  269.     -- EG: sets.engaged.Dagger.Accuracy.Evasion
  270.  
  271.     -- Normal melee group
  272.     sets.engaged = {
  273.         head="Zelus Tiara",
  274.         body="Vanir Cotehardie",hands="Bokwus Gloves",ring1="Rajas Ring",
  275.         waist="Goading Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}
  276.  
  277.  
  278.  
  279.     -- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
  280.     sets.buff['Ebullience'] = {head="Arbatel bonnet"}
  281.     sets.buff['Rapture'] = {head="Arbatel bonnet"}
  282.     sets.buff['Perpetuance'] = {hands="Savant's Bracers +2"}
  283.     sets.buff['Immanence'] = {hands="Savant's Bracers +2"}
  284.     sets.buff['Penury'] = {legs="Savant's Pants +2"}
  285.     sets.buff['Parsimony'] = {legs="Savant's Pants +2"}
  286.     sets.buff['Celerity'] = {feet="Savant's loafers +2"}
  287.     sets.buff['Alacrity'] = {feet="Savant's loafers +2"}
  288.  
  289.     sets.buff['Klimaform'] = {feet="Savant's Loafers +2"}
  290.  
  291.     sets.buff.FullSublimation = {head="Academic's Mortarboard",ear1="Savant's Earring",body="Pedagogy Gown"}
  292.     sets.buff.PDTSublimation = {head="Academic's Mortarboard",ear1="Savant's Earring"}
  293.  
  294.     --sets.buff['Sandstorm'] = {feet="Desert Boots"}
  295. end
  296.  
  297. -------------------------------------------------------------------------------------------------------------------
  298. -- Job-specific hooks for standard casting events.
  299. -------------------------------------------------------------------------------------------------------------------
  300.  
  301. -- Run after the general midcast() is done.
  302. function job_post_midcast(spell, action, spellMap, eventArgs)
  303.     if spell.action_type == 'Magic' then
  304.         apply_grimoire_bonuses(spell, action, spellMap, eventArgs)
  305.     end
  306. end
  307.  
  308. -------------------------------------------------------------------------------------------------------------------
  309. -- Job-specific hooks for non-casting events.
  310. -------------------------------------------------------------------------------------------------------------------
  311.  
  312. -- Called when a player gains or loses a buff.
  313. -- buff == buff gained or lost
  314. -- gain == true if the buff was gained, false if it was lost.
  315. function job_buff_change(buff, gain)
  316.     if buff == "Sublimation: Activated" then
  317.         handle_equipping_gear(player.status)
  318.     end
  319. end
  320.  
  321. -- Handle notifications of general user state change.
  322. function job_state_change(stateField, newValue, oldValue)
  323.     if stateField == 'Offense Mode' then
  324.         if newValue == 'Normal' then
  325.             disable('main','sub','range')
  326.         else
  327.             enable('main','sub','range')
  328.         end
  329.     end
  330. end
  331.  
  332. -------------------------------------------------------------------------------------------------------------------
  333. -- User code that supplements standard library decisions.
  334. -------------------------------------------------------------------------------------------------------------------
  335.  
  336. -- Custom spell mapping.
  337. function job_get_spell_map(spell, default_spell_map)
  338.     if spell.action_type == 'Magic' then
  339.         if default_spell_map == 'Cure' or default_spell_map == 'Curaga' then
  340.             if world.weather_element == 'Light' then
  341.                 return 'CureWithLightWeather'
  342.             end
  343.         elseif spell.skill == 'Enfeebling Magic' then
  344.             if spell.type == 'WhiteMagic' then
  345.                 return 'MndEnfeebles'
  346.             else
  347.                 return 'IntEnfeebles'
  348.             end
  349.         elseif spell.skill == 'Elemental Magic' then
  350.             if info.low_nukes:contains(spell.english) then
  351.                 return 'LowTierNuke'
  352.             elseif info.mid_nukes:contains(spell.english) then
  353.                 return 'MidTierNuke'
  354.             elseif info.high_nukes:contains(spell.english) then
  355.                 return 'HighTierNuke'
  356.             end
  357.         end
  358.     end
  359. end
  360.  
  361. function customize_idle_set(idleSet)
  362.     if state.Buff['Sublimation: Activated'] then
  363.         if state.IdleMode.value == 'Normal' then
  364.             idleSet = set_combine(idleSet, sets.buff.FullSublimation)
  365.         elseif state.IdleMode.value == 'PDT' then
  366.             idleSet = set_combine(idleSet, sets.buff.PDTSublimation)
  367.         end
  368.     end
  369.  
  370.     if player.mpp < 51 then
  371.         idleSet = set_combine(idleSet, sets.latent_refresh)
  372.     end
  373.  
  374.     return idleSet
  375. end
  376.  
  377. -- Called by the 'update' self-command.
  378. function job_update(cmdParams, eventArgs)
  379.     if cmdParams[1] == 'user' and not (buffactive['light arts']      or buffactive['dark arts'] or
  380.                        buffactive['addendum: white'] or buffactive['addendum: black']) then
  381.         if state.IdleMode.value == 'Stun' then
  382.             send_command('@input /ja "Dark Arts" <me>')
  383.         else
  384.             send_command('@input /ja "Light Arts" <me>')
  385.         end
  386.     end
  387.  
  388.     update_active_strategems()
  389.     update_sublimation()
  390. end
  391.  
  392. -- Function to display the current relevant user state when doing an update.
  393. -- Return true if display was handled, and you don't want the default info shown.
  394. function display_current_job_state(eventArgs)
  395.     display_current_caster_state()
  396.     eventArgs.handled = true
  397. end
  398.  
  399. -------------------------------------------------------------------------------------------------------------------
  400. -- User code that supplements self-commands.
  401. -------------------------------------------------------------------------------------------------------------------
  402.  
  403. -- Called for direct player commands.
  404. function job_self_command(cmdParams, eventArgs)
  405.     if cmdParams[1]:lower() == 'scholar' then
  406.         handle_strategems(cmdParams)
  407.         eventArgs.handled = true
  408.     end
  409. end
  410.  
  411. -------------------------------------------------------------------------------------------------------------------
  412. -- Utility functions specific to this job.
  413. -------------------------------------------------------------------------------------------------------------------
  414.  
  415. -- Reset the state vars tracking strategems.
  416. function update_active_strategems()
  417.     state.Buff['Ebullience'] = buffactive['Ebullience'] or false
  418.     state.Buff['Rapture'] = buffactive['Rapture'] or false
  419.     state.Buff['Perpetuance'] = buffactive['Perpetuance'] or false
  420.     state.Buff['Immanence'] = buffactive['Immanence'] or false
  421.     state.Buff['Penury'] = buffactive['Penury'] or false
  422.     state.Buff['Parsimony'] = buffactive['Parsimony'] or false
  423.     state.Buff['Celerity'] = buffactive['Celerity'] or false
  424.     state.Buff['Alacrity'] = buffactive['Alacrity'] or false
  425.  
  426.     state.Buff['Klimaform'] = buffactive['Klimaform'] or false
  427. end
  428.  
  429. function update_sublimation()
  430.     state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
  431. end
  432.  
  433. -- Equip sets appropriate to the active buffs, relative to the spell being cast.
  434. function apply_grimoire_bonuses(spell, action, spellMap)
  435.     if state.Buff.Perpetuance and spell.type =='WhiteMagic' and spell.skill == 'Enhancing Magic' then
  436.         equip(sets.buff['Perpetuance'])
  437.     end
  438.     if state.Buff.Rapture and (spellMap == 'Cure' or spellMap == 'Curaga') then
  439.         equip(sets.buff['Rapture'])
  440.     end
  441.     if spell.skill == 'Elemental Magic' and spellMap ~= 'ElementalEnfeeble' then
  442.         if state.Buff.Ebullience and spell.english ~= 'Impact' then
  443.             equip(sets.buff['Ebullience'])
  444.         end
  445.         if state.Buff.Immanence then
  446.             equip(sets.buff['Immanence'])
  447.         end
  448.         if state.Buff.Klimaform and spell.element == world.weather_element then
  449.             equip(sets.buff['Klimaform'])
  450.         end
  451.     end
  452.  
  453.     if state.Buff.Penury then equip(sets.buff['Penury']) end
  454.     if state.Buff.Parsimony then equip(sets.buff['Parsimony']) end
  455.     if state.Buff.Celerity then equip(sets.buff['Celerity']) end
  456.     if state.Buff.Alacrity then equip(sets.buff['Alacrity']) end
  457. end
  458.  
  459.  
  460. -- General handling of strategems in an Arts-agnostic way.
  461. -- Format: gs c scholar <strategem>
  462. function handle_strategems(cmdParams)
  463.     -- cmdParams[1] == 'scholar'
  464.     -- cmdParams[2] == strategem to use
  465.  
  466.     if not cmdParams[2] then
  467.         add_to_chat(123,'Error: No strategem command given.')
  468.         return
  469.     end
  470.     local strategem = cmdParams[2]:lower()
  471.  
  472.     if strategem == 'light' then
  473.         if buffactive['light arts'] then
  474.             send_command('input /ja "Addendum: White" <me>')
  475.         elseif buffactive['addendum: white'] then
  476.             add_to_chat(122,'Error: Addendum: White is already active.')
  477.         else
  478.             send_command('input /ja "Light Arts" <me>')
  479.         end
  480.     elseif strategem == 'dark' then
  481.         if buffactive['dark arts'] then
  482.             send_command('input /ja "Addendum: Black" <me>')
  483.         elseif buffactive['addendum: black'] then
  484.             add_to_chat(122,'Error: Addendum: Black is already active.')
  485.         else
  486.             send_command('input /ja "Dark Arts" <me>')
  487.         end
  488.     elseif buffactive['light arts'] or buffactive['addendum: white'] then
  489.         if strategem == 'cost' then
  490.             send_command('input /ja Penury <me>')
  491.         elseif strategem == 'speed' then
  492.             send_command('input /ja Celerity <me>')
  493.         elseif strategem == 'aoe' then
  494.             send_command('input /ja Accession <me>')
  495.         elseif strategem == 'power' then
  496.             send_command('input /ja Rapture <me>')
  497.         elseif strategem == 'duration' then
  498.             send_command('input /ja Perpetuance <me>')
  499.         elseif strategem == 'accuracy' then
  500.             send_command('input /ja Altruism <me>')
  501.         elseif strategem == 'enmity' then
  502.             send_command('input /ja Tranquility <me>')
  503.         elseif strategem == 'skillchain' then
  504.             add_to_chat(122,'Error: Light Arts does not have a skillchain strategem.')
  505.         elseif strategem == 'addendum' then
  506.             send_command('input /ja "Addendum: White" <me>')
  507.         else
  508.             add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
  509.         end
  510.     elseif buffactive['dark arts']  or buffactive['addendum: black'] then
  511.         if strategem == 'cost' then
  512.             send_command('input /ja Parsimony <me>')
  513.         elseif strategem == 'speed' then
  514.             send_command('input /ja Alacrity <me>')
  515.         elseif strategem == 'aoe' then
  516.             send_command('input /ja Manifestation <me>')
  517.         elseif strategem == 'power' then
  518.             send_command('input /ja Ebullience <me>')
  519.         elseif strategem == 'duration' then
  520.             add_to_chat(122,'Error: Dark Arts does not have a duration strategem.')
  521.         elseif strategem == 'accuracy' then
  522.             send_command('input /ja Focalization <me>')
  523.         elseif strategem == 'enmity' then
  524.             send_command('input /ja Equanimity <me>')
  525.         elseif strategem == 'skillchain' then
  526.             send_command('input /ja Immanence <me>')
  527.         elseif strategem == 'addendum' then
  528.             send_command('input /ja "Addendum: Black" <me>')
  529.         else
  530.             add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
  531.         end
  532.     else
  533.         add_to_chat(123,'No arts has been activated yet.')
  534.     end
  535. end
  536.  
  537.  
  538. -- Gets the current number of available strategems based on the recast remaining
  539. -- and the level of the sch.
  540. function get_current_strategem_count()
  541.     -- returns recast in seconds.
  542.     local allRecasts = windower.ffxi.get_ability_recasts()
  543.     local stratsRecast = allRecasts[231]
  544.  
  545.     local maxStrategems = (player.main_job_level + 10) / 20
  546.  
  547.     local fullRechargeTime = 4*60
  548.  
  549.     local currentCharges = math.floor(maxStrategems - maxStrategems * stratsRecast / fullRechargeTime)
  550.  
  551.     return currentCharges
  552. end
  553.  
  554.  
  555. -- Select default macro book on initial load or subjob change.
  556. function select_default_macro_book()
  557.     set_macro_page(10, 4)
  558. end
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