Advertisement
Guest User

Sm4sh LL Ruleset for Singles

a guest
Aug 2nd, 2015
272
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.47 KB | None | 0 0
  1. Basics:
  2.  
  3. 2 stock with an 7-minute time limit
  4. No items, no equipment, no customs
  5. Mii fighters are allowed and, following the guidelines below, will be pre-loaded onto every WiiU
  6. All sets are best-of-three games. Winners, Losers and Grand Finals are best-of-five unless time does not permit
  7. Double elimination bracket
  8.  
  9. ---
  10.  
  11. Mii usage:
  12.  
  13. Miis will be loaded onto the WiiUs being used for the custom move tournaments according to the guidelines set forth by the Official Standard Custom Moveset Project on Smashboards [http://smashboards.com/threads/official-custom-moveset-project-summer-2015-edition-evo-sets.395721/]. Custom sets for other characters are allowed. If players wish to use a move combination not arranged for within the Custom Moveset Project, the player must create the Mii combination at each WiiU they play at, choosing any default Mii (medium height/weight) and naming the Mii after their own gamertag.
  14. In the spirit of good sportsmanship, combatants are encouraged (but not required!) to answer any questions any opponents has about the custom moveset their Mii has.
  15.  
  16. ---
  17.  
  18. Stage selection:
  19.  
  20. Sm4sh LL follows a three-ban starter/counterpick system for stage selection. The combatants will play Rock, Paper, Scissors to decide who strikes first. Striking will then go 1-2-1 using the starter list, and the first match will be played on the remaining stage. (Spelled out: the winner of Rock, Paper, Scissors will strike one stage from the list of five starter stages. The other player will then strike two. This leaves two stages for the first player to choose between.)
  21. Following game 1 (or game 2 if applicable), the winner of that game bans three stages from the full stage list. The loser of the previous game then chooses among any of the stages that remain. Bans are static throughout the set, except in best-of-5 matches.
  22. We observe Dave’s Stupid Rule, meaning that a player may not choose a stage they have won on previously in the match. That may be overridden by the Gentleman’s Rule, which allows any stage, even those not on the legal stage list, to be played on if all players agree.
  23.  
  24. Starters:
  25. Battlefield[/Miiverse]*
  26. Dreamland 64
  27. Palutena's Temple Ω[/Final Destination/Other Ω]*
  28. Smashville
  29. Town & City
  30.  
  31. Counterpicks:
  32. Delfino Plaza
  33. Duck Hunt
  34. Halberd
  35. Lylat Cruise
  36. Wuhu Island
  37.  
  38. *For Game 1, the first stage listed is the stage played on, barring mutual agreement on another variant. For subsequent games, the player making the selection chooses which of the versions listed to go to. In striking and banning, removing Final Destination or Battlefield removes its alternative choices (Omega stages and Miiverse, respectively). Omega versions of stages that are banned are also banned when counterpicking an Omega.
  39.  
  40. ---
  41.  
  42. Order of selection during matches:
  43.  
  44. Before the initial game, characters are selected first. Players may request a blind selection for character. If any player requests a blind selection, a third party will be privately informed of each player's selection separately and then will confirm those selections aloud as the players choose them. Stage striking is done as outlined above following character selection.
  45. After the first, second, third or fourth games, the player(s) who won the previous game bans three stages observing the rules outlined above. Those who lost the previous game then choose from the eligible remaining stages (observing Dave's Stupid Rule as necessary). The player(s) who won the previous game then declare(s) and select(s) their characters. Following that, those who lost the previous game declare and select their characters. The game is then played on the stage selected.
  46.  
  47. ---
  48.  
  49. Miscellaneous rules:
  50.  
  51. Coaching, defined as anyone not involved in a match giving instruction or strategic assistance of any kind to players in an active match, is not allowed. Players who suspect their opponents are receiving coaching in the middle of a game should call over a Tournament Organizer who will determine if a warning, game loss or event disqualification is warranted given the circumstances. Coaching between matches is allowed if all participating players give consent; if an opponent seeks or receives coaching without securing the agreement of his opponent, this is grounds for TO involvement.
  52.  
  53. Stalling is banned: The act of stalling is the act of intentionally making the game unplayable, such as becoming invisible, continuing infinites, performing chain grabs or using uninterruptible moves past 300%, and reaching a position on the stage that your opponent can never reach. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
  54.  
  55. Suicide moves (Bowsercide, Ganoncide, Wariocide, Kirbicide, Dedede's Inhale, ROB's and Kirby's up-throws on a moving platform, etc) that result in a kill on all player's last stocks result in a win for the player performing the move regardless of what the game screen may reveal. Sudden Death does not count.
  56.  
  57. Timed-out matches are resolved by comparing (in order) stocks then damage percentages. If all players have identical stock counts and damage at the end of a game, a one-stock, three-minute tie-breaker game is played with the same characters and builds on the same stage. The winner of this tie-breaker is considered to be the winner of the game it resulted from.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement