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- ====START====
- AutoSwitch, version 5.0.2, Minecraft 1.7.2
- Testing vs block minecraft:log
- Hotbar slot 0 contains item minecraft:iron_pickaxe
- Hotbar slot 1 contains item minecraft:iron_shovel
- Hotbar slot 2 contains item minecraft:iron_axe
- Hotbar slot 3 contains item null
- Hotbar slot 4 contains item null
- Hotbar slot 5 contains item null
- Hotbar slot 6 contains item null
- Hotbar slot 7 contains item null
- Hotbar slot 8 contains item null
- Block hardness is 2.000000
- Checking if tool 1, which is minecraft:iron_shovel, is better than 0, which is minecraft:iron_pickaxe
- newBlockStr: 0.0166666675, oldBlockStr 0.0166666675
- newHarvest: 0, oldHarvest: 0
- newStrength: 1.000000, oldStrength: 1.000000
- newAdjustedBlockStr: -60, oldAdjustedBlockStr: -60
- newEff: 1.000000, oldEff: 1.000000
- Tool Selection Mode: Fast Standard
- newStandard: -1, oldStandard: -1
- newDamageable: true, oldDamageable: true
- silkWorks: false, newHasSilk: false, oldHasSilk: false
- Ignoring Fortune.
- Not switching because tools are equal.
- Checking if tool 2, which is minecraft:iron_axe, is better than 0, which is minecraft:iron_pickaxe
- newBlockStr: 0.0100000007, oldBlockStr 0.0166666675
- newHarvest: 0, oldHarvest: 0
- newStrength: 6.000000, oldStrength: 1.000000
- newAdjustedBlockStr: -100, oldAdjustedBlockStr: -60
- newEff: 6.000000, oldEff: 1.000000
- Tool Selection Mode: Fast Standard
- newStandard: -1, oldStandard: -1
- newDamageable: true, oldDamageable: true
- silkWorks: false, newHasSilk: false, oldHasSilk: false
- Ignoring Fortune.
- Not switching because old tool is stronger.
- Checking if tool 3, which is null, is better than 0, which is minecraft:iron_pickaxe
- newBlockStr: 0.0166666675, oldBlockStr 0.0166666675
- newHarvest: 0, oldHarvest: 0
- newStrength: 1.000000, oldStrength: 1.000000
- newAdjustedBlockStr: -60, oldAdjustedBlockStr: -60
- newEff: 1.000000, oldEff: 1.000000
- Tool Selection Mode: Fast Standard
- newStandard: 0, oldStandard: -1
- newDamageable: false, oldDamageable: true
- Switching because new item is more standard than old.
- Changing possible best tool.
- Checking if tool 4, which is null, is better than 3, which is null
- newBlockStr: 0.0166666675, oldBlockStr 0.0166666675
- newHarvest: 0, oldHarvest: 0
- newStrength: 1.000000, oldStrength: 1.000000
- newAdjustedBlockStr: -60, oldAdjustedBlockStr: -60
- newEff: 1.000000, oldEff: 1.000000
- Tool Selection Mode: Fast Standard
- newStandard: 0, oldStandard: 0
- newDamageable: false, oldDamageable: false
- silkWorks: false, newHasSilk: false, oldHasSilk: false
- Ignoring Fortune.
- Not switching because tools are equal.
- Checking if tool 5, which is null, is better than 3, which is null
- newBlockStr: 0.0166666675, oldBlockStr 0.0166666675
- newHarvest: 0, oldHarvest: 0
- newStrength: 1.000000, oldStrength: 1.000000
- newAdjustedBlockStr: -60, oldAdjustedBlockStr: -60
- newEff: 1.000000, oldEff: 1.000000
- Tool Selection Mode: Fast Standard
- newStandard: 0, oldStandard: 0
- newDamageable: false, oldDamageable: false
- silkWorks: false, newHasSilk: false, oldHasSilk: false
- Ignoring Fortune.
- Not switching because tools are equal.
- Checking if tool 6, which is null, is better than 3, which is null
- newBlockStr: 0.0166666675, oldBlockStr 0.0166666675
- newHarvest: 0, oldHarvest: 0
- newStrength: 1.000000, oldStrength: 1.000000
- newAdjustedBlockStr: -60, oldAdjustedBlockStr: -60
- newEff: 1.000000, oldEff: 1.000000
- Tool Selection Mode: Fast Standard
- newStandard: 0, oldStandard: 0
- newDamageable: false, oldDamageable: false
- silkWorks: false, newHasSilk: false, oldHasSilk: false
- Ignoring Fortune.
- Not switching because tools are equal.
- Checking if tool 7, which is null, is better than 3, which is null
- newBlockStr: 0.0166666675, oldBlockStr 0.0166666675
- newHarvest: 0, oldHarvest: 0
- newStrength: 1.000000, oldStrength: 1.000000
- newAdjustedBlockStr: -60, oldAdjustedBlockStr: -60
- newEff: 1.000000, oldEff: 1.000000
- Tool Selection Mode: Fast Standard
- newStandard: 0, oldStandard: 0
- newDamageable: false, oldDamageable: false
- silkWorks: false, newHasSilk: false, oldHasSilk: false
- Ignoring Fortune.
- Not switching because tools are equal.
- Checking if tool 8, which is null, is better than 3, which is null
- newBlockStr: 0.0166666675, oldBlockStr 0.0166666675
- newHarvest: 0, oldHarvest: 0
- newStrength: 1.000000, oldStrength: 1.000000
- newAdjustedBlockStr: -60, oldAdjustedBlockStr: -60
- newEff: 1.000000, oldEff: 1.000000
- Tool Selection Mode: Fast Standard
- newStandard: 0, oldStandard: 0
- newDamageable: false, oldDamageable: false
- silkWorks: false, newHasSilk: false, oldHasSilk: false
- Ignoring Fortune.
- Not switching because tools are equal.
- Current best is 3, which is null
- Switching tools to 3, which is Nothing
- ====END====
- Switching tools back to 0
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