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  1. UE4Editor-OpenCL_Plugin_Test-297-Win64-DebugGame.dll!__chkstk() Line 109 Unknown
  2. > UE4Editor-OpenCL_Plugin_Test-297-Win64-DebugGame.dll!AObjectPoolComputer::Compute() Line 59 C++
  3. UE4Editor-OpenCL_Plugin_Test-297-Win64-DebugGame.dll!AMyGameMode::Tick(float DeltaSeconds) Line 41 C++
  4. UE4Editor-Engine.dll!AActor::TickActor(float DeltaSeconds, ELevelTick TickType, FActorTickFunction & ThisTickFunction) Line 677 C++
  5. UE4Editor-Engine.dll!FActorTickFunction::ExecuteTick(float DeltaTime, ELevelTick TickType, ENamedThreads::Type CurrentThread, const TRefCountPtr<FGraphEvent> & MyCompletionGraphEvent) Line 101 C++
  6. UE4Editor-Engine.dll!FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type CurrentThread, const TRefCountPtr<FGraphEvent> & MyCompletionGraphEvent) Line 322 C++
  7. UE4Editor-Engine.dll!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask(TArray<FBaseGraphTask *,FDefaultAllocator> & NewTasks, ENamedThreads::Type CurrentThread) Line 671 C++
  8. UE4Editor-Core.dll!FTaskThread::ProcessTasks(int QueueIndex, bool bAllowStall) Line 428 C++
  9. UE4Editor-Core.dll!FTaskThread::ProcessTasksUntilQuit(int QueueIndex) Line 271 C++
  10. UE4Editor-Core.dll!FTaskGraphImplementation::WaitUntilTasksComplete(const TArray<TRefCountPtr<FGraphEvent>,TInlineAllocator<4,FDefaultAllocator> > & Tasks, ENamedThreads::Type CurrentThreadIfKnown) Line 984 C++
  11. UE4Editor-Engine.dll!FTaskGraphInterface::WaitUntilTaskCompletes(const TRefCountPtr<FGraphEvent> & Task, ENamedThreads::Type CurrentThreadIfKnown) Line 188 C++
  12. UE4Editor-Engine.dll!FTickTaskSequencer::ReleaseTickGroup(ETickingGroup WorldTickGroup, bool bBlockTillComplete) Line 187 C++
  13. UE4Editor-Engine.dll!FTickTaskManager::RunTickGroup(ETickingGroup Group, bool bBlockTillComplete) Line 722 C++
  14. UE4Editor-Engine.dll!UWorld::RunTickGroup(ETickingGroup Group, bool bBlockTillComplete) Line 693 C++
  15. UE4Editor-Engine.dll!UWorld::Tick(ELevelTick TickType, float DeltaSeconds) Line 1111 C++
  16. UE4Editor-UnrealEd.dll!UEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 1227 C++
  17. UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 307 C++
  18. UE4Editor.exe!FEngineLoop::Tick() Line 2214 C++
  19. UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 131 C++
  20. UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 191 C++
  21. [External Code]
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