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Claptor

Battle and Chase

Oct 23rd, 2014
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  1. Don't read this shit, I'm bad at this game
  2.  
  3. Timing starts on file creation and ends when you finish your 5th lap against Wily
  4.  
  5. Route I use
  6. Napalm Man - tire
  7. Quick Man - wing
  8. Roll
  9. Spring Man - engine
  10. Guts Man
  11. Shadow Man
  12. Proto Man
  13. Ice Man
  14. Bass
  15. Dr. Wily
  16.  
  17. My bad parts guide: https://docs.google.com/spreadsheets/d/1YOwzPyzuzjVpNM4vGP-uWSI80cBaVuZ3HMvfN1VM640/edit?pli=1#gid=0
  18.  
  19. Noticeable version differences:
  20. NTSC-J PS1: Cutscenes before races, character dialog, 3 announcer type characters
  21. PAL PS1: Cutscenes, dialog, and announcers removed, Rocket Wing lasts 60 seconds instead of 50, significantly slower than other versions
  22. NTSC-U GC (XC): Similar to the PAL version except Rocket Wing is 50 seconds and load screens are much, much faster
  23. NTSC-U PS2 (XC): I have not played this version, I would assume it's nearly identical to GC
  24. Gameplay seems virtually identical across platforms as far as I can tell
  25. GC seems to be the fastest version for RTA
  26.  
  27. Powerups - I don't know if they have actual names
  28. 3x - Next pickup is 3 times more powerful/longer
  29. 10 up - adds 10 to your opponent's points
  30. Red X thing - Prevents your opponent from using their special ability
  31. Mine in grass - Turns jobbers into mines
  32. Purple cloud thing - Slows down everyone but the character that activates it
  33. Fan - Speeds you up to near max speed and gives you a barrier
  34. Sparky top - Remote controlled mine
  35.  
  36. Other unorganized thoughts
  37. Breaking is useless, either don't accelerate or turn earlier
  38. Most of the characters seem the same in the default cars
  39. Quick Man has a lot of potential but is very hard to handle, might be better with Roll's wing or Proto Man's tires
  40. Big enemies take 3 lemons to kill
  41. Don't bother shooting lemons at other racers
  42. Napalm Man's full charged ability is shit
  43. Spring Man's ability could be cool since it knocks you around, but it's hard to control
  44. Tapping the direction correctly instead of holding will prevent you from entering a drift state and from slipping on ice
  45. Accelerating on the first light gives a boost at the start
  46. Rocket Wing makes the start boost a lot easier
  47. Pressing down 3 times discards a weapon
  48. I think you only have to win 8 races to race against Bass and Wily instead of beating every character once, but I haven't actually checked this - If you can you would have to do more than 8 races, not worth it
  49. Bass is a dick
  50. There is no real speedtech
  51. This is a fun speedgame
  52. ILs are fun
  53. Run this
  54. At least play it casually, it's really not that bad after you get a feel for cornering
  55. What the HECK, the Japanese version is so freaking cool
  56. Like seriously, it has commentators and a little cutscene before a race
  57. It's a shame that it's also a lot slower because of X Collection loads though
  58. It's not actually a shame, the PS1 load screens are way too freaking long
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