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- private func DoKnowledge(int plr)
- {
- //Give some knowledge
- var Tools = [Shovel, Hammer, Axe, Pickaxe, Sickle, Dynamite, Pipe, Bucket, Barrel, PowderKeg, Crate, DynamiteBox, Boompack, GrappleBow, TeleGlove];
- var Weaps = [Sword, Shield, Club, Bow, Arrow, Javelin, Musket, LeadShot, IronBomb];
- var Build = [Foundry, WindGenerator, Flagpole, Sawmill, Elevator, ToolsWorkshop, Armory, ChemicalLab, Pump, Kitchen, Windmill, Chest, SteamEngine, Compensator, Shipyard, InventorsLab];
- var Vehic = [Lorry, Catapult, Cannon, Airship, Plane];
- SetPlrKnowledgeArray(plr, Tools);
- SetPlrKnowledgeArray(plr, Weaps);
- SetPlrKnowledgeArray(plr, Build);
- SetPlrKnowledgeArray(plr, Vehic);
- }
- private func SetPlrKnowledgeArray(int plr, array knowledge)
- {
- for(var i = 0; i <= GetLength(knowledge) - 1; i++){
- SetPlrKnowledge(plr, knowledge[i]);
- }
- return GetLength(knowledge) - 1;
- }
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