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- System:
- Economy:
- #
- # Round reward amounts to the nearest integer
- # Default : false
- IntegerCurrency: false
- Hunting:
- #
- # Give rewards for mob spawner camping
- # Default: false
- AllowCamping: false
- #
- # Clear drops from mobs killed near spawners
- # Default: true
- ClearCampDrops: true
- #
- # Determine camping by closeness to spawner
- # Default: true
- CampingByDistance: true
- #
- # Determine camping by remembering entities spawned by mobspawners.
- # Default: false
- CampingByEntity: false
- #
- # If CampingByDistance is true, then this is how many blocks
- # away from a spawner you need to be to get a reward
- # Default: 7
- CampRadius: 10
- #
- # Do not drop anything except for rewards defined in this file
- # Default: false
- ClearDefaultDrops: false
- #
- # Replace instead of stack rewards drops/items
- # Default: true
- OverrideDrops: true
- #
- # Do not randomize amount of drop items. Always drop a fixed amount.
- # Default: false
- FixedDrops: false
- #
- # Enable rewards for mobs killed with bow & arrow
- # Default: true
- BowRewards: true
- #
- # Enable rewards for killing mobs under sea level
- # Default: true
- AllowUnderSeaLVL: true
- #
- # Enable rewards for kills with tamed creatures (wolves)
- # Default: true
- WolverineMode: true
- #
- # Penalize players when they die. Use PenalizeType to select whether
- # PenalizeAmount is used as a percentage (PenalizeType: true) or a
- # fixed amount (PenalizeType: false) taken from the player.
- # Default: false
- PenalizeDeath: true
- PenalizeType: true
- PenalizeAmount: 20.00
- #
- # Remove drops from mobs killed by farming contraptions (mob death by
- # cacti, falling, drowning or suffocation)
- # Default: false
- NoFarm: false
- # Set this to true to include fire and fire_tick.
- NoFarmFire: false
- #
- # MobArena: allow rewards when players are in the arena
- # Default: false
- MobArenaRewards: false
- Messages:
- #
- # Enable all reward messages
- # Default: true
- Output: true
- #
- # Message players when they get no reward for a kill
- # Default: true
- NoReward: true
- #
- # Message players for camping spawners
- # Default: false
- Spawner: true
- #
- # Custom message for no camping mob spawners
- NoCampMessage: '&7You find no rewards camping monster spawners.'
- #
- # Custom message for no rewards killing with bow & arrow
- NoBowMessage: '&7You find no rewards on this creature.'
- #
- # Custom message for death penalty
- DeathPenaltyMessage: '&7You wake up to find &6<amt>&7 missing from your pockets!'
- Gain:
- Groups:
- #
- # Multiply reward amount based on group (NOTE: requires a permission plugin
- # that supports groups)
- Default:
- Amount: 1.0
- Knight:
- Amount: 2.0
- Time:
- #
- # Multiply reward amount based on time period of day/night
- Sunrise:
- Amount: 1.0
- Day:
- Amount: 1.0
- Sunset:
- Amount: 1.0
- Dusk:
- Amount: 1.0
- Night:
- Amount: 1.0
- Dawn:
- Amount: 1.0
- Environment:
- #
- # Multiply reward amount based on environment type
- Normal:
- Amount: 1.0
- Nether:
- Amount: 1.25
- The_End:
- Amount: 1.0
- RewardTable:
- ############################################################################
- # Drop format and Examples:
- ############################################################################
- # Drop format:
- # Drops:
- # - ITEM_ID.DATA_ID,ENCHANTMENT.[MIN_LEVEL]-MAX_LEVEL:[MIN-]MAX:CHANCE
- # - ITEM_ID.DATA_ID:[MIN-]MAX:CHANCE
- # - ...
- #
- # Example 1: drop 0 to 5 diamonds 50% of the time
- # Drops:
- # - 'diamond:5:50'
- #
- # Example 2: drop 1 to 2 birch leaves 100% of the time
- # Drops:
- # - 'leaves.2:1-2:100'
- #
- # Example 3: drop 0 to 5 diamonds 50% of the time AND drop 1 to 2 birch
- # leaves 100% of the time
- # Drops:
- # - 'diamond:5:50'
- # - 'leaves.2:1-2:100'
- #
- # Example 4: drop nothing
- # Drops: ''
- #
- # Example 5: drop 0 to 1 diamond swords with a damage_all level 4
- # enchantment (a.k.a. Sharpness IV) 25% of the time
- # Drops:
- # - 'diamond_sword,damage_all.4:1:25'
- #
- # Example 6: drop 0 to 1 diamond swords with random damage_all level 1 to 4
- # enchantment (a.k.a. Sharpness IV) 25% of the time
- # Drops:
- # - 'diamond_sword,damage_all.1-4:1:25'
- #
- # Example 7: drop 0 to 1 diamond swords with up to 5 enchantments ranging
- # from 0 to 2,3 or 5 (depending on enchantment type) 25% of the time
- # Drops:
- # - 'diamond_sword,damage_all.0-5,damage_undead.0-5,damage_arthropods.0-5,knockback.0-2,fire_aspect.0-2,loot_bonus_mobs.0-3:1-1:100'
- #
- # Example 8: drop 0 to 1 potion type 2 (a.k.a. Swiftness) 25% of the time
- # Drops:
- # - 'potion.2:1:25'
- #
- # Example 9: go crazy :P
- # Drops:
- # - 'diamond_pickaxe,durability.3:1:25'
- # - 'diamond_sword,damage_all.5:1:25'
- # - 'potion.2:1-1:25'
- #
- ############################################################################
- # Coin reward examples:
- ############################################################################
- # Example 1: award 0 to 10 coin 50% of the time
- # Coin_Minimum: 0.0
- # Coin_Maximum: 10.0
- # Coin_percent: 50.0
- #
- # Example 2: award 10 coin 100% of the time
- # Coin_Minimum: 10.0
- # Coin_Maximum: 10.0
- # Coin_percent: 100.0
- #
- # Example 3: award nothing
- # Coin_Minimum: 0.0
- # Coin_Maximum: 0.0
- # Coin_percent: 0.0
- #
- # Example 4: penalize 0 to 10 coin 50% of the time
- # Coin_Minimum: -10
- # Coin_Maximum: 0
- # Coin_percent: 50.0
- #
- ############################################################################
- # Experience orb examples:
- ############################################################################
- # Example 1: award 0 to 10 exp 50% of the time
- # ExpMin: 0
- # ExpMax: 10
- # ExpPercent: 50.0
- #
- # Example 2: award 10 exp 100% of the time
- # ExpMin: 10
- # ExpMax: 10
- # ExpPercent: 100.0
- #
- # Example 3: award nothing
- # ExpMin: 0
- # ExpMax: 0
- # ExpPercent: 0.0
- #
- ############################################################################
- # Custom reward message example:
- ############################################################################
- # Example:
- # NoReward_Message: '&7You slayed a &5<crt>&7 using a &3<itm>.'
- # Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
- # Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
- #
- # Color codes & replacement tokens:
- # &[0-9,a-f,k,l,m,n,o,r] - color codes
- # <plr> - display player name in a message
- # <crt> - display creature name in a message
- # <amt> - display amount in a message
- # <itm> - display item used to kill in a message
- #
- ############################################################################
- Blaze:
- Coin_Minimum: 10.00
- Coin_Maximum: 10.00
- Coin_Percent: 100.00
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- CaveSpider:
- Drops:
- - 'string:1-2:100'
- Coin_Minimum: 10.00
- Coin_Maximum: 10.00
- Coin_Percent: 100.00
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- Chicken:
- Drops:
- - 'feather:1-2:100'
- - '365:1:75'
- Coin_Minimum: 5.00
- Coin_Maximum: 5.00
- Coin_Percent: 100.00
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- Cow:
- Drops:
- - 'leather:2:100'
- - 'raw beef:1-3:100'
- Coin_Minimum: 5.00
- Coin_Maximum: 5.00
- Coin_Percent: 100.00
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- Creeper:
- Drops:
- - 'sulphur:1-2:100'
- Coin_Minimum: 10.00
- Coin_Maximum: 10.00
- Coin_Percent: 100.00
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- PoweredCreeper:
- Drops:
- - 'sulphur:1-2:100'
- Coin_Minimum: 10.00
- Coin_Maximum: 15.00
- Coin_Percent: 100.00
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- DeathStreak:
- #
- # This reward requires DeathTpPlus "classic": http://tiny.cc/heroicdeath2.
- # The penalty amount is multiplied by the number of deaths in the streak.
- Coin_Minimum: -1.00
- Coin_Maximum: -1.00
- Coin_Percent: 100.00
- NoReward_Message: ''
- Reward_Message: '&7You earned &6<amt>&7 for that death streak!'
- Penalty_Message: '&7That death streak cost you &6<amt>&7.'
- EnderDragon:
- Coin_Minimum: 100.00
- Coin_Maximum: 500.00
- Coin_Percent: 100.00
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- Enderman:
- Drops:
- - 'ender pearl:1:75'
- Coin_Minimum: 15.00
- Coin_Maximum: 15.00
- Coin_Percent: 100.0
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- Ghast:
- Drops:
- - 'sulphur:2:75'
- Coin_Minimum: 15.00
- Coin_Maximum: 15.00
- Coin_Percent: 100.00
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- Giant:
- Coin_Minimum: 8.50
- Coin_Maximum: 8.50
- Coin_Percent: 50.00
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- KillStreak:
- #
- # This reward requires DeathTpPlus "classic": http://tiny.cc/heroicdeath2.
- # The reward amount is multiplied by the number of kills in the streak.
- Drops:
- - 'diamond:1:100'
- Coin_Minimum: 2.00
- Coin_Maximum: 2.00
- Coin_Percent: 100.00
- NoReward_Message: ''
- Reward_Message: '&7You earned &6<amt>&7 for that kill streak!'
- Penalty_Message: '&7That kill streak cost you &6<amt>&7.'
- LavaSlime:
- Coin_Minimum: 0.00
- Coin_Maximum: 2.00
- Coin_Percent: 50.00
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- Monster:
- Coin_Minimum: 0.50
- Coin_Maximum: 1.50
- Coin_Percent: 50.0
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- MushroomCow:
- Drops:
- - 'leather:2:75'
- - 'raw beef:3:75'
- Coin_Minimum: 0.10
- Coin_Maximum: 2.50
- Coin_Percent: 1.0
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- Ozelot:
- Coin_Minimum: 5.00
- Coin_Maximum: 5.00
- Coin_Percent: 100.00
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- Pig:
- Drops:
- - 'pork:1-2:75'
- Coin_Minimum: 5.00
- Coin_Maximum: 5.00
- Coin_Percent: 100.00
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- Zombie:
- Drops:
- - 'rotten flesh:1-2:100
- Coin_Minimum: 10.00
- Coin_Maximum: 10.00
- Coin_Percent: 100.00
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- PigZombie:
- Drops:
- - 'grilled pork:1-4:100'
- Coin_Minimum: 10.00
- Coin_Maximum: 10.00
- Coin_Percent: 100.00
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- Player:
- #
- # IMPORTANT NOTE: If you define Drops, and OverrideDrops is set to true,
- # the victim's inventory will be replaced! Also note that the amount
- # awarded is taken from the victim.
- Coin_Minimum: 20.00
- Coin_Maximum: 20.00
- Coin_Percent: 100.00
- NoReward_Message: ''
- Reward_Message: '&7You are awarded &6<amt>&7 for murdering &5<crt>&7.'
- Penalty_Message: '&7You are penalized &6<amt>&7 for murdering &5<crt>&7.'
- Sheep:
- Drops:
- - 'wool:1-2:100'
- Coin_Minimum: 5.00
- Coin_Maximum: 5.00
- Coin_Percent: 100.00
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- Silverfish:
- Coin_Minimum: 0.50
- Coin_Maximum: 0.50
- Coin_Percent: 50.0
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- Skeleton:
- Drops:
- - 'bone:1-2:100'
- - 'arrow:1-2:100'
- Coin_Minimum: 10.00
- Coin_Maximum: 10.00
- Coin_Percent: 100.0
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- Slime:
- Drops:
- - 'slime ball:1-2:100'
- Coin_Minimum: 10.00
- Coin_Maximum: 10.00
- Coin_Percent: 100.00
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- SnowMan:
- Coin_Minimum: 1.00
- Coin_Maximum: 2.00
- Coin_Percent: 100.0
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- Spawner:
- Coin_Minimum: 0.10
- Coin_Maximum: 15.00
- Coin_Percent: 50.0
- NoReward_Message: '&7You destroyed a &5<crt>&7 using a &3<itm>&7.'
- Reward_Message: '&7You are awarded &6<amt>&7 for destroying a &5<crt>&7.'
- Penalty_Message: '&7You are penalized &6<amt>&7 for destroying a &5<crt>&7.'
- Spider:
- Drops:
- - 'string:1-2:100'
- Coin_Minimum: 10.00
- Coin_Maximum: 10.00
- Coin_Percent: 100.00
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- Squid:
- Drops:
- - 'ink sack:3:75'
- Coin_Minimum: 5.00
- Coin_Maximum: 5.00
- Coin_Percent: 100.00
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- Wolf:
- Coin_Minimum: 5.00
- Coin_Maximum: 5.00
- Coin_Percent: 100.00
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- AngryWolf:
- Coin_Minimum: 5.00
- Coin_Maximum: 5.00
- Coin_Percent: 100.0
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- Villager:
- Coin_Minimum: 5.00
- Coin_Maximum: 5.00
- Coin_Percent: 100.00
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- VillagerGolem:
- Drops:
- - 'iron ingot:3-5:75'
- - 'red rose:2:75'
- Coin_Minimum: 1.00
- Coin_Maximum: 3.50
- Coin_Percent: 1.0
- Reward_Message: '&7You are awarded &6<amt>&7 for killing a &5<crt>&7.'
- RewardSets:
- ############################################################################
- # Drop set examples
- ############################################################################
- # Drop sets allow you to define groups or sets of drops for use in the
- # RewardTable. The most obvious benefit is that you no longer have to copy
- # and paste a list of common drops. You can also get really creative with
- # different combinations of sets.
- #
- # Example:
- # MySetName:
- # Drops:
- # - 'diamond:5:50'
- # - 'leaves.2:1-2:100'
- # Coin_Minimum: 0.0
- # Coin_Maximum: 10.0
- # Coin_percent: 50.0
- # ExpMin: 0
- # ExpMax: 10
- # ExpPercent: 50.0
- #
- # See how the these example sets below are used for Zombies in the
- # RewardTable
- ############################################################################
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