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- @Initialize {
- LoadMusic(music1);
- PlayMusic(music1);
- ForbidShot(true);
- LoadUserShotData(GCSD ~ "shot_define.dnh");
- SetLife(200000);
- SetScore(4000000);
- SetTimer(timer);
- SetDamageRate(250, 125);
- SetDurableSpellCard;
- LastSpell;
- LoadGraphic(ImgBoss);
- SetTexture(ImgBoss);
- setGraphicStop;
- CutIn(YOUMU, spellName, "", 0, 0, 0, 0);
- TMain;
- // It is executed once at appearing.
- }
- @MainLoop {
- SetCollisionA(GetX, GetY, 32);
- SetCollisionB(GetX, GetY, 16);
- distanceScore();
- yield;
- // Main loop.
- // It is executed once per frame, until the enemy is defeated.
- }
- @DrawLoop {
- DrawGraphic(GetX, GetY);
- //setGraphicMove;
- // Drawing loop.
- // It is executed once per frame after the main loop, until the enemy is defeated.
- }
- @Finalize {
- DeleteGraphic(ImgBoss);
- finalScore();
- // Finalization routine.
- // It is executed once at disappearing.
- }
- //special poses
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