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  1. <----------------------------DOWNLOAD AND OPEN IT IN NOTEPAD FOR PROPER DISPLAY---------------------------->
  2. [Section 1 Skills]
  3. [Section 2 Damage]
  4. [Section 3 Skill Boosters]
  5. [Section 4 Stages]
  6.  
  7.  
  8.  
  9. [Section 1 Skills]
  10. 1. Short Mode
  11.  
  12. 3-10-25-50 Quirky Opportunist Downpour Poisonous Mist Rock Break
  13. Cloud Clear Vitality Drain Block Smash Prank Swap
  14. Cheer
  15.  
  16. 2-9-30-70 Quirky+ Blockify Final Effort Paralysis Combo Swat
  17. Chill Rockify Swarm Eject Brute Force
  18. Hyper Punch Astonish Risk-Taker Paralysis Barrier Bash
  19. Stabilize Quake Fearless Whirlpool Flash Mob
  20.  
  21. 5-15-40-70 Heavy Hitter Dragon Talon
  22.  
  23. 2-9-30-100 +-Boost L-Boost T-Boost Counterattack Super Bolt
  24.  
  25. 5-20-40-100 Sleep Charm Dragon Shriek Flap Shock Attack Dragon Sweep
  26. Dancing Dragons Double Normal Sleep Combo Ground Forces Freeze
  27. Ice Dance Mind Zap Relentless Poison Steely Resolve
  28. Crowd Power Sinister Power Flashover Mega Boost Pixie Power
  29. Spookify Crowd Control Damage Streak Stabilize+ Hitting Streak
  30. Toxic Stress Constrict Transform Last-Ditch Effort
  31.  
  32. 5-30-70-120 Burn Pummel Nosedive Sky Blast Poison Pact
  33. Eject+ Eject++ Power of 4 Power of 4+ Power of 5
  34. Power of 5+ Mega Boost+ Mega Boost++ Pyre Rock Break+
  35. Rock Break++ Stabilize++ Barrier Bash+ Barrier Bash++ Cloud Clear+
  36. Cloud Clear++ Block Smash+ Block Smash++ Swap+ Swap++
  37.  
  38. 10-50-100-200 Alchemist Good Luck Disrupt Buster Fury of 5 Goad
  39. Prospector
  40.  
  41.  
  42. 2. Long mode
  43. 2. Skill Level Boosts
  44.  
  45. Damage multiplier: Base x Level=Final damage multiplier
  46. Activation %: Activation rate + level=Final activation rate
  47. Activation: Match 3, 4, 5-6 pokémon
  48. Requirement: PSBs required for level 2, 3, 4, 5.
  49.  
  50. Skill Effect Activation rate Requirement Base SL2 SL3 SL4 SL5
  51.  
  52. Opportunist Damage 5-10-10 3-10-25-50 1.5 1.4 1.8 2 3.4
  53. Heavy Hitter Damage 20-50-80 5-15-40-70 1.5 1.5 2 2.2 2.7
  54. Dragon Talon % 40-70-100 5-15-40-70 1.5 10% 15% 20% 30%
  55. Power of 4 Damage 0-100-0 5-30-70-120 1.5 1.5 1.8 2.1 2.4
  56. Power of 5 Damage 0-0-100 5-30-70-120 1.5 1.5 1.8 2.1 2.4
  57. Last-Ditch Eff. Damage 50-100-100 5-20-40-100 2 1.2 1.5 2 3
  58. Hitting Streak % 60-100-100 5-20-40-100 1.2 10 15 20 30
  59. Damage Streak Damage 60-100-100 5-20-40-100 1.2 1.1 1.3 1.5 2
  60. Risk-Taker Damage 50-70-100 2-9-30-70 1/3-X3 1.5 1.8 2 2.5
  61. Swarm % 60-80-100 2-9-30-70 2 10% 20% 30% 40%
  62. Steely Resolve Damage 60-80-100 5-20-40-100 2 1.1 1.2 2.5 3.5
  63. Pyre % 50-100-100 5-30-70-120 1.2 10% 20% 30% 40%
  64. Dancing Dragons % 60-100-100 5-20-40-100 1.2 10% 15% 20% 30%
  65. Pummel % 15-50-100 5-30-70-120 1.2 20% 25% 40% 50%
  66. Pixie Power % 15-40-80 5-20-40-100 1.5 20% 25% 30% 40%
  67. Sinister Power % 15-40-80 5-20-40-100 1.5 20% 25% 30% 40%
  68. Crowd Control % 20-60-80 5-20-40-100 1 10% 15% 20% 40%
  69. Counterattack Damage 25-75-100 2-9-30-100 1 10 15 20 30
  70. Vitality Drain % 5-20-50 3-10-25-50 1 5% 10% 20% 30%
  71. Quake % 20-35-60 2-9-30-70 1.2 10% 20% 30% 40%
  72. Fearless Damage 10-50-100 2-9-30-70 1 1.2 1.4 1.5 2
  73. Swat Damage 20-40-100 2-9-30-70 1 1.1 1.2 1.4 1.6
  74. Brute Force Damage 50-100-100 2-9-30-70 1 2 2.5 3 4
  75. Quirky % 30-50-100 3-10-25-50 1 30% 40% 50% 70%
  76. Quirky+ % 25-35-100 2-9-30-70 1 10% 20% 40% 65%
  77. Prank % 20-40-100 3-10-25-50 1 10% 20% 30% 40%
  78. Stabilize % 30-50-100 2-9-30-70 1 10% 20% 50% 70%
  79. Stabilize+ % 20-50-80 5-20-40-100 1 10% 20% 40% 50%
  80. Disrupt Buster % 1-5-10 10-50-100-200 1 5% 10% 15% 30%
  81. Rock Break Damage 100-100-100 3-10-25-50 1 1.5 1.7 1.8 2
  82. Cloud Clear Damage 100-100-100 3-10-25-50 1 1.5 1.7 1.8 2
  83. Block Smash Damage 100-100-100 3-10-25-50 1 1.5 1.7 1.8 2
  84. Eject Damage 100-100-100 2-9-30-70 1 1.5 1.7 1.8 2
  85. Barrier Bash Damage 100-100-100 2-9-30-70 1 1.2 1.5 1.7 2
  86. Swap % 30-50-100 3-10-25-50 1 20% 30% 50% 70%
  87. Chill % 20-30-100 2-9-30-70 1 10% 20% 25% 30%
  88. Astonish Damage 20-30-100 2-9-30-70 1 1.1 1.2 1.4 1.5
  89. Flap Damage 20-30-100 5-20-40-100 1 1.1 1.2 1.4 1.5
  90. Mind Zap % 10-40-100 5-20-40-100 1 5% 10% 20% 25%
  91. Burn % 5-55-80 5-30-70-120 1 5% 10% 15% 20%
  92. Spookify % 5-45-80 5-20-40-100 1 10% 15% 20% 30%
  93. Freeze % 5-35-70 5-20-40-100 1 10% 12% 15% 20%
  94. Sleep Charm % 5-30-80 5-20-40-100 1 10% 15% 18% 25%
  95. Paralyze % 10-30-80 2-9-30-70 1 5% 8% 10% 15%
  96. Mega Boost % 50-100-100 5-20-40-100 1 10% 15% 20% 40%
  97. Hyper Punch % 10-50-50 2-9-30-70 3 10% 15% 20% 30%
  98. Power of 4+ Damage 0-80-0 5-30-70-120 3 1.1 1.2 1.3 1.5
  99. Power of 5+ Damage 0-0-80 5-30-70-120 3 1.1 1.2 1.4 1.7
  100. Crowd Power Damage 25-70-90 5-20-40-100 1 10 20 30 50
  101. Double Normal % 20-60-80 5-20-40-100 2.5 5% 10% 15% 20%
  102. Mega Boost+ % 50-100-100 5-30-70-120 1 5% 10% 20% 30%
  103. Mega Boost++ % 10-20-30 5-30-70-120 1 5% 10% 15% 20%
  104. Stabilize++ % 25-50-100 5-30-70-120 1 10% 15% 20% 25%
  105. Rock Break+ % 50-100-100 5-30-70-120 1 10% 15% 20% 30%
  106. Rock Break++ % 40-100-100 5-30-70-120 1 5% 10% 15% 20%
  107. Cloud Clear+ % 50-100-100 5-30-70-120 1 10% 15% 20% 30%
  108. Cloud Clear++ % 40-100-100 5-30-70-120 1 5% 10% 15% 20%
  109. Block Smash+ % 50-100-100 5-30-70-120 1 10% 15% 20% 30%
  110. Block Smash++ % 40-100-100 5-30-70-120 1 5% 10% 15% 20%
  111. Eject+ % 50-100-100 5-30-70-120 1 10% 15% 20% 30%
  112. Eject++ % 40-100-100 5-30-70-120 1 5% 10% 15% 20%
  113. Barrier Bash+ % 50-100-100 5-30-70-120 1 10% 15% 20% 30%
  114. Barrier Bash++ % 40-100-100 5-30-70-120 1 5% 10% 15% 20%
  115. Swap+ % 25-50-100 5-30-70-120 1 10% 20% 30% 35%
  116. Swap++ % 20-50-100 5-30-70-120 1 5% 10% 20% 30%
  117. Shock Attack % 20-30-80 5-20-40-100 1 5% 7% 10% 15%
  118. Nosedive % 15-40-70 5-30-70-120 5 10% 15% 20% 30%
  119. Sky Blast % 10-60-90 5-30-70-120 2 5% 10% 15% 20%
  120. Poisonous Mist % 10-25-30 3-10-25-50 1 10% 15% 20% 25%
  121. Downpour % 10-25-30 3-10-25-50 1 10% 15% 20% 25%
  122. Super Bolt Damage 10-20-50 2-9-30-100 10 1.1 1.2 1.3 1.5
  123. Good Luck % 10-50-100-200 1 1.22 1.25 1.28 1.3
  124. +-Boost Damage 100-100-100 2-9-30-100 2 1.1 1.2 1.4 1.5
  125. L-Boost Damage 100-100-100 2-9-30-100 2 1.1 1.2 1.4 1.5
  126. T-Boost Damage 100-100-100 2-9-30-100 2 1.1 1.2 1.4 1.5
  127. Cheer % 60-100-100 3-10-25-50 1 10% 15% 20% 40%
  128. Paralysis Combo % 40-60-100 2-9-30-70 1.5 20% 25% 30% 40%
  129. Sleep Combo % 40-60-100 5-20-40-100 1.5 20% 25% 30% 40%
  130. Relentless Damage 70-80-100 5-20-40-100 1.2 1.2 1.3 1.5 1.7
  131. Poison Pact % 40-60-80 5-30-70-120 1.2 10% 20% 30% 50%
  132. Ice Dance % 30-50-70 5-20-40-100 1.2 10% 15% 20% 30%
  133. Ground Forces % 20-60-80 5-20-40-100 1.2 10% 15% 20% 25%
  134. Flash Mob % 5-40-60 2-9-30-70 1 20% 30% 40% 60%
  135. Poison % 10-40-70 5-20-40-100 1.2 5% 10% 20% 30%
  136. Toxic Stress % 50-100-100 5-20-40-100 1.5 5% 10% 15% 20%
  137. Flashover Damage 25-50-80 5-20-40-100 2 1.1 1.3 1.5 2
  138. Whirlpool % 30-60-90 2-9-30-70 1 5% 10% 15% 20%
  139. Constrict % 20-50-90 5-20-40-100 2 5% 10% 15% 20%
  140. Final Effort Damage 60-80-100 2-9-30-70 3 1.2 1.4 2 3.4
  141. Fury of 5 Damage 0-0-90 10-50-100-200 4 1.5 2 3 4
  142. Dragon Sweep Damage 60-80-100 5-20-40-100 1 2 2.2 2.5 3
  143. Dragon Shriek Damage 20-40-80 5-20-40-100 1 1.2 1.4 1.6 2
  144. Goad % 5-30-80 10-50-100-200 1 5% 10% 15% 20%
  145. Rockify % 60-80-100 2-9-30-70 1 5% 10% 15% 20%
  146. Blockify % 60-80-100 2-9-30-70 1 5% 10% 15% 20%
  147. Prospector % 3-10-30 10-50-100-200 1 2% 5% 10% 15%
  148. Alchenist % 3-10-30 10-50-100-200 1 2% 5% 10% 15%
  149. Transform % 50-100-100 5-20-40-100 1 5% 10% 20% 30%
  150.  
  151.  
  152. [Section 2 Damage]
  153. -For some unknown reason (at least to me), the game gives away some extra points when damage is really high, it’s not much, but everything counts.
  154. -If when a damage formula is applied, the resulting damage contains decimals, it rounds down.
  155. -To all damage formulas all extra active multipliers must be added (Attack Up, altered state, combo X ability, etc.).
  156.  
  157. 1. Damage calculation
  158. Pokemon attack*ability damage*skill boost multiplier = damage
  159.  
  160. Damage glitch (1.3.11-->partially patched at 1.3.17)
  161. After activating combo ability (sinister power, ground forces, pyre, etc) all multipliers involving the combo are taken into account (altered state, ability combo, number of hits in the combo).
  162. Multipliers*pokemon attack*number of pokemon aligned*skill boost multiplier = damage
  163.  
  164. 2. Special skills
  165. Risk-Taker: damage between x1/3 and x3 of pokemon attack.
  166. Crowd control: pokemon damage + 50 damage per icon of the same pokemon on the board
  167. Counterattack: pokemon damage + (20+ damage per skill level) per disruption on the board
  168. Vitality Drain: 1/10 HP left of enemy pokemon
  169. Poisonous Mist: 1/10 HP left of enemy pokemon
  170. Downpour: 1/10 HP left of enemy pokemon
  171. Union: pokemon damage + 30 damage per pokemon of the same type on the board
  172.  
  173. [Section 3 Skill Boosters]
  174. 1. Objetos
  175. PSB 1 unit
  176. Skill Booster S 3 units
  177. Skill Booster M 10 units
  178. Skill Booster L 30 units
  179.  
  180. 2. Increase parameter “luck”
  181. N1=Sid1/Tf~Tf-r=X
  182. N2=Sid2/I~I2-r=Y
  183. X+Y
  184.  
  185. 3. Natural increase percentages
  186. -Skills
  187. Good Luck Level 1-->1.2 Level 2-->1.22 Level 3-->1.25 Level 4-->1.28 Level 5-->1.3
  188. % of item x * skill multiplier= new *
  189. Unlike other skills, this skill wouldn’t add or multiply the base level by the rest of abilities; and being values so close to each other I prefer to leave them without rounding.
  190. In theory, this skill is accumulative, but I don’t know how they calculate the percentage if there are 2 or more pokemon with this skill on the team.
  191.  
  192. -Special items
  193. Gifts ↑
  194. Better prize/duration ratio
  195. Price: 1 jewel Duration: 8 hours
  196. Item available at the Pokemon Shuffle Mobile’s special shop since version 1.7.
  197. It adds x2 multiplier to the ratio of each item.
  198.  
  199.  
  200.  
  201. [Section 4 Stages]
  202.  
  203. Percentages MAY not be exact, but they are without a doubt approximate.
  204. Percentages are taken from the first time the stage is put, they can be increased or decreased in any update. Occasionally (very occasionally) I will make a revisit of main stages to look for possible modifications.
  205.  
  206.  
  207. 1. Main stages:
  208. Stage 1 PSB 2 PSB 3 PSB
  209. 402-Squirtle 50% 25% 1.56%
  210. 403-Phanpy 50% 1.56% 0.78%
  211. 406-Charmander 50% 25% 1.56%
  212. 409-Donphan 12.5% 1.56% 0.78%
  213. 411-Wartortle 25% 12.5% 0.78%
  214. 413-Charmeleon 12.5% 6.25% 0.78%
  215. 416-Eevee 25% 1.56% 0.78%
  216. 417-Snorunt 50% 25% 1.56%
  217. 418-Espurr 50% 25% 1.56%
  218. 419-Gulpin 50% 25% 12.5%
  219. 422-Hawlucha 12.5% 6.25% 3.125%
  220. 423-Umbreon 12.5% 6.25% 3.125%
  221. 424-Bulbasur 50% 25% 1.56%
  222. 427-Glalie 12.5% 6.25% 3.125%
  223. 428-Meowstic macho 12.5% 6.25% 3.125%
  224. 429-Swalot 12.5% 6.25% 3.125%
  225. 431-Meowstic hembra 12.5% 6.25% 3.125%
  226. 434-Pidgey 50% 25% 1.56%
  227. 436-Ivysaur 12.5% 6.25% 0.78%
  228. 438-Minccino 50% 25% 1.56%
  229. 441-Espeon 12.5% 6.25% 3.125%
  230. 443-Pidgeotto 50% 25% 1.56%
  231. 445-Cinccino 12.5% 6.25% 3.125%
  232. 446-Audino 6.25% 3.125%
  233. 449-Pidgeot 12.5% 6.25% 3.125%
  234. 451-Duskull 50% 3.125% 1.56%
  235. 455-Dusclops 25% 1.56% 0.78%
  236. 458-Sableye 25% 3.125% 1.56%
  237. 459-Flareon 25% 3.125% 1.56%
  238. 461-Zorua 25% 12.5% 0.78%
  239. 463-Vaporeon 25% 3.125% 1.56%
  240. 464-Volbeat 25% 3.125% 1.56%
  241. 465-Zoroark 25% 3.125% 1.56%
  242. 467-Jolteon 25% 3.125% 1.56%
  243. 468-Illumise 25% 12.5% 0.78%
  244.  
  245.  
  246. 2. Special stages:
  247. Special stage Eevee
  248. Disruptions (horizontal/vertical):
  249. Disruption 1:
  250. At the beginning, 2 options:
  251. -3 rocks randomly placed.
  252. -rocks a1-a3-a4-a6-b2-b5-c1-c6-d1-d6-e2-e5, blocks on f1-f3-f4-f6.
  253. Switch to disruption 2.
  254. Disruption 2:
  255. In 1 turn, 3 options:
  256. -2 rocks randomly placed.
  257. -3 rocks and 1 block randomly placed.
  258. -1 block and 1 rock randomly placed.
  259. After 4 times, switch to disruption 3.
  260. Interferencia 3:
  261. En 1 turno, 3 opciones:
  262. -2 rocks randomly placed.
  263. -1 block and 1 rock randomly placed.
  264. -Eevee on c1-c3-c5-d2-d4-d6, blocks c2-c4-c6 and rocks on d1-d3-d5.
  265. Switch to disruption 2, no return to disruption 3.
  266.  
  267. Pokemon Skill Booster Skill Booster Skill Booster
  268. Eevee (1.3.11-->1.3.14) S=100% S=25% M=3.125%
  269. Eevee (1.3.15-->1.3.19) S=100% S=50% M=12.5%
  270. Eevee (1.3.20-->): S=100% S=50% M=25%
  271.  
  272. Pokemon Item 1 Item 2 Item 3
  273. Azelf PSB=50% PSB=25% PSB=3.125%
  274. Beedrill PSB=25% PSB=6.25% PSB=6.25%
  275. Beedrill (1.3.21) PSB=25% PSB=12.5% PSB=6.25%
  276. Bellosom PSB=25% PSB=6.25% PSB=3.125%
  277. Bellosom (1.3.22) PSB=25% PSB=12.5% PSB=6.25%
  278. Celebi PSB=50% PSB=25% PSB=6.25%
  279. Dialga PSB=25% PSB=6.25% PSB=3.125%
  280. Dialga (1.3.21) PSB=25% PSB=12.5% PSB=6.25%
  281. Dusknoir PSB=25% PSB=6.25% PSB=6.25%
  282. Electivire PSB=50% PSB=12.5% RML.=1.56%
  283. Entei PSB=25% PSB=12.5% RML.=0.78%
  284. Greninja ash PSB=25% PSB=6.25% PSB=3.125%
  285. Groudon PSB=25% PSB=6.25% PSB=3.125%
  286. Gyarados PSB=25% PSB=12.5% PSB=12.5%
  287. Ho-oh PSB=25% PSB=6.25% PSB=3.125%
  288. Infernape PSB=25% PSB=6.25% PSB=3.125%
  289. Kabutops PSB=25% PSB=12.5% PSB=6.25%
  290. Kabutops (1.3.22) PSB=25% PSB=6.25% PSB=6.25%
  291. Keldeo PSB=25% PSB=6.25% PSB=3.125%
  292. Kyogre PSB=25% PSB=3.125% PSB=1.56%
  293. Landorus-I PSB=100% PSB=12.5% Mega Speedup=6.25%
  294. Landorus-T PSB=25% PSB=12.5% PSB=6.25%
  295. Lugia PSB=25% PSB=6.25% PSB=3.125%
  296. Mew PSB=50% PSB=25% PSB=6.25%
  297. Mewtwo PSB=25% PSB=12.5% RML.=1.56%
  298. Omastar PSB=25% PSB=6.25% PSB=6.25%
  299. Palkia PSB=25% PSB=6.25% PSB=3.125%
  300. Palkia (1.3.22) PSB=25% PSB=12.5% PSB=6.25%
  301. Raikou PSB=25% PSB=12.5% RML.=0.78%
  302. Regice PSB=25% PSB=6.25% PSB=6.25%
  303. Regirock PSB=25% PSB=6.25% PSB=3.125%
  304. Regirock (1.3.22) PSB=25% PSB=12.5% PSB=6.25%
  305. Reshiram PSB=25% PSB=6.25% PSB=3.125%
  306. Shaymin PSB=25% PSB=12.5% PSB=6.25%
  307. Shaymin-Sky PSB=25% PSB=12.5% PSB=6.25%
  308. Suicune PSB=25% PSB=12.5% RML.=0.78%
  309. Thundurus-I PSB=100% PSB=12.5% Mega Speedup=6.25%
  310. Tornadus-I PSB=100% PSB=12.5% Mega Speedup=6.25%
  311. Uxie PSB=50% PSB=25% PSB=6.25%
  312. Xerneas PSB=25% PSB=12.5% RML.=1.56%
  313. Yveltal PSB=25% PSB=12.5% RML.=1.56%
  314. Zekrom PSB=25% PSB=6.25% PSB=6.25%
  315. Zygarde 10% PSB=25% PSB=6.25% PSB=3.125%
  316. Zygarde Complete Forme PSB=50% PSB=25% PSB=12.5%
  317.  
  318. Safari 2 100 coins=50% 200 coins=12.5% Exp Booster M=1.56%
  319. Safari 3 Exp Booster S=25% Exp Booster S=12.5% Exp Booster M=1.56%
  320. Safari 9 Exp Booster S=25% Exp Booster S=12.5% Exp Booster M=1.56%
  321. Safari Abra Exp Booster S=25% Exp Booster S=12.5% Exp Booster M=1.56%
  322. Daily pokemon 2 100 coins=50% 300 coins=12.5% 2000 coins=3.125%
  323. Daily pokemon 3 100 coins=50% 300 coins=12.5% 2000 coins=3.125%
  324. Daily pokemon 4 100 coins=50% 300 coins=12.5% 2000 coins=3.125%
  325. Daily pokemon 6 100 coins=50% 300 coins=12.5% 2000 coins=3.125%
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