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- [Section 1 Skills]
- [Section 2 Damage]
- [Section 3 Skill Boosters]
- [Section 4 Stages]
- [Section 1 Skills]
- 1. Short Mode
- 3-10-25-50 Quirky Opportunist Downpour Poisonous Mist Rock Break
- Cloud Clear Vitality Drain Block Smash Prank Swap
- Cheer
- 2-9-30-70 Quirky+ Blockify Final Effort Paralysis Combo Swat
- Chill Rockify Swarm Eject Brute Force
- Hyper Punch Astonish Risk-Taker Paralysis Barrier Bash
- Stabilize Quake Fearless Whirlpool Flash Mob
- 5-15-40-70 Heavy Hitter Dragon Talon
- 2-9-30-100 +-Boost L-Boost T-Boost Counterattack Super Bolt
- 5-20-40-100 Sleep Charm Dragon Shriek Flap Shock Attack Dragon Sweep
- Dancing Dragons Double Normal Sleep Combo Ground Forces Freeze
- Ice Dance Mind Zap Relentless Poison Steely Resolve
- Crowd Power Sinister Power Flashover Mega Boost Pixie Power
- Spookify Crowd Control Damage Streak Stabilize+ Hitting Streak
- Toxic Stress Constrict Transform Last-Ditch Effort
- 5-30-70-120 Burn Pummel Nosedive Sky Blast Poison Pact
- Eject+ Eject++ Power of 4 Power of 4+ Power of 5
- Power of 5+ Mega Boost+ Mega Boost++ Pyre Rock Break+
- Rock Break++ Stabilize++ Barrier Bash+ Barrier Bash++ Cloud Clear+
- Cloud Clear++ Block Smash+ Block Smash++ Swap+ Swap++
- 10-50-100-200 Alchemist Good Luck Disrupt Buster Fury of 5 Goad
- Prospector
- 2. Long mode
- 2. Skill Level Boosts
- Damage multiplier: Base x Level=Final damage multiplier
- Activation %: Activation rate + level=Final activation rate
- Activation: Match 3, 4, 5-6 pokémon
- Requirement: PSBs required for level 2, 3, 4, 5.
- Skill Effect Activation rate Requirement Base SL2 SL3 SL4 SL5
- Opportunist Damage 5-10-10 3-10-25-50 1.5 1.4 1.8 2 3.4
- Heavy Hitter Damage 20-50-80 5-15-40-70 1.5 1.5 2 2.2 2.7
- Dragon Talon % 40-70-100 5-15-40-70 1.5 10% 15% 20% 30%
- Power of 4 Damage 0-100-0 5-30-70-120 1.5 1.5 1.8 2.1 2.4
- Power of 5 Damage 0-0-100 5-30-70-120 1.5 1.5 1.8 2.1 2.4
- Last-Ditch Eff. Damage 50-100-100 5-20-40-100 2 1.2 1.5 2 3
- Hitting Streak % 60-100-100 5-20-40-100 1.2 10 15 20 30
- Damage Streak Damage 60-100-100 5-20-40-100 1.2 1.1 1.3 1.5 2
- Risk-Taker Damage 50-70-100 2-9-30-70 1/3-X3 1.5 1.8 2 2.5
- Swarm % 60-80-100 2-9-30-70 2 10% 20% 30% 40%
- Steely Resolve Damage 60-80-100 5-20-40-100 2 1.1 1.2 2.5 3.5
- Pyre % 50-100-100 5-30-70-120 1.2 10% 20% 30% 40%
- Dancing Dragons % 60-100-100 5-20-40-100 1.2 10% 15% 20% 30%
- Pummel % 15-50-100 5-30-70-120 1.2 20% 25% 40% 50%
- Pixie Power % 15-40-80 5-20-40-100 1.5 20% 25% 30% 40%
- Sinister Power % 15-40-80 5-20-40-100 1.5 20% 25% 30% 40%
- Crowd Control % 20-60-80 5-20-40-100 1 10% 15% 20% 40%
- Counterattack Damage 25-75-100 2-9-30-100 1 10 15 20 30
- Vitality Drain % 5-20-50 3-10-25-50 1 5% 10% 20% 30%
- Quake % 20-35-60 2-9-30-70 1.2 10% 20% 30% 40%
- Fearless Damage 10-50-100 2-9-30-70 1 1.2 1.4 1.5 2
- Swat Damage 20-40-100 2-9-30-70 1 1.1 1.2 1.4 1.6
- Brute Force Damage 50-100-100 2-9-30-70 1 2 2.5 3 4
- Quirky % 30-50-100 3-10-25-50 1 30% 40% 50% 70%
- Quirky+ % 25-35-100 2-9-30-70 1 10% 20% 40% 65%
- Prank % 20-40-100 3-10-25-50 1 10% 20% 30% 40%
- Stabilize % 30-50-100 2-9-30-70 1 10% 20% 50% 70%
- Stabilize+ % 20-50-80 5-20-40-100 1 10% 20% 40% 50%
- Disrupt Buster % 1-5-10 10-50-100-200 1 5% 10% 15% 30%
- Rock Break Damage 100-100-100 3-10-25-50 1 1.5 1.7 1.8 2
- Cloud Clear Damage 100-100-100 3-10-25-50 1 1.5 1.7 1.8 2
- Block Smash Damage 100-100-100 3-10-25-50 1 1.5 1.7 1.8 2
- Eject Damage 100-100-100 2-9-30-70 1 1.5 1.7 1.8 2
- Barrier Bash Damage 100-100-100 2-9-30-70 1 1.2 1.5 1.7 2
- Swap % 30-50-100 3-10-25-50 1 20% 30% 50% 70%
- Chill % 20-30-100 2-9-30-70 1 10% 20% 25% 30%
- Astonish Damage 20-30-100 2-9-30-70 1 1.1 1.2 1.4 1.5
- Flap Damage 20-30-100 5-20-40-100 1 1.1 1.2 1.4 1.5
- Mind Zap % 10-40-100 5-20-40-100 1 5% 10% 20% 25%
- Burn % 5-55-80 5-30-70-120 1 5% 10% 15% 20%
- Spookify % 5-45-80 5-20-40-100 1 10% 15% 20% 30%
- Freeze % 5-35-70 5-20-40-100 1 10% 12% 15% 20%
- Sleep Charm % 5-30-80 5-20-40-100 1 10% 15% 18% 25%
- Paralyze % 10-30-80 2-9-30-70 1 5% 8% 10% 15%
- Mega Boost % 50-100-100 5-20-40-100 1 10% 15% 20% 40%
- Hyper Punch % 10-50-50 2-9-30-70 3 10% 15% 20% 30%
- Power of 4+ Damage 0-80-0 5-30-70-120 3 1.1 1.2 1.3 1.5
- Power of 5+ Damage 0-0-80 5-30-70-120 3 1.1 1.2 1.4 1.7
- Crowd Power Damage 25-70-90 5-20-40-100 1 10 20 30 50
- Double Normal % 20-60-80 5-20-40-100 2.5 5% 10% 15% 20%
- Mega Boost+ % 50-100-100 5-30-70-120 1 5% 10% 20% 30%
- Mega Boost++ % 10-20-30 5-30-70-120 1 5% 10% 15% 20%
- Stabilize++ % 25-50-100 5-30-70-120 1 10% 15% 20% 25%
- Rock Break+ % 50-100-100 5-30-70-120 1 10% 15% 20% 30%
- Rock Break++ % 40-100-100 5-30-70-120 1 5% 10% 15% 20%
- Cloud Clear+ % 50-100-100 5-30-70-120 1 10% 15% 20% 30%
- Cloud Clear++ % 40-100-100 5-30-70-120 1 5% 10% 15% 20%
- Block Smash+ % 50-100-100 5-30-70-120 1 10% 15% 20% 30%
- Block Smash++ % 40-100-100 5-30-70-120 1 5% 10% 15% 20%
- Eject+ % 50-100-100 5-30-70-120 1 10% 15% 20% 30%
- Eject++ % 40-100-100 5-30-70-120 1 5% 10% 15% 20%
- Barrier Bash+ % 50-100-100 5-30-70-120 1 10% 15% 20% 30%
- Barrier Bash++ % 40-100-100 5-30-70-120 1 5% 10% 15% 20%
- Swap+ % 25-50-100 5-30-70-120 1 10% 20% 30% 35%
- Swap++ % 20-50-100 5-30-70-120 1 5% 10% 20% 30%
- Shock Attack % 20-30-80 5-20-40-100 1 5% 7% 10% 15%
- Nosedive % 15-40-70 5-30-70-120 5 10% 15% 20% 30%
- Sky Blast % 10-60-90 5-30-70-120 2 5% 10% 15% 20%
- Poisonous Mist % 10-25-30 3-10-25-50 1 10% 15% 20% 25%
- Downpour % 10-25-30 3-10-25-50 1 10% 15% 20% 25%
- Super Bolt Damage 10-20-50 2-9-30-100 10 1.1 1.2 1.3 1.5
- Good Luck % 10-50-100-200 1 1.22 1.25 1.28 1.3
- +-Boost Damage 100-100-100 2-9-30-100 2 1.1 1.2 1.4 1.5
- L-Boost Damage 100-100-100 2-9-30-100 2 1.1 1.2 1.4 1.5
- T-Boost Damage 100-100-100 2-9-30-100 2 1.1 1.2 1.4 1.5
- Cheer % 60-100-100 3-10-25-50 1 10% 15% 20% 40%
- Paralysis Combo % 40-60-100 2-9-30-70 1.5 20% 25% 30% 40%
- Sleep Combo % 40-60-100 5-20-40-100 1.5 20% 25% 30% 40%
- Relentless Damage 70-80-100 5-20-40-100 1.2 1.2 1.3 1.5 1.7
- Poison Pact % 40-60-80 5-30-70-120 1.2 10% 20% 30% 50%
- Ice Dance % 30-50-70 5-20-40-100 1.2 10% 15% 20% 30%
- Ground Forces % 20-60-80 5-20-40-100 1.2 10% 15% 20% 25%
- Flash Mob % 5-40-60 2-9-30-70 1 20% 30% 40% 60%
- Poison % 10-40-70 5-20-40-100 1.2 5% 10% 20% 30%
- Toxic Stress % 50-100-100 5-20-40-100 1.5 5% 10% 15% 20%
- Flashover Damage 25-50-80 5-20-40-100 2 1.1 1.3 1.5 2
- Whirlpool % 30-60-90 2-9-30-70 1 5% 10% 15% 20%
- Constrict % 20-50-90 5-20-40-100 2 5% 10% 15% 20%
- Final Effort Damage 60-80-100 2-9-30-70 3 1.2 1.4 2 3.4
- Fury of 5 Damage 0-0-90 10-50-100-200 4 1.5 2 3 4
- Dragon Sweep Damage 60-80-100 5-20-40-100 1 2 2.2 2.5 3
- Dragon Shriek Damage 20-40-80 5-20-40-100 1 1.2 1.4 1.6 2
- Goad % 5-30-80 10-50-100-200 1 5% 10% 15% 20%
- Rockify % 60-80-100 2-9-30-70 1 5% 10% 15% 20%
- Blockify % 60-80-100 2-9-30-70 1 5% 10% 15% 20%
- Prospector % 3-10-30 10-50-100-200 1 2% 5% 10% 15%
- Alchenist % 3-10-30 10-50-100-200 1 2% 5% 10% 15%
- Transform % 50-100-100 5-20-40-100 1 5% 10% 20% 30%
- [Section 2 Damage]
- -For some unknown reason (at least to me), the game gives away some extra points when damage is really high, it’s not much, but everything counts.
- -If when a damage formula is applied, the resulting damage contains decimals, it rounds down.
- -To all damage formulas all extra active multipliers must be added (Attack Up, altered state, combo X ability, etc.).
- 1. Damage calculation
- Pokemon attack*ability damage*skill boost multiplier = damage
- Damage glitch (1.3.11-->partially patched at 1.3.17)
- After activating combo ability (sinister power, ground forces, pyre, etc) all multipliers involving the combo are taken into account (altered state, ability combo, number of hits in the combo).
- Multipliers*pokemon attack*number of pokemon aligned*skill boost multiplier = damage
- 2. Special skills
- Risk-Taker: damage between x1/3 and x3 of pokemon attack.
- Crowd control: pokemon damage + 50 damage per icon of the same pokemon on the board
- Counterattack: pokemon damage + (20+ damage per skill level) per disruption on the board
- Vitality Drain: 1/10 HP left of enemy pokemon
- Poisonous Mist: 1/10 HP left of enemy pokemon
- Downpour: 1/10 HP left of enemy pokemon
- Union: pokemon damage + 30 damage per pokemon of the same type on the board
- [Section 3 Skill Boosters]
- 1. Objetos
- PSB 1 unit
- Skill Booster S 3 units
- Skill Booster M 10 units
- Skill Booster L 30 units
- 2. Increase parameter “luck”
- N1=Sid1/Tf~Tf-r=X
- N2=Sid2/I~I2-r=Y
- X+Y
- 3. Natural increase percentages
- -Skills
- Good Luck Level 1-->1.2 Level 2-->1.22 Level 3-->1.25 Level 4-->1.28 Level 5-->1.3
- % of item x * skill multiplier= new *
- Unlike other skills, this skill wouldn’t add or multiply the base level by the rest of abilities; and being values so close to each other I prefer to leave them without rounding.
- In theory, this skill is accumulative, but I don’t know how they calculate the percentage if there are 2 or more pokemon with this skill on the team.
- -Special items
- Gifts ↑
- Better prize/duration ratio
- Price: 1 jewel Duration: 8 hours
- Item available at the Pokemon Shuffle Mobile’s special shop since version 1.7.
- It adds x2 multiplier to the ratio of each item.
- [Section 4 Stages]
- Percentages MAY not be exact, but they are without a doubt approximate.
- Percentages are taken from the first time the stage is put, they can be increased or decreased in any update. Occasionally (very occasionally) I will make a revisit of main stages to look for possible modifications.
- 1. Main stages:
- Stage 1 PSB 2 PSB 3 PSB
- 402-Squirtle 50% 25% 1.56%
- 403-Phanpy 50% 1.56% 0.78%
- 406-Charmander 50% 25% 1.56%
- 409-Donphan 12.5% 1.56% 0.78%
- 411-Wartortle 25% 12.5% 0.78%
- 413-Charmeleon 12.5% 6.25% 0.78%
- 416-Eevee 25% 1.56% 0.78%
- 417-Snorunt 50% 25% 1.56%
- 418-Espurr 50% 25% 1.56%
- 419-Gulpin 50% 25% 12.5%
- 422-Hawlucha 12.5% 6.25% 3.125%
- 423-Umbreon 12.5% 6.25% 3.125%
- 424-Bulbasur 50% 25% 1.56%
- 427-Glalie 12.5% 6.25% 3.125%
- 428-Meowstic macho 12.5% 6.25% 3.125%
- 429-Swalot 12.5% 6.25% 3.125%
- 431-Meowstic hembra 12.5% 6.25% 3.125%
- 434-Pidgey 50% 25% 1.56%
- 436-Ivysaur 12.5% 6.25% 0.78%
- 438-Minccino 50% 25% 1.56%
- 441-Espeon 12.5% 6.25% 3.125%
- 443-Pidgeotto 50% 25% 1.56%
- 445-Cinccino 12.5% 6.25% 3.125%
- 446-Audino 6.25% 3.125%
- 449-Pidgeot 12.5% 6.25% 3.125%
- 451-Duskull 50% 3.125% 1.56%
- 455-Dusclops 25% 1.56% 0.78%
- 458-Sableye 25% 3.125% 1.56%
- 459-Flareon 25% 3.125% 1.56%
- 461-Zorua 25% 12.5% 0.78%
- 463-Vaporeon 25% 3.125% 1.56%
- 464-Volbeat 25% 3.125% 1.56%
- 465-Zoroark 25% 3.125% 1.56%
- 467-Jolteon 25% 3.125% 1.56%
- 468-Illumise 25% 12.5% 0.78%
- 2. Special stages:
- Special stage Eevee
- Disruptions (horizontal/vertical):
- Disruption 1:
- At the beginning, 2 options:
- -3 rocks randomly placed.
- -rocks a1-a3-a4-a6-b2-b5-c1-c6-d1-d6-e2-e5, blocks on f1-f3-f4-f6.
- Switch to disruption 2.
- Disruption 2:
- In 1 turn, 3 options:
- -2 rocks randomly placed.
- -3 rocks and 1 block randomly placed.
- -1 block and 1 rock randomly placed.
- After 4 times, switch to disruption 3.
- Interferencia 3:
- En 1 turno, 3 opciones:
- -2 rocks randomly placed.
- -1 block and 1 rock randomly placed.
- -Eevee on c1-c3-c5-d2-d4-d6, blocks c2-c4-c6 and rocks on d1-d3-d5.
- Switch to disruption 2, no return to disruption 3.
- Pokemon Skill Booster Skill Booster Skill Booster
- Eevee (1.3.11-->1.3.14) S=100% S=25% M=3.125%
- Eevee (1.3.15-->1.3.19) S=100% S=50% M=12.5%
- Eevee (1.3.20-->): S=100% S=50% M=25%
- Pokemon Item 1 Item 2 Item 3
- Azelf PSB=50% PSB=25% PSB=3.125%
- Beedrill PSB=25% PSB=6.25% PSB=6.25%
- Beedrill (1.3.21) PSB=25% PSB=12.5% PSB=6.25%
- Bellosom PSB=25% PSB=6.25% PSB=3.125%
- Bellosom (1.3.22) PSB=25% PSB=12.5% PSB=6.25%
- Celebi PSB=50% PSB=25% PSB=6.25%
- Dialga PSB=25% PSB=6.25% PSB=3.125%
- Dialga (1.3.21) PSB=25% PSB=12.5% PSB=6.25%
- Dusknoir PSB=25% PSB=6.25% PSB=6.25%
- Electivire PSB=50% PSB=12.5% RML.=1.56%
- Entei PSB=25% PSB=12.5% RML.=0.78%
- Greninja ash PSB=25% PSB=6.25% PSB=3.125%
- Groudon PSB=25% PSB=6.25% PSB=3.125%
- Gyarados PSB=25% PSB=12.5% PSB=12.5%
- Ho-oh PSB=25% PSB=6.25% PSB=3.125%
- Infernape PSB=25% PSB=6.25% PSB=3.125%
- Kabutops PSB=25% PSB=12.5% PSB=6.25%
- Kabutops (1.3.22) PSB=25% PSB=6.25% PSB=6.25%
- Keldeo PSB=25% PSB=6.25% PSB=3.125%
- Kyogre PSB=25% PSB=3.125% PSB=1.56%
- Landorus-I PSB=100% PSB=12.5% Mega Speedup=6.25%
- Landorus-T PSB=25% PSB=12.5% PSB=6.25%
- Lugia PSB=25% PSB=6.25% PSB=3.125%
- Mew PSB=50% PSB=25% PSB=6.25%
- Mewtwo PSB=25% PSB=12.5% RML.=1.56%
- Omastar PSB=25% PSB=6.25% PSB=6.25%
- Palkia PSB=25% PSB=6.25% PSB=3.125%
- Palkia (1.3.22) PSB=25% PSB=12.5% PSB=6.25%
- Raikou PSB=25% PSB=12.5% RML.=0.78%
- Regice PSB=25% PSB=6.25% PSB=6.25%
- Regirock PSB=25% PSB=6.25% PSB=3.125%
- Regirock (1.3.22) PSB=25% PSB=12.5% PSB=6.25%
- Reshiram PSB=25% PSB=6.25% PSB=3.125%
- Shaymin PSB=25% PSB=12.5% PSB=6.25%
- Shaymin-Sky PSB=25% PSB=12.5% PSB=6.25%
- Suicune PSB=25% PSB=12.5% RML.=0.78%
- Thundurus-I PSB=100% PSB=12.5% Mega Speedup=6.25%
- Tornadus-I PSB=100% PSB=12.5% Mega Speedup=6.25%
- Uxie PSB=50% PSB=25% PSB=6.25%
- Xerneas PSB=25% PSB=12.5% RML.=1.56%
- Yveltal PSB=25% PSB=12.5% RML.=1.56%
- Zekrom PSB=25% PSB=6.25% PSB=6.25%
- Zygarde 10% PSB=25% PSB=6.25% PSB=3.125%
- Zygarde Complete Forme PSB=50% PSB=25% PSB=12.5%
- Safari 2 100 coins=50% 200 coins=12.5% Exp Booster M=1.56%
- Safari 3 Exp Booster S=25% Exp Booster S=12.5% Exp Booster M=1.56%
- Safari 9 Exp Booster S=25% Exp Booster S=12.5% Exp Booster M=1.56%
- Safari Abra Exp Booster S=25% Exp Booster S=12.5% Exp Booster M=1.56%
- Daily pokemon 2 100 coins=50% 300 coins=12.5% 2000 coins=3.125%
- Daily pokemon 3 100 coins=50% 300 coins=12.5% 2000 coins=3.125%
- Daily pokemon 4 100 coins=50% 300 coins=12.5% 2000 coins=3.125%
- Daily pokemon 6 100 coins=50% 300 coins=12.5% 2000 coins=3.125%
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