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- //SENDING FROM SERVER
- NetOutgoingMessage outmsg = Server.CreateMessage();
- outmsg.Write((byte)PacketTypes.WorldState);
- outmsg.Write(Players.Count);
- foreach (PlayerPrimitive player in Players)
- outmsg.WriteAllProperties(player);
- Server.SendMessage(outmsg, Server.Connections, NetDeliveryMethod.ReliableOrdered, 0);
- //RECEIVING CLIENT-SIDE
- for (int i = 0; i < playerCount; i++)
- {
- PlayerPrimitive player = new PlayerPrimitive();
- nic.ReadAllProperties(player);
- mPlayerList.Add(player);
- }
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