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May 28th, 2012
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C# 0.51 KB | None | 0 0
  1. //SENDING FROM SERVER
  2. NetOutgoingMessage outmsg = Server.CreateMessage();
  3. outmsg.Write((byte)PacketTypes.WorldState);
  4. outmsg.Write(Players.Count);
  5.  
  6. foreach (PlayerPrimitive player in Players)
  7.      outmsg.WriteAllProperties(player);
  8.  
  9. Server.SendMessage(outmsg, Server.Connections, NetDeliveryMethod.ReliableOrdered, 0);
  10.  
  11. //RECEIVING CLIENT-SIDE
  12.  
  13. for (int i = 0; i < playerCount; i++)
  14. {
  15.      PlayerPrimitive player = new PlayerPrimitive();
  16.      nic.ReadAllProperties(player);
  17.      mPlayerList.Add(player);
  18. }
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