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- --[[
- © 2013 CloudSixteen.com do not share, re-distribute or modify
- without permission of its author ([email protected]).
- --]]
- Schema.voices = Clockwork.kernel:NewLibrary("Voices");
- Schema.voices.stored = {
- normalVoices = {},
- dispatchVoices = {},
- humanVoices = {}
- };
- -- A function to add a voice.
- function Schema.voices:Add(faction, command, phrase, sound, female, menu)
- self.stored.normalVoices[#self.stored.normalVoices + 1] = {
- command = command,
- faction = faction,
- phrase = phrase,
- female = female,
- sound = sound,
- menu = menu
- };
- end;
- -- A function to add a dispatch voice.
- function Schema.voices:AddDispatch(command, phrase, sound)
- self.stored.dispatchVoices[#self.stored.dispatchVoices + 1] = {
- command = command,
- phrase = phrase,
- sound = sound
- };
- end;
- -- A function to add a human voice.
- function Schema.voices:AddHuman(faction, command, phrase, sound, female, menu)
- self.stored.humanVoices[#self.stored.humanVoices + 1] = {
- command = command,
- faction = faction,
- phrase = phrase,
- female = female,
- sound = sound,
- menu = menu
- };
- end;
- Schema.voices:AddDispatch("Anti-Citizen", "Attention ground units. Anti-citizen reported in this community. Code: LOCK, CAUTERIZE, STABILIZE.", "npc/overwatch/cityvoice/f_anticitizenreport_spkr.wav");
- Schema.voices:AddDispatch("Anti-Civil", "Protection team alert. Evidence of anti-civil activity in this community. Code: ASSEMBLE, PLAN, CONTAIN.", "npc/overwatch/cityvoice/f_anticivilevidence_3_spkr.wav");
- Schema.voices:AddDispatch("Person Interest", "Attention please. Unidentified person of interest confirm your civil status with local protection team immediately.", "npc/overwatch/cityvoice/f_confirmcivilstatus_1_spkr.wav");
- Schema.voices:AddDispatch("Citizen Inaction", "Citizen reminder. Inaction is conspiracy. Report counter behaviour to a Civil Protection team immediately.", "npc/overwatch/cityvoice/f_innactionisconspiracy_spkr.wav");
- Schema.voices:AddDispatch("Unrest Structure", "Alert community ground protection units, local unrest structure detected. ASSEMBLE, ADMINISTER, PACIFY.", "npc/overwatch/cityvoice/f_localunrest_spkr.wav");
- Schema.voices:AddDispatch("Status Evasion", "Attention protection team. Status evasion in progress in this community. RESPOND, ISOLATE, ENQUIRE.", "npc/overwatch/cityvoice/f_protectionresponse_1_spkr.wav");
- Schema.voices:AddDispatch("Lockdown", "Attention all ground protection teams. Judgment waiver now in effect. Capital prosecution is discretionary.", "npc/overwatch/cityvoice/f_protectionresponse_5_spkr.wav");
- Schema.voices:AddDispatch("Rations Deducted", "Attention occupants. Your block is now charged with permissive inactive cohesion. Five ration units deducted.", "npc/overwatch/cityvoice/f_rationunitsdeduct_3_spkr.wav");
- Schema.voices:AddDispatch("Inspection", "Citizen notice. Priority identification check in progress. Please assemble in your designated inspection positions.", "npc/overwatch/cityvoice/f_trainstation_assemble_spkr.wav");
- Schema.voices:AddDispatch("Inspection 2", "Attention please. All citizens in local residential block, assume your inspection positions.", "npc/overwatch/cityvoice/f_trainstation_assumepositions_spkr.wav");
- Schema.voices:AddDispatch("Miscount Detected", "Attention resident. Miscount detected in your block. Co-operation with your Civil Protection team permit full ration reward.", "npc/overwatch/cityvoice/f_trainstation_cooperation_spkr.wav");
- Schema.voices:AddDispatch("Infection", "Attention resident. This block contains potential civil infection. INFORM, CO-OPERATE, ASSEMBLE.", "npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav");
- Schema.voices:AddDispatch("Relocation", "Citizen notice. Failure to co-operate will result in permanent off-world relocation.", "npc/overwatch/cityvoice/f_trainstation_offworldrelocation_spkr.wav");
- Schema.voices:AddDispatch("Unrest Code", "Attention community. Unrest procedure code is now in effect. INOCULATE, SHIELD, PACIFY. Code: PRESSURE, SWORD, STERILIZE.", "npc/overwatch/cityvoice/f_unrestprocedure1_spkr.wav");
- Schema.voices:AddDispatch("Evasion", "Attention please. Evasion behaviour consistent with mal-compliant defendant. Ground protection team, alert. Code: ISOLATE, EXPOSE, ADMINISTER.", "npc/overwatch/cityvoice/f_evasionbehavior_2_spkr.wav");
- Schema.voices:AddDispatch("Individual", "Individual. You are charged with social endangerment, level one. Protection unit, prosecution code: DUTY, SWORD, MIDNIGHT.", "npc/overwatch/cityvoice/f_sociolevel1_4_spkr.wav");
- Schema.voices:AddDispatch("Autonomous", "Attention all ground protection teams. Autonomous judgement is now in effect, sentencing is now discretionary. Code: AMPUTATE, ZERO, CONFIRM.", "npc/overwatch/cityvoice/f_protectionresponse_4_spkr.wav");
- Schema.voices:AddDispatch("Citizenship", "Individual. You are convicted of multi anti-civil violations. Implicit citizenship revoked. Status: MALIGNANT.", "npc/overwatch/cityvoice/f_citizenshiprevoked_6_spkr.wav");
- Schema.voices:AddDispatch("Malcompliance", "Individual. You are charged with capital malcompliance, anti-citizen status approved.", "npc/overwatch/cityvoice/f_capitalmalcompliance_spkr.wav");
- Schema.voices:AddDispatch("Exogen", "Overwatch acknowledges critical exogen breach, AirWatch augmentation force dispatched and inbound. Hold for reinforcements.", "npc/overwatch/cityvoice/fprison_airwatchdispatched.wav");
- Schema.voices:AddDispatch("Failure", "Attention ground units. Mission failure will result in permanent off-world assignment. Code reminder: SACRIFICE, COAGULATE, PLAN.", "npc/overwatch/cityvoice/fprison_missionfailurereminder.wav");
- Schema.voices:AddDispatch("Rations", "Attention, citizens. Rations are now avaliable from the Union designated distribution terminal. Reminder, civil workers union members are subject to upgraded citizen status and priority distrobution. You have one hour to collect your ration.", "city8/city8-rations.wav");
- Schema.voices:AddHuman("Human", "Ammo1", "Here, ammo!", "vo/npc/male01/ammo03.wav", "vo/npc/female01/ammo03.wav");
- Schema.voices:AddHuman("Human", "Ammo2", "Take some ammo!", "vo/npc/male01/ammo04.wav", "vo/npc/female01/ammo04.wav");
- Schema.voices:AddHuman("Human", "Ammo3", "Take some ammo!", "vo/npc/male01/ammo05.wav", "vo/npc/female01/ammo05.wav");
- Schema.voices:AddHuman("Human", "That's You", "That's you all over.", "vo/npc/male01/answer01.wav", "vo/npc/female01/answer01.wav");
- Schema.voices:AddHuman("Human", "Against You", "I won't hold it against you.", "vo/npc/male01/answer02.wav", "vo/npc/female01/answer02.wav");
- Schema.voices:AddHuman("Human", "Figures", "Figures.", "vo/npc/male01/answer03.wav", "vo/npc/female01/answer03.wav");
- Schema.voices:AddHuman("Human", "Dwell", "Try not to dwell on it.", "vo/npc/male01/answer04.wav", "vo/npc/female01/answer04.wav");
- Schema.voices:AddHuman("Human", "Talk Later", "Can we talk about this later?", "vo/npc/male01/answer05.wav", "vo/npc/female01/answer05.wav");
- Schema.voices:AddHuman("Human", "Same", "Same here.", "vo/npc/male01/answer07.wav", "vo/npc/female01/answer07.wav");
- Schema.voices:AddHuman("Human", "What'cha", "Know what'cha mean.", "vo/npc/male01/answer08.wav", "vo/npc/female01/answer08.wav");
- Schema.voices:AddHuman("Human", "Talking To Self", "You're talking to yourself again.", "vo/npc/male01/answer09.wav", "vo/npc/female01/answer09.wav");
- Schema.voices:AddHuman("Human", "Too Loud", "I wouldn't say that too loud.", "vo/npc/male01/answer10.wav", "vo/npc/female01/answer10.wav");
- Schema.voices:AddHuman("Human", "Tombstone", "I'll put it on your tombstone.", "vo/npc/male01/answer11.wav", "vo/npc/female01/answer11.wav");
- Schema.voices:AddHuman("Human", "Thinking About", "It doesn't bear thinking about.", "vo/npc/male01/answer12.wav", "vo/npc/female01/answer12.wav");
- Schema.voices:AddHuman("Human", "With You", "I'm with you.", "vo/npc/male01/answer13.wav", "vo/npc/female01/answer13.wav");
- Schema.voices:AddHuman("Human", "Both", "You and me both.", "vo/npc/male01/answer14.wav", "vo/npc/female01/answer14.wav");
- Schema.voices:AddHuman("Human", "One Way", "That's one way of looking at it.", "vo/npc/male01/answer15.wav", "vo/npc/female01/answer15.wav");
- Schema.voices:AddHuman("Human", "Original", "Have you ever had an original thought?", "vo/npc/male01/answer16.wav", "vo/npc/female01/answer16.wav");
- Schema.voices:AddHuman("Human", "Shut Up", "I'm not even gonna tell you to shut up.", "vo/npc/male01/answer17.wav", "vo/npc/female01/answer17.wav");
- Schema.voices:AddHuman("Human", "Concentrate", "Let's concentrate on the task at hand.", "vo/npc/male01/answer18.wav", "vo/npc/female01/answer18.wav");
- Schema.voices:AddHuman("Human", "Mind on Work", "Keep your mind on your work.", "vo/npc/male01/answer19.wav", "vo/npc/female01/answer19.wav");
- Schema.voices:AddHuman("Human", "Gutter", "Your mind is in the gutter.", "vo/npc/male01/answer20.wav", "vo/npc/female01/answer20.wav");
- Schema.voices:AddHuman("Human", "So Sure", "I wouldn't be so sure of that.", "vo/npc/male01/answer21.wav", "vo/npc/female01/answer21.wav");
- Schema.voices:AddHuman("Human", "Never Know", "You never know.", "vo/npc/male01/answer22.wav", "vo/npc/female01/answer22.wav");
- Schema.voices:AddHuman("Human", "Never Can Tell", "Never can tell.", "vo/npc/male01/answer23.wav", "vo/npc/female01/answer23.wav");
- Schema.voices:AddHuman("Human", "Telling Me", "Why are you telling me?", "vo/npc/male01/answer24.wav", "vo/npc/female01/answer24.wav");
- Schema.voices:AddHuman("Human", "How About That", "How about that.", "vo/npc/male01/answer25.wav", "vo/npc/female01/answer25.wav");
- Schema.voices:AddHuman("Human", "TMI", "That's more information than I require.", "vo/npc/male01/answer26.wav", "vo/npc/female01/answer26.wav");
- Schema.voices:AddHuman("Human", "Bet", "Wanna bet?", "vo/npc/male01/answer27.wav", "vo/npc/female01/answer27.wav");
- Schema.voices:AddHuman("Human", "Dime", "I wish I had a dime for everytime somebody said that.", "vo/npc/male01/answer28.wav", "vo/npc/female01/answer28.wav");
- Schema.voices:AddHuman("Human", "Do About It", "What am I supposed to do about it?", "vo/npc/male01/answer29.wav", "vo/npc/female01/answer29.wav");
- Schema.voices:AddHuman("Human", "Talking To Me", "You talking to me?", "vo/npc/male01/answer30.wav", "vo/npc/female01/answer30.wav");
- Schema.voices:AddHuman("Human", "Bud", "You should nip that kind of talk in the bud.", "vo/npc/male01/answer31.wav", "vo/npc/female01/answer31.wav");
- Schema.voices:AddHuman("Human", "Right On", "Right on.", "vo/npc/male01/answer32.wav", "vo/npc/female01/answer32.wav");
- Schema.voices:AddHuman("Human", "No Argument", "No argument there.", "vo/npc/male01/answer33.wav", "vo/npc/female01/answer33.wav");
- Schema.voices:AddHuman("Human", "Hawaii", "Don't forget Hawaii.", "vo/npc/male01/answer34.wav", "vo/npc/female01/answer34.wav");
- Schema.voices:AddHuman("Human", "Get To You", "Try not to let it get to you.", "vo/npc/male01/answer35.wav", "vo/npc/female01/answer35.wav");
- Schema.voices:AddHuman("Human", "First Time", "Wouldn't be the first time.", "vo/npc/male01/answer36.wav", "vo/npc/female01/answer36.wav");
- Schema.voices:AddHuman("Human", "Sure About That", "You sure about that?", "vo/npc/male01/answer37.wav", "vo/npc/female01/answer37.wav");
- Schema.voices:AddHuman("Human", "Leave it Alone", "Leave it alone.", "vo/npc/male01/answer38.wav", "vo/npc/female01/answer38.wav");
- Schema.voices:AddHuman("Human", "Enough", "That's enough out of you.", "vo/npc/male01/answer39.wav", "vo/npc/female01/answer39.wav");
- Schema.voices:AddHuman("Human", "First Time2", "There's a first time for everything.", "vo/npc/male01/answer40.wav", "vo/npc/female01/answer40.wav");
- Schema.voices:AddHuman("Human", "Behind", "Behind you!", "vo/npc/male01/behindyou01.wav", "vo/npc/female01/behindyou01.wav");
- Schema.voices:AddHuman("Human", "Behind2", "Behind you!", "vo/npc/male01/behindyou02.wav", "vo/npc/female01/behindyou02.wav");
- Schema.voices:AddHuman("Human", "Busy", "Can't you see I'm busy?", "vo/npc/male01/busy02.wav", "vo/npc/female01/busy02.wav");
- Schema.voices:AddHuman("Human", "Password1", "Hey, it's me, open the door.", "vo/Streetwar/tunnel/male01/c17_06_password01.wav", "vo/Streetwar/tunnel/female01/c17_06_password01.wav");
- Schema.voices:AddHuman("Human", "Password2", "What's the password?", "vo/Streetwar/tunnel/male01/c17_06_password02.wav", "vo/Streetwar/tunnel/female01/c17_06_password02.wav");
- Schema.voices:AddHuman("Human", "Password3", "Come on in.", "vo/Streetwar/tunnel/male01/c17_06_password04.wav", "vo/Streetwar/tunnel/female01/c17_06_password04.wav");
- Schema.voices:AddHuman("Human", "Let us out!", "Hey! Let us out of here!", "vo/Streetwar/nexus/male01/c17_10_letusout.wav", "vo/Streetwar/nexus/feale01/c17_10_letusout.wav");
- Schema.voices:AddHuman("Human", "Stay Back", "Stay back, you'll attract unwanted attention.", "vo/trainyard/male01/cit_bench01.wav", "vo/trainyard/female01/cit_bench01.wav");
- Schema.voices:AddHuman("Human", "Can't be Seen", "I can't be seen talking to you, not out here.", "vo/trainyard/male01/cit_bench02.wav", "vo/trainyard/female01/cit_bench02.wav");
- Schema.voices:AddHuman("Human", "Don't Sit Near", "Don't sit near me, it'll look suspicious.", "vo/trainyard/male01/cit_bench03.wav", "vo/trainyard/female01/cit_bench03.wav");
- Schema.voices:AddHuman("Human", "Pigeons", "You're scaring off the pigeons.", "vo/trainyard/male01/cit_bench04.wav", "vo/trainyard/female01/cit_bench04.wav");
- Schema.voices:AddHuman("Human", "Supplies", "Hey down there! Supplies!", "vo/npc/male01/cit_dropper01.wav", "vo/npc/female01/cit_dropper01.wav");
- Schema.voices:AddHuman("Human", "Look Out Below", "Look out below!", "vo/npc/male01/cit_dropper04", "vo/npc/female01/cit_dropper04");
- Schema.voices:AddHuman("Human", "Line", "The line starts at the end.", "vo/trainyard/male01/cit_foodline01.wav", "vo/trainyard/female01/cit_foodline01.wav");
- Schema.voices:AddHuman("Human", "Turn", "You'll have to wait your turn like everybody else.", "vo/trainyard/male01/cit_foodline02.wav", "vo/trainyard/female01/cit_foodline02.wav");
- Schema.voices:AddHuman("Human", "Hungry", "You gotta be damn hungry to wait in line for this crap.", "vo/trainyard/male01/cit_foodline03.wav", "vo/trainyard/female01/cit_foodline03.wav");
- Schema.voices:AddHuman("Human", "Join CP", "I don't know about you, but I'm about ready to join Civil Protection just to get a decent meal.", "vo/trainyard/male01/cit_foodline04.wav", "vo/trainyard/female01/cit_foodline04.wav");
- Schema.voices:AddHuman("Human", "Cut It Out", "Cut it out.", "vo/trainyard/male01/cit_hit01.wav", "vo/trainyard/female01/cit_hit.01.wav");
- Schema.voices:AddHuman("Human", "Stop That", "Stop that.", "vo/trainyard/male01/cit_hit02.wav", "vo/trainyard/female01/cit_hit.02.wav");
- Schema.voices:AddHuman("Human", "Watch it", "Watch it will ya?", "vo/trainyard/male01/cit_hit03.wav", "vo/trainyard/female01/cit_hit.03.wav");
- Schema.voices:AddHuman("Human", "No More", "No more.", "vo/trainyard/male01/cit_hit04.wav", "vo/trainyard/female01/cit_hit.04.wav");
- Schema.voices:AddHuman("Human", "That's Enough", "That's enough of that.", "vo/trainyard/male01/cit_hit05.wav", "vo/trainyard/female01/cit_hit.05.wav");
- Schema.voices:AddHuman("Human", "New In Town", "New in town aren't cha?", "vo/trainyard/male01/cit_predestrian01.wav", "vo/trainyard/female01/cit_predestrian01.wav");
- Schema.voices:AddHuman("Human", "Word To The Wise", "Word to the wise, keep it to yourself.", "vo/trainyard/male01/cit_predestrian02.wav", "vo/trainyard/female01/cit_predestrian02.wav");
- Schema.voices:AddHuman("Human", "Talk To You", "If I talk to you out here, we'll both be in trouble.", "vo/trainyard/male01/cit_predestrian03.wav", "vo/trainyard/female01/cit_predestrian03.wav");
- Schema.voices:AddHuman("Human", "Can't Be Seen", "We can't be seen talking to each other.", "vo/trainyard/male01/cit_predestrian04.wav", "vo/trainyard/female01/cit_predestrian04.wav");
- Schema.voices:AddHuman("Human", "Like to Help", "I'd like to help you but it's out of the question.", "vo/trainyard/male01/cit_predestrian05.wav", "vo/trainyard/female01/cit_predestrian05.wav");
- Schema.voices:AddHuman("Human", "Doesn't Look Good", "This doesn't look good.", "vo/trainyard/male01/cit_windowuse01.wav", "vo/trainyard/female01/cit_windowuse01.wav");
- Schema.voices:AddHuman("Human", "Definitely", "They're definitely coming in here.", "vo/trainyard/male01/cit_windowuse02.wav", "vo/trainyard/female01/cit_windowuse02.wav");
- Schema.voices:AddHuman("Human", "Matter Of Time", "It was justs a matter of time.", "vo/trainyard/male01/cit_windowuse03.wav", "vo/trainyard/female01/cit_windowuse03.wav");
- Schema.voices:AddHuman("Human", "Neighborhood.", "Here goes the rest of the neighborhood.", "vo/trainyard/male01/cit_windowuse04.wav", "vo/trainyard/female01/cit_windowuse04.wav");
- Schema.voices:AddHuman("Human", "Civil Protection", "Civil Protection!", "vo/npc/male01/civilprotection01.wav", "vo/npc/female01/civilprotection01.wav");
- Schema.voices:AddHuman("Human", "Civil Protection2", "Civil Protection!", "vo/npc/male01/civilprotection02.wav", "vo/npc/female01/civilprotection02.wav");
- Schema.voices:AddHuman("Human", "Combine", "Combine!", "vo/npc/male01/combine01.wav", "vo/npc/female01/combine01.wav");
- Schema.voices:AddHuman("Human", "Combin2", "Combine!", "vo/npc/male01/combine02.wav", "vo/npc/female01/combine02.wav");
- Schema.voices:AddHuman("Human", "Reload", "Cover me while I reload!", "vo/npc/male01/covermewhilereload01.wav", "vo/npc/female01/covermewhilereload01.wav");
- Schema.voices:AddHuman("Human", "Reload2", "Cover me while I reload!", "vo/npc/male01/covermewhilereload02.wav", "vo/npc/female01/covermewhilereload02.wav");
- Schema.voices:AddHuman("Human", "CPs", "CPs!", "vo/npc/male01/cps01.wav", "vo/npc/female01/cps01.wav");
- Schema.voices:AddHuman("Human", "CPs2", "CPs!", "vo/npc/male01/cps02.wav", "vo/npc/female01/cps02.wav");
- Schema.voices:AddHuman("Human", "Doctor Freeman", "Doctor Freeman.", "vo/npc/male01/docfreeman01.wav", "vo/npc/female01/docfreeman01.wav");
- Schema.voices:AddHuman("Human", "Doctor Freeman2", "Doctor Freeman.", "vo/npc/male01/docfreeman02.wav", "vo/npc/female01/docfreeman02.wav");
- Schema.voices:AddHuman("Human", "Crap Ships", "Oh crap, here come the drop ships.", "vo/coast/barn/male01/crapships.wav", "vo/coast/barn/female01/crapships.wav");
- Schema.voices:AddHuman("Human", "Drop ships, coming in over the road!", "vo/coast/barn/male01/drop_road.wav", "vo/coast/barn/female01/drop_road.wav");
- Schema.voices:AddHuman("Human", "Something", "Shouldn't we be doing something?", "vo/npc/male01/doingsomething.wav", "vo/npc/female01/doingsomething.wav");
- Schema.voices:AddHuman("Human", "Excuse Me", "Excuse me.", "vo/npc/male01/excuseme01.wav", "vo/npc/female01/excuseme01.wav");
- Schema.voices:AddHuman("Human", "Excuse Me2", "Excuse me.", "vo/npc/male01/excuseme02.wav", "vo/npc/female01/excuseme02.wav");
- Schema.voices:AddHuman("Human", "Fantastic", "Fantastic.", "vo/npc/male01/fantastic01.wav", "vo/npc/female01/fantastic01.wav");
- Schema.voices:AddHuman("Human", "Fantastic2", "Fantastic.", "vo/npc/male01/fantastic02.wav", "vo/npc/female01/fantastic02.wav");
- Schema.voices:AddHuman("Human", "Finally", "Finally.", "vo/npc/male01/finally.wav", "vo/npc/female01/finally.wav");
- Schema.voices:AddHuman("Human", "Freeman", "Freeman.", "vo/npc/male01/freeman.wav", "vo/npc/female01/freeman.wav");
- Schema.voices:AddHuman("Human", "Get Down", "Get down!", "vo/npc/male01/getdown02.wav", "vo/npc/female01/getdown02.wav");
- Schema.voices:AddHuman("Human", "Get Going", "We gonna get going soon?", "vo/npc/male01/getgoingsoon.wav", "vo/npc/female01/getgoingsoon.wav");
- Schema.voices:AddHuman("Human", "Get Out", "Get the hell out of here!", "vo/npc/male01/gethellout.wav", "vo/npc/female01/gethellout.wav");
- Schema.voices:AddHuman("Human", "Get God", "Good God.", "vo/npc/male01/goodgod.wav", "vo/npc/female01/goodgod.wav");
- Schema.voices:AddHuman("Human", "Now What", "Now what?", "vo/npc/male01/gordead_ans01.wav", "vo/npc/female01/gordead_ans01.wav");
- Schema.voices:AddHuman("Human", "Going so Well", "And things were going so well.", "vo/npc/male01/gordead_ans02.wav", "vo/npc/female01/gordead_ans02.wav");
- Schema.voices:AddHuman("Human", "Don't Tell Me", "Don't tell me.", "vo/npc/male01/gordead_ans03.wav", "vo/npc/female01/gordead_ans03.wav");
- Schema.voices:AddHuman("Human", "Oh God", "Oh God.", "vo/npc/male01/gordead_ans04.wav", "vo/npc/female01/gordead_ans04.wav");
- Schema.voices:AddHuman("Human", "Oh No", "Oh no.", "vo/npc/male01/gordead_ans05.wav", "vo/npc/female01/gordead_ans05.wav");
- Schema.voices:AddHuman("Human", "Please No", "Please no.", "vo/npc/male01/gordead_ans06.wav", "vo/npc/female01/gordead_ans06.wav");
- Schema.voices:AddHuman("Human", "That's Gotta Hurt", "If you dare say, 'That's gotta hurt', I'll kill you.", "vo/npc/male01/gordead_ans07.wav", "vo/npc/female01/gordead_ans07.wav");
- Schema.voices:AddHuman("Human", "Bury", "Should we bury him here?", "vo/npc/male01/gordead_ans08.wav", "vo/npc/female01/gordead_ans08.wav");
- Schema.voices:AddHuman("Human", "Had a Feeling", "I had a feeling even he couldn't help us.", "vo/npc/male01/gordead_ans09.wav", "vo/npc/female01/gordead_ans09.wav");
- Schema.voices:AddHuman("Human", "Spread The Word", "Spread the word.", "vo/npc/male01/gordead_ans10.wav", "vo/npc/female01/gordead_ans10.wav");
- Schema.voices:AddHuman("Human", "The Use", "What's the use?", "vo/npc/male01/gordead_ans11.wav", "vo/npc/female01/gordead_ans11.wav");
- Schema.voices:AddHuman("Human", "The Point", "What's the point?", "vo/npc/male01/gordead_ans12.wav", "vo/npc/female01/gordead_ans12.wav");
- Schema.voices:AddHuman("Human", "Why Go On", "Why go on?", "vo/npc/male01/gordead_ans13.wav", "vo/npc/female01/gordead_ans13.wav");
- Schema.voices:AddHuman("Human", "Done For", "We're done for.", "vo/npc/male01/gordead_ans14.wav", "vo/npc/female01/gordead_ans14.wav");
- Schema.voices:AddHuman("Human", "Now What2", "Well now what?", "vo/npc/male01/gordead_ans15.wav", "vo/npc/female01/gordead_ans15.wav");
- Schema.voices:AddHuman("Human", "Suit", "Dibs on the suit.", "vo/npc/male01/gordead_ans16.wav", "vo/npc/female01/gordead_ans16.wav");
- Schema.voices:AddHuman("Human", "Not Freeman", "Wait a second that's not Gordon Freeman!", "vo/npc/male01/gordead_ans17.wav", "vo/npc/female01/gordead_ans17.wav");
- Schema.voices:AddHuman("Human", "Done This Before", "He's done this before, he'll be okay.", "vo/npc/male01/gordead_ans18.wav", "vo/npc/female01/gordead_ans18.wav");
- Schema.voices:AddHuman("Human", "Gonna Be Sick", "I'm gonna be sick.", "vo/npc/male01/gordead_ans19.wav", "vo/npc/female01/gordead_ans19.wav");
- Schema.voices:AddHuman("Human", "Dead", "He's dead.", "vo/npc/male01/gordead_ques01.wav", "vo/npc/female01/gordead_ques01.wav");
- Schema.voices:AddHuman("Human", "What A Way To Go", "What a way to go.", "vo/npc/male01/gordead_ques02.wav", "vo/npc/female01/gordead_ques02.wav");
- Schema.voices:AddHuman("Human", "Freeman Dead", "Freman is... dead?", "vo/npc/male01/gordead_ques04.wav", "vo/npc/female01/gordead_ques04.wav");
- Schema.voices:AddHuman("Human", "Not Freeman2", "That's not Freeman is it?", "vo/npc/male01/gordead_ques05.wav", "vo/npc/female01/gordead_ques05.wav");
- Schema.voices:AddHuman("Human", "Can't Be", "This can't be.", "vo/npc/male01/gordead_ques06.wav", "vo/npc/female01/gordead_ques06.wav");
- Schema.voices:AddHuman("Human", "Look He's Dead", "Look he's dead!", "vo/npc/male01/gordead_ques07.wav", "vo/npc/female01/gordead_ques07.wav");
- Schema.voices:AddHuman("Human", "Is Bad", "This is bad.", "vo/npc/male01/gordead_ques10.wav", "vo/npc/female01/gordead_ques10.wav");
- Schema.voices:AddHuman("Human", "Invincible", "I thought he was invincible.", "vo/npc/male01/gordead_ques11.wav", "vo/npc/female01/gordead_ques11.wav");
- Schema.voices:AddHuman("Human", "So Much", "So much for Dr. Freeman.", "vo/npc/male01/gordead_ques12.wav", "vo/npc/female01/gordead_ques12.wav");
- Schema.voices:AddHuman("Human", "So Much2", "So much for our last hope.", "vo/npc/male01/gordead_ques13.wav", "vo/npc/female01/gordead_ques13.wav");
- Schema.voices:AddHuman("Human", "Like This", "It's not supposed to end like this!", "vo/npc/male01/gordead_ques14.wav", "vo/npc/female01/gordead_ques14.wav");
- Schema.voices:AddHuman("Human", "What Now", "What now?", "vo/npc/male01/gordead_ques16.wav", "vo/npc/female01/gordead_ques16.wav");
- Schema.voices:AddHuman("Human", "Last Words Doc", "Any last words Doc?", "vo/npc/male01/gordead_ques17.wav", "vo/npc/female01/gordead_ques17.wav");
- Schema.voices:AddHuman("Human", "Got One", "Got one!", "vo/npc/male01/gotone01.wav", "vo/npc/female01/gotone01.wav");
- Schema.voices:AddHuman("Human", "Got One2", "Got one!", "vo/npc/male01/gotone02.wav", "vo/npc/female01/gotone02.wav");
- Schema.voices:Add("Combine", "1", "One", "npc/metropolice/vo/one.wav");
- Schema.voices:Add("Combine", "2", "Two", "npc/metropolice/vo/two.wav");
- Schema.voices:Add("Combine", "3", "Three", "npc/metropolice/vo/three.wav");
- Schema.voices:Add("Combine", "4", "Four", "npc/metropolice/vo/four.wav");
- Schema.voices:Add("Combine", "5", "Five", "npc/metropolice/vo/five.wav");
- Schema.voices:Add("Combine", "6", "Six", "npc/metropolice/vo/six.wav");
- Schema.voices:Add("Combine", "7", "Seven", "npc/metropolice/vo/seven.wav");
- Schema.voices:Add("Combine", "8", "Eight", "npc/metropolice/vo/eight.wav");
- Schema.voices:Add("Combine", "9", "Nine", "npc/metropolice/vo/nine.wav");
- Schema.voices:Add("Combine", "10", "Ten", "npc/metropolice/vo/ten.wav");
- Schema.voices:Add("Combine", "10-0", "10-0 10-0 viscerator is hunting!", "npc/metropolice/vo/tenzerovisceratorishunting.wav");
- Schema.voices:Add("Combine", "10-2", "10-2", "npc/metropolice/vo/ten2.wav");
- Schema.voices:Add("Combine", "10-4", "10-4", "npc/metropolice/vo/ten4.wav");
- Schema.voices:Add("Combine", "10-8", "10-8, Standing By", "npc/metropolice/vo/ten8standingby.wav");
- Schema.voices:Add("Combine", "10-65", "Unit is 10-65.", "npc/metropolice/vo/unitis10-65.wav");
- Schema.voices:Add("Combine", "10-91", "10-91d count is...", "npc/metropolice/vo/ten97dcountis.wav");
- Schema.voices:Add("Combine", "10-97 GOA", "10-97 suspect is GOA.", "npc/metropolice/vo/ten97suspectisgoa.wav");
- Schema.voices:Add("Combine", "10-97", "10-97", "npc/metropolice/vo/ten97.wav");
- Schema.voices:Add("Combine", "11-99", "Eleven-Ninty-Nine; Officer needs assistance!", "npc/metropolice/vo/11-99officerneedsassistance.wav");
- Schema.voices:Add("Combine", "404", "Four-Oh-Four Zone", "npc/metropolice/vo/404zone.wav");
- Schema.voices:Add("Combine", "603", "603 Unlawful entry.", "npc/metropolice/vo/unlawfulentry603.wav");
- Schema.voices:Add("Combine", "Acquiring", "Acquiring on visual!", "npc/metropolice/vo/acquiringonvisual.wav");
- Schema.voices:Add("Combine", "Administer", "Administer", "npc/metropolice/vo/administer.wav");
- Schema.voices:Add("Combine", "Affirmative", "Affirmative", "npc/metropolice/vo/affirmative.wav");
- Schema.voices:Add("Combine", "Affirmative2", "Affirmative", "npc/metropolice/vo/affirmative2.wav");
- Schema.voices:Add("Combine", "Airwatch", "Dispatch, we need airwatch; subject is Five-Oh-Five!", "npc/metropolice/vo/airwatchsubjectis505.wav");
- Schema.voices:Add("Combine", "All Right", "All right, you can go.", "npc/metropolice/vo/allrightyoucango.wav");
- Schema.voices:Add("Combine", "All Units At Location", "All units at location respond to code 3!", "npc/metropolice/vo/allunitsrespondcode3.wav");
- Schema.voices:Add("Combine", "All Units BOL", "All units BOL we have 34S at...", "npc/metropolice/vo/allunitsbol34sat.wav");
- Schema.voices:Add("Combine", "All Units Close", "All units close on suspect!", "npc/metropolice/vo/allunitscloseonsuspect.wav");
- Schema.voices:Add("Combine", "All Units Code 2", "All units code two.", "npc/metropolice/vo/allunitscode2.wav");
- Schema.voices:Add("Combine", "All Units Maintain", "All units maintain this CP.", "npc/metropolice/vo/allunitsmaintainthiscp.wav");
- Schema.voices:Add("Combine", "All Units Move In", "All units move in!", "npc/metropolice/vo/allunitsmovein.wav");
- Schema.voices:Add("Combine", "All Units Report", "All units report location of suspect.", "npc/metropolice/vo/allunitsreportlocationsuspect.wav");
- Schema.voices:Add("Combine", "Amputate", "Amputate", "npc/metropolice/vo/amputate.wav");
- Schema.voices:Add("Combine", "Anti-Citizen One", "Anti-citizen one.", "npc/combine_soldier/vo/anticitizenone.wav");
- Schema.voices:Add("Combine", "Anti-citizen", "Anti-Citizen!", "npc/metropolice/vo/anticitizen.wav");
- Schema.voices:Add("Combine", "Antiseptic", "Antiseptic.", "npc/combine_soldier/vo/antiseptic.wav");
- Schema.voices:Add("Combine", "Anyone Pick Up That", "Anyone else pick up that uh, 647e reading?", "npc/metropolice/vo/anyonepickup647e.wav");
- Schema.voices:Add("Combine", "Apex", "Apex.", "npc/combine_soldier/vo/apex.wav");
- Schema.voices:Add("Combine", "Apply", "Apply.", "npc/metropolice/vo/apply.wav");
- Schema.voices:Add("Combine", "Assault Point", "Assault point is secure, advance!", "npc/metropolice/vo/assaultpointsecureadvance.wav");
- Schema.voices:Add("Combine", "At Checkpoint", "At checkpoint.", "npc/metropolice/vo/atcheckpoint.wav");
- Schema.voices:Add("Combine", "Back Me Up", "Back me up I'm out!", "npc/metropolice/vo/backmeupImout.wav");
- Schema.voices:Add("Combine", "Backup", "Backup.", "npc/metropolice/vo/backup.wav");
- Schema.voices:Add("Combine", "Backup2", "Backup.", "vo/trainyard/ba_backup.wav");
- Schema.voices:Add("Combine", "Bearing", "Bearing.", "npc/combine_soldier/vo/bearing.wav");
- Schema.voices:Add("Combine", "Blade", "Blade.", "npc/combine_soldier/vo/blade.wav");
- Schema.voices:Add("Combine", "Block", "Block!", "npc/metropolice/vo/block.wav");
- Schema.voices:Add("Combine", "Block 31", "Block 31 mace.", "npc/combine_soldier/vo/block31mace.wav");
- Schema.voices:Add("Combine", "Block 64", "Block 64 jet.", "npc/combine_soldier/vo/block64mace.wav");
- Schema.voices:Add("Combine", "Block Is Holding", "Block is holding, cohesive.", "npc/metropolice/vo/blockisholdingcohesive.wav");
- Schema.voices:Add("Combine", "Bodypack", "Bodypack holding!", "npc/combine_soldier/vo/bodypackholding.wav");
- Schema.voices:Add("Combine", "Boomer", "Boomer.", "npc/combine_soldier/vo/boomer.wav");
- Schema.voices:Add("Combine", "Bouncer", "Bouncer bouncer!", "npc/combine_soldier/vo/bouncerbouncer.wav");
- Schema.voices:Add("Combine", "Break His Cover", "Break his cover!", "npc/metropolice/vo/breakhiscover.wav");
- Schema.voices:Add("Combine", "Bugs", "Bugs!", "npc/metropolice/vo/bugs.wav");
- Schema.voices:Add("Combine", "Bugs On The Loose", "We've got bugs on the loose!", "npc/metropolice/vo/bugsontheloose.wav");
- Schema.voices:Add("Combine", "CP BOL", "CP we need airwatch to BOL for that 243.", "npc/metropolice/vo/cpbolforthat243.wav");
- Schema.voices:Add("Combine", "CP Compromised", "CP is compromised; re-establish!", "npc/metropolice/vo/cpiscompromised.wav");
- Schema.voices:Add("Combine", "CP Establish", "CP we need to establish a perimeter at...", "npc/metropolice/vo/cpweneedtoestablishaperimeterat.wav");
- Schema.voices:Add("Combine", "CP Overrun", "CP is overrun, we have no containment!", "npc/metropolice/vo/cpisoverrunwehavenocontainment.wav");
- Schema.voices:Add("Combine", "CP Request", "CP request all units, location and report in.", "npc/metropolice/vo/cprequestsallunitsreportin.wav");
- Schema.voices:Add("Combine", "Call Hotpoint", "Call hotpoint.", "npc/combine_soldier/vo/callhotpoint.wav");
- Schema.voices:Add("Combine", "Can1", "Pick up that can.", "npc/metropolice/vo/pickupthecan1.wav");
- Schema.voices:Add("Combine", "Can2", "Pick... up... that... can.", "npc/metropolice/vo/pickupthecan2.wav");
- Schema.voices:Add("Combine", "Can3", "I said pick up that can!", "npc/metropolice/vo/pickupthecan3.wav");
- Schema.voices:Add("Combine", "Can4", "Now put it, in the trash can.", "npc/metropolice/vo/putitinthetrash1.wav");
- Schema.voices:Add("Combine", "Can5", "I said put it, in the trash can.", "npc/metropolice/vo/putitinthetrash2.wav");
- Schema.voices:Add("Combine", "Canal", "Canal.", "npc/metropolice/vo/canal.wav");
- Schema.voices:Add("Combine", "Canal Block", "Canal block.", "npc/metropolice/vo/canalblock.wav");
- Schema.voices:Add("Combine", "Catch That Blip", "Catch that blip on the stabilization readout?", "npc/metropolice/vo/catchthatbliponstabilization.wav");
- Schema.voices:Add("Combine", "Cauterize", "Cauterize.", "npc/metropolice/vo/cauterize.wav");
- Schema.voices:Add("Combine", "Check For Miscount", "Check for... miscount.", "npc/metropolice/vo/checkformiscount.wav");
- Schema.voices:Add("Combine", "Citizen", "Citizen.", "npc/metropolice/vo/citizen.wav");
- Schema.voices:Add("Combine", "Citizen Summoned", "Reporting; citizen summoned at Two-Rodger conscription for general public service detail T94 Forward Dash Restriction Two.", "npc/metropolice/vo/citizensummoned.wav");
- Schema.voices:Add("Combine", "Classify", "Classify subject name as DB, this block ready for clean out.", "npc/metropolice/vo/classifyasdbthisblockready.wav");
- Schema.voices:Add("Combine", "Cleaned", "Cleaned.", "npc/combine_soldier/vo/cleaned.wav");
- Schema.voices:Add("Combine", "Cleanup", "Engaged in cleanup.", "npc/combine_soldier/vo/engagedincleanup.wav");
- Schema.voices:Add("Combine", "Clear", "Reporting clear.", "npc/combine_soldier/vo/reportingclear.wav");
- Schema.voices:Add("Combine", "Clear And Code 100", "Clear and code 100.", "npc/metropolice/vo/clearandcode100.wav");
- Schema.voices:Add("Combine", "Clear No 647", "Clear no 647 no 10-107.", "npc/metropolice/vo/clearno647no10-107.wav");
- Schema.voices:Add("Combine", "Closing", "Closing.", "npc/combine_soldier/vo/closing.wav");
- Schema.voices:Add("Combine", "Code 7", "Code 7.", "npc/metropolice/vo/code7.wav");
- Schema.voices:Add("Combine", "Code 100", "Code 100.", "npc/metropolice/vo/code100.wav");
- Schema.voices:Add("Combine", "Come With Me", "You citizen, come with me!", "vo/trainyard/ba_youcomewith.wav");
- Schema.voices:Add("Combine", "Condemned Zone", "Condemned zone!", "npc/metropolice/vo/condemnedzone.wav");
- Schema.voices:Add("Combine", "Confirm ADW", "Confirmed, and ADW on that suspect 10-0.", "npc/metropolice/vo/confirmadw.wav");
- Schema.voices:Add("Combine", "Confirm Not Sterile", "Confirm sector not sterile.", "npc/combine_soldier/vo/confirmsectornotsterile.wav");
- Schema.voices:Add("Combine", "Confirm Priority One", "Confirm priority one sighted.", "npc/metropolice/vo/confirmpriority1sighted.wav");
- Schema.voices:Add("Combine", "Contact", "Contact.", "npc/combine_soldier/vo/contact.wav");
- Schema.voices:Add("Combine", "Contact 243", "Contact with 243 suspect my 10-20 is...", "npc/metropolice/vo/contactwith243suspect.wav");
- Schema.voices:Add("Combine", "Contact Confirm", "Contact confirm!", "npc/combine_soldier/vo/contactconfim.wav");
- Schema.voices:Add("Combine", "Contact Confirm Prosecuting", "Contact confirm, prosecuting!", "npc/combine_soldier/vo/contactconfirmprosecuting.wav");
- Schema.voices:Add("Combine", "Contact Parasitics", "Call contact; parasitics.", "npc/combine_soldier/vo/callcontactparasitics.wav");
- Schema.voices:Add("Combine", "Contact Priority 2", "We have contact with a priority two.", "npc/metropolice/vo/contactwithpriority2.wav");
- Schema.voices:Add("Combine", "Contact Suspect", "Call contact; suspect target one!", "npc/combine_soldier/vo/callcontacttarget1.wav");
- Schema.voices:Add("Combine", "Contained", "Contained.", "npc/combine_soldier/vo/contained.wav");
- Schema.voices:Add("Combine", "Containment", "Containment proceeding.", "npc/combine_soldier/vo/containmentproceeding.wav");
- Schema.voices:Add("Combine", "Control 100", "Control is 100% this location no sign of that 647E.", "npc/metropolice/vo/control100percent.wav");
- Schema.voices:Add("Combine", "Control Section", "Control section.", "npc/metropolice/vo/controlsection.wav");
- Schema.voices:Add("Combine", "Converging", "Converging.", "npc/metropolice/vo/converging.wav");
- Schema.voices:Add("Combine", "Copy", "Copy.", "npc/metropolice/vo/copy.wav");
- Schema.voices:Add("Combine", "Copy That", "Copy that.", "npc/combine_soldier/vo/copythat.wav");
- Schema.voices:Add("Combine", "Cover", "Cover.", "npc/combine_soldier/vo/cover.wav");
- Schema.voices:Add("Combine", "Cover Me", "Cover me.", "npc/combine_soldier/vo/coverme.wav");
- Schema.voices:Add("Combine", "Cover me", "Cover me, I'm going in!", "npc/metropolice/vo/covermegoingin.wav");
- Schema.voices:Add("Combine", "Criminal Trespass", "Six-Three, criminal trespass.", "npc/metropolice/vo/criminaltrespass63.wav");
- Schema.voices:Add("Combine", "DB Count", "DB count is...", "npc/metropolice/vo/dbcount.wav");
- Schema.voices:Add("Combine", "DIS", "DIS, updating APB lightmap.", "npc/metropolice/vo/dispupdatingapb.wav");
- Schema.voices:Add("Combine", "Dagger", "Dagger.", "npc/combine_soldier/vo/dagger.wav");
- Schema.voices:Add("Combine", "Defender", "Defender!", "npc/metropolice/vo/defender.wav");
- Schema.voices:Add("Combine", "Degrees", "Degrees.", "npc/combine_soldier/vo/degrees.wav");
- Schema.voices:Add("Combine", "Delivered", "Delivered.", "npc/combine_soldier/vo/delivered.wav");
- Schema.voices:Add("Combine", "Deserviced Area", "Deserviced area!", "npc/metropolice/vo/deservicedarea.wav");
- Schema.voices:Add("Combine", "Designate", "Designate suspect as...", "npc/metropolice/vo/designatesuspectas.wav");
- Schema.voices:Add("Combine", "Designate", "Designate target as...", "npc/combine_soldier/vo/designatetargetas.wav");
- Schema.voices:Add("Combine", "Destroy", "Destroy that cover!", "npc/metropolice/vo/destroythatcover.wav");
- Schema.voices:Add("Combine", "Dismounting", "Dismounting Hardpoint.", "npc/metropolice/vo/dismountinghardpoint.wav");
- Schema.voices:Add("Combine", "Dispatch 10-78", "Dispatch I need 10-78; officer in trouble!", "npc/metropolice/vo/dispatchIneed10-78.wav");
- Schema.voices:Add("Combine", "Displace", "Displace.", "npc/combine_soldier/vo/displace.wav");
- Schema.voices:Add("Combine", "Disreport", "Disreport, suspect incursion.", "npc/metropolice/vo/dispreportssuspectincursion.wav");
- Schema.voices:Add("Combine", "Distribution", "Distribution block.", "npc/metropolice/vo/distributionblock.wav");
- Schema.voices:Add("Combine", "Document", "Document.", "npc/metropolice/vo/document.wav");
- Schema.voices:Add("Combine", "Don't Move", "Don't move!", "npc/metropolice/vo/dontmove.wav");
- Schema.voices:Add("Combine", "Echo", "Echo.", "npc/combine_soldier/vo/echo.wav");
- Schema.voices:Add("Combine", "Engaging", "Engaging.", "npc/combine_soldier/vo/engaging.wav");
- Schema.voices:Add("Combine", "Establish New CP", "Fallout; establish a new CP!", "npc/metropolice/vo/establishnewcp.wav");
- Schema.voices:Add("Combine", "Examine", "Examine.", "npc/metropolice/vo/examine.wav");
- Schema.voices:Add("Combine", "Expired", "Expired", "npc/metropolice/vo/expired.wav");
- Schema.voices:Add("Combine", "External", "External jurisdiction.", "npc/metropolice/vo/externaljurisdiction.wav");
- Schema.voices:Add("Combine", "Field Promoted", "Is field promoted to leader one, holding.", "npc/combine_soldier/vo/isfieldpromoted.wav");
- Schema.voices:Add("Combine", "Final Unit", "Is final team unit, request backup!", "npc/combine_soldier/vo/isfinalteamunitbackup.wav");
- Schema.voices:Add("Combine", "Final Verdict", "Final verdict administered.", "npc/metropolice/vo/finalverdictadministered.wav");
- Schema.voices:Add("Combine", "Final Warning", "Final warning.", "npc/metropolice/vo/finalwarning.wav");
- Schema.voices:Add("Combine", "Fire To", "Fire to dislocate that interpose!", "npc/metropolice/vo/firetodislocateinterpose.wav");
- Schema.voices:Add("Combine", "Firing To", "Firing to expose target!", "npc/metropolice/vo/firingtoexposetarget.wav");
- Schema.voices:Add("Combine", "First Warning", "First warning; move away.", "npc/metropolice/vo/firstwarningmove.wav");
- Schema.voices:Add("Combine", "Fix Sightlines", "Fix sightlines, move in.", "npc/combine_soldier/vo/fixsightlinesmovein.wav");
- Schema.voices:Add("Combine", "Flare", "Flare!", "npc/combine_soldier/vo/flash.wav");
- Schema.voices:Add("Combine", "Flare Down", "Flare down!", "npc/combine_soldier/vo/flaredown.wav");
- Schema.voices:Add("Combine", "Flat Line", "Flat line.", "npc/combine_soldier/vo/flatline.wav");
- Schema.voices:Add("Combine", "Flush", "Flush.", "npc/combine_soldier/vo/flush.wav");
- Schema.voices:Add("Combine", "Free Necrotics", "I've free necrotics.", "npc/metropolice/vo/freenecrotics.wav");
- Schema.voices:Add("Combine", "Free Parasites", "We have free parasites.", "npc/combine_soldier/vo/wehavefreeparasites.wav");
- Schema.voices:Add("Combine", "Freeman", "Freeman.", "npc/metropolice/vo/freeman.wav");
- Schema.voices:Add("Combine", "Full Active", "Full active.", "npc/combine_soldier/vo/fullactive.wav");
- Schema.voices:Add("Combine", "Full Response", "Executing full response.", "npc/combine_soldier/vo/executingfullresponse.wav");
- Schema.voices:Add("Combine", "Get 11-44", "Get that 11-44 inbound we're cleaning up now.", "npc/metropolice/vo/get11-44inboundcleaningup.wav");
- Schema.voices:Add("Combine", "Get Down", "Get down!", "npc/metropolice/vo/getdown.wav");
- Schema.voices:Add("Combine", "Get In", "Get in!", "vo/trainyard/ba_getin.wav");
- Schema.voices:Add("Combine", "Get In Here", "Get in here.", "vo/trainyard/ba_inhere01.wav");
- Schema.voices:Add("Combine", "Get Out", "Get out of here!", "npc/metropolice/vo/getoutofhere.wav");
- Schema.voices:Add("Combine", "Ghost", "Ghost.", "npc/combine_soldier/vo/ghost.wav");
- Schema.voices:Add("Combine", "Go On", "Go on.", "vo/trainyard/ba_goon.wav");
- Schema.voices:Add("Combine", "Go Sharp", "Go sharp!", "npc/combine_soldier/vo/gosharp.wav");
- Schema.voices:Add("Combine", "Go Sharp2", "Go sharp! Go Sharp!", "npc/combine_soldier/vo/gosharpgosharp.wav");
- Schema.voices:Add("Combine", "Going To", "Going to take a look!", "npc/metropolice/vo/goingtotakealook.wav");
- Schema.voices:Add("Combine", "Got A 10-107", "Got a 10-107 here; send airwatch for tag.", "npc/metropolice/vo/gota10-107sendairwatch.wav");
- Schema.voices:Add("Combine", "Got Him Again", "Got him again suspect is 10-20 at...", "npc/metropolice/vo/gothimagainsuspect10-20at.wav");
- Schema.voices:Add("Combine", "Got Him Now", "Affirmative, we got him now.", "npc/combine_soldier/vo/affirmativewegothimnow.wav");
- Schema.voices:Add("Combine", "Got One", "Got one accomplice here.", "npc/metropolice/vo/gotoneaccomplicehere.wav");
- Schema.voices:Add("Combine", "Got Suspect One", "I got suspect one here.", "npc/metropolice/vo/gotsuspect1here.wav");
- Schema.voices:Add("Combine", "Grenade", "Grenade!", "npc/metropolice/vo/grenade.wav");
- Schema.voices:Add("Combine", "Grid", "Grid.", "npc/combine_soldier/vo/grid.wav");
- Schema.voices:Add("Combine", "Haha", "Haha.", "npc/metropolice/vo/chuckle.wav");
- Schema.voices:Add("Combine", "Hammer", "Hammer.", "npc/combine_soldier/vo/hammer.wav");
- Schema.voices:Add("Combine", "Harden", "Harden that position!", "npc/combine_soldier/vo/hardenthatposition.wav");
- Schema.voices:Add("Combine", "Hardpoint Scanning", "Hardpoint scanning.", "npc/metropolice/vo/hardpointscanning.wav");
- Schema.voices:Add("Combine", "He's Gone", "He's gone; 148!", "npc/metropolice/vo/hesgone148.wav");
- Schema.voices:Add("Combine", "Running", "He's running!", "npc/metropolice/vo/hesrunning.wav");
- Schema.voices:Add("Combine", "Up There", "He's up there.", "npc/metropolice/vo/hesupthere.wav");
- Schema.voices:Add("Combine", "Helix", "Helix.", "npc/combine_soldier/vo/helix.wav");
- Schema.voices:Add("Combine", "Help", "Help!", "npc/metropolice/vo/help.wav");
- Schema.voices:Add("Combine", "Hero", "Hero!", "npc/metropolice/vo/hero.wav");
- Schema.voices:Add("Combine", "Hiding", "Hiding, last seen at range.", "npc/metropolice/vo/hidinglastseenatrange.wav");
- Schema.voices:Add("Combine", "High Priority Region", "High priority region!", "npc/metropolice/vo/highpriorityregion.wav");
- Schema.voices:Add("Combine", "Hold It", "Hold it!", "npc/metropolice/vo/holdit.wav");
- Schema.voices:Add("Combine", "Hold This Position", "Protection Team, hold this position.", "npc/metropolice/vo/holdthisposition.wav");
- Schema.voices:Add("Combine", "Holding In Position", "Stabilization team is holding in position.", "npc/combine_soldier/vo/stabilizationteamholding.wav");
- Schema.voices:Add("Combine", "Holding On", "Holding on 10-14 duty at code 4.", "npc/metropolice/vo/holdingon10-14duty.wav");
- Schema.voices:Add("Combine", "Hold it Right There", "Hold it right there!", "npc/metropolice/vo/holditrightthere.wav");
- Schema.voices:Add("Combine", "Hostiles Inbound", "Overwatch reports possible hostiles inbound.", "npc/combine_soldier/vo/overwatchreportspossiblehostiles.wav");
- Schema.voices:Add("Combine", "Hurricane", "Hurricane.", "npc/combine_soldier/vo/hurricane.wav");
- Schema.voices:Add("Combine", "I'm Good", "No I'm good.", "vo/trainyard/ba_noimgood.wav");
- Schema.voices:Add("Combine", "I've got a 408", "I've got a 408 here at location.", "npc/metropolice/vo/Ivegot408hereatlocation.wav");
- Schema.voices:Add("Combine", "I Said Move Along", "I said move along.", "npc/metropolice/vo/Isaidmovealong.wav");
- Schema.voices:Add("Combine", "Ice", "Ice.", "npc/combine_soldier/vo/ice.wav");
- Schema.voices:Add("Combine", "I have 10-30", " I have a 10-30 my 10-20 responding; code 2.", "npc/metropolice/vo/Ihave10-30my10-20responding.wav");
- Schema.voices:Add("Combine", "In Infestation Zone", "We are in an infestation zone.", "npc/combine_soldier/vo/weareinaninfestationzone.wav");
- Schema.voices:Add("Combine", "In Position", "In position!", "npc/metropolice/vo/inposition.wav");
- Schema.voices:Add("Combine", "In Position At Hardpoint", "In position at hardpoint.", "npc/metropolice/vo/inpositionathardpoint.wav");
- Schema.voices:Add("Combine", "In Position One", "In position; one ready!", "npc/metropolice/vo/inpositiononeready.wav");
- Schema.voices:Add("Combine", "Inbound", "Inbound.", "npc/combine_soldier/vo/inbound.wav");
- Schema.voices:Add("Combine", "Industrial", "Industrial zone.", "npc/metropolice/vo/industrialzone.wav");
- Schema.voices:Add("Combine", "Infection", "Infection.", "npc/metropolice/vo/infection.wav");
- Schema.voices:Add("Combine", "Infested Zone", "Infested zone.", "npc/metropolice/vo/infestedzone.wav");
- Schema.voices:Add("Combine", "Inject", "Inject.", "npc/metropolice/vo/inject.wav");
- Schema.voices:Add("Combine", "Innoculate", "Innoculate.", "npc/metropolice/vo/innoculate.wav");
- Schema.voices:Add("Combine", "Intercede", "Intercede.", "npc/metropolice/vo/intercede.wav");
- Schema.voices:Add("Combine", "Intercept", "Go active, intercept.", "npc/combine_soldier/vo/goactiveintercept.wav");
- Schema.voices:Add("Combine", "Interlock", "Interlock.", "npc/metropolice/vo/interlock.wav");
- Schema.voices:Add("Combine", "Investigate", "Investigate.", "npc/metropolice/vo/investigate.wav");
- Schema.voices:Add("Combine", "Investigating", "Investigating 10-103.", "npc/metropolice/vo/investigating10-103.wav");
- Schema.voices:Add("Combine", "Ion", "Ion.", "npc/combine_soldier/vo/ion.wav");
- Schema.voices:Add("Combine", "Is 10-108", "Is 10-108!", "npc/metropolice/vo/is10-108.wav");
- Schema.voices:Add("Combine", "Is 415b", "Is 415b.", "npc/metropolice/vo/is415b.wav");
- Schema.voices:Add("Combine", "Is At Hardpoint", "Is at hardpoint, ready to prosecute.", "npc/metropolice/vo/isathardpointreadytoprosecute.wav");
- Schema.voices:Add("Combine", "Is Closing On Suspect", "Is closing on suspect.", "npc/metropolice/vo/isclosingonsuspect.wav");
- Schema.voices:Add("Combine", "Is Down", "Is down!", "npc/metropolice/vo/isdown.wav");
- Schema.voices:Add("Combine", "Is Go", "Is go.", "npc/metropolice/vo/isgo.wav");
- Schema.voices:Add("Combine", "Is Moving In", "Is moving in.", "npc/metropolice/vo/ismovingin.wav");
- Schema.voices:Add("Combine", "Is Passive", "Is passive.", "npc/metropolice/vo/ispassive.wav");
- Schema.voices:Add("Combine", "Is Ready To Go", "Is ready to go!", "npc/metropolice/vo/isreadytogo.wav");
- Schema.voices:Add("Combine", "Isolate", "Isolate.", "npc/metropolice/vo/isolate.wav");
- Schema.voices:Add("Combine", "Issuing", "Issuing malcompliant citation.", "npc/metropolice/vo/issuingmalcompliantcitation.wav");
- Schema.voices:Add("Combine", "Jet", "Jet.", "npc/combine_soldier/vo/jet.wav");
- Schema.voices:Add("Combine", "Judge", "Judge.", "npc/combine_soldier/vo/judge.wav");
- Schema.voices:Add("Combine", "Judgement", "Suspect prepare to receive civil judgement.", "npc/metropolice/vo/prepareforjudgement.wav");
- Schema.voices:Add("Combine", "Jury", "Jury.", "npc/metropolice/vo/jury.wav");
- Schema.voices:Add("Combine", "Keep Moving", "Keep moving.", "npc/metropolice/vo/keepmoving.wav");
- Schema.voices:Add("Combine", "Kilo", "Kilo.", "npc/combine_soldier/vo/kilo.wav");
- Schema.voices:Add("Combine", "King", "King.", "npc/metropolice/vo/king.wav");
- Schema.voices:Add("Combine", "Leader", "Leader.", "npc/combine_soldier/vo/leader.wav");
- Schema.voices:Add("Combine", "Level 3", "Got a level 3 civil privacy violator here.", "npc/metropolice/vo/level3civilprivacyviolator.wav");
- Schema.voices:Add("Combine", "Line", "Line.", "npc/metropolice/vo/line.wav");
- Schema.voices:Add("Combine", "Local CP Team", "Local CP Team report status.", "npc/metropolice/vo/localcptreportstatus.wav");
- Schema.voices:Add("Combine", "Location", "Location.", "npc/metropolice/vo/location.wav");
- Schema.voices:Add("Combine", "Lock", "Lock.", "npc/metropolice/vo/lock.wav");
- Schema.voices:Add("Combine", "Lock Your Position", "All units, lock your position.", "npc/metropolice/vo/lockyourposition.wav");
- Schema.voices:Add("Combine", "Looking For Trouble", "Looking for trouble?", "npc/metropolice/vo/lookingfortrouble.wav");
- Schema.voices:Add("Combine", "Lookout", "Lookout!", "npc/metropolice/vo/lookout.wav");
- Schema.voices:Add("Combine", "Lookout Rouge", "Lookout rogue viscerator!", "npc/metropolice/vo/lookoutrogueviscerator.wav");
- Schema.voices:Add("Combine", "Loose Parasitics", "Loose parasitics.", "npc/metropolice/vo/looseparasitics.wav");
- Schema.voices:Add("Combine", "Lost Contact", "Lost contact.", "npc/combine_soldier/vo/lostcontact.wav");
- Schema.voices:Add("Combine", "Loyalty Check Failure", "Control I have a failure to comply with loyalty check procedures, possible 10-103M.", "npc/metropolice/vo/loyaltycheckfailure.wav");
- Schema.voices:Add("Combine", "Mace", "Mace.", "npc/combine_soldier/vo/mace.wav");
- Schema.voices:Add("Combine", "Malcompliant", "Malcompliant 10-107 my 10-20 preparing to prosecute.", "npc/metropolice/vo/malcompliant10107my1020.wav");
- Schema.voices:Add("Combine", "Malignant", "Malignant.", "npc/metropolice/vo/malignant.wav");
- Schema.voices:Add("Combine", "Match On APB", "I have a match on APB likeness", "npc/metropolice/vo/matchonapblikeness.wav");
- Schema.voices:Add("Combine", "Meters", "Meters.", "npc/metropolice/vo/meters.wav");
- Schema.voices:Add("Combine", "Minor Hits", "Minor hits continuing prosecution.", "npc/metropolice/vo/minorhitscontinuing.wav");
- Schema.voices:Add("Combine", "Motion Check", "Motion check, all radials.", "npc/combine_soldier/vo/motioncheckallradials.wav");
- Schema.voices:Add("Combine", "Move", "Move.", "npc/metropolice/vo/move.wav");
- Schema.voices:Add("Combine", "I Said Move", "I said move!", "vo/trainyard/ba_move01.wav");
- Schema.voices:Add("Combine", "Move Along", "Move along.", "npc/metropolice/vo/movealong.wav");
- Schema.voices:Add("Combine", "Move Along2", "Move along!", "npc/metropolice/vo/movealong3.wav");
- Schema.voices:Add("Combine", "Move Back", "Move back, right now.", "npc/metropolice/vo/movebackrightnow.wav");
- Schema.voices:Add("Combine", "Move It", "Move it!", "npc/metropolice/vo/moveit.wav");
- Schema.voices:Add("Combine", "Move It2", "Move it.", "npc/metropolice/vo/moveit2.wav");
- Schema.voices:Add("Combine", "Move To Arrest", "All units, move to arrest positions.", "npc/metropolice/vo/movetoarrestpositions.wav");
- Schema.voices:Add("Combine", "Moving To Cover", "Moving to cover.", "npc/metropolice/vo/movingtocover.wav");
- Schema.voices:Add("Combine", "Moving To Hardpoint", "Moving to hardpoint.", "npc/metropolice/vo/movingtohardpoint.wav");
- Schema.voices:Add("Combine", "Moving To Hardpoint2", "Moving to hardpoint!", "npc/metropolice/vo/movingtohardpoint2.wav");
- Schema.voices:Add("Combine", "Necrotics", "Necrotics.", "npc/metropolice/vo/necrotics.wav");
- Schema.voices:Add("Combine", "Necrotics Inbound", "Necrotics inbound.", "npc/combine_soldier/vo/necroticsinbound.wav");
- Schema.voices:Add("Combine", "Need Any Help", "Need any help with this one?", "npc/metropolice/vo/needanyhelpwiththisone.wav");
- Schema.voices:Add("Combine", "No Contact", "No contact.", "npc/metropolice/vo/nocontact.wav");
- Schema.voices:Add("Combine", "No Viscon", "No viscon.", "npc/combine_soldier/vo/noviscon.wav");
- Schema.voices:Add("Combine", "No Visual", "No visual on UPI at this time.", "npc/metropolice/vo/novisualonupi.wav");
- Schema.voices:Add("Combine", "Nomad", "Nomad.", "npc/combine_soldier/vo/nomad.wav");
- Schema.voices:Add("Combine", "Non-Tagged Viromes", "We have non-tagged viromes.", "npc/combine_soldier/vo/wehavenontaggedviromes.wav");
- Schema.voices:Add("Combine", "Non-tagged", "Non-tagged viromeshere.", "npc/metropolice/vo/non-taggedviromeshere.wav");
- Schema.voices:Add("Combine", "Noncitizen", "Noncitizen", "npc/metropolice/vo/noncitizen.wav");
- Schema.voices:Add("Combine", "Nonpatrol Region", "Nonpatrol region.", "npc/metropolice/vo/nonpatrolregion.wav");
- Schema.voices:Add("Combine", "Not Secure", "Sector is not secure.", "npc/combine_soldier/vo/sectorisnotsecure.wav");
- Schema.voices:Add("Combine", "Nova", "Nova.", "npc/combine_soldier/vo/nova.wav");
- Schema.voices:Add("Combine", "Now", "Now.", "vo/trainyard/ba_thatbeer01.wav");
- Schema.voices:Add("Combine", "Now Get Out", "Now get out of here!", "npc/metropolice/vo/nowgetoutofhere.wav");
- Schema.voices:Add("Combine", "Officer Down", "Officer down! Request all units code 3 to 10-20!", "npc/metropolice/vo/officerdowncode3tomy10-20.wav");
- Schema.voices:Add("Combine", "Officer Down 10-99", "Officer down! I am 10-99 I repeat 10-99!", "npc/metropolice/vo/officerdownIam10-99.wav");
- Schema.voices:Add("Combine", "Officer Needs Assistance", "Officer needs assistance I am 11-99!", "npc/metropolice/vo/officerneedsassistance.wav");
- Schema.voices:Add("Combine", "Officer Needs Help", "Officer needs help!", "npc/metropolice/vo/officerneedshelp.wav");
- Schema.voices:Add("Combine", "Officer Under Fire", "Officer under fire, taking cover!", "npc/metropolice/vo/officerunderfiretakingcover.wav");
- Schema.voices:Add("Combine", "On Duty", "Unit is on duty, 10-8.", "npc/metropolice/vo/unitisonduty10-8.wav");
- Schema.voices:Add("Combine", "One Contained", "One contained.", "npc/combine_soldier/vo/onecontained.wav");
- Schema.voices:Add("Combine", "One Down", "One down.", "npc/combine_soldier/vo/onedown.wav");
- Schema.voices:Add("Combine", "Outbreak", "Outbreak.", "npc/metropolice/vo/outbreak.wav");
- Schema.voices:Add("Combine", "Outland Biotic", "We got an Outland biotic in here.", "npc/metropolice/vo/outlandbioticinhere.wav");
- Schema.voices:Add("Combine", "Outland Zone", "Outland zone.", "npc/metropolice/vo/outlandzone.wav");
- Schema.voices:Add("Combine", "Overrun", "Overwatch sector overrun, repeat sector overrun.", "npc/combine_soldier/vo/overwatchsectoroverrun.wav");
- Schema.voices:Add("Combine", "Overwatch", "Overwatch.", "npc/combine_soldier/vo/overwatch.wav");
- Schema.voices:Add("Combine", "PT Go Again", "PT go again.", "npc/metropolice/vo/ptgoagain.wav");
- Schema.voices:Add("Combine", "Pacifying", "Pacifying.", "npc/metropolice/vo/pacifying.wav");
- Schema.voices:Add("Combine", "Patrol", "Patrol!", "npc/metropolice/vo/patrol.wav");
- Schema.voices:Add("Combine", "Payback", "Payback.", "npc/combine_soldier/vo/payback.wav");
- Schema.voices:Add("Combine", "Phantom", "Phantom.", "npc/combine_soldier/vo/phantom.wav");
- Schema.voices:Add("Combine", "Picking Up", "Picking up a noncorplexindy here.", "npc/metropolice/vo/pickingupnoncorplexindy.wav");
- Schema.voices:Add("Combine", "Position To Contain", "Position to contain.", "npc/metropolice/vo/positiontocontain.wav");
- Schema.voices:Add("Combine", "Possible 10-103", "Possible 10-103 alert tag units.", "npc/metropolice/vo/possible10-103alerttagunits.wav");
- Schema.voices:Add("Combine", "Possible 404", "Possible 404 here.", "npc/metropolice/vo/possible404here.wav");
- Schema.voices:Add("Combine", "Possible 647E", "Possible 647E; request airwatch to tag.", "npc/metropolice/vo/possible647erequestairwatch.wav");
- Schema.voices:Add("Combine", "Possible Level 3", "Possible level 3 civil privacy violator here.", "npc/metropolice/vo/possiblelevel3civilprivacyviolator.wav");
- Schema.voices:Add("Combine", "Prep", "Prep for contact, we're going in.", "npc/combine_soldier/vo/prepforcontact.wav");
- Schema.voices:Add("Combine", "Prep For Contact", "Weapons off safe, prep for contact.", "npc/combine_soldier/vo/weaponsoffsafeprepforcontact.wav");
- Schema.voices:Add("Combine", "Prepare For 10-15", "Prepare for 10-15.", "npc/metropolice/vo/preparefor1015.wav");
- Schema.voices:Add("Combine", "Preparing Judge", "Preparing to judge a 10-107, be adviced.", "npc/metropolice/vo/preparingtojudge10-107.wav");
- Schema.voices:Add("Combine", "Preserve", "Preserve.", "npc/metropolice/vo/preserve.wav");
- Schema.voices:Add("Combine", "Pressure", "Pressure.", "npc/metropolice/vo/pressure.wav");
- Schema.voices:Add("Combine", "Priority One Objective", "Priority one objective.", "npc/combine_soldier/vo/priority1objective.wav");
- Schema.voices:Add("Combine", "Priority Two Anti-Citizen", "Have a priority 2 anti-citizen here.", "npc/metropolice/vo/priority2anticitizenhere.wav");
- Schema.voices:Add("Combine", "Priority Two Escapee", "Priority two escapee.", "npc/combine_soldier/vo/prioritytwoescapee.wav");
- Schema.voices:Add("Combine", "Privacy", "Yeah, I'm gonna need me some privacy for this!", "vo/trainyard/ba_privacy.wav");
- Schema.voices:Add("Combine", "Proceed To Checkpoint", "Proceed to designated checkpoints.", "npc/metropolice/vo/proceedtocheckpoints.wav");
- Schema.voices:Add("Combine", "Prodection Block", "Prodection block.", "npc/metropolice/vo/productionblock.wav");
- Schema.voices:Add("Combine", "Prosecute", "Prosecute.", "npc/metropolice/vo/prosecute.wav");
- Schema.voices:Add("Combine", "Prosecuting", "Prosecuting.", "npc/combine_soldier/vo/prosecuting.wav");
- Schema.voices:Add("Combine", "Protection Complete", "Protection complete.", "npc/metropolice/vo/protectioncomplete.wav");
- Schema.voices:Add("Combine", "Protection Team At Location", "Protection team at location report in.", "npc/metropolice/vo/ptatlocationreport.wav");
- Schema.voices:Add("Combine", "Quick", "Quick!", "npc/metropolice/vo/quick.wav");
- Schema.voices:Add("Combine", "Quicksand", "Quicksand.", "npc/combine_soldier/vo/quicksand.wav");
- Schema.voices:Add("Combine", "Radials Free", "Report all radials free.", "npc/combine_soldier/vo/reportallradialsfree.wav");
- Schema.voices:Add("Combine", "Range", "Range.", "npc/combine_soldier/vo/range.wav");
- Schema.voices:Add("Combine", "Ranger", "Ranger.", "npc/combine_soldier/vo/ranger.wav");
- Schema.voices:Add("Combine", "Razor", "Razor.", "npc/combine_soldier/vo/razor.wav");
- Schema.voices:Add("Combine", "Ready Amputate", "Ready to amputate.", "npc/metropolice/vo/readytoamputate.wav");
- Schema.voices:Add("Combine", "Ready Charges", "Ready charges.", "npc/combine_soldier/vo/readycharges.wav");
- Schema.voices:Add("Combine", "Ready To Judge", "Ready to judge.", "npc/metropolice/vo/readytojudge.wav");
- Schema.voices:Add("Combine", "Ready To Prosecute", "Ready to prosecute.", "npc/metropolice/vo/readytoprosecute.wav");
- Schema.voices:Add("Combine", "Ready To Prosecute2", "Ready to prosecute malcomplient citizen, final warning issued.", "npc/metropolice/vo/readytoprosecutefinalwarning.wav");
- Schema.voices:Add("Combine", "Ready Weapons", "Ready weapons.", "npc/combine_soldier/vo/readyweapons.wav");
- Schema.voices:Add("Combine", "Ready Weapons2", "Ready weapons, possible hostiles inbound.", "npc/combine_soldier/vo/readyweaponshostilesinbound.wav");
- Schema.voices:Add("Combine", "Reaper", "Reaper.", "npc/combine_soldier/vo/reaper.wav");
- Schema.voices:Add("Combine", "Reinforcement", "Overwatch, we request reinforcement.", "npc/combine_soldier/vo/overwatchrequestreinforcement.wav");
- Schema.voices:Add("Combine", "Reinforcement Teams", "Reinforcement teams, code 3!", "npc/metropolice/vo/reinforcementteamscode3.wav");
- Schema.voices:Add("Combine", "Report All Positions", "Report, all positions clear.", "npc/combine_soldier/vo/reportallpositionsclear.wav");
- Schema.voices:Add("Combine", "Report Sighting", "Report sighting of possible accomplices.", "npc/metropolice/vo/reportsightingsaccomplices.wav");
- Schema.voices:Add("Combine", "Report Sightlines", "Stay alert, report sightlines.", "npc/combine_soldier/vo/stayalertreportsightlines.wav");
- Schema.voices:Add("Combine", "Repurposed Area", "Repurposed area!", "npc/metropolice/vo/repurposedarea.wav");
- Schema.voices:Add("Combine", "Request Medical", "Request medical!", "npc/combine_soldier/vo/requestmedical.wav");
- Schema.voices:Add("Combine", "Request Secondary", "Is request secondary viscerator, primary is down.", "npc/metropolice/vo/requestsecondaryviscerator.wav");
- Schema.voices:Add("Combine", "Request Stimdose", "Request stimdose.", "npc/combine_soldier/vo/requeststimdose.wav");
- Schema.voices:Add("Combine", "Residential Block", "Residential block.", "npc/metropolice/vo/residentialblock.wav");
- Schema.voices:Add("Combine", "Responding", "Responding.", "npc/metropolice/vo/responding2.wav");
- Schema.voices:Add("Combine", "Restrict", "Restrict.", "npc/metropolice/vo/restrict.wav");
- Schema.voices:Add("Combine", "Restricted Block", "Restricted block.", "npc/metropolice/vo/restrictedblock.wav");
- Schema.voices:Add("Combine", "Ripcord", "Ripcord.", "npc/combine_soldier/vo/ripcord.wav");
- Schema.voices:Add("Combine", "Ripcord2", "Ripcord ripcord!", "npc/combine_soldier/vo/ripcordripcord.wav");
- Schema.voices:Add("Combine", "Rodger That", "Rodger that!", "npc/metropolice/vo/rodgerthat.wav");
- Schema.voices:Add("Combine", "Roller", "Roller!", "npc/metropolice/vo/roller.wav");
- Schema.voices:Add("Combine", "Sacrifice Code 1", "All units sacrifice code 1, maintain this CP!", "npc/metropolice/vo/sacrificecode1maintaincp.wav");
- Schema.voices:Add("Combine", "Savage", "Savage.", "npc/combine_soldier/vo/savage.wav");
- Schema.voices:Add("Combine", "Scar", "Scar.", "npc/combine_soldier/vo/scar.wav");
- Schema.voices:Add("Combine", "Search", "Search!", "npc/metropolice/vo/search.wav");
- Schema.voices:Add("Combine", "Searching for Suspect", "Searching for suspect, no status.", "npc/metropolice/vo/searchingforsuspect.wav");
- Schema.voices:Add("Combine", "Second Warning", "Second warning given!", "npc/metropolice/vo/secondwarning.wav");
- Schema.voices:Add("Combine", "Sector", "Sector", "npc/metropolice/vo/sector.wav");
- Schema.voices:Add("Combine", "Sector Control", "Stabilization team has sector control.", "npc/combine_soldier/vo/stabilizationteamhassector.wav");
- Schema.voices:Add("Combine", "Secure", "Secure.", "npc/combine_soldier/vo/secure.wav");
- Schema.voices:Add("Combine", "Secure No Viscon", "Sector is secure, no viscon.", "npc/combine_soldier/vo/sectorissecurenovison.wav");
- Schema.voices:Add("Combine", "Sentence Delivered", "Sentence delivered.", "npc/metropolice/vo/sentencedelivered.wav");
- Schema.voices:Add("Combine", "Serve", "Serve.", "npc/metropolice/vo/serve.wav");
- Schema.voices:Add("Combine", "Shadow", "Shadow.", "npc/combine_soldier/vo/shadow.wav");
- Schema.voices:Add("Combine", "Sharp Zone", "Sharp zone!", "npc/combine_soldier/vo/sharpzone.wav");
- Schema.voices:Add("Combine", "Shit", "Shit!", "npc/metropolice/vo/shit.wav");
- Schema.voices:Add("Combine", "Shots Fired", "Shots fired hostile malignants here.", "npc/metropolice/vo/shotsfiredhostilemalignants.wav");
- Schema.voices:Add("Combine", "Skyshield Lost Contact", "Skyshield reports lost contact.", "npc/combine_soldier/vo/skyshieldreportslostcontact.wav");
- Schema.voices:Add("Combine", "Sightline Clear", "Sightline is clear.", "npc/combine_soldier/vo/sightlineisclear.wav");
- Schema.voices:Add("Combine", "Skyshield", "Overwatch request skyshield!", "npc/combine_soldier/vo/overwatchrequestskyshield.wav");
- Schema.voices:Add("Combine", "Slam", "Slam.", "npc/combine_soldier/vo/slam.wav");
- Schema.voices:Add("Combine", "Slash", "Slash.", "npc/combine_soldier/vo/slash.wav");
- Schema.voices:Add("Combine", "Sociocide", "Sociocide.", "npc/metropolice/vo/sociocide.wav");
- Schema.voices:Add("Combine", "Spear", "Spear.", "npc/combine_soldier/vo/spear.wav");
- Schema.voices:Add("Combine", "Stab", "Stab.", "npc/combine_soldier/vo/stab.wav");
- Schema.voices:Add("Combine", "Stabilization", "Stabilization jurisdiction.", "npc/metropolice/vo/stabilizationjurisdiction.wav");
- Schema.voices:Add("Combine", "Standing By", "Unit is 10-8, standing by.", "npc/metropolice/vo/unitis10-8standingby.wav");
- Schema.voices:Add("Combine", "Star", "Star.", "npc/combine_soldier/vo/star.wav");
- Schema.voices:Add("Combine", "Station Block", "Station block.", "npc/metropolice/vo/stationblock.wav");
- Schema.voices:Add("Combine", "Stay Alert", "Stay alert.", "npc/combine_soldier/vo/stayalert.wav");
- Schema.voices:Add("Combine", "Stemboost", "Overwatch orders 3CC stemboost.", "npc/combine_soldier/vo/ovewatchorders3ccstimboost.wav");
- Schema.voices:Add("Combine", "Sterilize", "Sterilize.", "npc/metropolice/vo/sterilize.wav");
- Schema.voices:Add("Combine", "Stick", "Stick.", "npc/metropolice/vo/stick.wav");
- Schema.voices:Add("Combine", "Still 647E", "Still getting that 647E from local surveillance?", "npc/metropolice/vo/stillgetting647e.wav");
- Schema.voices:Add("Combine", "Storm", "Storm.", "npc/combine_soldier/vo/storm.wav");
- Schema.voices:Add("Combine", "Storm System", "Storm system.", "npc/metropolice/vo/stormsystem.wav");
- Schema.voices:Add("Combine", "Striker", "Striker.", "npc/combine_soldier/vo/striker.wav");
- Schema.voices:Add("Combine", "Subject", "Subject.", "npc/metropolice/vo/subject.wav");
- Schema.voices:Add("Combine", "Subject 505", "Subject is 505.", "npc/metropolice/vo/subject505.wav");
- Schema.voices:Add("Combine", "Sundown", "Sundown.", "npc/combine_soldier/vo/sundown.wav");
- Schema.voices:Add("Combine", "Suppressing", "Suppressing.", "npc/combine_soldier/vo/suppressing.wav");
- Schema.voices:Add("Combine", "Supsect Has Moved", "Supsect has moved now to...", "npc/metropolice/vo/supsecthasmovednowto.wav");
- Schema.voices:Add("Combine", "Suspect 11-6", "Suspect 11-6, my 10-20 is...", "npc/metropolice/vo/suspect11-6my1020is.wav");
- Schema.voices:Add("Combine", "Suspect Bleeding", "Suspect is bleeding from multiple wounds.", "npc/metropolice/vo/suspectisbleeding.wav");
- Schema.voices:Add("Combine", "Suspect Unknown", "Suspect location unknown.", "npc/metropolice/vo/suspectlocationunknown.wav");
- Schema.voices:Add("Combine", "Suspend", "Suspend.", "npc/metropolice/vo/suspend.wav");
- Schema.voices:Add("Combine", "Swarm Outbreak", "Swarm outbreak in sector.", "npc/combine_soldier/vo/swarmoutbreakinsector.wav");
- Schema.voices:Add("Combine", "Sweeper", "Sweeper.", "npc/combine_soldier/vo/sweeper.wav");
- Schema.voices:Add("Combine", "Sweeping", "Sweeping for suspect.", "npc/metropolice/vo/sweepingforsuspect.wav");
- Schema.voices:Add("Combine", "Swift", "Swift.", "npc/combine_soldier/vo/swift.wav");
- Schema.voices:Add("Combine", "Sword", "Sword.", "npc/combine_soldier/vo/sword.wav");
- Schema.voices:Add("Combine", "Tag 10-91d", "Tag 10-91d.", "npc/metropolice/vo/tag10-91d.wav");
- Schema.voices:Add("Combine", "Tag One Bug", "Tag One Bug", "npc/metropolice/vo/.wav");
- Schema.voices:Add("Combine", "Tag One Necrotic", "Tag one necrotic.", "npc/metropolice/vo/tagonenecrotic.wav");
- Schema.voices:Add("Combine", "Tag One Parasitic", "Tag one parasitic.", "npc/metropolice/vo/tagoneparasitic.wav");
- Schema.voices:Add("Combine", "Take Cover", "Take cover!", "npc/metropolice/vo/takecover.wav");
- Schema.voices:Add("Combine", "Tap", "Tap.", "npc/metropolice/vo/tap.wav");
- Schema.voices:Add("Combine", "Target", "Target.", "npc/combine_soldier/vo/target.wav");
- Schema.voices:Add("Combine", "Target Compromised", "Target compromised, move in move in!", "npc/combine_soldier/vo/targetcompromisedmovein.wav");
- Schema.voices:Add("Combine", "Target Contact At", "Target contact at...", "npc/combine_soldier/vo/targetcontactat.wav");
- Schema.voices:Add("Combine", "Target Contained", "Overwatch, target contained.", "npc/combine_soldier/vo/overwatchtargetcontained.wav");
- Schema.voices:Add("Combine", "Target Ineffective", "Target ineffective!", "npc/combine_soldier/vo/targetineffective.wav");
- Schema.voices:Add("Combine", "Target My Radial", "Target my radial.", "npc/combine_soldier/vo/targetmyradial.wav");
- Schema.voices:Add("Combine", "Target One", "Target one.", "npc/combine_soldier/vo/targetone.wav");
- Schema.voices:Add("Combine", "Target One Sterilized", "Overwatch target one sterilized.", "npc/combine_soldier/vo/overwatchtarget1sterilized.wav");
- Schema.voices:Add("Combine", "Team Deployed", "Team is deployed and scanning.", "npc/combine_soldier/vo/teamdeployedandscanning.wav");
- Schema.voices:Add("Combine", "Team In Position", "Team in position, advance!", "npc/metropolice/vo/teaminpositionadvance.wav");
- Schema.voices:Add("Combine", "Team Is Down", "Overwatch team is down, sector is non-control.", "npc/combine_soldier/vo/overwatchteamisdown.wav");
- Schema.voices:Add("Combine", "Terminal", "Terminal restriction zone.", "npc/metropolice/vo/terminalrestrictionzone.wav");
- Schema.voices:Add("Combine", "That's a Grenade", "That's a grenade!", "npc/metropolice/vo/thatsagrenade.wav");
- Schema.voices:Add("Combine", "There He Goes", "There he goes, he's at...", "npc/metropolice/vo/therehegoeshesat.wav");
- Schema.voices:Add("Combine", "There He Is", "There he is!", "npc/metropolice/vo/thereheis.wav");
- Schema.voices:Add("Combine", "This Is Your Second Warning", "This is your second warning!", "npc/metropolice/vo/thisisyoursecondwarning.wav");
- Schema.voices:Add("Combine", "Traker", "Tracker.", "npc/combine_soldier/vo/tracker.wav");
- Schema.voices:Add("Combine", "Transit Block", "Transit block.", "npc/metropolice/vo/transitblock.wav");
- Schema.voices:Add("Combine", "UPI", "UPI.", "npc/metropolice/vo/upi.wav");
- Schema.voices:Add("Combine", "UTL", "UTL that suspect.", "npc/metropolice/vo/utlthatsuspect.wav");
- Schema.voices:Add("Combine", "UTL Suspect", "UTL suspect.", "npc/metropolice/vo/utlsuspect.wav");
- Schema.voices:Add("Combine", "Uniform", "Uniform.", "npc/combine_soldier/vo/uniform.wav");
- Schema.voices:Add("Combine", "Union", "Union.", "npc/metropolice/vo/union.wav");
- Schema.voices:Add("Combine", "Unit Closing", "Unit is closing.", "npc/combine_soldier/vo/unitisclosing.wav");
- Schema.voices:Add("Combine", "Unit Inbound", "Unit is inbound.", "npc/combine_soldier/vo/unitisinbound.wav");
- Schema.voices:Add("Combine", "Unit Moving In", "Unit is moving in.", "npc/combine_soldier/vo/unitismovingin.wav");
- Schema.voices:Add("Combine", "Vacate", "Vacate citizen.", "npc/metropolice/vo/vacatecitizen.wav");
- Schema.voices:Add("Combine", "Vamp", "Vamp.", "npc/combine_soldier/vo/vamp.wav");
- Schema.voices:Add("Combine", "Verdict", "You want a noncompliance verdict?", "npc/metropolice/vo/youwantamalcomplianceverdict.wav");
- Schema.voices:Add("Combine", "Vice", "Vice.", "npc/metropolice/vo/vice.wav");
- Schema.voices:Add("Combine", "Victor", "Victor.", "npc/metropolice/vo/victor.wav");
- Schema.voices:Add("Combine", "Viscerator", "Viscerator deployed.", "npc/metropolice/vo/visceratordeployed.wav");
- Schema.voices:Add("Combine", "Viscerator OC", "Watch it viscerator is OC!", "npc/metropolice/vo/visceratorisoc.wav");
- Schema.voices:Add("Combine", "Viscerator Off Grid", "Viscerator is off grid.", "npc/metropolice/vo/visceratorisoffgrid.wav");
- Schema.voices:Add("Combine", "Viscon", "Viscon.", "npc/combine_soldier/vo/viscon.wav");
- Schema.voices:Add("Combine", "Visual Exogens", "Visual on exogens.", "npc/combine_soldier/vo/visualonexogens.wav");
- Schema.voices:Add("Combine", "Waste River", "Waste river.", "npc/metropolice/vo/wasteriver.wav");
- Schema.voices:Add("Combine", "Watch It", "Watch it.", "npc/metropolice/vo/watchit.wav");
- Schema.voices:Add("Combine", "We Are Sociostable", "We are sociostable at this location.", "npc/metropolice/vo/wearesociostablethislocation.wav");
- Schema.voices:Add("Combine", "We Got A DB Here", "We got a DB here cancle that 110-102.", "npc/metropolice/vo/wegotadbherecancel10-102.wav");
- Schema.voices:Add("Combine", "We Have 10-108", "We have a 10-108.", "npc/metropolice/vo/wehavea10-108.wav");
- Schema.voices:Add("Combine", "Winder", "Winder.", "npc/combine_soldier/vo/winder.wav");
- Schema.voices:Add("Combine", "Winder Dispatch", "Overwatch request winder dispatch!", "npc/combine_soldier/vo/overwatchrequestwinder.wav");
- Schema.voices:Add("Combine", "Work Force", "Work force intake.", "npc/metropolice/vo/workforceintake.wav");
- Schema.voices:Add("Combine", "Wrap It Up", "That's it, wrap it up.", "npc/combine_soldier/vo/thatsitwrapitup.wav");
- Schema.voices:Add("Combine", "Xray", "Xray.", "npc/metropolice/vo/xray.wav");
- Schema.voices:Add("Combine", "Yellow", "Yellow!", "npc/metropolice/vo/yellow.wav");
- Schema.voices:Add("Combine", "You Knocked It Over", "You knocked it over, pick it up.", "npc/metropolice/vo/youknockeditover.wav");
- Schema.voices:Add("Combine", "Zero", "Zero.", "npc/metropolice/vo/zero.wav");
- Schema.voices:Add("Combine", "Zone", "Zone.", "npc/metropolice/vo/zone.wav");
- if (CLIENT) then
- table.sort(Schema.voices.stored.normalVoices, function(a, b) return a.command < b.command; end);
- table.sort(Schema.voices.stored.humanVoices, function(a, b) return a.command < b.command; end);
- table.sort(Schema.voices.stored.dispatchVoices, function(a, b) return a.command < b.command; end);
- for k, v in pairs(Schema.voices.stored.dispatchVoices) do
- Clockwork.directory:AddCode("Combine Dispatcher", [[
- <div class="auraInfoTitle">]]..string.upper(v.command)..[[</div>
- <div class="auraInfoText">]]..v.phrase..[[</div>
- ]], true);
- end;
- for k, v in pairs(Schema.voices.stored.normalVoices) do
- Clockwork.directory:AddCode("Civil Protection", [[
- <div class="auraInfoTitle">]]..string.upper(v.command)..[[</div>
- <div class="auraInfoText">]]..v.phrase..[[</div>
- ]], true);
- end;
- for k, v in pairs(Schema.voices.stored.humanVoices) do
- Clockwork.directory:AddCode("Human", [[
- <div class="auraInfoTitle">]]..string.upper(v.command)..[[</div>
- <div class="auraInfoText">]]..v.phrase..[[</div>
- ]], true);
- end;
- end;
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