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jpWHY

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May 13th, 2013
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=False
  5. DecalCullDistanceScale=0.250000
  6. DynamicLights=true
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=True
  10. SHSecondaryLighting=False
  11. DirectionalLightmaps=False
  12. OneFrameThreadLag=False
  13. MotionBlur=False
  14. MotionBlurPause=False
  15. MotionBlurSkinning=1
  16. DepthOfField=False
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=True
  22. DropParticleDistortion=True
  23. bAllowDownsampledTranslucency=True
  24. SpeedTreeLeaves=False
  25. SpeedTreeFronds=False
  26. LensFlares=False
  27. FogVolumes=False
  28. FloatingPointRenderTargets=True
  29. UseVsync=False
  30. Fullscreen=True
  31. AllowD3D10=False
  32. AllowD3D11=False
  33. AllowRadialBlur=False
  34. AllowSubsurfaceScattering=False
  35. SkeletalMeshLODBias=1
  36. ParticleLODBias=1
  37. DetailMode=0
  38. ShadowFilterQualityBias=-1
  39. MaxAnisotropy=0
  40. MaxMultisamples=1
  41. MinShadowResolution=32
  42. MinPreShadowResolution=8
  43. MaxShadowResolution=256
  44. MaxWholeSceneDominantShadowResolution=500
  45. ShadowFadeResolution=128
  46. PreShadowFadeResolution=16
  47. ShadowFadeExponent=0.250000
  48. PlayerShadowFadeResolution=16
  49. ResX=1920
  50. ResY=1080
  51. SceneCaptureStreamingMultiplier=1.000000
  52. ShadowTexelsPerPixel=1.250000
  53. PreShadowResolutionFactor=0.500000
  54. bAllowBetterModulatedShadows=False
  55. bAllowWholeSceneDominantShadows=False
  56. Borderless=False
  57. TEXTUREGROUP_World=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_WorldNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_WorldSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_Character=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_CharacterSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_Weapon=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_WeaponSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_Vehicle=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_VehicleSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_Cinematic=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_Effects=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_UI=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_RenderTarget=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_MobileFlattened=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_ColorLookupTable=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. m_TrShadowLODGroup=0
  85. m_TrTextureLODGroup=1
  86.  
  87. [TribesGame.TrAudioSettings]
  88. m_nVolumeMaster=65
  89. m_nVolumeEffects=65
  90. m_nVolumeMusic=0
  91. m_nVolumeVoice=65
  92.  
  93. [WinDrv.WindowsClient]
  94. DisplayGamma=1.7
  95.  
  96. [TribesGame.TrGameEngine]
  97. bSmoothFrameRate=False
  98. MaxSmoothedFrameRate=150.000000
  99. AllowScreenDoorFade=False
  100. AllowNvidiaStereo3d=False
  101. bForceStaticTerrain=False
  102.  
  103. [Engine.GameViewportClient]
  104. bUseHardwareCursorWhenWindowed=False
  105.  
  106. [TribesGame.TrDevice]
  107. m_bTinyWeaponsEnabled=True
  108.  
  109. [Engine.ISVHacks]
  110. bInitializeShadersOnDemand=True
  111. DisableATITextureFilterOptimizationChecks=False
  112. UseMinimalNVIDIADriverShaderOptimization=True
  113. PumpWindowMessagesWhenRenderThreadStalled=False
  114.  
  115. [TextureStreaming]
  116. PoolSize=500
  117. MemoryMargin=20
  118. MemoryLoss=0
  119. HysteresisLimit=20
  120. DropMipLevelsLimit=16
  121. StopIncreasingLimit=12
  122. StopStreamingLimit=8
  123. MinEvictSize=10
  124. MinFudgeFactor=1
  125. FudgeFactorIncreaseRateOfChange=0.5
  126. FudgeFactorDecreaseRateOfChange=-0.4
  127. MinRequestedMipsToConsider=11
  128. MinTimeToGuaranteeMinMipCount=2
  129. MaxTimeToGuaranteeMinMipCount=12
  130. UseTextureFileCache=TRUE
  131. LoadMapTimeLimit=0.5
  132. LightmapStreamingFactor=0.04
  133. ShadowmapStreamingFactor=0.04
  134. MaxLightmapRadius=2000.0
  135. AllowStreamingLightmaps=True
  136. TextureFileCacheBulkDataAlignment=1
  137. UsePriorityStreaming=True
  138. bAllowSwitchingStreamingSystem=True
  139. UseDynamicStreaming=True
  140. bEnableAsyncDefrag=False
  141. bEnableAsyncReallocation=False
  142. MaxDefragRelocations=256
  143. MaxDefragDownShift=128
  144.  
  145. [XAudio2.XAudio2Device]
  146. MaxChannels=32
  147. m_bEnableBassBoost=True
  148.  
  149. [TribesGame.TrPlayerController]
  150. m_bEnableChatFilter=true
  151. m_bShowHUDObjectives=true
  152. m_bShowHUDNotifications=true
  153. m_bShowHUDFriendStateNotifications=true
  154. m_bEnableOverheadDamageIndicators=True
  155. m_bShowHUDReticule=False
  156. m_bShowHUDCredits=true
  157. m_bShowHUDAccolades=true
  158. m_bShowHUDBadges=true
  159. m_bShowHUDScores=true
  160. m_bShowHUDHealthBar=true
  161. m_bShowHUDVisor=true
  162. m_bShowHUDChat=true
  163. m_bShowHUDCombatLog=true
  164. m_bShowHUDKillbox=true
  165. m_bShowHUDDeathcam=true
  166. m_bShowHUDHeroText=true
  167. m_bShowHUDPromptPanel=true
  168. m_bShowHUDRespawnTimer=true
  169. m_bShowHUDSkiBars=true
  170. m_bShowHUDFriendColoring=true
  171. m_WhisperFilter=0
  172. m_bShowHUDCracks=true
  173. EnableAlienFX=false
  174. m_bAnimMenu=false
  175. m_bAllowSimulatedProjectiles=true
  176.  
  177. [TribesGame.TrEntryPlayerController]
  178. m_bEnableChatFilter=true
  179. m_bShowHUDObjectives=true
  180. m_bShowHUDNotifications=true
  181. m_bShowHUDFriendStateNotifications=true
  182.  
  183. [Engine.Engine]
  184. bForceStaticTerrain=False
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