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Rossymond

Fixed Buildings for Brandon

May 30th, 2013
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  1. //Make sure you delete all "_unit" types, and close the argument with }; at the end of the file
  2.  
  3. if (isServer) then {
  4.  
  5. _vehicle_9 = objNull;
  6. if (true) then
  7. {
  8. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3898.8379, 10555.603, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  9. _vehicle_9 = _this;
  10. _this setDir -21.087812;
  11. _this setPos [3898.8379, 10555.603, -3.0517578e-005];
  12. };
  13.  
  14. _vehicle_13 = objNull;
  15. if (true) then
  16. {
  17. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3890.8237, 10546.012, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  18. _vehicle_13 = _this;
  19. _this setDir -77.489861;
  20. _this setPos [3890.8237, 10546.012, 3.0517578e-005];
  21. };
  22.  
  23. _vehicle_17 = objNull;
  24. if (true) then
  25. {
  26. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3883.054, 10578.112, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  27. _vehicle_17 = _this;
  28. _this setDir -10.256044;
  29. _this setPos [3883.054, 10578.112, 9.1552734e-005];
  30. };
  31.  
  32. _vehicle_21 = objNull;
  33. if (true) then
  34. {
  35. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3870.6377, 10569.896], [], 0, "CAN_COLLIDE"];
  36. _vehicle_21 = _this;
  37. _this setDir -54.163792;
  38. _this setPos [3870.6377, 10569.896];
  39. };
  40.  
  41. _vehicle_25 = objNull;
  42. if (true) then
  43. {
  44. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3897.2529, 10578.572, 0.00012207031], [], 0, "CAN_COLLIDE"];
  45. _vehicle_25 = _this;
  46. _this setDir 7.3794346;
  47. _this setPos [3897.2529, 10578.572, 0.00012207031];
  48. };
  49.  
  50. _vehicle_31 = objNull;
  51. if (true) then
  52. {
  53. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3882.0979, 10534.546, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  54. _vehicle_31 = _this;
  55. _this setDir -32.268925;
  56. _this setPos [3882.0979, 10534.546, 3.0517578e-005];
  57. };
  58.  
  59. _vehicle_32 = objNull;
  60. if (true) then
  61. {
  62. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3868.2839, 10528.416, 0.0043640137], [], 0, "CAN_COLLIDE"];
  63. _vehicle_32 = _this;
  64. _this setDir -14.684631;
  65. _this setPos [3868.2839, 10528.416, 0.0043640137];
  66. };
  67.  
  68. _vehicle_35 = objNull;
  69. if (true) then
  70. {
  71. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3861.8538, 10559.026, 0.00021362305], [], 0, "CAN_COLLIDE"];
  72. _vehicle_35 = _this;
  73. _this setDir -46.264206;
  74. _this setPos [3861.8538, 10559.026, 0.00021362305];
  75. };
  76.  
  77. _vehicle_36 = objNull;
  78. if (true) then
  79. {
  80. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3849.9307, 10549.743, -0.0076599121], [], 0, "CAN_COLLIDE"];
  81. _vehicle_36 = _this;
  82. _this setDir -28.679886;
  83. _this setPos [3849.9307, 10549.743, -0.0076599121];
  84. };
  85.  
  86. _vehicle_39 = objNull;
  87. if (true) then
  88. {
  89. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3828.0273, 10519.366, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  90. _vehicle_39 = _this;
  91. _this setDir 31.387438;
  92. _this setPos [3828.0273, 10519.366, 9.1552734e-005];
  93. };
  94.  
  95. _vehicle_40 = objNull;
  96. if (true) then
  97. {
  98. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3837.0198, 10547.773, 0.025482178], [], 0, "CAN_COLLIDE"];
  99. _vehicle_40 = _this;
  100. _this setDir 11.568907;
  101. _this setPos [3837.0198, 10547.773, 0.025482178];
  102. };
  103.  
  104. _vehicle_43 = objNull;
  105. if (true) then
  106. {
  107. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3854.7878, 10523.089, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  108. _vehicle_43 = _this;
  109. _this setDir -32.268925;
  110. _this setPos [3854.7878, 10523.089, 9.1552734e-005];
  111. };
  112.  
  113. _vehicle_47 = objNull;
  114. if (true) then
  115. {
  116. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3800.5134, 10519.227, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  117. _vehicle_47 = _this;
  118. _this setDir 156.56807;
  119. _this setPos [3800.5134, 10519.227, 6.1035156e-005];
  120. };
  121.  
  122. _vehicle_48 = objNull;
  123. if (true) then
  124. {
  125. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3815.1067, 10523.152, 0.069488525], [], 0, "CAN_COLLIDE"];
  126. _vehicle_48 = _this;
  127. _this setDir 174.15236;
  128. _this setPos [3815.1067, 10523.152, 0.069488525];
  129. };
  130.  
  131. _vehicle_55 = objNull;
  132. if (true) then
  133. {
  134. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3778.8518, 10497.987, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  135. _vehicle_55 = _this;
  136. _this setDir 120.31408;
  137. _this setPos [3778.8518, 10497.987, 3.0517578e-005];
  138. };
  139.  
  140. _vehicle_56 = objNull;
  141. if (true) then
  142. {
  143. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3788.3159, 10510.649, 0.097214103], [], 0, "CAN_COLLIDE"];
  144. _vehicle_56 = _this;
  145. _this setDir 134.01463;
  146. _this setPos [3788.3159, 10510.649, 0.097214103];
  147. };
  148.  
  149. _vehicle_59 = objNull;
  150. if (true) then
  151. {
  152. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3764.8455, 10482.086, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  153. _vehicle_59 = _this;
  154. _this setDir 18.122749;
  155. _this setPos [3764.8455, 10482.086, 6.1035156e-005];
  156. };
  157.  
  158. _vehicle_60 = objNull;
  159. if (true) then
  160. {
  161. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3752.2087, 10489.386, 0.23812866], [], 0, "CAN_COLLIDE"];
  162. _vehicle_60 = _this;
  163. _this setDir 41.196239;
  164. _this setPos [3752.2087, 10489.386, 0.23812866];
  165. };
  166.  
  167. _vehicle_65 = objNull;
  168. if (true) then
  169. {
  170. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3740.634, 10499.932, 0.00018310547], [], 0, "CAN_COLLIDE"];
  171. _vehicle_65 = _this;
  172. _this setDir 44.41605;
  173. _this setPos [3740.634, 10499.932, 0.00018310547];
  174. };
  175.  
  176. _vehicle_66 = objNull;
  177. if (true) then
  178. {
  179. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3731.5469, 10511.709, 0.17828369], [], 0, "CAN_COLLIDE"];
  180. _vehicle_66 = _this;
  181. _this setDir 62.00032;
  182. _this setPos [3731.5469, 10511.709, 0.17828369];
  183. };
  184.  
  185. _vehicle_69 = objNull;
  186. if (true) then
  187. {
  188. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3732.1133, 10524.987, 0.00042724609], [], 0, "CAN_COLLIDE"];
  189. _vehicle_69 = _this;
  190. _this setDir 121.7132;
  191. _this setPos [3732.1133, 10524.987, 0.00042724609];
  192. };
  193.  
  194. _vehicle_70 = objNull;
  195. if (true) then
  196. {
  197. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3738.7373, 10538.198, 0.19085693], [], 0, "CAN_COLLIDE"];
  198. _vehicle_70 = _this;
  199. _this setDir 110.01056;
  200. _this setPos [3738.7373, 10538.198, 0.19085693];
  201. };
  202.  
  203. _vehicle_73 = objNull;
  204. if (true) then
  205. {
  206. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3759.3816, 10563.071, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  207. _vehicle_73 = _this;
  208. _this setDir -27.311672;
  209. _this setPos [3759.3816, 10563.071, 9.1552734e-005];
  210. };
  211.  
  212. _vehicle_74 = objNull;
  213. if (true) then
  214. {
  215. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3744.7161, 10550.781, 0.13998413], [], 0, "CAN_COLLIDE"];
  216. _vehicle_74 = _this;
  217. _this setDir -69.029526;
  218. _this setPos [3744.7161, 10550.781, 0.13998413];
  219. };
  220.  
  221. _vehicle_79 = objNull;
  222. if (true) then
  223. {
  224. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3809.9084, 10576.666, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  225. _vehicle_79 = _this;
  226. _this setDir -267.05701;
  227. _this setPos [3809.9084, 10576.666, 6.1035156e-005];
  228. };
  229.  
  230. _vehicle_80 = objNull;
  231. if (true) then
  232. {
  233. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3812.9648, 10590.896, 0.568573], [], 0, "CAN_COLLIDE"];
  234. _vehicle_80 = _this;
  235. _this setDir -248.76877;
  236. _this setPos [3812.9648, 10590.896, 0.568573];
  237. };
  238.  
  239. _vehicle_83 = objNull;
  240. if (true) then
  241. {
  242. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3825.4421, 10553.122, 0.00018310547], [], 0, "CAN_COLLIDE"];
  243. _vehicle_83 = _this;
  244. _this setDir 34.468029;
  245. _this setPos [3825.4421, 10553.122, 0.00018310547];
  246. };
  247.  
  248. _vehicle_84 = objNull;
  249. if (true) then
  250. {
  251. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3814.3723, 10563.378, 0.40261841], [], 0, "CAN_COLLIDE"];
  252. _vehicle_84 = _this;
  253. _this setDir 52.052299;
  254. _this setPos [3814.3723, 10563.378, 0.40261841];
  255. };
  256.  
  257. _vehicle_87 = objNull;
  258. if (true) then
  259. {
  260. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3793.8896, 10601.35, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  261. _vehicle_87 = _this;
  262. _this setDir 175.83421;
  263. _this setPos [3793.8896, 10601.35, 3.0517578e-005];
  264. };
  265.  
  266. _vehicle_88 = objNull;
  267. if (true) then
  268. {
  269. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3808.0999, 10599.203, 0.66418457], [], 0, "CAN_COLLIDE"];
  270. _vehicle_88 = _this;
  271. _this setDir 194.18745;
  272. _this setPos [3808.0999, 10599.203, 0.66418457];
  273. };
  274.  
  275. _vehicle_91 = objNull;
  276. if (true) then
  277. {
  278. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3781.0205, 10580.809, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  279. _vehicle_91 = _this;
  280. _this setDir -62.7976;
  281. _this setPos [3781.0205, 10580.809, 6.1035156e-005];
  282. };
  283.  
  284. _vehicle_92 = objNull;
  285. if (true) then
  286. {
  287. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3771.7551, 10570.249, 0.36676025], [], 0, "CAN_COLLIDE"];
  288. _vehicle_92 = _this;
  289. _this setDir -34.325459;
  290. _this setPos [3771.7551, 10570.249, 0.36676025];
  291. };
  292.  
  293. _vehicle_95 = objNull;
  294. if (true) then
  295. {
  296. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3784.8816, 10593.16, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  297. _vehicle_95 = _this;
  298. _this setDir -80.938957;
  299. _this setPos [3784.8816, 10593.16, 3.0517578e-005];
  300. };
  301.  
  302. _vehicle_103 = objNull;
  303. if (true) then
  304. {
  305. _this = createVehicle ["Land_Misc_deerstand", [3885.2664, 10541.709, 0.00018310547], [], 0, "CAN_COLLIDE"];
  306. _vehicle_103 = _this;
  307. _this setDir -39.401684;
  308. _this setPos [3885.2664, 10541.709, 0.00018310547];
  309. };
  310.  
  311. _vehicle_111 = objNull;
  312. if (true) then
  313. {
  314. _this = createVehicle ["Land_Misc_deerstand", [3810.6833, 10594.261, -0.00012207031], [], 0, "CAN_COLLIDE"];
  315. _vehicle_111 = _this;
  316. _this setDir -150.29059;
  317. _this setPos [3810.6833, 10594.261, -0.00012207031];
  318. };
  319.  
  320. _vehicle_113 = objNull;
  321. if (true) then
  322. {
  323. _this = createVehicle ["Land_A_FuelStation_Shed", [3798.1887, 10588.321, 0.34782752], [], 0, "CAN_COLLIDE"];
  324. _vehicle_113 = _this;
  325. _this setDir 11.662139;
  326. _this setPos [3798.1887, 10588.321, 0.34782752];
  327. };
  328.  
  329. _vehicle_114 = objNull;
  330. if (true) then
  331. {
  332. _this = createVehicle ["Land_A_Hospital", [3756.2295, 10510.709, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  333. _vehicle_114 = _this;
  334. _this setDir 221.12093;
  335. _this setPos [3756.2295, 10510.709, -3.0517578e-005];
  336. };
  337.  
  338. _vehicle_116 = objNull;
  339. if (true) then
  340. {
  341. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3774.6626, 10485.577, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  342. _vehicle_116 = _this;
  343. _this setDir -73.217552;
  344. _this setPos [3774.6626, 10485.577, 6.1035156e-005];
  345. };
  346.  
  347. _vehicle_126 = objNull;
  348. if (true) then
  349. {
  350. _this = createVehicle ["Land_A_FuelStation_Feed", [3789.5706, 10591.713, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  351. _vehicle_126 = _this;
  352. _this setDir -74.811089;
  353. _this setPos [3789.5706, 10591.713, 3.0517578e-005];
  354. };
  355.  
  356. _vehicle_129 = objNull;
  357. if (true) then
  358. {
  359. _this = createVehicle ["Land_A_FuelStation_Feed", [3788.7173, 10588.588, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  360. _vehicle_129 = _this;
  361. _this setDir -74.811089;
  362. _this setPos [3788.7173, 10588.588, 6.1035156e-005];
  363. };
  364.  
  365. _vehicle_131 = objNull;
  366. if (true) then
  367. {
  368. _this = createVehicle ["Land_A_FuelStation_Feed", [3800.666, 10590.577, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  369. _vehicle_131 = _this;
  370. _this setDir -76.727585;
  371. _this setPos [3800.666, 10590.577, -6.1035156e-005];
  372. };
  373.  
  374. _vehicle_133 = objNull;
  375. if (true) then
  376. {
  377. _this = createVehicle ["Land_A_FuelStation_Feed", [3799.7749, 10586.555, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  378. _vehicle_133 = _this;
  379. _this setDir -74.811089;
  380. _this setPos [3799.7749, 10586.555, 9.1552734e-005];
  381. };
  382.  
  383. _vehicle_141 = objNull;
  384. if (true) then
  385. {
  386. _this = createVehicle ["Base_WarfareBBarrier10xTall", [3842.1418, 10518.021, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  387. _vehicle_141 = _this;
  388. _this setDir 161.18883;
  389. _this setPos [3842.1418, 10518.021, -6.1035156e-005];
  390. };
  391.  
  392. _vehicle_157 = objNull;
  393. if (true) then
  394. {
  395. _this = createVehicle ["Hhedgehog_concreteBig", [3899.8474, 10575.26, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  396. _vehicle_157 = _this;
  397. _this setDir -177.41283;
  398. _this setPos [3899.8474, 10575.26, 3.0517578e-005];
  399. };
  400.  
  401. _vehicle_160 = objNull;
  402. if (true) then
  403. {
  404. _this = createVehicle ["Hhedgehog_concreteBig", [3901.6323, 10563.386, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  405. _vehicle_160 = _this;
  406. _this setDir 62.842529;
  407. _this setPos [3901.6323, 10563.386, 9.1552734e-005];
  408. };
  409.  
  410. _vehicle_168 = objNull;
  411. if (true) then
  412. {
  413. _this = createVehicle ["Hhedgehog_concreteBig", [3888.1213, 10558.155], [], 0, "CAN_COLLIDE"];
  414. _vehicle_168 = _this;
  415. _this setDir 64.801826;
  416. _this setPos [3888.1213, 10558.155];
  417. };
  418.  
  419. _vehicle_174 = objNull;
  420. if (true) then
  421. {
  422. _this = createVehicle ["Land_Fort_Watchtower_EP1", [3893.4141, 10559.971, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  423. _vehicle_174 = _this;
  424. _this setDir 159.78366;
  425. _this setPos [3893.4141, 10559.971, 6.1035156e-005];
  426. };
  427.  
  428. _vehicle_183 = objNull;
  429. if (true) then
  430. {
  431. _this = createVehicle ["Land_ladder", [3799.2134, 10593.717, -0.32957155], [], 0, "CAN_COLLIDE"];
  432. _vehicle_183 = _this;
  433. _this setDir 191.81464;
  434. _this setPos [3799.2134, 10593.717, -0.32957155];
  435. };
  436. }; ////You forgot to close the "isServer"
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