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- #include <a_samp>
- #include <ZCMD>
- #define COLOR_WHITE 0xFFFFFFAA
- #define COLOR_GREY 0xAFAFAFAA
- #define COLOR_GREEN 0x33AA33AA
- #define COLOR_ORANGE 0xFFCC33AA
- #define DIALOG_WEAPON 7878
- #define DIALOG_EDITWEAPON 8787
- #define DIALOG_LISTITEM1 8000
- #define DIALOG_LISTITEM2 8001
- #define DIALOG_LISTITEM3 8002
- #define DIALOG_LISTITEM4 8003
- new
- ak47 = 500,
- deagle = 300,
- mp5 = 300,
- colt45 = 200
- ;
- stock IsNumeric(const string[])
- {
- for (new i = 0, j = strlen(string); i < j; i++)
- {
- if (string[i] > '9' || string[i] < '0') return 0;
- }
- return 1;
- }
- public OnFilterScriptInit()
- {
- print("Dynamic dialog: Weapon by Blunt");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- main(){}
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- new list1[300],string[100],type = strval(inputtext);
- format(list1,300,"{FFFFFF}AK-47 {FFCC33}($%d) \n{FFFFFF}Desert Eagle {FFCC33}($%d) \n{FFFFFF}MP5 {FFCC33}($%d) \n{FFFFFF}Colt45 {FFCC33}($%d)",ak47,deagle,mp5,colt45);
- switch(dialogid)
- {
- case DIALOG_WEAPON:
- {
- if(!response) return 1;
- switch(listitem)
- {
- case 0:
- {
- if(GetPlayerMoney(playerid) <= ak47) return SendClientMessage(playerid,COLOR_GREY,"Insufficient funds for this item");
- GivePlayerWeapon(playerid,30,500);
- GivePlayerMoney(playerid,-ak47);
- }
- case 1:
- {
- if(GetPlayerMoney(playerid) <= deagle) return SendClientMessage(playerid,COLOR_GREY,"Insufficient funds for this item");
- GivePlayerWeapon(playerid,24,500);
- GivePlayerMoney(playerid,-deagle);
- }
- case 2:
- {
- if(GetPlayerMoney(playerid) <= mp5) return SendClientMessage(playerid,COLOR_GREY,"Insufficient funds for this item");
- GivePlayerWeapon(playerid,29,500);
- GivePlayerMoney(playerid,-mp5);
- }
- case 3:
- {
- if(GetPlayerMoney(playerid) <= colt45) return SendClientMessage(playerid,COLOR_GREY,"Insufficient funds for this item");
- GivePlayerWeapon(playerid,22,500);
- GivePlayerMoney(playerid,-colt45);
- }
- }
- }
- case DIALOG_EDITWEAPON:
- {
- if(!response) return 1;
- switch(listitem)
- {
- case 0:{ShowPlayerDialog(playerid,DIALOG_LISTITEM1,DIALOG_STYLE_INPUT,"WEAPON PRICE EDITOR","Type in a price that you want to set for the {33AA33}AK-47","Submit","Back");}
- case 1:{ShowPlayerDialog(playerid,DIALOG_LISTITEM2,DIALOG_STYLE_INPUT,"WEAPON PRICE EDITOR","Type in a price that you want to set for the {33AA33}Desert Eagle","Submit","Back");}
- case 2:{ShowPlayerDialog(playerid,DIALOG_LISTITEM3,DIALOG_STYLE_INPUT,"WEAPON PRICE EDITOR","Type in a price that you want to set for the {33AA33}MP5","Submit","Back");}
- case 3:{ShowPlayerDialog(playerid,DIALOG_LISTITEM4,DIALOG_STYLE_INPUT,"WEAPON PRICE EDITOR","Type in a price that you want to set for the {33AA33}Colt45","Submit","Back");}
- }
- }
- case DIALOG_LISTITEM1:
- {
- if(!response) return ShowPlayerDialog(playerid,DIALOG_EDITWEAPON,DIALOG_STYLE_LIST,"EDIT PRICES",list1,"Select","Cancel");
- ak47 = type;
- format(string,sizeof(string),"You have updated the price of the AK-47 to $%d",type);
- SendClientMessage(playerid,COLOR_GREEN,string);
- }
- case DIALOG_LISTITEM2:
- {
- if(!response) return ShowPlayerDialog(playerid,DIALOG_EDITWEAPON,DIALOG_STYLE_LIST,"EDIT PRICES",list1,"Select","Cancel");
- deagle = type;
- format(string,sizeof(string),"You have updated the price of the Desert Eagle to $%d",type);
- SendClientMessage(playerid,COLOR_GREEN,string);
- }
- case DIALOG_LISTITEM3:
- {
- if(!response) return ShowPlayerDialog(playerid,DIALOG_EDITWEAPON,DIALOG_STYLE_LIST,"EDIT PRICES",list1,"Select","Cancel");
- mp5 = type;
- format(string,sizeof(string),"You have updated the price of the MP5 to $%d",type);
- SendClientMessage(playerid,COLOR_GREEN,string);
- }
- case DIALOG_LISTITEM4:
- {
- if(!response) return ShowPlayerDialog(playerid,DIALOG_EDITWEAPON,DIALOG_STYLE_LIST,"EDIT PRICES",list1,"Select","Cancel");
- colt45 = type;
- format(string,sizeof(string),"You have updated the price of the Colt45 to $%d",type);
- SendClientMessage(playerid,COLOR_GREEN,string);
- }
- }
- return 1;
- }
- COMMAND:weapons(playerid)
- {
- if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, COLOR_GREY, "You must be on foot to use this command.");
- new list1[300];
- format(list1,300,"{FFFFFF}AK-47 {FFCC33}($%d) \n{FFFFFF}Desert Eagle {FFCC33}($%d) \n{FFFFFF}MP5 {FFCC33}($%d) \n{FFFFFF}Colt45 {FFCC33}($%d)",ak47,deagle,mp5,colt45);
- ShowPlayerDialog(playerid,DIALOG_WEAPON,DIALOG_STYLE_LIST,"WEAPONS",list1,"Select","Cancel");
- return 1;
- }
- COMMAND:editweapons(playerid)
- {
- if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_GREY, "Command for admin-use only.");
- SendClientMessage(playerid,COLOR_GREEN,"To edit a price, double click/select an item on the list.");
- new list1[300];
- format(list1,300,"{FFFFFF}AK-47 {FFCC33}($%d) \n{FFFFFF}Desert Eagle {FFCC33}($%d) \n{FFFFFF}MP5 {FFCC33}($%d) \n{FFFFFF}Colt45 {FFCC33}($%d)",ak47,deagle,mp5,colt45);
- ShowPlayerDialog(playerid,DIALOG_EDITWEAPON,DIALOG_STYLE_LIST,"EDIT PRICES",list1,"Select","Cancel");
- return 1;
- }
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