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  1. # Configuration file
  2.  
  3. "Advanced Mobs" {
  4. # Animals will fight back if provoked [default: true]
  5. B:"Animals Retaliate"=false
  6. B:"Attack Evasion"=true
  7.  
  8. # Every time a boss is killed all mob heal and damage multipliers will be increased by this [range: 0.0 ~ 3.4028235E38, default: 0.1]
  9. S:"Boss Kill Modifier"=0.1
  10.  
  11. # Mob Bombs are now Crystals instead of Creepers
  12. B:"Crystal Bombs"=false
  13.  
  14. # Zombies and Skeletons will use boats in water to catch up to you! [default: true]
  15. B:"Mob Boating"=true
  16.  
  17. # Skip the Mob Bomb list and allow everything!
  18. B:"Mob Bomb All"=true
  19.  
  20. # Inverts the mob bomb listing to be act as a blacklist [default: false]
  21. B:"Mob Bomb Invert"=false
  22. I:"Mob Bomb Rarity"=9
  23. S:"Mob Bombs" <
  24. Spider
  25. >
  26.  
  27. # Mobs are passive until provoked [default: false]
  28. B:"Neutral Mobs"=false
  29. I:"Potion Buff Chance (0-100)"=1
  30.  
  31. # List of all the valid potion IDs a mob can spawn with. Amplifier is always x1
  32. I:"Potion Buff List" <
  33. 14
  34. 12
  35. 5
  36. 1
  37. >
  38. I:"Wither Skeleton Rarity"=9
  39. B:"Wither Skeletons"=true
  40. }
  41.  
  42.  
  43. Blaze {
  44. I:"Dimension Blacklist" <
  45. >
  46. I:Fireballs=9
  47. I:Rarity=9
  48. B:Spawn=true
  49. }
  50.  
  51.  
  52. Creeper {
  53. B:Breaching=true
  54.  
  55. # AND HIS NAME IS... [default: false]
  56. B:"Cena Creeper"=false
  57.  
  58. # How rare are they [range: 0 ~ 2147483647, default: 9]
  59. I:"Cena Creeper Rarity"=9
  60.  
  61. # Creepers will run at you at speed before detonating [default: true]
  62. B:Chargering=true
  63. B:Napalm=false
  64. B:Powered=true
  65. I:"Powered Rarity"=9
  66. }
  67.  
  68.  
  69. "Dimension Tweaks" {
  70.  
  71. Overworld {
  72. I:"01.Dimension ID"=0
  73. D:"02.Health Mult"=1.0
  74. D:"03.Damage Mult"=1.0
  75. D:"04.Speed Mult"=1.0
  76. D:"05.Knockback Resistance Mult"=1.0
  77. }
  78.  
  79. }
  80.  
  81.  
  82. Enderman {
  83. B:"Player Teleport"=true
  84.  
  85. # Makes Endermen stalk players with side effects
  86. B:Slender-Mode=true
  87. }
  88.  
  89.  
  90. Ghast {
  91. B:Breaching=true
  92. I:"Dimension Blacklist" <
  93. >
  94. D:"Fire Delay"=1.0
  95. D:"Fire Distance"=64.0
  96. I:Rarity=9
  97. B:Spawn=false
  98. }
  99.  
  100.  
  101. Main {
  102. S:"AI Exempt Mob IDs" <
  103. VillagerGolem
  104. villageguard
  105. witchery:villageguard
  106. goblin
  107. witchery:goblin
  108. Guard
  109. Goblin
  110. >
  111. B:"Allow Sleep"=true
  112.  
  113. # If set to true, ESM will not check whether the entity is a mob or not when setting up new AI
  114. B:"Ambiguous AI"=false
  115. B:"Apocalypse Mode"=false
  116.  
  117. # Mobs will attack player owned pets [default: true]
  118. B:"Attack Pets"=true
  119. I:"Awareness Radius"=64
  120. B:"Chaos Mode"=false
  121.  
  122. # Ignores world specific settings and just uses the global defaults instead
  123. B:"Enforce Defaults"=false
  124.  
  125. # Forces non pathing mobs to attack from further away. Can cause additional lag
  126. B:"Force Non-AI Pathing"=false
  127.  
  128. # Can mobs harm eachother (type specific in chaos mode) [default: true]
  129. B:"Friendly Fire"=true
  130.  
  131. # The interval in which 'hard' days will occur where mob spawning is increased and lighting is ignored (0 = off, default = 8/full moon) [range: 0 ~ 2147483647, default: 8]
  132. I:"Hardcore Day Cycle"=32
  133.  
  134. # Keeps mobs with an active target from despawning. Can causes issues with chunk loading/unloading
  135. B:"Keep Loaded"=false
  136.  
  137. # Reduces spawning safe zone from 24 blocks to 8 and makes mobs require only basic conditions to spawn
  138. B:"More Spawning"=false
  139. I:"Pathing Cap"=16
  140.  
  141. # If set to fales, mobs can use much longer routes to get to their target
  142. B:"Quick Pathing"=false
  143.  
  144. # The amount of ticks of resistance given to the player after changing dimensions
  145. I:"Resistance Cooldown"=500
  146. B:"Villager Targeting"=true
  147.  
  148. # How many days until ESM spawns mobs at full rate. [range: 0 ~ 2147483647, default: 7]
  149. I:"Warm Up Days"=18
  150. B:"Xray Mobs"=false
  151. }
  152.  
  153.  
  154. Skeleton {
  155. I:"Arrow Error"=0
  156. I:"Fire Distance"=64
  157. }
  158.  
  159.  
  160. Spider {
  161. I:"Webbing Chance (0-100)"=25
  162. }
  163.  
  164.  
  165. Witch {
  166. # List of potion types witches can throw ("id:duration:lvl") [default: [7:1:0], [2:300:0], [15:300:0], [19:300:0], [18300:1], [4300:2]]
  167. S:"Custom Potions" <
  168. 7:1:0
  169. 2:300:0
  170. 15:300:0
  171. 19:300:0
  172. 18300:1
  173. 4300:2
  174. >
  175. }
  176.  
  177.  
  178. ##########################################################################################################
  179. # World
  180. #--------------------------------------------------------------------------------------------------------#
  181. # For the main list of options please refer to the ESM_Options.cfg file in your world directory.
  182. ##########################################################################################################
  183.  
  184. World {
  185. I:"Fort Dimensions" <
  186. 0
  187. >
  188. I:"Fort Distance"=1024
  189. I:"Fort Rarity"=100
  190. S:"Fort Spawner Types" <
  191. Zombie
  192. Creeer
  193. Skeleton
  194. CaveSpider
  195. Silverfish
  196. Spider
  197. Slime
  198. Witch
  199. >
  200. B:"Spawn Forts"=true
  201. B:"Use New End"=false
  202. B:"Use New Nether"=false
  203. }
  204.  
  205.  
  206. Zombie {
  207. # Use the digging blacklist as a whitelist instead
  208. B:"Blacklist to Whitelist"=false
  209. B:Diggers=true
  210.  
  211. # Blacklisted blocks for digging (Add ':#' for metadata e.g. 'minecraft:wool:1')
  212. S:"Digging Blacklist" <
  213. >
  214.  
  215. # What blocks will be targeted for destruction when not attacking players (Does not affect general digging, light sources are included by default, add ':#' for metadata e.g. 'minecraft:wool:1')
  216. S:"General Griefable Blocks" <
  217. minecraft:chest
  218. minecraft:furnace
  219. minecraft:crafting_table
  220. minecraft:melon_stem
  221. minecraft:pumpkin_stem
  222. minecraft:fence_gate
  223. minecraft:melon_block
  224. minecraft:pumpkin
  225. minecraft:glass
  226. minecraft:glass_pane
  227. minecraft:stained_glass
  228. minecraft:stained_glass_pane
  229. minecraft:carrots
  230. minecraft:potatoes
  231. minecraft:brewing_stand
  232. minecraft:enchanting_table
  233. minecraft:cake
  234. minecraft:ladder
  235. minecraft:wooden_door
  236. minecraft:farmland
  237. minecraft:bookshelf
  238. minecraft:sapling
  239. minecraft:bed
  240. minecraft:fence
  241. >
  242. B:Infectious=true
  243. B:"Need Required Tools"=true
  244.  
  245. # How many blocks to give zombies to pillar up with
  246. I:"Pillaring Blocks"=64
  247. B:"Zombies Build Traps"=true
  248. }
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