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Mar 11th, 2016
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  1. Zelda "Termina" Hyrule
  2.  
  3. Age: 16
  4.  
  5. Hearts: [♥][♥][♥][♥]
  6. Magic: [o][o][o][o][o]
  7. Rupees: 42/200
  8.  
  9. Outfits: [<Poncho>] [Pink Tunic] [Dress]
  10.  
  11. Boots: [<Normal>]
  12.  
  13. Masks: [Keaton] [Mask of Truth]
  14.  
  15. Sword: [<Royal>] [Sheikah Dagger]
  16. RNG: - Mid - Short
  17. ATK: - 3 - 1
  18.  
  19. Shield:
  20. [<Hylian>]
  21. DEF: - Good
  22. DUR: - [25],
  23.  
  24. [Wooden]
  25. DEF: - Basic
  26. DUR: - [10], weak to fire
  27.  
  28. Spells:
  29. [Fairy]
  30. Fairies: 0
  31. Cost: 1 for each function
  32. - Can call stray or lone fairies to you
  33. - Can Empower a fairy to create a Fairy Missile
  34. RNG: - Projectile
  35. ATK: - 3
  36. - Can Connect with a fairy to scout around
  37.  
  38. [Phantom]
  39. Cost: 5
  40. - Summons the Phantom Knight Zas to aid in battle
  41. - Zas can take 5 hits before fading, act on his own, or by order
  42. - Can not use any other Spells while Zas is active
  43.  
  44. [Sword Beam]
  45. Cost: 0
  46. RNG: Projectile
  47. ATK: (<Sword>)
  48. - At full health, can jab out a blast of energy from your sword
  49.  
  50. [Spin Attack]
  51. Cost: 1
  52. RNG: (<Sword>)
  53. ATK: - 5
  54. - Builds up energy around your sword, then spin slashes nearby enemies
  55.  
  56. Items (Can have 3 <Equipped> at a time):
  57.  
  58. [<Crossbow>]
  59. RNG: - Projectile
  60. ATK: - 2
  61. Bolts: 10/10
  62.  
  63. [<Lantern>]
  64. (Oil: Full)
  65.  
  66. [<Deku Nut>]
  67. Ammo: 10
  68.  
  69. [Bottle]
  70. (Empty)
  71.  
  72. [Harp]
  73. - Lullaby (https://youtu.be/xzJ7AJmnxQk)
  74.  
  75. [Explosives Bag]
  76. Bombs: 4
  77. RNG: - Long (thrown)
  78. ATK: - 4
  79.  
  80. Keys: Dungeon: 0
  81.  
  82. Boss: 0
  83.  
  84. [House Key]
  85.  
  86. [COMBAT NOTES]
  87.  
  88. System is now based on a d10, best of three situation, but there can be multiple actions taken per turn, up to five (maximum of 3 rolls of 5d10). More actions mean higher DC, but better payoff. Actions include dodging and blocking; it's recommended to pay attention to enemy movements to know when to best attack and counterattack. Critical (10) on attack options means double-damage, defense options means enemy knocked off-guard. DC is also influenced by what enemies you are facing.
  89.  
  90. Examples:
  91.  
  92. Vs. Deku Scrub (average enemy), block with shield (first action), attack with crossbow (second action), DC becomes 3 for both actions, and rolls are three of 2d10.
  93.  
  94. Vs. Dinofols (stronger than average enemy), dodge (first action), block (second action), two sword attacks (third and fourth actions), DC becomes 6 for all actions, and three rolls of 4d10.
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